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491 lines
26 KiB
491 lines
26 KiB
# |
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# This file is part of Magnum. |
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# |
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# Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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# 2020, 2021 Vladimír Vondruš <mosra@centrum.cz> |
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# |
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# Permission is hereby granted, free of charge, to any person obtaining a |
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# copy of this software and associated documentation files (the "Software"), |
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# to deal in the Software without restriction, including without limitation |
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# the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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# and/or sell copies of the Software, and to permit persons to whom the |
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# Software is furnished to do so, subject to the following conditions: |
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# |
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# The above copyright notice and this permission notice shall be included |
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# in all copies or substantial portions of the Software. |
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# |
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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# DEALINGS IN THE SOFTWARE. |
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# |
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cmake_minimum_required(VERSION 3.4) |
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option(HUNTER_ENABLED "Get dependencies (Corrade, GLFW, SDL2, ...) via Hunter" OFF) |
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if(HUNTER_ENABLED) |
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include(${CMAKE_CURRENT_LIST_DIR}/package/hunter/HunterInit.cmake) |
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endif() |
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project(Magnum CXX) |
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if(HUNTER_ENABLED) |
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include(${CMAKE_CURRENT_LIST_DIR}/package/hunter/HunterAddPackages.cmake) |
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endif() |
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# Use folders for nice tree in Visual Studio and XCode |
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set_property(GLOBAL PROPERTY USE_FOLDERS ON) |
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set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/modules/" ${CMAKE_MODULE_PATH}) |
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# Find Corrade first so we can check on the target |
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find_package(Corrade REQUIRED Utility) |
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include(CMakeDependentOption) |
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# If targeting iOS, Android, Emscripten or Windows RT, set explicit OpenGL ES |
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# support |
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if(NOT CORRADE_TARGET_IOS AND NOT CORRADE_TARGET_ANDROID AND NOT CORRADE_TARGET_EMSCRIPTEN AND NOT CORRADE_TARGET_WINDOWS_RT) |
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option(TARGET_GLES "Build for OpenGL ES / WebGL" OFF) |
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else() |
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set(TARGET_GLES ON) |
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endif() |
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cmake_dependent_option(TARGET_GLES2 "Build for OpenGL ES 2 / WebGL 1.0" ON "TARGET_GLES" OFF) |
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cmake_dependent_option(TARGET_DESKTOP_GLES "Build for OpenGL ES on desktop" OFF "TARGET_GLES" OFF) |
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# Magnum GL Info (currently only using GLX/CGL/EGL on *nix, WGL/EGL on Windows |
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# and EGL on Emscripten) |
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if(CORRADE_TARGET_UNIX OR CORRADE_TARGET_WINDOWS OR CORRADE_TARGET_EMSCRIPTEN) |
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option(WITH_GL_INFO "Build magnum-gl-info utility" OFF) |
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endif() |
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# Desktop-only utilities |
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if(CORRADE_TARGET_UNIX OR CORRADE_TARGET_WINDOWS) |
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cmake_dependent_option(WITH_FONTCONVERTER "Build magnum-fontconverter utility" OFF "NOT TARGET_GLES" OFF) |
