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#include <stdlib.h>
#include <string.h>
#include <stddef.h>
#include "gl_magnum.h"
#if defined(__APPLE__)
#include <mach-o/dyld.h>
static void* AppleGLGetProcAddress (const GLubyte *name)
{
static const struct mach_header* image = NULL;
NSSymbol symbol;
char* symbolName;
if (NULL == image)
{
image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR);
}
/* prepend a '_' for the Unix C symbol mangling convention */
symbolName = malloc(strlen((const char*)name) + 2);
strcpy(symbolName+1, (const char*)name);
symbolName[0] = '_';
symbol = NULL;
/* if (NSIsSymbolNameDefined(symbolName))
symbol = NSLookupAndBindSymbol(symbolName); */
symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL;
free(symbolName);
return symbol ? NSAddressOfSymbol(symbol) : NULL;
}
#endif /* __APPLE__ */
#if defined(__sgi) || defined (__sun)
#include <dlfcn.h>
#include <stdio.h>
static void* SunGetProcAddress (const GLubyte* name)
{
static void* h = NULL;
static void* gpa;
if (h == NULL)
{
if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL;
gpa = dlsym(h, "glXGetProcAddress");
}
if (gpa != NULL)
return ((void*(*)(const GLubyte*))gpa)(name);
else
return dlsym(h, (const char*)name);
}
#endif /* __sgi || __sun */
#if defined(_WIN32)
#ifdef _MSC_VER
#pragma warning(disable: 4055)
#pragma warning(disable: 4054)
#endif
static int TestPointer(const PROC pTest)
{
ptrdiff_t iTest;
if(!pTest) return 0;
iTest = (ptrdiff_t)pTest;
if(iTest == 1 || iTest == 2 || iTest == 3 || iTest == -1) return 0;
return 1;
}
static PROC WinGetProcAddress(const char *name)
{
HMODULE glMod = NULL;
PROC pFunc = wglGetProcAddress((LPCSTR)name);
if(TestPointer(pFunc))
{
return pFunc;
}
glMod = GetModuleHandleA("OpenGL32.dll");
return (PROC)GetProcAddress(glMod, (LPCSTR)name);
}
#define IntGetProcAddress(name) WinGetProcAddress(name)
#else
#if defined(__APPLE__)
#define IntGetProcAddress(name) AppleGLGetProcAddress(name)
#else
#if defined(__sgi) || defined(__sun)
#define IntGetProcAddress(name) SunGetProcAddress(name)
#else /* GLX */
#include <GL/glx.h>
#define IntGetProcAddress(name) (*glXGetProcAddressARB)((const GLubyte*)name)
#endif
#endif
#endif
int ogl_ext_AMD_vertex_shader_layer = ogl_LOAD_FAILED;
int ogl_ext_AMD_shader_trinary_minmax = ogl_LOAD_FAILED;
int ogl_ext_ARB_robustness = ogl_LOAD_FAILED;
int ogl_ext_ATI_texture_mirror_once = ogl_LOAD_FAILED;
int ogl_ext_EXT_texture_filter_anisotropic = ogl_LOAD_FAILED;
int ogl_ext_EXT_texture_mirror_clamp = ogl_LOAD_FAILED;
int ogl_ext_EXT_direct_state_access = ogl_LOAD_FAILED;
int ogl_ext_GREMEDY_string_marker = ogl_LOAD_FAILED;
GLLOADGEN_EXPORT GLenum (CODEGEN_FUNCPTR *_ptrc_glGetGraphicsResetStatusARB)() = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnColorTableARB)(GLenum, GLenum, GLenum, GLsizei, GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnCompressedTexImageARB)(GLenum, GLint, GLsizei, GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnConvolutionFilterARB)(GLenum, GLenum, GLenum, GLsizei, GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnHistogramARB)(GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnMapdvARB)(GLenum, GLenum, GLsizei, GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnMapfvARB)(GLenum, GLenum, GLsizei, GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnMapivARB)(GLenum, GLenum, GLsizei, GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnMinmaxARB)(GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnPixelMapfvARB)(GLenum, GLsizei, GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnPixelMapuivARB)(GLenum, GLsizei, GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnPixelMapusvARB)(GLenum, GLsizei, GLushort *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnPolygonStippleARB)(GLsizei, GLubyte *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnSeparableFilterARB)(GLenum, GLenum, GLenum, GLsizei, GLvoid *, GLsizei, GLvoid *, GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnTexImageARB)(GLenum, GLint, GLenum, GLenum, GLsizei, GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformdvARB)(GLuint, GLint, GLsizei, GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformfvARB)(GLuint, GLint, GLsizei, GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformivARB)(GLuint, GLint, GLsizei, GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformuivARB)(GLuint, GLint, GLsizei, GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glReadnPixelsARB)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, GLvoid *) = NULL;
static int Load_ARB_robustness()
{
int numFailed = 0;
_ptrc_glGetGraphicsResetStatusARB = (GLenum (CODEGEN_FUNCPTR *)())IntGetProcAddress("glGetGraphicsResetStatusARB");
if(!_ptrc_glGetGraphicsResetStatusARB) numFailed++;
_ptrc_glGetnColorTableARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, GLvoid *))IntGetProcAddress("glGetnColorTableARB");
if(!_ptrc_glGetnColorTableARB) numFailed++;
_ptrc_glGetnCompressedTexImageARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, GLvoid *))IntGetProcAddress("glGetnCompressedTexImageARB");
if(!_ptrc_glGetnCompressedTexImageARB) numFailed++;
_ptrc_glGetnConvolutionFilterARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, GLvoid *))IntGetProcAddress("glGetnConvolutionFilterARB");
if(!_ptrc_glGetnConvolutionFilterARB) numFailed++;
_ptrc_glGetnHistogramARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid *))IntGetProcAddress("glGetnHistogramARB");
if(!_ptrc_glGetnHistogramARB) numFailed++;
_ptrc_glGetnMapdvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLdouble *))IntGetProcAddress("glGetnMapdvARB");
if(!_ptrc_glGetnMapdvARB) numFailed++;
_ptrc_glGetnMapfvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLfloat *))IntGetProcAddress("glGetnMapfvARB");
if(!_ptrc_glGetnMapfvARB) numFailed++;
_ptrc_glGetnMapivARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLint *))IntGetProcAddress("glGetnMapivARB");
if(!_ptrc_glGetnMapivARB) numFailed++;
_ptrc_glGetnMinmaxARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid *))IntGetProcAddress("glGetnMinmaxARB");
if(!_ptrc_glGetnMinmaxARB) numFailed++;
_ptrc_glGetnPixelMapfvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLfloat *))IntGetProcAddress("glGetnPixelMapfvARB");
if(!_ptrc_glGetnPixelMapfvARB) numFailed++;
_ptrc_glGetnPixelMapuivARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLuint *))IntGetProcAddress("glGetnPixelMapuivARB");
if(!_ptrc_glGetnPixelMapuivARB) numFailed++;
_ptrc_glGetnPixelMapusvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLushort *))IntGetProcAddress("glGetnPixelMapusvARB");
if(!_ptrc_glGetnPixelMapusvARB) numFailed++;
_ptrc_glGetnPolygonStippleARB = (void (CODEGEN_FUNCPTR *)(GLsizei, GLubyte *))IntGetProcAddress("glGetnPolygonStippleARB");
if(!_ptrc_glGetnPolygonStippleARB) numFailed++;
_ptrc_glGetnSeparableFilterARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, GLvoid *, GLsizei, GLvoid *, GLvoid *))IntGetProcAddress("glGetnSeparableFilterARB");
if(!_ptrc_glGetnSeparableFilterARB) numFailed++;
_ptrc_glGetnTexImageARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLenum, GLsizei, GLvoid *))IntGetProcAddress("glGetnTexImageARB");
if(!_ptrc_glGetnTexImageARB) numFailed++;
_ptrc_glGetnUniformdvARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLdouble *))IntGetProcAddress("glGetnUniformdvARB");
if(!_ptrc_glGetnUniformdvARB) numFailed++;
_ptrc_glGetnUniformfvARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLfloat *))IntGetProcAddress("glGetnUniformfvARB");
if(!_ptrc_glGetnUniformfvARB) numFailed++;
_ptrc_glGetnUniformivARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLint *))IntGetProcAddress("glGetnUniformivARB");
if(!_ptrc_glGetnUniformivARB) numFailed++;
_ptrc_glGetnUniformuivARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLuint *))IntGetProcAddress("glGetnUniformuivARB");
if(!_ptrc_glGetnUniformuivARB) numFailed++;
_ptrc_glReadnPixelsARB = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, GLvoid *))IntGetProcAddress("glReadnPixelsARB");
if(!_ptrc_glReadnPixelsARB) numFailed++;
return numFailed;
}
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindMultiTextureEXT)(GLenum, GLenum, GLuint) = NULL;
GLLOADGEN_EXPORT GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckNamedFramebufferStatusEXT)(GLuint, GLenum) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearNamedBufferDataEXT)(GLuint, GLenum, GLenum, GLenum, const void *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearNamedBufferSubDataEXT)(GLuint, GLenum, GLenum, GLenum, GLsizeiptr, GLsizeiptr, const void *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClientAttribDefaultEXT)(GLbitfield) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexImage3DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureImage1DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureImage2DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureImage3DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureImage1DEXT)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureImage2DEXT)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDisableClientStateIndexedEXT)(GLenum, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDisableClientStateiEXT)(GLenum, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDisableIndexedEXT)(GLenum, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexArrayAttribEXT)(GLuint, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexArrayEXT)(GLuint, GLenum) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEnableClientStateIndexedEXT)(GLenum, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEnableClientStateiEXT)(GLenum, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEnableIndexedEXT)(GLenum, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexArrayAttribEXT)(GLuint, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexArrayEXT)(GLuint, GLenum) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedNamedBufferRangeEXT)(GLuint, GLintptr, GLsizeiptr) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferDrawBufferEXT)(GLuint, GLenum) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferDrawBuffersEXT)(GLuint, GLsizei, const GLenum *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferReadBufferEXT)(GLuint, GLenum) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenerateMultiTexMipmapEXT)(GLenum, GLenum) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenerateTextureMipmapEXT)(GLuint, GLenum) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanIndexedvEXT)(GLenum, GLuint, GLboolean *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedMultiTexImageEXT)(GLenum, GLenum, GLint, GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTextureImageEXT)(GLuint, GLenum, GLint, GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetDoubleIndexedvEXT)(GLenum, GLuint, GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetDoublei_vEXT)(GLenum, GLuint, GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetFloatIndexedvEXT)(GLenum, GLuint, GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetFloati_vEXT)(GLenum, GLuint, GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferParameterivEXT)(GLuint, GLenum, GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerIndexedvEXT)(GLenum, GLuint, GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexEnvfvEXT)(GLenum, GLenum, GLenum, GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexEnvivEXT)(GLenum, GLenum, GLenum, GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexGendvEXT)(GLenum, GLenum, GLenum, GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexGenfvEXT)(GLenum, GLenum, GLenum, GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexGenivEXT)(GLenum, GLenum, GLenum, GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexImageEXT)(GLenum, GLenum, GLint, GLenum, GLenum, GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexLevelParameterfvEXT)(GLenum, GLenum, GLint, GLenum, GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexLevelParameterivEXT)(GLenum, GLenum, GLint, GLenum, GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterIivEXT)(GLenum, GLenum, GLenum, GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterIuivEXT)(GLenum, GLenum, GLenum, GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterfvEXT)(GLenum, GLenum, GLenum, GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterivEXT)(GLenum, GLenum, GLenum, GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferParameterivEXT)(GLuint, GLenum, GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferPointervEXT)(GLuint, GLenum, GLvoid **) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferSubDataEXT)(GLuint, GLintptr, GLsizeiptr, GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedFramebufferAttachmentParameterivEXT)(GLuint, GLenum, GLenum, GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedFramebufferParameterivEXT)(GLuint, GLenum, GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterIivEXT)(GLuint, GLenum, GLuint, GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterIuivEXT)(GLuint, GLenum, GLuint, GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterdvEXT)(GLuint, GLenum, GLuint, GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterfvEXT)(GLuint, GLenum, GLuint, GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramStringEXT)(GLuint, GLenum, GLenum, GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramivEXT)(GLuint, GLenum, GLenum, GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedRenderbufferParameterivEXT)(GLuint, GLenum, GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetPointerIndexedvEXT)(GLenum, GLuint, GLvoid **) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetPointeri_vEXT)(GLenum, GLuint, GLvoid **) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTextureImageEXT)(GLuint, GLenum, GLint, GLenum, GLenum, GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTextureLevelParameterfvEXT)(GLuint, GLenum, GLint, GLenum, GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTextureLevelParameterivEXT)(GLuint, GLenum, GLint, GLenum, GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterIivEXT)(GLuint, GLenum, GLenum, GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterIuivEXT)(GLuint, GLenum, GLenum, GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterfvEXT)(GLuint, GLenum, GLenum, GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterivEXT)(GLuint, GLenum, GLenum, GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayIntegeri_vEXT)(GLuint, GLuint, GLenum, GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayIntegervEXT)(GLuint, GLenum, GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayPointeri_vEXT)(GLuint, GLuint, GLenum, GLvoid **) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayPointervEXT)(GLuint, GLenum, GLvoid **) = NULL;
GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabledIndexedEXT)(GLenum, GLuint) = NULL;
GLLOADGEN_EXPORT void * (CODEGEN_FUNCPTR *_ptrc_glMapNamedBufferEXT)(GLuint, GLenum) = NULL;
GLLOADGEN_EXPORT void * (CODEGEN_FUNCPTR *_ptrc_glMapNamedBufferRangeEXT)(GLuint, GLintptr, GLsizeiptr, GLbitfield) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixFrustumEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadIdentityEXT)(GLenum) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadTransposedEXT)(GLenum, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadTransposefEXT)(GLenum, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoaddEXT)(GLenum, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadfEXT)(GLenum, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultTransposedEXT)(GLenum, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultTransposefEXT)(GLenum, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultdEXT)(GLenum, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultfEXT)(GLenum, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixOrthoEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixPopEXT)(GLenum) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixPushEXT)(GLenum) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixRotatedEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixRotatefEXT)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixScaledEXT)(GLenum, GLdouble, GLdouble, GLdouble) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixScalefEXT)(GLenum, GLfloat, GLfloat, GLfloat) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixTranslatedEXT)(GLenum, GLdouble, GLdouble, GLdouble) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixTranslatefEXT)(GLenum, GLfloat, GLfloat, GLfloat) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexBufferEXT)(GLenum, GLenum, GLenum, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordPointerEXT)(GLenum, GLint, GLenum, GLsizei, const GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnvfEXT)(GLenum, GLenum, GLenum, GLfloat) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnvfvEXT)(GLenum, GLenum, GLenum, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnviEXT)(GLenum, GLenum, GLenum, GLint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnvivEXT)(GLenum, GLenum, GLenum, const GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGendEXT)(GLenum, GLenum, GLenum, GLdouble) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGendvEXT)(GLenum, GLenum, GLenum, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGenfEXT)(GLenum, GLenum, GLenum, GLfloat) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGenfvEXT)(GLenum, GLenum, GLenum, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGeniEXT)(GLenum, GLenum, GLenum, GLint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGenivEXT)(GLenum, GLenum, GLenum, const GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexImage3DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterIivEXT)(GLenum, GLenum, GLenum, const GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterIuivEXT)(GLenum, GLenum, GLenum, const GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterfEXT)(GLenum, GLenum, GLenum, GLfloat) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterfvEXT)(GLenum, GLenum, GLenum, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameteriEXT)(GLenum, GLenum, GLenum, GLint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterivEXT)(GLenum, GLenum, GLenum, const GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexRenderbufferEXT)(GLenum, GLenum, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedBufferDataEXT)(GLuint, GLsizeiptr, const GLvoid *, GLenum) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedBufferSubDataEXT)(GLuint, GLintptr, GLsizeiptr, const GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedCopyBufferSubDataEXT)(GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferParameteriEXT)(GLuint, GLenum, GLint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferRenderbufferEXT)(GLuint, GLenum, GLenum, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTexture1DEXT)(GLuint, GLenum, GLenum, GLuint, GLint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTexture2DEXT)(GLuint, GLenum, GLenum, GLuint, GLint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTexture3DEXT)(GLuint, GLenum, GLenum, GLuint, GLint, GLint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTextureEXT)(GLuint, GLenum, GLuint, GLint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTextureFaceEXT)(GLuint, GLenum, GLuint, GLint, GLenum) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTextureLayerEXT)(GLuint, GLenum, GLuint, GLint, GLint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4dEXT)(GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4dvEXT)(GLuint, GLenum, GLuint, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4fEXT)(GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4fvEXT)(GLuint, GLenum, GLuint, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4iEXT)(GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4ivEXT)(GLuint, GLenum, GLuint, const GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4uiEXT)(GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4uivEXT)(GLuint, GLenum, GLuint, const GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameters4fvEXT)(GLuint, GLenum, GLuint, GLsizei, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParametersI4ivEXT)(GLuint, GLenum, GLuint, GLsizei, const GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParametersI4uivEXT)(GLuint, GLenum, GLuint, GLsizei, const GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramStringEXT)(GLuint, GLenum, GLenum, GLsizei, const GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorageEXT)(GLuint, GLenum, GLsizei, GLsizei) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorageMultisampleCoverageEXT)(GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorageMultisampleEXT)(GLuint, GLsizei, GLenum, GLsizei, GLsizei) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dEXT)(GLuint, GLint, GLdouble) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dvEXT)(GLuint, GLint, GLsizei, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fEXT)(GLuint, GLint, GLfloat) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1iEXT)(GLuint, GLint, GLint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ivEXT)(GLuint, GLint, GLsizei, const GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uiEXT)(GLuint, GLint, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uivEXT)(GLuint, GLint, GLsizei, const GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dEXT)(GLuint, GLint, GLdouble, GLdouble) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dvEXT)(GLuint, GLint, GLsizei, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fEXT)(GLuint, GLint, GLfloat, GLfloat) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2iEXT)(GLuint, GLint, GLint, GLint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ivEXT)(GLuint, GLint, GLsizei, const GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uiEXT)(GLuint, GLint, GLuint, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uivEXT)(GLuint, GLint, GLsizei, const GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dEXT)(GLuint, GLint, GLdouble, GLdouble, GLdouble) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dvEXT)(GLuint, GLint, GLsizei, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3iEXT)(GLuint, GLint, GLint, GLint, GLint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ivEXT)(GLuint, GLint, GLsizei, const GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uivEXT)(GLuint, GLint, GLsizei, const GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dEXT)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dvEXT)(GLuint, GLint, GLsizei, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4iEXT)(GLuint, GLint, GLint, GLint, GLint, GLint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ivEXT)(GLuint, GLint, GLsizei, const GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uivEXT)(GLuint, GLint, GLsizei, const GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPushClientAttribDefaultEXT)(GLbitfield) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureBufferEXT)(GLuint, GLenum, GLenum, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureBufferRangeEXT)(GLuint, GLenum, GLenum, GLuint, GLintptr, GLsizeiptr) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureImage2DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureImage3DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexturePageCommitmentEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterIivEXT)(GLuint, GLenum, GLenum, const GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterIuivEXT)(GLuint, GLenum, GLenum, const GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterfEXT)(GLuint, GLenum, GLenum, GLfloat) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterfvEXT)(GLuint, GLenum, GLenum, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureParameteriEXT)(GLuint, GLenum, GLenum, GLint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterivEXT)(GLuint, GLenum, GLenum, const GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureRenderbufferEXT)(GLuint, GLenum, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage1DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage2DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage2DMultisampleEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage3DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage3DMultisampleEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL;
GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapNamedBufferEXT)(GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayBindVertexBufferEXT)(GLuint, GLuint, GLuint, GLintptr, GLsizei) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayColorOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayEdgeFlagOffsetEXT)(GLuint, GLuint, GLsizei, GLintptr) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayFogCoordOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayIndexOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayMultiTexCoordOffsetEXT)(GLuint, GLuint, GLenum, GLint, GLenum, GLsizei, GLintptr) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayNormalOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArraySecondaryColorOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayTexCoordOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribBindingEXT)(GLuint, GLuint, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribFormatEXT)(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribIFormatEXT)(GLuint, GLuint, GLint, GLenum, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribIOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribLFormatEXT)(GLuint, GLuint, GLint, GLenum, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribLOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLboolean, GLsizei, GLintptr) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexBindingDivisorEXT)(GLuint, GLuint, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = NULL;
static int Load_EXT_direct_state_access()
{
int numFailed = 0;
_ptrc_glBindMultiTextureEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glBindMultiTextureEXT");
if(!_ptrc_glBindMultiTextureEXT) numFailed++;
_ptrc_glCheckNamedFramebufferStatusEXT = (GLenum (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glCheckNamedFramebufferStatusEXT");
if(!_ptrc_glCheckNamedFramebufferStatusEXT) numFailed++;
_ptrc_glClearNamedBufferDataEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLenum, const void *))IntGetProcAddress("glClearNamedBufferDataEXT");
if(!_ptrc_glClearNamedBufferDataEXT) numFailed++;
_ptrc_glClearNamedBufferSubDataEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLenum, GLsizeiptr, GLsizeiptr, const void *))IntGetProcAddress("glClearNamedBufferSubDataEXT");
if(!_ptrc_glClearNamedBufferSubDataEXT) numFailed++;
_ptrc_glClientAttribDefaultEXT = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glClientAttribDefaultEXT");
if(!_ptrc_glClientAttribDefaultEXT) numFailed++;
_ptrc_glCompressedMultiTexImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedMultiTexImage1DEXT");
if(!_ptrc_glCompressedMultiTexImage1DEXT) numFailed++;
_ptrc_glCompressedMultiTexImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedMultiTexImage2DEXT");
if(!_ptrc_glCompressedMultiTexImage2DEXT) numFailed++;
_ptrc_glCompressedMultiTexImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedMultiTexImage3DEXT");
if(!_ptrc_glCompressedMultiTexImage3DEXT) numFailed++;
_ptrc_glCompressedMultiTexSubImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedMultiTexSubImage1DEXT");
if(!_ptrc_glCompressedMultiTexSubImage1DEXT) numFailed++;
_ptrc_glCompressedMultiTexSubImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedMultiTexSubImage2DEXT");
if(!_ptrc_glCompressedMultiTexSubImage2DEXT) numFailed++;
_ptrc_glCompressedMultiTexSubImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedMultiTexSubImage3DEXT");
if(!_ptrc_glCompressedMultiTexSubImage3DEXT) numFailed++;
_ptrc_glCompressedTextureImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTextureImage1DEXT");
if(!_ptrc_glCompressedTextureImage1DEXT) numFailed++;
_ptrc_glCompressedTextureImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTextureImage2DEXT");
if(!_ptrc_glCompressedTextureImage2DEXT) numFailed++;
_ptrc_glCompressedTextureImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTextureImage3DEXT");
if(!_ptrc_glCompressedTextureImage3DEXT) numFailed++;
_ptrc_glCompressedTextureSubImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTextureSubImage1DEXT");
if(!_ptrc_glCompressedTextureSubImage1DEXT) numFailed++;
_ptrc_glCompressedTextureSubImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTextureSubImage2DEXT");
if(!_ptrc_glCompressedTextureSubImage2DEXT) numFailed++;
_ptrc_glCompressedTextureSubImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTextureSubImage3DEXT");
if(!_ptrc_glCompressedTextureSubImage3DEXT) numFailed++;
_ptrc_glCopyMultiTexImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint))IntGetProcAddress("glCopyMultiTexImage1DEXT");
if(!_ptrc_glCopyMultiTexImage1DEXT) numFailed++;
_ptrc_glCopyMultiTexImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint))IntGetProcAddress("glCopyMultiTexImage2DEXT");
if(!_ptrc_glCopyMultiTexImage2DEXT) numFailed++;
_ptrc_glCopyMultiTexSubImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei))IntGetProcAddress("glCopyMultiTexSubImage1DEXT");
if(!_ptrc_glCopyMultiTexSubImage1DEXT) numFailed++;
_ptrc_glCopyMultiTexSubImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyMultiTexSubImage2DEXT");
if(!_ptrc_glCopyMultiTexSubImage2DEXT) numFailed++;
_ptrc_glCopyMultiTexSubImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyMultiTexSubImage3DEXT");
if(!_ptrc_glCopyMultiTexSubImage3DEXT) numFailed++;
_ptrc_glCopyTextureImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint))IntGetProcAddress("glCopyTextureImage1DEXT");
if(!_ptrc_glCopyTextureImage1DEXT) numFailed++;
_ptrc_glCopyTextureImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint))IntGetProcAddress("glCopyTextureImage2DEXT");
if(!_ptrc_glCopyTextureImage2DEXT) numFailed++;
_ptrc_glCopyTextureSubImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei))IntGetProcAddress("glCopyTextureSubImage1DEXT");
if(!_ptrc_glCopyTextureSubImage1DEXT) numFailed++;
_ptrc_glCopyTextureSubImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTextureSubImage2DEXT");
if(!_ptrc_glCopyTextureSubImage2DEXT) numFailed++;
_ptrc_glCopyTextureSubImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTextureSubImage3DEXT");
if(!_ptrc_glCopyTextureSubImage3DEXT) numFailed++;
_ptrc_glDisableClientStateIndexedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDisableClientStateIndexedEXT");
if(!_ptrc_glDisableClientStateIndexedEXT) numFailed++;
_ptrc_glDisableClientStateiEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDisableClientStateiEXT");
if(!_ptrc_glDisableClientStateiEXT) numFailed++;
_ptrc_glDisableIndexedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDisableIndexedEXT");
if(!_ptrc_glDisableIndexedEXT) numFailed++;
_ptrc_glDisableVertexArrayAttribEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glDisableVertexArrayAttribEXT");
if(!_ptrc_glDisableVertexArrayAttribEXT) numFailed++;
_ptrc_glDisableVertexArrayEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glDisableVertexArrayEXT");
if(!_ptrc_glDisableVertexArrayEXT) numFailed++;
_ptrc_glEnableClientStateIndexedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEnableClientStateIndexedEXT");
if(!_ptrc_glEnableClientStateIndexedEXT) numFailed++;
_ptrc_glEnableClientStateiEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEnableClientStateiEXT");
if(!_ptrc_glEnableClientStateiEXT) numFailed++;
_ptrc_glEnableIndexedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEnableIndexedEXT");
if(!_ptrc_glEnableIndexedEXT) numFailed++;
_ptrc_glEnableVertexArrayAttribEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glEnableVertexArrayAttribEXT");
if(!_ptrc_glEnableVertexArrayAttribEXT) numFailed++;
_ptrc_glEnableVertexArrayEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glEnableVertexArrayEXT");
if(!_ptrc_glEnableVertexArrayEXT) numFailed++;
_ptrc_glFlushMappedNamedBufferRangeEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glFlushMappedNamedBufferRangeEXT");
if(!_ptrc_glFlushMappedNamedBufferRangeEXT) numFailed++;
_ptrc_glFramebufferDrawBufferEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glFramebufferDrawBufferEXT");
if(!_ptrc_glFramebufferDrawBufferEXT) numFailed++;
_ptrc_glFramebufferDrawBuffersEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLenum *))IntGetProcAddress("glFramebufferDrawBuffersEXT");
if(!_ptrc_glFramebufferDrawBuffersEXT) numFailed++;
_ptrc_glFramebufferReadBufferEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glFramebufferReadBufferEXT");
if(!_ptrc_glFramebufferReadBufferEXT) numFailed++;
_ptrc_glGenerateMultiTexMipmapEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glGenerateMultiTexMipmapEXT");
if(!_ptrc_glGenerateMultiTexMipmapEXT) numFailed++;
_ptrc_glGenerateTextureMipmapEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glGenerateTextureMipmapEXT");
if(!_ptrc_glGenerateTextureMipmapEXT) numFailed++;
_ptrc_glGetBooleanIndexedvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLboolean *))IntGetProcAddress("glGetBooleanIndexedvEXT");
if(!_ptrc_glGetBooleanIndexedvEXT) numFailed++;
_ptrc_glGetCompressedMultiTexImageEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLvoid *))IntGetProcAddress("glGetCompressedMultiTexImageEXT");
if(!_ptrc_glGetCompressedMultiTexImageEXT) numFailed++;
_ptrc_glGetCompressedTextureImageEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLvoid *))IntGetProcAddress("glGetCompressedTextureImageEXT");
if(!_ptrc_glGetCompressedTextureImageEXT) numFailed++;
_ptrc_glGetDoubleIndexedvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble *))IntGetProcAddress("glGetDoubleIndexedvEXT");
if(!_ptrc_glGetDoubleIndexedvEXT) numFailed++;
_ptrc_glGetDoublei_vEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble *))IntGetProcAddress("glGetDoublei_vEXT");
if(!_ptrc_glGetDoublei_vEXT) numFailed++;
_ptrc_glGetFloatIndexedvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetFloatIndexedvEXT");
if(!_ptrc_glGetFloatIndexedvEXT) numFailed++;
_ptrc_glGetFloati_vEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetFloati_vEXT");
if(!_ptrc_glGetFloati_vEXT) numFailed++;
_ptrc_glGetFramebufferParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetFramebufferParameterivEXT");
if(!_ptrc_glGetFramebufferParameterivEXT) numFailed++;
_ptrc_glGetIntegerIndexedvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLint *))IntGetProcAddress("glGetIntegerIndexedvEXT");
if(!_ptrc_glGetIntegerIndexedvEXT) numFailed++;
_ptrc_glGetMultiTexEnvfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetMultiTexEnvfvEXT");
if(!_ptrc_glGetMultiTexEnvfvEXT) numFailed++;
_ptrc_glGetMultiTexEnvivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetMultiTexEnvivEXT");
if(!_ptrc_glGetMultiTexEnvivEXT) numFailed++;
_ptrc_glGetMultiTexGendvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLdouble *))IntGetProcAddress("glGetMultiTexGendvEXT");
if(!_ptrc_glGetMultiTexGendvEXT) numFailed++;
_ptrc_glGetMultiTexGenfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetMultiTexGenfvEXT");
if(!_ptrc_glGetMultiTexGenfvEXT) numFailed++;
_ptrc_glGetMultiTexGenivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetMultiTexGenivEXT");
if(!_ptrc_glGetMultiTexGenivEXT) numFailed++;
_ptrc_glGetMultiTexImageEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetMultiTexImageEXT");
if(!_ptrc_glGetMultiTexImageEXT) numFailed++;
_ptrc_glGetMultiTexLevelParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLfloat *))IntGetProcAddress("glGetMultiTexLevelParameterfvEXT");
if(!_ptrc_glGetMultiTexLevelParameterfvEXT) numFailed++;
_ptrc_glGetMultiTexLevelParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLint *))IntGetProcAddress("glGetMultiTexLevelParameterivEXT");
if(!_ptrc_glGetMultiTexLevelParameterivEXT) numFailed++;
_ptrc_glGetMultiTexParameterIivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetMultiTexParameterIivEXT");
if(!_ptrc_glGetMultiTexParameterIivEXT) numFailed++;
_ptrc_glGetMultiTexParameterIuivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint *))IntGetProcAddress("glGetMultiTexParameterIuivEXT");
if(!_ptrc_glGetMultiTexParameterIuivEXT) numFailed++;
_ptrc_glGetMultiTexParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetMultiTexParameterfvEXT");
if(!_ptrc_glGetMultiTexParameterfvEXT) numFailed++;
_ptrc_glGetMultiTexParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetMultiTexParameterivEXT");
if(!_ptrc_glGetMultiTexParameterivEXT) numFailed++;
_ptrc_glGetNamedBufferParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetNamedBufferParameterivEXT");
if(!_ptrc_glGetNamedBufferParameterivEXT) numFailed++;
_ptrc_glGetNamedBufferPointervEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLvoid **))IntGetProcAddress("glGetNamedBufferPointervEXT");
if(!_ptrc_glGetNamedBufferPointervEXT) numFailed++;
_ptrc_glGetNamedBufferSubDataEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr, GLvoid *))IntGetProcAddress("glGetNamedBufferSubDataEXT");
if(!_ptrc_glGetNamedBufferSubDataEXT) numFailed++;
_ptrc_glGetNamedFramebufferAttachmentParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetNamedFramebufferAttachmentParameterivEXT");
if(!_ptrc_glGetNamedFramebufferAttachmentParameterivEXT) numFailed++;
_ptrc_glGetNamedFramebufferParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetNamedFramebufferParameterivEXT");
if(!_ptrc_glGetNamedFramebufferParameterivEXT) numFailed++;
_ptrc_glGetNamedProgramLocalParameterIivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLint *))IntGetProcAddress("glGetNamedProgramLocalParameterIivEXT");
if(!_ptrc_glGetNamedProgramLocalParameterIivEXT) numFailed++;
_ptrc_glGetNamedProgramLocalParameterIuivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLuint *))IntGetProcAddress("glGetNamedProgramLocalParameterIuivEXT");
if(!_ptrc_glGetNamedProgramLocalParameterIuivEXT) numFailed++;
_ptrc_glGetNamedProgramLocalParameterdvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLdouble *))IntGetProcAddress("glGetNamedProgramLocalParameterdvEXT");
if(!_ptrc_glGetNamedProgramLocalParameterdvEXT) numFailed++;
_ptrc_glGetNamedProgramLocalParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetNamedProgramLocalParameterfvEXT");
if(!_ptrc_glGetNamedProgramLocalParameterfvEXT) numFailed++;
_ptrc_glGetNamedProgramStringEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetNamedProgramStringEXT");
if(!_ptrc_glGetNamedProgramStringEXT) numFailed++;
_ptrc_glGetNamedProgramivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetNamedProgramivEXT");
if(!_ptrc_glGetNamedProgramivEXT) numFailed++;
_ptrc_glGetNamedRenderbufferParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetNamedRenderbufferParameterivEXT");
if(!_ptrc_glGetNamedRenderbufferParameterivEXT) numFailed++;
_ptrc_glGetPointerIndexedvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLvoid **))IntGetProcAddress("glGetPointerIndexedvEXT");
if(!_ptrc_glGetPointerIndexedvEXT) numFailed++;
_ptrc_glGetPointeri_vEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLvoid **))IntGetProcAddress("glGetPointeri_vEXT");
if(!_ptrc_glGetPointeri_vEXT) numFailed++;
_ptrc_glGetTextureImageEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetTextureImageEXT");
if(!_ptrc_glGetTextureImageEXT) numFailed++;
_ptrc_glGetTextureLevelParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLfloat *))IntGetProcAddress("glGetTextureLevelParameterfvEXT");
if(!_ptrc_glGetTextureLevelParameterfvEXT) numFailed++;
_ptrc_glGetTextureLevelParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLint *))IntGetProcAddress("glGetTextureLevelParameterivEXT");
if(!_ptrc_glGetTextureLevelParameterivEXT) numFailed++;
_ptrc_glGetTextureParameterIivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetTextureParameterIivEXT");
if(!_ptrc_glGetTextureParameterIivEXT) numFailed++;
_ptrc_glGetTextureParameterIuivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLuint *))IntGetProcAddress("glGetTextureParameterIuivEXT");
if(!_ptrc_glGetTextureParameterIuivEXT) numFailed++;
_ptrc_glGetTextureParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetTextureParameterfvEXT");
if(!_ptrc_glGetTextureParameterfvEXT) numFailed++;
_ptrc_glGetTextureParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetTextureParameterivEXT");
if(!_ptrc_glGetTextureParameterivEXT) numFailed++;
_ptrc_glGetVertexArrayIntegeri_vEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexArrayIntegeri_vEXT");
if(!_ptrc_glGetVertexArrayIntegeri_vEXT) numFailed++;
_ptrc_glGetVertexArrayIntegervEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexArrayIntegervEXT");
if(!_ptrc_glGetVertexArrayIntegervEXT) numFailed++;
_ptrc_glGetVertexArrayPointeri_vEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLvoid **))IntGetProcAddress("glGetVertexArrayPointeri_vEXT");
if(!_ptrc_glGetVertexArrayPointeri_vEXT) numFailed++;
_ptrc_glGetVertexArrayPointervEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLvoid **))IntGetProcAddress("glGetVertexArrayPointervEXT");
if(!_ptrc_glGetVertexArrayPointervEXT) numFailed++;
_ptrc_glIsEnabledIndexedEXT = (GLboolean (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glIsEnabledIndexedEXT");
if(!_ptrc_glIsEnabledIndexedEXT) numFailed++;
_ptrc_glMapNamedBufferEXT = (void * (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glMapNamedBufferEXT");
if(!_ptrc_glMapNamedBufferEXT) numFailed++;
_ptrc_glMapNamedBufferRangeEXT = (void * (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr, GLbitfield))IntGetProcAddress("glMapNamedBufferRangeEXT");
if(!_ptrc_glMapNamedBufferRangeEXT) numFailed++;
_ptrc_glMatrixFrustumEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMatrixFrustumEXT");
if(!_ptrc_glMatrixFrustumEXT) numFailed++;
_ptrc_glMatrixLoadIdentityEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glMatrixLoadIdentityEXT");
if(!_ptrc_glMatrixLoadIdentityEXT) numFailed++;
_ptrc_glMatrixLoadTransposedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMatrixLoadTransposedEXT");
if(!_ptrc_glMatrixLoadTransposedEXT) numFailed++;
_ptrc_glMatrixLoadTransposefEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMatrixLoadTransposefEXT");
if(!_ptrc_glMatrixLoadTransposefEXT) numFailed++;
_ptrc_glMatrixLoaddEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMatrixLoaddEXT");
if(!_ptrc_glMatrixLoaddEXT) numFailed++;
_ptrc_glMatrixLoadfEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMatrixLoadfEXT");
if(!_ptrc_glMatrixLoadfEXT) numFailed++;
_ptrc_glMatrixMultTransposedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMatrixMultTransposedEXT");
if(!_ptrc_glMatrixMultTransposedEXT) numFailed++;
_ptrc_glMatrixMultTransposefEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMatrixMultTransposefEXT");
if(!_ptrc_glMatrixMultTransposefEXT) numFailed++;
_ptrc_glMatrixMultdEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMatrixMultdEXT");
if(!_ptrc_glMatrixMultdEXT) numFailed++;
_ptrc_glMatrixMultfEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMatrixMultfEXT");
if(!_ptrc_glMatrixMultfEXT) numFailed++;
_ptrc_glMatrixOrthoEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMatrixOrthoEXT");
if(!_ptrc_glMatrixOrthoEXT) numFailed++;
_ptrc_glMatrixPopEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glMatrixPopEXT");
if(!_ptrc_glMatrixPopEXT) numFailed++;
_ptrc_glMatrixPushEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glMatrixPushEXT");
if(!_ptrc_glMatrixPushEXT) numFailed++;
_ptrc_glMatrixRotatedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMatrixRotatedEXT");
if(!_ptrc_glMatrixRotatedEXT) numFailed++;
_ptrc_glMatrixRotatefEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glMatrixRotatefEXT");
if(!_ptrc_glMatrixRotatefEXT) numFailed++;
_ptrc_glMatrixScaledEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMatrixScaledEXT");
if(!_ptrc_glMatrixScaledEXT) numFailed++;
_ptrc_glMatrixScalefEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glMatrixScalefEXT");
if(!_ptrc_glMatrixScalefEXT) numFailed++;
_ptrc_glMatrixTranslatedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMatrixTranslatedEXT");
if(!_ptrc_glMatrixTranslatedEXT) numFailed++;
_ptrc_glMatrixTranslatefEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glMatrixTranslatefEXT");
if(!_ptrc_glMatrixTranslatefEXT) numFailed++;
_ptrc_glMultiTexBufferEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint))IntGetProcAddress("glMultiTexBufferEXT");
if(!_ptrc_glMultiTexBufferEXT) numFailed++;
_ptrc_glMultiTexCoordPointerEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glMultiTexCoordPointerEXT");
if(!_ptrc_glMultiTexCoordPointerEXT) numFailed++;
_ptrc_glMultiTexEnvfEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLfloat))IntGetProcAddress("glMultiTexEnvfEXT");
if(!_ptrc_glMultiTexEnvfEXT) numFailed++;
_ptrc_glMultiTexEnvfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLfloat *))IntGetProcAddress("glMultiTexEnvfvEXT");
if(!_ptrc_glMultiTexEnvfvEXT) numFailed++;
_ptrc_glMultiTexEnviEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint))IntGetProcAddress("glMultiTexEnviEXT");
if(!_ptrc_glMultiTexEnviEXT) numFailed++;
_ptrc_glMultiTexEnvivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLint *))IntGetProcAddress("glMultiTexEnvivEXT");
if(!_ptrc_glMultiTexEnvivEXT) numFailed++;
_ptrc_glMultiTexGendEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLdouble))IntGetProcAddress("glMultiTexGendEXT");
if(!_ptrc_glMultiTexGendEXT) numFailed++;
_ptrc_glMultiTexGendvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLdouble *))IntGetProcAddress("glMultiTexGendvEXT");
if(!_ptrc_glMultiTexGendvEXT) numFailed++;
_ptrc_glMultiTexGenfEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLfloat))IntGetProcAddress("glMultiTexGenfEXT");
if(!_ptrc_glMultiTexGenfEXT) numFailed++;
_ptrc_glMultiTexGenfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLfloat *))IntGetProcAddress("glMultiTexGenfvEXT");
if(!_ptrc_glMultiTexGenfvEXT) numFailed++;
_ptrc_glMultiTexGeniEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint))IntGetProcAddress("glMultiTexGeniEXT");
if(!_ptrc_glMultiTexGeniEXT) numFailed++;
_ptrc_glMultiTexGenivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLint *))IntGetProcAddress("glMultiTexGenivEXT");
if(!_ptrc_glMultiTexGenivEXT) numFailed++;
_ptrc_glMultiTexImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glMultiTexImage1DEXT");
if(!_ptrc_glMultiTexImage1DEXT) numFailed++;
_ptrc_glMultiTexImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glMultiTexImage2DEXT");
if(!_ptrc_glMultiTexImage2DEXT) numFailed++;
_ptrc_glMultiTexImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glMultiTexImage3DEXT");
if(!_ptrc_glMultiTexImage3DEXT) numFailed++;
_ptrc_glMultiTexParameterIivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLint *))IntGetProcAddress("glMultiTexParameterIivEXT");
if(!_ptrc_glMultiTexParameterIivEXT) numFailed++;
_ptrc_glMultiTexParameterIuivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLuint *))IntGetProcAddress("glMultiTexParameterIuivEXT");
if(!_ptrc_glMultiTexParameterIuivEXT) numFailed++;
_ptrc_glMultiTexParameterfEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLfloat))IntGetProcAddress("glMultiTexParameterfEXT");
if(!_ptrc_glMultiTexParameterfEXT) numFailed++;
_ptrc_glMultiTexParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLfloat *))IntGetProcAddress("glMultiTexParameterfvEXT");
