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Vladimír Vondruš 65a2ced2a7 Make this compile and test cleanly with CORRADE_NO_ASSERT defined. 6 years ago
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Implementation DebugTools: added a few preset colormaps. 6 years ago
Test Make this compile and test cleanly with CORRADE_NO_ASSERT defined. 6 years ago
BufferData.cpp Updated copyright year. 7 years ago
BufferData.h Updated copyright year. 7 years ago
CMakeLists.txt DebugTools: added a few preset colormaps. 6 years ago
ColorMap.cpp DebugTools: added a few preset colormaps. 6 years ago
ColorMap.h DebugTools: added a few preset colormaps. 6 years ago
CompareImage.cpp Make this compile and test cleanly with CORRADE_NO_ASSERT defined. 6 years ago
CompareImage.h DebugTools: provide verbose diagnostic from CompareImage. 7 years ago
DebugTools.h Shapes: this library is no more either. 7 years ago
ForceRenderer.cpp Adapted all code and doc snippets to GL library changes. 6 years ago
ForceRenderer.h doc: label deprecated APIs and stuff new since 2019.10 with version info. 7 years ago
ObjectRenderer.cpp Adapted all code and doc snippets to GL library changes. 6 years ago
ObjectRenderer.h doc: label deprecated APIs and stuff new since 2019.10 with version info. 7 years ago
Profiler.cpp Adapted to Corrade changes. 7 years ago
Profiler.h Updated copyright year. 7 years ago
ResourceManager.cpp Remove ResourceManager::instance() singleton deprecated in 2019.10. 6 years ago
ResourceManager.h Remove ResourceManager::instance() singleton deprecated in 2019.10. 6 years ago
Screenshot.cpp GL: added hasTextureFormat() and textureFormat() helpers. 7 years ago
Screenshot.h doc: label deprecated APIs and stuff new since 2019.10 with version info. 7 years ago
TextureImage.cpp Make this compile and test cleanly with CORRADE_NO_ASSERT defined. 6 years ago
TextureImage.frag DebugTools: add license header to shader sources. 7 years ago
TextureImage.h DebugTools: compile forgotten snippets. 7 years ago
TextureImage.vert DebugTools, MeshTools, TextureTools: handle broken gl_VertexID. 7 years ago
resources.conf DebugTools: support reading float textures in textureImage() on ES3. 10 years ago
visibility.h Updated copyright year. 7 years ago