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cmake_dependent_option(WITH_DISTANCEFIELDCONVERTER "Build magnum-distancefieldconverter utility" OFF "NOT TARGET_GLES" OFF) |
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endif() |
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# API-independent utilities |
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option(WITH_IMAGECONVERTER "Build magnum-imageconverter utility" OFF) |
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option(WITH_SCENECONVERTER "Build magnum-sceneconverter utility" OFF) |
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option(WITH_SHADERCONVERTER "Build magnum-shaderconverter utility" OFF) |
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# Magnum AL Info |
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option(WITH_AL_INFO "Build magnum-al-info utility" OFF) |
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# Magnum Vk Info |
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option(WITH_VK_INFO "Build magnum-vk-info utility" OFF) |
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# Plugins |
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option(WITH_ANYIMAGEIMPORTER "Build AnyImageImporter plugin" OFF) |
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option(WITH_ANYAUDIOIMPORTER "Build AnyAudioImporter plugin" OFF) |
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option(WITH_ANYIMAGECONVERTER "Build AnyImageConverter plugin" OFF) |
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option(WITH_ANYSCENECONVERTER "Build AnySceneConverter plugin" OFF) |
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option(WITH_ANYSCENEIMPORTER "Build AnySceneImporter plugin" OFF) |
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option(WITH_ANYSHADERCONVERTER "Build AnyShaderConverter plugin" OFF) |
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option(WITH_WAVAUDIOIMPORTER "Build WavAudioImporter plugin" OFF) |
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option(WITH_MAGNUMFONT "Build MagnumFont plugin" OFF) |
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option(WITH_MAGNUMFONTCONVERTER "Build MagnumFontConverter plugin" OFF) |
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option(WITH_OBJIMPORTER "Build ObjImporter plugin" OFF) |
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cmake_dependent_option(WITH_TGAIMAGECONVERTER "Build TgaImageConverter plugin" OFF "NOT WITH_MAGNUMFONTCONVERTER" ON) |
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cmake_dependent_option(WITH_TGAIMPORTER "Build TgaImporter plugin" OFF "NOT WITH_MAGNUMFONT" ON) |
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# Parts of the library |
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cmake_dependent_option(WITH_AUDIO "Build Audio library" OFF "NOT WITH_AL_INFO;NOT WITH_ANYAUDIOIMPORTER;NOT WITH_WAVAUDIOIMPORTER" ON) |
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option(WITH_DEBUGTOOLS "Build DebugTools library" ON) |
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cmake_dependent_option(WITH_MESHTOOLS "Build MeshTools library" ON "NOT WITH_OBJIMPORTER;NOT WITH_SCENECONVERTER" ON) |
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option(WITH_SCENEGRAPH "Build SceneGraph library" ON) |
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option(WITH_SHADERS "Build Shaders library" ON) |
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cmake_dependent_option(WITH_SHADERTOOLS "Build ShaderTools library" ON "NOT WITH_SHADERCONVERTER" ON) |
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cmake_dependent_option(WITH_TEXT "Build Text library" ON "NOT WITH_FONTCONVERTER;NOT WITH_MAGNUMFONT;NOT WITH_MAGNUMFONTCONVERTER" ON) |
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cmake_dependent_option(WITH_TEXTURETOOLS "Build TextureTools library" ON "NOT WITH_TEXT;NOT WITH_DISTANCEFIELDCONVERTER" ON) |
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cmake_dependent_option(WITH_TRADE "Build Trade library" ON "NOT WITH_MESHTOOLS;NOT WITH_PRIMITIVES;NOT WITH_IMAGECONVERTER;NOT WITH_ANYIMAGEIMPORTER;NOT WITH_ANYIMAGECONVERTER;NOT WITH_ANYSCENEIMPORTER;NOT WITH_OBJIMPORTER;NOT WITH_TGAIMAGECONVERTER;NOT WITH_TGAIMPORTER" ON) |
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cmake_dependent_option(WITH_GL "Build GL library" ON "NOT WITH_SHADERS;NOT WITH_GL_INFO;NOT WITH_ANDROIDAPPLICATION;NOT WITH_WINDOWLESSIOSAPPLICATION;NOT WITH_CGLCONTEXT;NOT WITH_GLXAPPLICATION;NOT WITH_GLXCONTEXT;NOT WITH_XEGLAPPLICATION;NOT WITH_WINDOWLESSWGLAPPLICATION;NOT WITH_WGLCONTEXT;NOT WITH_WINDOWLESSWINDOWSEGLAPPLICATION;NOT WITH_DISTANCEFIELDCONVERTER" ON) |
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option(WITH_PRIMITIVES "Builf Primitives library" ON) |
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cmake_dependent_option(TARGET_HEADLESS "Build command-line utilities for use on a headless machines" OFF "WITH_GL" OFF) |
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cmake_dependent_option(TARGET_GL "Build libraries with OpenGL interoperability" ON "WITH_GL" OFF) |