if(!_ptrc_glMultiTexParameterfvEXT) numFailed++;
_ptrc_glMultiTexParameteriEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint))IntGetProcAddress("glMultiTexParameteriEXT");
if(!_ptrc_glMultiTexParameteriEXT) numFailed++;
_ptrc_glMultiTexParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLint *))IntGetProcAddress("glMultiTexParameterivEXT");
if(!_ptrc_glMultiTexParameterivEXT) numFailed++;
_ptrc_glMultiTexRenderbufferEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glMultiTexRenderbufferEXT");
if(!_ptrc_glMultiTexRenderbufferEXT) numFailed++;
_ptrc_glMultiTexSubImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glMultiTexSubImage1DEXT");
if(!_ptrc_glMultiTexSubImage1DEXT) numFailed++;
_ptrc_glMultiTexSubImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glMultiTexSubImage2DEXT");
if(!_ptrc_glMultiTexSubImage2DEXT) numFailed++;
_ptrc_glMultiTexSubImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glMultiTexSubImage3DEXT");
if(!_ptrc_glMultiTexSubImage3DEXT) numFailed++;
_ptrc_glNamedBufferDataEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizeiptr, const GLvoid *, GLenum))IntGetProcAddress("glNamedBufferDataEXT");
if(!_ptrc_glNamedBufferDataEXT) numFailed++;
_ptrc_glNamedBufferSubDataEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr, const GLvoid *))IntGetProcAddress("glNamedBufferSubDataEXT");
if(!_ptrc_glNamedBufferSubDataEXT) numFailed++;
_ptrc_glNamedCopyBufferSubDataEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr))IntGetProcAddress("glNamedCopyBufferSubDataEXT");
if(!_ptrc_glNamedCopyBufferSubDataEXT) numFailed++;
_ptrc_glNamedFramebufferParameteriEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glNamedFramebufferParameteriEXT");
if(!_ptrc_glNamedFramebufferParameteriEXT) numFailed++;
_ptrc_glNamedFramebufferRenderbufferEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLuint))IntGetProcAddress("glNamedFramebufferRenderbufferEXT");
if(!_ptrc_glNamedFramebufferRenderbufferEXT) numFailed++;
_ptrc_glNamedFramebufferTexture1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glNamedFramebufferTexture1DEXT");
if(!_ptrc_glNamedFramebufferTexture1DEXT) numFailed++;
_ptrc_glNamedFramebufferTexture2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glNamedFramebufferTexture2DEXT");
if(!_ptrc_glNamedFramebufferTexture2DEXT) numFailed++;
_ptrc_glNamedFramebufferTexture3DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glNamedFramebufferTexture3DEXT");
if(!_ptrc_glNamedFramebufferTexture3DEXT) numFailed++;
_ptrc_glNamedFramebufferTextureEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLint))IntGetProcAddress("glNamedFramebufferTextureEXT");
if(!_ptrc_glNamedFramebufferTextureEXT) numFailed++;
_ptrc_glNamedFramebufferTextureFaceEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLint, GLenum))IntGetProcAddress("glNamedFramebufferTextureFaceEXT");
if(!_ptrc_glNamedFramebufferTextureFaceEXT) numFailed++;
_ptrc_glNamedFramebufferTextureLayerEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glNamedFramebufferTextureLayerEXT");
if(!_ptrc_glNamedFramebufferTextureLayerEXT) numFailed++;
_ptrc_glNamedProgramLocalParameter4dEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glNamedProgramLocalParameter4dEXT");
if(!_ptrc_glNamedProgramLocalParameter4dEXT) numFailed++;
_ptrc_glNamedProgramLocalParameter4dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, const GLdouble *))IntGetProcAddress("glNamedProgramLocalParameter4dvEXT");
if(!_ptrc_glNamedProgramLocalParameter4dvEXT) numFailed++;
_ptrc_glNamedProgramLocalParameter4fEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glNamedProgramLocalParameter4fEXT");
if(!_ptrc_glNamedProgramLocalParameter4fEXT) numFailed++;
_ptrc_glNamedProgramLocalParameter4fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, const GLfloat *))IntGetProcAddress("glNamedProgramLocalParameter4fvEXT");
if(!_ptrc_glNamedProgramLocalParameter4fvEXT) numFailed++;
_ptrc_glNamedProgramLocalParameterI4iEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glNamedProgramLocalParameterI4iEXT");
if(!_ptrc_glNamedProgramLocalParameterI4iEXT) numFailed++;
_ptrc_glNamedProgramLocalParameterI4ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, const GLint *))IntGetProcAddress("glNamedProgramLocalParameterI4ivEXT");
if(!_ptrc_glNamedProgramLocalParameterI4ivEXT) numFailed++;
_ptrc_glNamedProgramLocalParameterI4uiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glNamedProgramLocalParameterI4uiEXT");
if(!_ptrc_glNamedProgramLocalParameterI4uiEXT) numFailed++;
_ptrc_glNamedProgramLocalParameterI4uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, const GLuint *))IntGetProcAddress("glNamedProgramLocalParameterI4uivEXT");
if(!_ptrc_glNamedProgramLocalParameterI4uivEXT) numFailed++;
_ptrc_glNamedProgramLocalParameters4fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, const GLfloat *))IntGetProcAddress("glNamedProgramLocalParameters4fvEXT");
if(!_ptrc_glNamedProgramLocalParameters4fvEXT) numFailed++;
_ptrc_glNamedProgramLocalParametersI4ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, const GLint *))IntGetProcAddress("glNamedProgramLocalParametersI4ivEXT");
if(!_ptrc_glNamedProgramLocalParametersI4ivEXT) numFailed++;
_ptrc_glNamedProgramLocalParametersI4uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, const GLuint *))IntGetProcAddress("glNamedProgramLocalParametersI4uivEXT");
if(!_ptrc_glNamedProgramLocalParametersI4uivEXT) numFailed++;
_ptrc_glNamedProgramStringEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glNamedProgramStringEXT");
if(!_ptrc_glNamedProgramStringEXT) numFailed++;
_ptrc_glNamedRenderbufferStorageEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLsizei))IntGetProcAddress("glNamedRenderbufferStorageEXT");
if(!_ptrc_glNamedRenderbufferStorageEXT) numFailed++;
_ptrc_glNamedRenderbufferStorageMultisampleCoverageEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glNamedRenderbufferStorageMultisampleCoverageEXT");
if(!_ptrc_glNamedRenderbufferStorageMultisampleCoverageEXT) numFailed++;
_ptrc_glNamedRenderbufferStorageMultisampleEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glNamedRenderbufferStorageMultisampleEXT");
if(!_ptrc_glNamedRenderbufferStorageMultisampleEXT) numFailed++;
_ptrc_glProgramUniform1dEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble))IntGetProcAddress("glProgramUniform1dEXT");
if(!_ptrc_glProgramUniform1dEXT) numFailed++;
_ptrc_glProgramUniform1dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform1dvEXT");
if(!_ptrc_glProgramUniform1dvEXT) numFailed++;
_ptrc_glProgramUniform1fEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat))IntGetProcAddress("glProgramUniform1fEXT");
if(!_ptrc_glProgramUniform1fEXT) numFailed++;
_ptrc_glProgramUniform1fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform1fvEXT");
if(!_ptrc_glProgramUniform1fvEXT) numFailed++;
_ptrc_glProgramUniform1iEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint))IntGetProcAddress("glProgramUniform1iEXT");
if(!_ptrc_glProgramUniform1iEXT) numFailed++;
_ptrc_glProgramUniform1ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform1ivEXT");
if(!_ptrc_glProgramUniform1ivEXT) numFailed++;
_ptrc_glProgramUniform1uiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint))IntGetProcAddress("glProgramUniform1uiEXT");
if(!_ptrc_glProgramUniform1uiEXT) numFailed++;
_ptrc_glProgramUniform1uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform1uivEXT");
if(!_ptrc_glProgramUniform1uivEXT) numFailed++;
_ptrc_glProgramUniform2dEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform2dEXT");
if(!_ptrc_glProgramUniform2dEXT) numFailed++;
_ptrc_glProgramUniform2dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform2dvEXT");
if(!_ptrc_glProgramUniform2dvEXT) numFailed++;
_ptrc_glProgramUniform2fEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform2fEXT");
if(!_ptrc_glProgramUniform2fEXT) numFailed++;
_ptrc_glProgramUniform2fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform2fvEXT");
if(!_ptrc_glProgramUniform2fvEXT) numFailed++;
_ptrc_glProgramUniform2iEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform2iEXT");
if(!_ptrc_glProgramUniform2iEXT) numFailed++;
_ptrc_glProgramUniform2ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform2ivEXT");
if(!_ptrc_glProgramUniform2ivEXT) numFailed++;
_ptrc_glProgramUniform2uiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint))IntGetProcAddress("glProgramUniform2uiEXT");
if(!_ptrc_glProgramUniform2uiEXT) numFailed++;
_ptrc_glProgramUniform2uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform2uivEXT");
if(!_ptrc_glProgramUniform2uivEXT) numFailed++;
_ptrc_glProgramUniform3dEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform3dEXT");
if(!_ptrc_glProgramUniform3dEXT) numFailed++;
_ptrc_glProgramUniform3dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform3dvEXT");
if(!_ptrc_glProgramUniform3dvEXT) numFailed++;
_ptrc_glProgramUniform3fEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform3fEXT");
if(!_ptrc_glProgramUniform3fEXT) numFailed++;
_ptrc_glProgramUniform3fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform3fvEXT");
if(!_ptrc_glProgramUniform3fvEXT) numFailed++;
_ptrc_glProgramUniform3iEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform3iEXT");
if(!_ptrc_glProgramUniform3iEXT) numFailed++;
_ptrc_glProgramUniform3ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform3ivEXT");
if(!_ptrc_glProgramUniform3ivEXT) numFailed++;
_ptrc_glProgramUniform3uiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramUniform3uiEXT");
if(!_ptrc_glProgramUniform3uiEXT) numFailed++;
_ptrc_glProgramUniform3uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform3uivEXT");
if(!_ptrc_glProgramUniform3uivEXT) numFailed++;
_ptrc_glProgramUniform4dEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform4dEXT");
if(!_ptrc_glProgramUniform4dEXT) numFailed++;
_ptrc_glProgramUniform4dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform4dvEXT");
if(!_ptrc_glProgramUniform4dvEXT) numFailed++;
_ptrc_glProgramUniform4fEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform4fEXT");
if(!_ptrc_glProgramUniform4fEXT) numFailed++;
_ptrc_glProgramUniform4fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform4fvEXT");
if(!_ptrc_glProgramUniform4fvEXT) numFailed++;
_ptrc_glProgramUniform4iEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform4iEXT");
if(!_ptrc_glProgramUniform4iEXT) numFailed++;
_ptrc_glProgramUniform4ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform4ivEXT");
if(!_ptrc_glProgramUniform4ivEXT) numFailed++;
_ptrc_glProgramUniform4uiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramUniform4uiEXT");
if(!_ptrc_glProgramUniform4uiEXT) numFailed++;
_ptrc_glProgramUniform4uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform4uivEXT");
if(!_ptrc_glProgramUniform4uivEXT) numFailed++;
_ptrc_glProgramUniformMatrix2dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2dvEXT");
if(!_ptrc_glProgramUniformMatrix2dvEXT) numFailed++;
_ptrc_glProgramUniformMatrix2fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2fvEXT");
if(!_ptrc_glProgramUniformMatrix2fvEXT) numFailed++;
_ptrc_glProgramUniformMatrix2x3dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2x3dvEXT");
if(!_ptrc_glProgramUniformMatrix2x3dvEXT) numFailed++;
_ptrc_glProgramUniformMatrix2x3fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2x3fvEXT");
if(!_ptrc_glProgramUniformMatrix2x3fvEXT) numFailed++;
_ptrc_glProgramUniformMatrix2x4dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2x4dvEXT");
if(!_ptrc_glProgramUniformMatrix2x4dvEXT) numFailed++;
_ptrc_glProgramUniformMatrix2x4fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2x4fvEXT");
if(!_ptrc_glProgramUniformMatrix2x4fvEXT) numFailed++;
_ptrc_glProgramUniformMatrix3dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3dvEXT");
if(!_ptrc_glProgramUniformMatrix3dvEXT) numFailed++;
_ptrc_glProgramUniformMatrix3fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3fvEXT");
if(!_ptrc_glProgramUniformMatrix3fvEXT) numFailed++;
_ptrc_glProgramUniformMatrix3x2dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3x2dvEXT");
if(!_ptrc_glProgramUniformMatrix3x2dvEXT) numFailed++;
_ptrc_glProgramUniformMatrix3x2fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3x2fvEXT");
if(!_ptrc_glProgramUniformMatrix3x2fvEXT) numFailed++;
_ptrc_glProgramUniformMatrix3x4dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3x4dvEXT");
if(!_ptrc_glProgramUniformMatrix3x4dvEXT) numFailed++;
_ptrc_glProgramUniformMatrix3x4fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3x4fvEXT");
if(!_ptrc_glProgramUniformMatrix3x4fvEXT) numFailed++;
_ptrc_glProgramUniformMatrix4dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4dvEXT");
if(!_ptrc_glProgramUniformMatrix4dvEXT) numFailed++;
_ptrc_glProgramUniformMatrix4fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4fvEXT");
if(!_ptrc_glProgramUniformMatrix4fvEXT) numFailed++;
_ptrc_glProgramUniformMatrix4x2dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4x2dvEXT");
if(!_ptrc_glProgramUniformMatrix4x2dvEXT) numFailed++;
_ptrc_glProgramUniformMatrix4x2fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4x2fvEXT");
if(!_ptrc_glProgramUniformMatrix4x2fvEXT) numFailed++;
_ptrc_glProgramUniformMatrix4x3dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4x3dvEXT");
if(!_ptrc_glProgramUniformMatrix4x3dvEXT) numFailed++;
_ptrc_glProgramUniformMatrix4x3fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4x3fvEXT");
if(!_ptrc_glProgramUniformMatrix4x3fvEXT) numFailed++;
_ptrc_glPushClientAttribDefaultEXT = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glPushClientAttribDefaultEXT");
if(!_ptrc_glPushClientAttribDefaultEXT) numFailed++;
_ptrc_glTextureBufferEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLuint))IntGetProcAddress("glTextureBufferEXT");
if(!_ptrc_glTextureBufferEXT) numFailed++;
_ptrc_glTextureBufferRangeEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glTextureBufferRangeEXT");
if(!_ptrc_glTextureBufferRangeEXT) numFailed++;
_ptrc_glTextureImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTextureImage1DEXT");
if(!_ptrc_glTextureImage1DEXT) numFailed++;
_ptrc_glTextureImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTextureImage2DEXT");
if(!_ptrc_glTextureImage2DEXT) numFailed++;
_ptrc_glTextureImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTextureImage3DEXT");
if(!_ptrc_glTextureImage3DEXT) numFailed++;
_ptrc_glTexturePageCommitmentEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexturePageCommitmentEXT");
if(!_ptrc_glTexturePageCommitmentEXT) numFailed++;
_ptrc_glTextureParameterIivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, const GLint *))IntGetProcAddress("glTextureParameterIivEXT");
if(!_ptrc_glTextureParameterIivEXT) numFailed++;
_ptrc_glTextureParameterIuivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, const GLuint *))IntGetProcAddress("glTextureParameterIuivEXT");
if(!_ptrc_glTextureParameterIuivEXT) numFailed++;
_ptrc_glTextureParameterfEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLfloat))IntGetProcAddress("glTextureParameterfEXT");
if(!_ptrc_glTextureParameterfEXT) numFailed++;
_ptrc_glTextureParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, const GLfloat *))IntGetProcAddress("glTextureParameterfvEXT");
if(!_ptrc_glTextureParameterfvEXT) numFailed++;
_ptrc_glTextureParameteriEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint))IntGetProcAddress("glTextureParameteriEXT");
if(!_ptrc_glTextureParameteriEXT) numFailed++;
_ptrc_glTextureParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, const GLint *))IntGetProcAddress("glTextureParameterivEXT");
if(!_ptrc_glTextureParameterivEXT) numFailed++;
_ptrc_glTextureRenderbufferEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint))IntGetProcAddress("glTextureRenderbufferEXT");
if(!_ptrc_glTextureRenderbufferEXT) numFailed++;
_ptrc_glTextureStorage1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLenum, GLsizei))IntGetProcAddress("glTextureStorage1DEXT");
if(!_ptrc_glTextureStorage1DEXT) numFailed++;
_ptrc_glTextureStorage2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glTextureStorage2DEXT");
if(!_ptrc_glTextureStorage2DEXT) numFailed++;
_ptrc_glTextureStorage2DMultisampleEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTextureStorage2DMultisampleEXT");
if(!_ptrc_glTextureStorage2DMultisampleEXT) numFailed++;
_ptrc_glTextureStorage3DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glTextureStorage3DEXT");
if(!_ptrc_glTextureStorage3DEXT) numFailed++;
_ptrc_glTextureStorage3DMultisampleEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTextureStorage3DMultisampleEXT");
if(!_ptrc_glTextureStorage3DMultisampleEXT) numFailed++;
_ptrc_glTextureSubImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTextureSubImage1DEXT");
if(!_ptrc_glTextureSubImage1DEXT) numFailed++;
_ptrc_glTextureSubImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTextureSubImage2DEXT");
if(!_ptrc_glTextureSubImage2DEXT) numFailed++;
_ptrc_glTextureSubImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTextureSubImage3DEXT");
if(!_ptrc_glTextureSubImage3DEXT) numFailed++;
_ptrc_glUnmapNamedBufferEXT = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glUnmapNamedBufferEXT");
if(!_ptrc_glUnmapNamedBufferEXT) numFailed++;
_ptrc_glVertexArrayBindVertexBufferEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLintptr, GLsizei))IntGetProcAddress("glVertexArrayBindVertexBufferEXT");
if(!_ptrc_glVertexArrayBindVertexBufferEXT) numFailed++;
_ptrc_glVertexArrayColorOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayColorOffsetEXT");
if(!_ptrc_glVertexArrayColorOffsetEXT) numFailed++;
_ptrc_glVertexArrayEdgeFlagOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayEdgeFlagOffsetEXT");
if(!_ptrc_glVertexArrayEdgeFlagOffsetEXT) numFailed++;
_ptrc_glVertexArrayFogCoordOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayFogCoordOffsetEXT");
if(!_ptrc_glVertexArrayFogCoordOffsetEXT) numFailed++;
_ptrc_glVertexArrayIndexOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayIndexOffsetEXT");
if(!_ptrc_glVertexArrayIndexOffsetEXT) numFailed++;
_ptrc_glVertexArrayMultiTexCoordOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayMultiTexCoordOffsetEXT");
if(!_ptrc_glVertexArrayMultiTexCoordOffsetEXT) numFailed++;
_ptrc_glVertexArrayNormalOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayNormalOffsetEXT");
if(!_ptrc_glVertexArrayNormalOffsetEXT) numFailed++;
_ptrc_glVertexArraySecondaryColorOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArraySecondaryColorOffsetEXT");
if(!_ptrc_glVertexArraySecondaryColorOffsetEXT) numFailed++;
_ptrc_glVertexArrayTexCoordOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayTexCoordOffsetEXT");
if(!_ptrc_glVertexArrayTexCoordOffsetEXT) numFailed++;
_ptrc_glVertexArrayVertexAttribBindingEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glVertexArrayVertexAttribBindingEXT");
if(!_ptrc_glVertexArrayVertexAttribBindingEXT) numFailed++;
_ptrc_glVertexArrayVertexAttribFormatEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexArrayVertexAttribFormatEXT");
if(!_ptrc_glVertexArrayVertexAttribFormatEXT) numFailed++;
_ptrc_glVertexArrayVertexAttribIFormatEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexArrayVertexAttribIFormatEXT");
if(!_ptrc_glVertexArrayVertexAttribIFormatEXT) numFailed++;
_ptrc_glVertexArrayVertexAttribIOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayVertexAttribIOffsetEXT");
if(!_ptrc_glVertexArrayVertexAttribIOffsetEXT) numFailed++;
_ptrc_glVertexArrayVertexAttribLFormatEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexArrayVertexAttribLFormatEXT");
if(!_ptrc_glVertexArrayVertexAttribLFormatEXT) numFailed++;
_ptrc_glVertexArrayVertexAttribLOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayVertexAttribLOffsetEXT");
if(!_ptrc_glVertexArrayVertexAttribLOffsetEXT) numFailed++;
_ptrc_glVertexArrayVertexAttribOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLint, GLenum, GLboolean, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayVertexAttribOffsetEXT");
if(!_ptrc_glVertexArrayVertexAttribOffsetEXT) numFailed++;
_ptrc_glVertexArrayVertexBindingDivisorEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glVertexArrayVertexBindingDivisorEXT");
if(!_ptrc_glVertexArrayVertexBindingDivisorEXT) numFailed++;
_ptrc_glVertexArrayVertexOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayVertexOffsetEXT");
if(!_ptrc_glVertexArrayVertexOffsetEXT) numFailed++;
return numFailed;
}
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glStringMarkerGREMEDY)(GLsizei, const GLvoid *) = NULL;
static int Load_GREMEDY_string_marker()
{
int numFailed = 0;
_ptrc_glStringMarkerGREMEDY = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLvoid *))IntGetProcAddress("glStringMarkerGREMEDY");
if(!_ptrc_glStringMarkerGREMEDY) numFailed++;
return numFailed;
}
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendFunc)(GLenum, GLenum) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClear)(GLbitfield) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearColor)(GLfloat, GLfloat, GLfloat, GLfloat) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearDepth)(GLdouble) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearStencil)(GLint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glColorMask)(GLboolean, GLboolean, GLboolean, GLboolean) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCullFace)(GLenum) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDepthFunc)(GLenum) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDepthMask)(GLboolean) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDepthRange)(GLdouble, GLdouble) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDisable)(GLenum) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffer)(GLenum) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEnable)(GLenum) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFinish)() = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFlush)() = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFrontFace)(GLenum) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanv)(GLenum, GLboolean *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetDoublev)(GLenum, GLdouble *) = NULL;
GLLOADGEN_EXPORT GLenum (CODEGEN_FUNCPTR *_ptrc_glGetError)() = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetFloatv)(GLenum, GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerv)(GLenum, GLint *) = NULL;
GLLOADGEN_EXPORT const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetString)(GLenum) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTexImage)(GLenum, GLint, GLenum, GLenum, GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameterfv)(GLenum, GLint, GLenum, GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterfv)(GLenum, GLenum, GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameteriv)(GLenum, GLenum, GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glHint)(GLenum, GLenum) = NULL;
GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabled)(GLenum) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glLineWidth)(GLfloat) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glLogicOp)(GLenum) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPixelStoref)(GLenum, GLfloat) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPixelStorei)(GLenum, GLint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPointSize)(GLfloat) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPolygonMode)(GLenum, GLenum) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glReadBuffer)(GLenum) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glScissor)(GLint, GLint, GLsizei, GLsizei) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glStencilFunc)(GLenum, GLint, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glStencilMask)(GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glStencilOp)(GLenum, GLenum, GLenum) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexParameterf)(GLenum, GLenum, GLfloat) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexParameterfv)(GLenum, GLenum, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexParameteri)(GLenum, GLenum, GLint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexParameteriv)(GLenum, GLenum, const GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glViewport)(GLint, GLint, GLsizei, GLsizei) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindTexture)(GLenum, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage1D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage2D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage1D)(GLenum, GLint, GLint, GLint, GLint, GLsizei) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage2D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteTextures)(GLsizei, const GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawArrays)(GLenum, GLint, GLsizei) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawElements)(GLenum, GLsizei, GLenum, const GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenTextures)(GLsizei, GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetPointerv)(GLenum, GLvoid **) = NULL;
GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTexture)(GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPolygonOffset)(GLfloat, GLfloat) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendColor)(GLfloat, GLfloat, GLfloat, GLfloat) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendEquation)(GLenum) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElements)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexImage3D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glActiveTexture)(GLenum) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage1D)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage2D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTexImage)(GLenum, GLint, GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glSampleCoverage)(GLfloat, GLboolean) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArrays)(GLenum, const GLint *, const GLsizei *, GLsizei) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElements)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPointParameterf)(GLenum, GLfloat) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfv)(GLenum, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPointParameteri)(GLenum, GLint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPointParameteriv)(GLenum, const GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBeginQuery)(GLenum, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindBuffer)(GLenum, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBufferData)(GLenum, GLsizeiptr, const GLvoid *, GLenum) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBufferSubData)(GLenum, GLintptr, GLsizeiptr, const GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteBuffers)(GLsizei, const GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteQueries)(GLsizei, const GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEndQuery)(GLenum) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenBuffers)(GLsizei, GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenQueries)(GLsizei, GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteriv)(GLenum, GLenum, GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetBufferPointerv)(GLenum, GLenum, GLvoid **) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetBufferSubData)(GLenum, GLintptr, GLsizeiptr, GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectiv)(GLuint, GLenum, GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectuiv)(GLuint, GLenum, GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetQueryiv)(GLenum, GLenum, GLint *) = NULL;
GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsBuffer)(GLuint) = NULL;
GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsQuery)(GLuint) = NULL;
GLLOADGEN_EXPORT void * (CODEGEN_FUNCPTR *_ptrc_glMapBuffer)(GLenum, GLenum) = NULL;
GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapBuffer)(GLenum) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glAttachShader)(GLuint, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindAttribLocation)(GLuint, GLuint, const GLchar *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparate)(GLenum, GLenum) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompileShader)(GLuint) = NULL;
GLLOADGEN_EXPORT GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateProgram)() = NULL;
GLLOADGEN_EXPORT GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShader)(GLenum) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgram)(GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteShader)(GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDetachShader)(GLuint, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexAttribArray)(GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffers)(GLsizei, const GLenum *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexAttribArray)(GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAttrib)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniform)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetAttachedShaders)(GLuint, GLsizei, GLsizei *, GLuint *) = NULL;
GLLOADGEN_EXPORT GLint (CODEGEN_FUNCPTR *_ptrc_glGetAttribLocation)(GLuint, const GLchar *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramiv)(GLuint, GLenum, GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetShaderSource)(GLuint, GLsizei, GLsizei *, GLchar *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetShaderiv)(GLuint, GLenum, GLint *) = NULL;
GLLOADGEN_EXPORT GLint (CODEGEN_FUNCPTR *_ptrc_glGetUniformLocation)(GLuint, const GLchar *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetUniformfv)(GLuint, GLint, GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetUniformiv)(GLuint, GLint, GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribPointerv)(GLuint, GLenum, GLvoid **) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribdv)(GLuint, GLenum, GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribfv)(GLuint, GLenum, GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribiv)(GLuint, GLenum, GLint *) = NULL;
GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgram)(GLuint) = NULL;
GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsShader)(GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glLinkProgram)(GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glShaderSource)(GLuint, GLsizei, const GLchar *const*, const GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glStencilMaskSeparate)(GLenum, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform1f)(GLint, GLfloat) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform1fv)(GLint, GLsizei, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform1i)(GLint, GLint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform1iv)(GLint, GLsizei, const GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform2f)(GLint, GLfloat, GLfloat) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform2fv)(GLint, GLsizei, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform2i)(GLint, GLint, GLint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform2iv)(GLint, GLsizei, const GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform3f)(GLint, GLfloat, GLfloat, GLfloat) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform3fv)(GLint, GLsizei, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform3i)(GLint, GLint, GLint, GLint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform3iv)(GLint, GLsizei, const GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform4fv)(GLint, GLsizei, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform4i)(GLint, GLint, GLint, GLint, GLint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform4iv)(GLint, GLsizei, const GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUseProgram)(GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glValidateProgram)(GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1d)(GLuint, GLdouble) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dv)(GLuint, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1f)(GLuint, GLfloat) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fv)(GLuint, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1s)(GLuint, GLshort) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1sv)(GLuint, const GLshort *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2d)(GLuint, GLdouble, GLdouble) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dv)(GLuint, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2f)(GLuint, GLfloat, GLfloat) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fv)(GLuint, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2s)(GLuint, GLshort, GLshort) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2sv)(GLuint, const GLshort *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3d)(GLuint, GLdouble, GLdouble, GLdouble) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dv)(GLuint, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3f)(GLuint, GLfloat, GLfloat, GLfloat) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fv)(GLuint, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3s)(GLuint, GLshort, GLshort, GLshort) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3sv)(GLuint, const GLshort *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nbv)(GLuint, const GLbyte *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Niv)(GLuint, const GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nsv)(GLuint, const GLshort *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nub)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nubv)(GLuint, const GLubyte *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nuiv)(GLuint, const GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nusv)(GLuint, const GLushort *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4bv)(GLuint, const GLbyte *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dv)(GLuint, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4f)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fv)(GLuint, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4iv)(GLuint, const GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4s)(GLuint, GLshort, GLshort, GLshort, GLshort) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4sv)(GLuint, const GLshort *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ubv)(GLuint, const GLubyte *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4uiv)(GLuint, const GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4usv)(GLuint, const GLushort *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBeginConditionalRender)(GLuint, GLenum) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBeginTransformFeedback)(GLenum) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindBufferBase)(GLenum, GLuint, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindBufferRange)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocation)(GLuint, GLuint, const GLchar *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindFramebuffer)(GLenum, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindRenderbuffer)(GLenum, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindVertexArray)(GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlitFramebuffer)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) = NULL;
GLLOADGEN_EXPORT GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckFramebufferStatus)(GLenum) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClampColor)(GLenum, GLenum) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfi)(GLenum, GLint, GLfloat, GLint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfv)(GLenum, GLint, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearBufferiv)(GLenum, GLint, const GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearBufferuiv)(GLenum, GLint, const GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glColorMaski)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteFramebuffers)(GLsizei, const GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteRenderbuffers)(GLsizei, const GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexArrays)(GLsizei, const GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDisablei)(GLenum, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEnablei)(GLenum, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRender)() = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedback)() = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedBufferRange)(GLenum, GLintptr, GLsizeiptr) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferRenderbuffer)(GLenum, GLenum, GLenum, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture1D)(GLenum, GLenum, GLenum, GLuint, GLint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, GLint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture3D)(GLenum, GLenum, GLenum, GLuint, GLint, GLint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureLayer)(GLenum, GLenum, GLuint, GLint, GLint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenFramebuffers)(GLsizei, GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenRenderbuffers)(GLsizei, GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenVertexArrays)(GLsizei, GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenerateMipmap)(GLenum) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetBooleani_v)(GLenum, GLuint, GLboolean *) = NULL;
GLLOADGEN_EXPORT GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataLocation)(GLuint, const GLchar *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferAttachmentParameteriv)(GLenum, GLenum, GLenum, GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetIntegeri_v)(GLenum, GLuint, GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetRenderbufferParameteriv)(GLenum, GLenum, GLint *) = NULL;
GLLOADGEN_EXPORT const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetStringi)(GLenum, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIiv)(GLenum, GLenum, GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIuiv)(GLenum, GLenum, GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackVarying)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetUniformuiv)(GLuint, GLint, GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIiv)(GLuint, GLenum, GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIuiv)(GLuint, GLenum, GLuint *) = NULL;
GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabledi)(GLenum, GLuint) = NULL;
GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFramebuffer)(GLuint) = NULL;
GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsRenderbuffer)(GLuint) = NULL;
GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVertexArray)(GLuint) = NULL;
GLLOADGEN_EXPORT void * (CODEGEN_FUNCPTR *_ptrc_glMapBufferRange)(GLenum, GLintptr, GLsizeiptr, GLbitfield) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorage)(GLenum, GLenum, GLsizei, GLsizei) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIiv)(GLenum, GLenum, const GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIuiv)(GLenum, GLenum, const GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackVaryings)(GLuint, GLsizei, const GLchar *const*, GLenum) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform1ui)(GLint, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform1uiv)(GLint, GLsizei, const GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform2ui)(GLint, GLuint, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform2uiv)(GLint, GLsizei, const GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform3ui)(GLint, GLuint, GLuint, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform3uiv)(GLint, GLsizei, const GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform4ui)(GLint, GLuint, GLuint, GLuint, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform4uiv)(GLint, GLsizei, const GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1i)(GLuint, GLint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1iv)(GLuint, const GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1ui)(GLuint, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1uiv)(GLuint, const GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2i)(GLuint, GLint, GLint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2iv)(GLuint, const GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2ui)(GLuint, GLuint, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2uiv)(GLuint, const GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3i)(GLuint, GLint, GLint, GLint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3iv)(GLuint, const GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3ui)(GLuint, GLuint, GLuint, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3uiv)(GLuint, const GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4bv)(GLuint, const GLbyte *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4i)(GLuint, GLint, GLint, GLint, GLint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4iv)(GLuint, const GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4sv)(GLuint, const GLshort *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ubv)(GLuint, const GLubyte *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ui)(GLuint, GLuint, GLuint, GLuint, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4uiv)(GLuint, const GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4usv)(GLuint, const GLushort *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIPointer)(GLuint, GLint, GLenum, GLsizei, const GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyBufferSubData)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstanced)(GLenum, GLint, GLsizei, GLsizei) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstanced)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockiv)(GLuint, GLuint, GLenum, GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformsiv)(GLuint, GLsizei, const GLuint *, GLenum, GLint *) = NULL;
GLLOADGEN_EXPORT GLuint (CODEGEN_FUNCPTR *_ptrc_glGetUniformBlockIndex)(GLuint, const GLchar *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetUniformIndices)(GLuint, GLsizei, const GLchar *const*, GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPrimitiveRestartIndex)(GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexBuffer)(GLenum, GLenum, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformBlockBinding)(GLuint, GLuint, GLuint) = NULL;
GLLOADGEN_EXPORT GLenum (CODEGEN_FUNCPTR *_ptrc_glClientWaitSync)(GLsync, GLbitfield, GLuint64) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteSync)(GLsync) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementsBaseVertex)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint) = NULL;
GLLOADGEN_EXPORT GLsync (CODEGEN_FUNCPTR *_ptrc_glFenceSync)(GLenum, GLbitfield) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture)(GLenum, GLenum, GLuint, GLint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteri64v)(GLenum, GLenum, GLint64 *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64i_v)(GLenum, GLuint, GLint64 *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64v)(GLenum, GLint64 *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultisamplefv)(GLenum, GLuint, GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetSynciv)(GLsync, GLenum, GLsizei, GLsizei *, GLint *) = NULL;
GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSync)(GLsync) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsBaseVertex)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, const GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProvokingVertex)(GLenum) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glSampleMaski)(GLuint, GLbitfield) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexImage2DMultisample)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexImage3DMultisample)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glWaitSync)(GLsync, GLbitfield, GLuint64) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocationIndexed)(GLuint, GLuint, GLuint, const GLchar *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindSampler)(GLuint, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteSamplers)(GLsizei, const GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenSamplers)(GLsizei, GLuint *) = NULL;
GLLOADGEN_EXPORT GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataIndex)(GLuint, const GLchar *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjecti64v)(GLuint, GLenum, GLint64 *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectui64v)(GLuint, GLenum, GLuint64 *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIiv)(GLuint, GLenum, GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIuiv)(GLuint, GLenum, GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterfv)(GLuint, GLenum, GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameteriv)(GLuint, GLenum, GLint *) = NULL;
GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSampler)(GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glQueryCounter)(GLuint, GLenum) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIiv)(GLuint, GLenum, const GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIuiv)(GLuint, GLenum, const GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterf)(GLuint, GLenum, GLfloat) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterfv)(GLuint, GLenum, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteri)(GLuint, GLenum, GLint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteriv)(GLuint, GLenum, const GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribDivisor)(GLuint, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1ui)(GLuint, GLenum, GLboolean, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1uiv)(GLuint, GLenum, GLboolean, const GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2ui)(GLuint, GLenum, GLboolean, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2uiv)(GLuint, GLenum, GLboolean, const GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3ui)(GLuint, GLenum, GLboolean, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3uiv)(GLuint, GLenum, GLboolean, const GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4ui)(GLuint, GLenum, GLboolean, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4uiv)(GLuint, GLenum, GLboolean, const GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBeginQueryIndexed)(GLenum, GLuint, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindTransformFeedback)(GLenum, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparatei)(GLuint, GLenum, GLenum) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationi)(GLuint, GLenum) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparatei)(GLuint, GLenum, GLenum, GLenum, GLenum) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendFunci)(GLuint, GLenum, GLenum) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteTransformFeedbacks)(GLsizei, const GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysIndirect)(GLenum, const GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsIndirect)(GLenum, GLenum, const GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedback)(GLenum, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStream)(GLenum, GLuint, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEndQueryIndexed)(GLenum, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenTransformFeedbacks)(GLsizei, GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineUniformName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineUniformiv)(GLuint, GLenum, GLuint, GLenum, GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramStageiv)(GLuint, GLenum, GLenum, GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetQueryIndexediv)(GLenum, GLuint, GLenum, GLint *) = NULL;
