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#
# This file is part of Magnum.
#
# Copyright © 2010, 2011, 2012, 2013, 2014
# Vladimír Vondruš <mosra@centrum.cz>
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
# DEALINGS IN THE SOFTWARE.
#
corrade_add_resource(MagnumShaders_RCS resources.conf)
set(MagnumShaders_SRCS
AbstractVector.cpp
DistanceFieldVector.cpp
Flat.cpp
MeshVisualizer.cpp
Phong.cpp
Vector.cpp
VertexColor.cpp
${MagnumShaders_RCS})
set(MagnumShaders_HEADERS
DistanceFieldVector.h
AbstractVector.h
Flat.h
Generic.h
MeshVisualizer.h
Phong.h
Shaders.h
Vector.h
VertexColor.h
visibility.h)
# Header files to display in project view of IDEs only
set(MagnumShaders_PRIVATE_HEADERS Implementation/CreateCompatibilityShader.h)
if(BUILD_STATIC)
set(MagnumShaders_HEADERS ${MagnumShaders_HEADERS} resourceImport.hpp)
if(BUILD_DEPRECATED)
set(MagnumShaders_HEADERS ${MagnumShaders_HEADERS} magnumShadersResourceImport.hpp)
endif()
endif()
# Shaders library
add_library(MagnumShaders ${SHARED_OR_STATIC}
${MagnumShaders_SRCS}
${MagnumShaders_HEADERS}
${MagnumShaders_PRIVATE_HEADERS})
set_target_properties(MagnumShaders PROPERTIES DEBUG_POSTFIX "-d")
if(BUILD_STATIC_PIC)
set_target_properties(MagnumShaders PROPERTIES POSITION_INDEPENDENT_CODE ON)
endif()
target_link_libraries(MagnumShaders Magnum)
install(TARGETS MagnumShaders
RUNTIME DESTINATION ${MAGNUM_BINARY_INSTALL_DIR}
LIBRARY DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}
ARCHIVE DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR})
install(FILES ${MagnumShaders_HEADERS} DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Shaders)
if(BUILD_TESTS)
add_subdirectory(Test)
endif()