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# EGL context and windowless EGL application, available everywhere |
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cmake_dependent_option(WITH_WINDOWLESSEGLAPPLICATION "Build WindowlessEglApplication library" OFF "NOT TARGET_GLES OR TARGET_DESKTOP_GLES OR NOT WITH_GL_INFO;NOT TARGET_HEADLESS" ON) |
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option(WITH_EGLCONTEXT "Build EglContext library" OFF) |
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# Vulkan, everywhere except Emscripten |
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if(NOT CORRADE_TARGET_EMSCRIPTEN) |
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cmake_dependent_option(WITH_VK "Build Vk library" OFF "NOT WITH_VK_INFO" ON) |
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cmake_dependent_option(TARGET_VK "Build libraries with Vulkan interoperability" ON "WITH_VK" OFF) |
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endif() |
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# Android-specific application libraries |
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if(CORRADE_TARGET_ANDROID) |
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option(WITH_ANDROIDAPPLICATION "Build AndroidApplication library" OFF) |
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# Emscripten-specific application libraries |
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elseif(CORRADE_TARGET_EMSCRIPTEN) |
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option(WITH_EMSCRIPTENAPPLICATION "Build EmscriptenApplication library" OFF) |
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# iOS-specific application libraries |
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elseif(CORRADE_TARGET_IOS) |
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option(WITH_WINDOWLESSIOSAPPLICATION "Build WindowlessIosApplication library" OFF) |
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# macOS-specific application libraries |
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elseif(CORRADE_TARGET_APPLE) |
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cmake_dependent_option(WITH_WINDOWLESSCGLAPPLICATION "Build WindowlessCglApplication library" OFF "NOT WITH_GL_INFO;NOT WITH_FONTCONVERTER;NOT WITH_DISTANCEFIELDCONVERTER" ON) |
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option(WITH_CGLCONTEXT "Build CglContext library" OFF) |
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# X11 + GLX/EGL-specific application libraries |
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elseif(CORRADE_TARGET_UNIX) |
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option(WITH_GLXAPPLICATION "Build GlxApplication library" OFF) |
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if(NOT TARGET_GLES OR TARGET_DESKTOP_GLES) |
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cmake_dependent_option(WITH_WINDOWLESSGLXAPPLICATION "Build WindowlessGlxApplication library" OFF "NOT WITH_GL_INFO;NOT WITH_FONTCONVERTER;NOT WITH_DISTANCEFIELDCONVERTER" ON) |
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option(WITH_GLXCONTEXT "Build GlxContext library" OFF) |
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endif() |
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option(WITH_XEGLAPPLICATION "Build XEglApplication library" OFF) |
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# Windows-specific application libraries |
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elseif(CORRADE_TARGET_WINDOWS) |
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if(NOT TARGET_GLES OR TARGET_DESKTOP_GLES) |
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cmake_dependent_option(WITH_WINDOWLESSWGLAPPLICATION "Build WindowlessWglApplication library" OFF "NOT WITH_GL_INFO;NOT WITH_FONTCONVERTER;NOT WITH_DISTANCEFIELDCONVERTER" ON) |
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option(WITH_WGLCONTEXT "Build WglContext library" OFF) |
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else() |
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cmake_dependent_option(WITH_WINDOWLESSWINDOWSEGLAPPLICATION "Build WindowlessWindowsEglApplication library" OFF "NOT WITH_GL_INFO;NOT WITH_FONTCONVERTER;NOT WITH_DISTANCEFIELDCONVERTER" ON) |
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endif() |
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endif() |
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# Platform-independent (almost) application libraries |
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if(NOT CORRADE_TARGET_ANDROID) |
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option(WITH_SDL2APPLICATION "Build Sdl2Application library" OFF) |
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endif() |
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if(NOT CORRADE_TARGET_ANDROID AND NOT CORRADE_TARGET_IOS AND NOT CORRADE_TARGET_EMSCRIPTEN) |
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option(WITH_GLFWAPPLICATION "Build GlfwApplication library" OFF) |
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endif() |