GLLOADGEN_EXPORT GLuint (CODEGEN_FUNCPTR *_ptrc_glGetSubroutineIndex)(GLuint, GLenum, const GLchar *) = NULL;
GLLOADGEN_EXPORT GLint (CODEGEN_FUNCPTR *_ptrc_glGetSubroutineUniformLocation)(GLuint, GLenum, const GLchar *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetUniformSubroutineuiv)(GLenum, GLint, GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetUniformdv)(GLuint, GLint, GLdouble *) = NULL;
GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTransformFeedback)(GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMinSampleShading)(GLfloat) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPatchParameterfv)(GLenum, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPatchParameteri)(GLenum, GLint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPauseTransformFeedback)() = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glResumeTransformFeedback)() = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform1d)(GLint, GLdouble) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform1dv)(GLint, GLsizei, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform2d)(GLint, GLdouble, GLdouble) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform2dv)(GLint, GLsizei, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform3d)(GLint, GLdouble, GLdouble, GLdouble) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform3dv)(GLint, GLsizei, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform4d)(GLint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform4dv)(GLint, GLsizei, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformSubroutinesuiv)(GLenum, GLsizei, const GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glActiveShaderProgram)(GLuint, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindProgramPipeline)(GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearDepthf)(GLfloat) = NULL;
GLLOADGEN_EXPORT GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShaderProgramv)(GLenum, GLsizei, const GLchar *const*) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgramPipelines)(GLsizei, const GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeArrayv)(GLuint, GLsizei, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeIndexed)(GLuint, GLdouble, GLdouble) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDepthRangef)(GLfloat, GLfloat) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenProgramPipelines)(GLsizei, GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetDoublei_v)(GLenum, GLuint, GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetFloati_v)(GLenum, GLuint, GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramBinary)(GLuint, GLsizei, GLsizei *, GLenum *, GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramPipelineInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramPipelineiv)(GLuint, GLenum, GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetShaderPrecisionFormat)(GLenum, GLenum, GLint *, GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLdv)(GLuint, GLenum, GLdouble *) = NULL;
GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgramPipeline)(GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramBinary)(GLuint, GLenum, const GLvoid *, GLsizei) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramParameteri)(GLuint, GLenum, GLint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1d)(GLuint, GLint, GLdouble) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dv)(GLuint, GLint, GLsizei, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1f)(GLuint, GLint, GLfloat) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fv)(GLuint, GLint, GLsizei, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1i)(GLuint, GLint, GLint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1iv)(GLuint, GLint, GLsizei, const GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ui)(GLuint, GLint, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uiv)(GLuint, GLint, GLsizei, const GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2d)(GLuint, GLint, GLdouble, GLdouble) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dv)(GLuint, GLint, GLsizei, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2f)(GLuint, GLint, GLfloat, GLfloat) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fv)(GLuint, GLint, GLsizei, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2i)(GLuint, GLint, GLint, GLint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2iv)(GLuint, GLint, GLsizei, const GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ui)(GLuint, GLint, GLuint, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uiv)(GLuint, GLint, GLsizei, const GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3d)(GLuint, GLint, GLdouble, GLdouble, GLdouble) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dv)(GLuint, GLint, GLsizei, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3f)(GLuint, GLint, GLfloat, GLfloat, GLfloat) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fv)(GLuint, GLint, GLsizei, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3i)(GLuint, GLint, GLint, GLint, GLint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3iv)(GLuint, GLint, GLsizei, const GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ui)(GLuint, GLint, GLuint, GLuint, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uiv)(GLuint, GLint, GLsizei, const GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4d)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dv)(GLuint, GLint, GLsizei, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4f)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fv)(GLuint, GLint, GLsizei, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4i)(GLuint, GLint, GLint, GLint, GLint, GLint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4iv)(GLuint, GLint, GLsizei, const GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ui)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uiv)(GLuint, GLint, GLsizei, const GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glReleaseShaderCompiler)() = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glScissorArrayv)(GLuint, GLsizei, const GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexed)(GLuint, GLint, GLint, GLsizei, GLsizei) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexedv)(GLuint, const GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glShaderBinary)(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUseProgramStages)(GLuint, GLbitfield, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glValidateProgramPipeline)(GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1d)(GLuint, GLdouble) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1dv)(GLuint, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2d)(GLuint, GLdouble, GLdouble) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2dv)(GLuint, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3d)(GLuint, GLdouble, GLdouble, GLdouble) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3dv)(GLuint, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4dv)(GLuint, const GLdouble *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLPointer)(GLuint, GLint, GLenum, GLsizei, const GLvoid *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glViewportArrayv)(GLuint, GLsizei, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedf)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedfv)(GLuint, const GLfloat *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindImageTexture)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstancedBaseInstance)(GLenum, GLint, GLsizei, GLsizei, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertexBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackInstanced)(GLenum, GLuint, GLsizei) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStreamInstanced)(GLenum, GLuint, GLuint, GLsizei) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAtomicCounterBufferiv)(GLuint, GLuint, GLenum, GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetInternalformati64v)(GLenum, GLenum, GLenum, GLsizei, GLint64 *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMemoryBarrier)(GLbitfield) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexStorage1D)(GLenum, GLsizei, GLenum, GLsizei) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffer)(GLuint, GLuint, GLintptr, GLsizei) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearBufferData)(GLenum, GLenum, GLenum, GLenum, const void *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearBufferSubData)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyImageSubData)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageCallback)(GLDEBUGPROC, const void *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageControl)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageInsert)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDispatchCompute)(GLuint, GLuint, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDispatchComputeIndirect)(GLintptr) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferParameteri)(GLenum, GLenum, GLint) = NULL;
GLLOADGEN_EXPORT GLuint (CODEGEN_FUNCPTR *_ptrc_glGetDebugMessageLog)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferParameteriv)(GLenum, GLenum, GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetObjectLabel)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetObjectPtrLabel)(const void *, GLsizei, GLsizei *, GLchar *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInterfaceiv)(GLuint, GLenum, GLenum, GLint *) = NULL;
GLLOADGEN_EXPORT GLuint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceIndex)(GLuint, GLenum, const GLchar *) = NULL;
GLLOADGEN_EXPORT GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocation)(GLuint, GLenum, const GLchar *) = NULL;
GLLOADGEN_EXPORT GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocationIndex)(GLuint, GLenum, const GLchar *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceiv)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferData)(GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferSubData)(GLuint, GLintptr, GLsizeiptr) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glInvalidateFramebuffer)(GLenum, GLsizei, const GLenum *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glInvalidateSubFramebuffer)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexImage)(GLuint, GLint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysIndirect)(GLenum, const void *, GLsizei, GLsizei) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsIndirect)(GLenum, GLenum, const void *, GLsizei, GLsizei) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glObjectLabel)(GLenum, GLuint, GLsizei, const GLchar *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glObjectPtrLabel)(const void *, GLsizei, const GLchar *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPopDebugGroup)() = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPushDebugGroup)(GLenum, GLuint, GLsizei, const GLchar *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glShaderStorageBlockBinding)(GLuint, GLuint, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexBufferRange)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureView)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribBinding)(GLuint, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribFormat)(GLuint, GLint, GLenum, GLboolean, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIFormat)(GLuint, GLint, GLenum, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLFormat)(GLuint, GLint, GLenum, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexBindingDivisor)(GLuint, GLuint) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersBase)(GLenum, GLuint, GLsizei, const GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersRange)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindImageTextures)(GLuint, GLsizei, const GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindSamplers)(GLuint, GLsizei, const GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindTextures)(GLuint, GLsizei, const GLuint *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffers)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBufferStorage)(GLenum, GLsizeiptr, const void *, GLbitfield) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearTexImage)(GLuint, GLint, GLenum, GLenum, const void *) = NULL;
GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *) = NULL;
static int Load_Version_4_4()
{
int numFailed = 0;
_ptrc_glBlendFunc = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glBlendFunc");
if(!_ptrc_glBlendFunc) numFailed++;
_ptrc_glClear = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glClear");
if(!_ptrc_glClear) numFailed++;
_ptrc_glClearColor = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glClearColor");
if(!_ptrc_glClearColor) numFailed++;
_ptrc_glClearDepth = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glClearDepth");
if(!_ptrc_glClearDepth) numFailed++;
_ptrc_glClearStencil = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glClearStencil");
if(!_ptrc_glClearStencil) numFailed++;
_ptrc_glColorMask = (void (CODEGEN_FUNCPTR *)(GLboolean, GLboolean, GLboolean, GLboolean))IntGetProcAddress("glColorMask");
if(!_ptrc_glColorMask) numFailed++;
_ptrc_glCullFace = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCullFace");
if(!_ptrc_glCullFace) numFailed++;
_ptrc_glDepthFunc = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDepthFunc");
if(!_ptrc_glDepthFunc) numFailed++;
_ptrc_glDepthMask = (void (CODEGEN_FUNCPTR *)(GLboolean))IntGetProcAddress("glDepthMask");
if(!_ptrc_glDepthMask) numFailed++;
_ptrc_glDepthRange = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glDepthRange");
if(!_ptrc_glDepthRange) numFailed++;
_ptrc_glDisable = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDisable");
if(!_ptrc_glDisable) numFailed++;
_ptrc_glDrawBuffer = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDrawBuffer");
if(!_ptrc_glDrawBuffer) numFailed++;
_ptrc_glEnable = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glEnable");
if(!_ptrc_glEnable) numFailed++;
_ptrc_glFinish = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glFinish");
if(!_ptrc_glFinish) numFailed++;
_ptrc_glFlush = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glFlush");
if(!_ptrc_glFlush) numFailed++;
_ptrc_glFrontFace = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glFrontFace");
if(!_ptrc_glFrontFace) numFailed++;
_ptrc_glGetBooleanv = (void (CODEGEN_FUNCPTR *)(GLenum, GLboolean *))IntGetProcAddress("glGetBooleanv");
if(!_ptrc_glGetBooleanv) numFailed++;
_ptrc_glGetDoublev = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble *))IntGetProcAddress("glGetDoublev");
if(!_ptrc_glGetDoublev) numFailed++;
_ptrc_glGetError = (GLenum (CODEGEN_FUNCPTR *)())IntGetProcAddress("glGetError");
if(!_ptrc_glGetError) numFailed++;
_ptrc_glGetFloatv = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat *))IntGetProcAddress("glGetFloatv");
if(!_ptrc_glGetFloatv) numFailed++;
_ptrc_glGetIntegerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint *))IntGetProcAddress("glGetIntegerv");
if(!_ptrc_glGetIntegerv) numFailed++;
_ptrc_glGetString = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glGetString");
if(!_ptrc_glGetString) numFailed++;
_ptrc_glGetTexImage = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetTexImage");
if(!_ptrc_glGetTexImage) numFailed++;
_ptrc_glGetTexLevelParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLfloat *))IntGetProcAddress("glGetTexLevelParameterfv");
if(!_ptrc_glGetTexLevelParameterfv) numFailed++;
_ptrc_glGetTexLevelParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint *))IntGetProcAddress("glGetTexLevelParameteriv");
if(!_ptrc_glGetTexLevelParameteriv) numFailed++;
_ptrc_glGetTexParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetTexParameterfv");
if(!_ptrc_glGetTexParameterfv) numFailed++;
_ptrc_glGetTexParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetTexParameteriv");
if(!_ptrc_glGetTexParameteriv) numFailed++;
_ptrc_glHint = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glHint");
if(!_ptrc_glHint) numFailed++;
_ptrc_glIsEnabled = (GLboolean (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glIsEnabled");
if(!_ptrc_glIsEnabled) numFailed++;
_ptrc_glLineWidth = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glLineWidth");
if(!_ptrc_glLineWidth) numFailed++;
_ptrc_glLogicOp = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glLogicOp");
if(!_ptrc_glLogicOp) numFailed++;
_ptrc_glPixelStoref = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPixelStoref");
if(!_ptrc_glPixelStoref) numFailed++;
_ptrc_glPixelStorei = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPixelStorei");
if(!_ptrc_glPixelStorei) numFailed++;
_ptrc_glPointSize = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glPointSize");
if(!_ptrc_glPointSize) numFailed++;
_ptrc_glPolygonMode = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glPolygonMode");
if(!_ptrc_glPolygonMode) numFailed++;
_ptrc_glReadBuffer = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glReadBuffer");
if(!_ptrc_glReadBuffer) numFailed++;
_ptrc_glReadPixels = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *))IntGetProcAddress("glReadPixels");
if(!_ptrc_glReadPixels) numFailed++;
_ptrc_glScissor = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glScissor");
if(!_ptrc_glScissor) numFailed++;
_ptrc_glStencilFunc = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLuint))IntGetProcAddress("glStencilFunc");
if(!_ptrc_glStencilFunc) numFailed++;
_ptrc_glStencilMask = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glStencilMask");
if(!_ptrc_glStencilMask) numFailed++;
_ptrc_glStencilOp = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum))IntGetProcAddress("glStencilOp");
if(!_ptrc_glStencilOp) numFailed++;
_ptrc_glTexImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexImage1D");
if(!_ptrc_glTexImage1D) numFailed++;
_ptrc_glTexImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexImage2D");
if(!_ptrc_glTexImage2D) numFailed++;
_ptrc_glTexParameterf = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glTexParameterf");
if(!_ptrc_glTexParameterf) numFailed++;
_ptrc_glTexParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glTexParameterfv");
if(!_ptrc_glTexParameterfv) numFailed++;
_ptrc_glTexParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glTexParameteri");
if(!_ptrc_glTexParameteri) numFailed++;
_ptrc_glTexParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glTexParameteriv");
if(!_ptrc_glTexParameteriv) numFailed++;
_ptrc_glViewport = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glViewport");
if(!_ptrc_glViewport) numFailed++;
_ptrc_glBindTexture = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindTexture");
if(!_ptrc_glBindTexture) numFailed++;
_ptrc_glCopyTexImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint))IntGetProcAddress("glCopyTexImage1D");
if(!_ptrc_glCopyTexImage1D) numFailed++;
_ptrc_glCopyTexImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint))IntGetProcAddress("glCopyTexImage2D");
if(!_ptrc_glCopyTexImage2D) numFailed++;
_ptrc_glCopyTexSubImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei))IntGetProcAddress("glCopyTexSubImage1D");
if(!_ptrc_glCopyTexSubImage1D) numFailed++;
_ptrc_glCopyTexSubImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTexSubImage2D");
if(!_ptrc_glCopyTexSubImage2D) numFailed++;
_ptrc_glDeleteTextures = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteTextures");
if(!_ptrc_glDeleteTextures) numFailed++;
_ptrc_glDrawArrays = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei))IntGetProcAddress("glDrawArrays");
if(!_ptrc_glDrawArrays) numFailed++;
_ptrc_glDrawElements = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *))IntGetProcAddress("glDrawElements");
if(!_ptrc_glDrawElements) numFailed++;
_ptrc_glGenTextures = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenTextures");
if(!_ptrc_glGenTextures) numFailed++;
_ptrc_glGetPointerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLvoid **))IntGetProcAddress("glGetPointerv");
if(!_ptrc_glGetPointerv) numFailed++;
_ptrc_glIsTexture = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsTexture");
if(!_ptrc_glIsTexture) numFailed++;
_ptrc_glPolygonOffset = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glPolygonOffset");
if(!_ptrc_glPolygonOffset) numFailed++;
_ptrc_glTexSubImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexSubImage1D");
if(!_ptrc_glTexSubImage1D) numFailed++;
_ptrc_glTexSubImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexSubImage2D");
if(!_ptrc_glTexSubImage2D) numFailed++;
_ptrc_glBlendColor = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glBlendColor");
if(!_ptrc_glBlendColor) numFailed++;
_ptrc_glBlendEquation = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBlendEquation");
if(!_ptrc_glBlendEquation) numFailed++;
_ptrc_glCopyTexSubImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTexSubImage3D");
if(!_ptrc_glCopyTexSubImage3D) numFailed++;
_ptrc_glDrawRangeElements = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *))IntGetProcAddress("glDrawRangeElements");
if(!_ptrc_glDrawRangeElements) numFailed++;
_ptrc_glTexImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexImage3D");
if(!_ptrc_glTexImage3D) numFailed++;
_ptrc_glTexSubImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexSubImage3D");
if(!_ptrc_glTexSubImage3D) numFailed++;
_ptrc_glActiveTexture = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glActiveTexture");
if(!_ptrc_glActiveTexture) numFailed++;
_ptrc_glCompressedTexImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexImage1D");
if(!_ptrc_glCompressedTexImage1D) numFailed++;
_ptrc_glCompressedTexImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexImage2D");
if(!_ptrc_glCompressedTexImage2D) numFailed++;
_ptrc_glCompressedTexImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexImage3D");
if(!_ptrc_glCompressedTexImage3D) numFailed++;
_ptrc_glCompressedTexSubImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexSubImage1D");
if(!_ptrc_glCompressedTexSubImage1D) numFailed++;
_ptrc_glCompressedTexSubImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexSubImage2D");
if(!_ptrc_glCompressedTexSubImage2D) numFailed++;
_ptrc_glCompressedTexSubImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexSubImage3D");
if(!_ptrc_glCompressedTexSubImage3D) numFailed++;
_ptrc_glGetCompressedTexImage = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLvoid *))IntGetProcAddress("glGetCompressedTexImage");
if(!_ptrc_glGetCompressedTexImage) numFailed++;
_ptrc_glSampleCoverage = (void (CODEGEN_FUNCPTR *)(GLfloat, GLboolean))IntGetProcAddress("glSampleCoverage");
if(!_ptrc_glSampleCoverage) numFailed++;
_ptrc_glBlendFuncSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glBlendFuncSeparate");
if(!_ptrc_glBlendFuncSeparate) numFailed++;
_ptrc_glMultiDrawArrays = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *, const GLsizei *, GLsizei))IntGetProcAddress("glMultiDrawArrays");
if(!_ptrc_glMultiDrawArrays) numFailed++;
_ptrc_glMultiDrawElements = (void (CODEGEN_FUNCPTR *)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei))IntGetProcAddress("glMultiDrawElements");
if(!_ptrc_glMultiDrawElements) numFailed++;
_ptrc_glPointParameterf = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPointParameterf");
if(!_ptrc_glPointParameterf) numFailed++;
_ptrc_glPointParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glPointParameterfv");
if(!_ptrc_glPointParameterfv) numFailed++;