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option(BUILD_DEPRECATED "Include deprecated API in the build" ON) |
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if(BUILD_DEPRECATED) |
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set(MAGNUM_BUILD_DEPRECATED 1) |
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endif() |
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# BUILD_MULTITHREADED got moved to Corrade itself. In case we're building with |
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# deprecated features enabled, print a warning in case it's set but Corrade |
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# reports a different value. We can't print a warning in case it's set because |
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# that would cause false positives when both Corrade and Magnum are subprojects |
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# (and thus this option is visible to both). Otherwise it's silent --- for |
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# non-deprecated builds CMake will at most warn about "variable being unused". |
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if(MAGNUM_BUILD_DEPRECATED) |
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if(DEFINED BUILD_MULTITHREADED AND ((NOT CORRADE_BUILD_MULTITHREADED AND BUILD_MULTITHREADED) OR (CORRADE_BUILD_MULTITHREADED AND NOT BUILD_MULTITHREADED))) |
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message(DEPRECATION "BUILD_MULTITHREADED (set to ${BUILD_MULTITHREADED}) is now ignored — you need to set it when building Corrade instead (there it's ${CORRADE_BUILD_MULTITHREADED} now)") |
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endif() |
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endif() |
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set(MAGNUM_DEPLOY_PREFIX "." |
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CACHE STRING "Prefix where to put final application executables") |
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option(BUILD_STATIC "Build static libraries (default are shared)" OFF) |
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# Disable PIC on Emscripten by default (but still allow it to be enabled |
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# explicitly if one so desires). Currently causes linker errors related to |
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# __memory_base etc.: https://github.com/emscripten-core/emscripten/issues/8761 |
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if(CORRADE_TARGET_EMSCRIPTEN) |
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set(ON_EXCEPT_EMSCRIPTEN OFF) |
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else() |
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set(ON_EXCEPT_EMSCRIPTEN ON) |
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endif() |
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option(BUILD_STATIC_PIC "Build static libraries and plugins with position-independent code" ${ON_EXCEPT_EMSCRIPTEN}) |
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cmake_dependent_option(BUILD_STATIC_UNIQUE_GLOBALS "Build static libraries with globals unique across shared libraries" ${ON_EXCEPT_EMSCRIPTEN} "BUILD_STATIC" OFF) |
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option(BUILD_PLUGINS_STATIC "Build static plugins (default are dynamic)" OFF) |
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option(BUILD_TESTS "Build unit tests" OFF) |
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cmake_dependent_option(BUILD_GL_TESTS "Build unit tests for OpenGL code" OFF "BUILD_TESTS;TARGET_GL" OFF) |
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cmake_dependent_option(BUILD_AL_TESTS "Build unit tests for OpenAL code" ON "BUILD_TESTS;WITH_AUDIO" OFF) |
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cmake_dependent_option(BUILD_VK_TESTS "Build unit tests for Vulkan code" OFF "BUILD_TESTS;TARGET_VK" OFF) |
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if(BUILD_TESTS) |
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find_package(Corrade REQUIRED TestSuite) |
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if(CORRADE_TARGET_IOS) |
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set(CORRADE_TESTSUITE_BUNDLE_IDENTIFIER_PREFIX "cz.mosra.magnum") |
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endif() |
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enable_testing() |
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# For experimental Gradle-less Android APK creation. Only with CMake > 3.7 |
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# that has builtin Android support -- Gradle uses 3.6 so this will nicely |
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# work in both cases. |
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if(CORRADE_TARGET_ANDROID AND CMAKE_ANDROID_NDK) |
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include(${PROJECT_SOURCE_DIR}/toolchains/modules/UseAndroid.cmake) |
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endif() |
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endif() |
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# OpenGLTester / VulkanTester libraries, built by default only if GL / VK tests |
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# are enabled |
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cmake_dependent_option(WITH_OPENGLTESTER "Build OpenGLTester library" OFF "NOT BUILD_GL_TESTS" ON) |
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cmake_dependent_option(WITH_VULKANTESTER "Build VulkanTester library" OFF "NOT BUILD_VK_TESTS" ON) |
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# Dynamic linking is meaningless on Emscripten and too inconvenient on Android |
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if(CORRADE_TARGET_EMSCRIPTEN OR CORRADE_TARGET_ANDROID) |
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set(BUILD_STATIC ON) |
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set(BUILD_PLUGINS_STATIC ON) |
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# Dynamic plugins are not working on iOS or Windows RT at the moment |
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elseif(CORRADE_TARGET_IOS OR CORRADE_TARGET_WINDOWS_RT) |
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set(BUILD_PLUGINS_STATIC ON) |
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endif() |
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if(BUILD_STATIC) |
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set(MAGNUM_BUILD_STATIC 1) |
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if(BUILD_STATIC_UNIQUE_GLOBALS) |
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set(MAGNUM_BUILD_STATIC_UNIQUE_GLOBALS 1) |
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endif() |
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endif() |
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# Check dependencies |
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if(WITH_GL) |
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if(NOT TARGET_GLES OR TARGET_DESKTOP_GLES) |
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# OpenGL library preference. Prefer to use GLVND, since that's the |
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# better approach nowadays, but allow the users to override it from |
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# outside in case it is broken for some reason (Nvidia drivers in |
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# Debian's testing (Buster) -- reported on 2019-04-09). |
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if(NOT CMAKE_VERSION VERSION_LESS 3.10 AND NOT OpenGL_GL_PREFERENCE) |
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set(OpenGL_GL_PREFERENCE GLVND) |
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endif() |
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find_package(OpenGL REQUIRED) |
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elseif(TARGET_GLES2) |
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find_package(OpenGLES2 REQUIRED) |
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else() |
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find_package(OpenGLES3 REQUIRED) |
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endif() |
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else() |
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if(TARGET_GL) |
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message(FATAL_ERROR "WITH_GL is OFF but TARGET_GL is enabled. Hmm.") |
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endif() |
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# These are implicitly enabled for embedded platforms, disable them all for |
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# consistency |
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set(TARGET_GLES OFF) |
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set(TARGET_GLES2 OFF) |
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set(TARGET_DESKTOP_GLES OFF) |
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endif() |
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# Configuration variables (saved later to configure.h) |
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if(TARGET_GL) |
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set(MAGNUM_TARGET_GL 1) |
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endif() |
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if(TARGET_GLES) |
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set(MAGNUM_TARGET_GLES 1) |
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if(TARGET_GLES2) |
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set(MAGNUM_TARGET_GLES2 1) |
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else() |
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set(MAGNUM_TARGET_GLES3 1) |
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endif() |
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if(CORRADE_TARGET_EMSCRIPTEN) |
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set(TARGET_WEBGL 1) |
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set(MAGNUM_TARGET_WEBGL 1) |