_ptrc_glPointParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPointParameteri");
if(!_ptrc_glPointParameteri) numFailed++;
_ptrc_glPointParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glPointParameteriv");
if(!_ptrc_glPointParameteriv) numFailed++;
_ptrc_glBeginQuery = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBeginQuery");
if(!_ptrc_glBeginQuery) numFailed++;
_ptrc_glBindBuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindBuffer");
if(!_ptrc_glBindBuffer) numFailed++;
_ptrc_glBufferData = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizeiptr, const GLvoid *, GLenum))IntGetProcAddress("glBufferData");
if(!_ptrc_glBufferData) numFailed++;
_ptrc_glBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr, const GLvoid *))IntGetProcAddress("glBufferSubData");
if(!_ptrc_glBufferSubData) numFailed++;
_ptrc_glDeleteBuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteBuffers");
if(!_ptrc_glDeleteBuffers) numFailed++;
_ptrc_glDeleteQueries = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteQueries");
if(!_ptrc_glDeleteQueries) numFailed++;
_ptrc_glEndQuery = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glEndQuery");
if(!_ptrc_glEndQuery) numFailed++;
_ptrc_glGenBuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenBuffers");
if(!_ptrc_glGenBuffers) numFailed++;
_ptrc_glGenQueries = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenQueries");
if(!_ptrc_glGenQueries) numFailed++;
_ptrc_glGetBufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetBufferParameteriv");
if(!_ptrc_glGetBufferParameteriv) numFailed++;
_ptrc_glGetBufferPointerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLvoid **))IntGetProcAddress("glGetBufferPointerv");
if(!_ptrc_glGetBufferPointerv) numFailed++;
_ptrc_glGetBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr, GLvoid *))IntGetProcAddress("glGetBufferSubData");
if(!_ptrc_glGetBufferSubData) numFailed++;
_ptrc_glGetQueryObjectiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetQueryObjectiv");
if(!_ptrc_glGetQueryObjectiv) numFailed++;
_ptrc_glGetQueryObjectuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetQueryObjectuiv");
if(!_ptrc_glGetQueryObjectuiv) numFailed++;
_ptrc_glGetQueryiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetQueryiv");
if(!_ptrc_glGetQueryiv) numFailed++;
_ptrc_glIsBuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsBuffer");
if(!_ptrc_glIsBuffer) numFailed++;
_ptrc_glIsQuery = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsQuery");
if(!_ptrc_glIsQuery) numFailed++;
_ptrc_glMapBuffer = (void * (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glMapBuffer");
if(!_ptrc_glMapBuffer) numFailed++;
_ptrc_glUnmapBuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glUnmapBuffer");
if(!_ptrc_glUnmapBuffer) numFailed++;
_ptrc_glAttachShader = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glAttachShader");
if(!_ptrc_glAttachShader) numFailed++;
_ptrc_glBindAttribLocation = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, const GLchar *))IntGetProcAddress("glBindAttribLocation");
if(!_ptrc_glBindAttribLocation) numFailed++;
_ptrc_glBlendEquationSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glBlendEquationSeparate");
if(!_ptrc_glBlendEquationSeparate) numFailed++;
_ptrc_glCompileShader = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glCompileShader");
if(!_ptrc_glCompileShader) numFailed++;
_ptrc_glCreateProgram = (GLuint (CODEGEN_FUNCPTR *)())IntGetProcAddress("glCreateProgram");
if(!_ptrc_glCreateProgram) numFailed++;
_ptrc_glCreateShader = (GLuint (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCreateShader");
if(!_ptrc_glCreateShader) numFailed++;
_ptrc_glDeleteProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDeleteProgram");
if(!_ptrc_glDeleteProgram) numFailed++;
_ptrc_glDeleteShader = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDeleteShader");
if(!_ptrc_glDeleteShader) numFailed++;
_ptrc_glDetachShader = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glDetachShader");
if(!_ptrc_glDetachShader) numFailed++;
_ptrc_glDisableVertexAttribArray = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDisableVertexAttribArray");
if(!_ptrc_glDisableVertexAttribArray) numFailed++;
_ptrc_glDrawBuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLenum *))IntGetProcAddress("glDrawBuffers");
if(!_ptrc_glDrawBuffers) numFailed++;
_ptrc_glEnableVertexAttribArray = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glEnableVertexAttribArray");
if(!_ptrc_glEnableVertexAttribArray) numFailed++;
_ptrc_glGetActiveAttrib = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *))IntGetProcAddress("glGetActiveAttrib");
if(!_ptrc_glGetActiveAttrib) numFailed++;
_ptrc_glGetActiveUniform = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *))IntGetProcAddress("glGetActiveUniform");
if(!_ptrc_glGetActiveUniform) numFailed++;
_ptrc_glGetAttachedShaders = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLuint *))IntGetProcAddress("glGetAttachedShaders");
if(!_ptrc_glGetAttachedShaders) numFailed++;
_ptrc_glGetAttribLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetAttribLocation");
if(!_ptrc_glGetAttribLocation) numFailed++;
_ptrc_glGetProgramInfoLog = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetProgramInfoLog");
if(!_ptrc_glGetProgramInfoLog) numFailed++;
_ptrc_glGetProgramiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetProgramiv");
if(!_ptrc_glGetProgramiv) numFailed++;
_ptrc_glGetShaderInfoLog = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetShaderInfoLog");
if(!_ptrc_glGetShaderInfoLog) numFailed++;
_ptrc_glGetShaderSource = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetShaderSource");
if(!_ptrc_glGetShaderSource) numFailed++;
_ptrc_glGetShaderiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetShaderiv");
if(!_ptrc_glGetShaderiv) numFailed++;
_ptrc_glGetUniformLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetUniformLocation");
if(!_ptrc_glGetUniformLocation) numFailed++;
_ptrc_glGetUniformfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat *))IntGetProcAddress("glGetUniformfv");
if(!_ptrc_glGetUniformfv) numFailed++;
_ptrc_glGetUniformiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint *))IntGetProcAddress("glGetUniformiv");
if(!_ptrc_glGetUniformiv) numFailed++;
_ptrc_glGetVertexAttribPointerv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLvoid **))IntGetProcAddress("glGetVertexAttribPointerv");
if(!_ptrc_glGetVertexAttribPointerv) numFailed++;
_ptrc_glGetVertexAttribdv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLdouble *))IntGetProcAddress("glGetVertexAttribdv");
if(!_ptrc_glGetVertexAttribdv) numFailed++;
_ptrc_glGetVertexAttribfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetVertexAttribfv");
if(!_ptrc_glGetVertexAttribfv) numFailed++;
_ptrc_glGetVertexAttribiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexAttribiv");
if(!_ptrc_glGetVertexAttribiv) numFailed++;
_ptrc_glIsProgram = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsProgram");
if(!_ptrc_glIsProgram) numFailed++;
_ptrc_glIsShader = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsShader");
if(!_ptrc_glIsShader) numFailed++;
_ptrc_glLinkProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glLinkProgram");
if(!_ptrc_glLinkProgram) numFailed++;
_ptrc_glShaderSource = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, const GLint *))IntGetProcAddress("glShaderSource");
if(!_ptrc_glShaderSource) numFailed++;
_ptrc_glStencilFuncSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLuint))IntGetProcAddress("glStencilFuncSeparate");
if(!_ptrc_glStencilFuncSeparate) numFailed++;
_ptrc_glStencilMaskSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glStencilMaskSeparate");
if(!_ptrc_glStencilMaskSeparate) numFailed++;
_ptrc_glStencilOpSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glStencilOpSeparate");
if(!_ptrc_glStencilOpSeparate) numFailed++;
_ptrc_glUniform1f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat))IntGetProcAddress("glUniform1f");
if(!_ptrc_glUniform1f) numFailed++;
_ptrc_glUniform1fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform1fv");
if(!_ptrc_glUniform1fv) numFailed++;
_ptrc_glUniform1i = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glUniform1i");
if(!_ptrc_glUniform1i) numFailed++;
_ptrc_glUniform1iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform1iv");
if(!_ptrc_glUniform1iv) numFailed++;
_ptrc_glUniform2f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat))IntGetProcAddress("glUniform2f");
if(!_ptrc_glUniform2f) numFailed++;
_ptrc_glUniform2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform2fv");
if(!_ptrc_glUniform2fv) numFailed++;
_ptrc_glUniform2i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glUniform2i");
if(!_ptrc_glUniform2i) numFailed++;
_ptrc_glUniform2iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform2iv");
if(!_ptrc_glUniform2iv) numFailed++;
_ptrc_glUniform3f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glUniform3f");
if(!_ptrc_glUniform3f) numFailed++;
_ptrc_glUniform3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform3fv");
if(!_ptrc_glUniform3fv) numFailed++;
_ptrc_glUniform3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glUniform3i");
if(!_ptrc_glUniform3i) numFailed++;
_ptrc_glUniform3iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform3iv");
if(!_ptrc_glUniform3iv) numFailed++;
_ptrc_glUniform4f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glUniform4f");
if(!_ptrc_glUniform4f) numFailed++;
_ptrc_glUniform4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform4fv");
if(!_ptrc_glUniform4fv) numFailed++;
_ptrc_glUniform4i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint, GLint))IntGetProcAddress("glUniform4i");
if(!_ptrc_glUniform4i) numFailed++;
_ptrc_glUniform4iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform4iv");
if(!_ptrc_glUniform4iv) numFailed++;
_ptrc_glUniformMatrix2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix2fv");
if(!_ptrc_glUniformMatrix2fv) numFailed++;
_ptrc_glUniformMatrix3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix3fv");
if(!_ptrc_glUniformMatrix3fv) numFailed++;
_ptrc_glUniformMatrix4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix4fv");
if(!_ptrc_glUniformMatrix4fv) numFailed++;
_ptrc_glUseProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glUseProgram");
if(!_ptrc_glUseProgram) numFailed++;
_ptrc_glValidateProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glValidateProgram");
if(!_ptrc_glValidateProgram) numFailed++;
_ptrc_glVertexAttrib1d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble))IntGetProcAddress("glVertexAttrib1d");
if(!_ptrc_glVertexAttrib1d) numFailed++;
_ptrc_glVertexAttrib1dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib1dv");
if(!_ptrc_glVertexAttrib1dv) numFailed++;
_ptrc_glVertexAttrib1f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat))IntGetProcAddress("glVertexAttrib1f");
if(!_ptrc_glVertexAttrib1f) numFailed++;
_ptrc_glVertexAttrib1fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib1fv");
if(!_ptrc_glVertexAttrib1fv) numFailed++;
_ptrc_glVertexAttrib1s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort))IntGetProcAddress("glVertexAttrib1s");
if(!_ptrc_glVertexAttrib1s) numFailed++;
_ptrc_glVertexAttrib1sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib1sv");
if(!_ptrc_glVertexAttrib1sv) numFailed++;
_ptrc_glVertexAttrib2d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib2d");
if(!_ptrc_glVertexAttrib2d) numFailed++;
_ptrc_glVertexAttrib2dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib2dv");
if(!_ptrc_glVertexAttrib2dv) numFailed++;
_ptrc_glVertexAttrib2f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib2f");
if(!_ptrc_glVertexAttrib2f) numFailed++;
_ptrc_glVertexAttrib2fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib2fv");
if(!_ptrc_glVertexAttrib2fv) numFailed++;
_ptrc_glVertexAttrib2s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort))IntGetProcAddress("glVertexAttrib2s");
if(!_ptrc_glVertexAttrib2s) numFailed++;
_ptrc_glVertexAttrib2sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib2sv");
if(!_ptrc_glVertexAttrib2sv) numFailed++;
_ptrc_glVertexAttrib3d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib3d");
if(!_ptrc_glVertexAttrib3d) numFailed++;
_ptrc_glVertexAttrib3dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib3dv");
if(!_ptrc_glVertexAttrib3dv) numFailed++;
_ptrc_glVertexAttrib3f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib3f");
if(!_ptrc_glVertexAttrib3f) numFailed++;
_ptrc_glVertexAttrib3fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib3fv");
if(!_ptrc_glVertexAttrib3fv) numFailed++;
_ptrc_glVertexAttrib3s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort, GLshort))IntGetProcAddress("glVertexAttrib3s");
if(!_ptrc_glVertexAttrib3s) numFailed++;
_ptrc_glVertexAttrib3sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib3sv");
if(!_ptrc_glVertexAttrib3sv) numFailed++;
_ptrc_glVertexAttrib4Nbv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttrib4Nbv");
if(!_ptrc_glVertexAttrib4Nbv) numFailed++;
_ptrc_glVertexAttrib4Niv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttrib4Niv");
if(!_ptrc_glVertexAttrib4Niv) numFailed++;
_ptrc_glVertexAttrib4Nsv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib4Nsv");
if(!_ptrc_glVertexAttrib4Nsv) numFailed++;
_ptrc_glVertexAttrib4Nub = (void (CODEGEN_FUNCPTR *)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte))IntGetProcAddress("glVertexAttrib4Nub");
if(!_ptrc_glVertexAttrib4Nub) numFailed++;
_ptrc_glVertexAttrib4Nubv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttrib4Nubv");
if(!_ptrc_glVertexAttrib4Nubv) numFailed++;
_ptrc_glVertexAttrib4Nuiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttrib4Nuiv");
if(!_ptrc_glVertexAttrib4Nuiv) numFailed++;
_ptrc_glVertexAttrib4Nusv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttrib4Nusv");
if(!_ptrc_glVertexAttrib4Nusv) numFailed++;
_ptrc_glVertexAttrib4bv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttrib4bv");
if(!_ptrc_glVertexAttrib4bv) numFailed++;
_ptrc_glVertexAttrib4d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib4d");
if(!_ptrc_glVertexAttrib4d) numFailed++;
_ptrc_glVertexAttrib4dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib4dv");
if(!_ptrc_glVertexAttrib4dv) numFailed++;
_ptrc_glVertexAttrib4f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib4f");
if(!_ptrc_glVertexAttrib4f) numFailed++;
_ptrc_glVertexAttrib4fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib4fv");
if(!_ptrc_glVertexAttrib4fv) numFailed++;
_ptrc_glVertexAttrib4iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttrib4iv");
if(!_ptrc_glVertexAttrib4iv) numFailed++;
_ptrc_glVertexAttrib4s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glVertexAttrib4s");
if(!_ptrc_glVertexAttrib4s) numFailed++;
_ptrc_glVertexAttrib4sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib4sv");
if(!_ptrc_glVertexAttrib4sv) numFailed++;
_ptrc_glVertexAttrib4ubv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttrib4ubv");
if(!_ptrc_glVertexAttrib4ubv) numFailed++;
_ptrc_glVertexAttrib4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttrib4uiv");
if(!_ptrc_glVertexAttrib4uiv) numFailed++;
_ptrc_glVertexAttrib4usv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttrib4usv");
if(!_ptrc_glVertexAttrib4usv) numFailed++;
_ptrc_glVertexAttribPointer = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *))IntGetProcAddress("glVertexAttribPointer");
if(!_ptrc_glVertexAttribPointer) numFailed++;
_ptrc_glUniformMatrix2x3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix2x3fv");
if(!_ptrc_glUniformMatrix2x3fv) numFailed++;
_ptrc_glUniformMatrix2x4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix2x4fv");
if(!_ptrc_glUniformMatrix2x4fv) numFailed++;
_ptrc_glUniformMatrix3x2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix3x2fv");
if(!_ptrc_glUniformMatrix3x2fv) numFailed++;
_ptrc_glUniformMatrix3x4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix3x4fv");
if(!_ptrc_glUniformMatrix3x4fv) numFailed++;
_ptrc_glUniformMatrix4x2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix4x2fv");
if(!_ptrc_glUniformMatrix4x2fv) numFailed++;
_ptrc_glUniformMatrix4x3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix4x3fv");
if(!_ptrc_glUniformMatrix4x3fv) numFailed++;
_ptrc_glBeginConditionalRender = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glBeginConditionalRender");
if(!_ptrc_glBeginConditionalRender) numFailed++;
_ptrc_glBeginTransformFeedback = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBeginTransformFeedback");
if(!_ptrc_glBeginTransformFeedback) numFailed++;
_ptrc_glBindBufferBase = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glBindBufferBase");
if(!_ptrc_glBindBufferBase) numFailed++;
_ptrc_glBindBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glBindBufferRange");
if(!_ptrc_glBindBufferRange) numFailed++;
_ptrc_glBindFragDataLocation = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, const GLchar *))IntGetProcAddress("glBindFragDataLocation");
if(!_ptrc_glBindFragDataLocation) numFailed++;
_ptrc_glBindFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindFramebuffer");
if(!_ptrc_glBindFramebuffer) numFailed++;
_ptrc_glBindRenderbuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindRenderbuffer");
if(!_ptrc_glBindRenderbuffer) numFailed++;
_ptrc_glBindVertexArray = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBindVertexArray");
if(!_ptrc_glBindVertexArray) numFailed++;
_ptrc_glBlitFramebuffer = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum))IntGetProcAddress("glBlitFramebuffer");
if(!_ptrc_glBlitFramebuffer) numFailed++;
_ptrc_glCheckFramebufferStatus = (GLenum (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCheckFramebufferStatus");
if(!_ptrc_glCheckFramebufferStatus) numFailed++;
_ptrc_glClampColor = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glClampColor");
if(!_ptrc_glClampColor) numFailed++;
_ptrc_glClearBufferfi = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLfloat, GLint))IntGetProcAddress("glClearBufferfi");
if(!_ptrc_glClearBufferfi) numFailed++;
_ptrc_glClearBufferfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLfloat *))IntGetProcAddress("glClearBufferfv");
if(!_ptrc_glClearBufferfv) numFailed++;
_ptrc_glClearBufferiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLint *))IntGetProcAddress("glClearBufferiv");
if(!_ptrc_glClearBufferiv) numFailed++;
_ptrc_glClearBufferuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLuint *))IntGetProcAddress("glClearBufferuiv");
if(!_ptrc_glClearBufferuiv) numFailed++;
_ptrc_glColorMaski = (void (CODEGEN_FUNCPTR *)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean))IntGetProcAddress("glColorMaski");
if(!_ptrc_glColorMaski) numFailed++;
_ptrc_glDeleteFramebuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteFramebuffers");
if(!_ptrc_glDeleteFramebuffers) numFailed++;
_ptrc_glDeleteRenderbuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteRenderbuffers");
if(!_ptrc_glDeleteRenderbuffers) numFailed++;
_ptrc_glDeleteVertexArrays = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteVertexArrays");
if(!_ptrc_glDeleteVertexArrays) numFailed++;
_ptrc_glDisablei = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDisablei");
if(!_ptrc_glDisablei) numFailed++;
_ptrc_glEnablei = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEnablei");
if(!_ptrc_glEnablei) numFailed++;
_ptrc_glEndConditionalRender = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glEndConditionalRender");
if(!_ptrc_glEndConditionalRender) numFailed++;
_ptrc_glEndTransformFeedback = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glEndTransformFeedback");
if(!_ptrc_glEndTransformFeedback) numFailed++;
_ptrc_glFlushMappedBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr))IntGetProcAddress("glFlushMappedBufferRange");
if(!_ptrc_glFlushMappedBufferRange) numFailed++;
_ptrc_glFramebufferRenderbuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint))IntGetProcAddress("glFramebufferRenderbuffer");
if(!_ptrc_glFramebufferRenderbuffer) numFailed++;
_ptrc_glFramebufferTexture1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture1D");
if(!_ptrc_glFramebufferTexture1D) numFailed++;
_ptrc_glFramebufferTexture2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture2D");
if(!_ptrc_glFramebufferTexture2D) numFailed++;
_ptrc_glFramebufferTexture3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glFramebufferTexture3D");
if(!_ptrc_glFramebufferTexture3D) numFailed++;
_ptrc_glFramebufferTextureLayer = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glFramebufferTextureLayer");
if(!_ptrc_glFramebufferTextureLayer) numFailed++;
_ptrc_glGenFramebuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenFramebuffers");
if(!_ptrc_glGenFramebuffers) numFailed++;
_ptrc_glGenRenderbuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenRenderbuffers");
if(!_ptrc_glGenRenderbuffers) numFailed++;
_ptrc_glGenVertexArrays = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenVertexArrays");
if(!_ptrc_glGenVertexArrays) numFailed++;
_ptrc_glGenerateMipmap = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glGenerateMipmap");
if(!_ptrc_glGenerateMipmap) numFailed++;
_ptrc_glGetBooleani_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLboolean *))IntGetProcAddress("glGetBooleani_v");
if(!_ptrc_glGetBooleani_v) numFailed++;
_ptrc_glGetFragDataLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetFragDataLocation");
if(!_ptrc_glGetFragDataLocation) numFailed++;
_ptrc_glGetFramebufferAttachmentParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetFramebufferAttachmentParameteriv");
if(!_ptrc_glGetFramebufferAttachmentParameteriv) numFailed++;
_ptrc_glGetIntegeri_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLint *))IntGetProcAddress("glGetIntegeri_v");
if(!_ptrc_glGetIntegeri_v) numFailed++;
_ptrc_glGetRenderbufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetRenderbufferParameteriv");
if(!_ptrc_glGetRenderbufferParameteriv) numFailed++;
_ptrc_glGetStringi = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glGetStringi");
if(!_ptrc_glGetStringi) numFailed++;
_ptrc_glGetTexParameterIiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetTexParameterIiv");
if(!_ptrc_glGetTexParameterIiv) numFailed++;
_ptrc_glGetTexParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint *))IntGetProcAddress("glGetTexParameterIuiv");
if(!_ptrc_glGetTexParameterIuiv) numFailed++;
_ptrc_glGetTransformFeedbackVarying = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *))IntGetProcAddress("glGetTransformFeedbackVarying");
if(!_ptrc_glGetTransformFeedbackVarying) numFailed++;
_ptrc_glGetUniformuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint *))IntGetProcAddress("glGetUniformuiv");
if(!_ptrc_glGetUniformuiv) numFailed++;
_ptrc_glGetVertexAttribIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexAttribIiv");
if(!_ptrc_glGetVertexAttribIiv) numFailed++;
_ptrc_glGetVertexAttribIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetVertexAttribIuiv");
if(!_ptrc_glGetVertexAttribIuiv) numFailed++;
_ptrc_glIsEnabledi = (GLboolean (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glIsEnabledi");
if(!_ptrc_glIsEnabledi) numFailed++;
_ptrc_glIsFramebuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsFramebuffer");
if(!_ptrc_glIsFramebuffer) numFailed++;
_ptrc_glIsRenderbuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsRenderbuffer");
if(!_ptrc_glIsRenderbuffer) numFailed++;
_ptrc_glIsVertexArray = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsVertexArray");
if(!_ptrc_glIsVertexArray) numFailed++;