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endif() |
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if(TARGET_DESKTOP_GLES) |
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set(MAGNUM_TARGET_DESKTOP_GLES 1) |
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endif() |
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endif() |
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if(TARGET_HEADLESS) |
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set(MAGNUM_TARGET_HEADLESS 1) |
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endif() |
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if(TARGET_VK) |
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set(MAGNUM_TARGET_VK 1) |
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endif() |
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if(WITH_OPENGLTESTER) |
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if(MAGNUM_TARGET_HEADLESS OR CORRADE_TARGET_EMSCRIPTEN OR CORRADE_TARGET_ANDROID) |
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set(WITH_WINDOWLESSEGLAPPLICATION ON) |
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set(OPENGLTESTER_APPLICATION MagnumWindowlessEglApplication) |
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elseif(CORRADE_TARGET_IOS) |
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set(WITH_WINDOWLESSIOSAPPLICATION ON) |
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set(OPENGLTESTER_APPLICATION MagnumWindowlessIosApplication) |
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elseif(CORRADE_TARGET_APPLE) |
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set(WITH_WINDOWLESSCGLAPPLICATION ON) |
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set(OPENGLTESTER_APPLICATION MagnumWindowlessCglApplication) |
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elseif(CORRADE_TARGET_UNIX) |
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if(MAGNUM_TARGET_GLES AND NOT MAGNUM_TARGET_DESKTOP_GLES) |
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set(WITH_WINDOWLESSEGLAPPLICATION ON) |
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set(OPENGLTESTER_APPLICATION MagnumWindowlessEglApplication) |
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else() |
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set(WITH_WINDOWLESSGLXAPPLICATION ON) |
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set(OPENGLTESTER_APPLICATION MagnumWindowlessGlxApplication) |
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endif() |
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elseif(CORRADE_TARGET_WINDOWS) |
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if(NOT MAGNUM_TARGET_GLES OR MAGNUM_TARGET_DESKTOP_GLES) |
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set(WITH_WINDOWLESSWGLAPPLICATION ON) |
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set(OPENGLTESTER_APPLICATION MagnumWindowlessWglApplication) |
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else() |
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set(WITH_WINDOWLESSWINDOWSEGLAPPLICATION ON) |
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set(OPENGLTESTER_APPLICATION MagnumWindowlessWindowsEglApplication) |
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endif() |
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else() |
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# Assuming this gets hit only if BUILD_GL_TESTS are enabled |
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message(FATAL_ERROR "Cannot run tests for OpenGL code on this platform. Set BUILD_GL_TESTS to OFF to skip building them.") |
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endif() |
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endif() |
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if(NOT BUILD_STATIC) |
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set(SHARED_OR_STATIC SHARED) |
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else() |
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set(SHARED_OR_STATIC STATIC) |
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endif() |
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# If we're in a CMake subproject, find_package(Magnum) will be looking for |
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# these when targeting Emscripten, so supply their in-source location |
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if(CORRADE_TARGET_EMSCRIPTEN AND NOT PROJECT_SOURCE_DIR STREQUAL CMAKE_SOURCE_DIR) |
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set(MAGNUM_EMSCRIPTENAPPLICATION_JS ${PROJECT_SOURCE_DIR}/src/Magnum/Platform/EmscriptenApplication.js CACHE INTERNAL "" FORCE) |
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set(MAGNUM_WINDOWLESSEMSCRIPTENAPPLICATION_JS ${PROJECT_SOURCE_DIR}/src/Magnum/Platform/WindowlessEmscriptenApplication.js CACHE INTERNAL "" FORCE) |
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set(MAGNUM_WEBAPPLICATION_CSS ${PROJECT_SOURCE_DIR}/src/Magnum/Platform/WebApplication.css CACHE INTERNAL "" FORCE) |
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endif() |
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# Installation paths |
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include(${CORRADE_LIB_SUFFIX_MODULE}) |
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set(MAGNUM_BINARY_INSTALL_DIR bin) |
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set(MAGNUM_LIBRARY_INSTALL_DIR lib${LIB_SUFFIX}) |
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set(MAGNUM_DATA_INSTALL_DIR share/magnum) |
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set(MAGNUM_CMAKE_MODULE_INSTALL_DIR share/cmake/Magnum) |
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set(MAGNUM_INCLUDE_INSTALL_DIR include/Magnum) |
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set(MAGNUM_EXTERNAL_INCLUDE_INSTALL_DIR include/MagnumExternal) |
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set(MAGNUM_PLUGINS_INCLUDE_INSTALL_DIR include/MagnumPlugins) |
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if(MAGNUM_BUILD_DEPRECATED AND MAGNUM_INCLUDE_INSTALL_PREFIX AND NOT MAGNUM_INCLUDE_INSTALL_PREFIX STREQUAL ".") |
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message(DEPRECATION "MAGNUM_INCLUDE_INSTALL_PREFIX is obsolete as its primary use was for old Android NDK versions. Please switch to the NDK r19+ layout instead of using this variable and recreate your build directory to get rid of this warning.") |
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set(MAGNUM_DATA_INSTALL_DIR ${MAGNUM_INCLUDE_INSTALL_PREFIX}/${MAGNUM_DATA_INSTALL_DIR}) |
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set(MAGNUM_CMAKE_MODULE_INSTALL_DIR ${MAGNUM_INCLUDE_INSTALL_PREFIX}/${MAGNUM_CMAKE_MODULE_INSTALL_DIR}) |
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set(MAGNUM_INCLUDE_INSTALL_DIR ${MAGNUM_INCLUDE_INSTALL_PREFIX}/${MAGNUM_INCLUDE_INSTALL_DIR}) |
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set(MAGNUM_EXTERNAL_INCLUDE_INSTALL_DIR ${MAGNUM_INCLUDE_INSTALL_PREFIX}/${MAGNUM_EXTERNAL_INCLUDE_INSTALL_DIR}) |
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set(MAGNUM_PLUGINS_INCLUDE_INSTALL_DIR ${MAGNUM_INCLUDE_INSTALL_PREFIX}/${MAGNUM_PLUGINS_INCLUDE_INSTALL_DIR}) |
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endif() |
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|
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# Separate install dirs for debug and release plugins |
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set(MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR ${MAGNUM_BINARY_INSTALL_DIR}/magnum-d) |
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set(MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR ${MAGNUM_LIBRARY_INSTALL_DIR}/magnum-d) |
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set(MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR ${MAGNUM_BINARY_INSTALL_DIR}/magnum) |
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set(MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR ${MAGNUM_LIBRARY_INSTALL_DIR}/magnum) |
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|
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set(MAGNUM_PLUGINS_FONT_DEBUG_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR}/fonts) |
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set(MAGNUM_PLUGINS_FONT_DEBUG_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR}/fonts) |
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set(MAGNUM_PLUGINS_FONT_RELEASE_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR}/fonts) |
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set(MAGNUM_PLUGINS_FONT_RELEASE_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR}/fonts) |
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set(MAGNUM_PLUGINS_FONTCONVERTER_DEBUG_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR}/fontconverters) |
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set(MAGNUM_PLUGINS_FONTCONVERTER_DEBUG_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR}/fontconverters) |
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set(MAGNUM_PLUGINS_FONTCONVERTER_RELEASE_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR}/fontconverters) |
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set(MAGNUM_PLUGINS_FONTCONVERTER_RELEASE_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR}/fontconverters) |
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set(MAGNUM_PLUGINS_IMAGECONVERTER_DEBUG_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR}/imageconverters) |
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set(MAGNUM_PLUGINS_IMAGECONVERTER_DEBUG_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR}/imageconverters) |
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set(MAGNUM_PLUGINS_IMAGECONVERTER_RELEASE_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR}/imageconverters) |
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set(MAGNUM_PLUGINS_IMAGECONVERTER_RELEASE_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR}/imageconverters) |
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set(MAGNUM_PLUGINS_IMPORTER_DEBUG_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR}/importers) |