_ptrc_glMapBufferRange = (void * (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr, GLbitfield))IntGetProcAddress("glMapBufferRange");
if(!_ptrc_glMapBufferRange) numFailed++;
_ptrc_glRenderbufferStorage = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLsizei))IntGetProcAddress("glRenderbufferStorage");
if(!_ptrc_glRenderbufferStorage) numFailed++;
_ptrc_glRenderbufferStorageMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glRenderbufferStorageMultisample");
if(!_ptrc_glRenderbufferStorageMultisample) numFailed++;
_ptrc_glTexParameterIiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glTexParameterIiv");
if(!_ptrc_glTexParameterIiv) numFailed++;
_ptrc_glTexParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLuint *))IntGetProcAddress("glTexParameterIuiv");
if(!_ptrc_glTexParameterIuiv) numFailed++;
_ptrc_glTransformFeedbackVaryings = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, GLenum))IntGetProcAddress("glTransformFeedbackVaryings");
if(!_ptrc_glTransformFeedbackVaryings) numFailed++;
_ptrc_glUniform1ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint))IntGetProcAddress("glUniform1ui");
if(!_ptrc_glUniform1ui) numFailed++;
_ptrc_glUniform1uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform1uiv");
if(!_ptrc_glUniform1uiv) numFailed++;
_ptrc_glUniform2ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint))IntGetProcAddress("glUniform2ui");
if(!_ptrc_glUniform2ui) numFailed++;
_ptrc_glUniform2uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform2uiv");
if(!_ptrc_glUniform2uiv) numFailed++;
_ptrc_glUniform3ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint, GLuint))IntGetProcAddress("glUniform3ui");
if(!_ptrc_glUniform3ui) numFailed++;
_ptrc_glUniform3uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform3uiv");
if(!_ptrc_glUniform3uiv) numFailed++;
_ptrc_glUniform4ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glUniform4ui");
if(!_ptrc_glUniform4ui) numFailed++;
_ptrc_glUniform4uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform4uiv");
if(!_ptrc_glUniform4uiv) numFailed++;
_ptrc_glVertexAttribI1i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint))IntGetProcAddress("glVertexAttribI1i");
if(!_ptrc_glVertexAttribI1i) numFailed++;
_ptrc_glVertexAttribI1iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI1iv");
if(!_ptrc_glVertexAttribI1iv) numFailed++;
_ptrc_glVertexAttribI1ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexAttribI1ui");
if(!_ptrc_glVertexAttribI1ui) numFailed++;
_ptrc_glVertexAttribI1uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI1uiv");
if(!_ptrc_glVertexAttribI1uiv) numFailed++;
_ptrc_glVertexAttribI2i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint))IntGetProcAddress("glVertexAttribI2i");
if(!_ptrc_glVertexAttribI2i) numFailed++;
_ptrc_glVertexAttribI2iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI2iv");
if(!_ptrc_glVertexAttribI2iv) numFailed++;
_ptrc_glVertexAttribI2ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI2ui");
if(!_ptrc_glVertexAttribI2ui) numFailed++;
_ptrc_glVertexAttribI2uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI2uiv");
if(!_ptrc_glVertexAttribI2uiv) numFailed++;
_ptrc_glVertexAttribI3i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint))IntGetProcAddress("glVertexAttribI3i");
if(!_ptrc_glVertexAttribI3i) numFailed++;
_ptrc_glVertexAttribI3iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI3iv");
if(!_ptrc_glVertexAttribI3iv) numFailed++;
_ptrc_glVertexAttribI3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI3ui");
if(!_ptrc_glVertexAttribI3ui) numFailed++;
_ptrc_glVertexAttribI3uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI3uiv");
if(!_ptrc_glVertexAttribI3uiv) numFailed++;
_ptrc_glVertexAttribI4bv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttribI4bv");
if(!_ptrc_glVertexAttribI4bv) numFailed++;
_ptrc_glVertexAttribI4i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glVertexAttribI4i");
if(!_ptrc_glVertexAttribI4i) numFailed++;
_ptrc_glVertexAttribI4iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI4iv");
if(!_ptrc_glVertexAttribI4iv) numFailed++;
_ptrc_glVertexAttribI4sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttribI4sv");
if(!_ptrc_glVertexAttribI4sv) numFailed++;
_ptrc_glVertexAttribI4ubv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttribI4ubv");
if(!_ptrc_glVertexAttribI4ubv) numFailed++;
_ptrc_glVertexAttribI4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI4ui");
if(!_ptrc_glVertexAttribI4ui) numFailed++;
_ptrc_glVertexAttribI4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI4uiv");
if(!_ptrc_glVertexAttribI4uiv) numFailed++;
_ptrc_glVertexAttribI4usv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttribI4usv");
if(!_ptrc_glVertexAttribI4usv) numFailed++;
_ptrc_glVertexAttribIPointer = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glVertexAttribIPointer");
if(!_ptrc_glVertexAttribIPointer) numFailed++;
_ptrc_glCopyBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr))IntGetProcAddress("glCopyBufferSubData");
if(!_ptrc_glCopyBufferSubData) numFailed++;
_ptrc_glDrawArraysInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, GLsizei))IntGetProcAddress("glDrawArraysInstanced");
if(!_ptrc_glDrawArraysInstanced) numFailed++;
_ptrc_glDrawElementsInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei))IntGetProcAddress("glDrawElementsInstanced");
if(!_ptrc_glDrawElementsInstanced) numFailed++;
_ptrc_glGetActiveUniformBlockName = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveUniformBlockName");
if(!_ptrc_glGetActiveUniformBlockName) numFailed++;
_ptrc_glGetActiveUniformBlockiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint *))IntGetProcAddress("glGetActiveUniformBlockiv");
if(!_ptrc_glGetActiveUniformBlockiv) numFailed++;
_ptrc_glGetActiveUniformName = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveUniformName");
if(!_ptrc_glGetActiveUniformName) numFailed++;
_ptrc_glGetActiveUniformsiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *, GLenum, GLint *))IntGetProcAddress("glGetActiveUniformsiv");
if(!_ptrc_glGetActiveUniformsiv) numFailed++;
_ptrc_glGetUniformBlockIndex = (GLuint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetUniformBlockIndex");
if(!_ptrc_glGetUniformBlockIndex) numFailed++;
_ptrc_glGetUniformIndices = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, GLuint *))IntGetProcAddress("glGetUniformIndices");
if(!_ptrc_glGetUniformIndices) numFailed++;
_ptrc_glPrimitiveRestartIndex = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glPrimitiveRestartIndex");
if(!_ptrc_glPrimitiveRestartIndex) numFailed++;
_ptrc_glTexBuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glTexBuffer");
if(!_ptrc_glTexBuffer) numFailed++;
_ptrc_glUniformBlockBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glUniformBlockBinding");
if(!_ptrc_glUniformBlockBinding) numFailed++;
_ptrc_glClientWaitSync = (GLenum (CODEGEN_FUNCPTR *)(GLsync, GLbitfield, GLuint64))IntGetProcAddress("glClientWaitSync");
if(!_ptrc_glClientWaitSync) numFailed++;
_ptrc_glDeleteSync = (void (CODEGEN_FUNCPTR *)(GLsync))IntGetProcAddress("glDeleteSync");
if(!_ptrc_glDeleteSync) numFailed++;
_ptrc_glDrawElementsBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *, GLint))IntGetProcAddress("glDrawElementsBaseVertex");
if(!_ptrc_glDrawElementsBaseVertex) numFailed++;
_ptrc_glDrawElementsInstancedBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint))IntGetProcAddress("glDrawElementsInstancedBaseVertex");
if(!_ptrc_glDrawElementsInstancedBaseVertex) numFailed++;
_ptrc_glDrawRangeElementsBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint))IntGetProcAddress("glDrawRangeElementsBaseVertex");
if(!_ptrc_glDrawRangeElementsBaseVertex) numFailed++;
_ptrc_glFenceSync = (GLsync (CODEGEN_FUNCPTR *)(GLenum, GLbitfield))IntGetProcAddress("glFenceSync");
if(!_ptrc_glFenceSync) numFailed++;
_ptrc_glFramebufferTexture = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture");
if(!_ptrc_glFramebufferTexture) numFailed++;
_ptrc_glGetBufferParameteri64v = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint64 *))IntGetProcAddress("glGetBufferParameteri64v");
if(!_ptrc_glGetBufferParameteri64v) numFailed++;
_ptrc_glGetInteger64i_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLint64 *))IntGetProcAddress("glGetInteger64i_v");
if(!_ptrc_glGetInteger64i_v) numFailed++;
_ptrc_glGetInteger64v = (void (CODEGEN_FUNCPTR *)(GLenum, GLint64 *))IntGetProcAddress("glGetInteger64v");
if(!_ptrc_glGetInteger64v) numFailed++;
_ptrc_glGetMultisamplefv = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetMultisamplefv");
if(!_ptrc_glGetMultisamplefv) numFailed++;
_ptrc_glGetSynciv = (void (CODEGEN_FUNCPTR *)(GLsync, GLenum, GLsizei, GLsizei *, GLint *))IntGetProcAddress("glGetSynciv");
if(!_ptrc_glGetSynciv) numFailed++;
_ptrc_glIsSync = (GLboolean (CODEGEN_FUNCPTR *)(GLsync))IntGetProcAddress("glIsSync");
if(!_ptrc_glIsSync) numFailed++;
_ptrc_glMultiDrawElementsBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, const GLint *))IntGetProcAddress("glMultiDrawElementsBaseVertex");
if(!_ptrc_glMultiDrawElementsBaseVertex) numFailed++;
_ptrc_glProvokingVertex = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glProvokingVertex");
if(!_ptrc_glProvokingVertex) numFailed++;
_ptrc_glSampleMaski = (void (CODEGEN_FUNCPTR *)(GLuint, GLbitfield))IntGetProcAddress("glSampleMaski");
if(!_ptrc_glSampleMaski) numFailed++;
_ptrc_glTexImage2DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexImage2DMultisample");
if(!_ptrc_glTexImage2DMultisample) numFailed++;
_ptrc_glTexImage3DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexImage3DMultisample");
if(!_ptrc_glTexImage3DMultisample) numFailed++;
_ptrc_glWaitSync = (void (CODEGEN_FUNCPTR *)(GLsync, GLbitfield, GLuint64))IntGetProcAddress("glWaitSync");
if(!_ptrc_glWaitSync) numFailed++;
_ptrc_glBindFragDataLocationIndexed = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, const GLchar *))IntGetProcAddress("glBindFragDataLocationIndexed");
if(!_ptrc_glBindFragDataLocationIndexed) numFailed++;
_ptrc_glBindSampler = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glBindSampler");
if(!_ptrc_glBindSampler) numFailed++;
_ptrc_glDeleteSamplers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteSamplers");
if(!_ptrc_glDeleteSamplers) numFailed++;
_ptrc_glGenSamplers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenSamplers");
if(!_ptrc_glGenSamplers) numFailed++;
_ptrc_glGetFragDataIndex = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetFragDataIndex");
if(!_ptrc_glGetFragDataIndex) numFailed++;
_ptrc_glGetQueryObjecti64v = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint64 *))IntGetProcAddress("glGetQueryObjecti64v");
if(!_ptrc_glGetQueryObjecti64v) numFailed++;
_ptrc_glGetQueryObjectui64v = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint64 *))IntGetProcAddress("glGetQueryObjectui64v");
if(!_ptrc_glGetQueryObjectui64v) numFailed++;
_ptrc_glGetSamplerParameterIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetSamplerParameterIiv");
if(!_ptrc_glGetSamplerParameterIiv) numFailed++;
_ptrc_glGetSamplerParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetSamplerParameterIuiv");
if(!_ptrc_glGetSamplerParameterIuiv) numFailed++;
_ptrc_glGetSamplerParameterfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetSamplerParameterfv");
if(!_ptrc_glGetSamplerParameterfv) numFailed++;
_ptrc_glGetSamplerParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetSamplerParameteriv");
if(!_ptrc_glGetSamplerParameteriv) numFailed++;
_ptrc_glIsSampler = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsSampler");
if(!_ptrc_glIsSampler) numFailed++;
_ptrc_glQueryCounter = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glQueryCounter");
if(!_ptrc_glQueryCounter) numFailed++;
_ptrc_glSamplerParameterIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLint *))IntGetProcAddress("glSamplerParameterIiv");
if(!_ptrc_glSamplerParameterIiv) numFailed++;
_ptrc_glSamplerParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLuint *))IntGetProcAddress("glSamplerParameterIuiv");
if(!_ptrc_glSamplerParameterIuiv) numFailed++;
_ptrc_glSamplerParameterf = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat))IntGetProcAddress("glSamplerParameterf");
if(!_ptrc_glSamplerParameterf) numFailed++;
_ptrc_glSamplerParameterfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLfloat *))IntGetProcAddress("glSamplerParameterfv");
if(!_ptrc_glSamplerParameterfv) numFailed++;
_ptrc_glSamplerParameteri = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glSamplerParameteri");
if(!_ptrc_glSamplerParameteri) numFailed++;
_ptrc_glSamplerParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLint *))IntGetProcAddress("glSamplerParameteriv");
if(!_ptrc_glSamplerParameteriv) numFailed++;
_ptrc_glVertexAttribDivisor = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexAttribDivisor");
if(!_ptrc_glVertexAttribDivisor) numFailed++;
_ptrc_glVertexAttribP1ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP1ui");
if(!_ptrc_glVertexAttribP1ui) numFailed++;
_ptrc_glVertexAttribP1uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP1uiv");
if(!_ptrc_glVertexAttribP1uiv) numFailed++;
_ptrc_glVertexAttribP2ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP2ui");
if(!_ptrc_glVertexAttribP2ui) numFailed++;
_ptrc_glVertexAttribP2uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP2uiv");
if(!_ptrc_glVertexAttribP2uiv) numFailed++;
_ptrc_glVertexAttribP3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP3ui");
if(!_ptrc_glVertexAttribP3ui) numFailed++;
_ptrc_glVertexAttribP3uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP3uiv");
if(!_ptrc_glVertexAttribP3uiv) numFailed++;
_ptrc_glVertexAttribP4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP4ui");
if(!_ptrc_glVertexAttribP4ui) numFailed++;
_ptrc_glVertexAttribP4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP4uiv");
if(!_ptrc_glVertexAttribP4uiv) numFailed++;
_ptrc_glBeginQueryIndexed = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glBeginQueryIndexed");
if(!_ptrc_glBeginQueryIndexed) numFailed++;
_ptrc_glBindTransformFeedback = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindTransformFeedback");
if(!_ptrc_glBindTransformFeedback) numFailed++;
_ptrc_glBlendEquationSeparatei = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum))IntGetProcAddress("glBlendEquationSeparatei");
if(!_ptrc_glBlendEquationSeparatei) numFailed++;
_ptrc_glBlendEquationi = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glBlendEquationi");
if(!_ptrc_glBlendEquationi) numFailed++;
_ptrc_glBlendFuncSeparatei = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glBlendFuncSeparatei");
if(!_ptrc_glBlendFuncSeparatei) numFailed++;
_ptrc_glBlendFunci = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum))IntGetProcAddress("glBlendFunci");
if(!_ptrc_glBlendFunci) numFailed++;
_ptrc_glDeleteTransformFeedbacks = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteTransformFeedbacks");
if(!_ptrc_glDeleteTransformFeedbacks) numFailed++;
_ptrc_glDrawArraysIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, const GLvoid *))IntGetProcAddress("glDrawArraysIndirect");
if(!_ptrc_glDrawArraysIndirect) numFailed++;
_ptrc_glDrawElementsIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLvoid *))IntGetProcAddress("glDrawElementsIndirect");
if(!_ptrc_glDrawElementsIndirect) numFailed++;
_ptrc_glDrawTransformFeedback = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDrawTransformFeedback");
if(!_ptrc_glDrawTransformFeedback) numFailed++;
_ptrc_glDrawTransformFeedbackStream = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glDrawTransformFeedbackStream");
if(!_ptrc_glDrawTransformFeedbackStream) numFailed++;
_ptrc_glEndQueryIndexed = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEndQueryIndexed");
if(!_ptrc_glEndQueryIndexed) numFailed++;
_ptrc_glGenTransformFeedbacks = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenTransformFeedbacks");
if(!_ptrc_glGenTransformFeedbacks) numFailed++;
_ptrc_glGetActiveSubroutineName = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveSubroutineName");
if(!_ptrc_glGetActiveSubroutineName) numFailed++;
_ptrc_glGetActiveSubroutineUniformName = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveSubroutineUniformName");
if(!_ptrc_glGetActiveSubroutineUniformName) numFailed++;
_ptrc_glGetActiveSubroutineUniformiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLenum, GLint *))IntGetProcAddress("glGetActiveSubroutineUniformiv");
if(!_ptrc_glGetActiveSubroutineUniformiv) numFailed++;
_ptrc_glGetProgramStageiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetProgramStageiv");
if(!_ptrc_glGetProgramStageiv) numFailed++;
_ptrc_glGetQueryIndexediv = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLenum, GLint *))IntGetProcAddress("glGetQueryIndexediv");
if(!_ptrc_glGetQueryIndexediv) numFailed++;
_ptrc_glGetSubroutineIndex = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetSubroutineIndex");
if(!_ptrc_glGetSubroutineIndex) numFailed++;
_ptrc_glGetSubroutineUniformLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetSubroutineUniformLocation");
if(!_ptrc_glGetSubroutineUniformLocation) numFailed++;
_ptrc_glGetUniformSubroutineuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLuint *))IntGetProcAddress("glGetUniformSubroutineuiv");
if(!_ptrc_glGetUniformSubroutineuiv) numFailed++;
_ptrc_glGetUniformdv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble *))IntGetProcAddress("glGetUniformdv");
if(!_ptrc_glGetUniformdv) numFailed++;
_ptrc_glIsTransformFeedback = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsTransformFeedback");
if(!_ptrc_glIsTransformFeedback) numFailed++;
_ptrc_glMinSampleShading = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glMinSampleShading");
if(!_ptrc_glMinSampleShading) numFailed++;
_ptrc_glPatchParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glPatchParameterfv");
if(!_ptrc_glPatchParameterfv) numFailed++;
_ptrc_glPatchParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPatchParameteri");
if(!_ptrc_glPatchParameteri) numFailed++;
_ptrc_glPauseTransformFeedback = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPauseTransformFeedback");
if(!_ptrc_glPauseTransformFeedback) numFailed++;
_ptrc_glResumeTransformFeedback = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glResumeTransformFeedback");
if(!_ptrc_glResumeTransformFeedback) numFailed++;
_ptrc_glUniform1d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble))IntGetProcAddress("glUniform1d");
if(!_ptrc_glUniform1d) numFailed++;
_ptrc_glUniform1dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform1dv");
if(!_ptrc_glUniform1dv) numFailed++;
_ptrc_glUniform2d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble))IntGetProcAddress("glUniform2d");
if(!_ptrc_glUniform2d) numFailed++;
_ptrc_glUniform2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform2dv");
if(!_ptrc_glUniform2dv) numFailed++;
_ptrc_glUniform3d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glUniform3d");
if(!_ptrc_glUniform3d) numFailed++;
_ptrc_glUniform3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform3dv");
if(!_ptrc_glUniform3dv) numFailed++;
_ptrc_glUniform4d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glUniform4d");
if(!_ptrc_glUniform4d) numFailed++;
_ptrc_glUniform4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform4dv");
if(!_ptrc_glUniform4dv) numFailed++;
_ptrc_glUniformMatrix2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix2dv");
if(!_ptrc_glUniformMatrix2dv) numFailed++;
_ptrc_glUniformMatrix2x3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix2x3dv");
if(!_ptrc_glUniformMatrix2x3dv) numFailed++;
_ptrc_glUniformMatrix2x4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix2x4dv");
if(!_ptrc_glUniformMatrix2x4dv) numFailed++;
_ptrc_glUniformMatrix3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix3dv");
if(!_ptrc_glUniformMatrix3dv) numFailed++;
_ptrc_glUniformMatrix3x2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix3x2dv");
if(!_ptrc_glUniformMatrix3x2dv) numFailed++;
_ptrc_glUniformMatrix3x4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix3x4dv");
if(!_ptrc_glUniformMatrix3x4dv) numFailed++;
_ptrc_glUniformMatrix4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix4dv");
if(!_ptrc_glUniformMatrix4dv) numFailed++;
_ptrc_glUniformMatrix4x2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix4x2dv");
if(!_ptrc_glUniformMatrix4x2dv) numFailed++;
_ptrc_glUniformMatrix4x3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix4x3dv");
if(!_ptrc_glUniformMatrix4x3dv) numFailed++;
_ptrc_glUniformSubroutinesuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLuint *))IntGetProcAddress("glUniformSubroutinesuiv");
if(!_ptrc_glUniformSubroutinesuiv) numFailed++;
_ptrc_glActiveShaderProgram = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glActiveShaderProgram");
if(!_ptrc_glActiveShaderProgram) numFailed++;
_ptrc_glBindProgramPipeline = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBindProgramPipeline");
if(!_ptrc_glBindProgramPipeline) numFailed++;
_ptrc_glClearDepthf = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glClearDepthf");
if(!_ptrc_glClearDepthf) numFailed++;
_ptrc_glCreateShaderProgramv = (GLuint (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLchar *const*))IntGetProcAddress("glCreateShaderProgramv");
if(!_ptrc_glCreateShaderProgramv) numFailed++;
_ptrc_glDeleteProgramPipelines = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteProgramPipelines");
if(!_ptrc_glDeleteProgramPipelines) numFailed++;
_ptrc_glDepthRangeArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLdouble *))IntGetProcAddress("glDepthRangeArrayv");
if(!_ptrc_glDepthRangeArrayv) numFailed++;
_ptrc_glDepthRangeIndexed = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glDepthRangeIndexed");
if(!_ptrc_glDepthRangeIndexed) numFailed++;
_ptrc_glDepthRangef = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glDepthRangef");
if(!_ptrc_glDepthRangef) numFailed++;
_ptrc_glGenProgramPipelines = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenProgramPipelines");
if(!_ptrc_glGenProgramPipelines) numFailed++;
_ptrc_glGetDoublei_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble *))IntGetProcAddress("glGetDoublei_v");
if(!_ptrc_glGetDoublei_v) numFailed++;
_ptrc_glGetFloati_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetFloati_v");
if(!_ptrc_glGetFloati_v) numFailed++;
_ptrc_glGetProgramBinary = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLenum *, GLvoid *))IntGetProcAddress("glGetProgramBinary");
if(!_ptrc_glGetProgramBinary) numFailed++;
_ptrc_glGetProgramPipelineInfoLog = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetProgramPipelineInfoLog");
if(!_ptrc_glGetProgramPipelineInfoLog) numFailed++;
_ptrc_glGetProgramPipelineiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetProgramPipelineiv");
if(!_ptrc_glGetProgramPipelineiv) numFailed++;
_ptrc_glGetShaderPrecisionFormat = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *, GLint *))IntGetProcAddress("glGetShaderPrecisionFormat");
if(!_ptrc_glGetShaderPrecisionFormat) numFailed++;
_ptrc_glGetVertexAttribLdv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLdouble *))IntGetProcAddress("glGetVertexAttribLdv");
if(!_ptrc_glGetVertexAttribLdv) numFailed++;
_ptrc_glIsProgramPipeline = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsProgramPipeline");
if(!_ptrc_glIsProgramPipeline) numFailed++;
_ptrc_glProgramBinary = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLvoid *, GLsizei))IntGetProcAddress("glProgramBinary");
if(!_ptrc_glProgramBinary) numFailed++;
_ptrc_glProgramParameteri = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glProgramParameteri");
if(!_ptrc_glProgramParameteri) numFailed++;
_ptrc_glProgramUniform1d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble))IntGetProcAddress("glProgramUniform1d");
if(!_ptrc_glProgramUniform1d) numFailed++;
_ptrc_glProgramUniform1dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform1dv");
if(!_ptrc_glProgramUniform1dv) numFailed++;
_ptrc_glProgramUniform1f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat))IntGetProcAddress("glProgramUniform1f");
if(!_ptrc_glProgramUniform1f) numFailed++;
_ptrc_glProgramUniform1fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform1fv");
if(!_ptrc_glProgramUniform1fv) numFailed++;
_ptrc_glProgramUniform1i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint))IntGetProcAddress("glProgramUniform1i");
if(!_ptrc_glProgramUniform1i) numFailed++;
_ptrc_glProgramUniform1iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform1iv");
if(!_ptrc_glProgramUniform1iv) numFailed++;
_ptrc_glProgramUniform1ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint))IntGetProcAddress("glProgramUniform1ui");
if(!_ptrc_glProgramUniform1ui) numFailed++;
_ptrc_glProgramUniform1uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform1uiv");
if(!_ptrc_glProgramUniform1uiv) numFailed++;
_ptrc_glProgramUniform2d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform2d");
if(!_ptrc_glProgramUniform2d) numFailed++;
_ptrc_glProgramUniform2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform2dv");
if(!_ptrc_glProgramUniform2dv) numFailed++;
_ptrc_glProgramUniform2f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform2f");
if(!_ptrc_glProgramUniform2f) numFailed++;
_ptrc_glProgramUniform2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform2fv");
if(!_ptrc_glProgramUniform2fv) numFailed++;
_ptrc_glProgramUniform2i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform2i");
if(!_ptrc_glProgramUniform2i) numFailed++;
_ptrc_glProgramUniform2iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform2iv");
if(!_ptrc_glProgramUniform2iv) numFailed++;
_ptrc_glProgramUniform2ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint))IntGetProcAddress("glProgramUniform2ui");
if(!_ptrc_glProgramUniform2ui) numFailed++;
_ptrc_glProgramUniform2uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform2uiv");
if(!_ptrc_glProgramUniform2uiv) numFailed++;
_ptrc_glProgramUniform3d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform3d");
if(!_ptrc_glProgramUniform3d) numFailed++;
_ptrc_glProgramUniform3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform3dv");
if(!_ptrc_glProgramUniform3dv) numFailed++;
_ptrc_glProgramUniform3f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform3f");
if(!_ptrc_glProgramUniform3f) numFailed++;
_ptrc_glProgramUniform3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform3fv");
if(!_ptrc_glProgramUniform3fv) numFailed++;
_ptrc_glProgramUniform3i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform3i");
if(!_ptrc_glProgramUniform3i) numFailed++;
_ptrc_glProgramUniform3iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform3iv");
if(!_ptrc_glProgramUniform3iv) numFailed++;
_ptrc_glProgramUniform3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramUniform3ui");
if(!_ptrc_glProgramUniform3ui) numFailed++;
_ptrc_glProgramUniform3uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform3uiv");
if(!_ptrc_glProgramUniform3uiv) numFailed++;
_ptrc_glProgramUniform4d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform4d");
if(!_ptrc_glProgramUniform4d) numFailed++;
_ptrc_glProgramUniform4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform4dv");
if(!_ptrc_glProgramUniform4dv) numFailed++;
_ptrc_glProgramUniform4f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform4f");
if(!_ptrc_glProgramUniform4f) numFailed++;
_ptrc_glProgramUniform4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform4fv");
if(!_ptrc_glProgramUniform4fv) numFailed++;
_ptrc_glProgramUniform4i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform4i");
if(!_ptrc_glProgramUniform4i) numFailed++;
_ptrc_glProgramUniform4iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform4iv");
if(!_ptrc_glProgramUniform4iv) numFailed++;
_ptrc_glProgramUniform4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramUniform4ui");
if(!_ptrc_glProgramUniform4ui) numFailed++;
_ptrc_glProgramUniform4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform4uiv");
if(!_ptrc_glProgramUniform4uiv) numFailed++;
_ptrc_glProgramUniformMatrix2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2dv");
if(!_ptrc_glProgramUniformMatrix2dv) numFailed++;
_ptrc_glProgramUniformMatrix2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2fv");
if(!_ptrc_glProgramUniformMatrix2fv) numFailed++;
_ptrc_glProgramUniformMatrix2x3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2x3dv");
if(!_ptrc_glProgramUniformMatrix2x3dv) numFailed++;
_ptrc_glProgramUniformMatrix2x3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2x3fv");
if(!_ptrc_glProgramUniformMatrix2x3fv) numFailed++;
_ptrc_glProgramUniformMatrix2x4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2x4dv");
if(!_ptrc_glProgramUniformMatrix2x4dv) numFailed++;
_ptrc_glProgramUniformMatrix2x4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2x4fv");
if(!_ptrc_glProgramUniformMatrix2x4fv) numFailed++;
_ptrc_glProgramUniformMatrix3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3dv");
if(!_ptrc_glProgramUniformMatrix3dv) numFailed++;
_ptrc_glProgramUniformMatrix3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3fv");
if(!_ptrc_glProgramUniformMatrix3fv) numFailed++;
_ptrc_glProgramUniformMatrix3x2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3x2dv");
if(!_ptrc_glProgramUniformMatrix3x2dv) numFailed++;
_ptrc_glProgramUniformMatrix3x2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3x2fv");
if(!_ptrc_glProgramUniformMatrix3x2fv) numFailed++;
_ptrc_glProgramUniformMatrix3x4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3x4dv");
if(!_ptrc_glProgramUniformMatrix3x4dv) numFailed++;
_ptrc_glProgramUniformMatrix3x4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3x4fv");
if(!_ptrc_glProgramUniformMatrix3x4fv) numFailed++;
_ptrc_glProgramUniformMatrix4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4dv");
if(!_ptrc_glProgramUniformMatrix4dv) numFailed++;
_ptrc_glProgramUniformMatrix4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4fv");
if(!_ptrc_glProgramUniformMatrix4fv) numFailed++;
_ptrc_glProgramUniformMatrix4x2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4x2dv");
if(!_ptrc_glProgramUniformMatrix4x2dv) numFailed++;
_ptrc_glProgramUniformMatrix4x2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4x2fv");
if(!_ptrc_glProgramUniformMatrix4x2fv) numFailed++;
_ptrc_glProgramUniformMatrix4x3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4x3dv");
if(!_ptrc_glProgramUniformMatrix4x3dv) numFailed++;
_ptrc_glProgramUniformMatrix4x3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4x3fv");
if(!_ptrc_glProgramUniformMatrix4x3fv) numFailed++;
_ptrc_glReleaseShaderCompiler = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glReleaseShaderCompiler");
if(!_ptrc_glReleaseShaderCompiler) numFailed++;
_ptrc_glScissorArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLint *))IntGetProcAddress("glScissorArrayv");
if(!_ptrc_glScissorArrayv) numFailed++;
_ptrc_glScissorIndexed = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glScissorIndexed");
if(!_ptrc_glScissorIndexed) numFailed++;
_ptrc_glScissorIndexedv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glScissorIndexedv");
if(!_ptrc_glScissorIndexedv) numFailed++;
_ptrc_glShaderBinary = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei))IntGetProcAddress("glShaderBinary");
if(!_ptrc_glShaderBinary) numFailed++;
_ptrc_glUseProgramStages = (void (CODEGEN_FUNCPTR *)(GLuint, GLbitfield, GLuint))IntGetProcAddress("glUseProgramStages");
if(!_ptrc_glUseProgramStages) numFailed++;
_ptrc_glValidateProgramPipeline = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glValidateProgramPipeline");
if(!_ptrc_glValidateProgramPipeline) numFailed++;
_ptrc_glVertexAttribL1d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble))IntGetProcAddress("glVertexAttribL1d");
if(!_ptrc_glVertexAttribL1d) numFailed++;
_ptrc_glVertexAttribL1dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL1dv");
if(!_ptrc_glVertexAttribL1dv) numFailed++;
_ptrc_glVertexAttribL2d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL2d");
if(!_ptrc_glVertexAttribL2d) numFailed++;
_ptrc_glVertexAttribL2dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL2dv");
if(!_ptrc_glVertexAttribL2dv) numFailed++;
_ptrc_glVertexAttribL3d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL3d");
if(!_ptrc_glVertexAttribL3d) numFailed++;
_ptrc_glVertexAttribL3dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL3dv");
if(!_ptrc_glVertexAttribL3dv) numFailed++;
_ptrc_glVertexAttribL4d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL4d");
if(!_ptrc_glVertexAttribL4d) numFailed++;
_ptrc_glVertexAttribL4dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL4dv");
if(!_ptrc_glVertexAttribL4dv) numFailed++;
_ptrc_glVertexAttribLPointer = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glVertexAttribLPointer");
if(!_ptrc_glVertexAttribLPointer) numFailed++;
_ptrc_glViewportArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLfloat *))IntGetProcAddress("glViewportArrayv");
if(!_ptrc_glViewportArrayv) numFailed++;
_ptrc_glViewportIndexedf = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glViewportIndexedf");
if(!_ptrc_glViewportIndexedf) numFailed++;
_ptrc_glViewportIndexedfv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glViewportIndexedfv");
if(!_ptrc_glViewportIndexedfv) numFailed++;
_ptrc_glBindImageTexture = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum))IntGetProcAddress("glBindImageTexture");
if(!_ptrc_glBindImageTexture) numFailed++;
_ptrc_glDrawArraysInstancedBaseInstance = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, GLsizei, GLuint))IntGetProcAddress("glDrawArraysInstancedBaseInstance");
if(!_ptrc_glDrawArraysInstancedBaseInstance) numFailed++;
_ptrc_glDrawElementsInstancedBaseInstance = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint))IntGetProcAddress("glDrawElementsInstancedBaseInstance");
if(!_ptrc_glDrawElementsInstancedBaseInstance) numFailed++;
_ptrc_glDrawElementsInstancedBaseVertexBaseInstance = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint))IntGetProcAddress("glDrawElementsInstancedBaseVertexBaseInstance");
if(!_ptrc_glDrawElementsInstancedBaseVertexBaseInstance) numFailed++;
_ptrc_glDrawTransformFeedbackInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei))IntGetProcAddress("glDrawTransformFeedbackInstanced");
if(!_ptrc_glDrawTransformFeedbackInstanced) numFailed++;
_ptrc_glDrawTransformFeedbackStreamInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei))IntGetProcAddress("glDrawTransformFeedbackStreamInstanced");
if(!_ptrc_glDrawTransformFeedbackStreamInstanced) numFailed++;
_ptrc_glGetActiveAtomicCounterBufferiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint *))IntGetProcAddress("glGetActiveAtomicCounterBufferiv");
if(!_ptrc_glGetActiveAtomicCounterBufferiv) numFailed++;
_ptrc_glGetInternalformati64v = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, GLint64 *))IntGetProcAddress("glGetInternalformati64v");
if(!_ptrc_glGetInternalformati64v) numFailed++;
_ptrc_glMemoryBarrier = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glMemoryBarrier");
if(!_ptrc_glMemoryBarrier) numFailed++;
_ptrc_glTexStorage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei))IntGetProcAddress("glTexStorage1D");
if(!_ptrc_glTexStorage1D) numFailed++;
_ptrc_glTexStorage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glTexStorage2D");
if(!_ptrc_glTexStorage2D) numFailed++;
_ptrc_glTexStorage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glTexStorage3D");
if(!_ptrc_glTexStorage3D) numFailed++;
_ptrc_glBindVertexBuffer = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLintptr, GLsizei))IntGetProcAddress("glBindVertexBuffer");
if(!_ptrc_glBindVertexBuffer) numFailed++;
_ptrc_glClearBufferData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum, const void *))IntGetProcAddress("glClearBufferData");
if(!_ptrc_glClearBufferData) numFailed++;
_ptrc_glClearBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *))IntGetProcAddress("glClearBufferSubData");
if(!_ptrc_glClearBufferSubData) numFailed++;
_ptrc_glCopyImageSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glCopyImageSubData");
if(!_ptrc_glCopyImageSubData) numFailed++;
_ptrc_glDebugMessageCallback = (void (CODEGEN_FUNCPTR *)(GLDEBUGPROC, const void *))IntGetProcAddress("glDebugMessageCallback");
if(!_ptrc_glDebugMessageCallback) numFailed++;
_ptrc_glDebugMessageControl = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean))IntGetProcAddress("glDebugMessageControl");
if(!_ptrc_glDebugMessageControl) numFailed++;
_ptrc_glDebugMessageInsert = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *))IntGetProcAddress("glDebugMessageInsert");
if(!_ptrc_glDebugMessageInsert) numFailed++;
_ptrc_glDispatchCompute = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glDispatchCompute");
if(!_ptrc_glDispatchCompute) numFailed++;
_ptrc_glDispatchComputeIndirect = (void (CODEGEN_FUNCPTR *)(GLintptr))IntGetProcAddress("glDispatchComputeIndirect");
if(!_ptrc_glDispatchComputeIndirect) numFailed++;
_ptrc_glFramebufferParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glFramebufferParameteri");
if(!_ptrc_glFramebufferParameteri) numFailed++;
_ptrc_glGetDebugMessageLog = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *))IntGetProcAddress("glGetDebugMessageLog");
if(!_ptrc_glGetDebugMessageLog) numFailed++;
_ptrc_glGetFramebufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetFramebufferParameteriv");
if(!_ptrc_glGetFramebufferParameteriv) numFailed++;
_ptrc_glGetObjectLabel = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetObjectLabel");
if(!_ptrc_glGetObjectLabel) numFailed++;
_ptrc_glGetObjectPtrLabel = (void (CODEGEN_FUNCPTR *)(const void *, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetObjectPtrLabel");
if(!_ptrc_glGetObjectPtrLabel) numFailed++;
_ptrc_glGetProgramInterfaceiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetProgramInterfaceiv");
if(!_ptrc_glGetProgramInterfaceiv) numFailed++;
_ptrc_glGetProgramResourceIndex = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetProgramResourceIndex");
if(!_ptrc_glGetProgramResourceIndex) numFailed++;
_ptrc_glGetProgramResourceLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetProgramResourceLocation");
if(!_ptrc_glGetProgramResourceLocation) numFailed++;
_ptrc_glGetProgramResourceLocationIndex = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetProgramResourceLocationIndex");
if(!_ptrc_glGetProgramResourceLocationIndex) numFailed++;
_ptrc_glGetProgramResourceName = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetProgramResourceName");
if(!_ptrc_glGetProgramResourceName) numFailed++;
_ptrc_glGetProgramResourceiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *))IntGetProcAddress("glGetProgramResourceiv");
if(!_ptrc_glGetProgramResourceiv) numFailed++;
_ptrc_glInvalidateBufferData = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glInvalidateBufferData");
if(!_ptrc_glInvalidateBufferData) numFailed++;
_ptrc_glInvalidateBufferSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glInvalidateBufferSubData");
if(!_ptrc_glInvalidateBufferSubData) numFailed++;
_ptrc_glInvalidateFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLenum *))IntGetProcAddress("glInvalidateFramebuffer");
if(!_ptrc_glInvalidateFramebuffer) numFailed++;
_ptrc_glInvalidateSubFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glInvalidateSubFramebuffer");
if(!_ptrc_glInvalidateSubFramebuffer) numFailed++;
_ptrc_glInvalidateTexImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint))IntGetProcAddress("glInvalidateTexImage");
if(!_ptrc_glInvalidateTexImage) numFailed++;
_ptrc_glInvalidateTexSubImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glInvalidateTexSubImage");
if(!_ptrc_glInvalidateTexSubImage) numFailed++;
_ptrc_glMultiDrawArraysIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, const void *, GLsizei, GLsizei))IntGetProcAddress("glMultiDrawArraysIndirect");
if(!_ptrc_glMultiDrawArraysIndirect) numFailed++;
_ptrc_glMultiDrawElementsIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const void *, GLsizei, GLsizei))IntGetProcAddress("glMultiDrawElementsIndirect");
if(!_ptrc_glMultiDrawElementsIndirect) numFailed++;
_ptrc_glObjectLabel = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLchar *))IntGetProcAddress("glObjectLabel");
if(!_ptrc_glObjectLabel) numFailed++;
_ptrc_glObjectPtrLabel = (void (CODEGEN_FUNCPTR *)(const void *, GLsizei, const GLchar *))IntGetProcAddress("glObjectPtrLabel");
if(!_ptrc_glObjectPtrLabel) numFailed++;
_ptrc_glPopDebugGroup = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPopDebugGroup");
if(!_ptrc_glPopDebugGroup) numFailed++;
_ptrc_glPushDebugGroup = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLchar *))IntGetProcAddress("glPushDebugGroup");
if(!_ptrc_glPushDebugGroup) numFailed++;
_ptrc_glShaderStorageBlockBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glShaderStorageBlockBinding");
if(!_ptrc_glShaderStorageBlockBinding) numFailed++;
_ptrc_glTexBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glTexBufferRange");
if(!_ptrc_glTexBufferRange) numFailed++;
_ptrc_glTexStorage2DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexStorage2DMultisample");
if(!_ptrc_glTexStorage2DMultisample) numFailed++;
_ptrc_glTexStorage3DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexStorage3DMultisample");
if(!_ptrc_glTexStorage3DMultisample) numFailed++;
_ptrc_glTextureView = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glTextureView");
if(!_ptrc_glTextureView) numFailed++;
_ptrc_glVertexAttribBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexAttribBinding");
if(!_ptrc_glVertexAttribBinding) numFailed++;
_ptrc_glVertexAttribFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribFormat");
if(!_ptrc_glVertexAttribFormat) numFailed++;
_ptrc_glVertexAttribIFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexAttribIFormat");
if(!_ptrc_glVertexAttribIFormat) numFailed++;
_ptrc_glVertexAttribLFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexAttribLFormat");
if(!_ptrc_glVertexAttribLFormat) numFailed++;
_ptrc_glVertexBindingDivisor = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexBindingDivisor");
if(!_ptrc_glVertexBindingDivisor) numFailed++;
_ptrc_glBindBuffersBase = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindBuffersBase");
if(!_ptrc_glBindBuffersBase) numFailed++;
_ptrc_glBindBuffersRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *))IntGetProcAddress("glBindBuffersRange");
if(!_ptrc_glBindBuffersRange) numFailed++;
_ptrc_glBindImageTextures = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindImageTextures");
if(!_ptrc_glBindImageTextures) numFailed++;
_ptrc_glBindSamplers = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindSamplers");
if(!_ptrc_glBindSamplers) numFailed++;
_ptrc_glBindTextures = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindTextures");
if(!_ptrc_glBindTextures) numFailed++;
_ptrc_glBindVertexBuffers = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *))IntGetProcAddress("glBindVertexBuffers");
if(!_ptrc_glBindVertexBuffers) numFailed++;
_ptrc_glBufferStorage = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizeiptr, const void *, GLbitfield))IntGetProcAddress("glBufferStorage");
if(!_ptrc_glBufferStorage) numFailed++;
_ptrc_glClearTexImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLenum, const void *))IntGetProcAddress("glClearTexImage");
if(!_ptrc_glClearTexImage) numFailed++;
_ptrc_glClearTexSubImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *))IntGetProcAddress("glClearTexSubImage");
if(!_ptrc_glClearTexSubImage) numFailed++;
return numFailed;
}
typedef int (*PFN_LOADFUNCPOINTERS)();
typedef struct ogl_StrToExtMap_s
{
char *extensionName;
int *extensionVariable;
PFN_LOADFUNCPOINTERS LoadExtension;
} ogl_StrToExtMap;
static ogl_StrToExtMap ExtensionMap[8] = {
{"GL_AMD_vertex_shader_layer", &ogl_ext_AMD_vertex_shader_layer, NULL},
{"GL_AMD_shader_trinary_minmax", &ogl_ext_AMD_shader_trinary_minmax, NULL},
{"GL_ARB_robustness", &ogl_ext_ARB_robustness, Load_ARB_robustness},
{"GL_ATI_texture_mirror_once", &ogl_ext_ATI_texture_mirror_once, NULL},
{"GL_EXT_texture_filter_anisotropic", &ogl_ext_EXT_texture_filter_anisotropic, NULL},
{"GL_EXT_texture_mirror_clamp", &ogl_ext_EXT_texture_mirror_clamp, NULL},
{"GL_EXT_direct_state_access", &ogl_ext_EXT_direct_state_access, Load_EXT_direct_state_access},
{"GL_GREMEDY_string_marker", &ogl_ext_GREMEDY_string_marker, Load_GREMEDY_string_marker},
};
static int g_extensionMapSize = 8;
static ogl_StrToExtMap *FindExtEntry(const char *extensionName)
{
int loop;
ogl_StrToExtMap *currLoc = ExtensionMap;
for(loop = 0; loop < g_extensionMapSize; ++loop, ++currLoc)
{
if(strcmp(extensionName, currLoc->extensionName) == 0)
return currLoc;
}
return NULL;
}
static void ClearExtensionVars()
{
ogl_ext_AMD_vertex_shader_layer = ogl_LOAD_FAILED;
ogl_ext_AMD_shader_trinary_minmax = ogl_LOAD_FAILED;
ogl_ext_ARB_robustness = ogl_LOAD_FAILED;
ogl_ext_ATI_texture_mirror_once = ogl_LOAD_FAILED;
ogl_ext_EXT_texture_filter_anisotropic = ogl_LOAD_FAILED;
ogl_ext_EXT_texture_mirror_clamp = ogl_LOAD_FAILED;
ogl_ext_EXT_direct_state_access = ogl_LOAD_FAILED;
ogl_ext_GREMEDY_string_marker = ogl_LOAD_FAILED;
}
static void LoadExtByName(const char *extensionName)
{
ogl_StrToExtMap *entry = NULL;
entry = FindExtEntry(extensionName);
if(entry)
{
if(entry->LoadExtension)
{
int numFailed = entry->LoadExtension();
if(numFailed == 0)
{
*(entry->extensionVariable) = ogl_LOAD_SUCCEEDED;
}
else
{
*(entry->extensionVariable) = ogl_LOAD_SUCCEEDED + numFailed;
}
}
else
{
*(entry->extensionVariable) = ogl_LOAD_SUCCEEDED;
}
}
}
static void ProcExtsFromExtString(const char *strExtList)
{
size_t iExtListLen = strlen(strExtList);
const char *strExtListEnd = strExtList + iExtListLen;
const char *strCurrPos = strExtList;
char strWorkBuff[256];
while(*strCurrPos)
{
/*Get the extension at our position.*/
int iStrLen = 0;
const char *strEndStr = strchr(strCurrPos, ' ');
int iStop = 0;
if(strEndStr == NULL)
{
strEndStr = strExtListEnd;
iStop = 1;
}
iStrLen = (int)((ptrdiff_t)strEndStr - (ptrdiff_t)strCurrPos);
if(iStrLen > 255)
return;
strncpy(strWorkBuff, strCurrPos, iStrLen);
strWorkBuff[iStrLen] = '\0';
LoadExtByName(strWorkBuff);
strCurrPos = strEndStr + 1;
if(iStop) break;
}
}
int ogl_LoadFunctions()
{
int numFailed = 0;
ClearExtensionVars();
_ptrc_glGetString = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glGetString");
if(!_ptrc_glGetString) return ogl_LOAD_FAILED;
ProcExtsFromExtString((const char *)_ptrc_glGetString(GL_EXTENSIONS));
numFailed = Load_Version_4_4();
if(numFailed == 0)
return ogl_LOAD_SUCCEEDED;
else
return ogl_LOAD_SUCCEEDED + numFailed;
}
static int g_major_version = 0;
static int g_minor_version = 0;
static void GetGLVersion()
{
glGetIntegerv(GL_MAJOR_VERSION, &g_major_version);
glGetIntegerv(GL_MINOR_VERSION, &g_minor_version);
}
int ogl_GetMajorVersion()
{
if(g_major_version == 0)
GetGLVersion();
return g_major_version;
}
int ogl_GetMinorVersion()
{
if(g_major_version == 0) //Yes, check the major version to get the minor one.
GetGLVersion();
return g_minor_version;
}
int ogl_IsVersionGEQ(int majorVersion, int minorVersion)
{
if(g_major_version == 0)
GetGLVersion();
if(majorVersion > g_major_version) return 1;
if(majorVersion < g_major_version) return 0;
if(minorVersion >= g_minor_version) return 1;
return 0;
}