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set(MAGNUM_PLUGINS_IMPORTER_DEBUG_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR}/importers) |
|
set(MAGNUM_PLUGINS_IMPORTER_RELEASE_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR}/importers) |
|
set(MAGNUM_PLUGINS_IMPORTER_RELEASE_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR}/importers) |
|
set(MAGNUM_PLUGINS_SCENECONVERTER_DEBUG_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR}/sceneconverters) |
|
set(MAGNUM_PLUGINS_SCENECONVERTER_DEBUG_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR}/sceneconverters) |
|
set(MAGNUM_PLUGINS_SCENECONVERTER_RELEASE_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR}/sceneconverters) |
|
set(MAGNUM_PLUGINS_SCENECONVERTER_RELEASE_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR}/sceneconverters) |
|
set(MAGNUM_PLUGINS_SHADERCONVERTER_DEBUG_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR}/shaderconverters) |
|
set(MAGNUM_PLUGINS_SHADERCONVERTER_DEBUG_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR}/shaderconverters) |
|
set(MAGNUM_PLUGINS_SHADERCONVERTER_RELEASE_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR}/shaderconverters) |
|
set(MAGNUM_PLUGINS_SHADERCONVERTER_RELEASE_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR}/shaderconverters) |
|
set(MAGNUM_PLUGINS_AUDIOIMPORTER_DEBUG_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR}/audioimporters) |
|
set(MAGNUM_PLUGINS_AUDIOIMPORTER_DEBUG_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR}/audioimporters) |
|
set(MAGNUM_PLUGINS_AUDIOIMPORTER_RELEASE_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR}/audioimporters) |
|
set(MAGNUM_PLUGINS_AUDIOIMPORTER_RELEASE_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR}/audioimporters) |
|
|
|
# Plugin dirs based on wheter we are in debug or release build, needed by some |
|
# command-line tools |
|
if(CORRADE_TARGET_WINDOWS) |
|
set(MAGNUM_PLUGINS_DEBUG_DIR_INIT ${CMAKE_INSTALL_PREFIX}/${MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR}) |
|
set(MAGNUM_PLUGINS_RELEASE_DIR_INIT ${CMAKE_INSTALL_PREFIX}/${MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR}) |
|
else() |
|
set(MAGNUM_PLUGINS_DEBUG_DIR_INIT ${CMAKE_INSTALL_PREFIX}/${MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR}) |
|
set(MAGNUM_PLUGINS_RELEASE_DIR_INIT ${CMAKE_INSTALL_PREFIX}/${MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR}) |
|
endif() |
|
if(CMAKE_BUILD_TYPE STREQUAL "Debug") |
|
set(MAGNUM_PLUGINS_DIR_INIT ${MAGNUM_PLUGINS_DEBUG_DIR_INIT}) |
|
else() |
|
set(MAGNUM_PLUGINS_DIR_INIT ${MAGNUM_PLUGINS_RELEASE_DIR_INIT}) |
|
endif() |
|
|
|
# Make these paths configurable from outside. This is *not* PATH, because CMake |
|
# always converts the path to an absolute location internally, making it |
|
# impossible to specify relative paths there. Sorry in advance for not having |
|
# the dir selection button in CMake GUI. |
|
set(MAGNUM_PLUGINS_DEBUG_DIR "" |
|
CACHE STRING "Base directory where to look for Magnum plugins for debug builds") |
|
set(MAGNUM_PLUGINS_RELEASE_DIR "" |
|
CACHE STRING "Base directory where to look for Magnum plugins for release builds") |
|
set(MAGNUM_PLUGINS_DIR "" |
|
CACHE STRING "Base directory where to look for Magnum plugins") |
|
|
|
# Plugin directories. Set only if the above are non-empty. otherwise empty as |
|
# well. |
|
if(MAGNUM_PLUGINS_DIR) |
|
set(MAGNUM_PLUGINS_SHADERCONVERTER_DIR ${MAGNUM_PLUGINS_DIR}/shaderconverters) |
|
set(MAGNUM_PLUGINS_FONT_DIR ${MAGNUM_PLUGINS_DIR}/fonts) |
|
set(MAGNUM_PLUGINS_FONTCONVERTER_DIR ${MAGNUM_PLUGINS_DIR}/fontconverters) |
|
set(MAGNUM_PLUGINS_IMAGECONVERTER_DIR ${MAGNUM_PLUGINS_DIR}/imageconverters) |
|
set(MAGNUM_PLUGINS_IMPORTER_DIR ${MAGNUM_PLUGINS_DIR}/importers) |
|
set(MAGNUM_PLUGINS_SCENECONVERTER_DIR ${MAGNUM_PLUGINS_DIR}/sceneconverters) |
|
set(MAGNUM_PLUGINS_AUDIOIMPORTER_DIR ${MAGNUM_PLUGINS_DIR}/audioimporters) |
|
endif() |
|
if(MAGNUM_PLUGINS_DEBUG_DIR) |
|
set(MAGNUM_PLUGINS_SHADERCONVERTER_DEBUG_DIR ${MAGNUM_PLUGINS_DEBUG_DIR}/shaderconverters) |
|
set(MAGNUM_PLUGINS_FONT_DEBUG_DIR ${MAGNUM_PLUGINS_DEBUG_DIR}/fonts) |
|
set(MAGNUM_PLUGINS_FONTCONVERTER_DEBUG_DIR ${MAGNUM_PLUGINS_DEBUG_DIR}/fontconverters) |
|
set(MAGNUM_PLUGINS_IMAGECONVERTER_DEBUG_DIR ${MAGNUM_PLUGINS_DEBUG_DIR}/imageconverters) |
|
set(MAGNUM_PLUGINS_IMPORTER_DEBUG_DIR ${MAGNUM_PLUGINS_DEBUG_DIR}/importers) |
|
set(MAGNUM_PLUGINS_FONT_RELEASE_DIR ${MAGNUM_PLUGINS_RELEASE_DIR}/fonts) |
|
set(MAGNUM_PLUGINS_SCENECONVERTER_DEBUG_DIR ${MAGNUM_PLUGINS_DEBUG_DIR}/sceneconverters) |
|
set(MAGNUM_PLUGINS_AUDIOIMPORTER_DEBUG_DIR ${MAGNUM_PLUGINS_DEBUG_DIR}/audioimporters) |
|
endif() |
|
if(MAGNUM_PLUGINS_RELEASE_DIR) |
|
set(MAGNUM_PLUGINS_SHADERCONVERTER_RELEASE_DIR ${MAGNUM_PLUGINS_RELEASE_DIR}/shaderconverters) |
|
set(MAGNUM_PLUGINS_FONTCONVERTER_RELEASE_DIR ${MAGNUM_PLUGINS_RELEASE_DIR}/fontconverters) |
|
set(MAGNUM_PLUGINS_IMAGECONVERTER_RELEASE_DIR ${MAGNUM_PLUGINS_RELEASE_DIR}/imageconverters) |
|
set(MAGNUM_PLUGINS_IMPORTER_RELEASE_DIR ${MAGNUM_PLUGINS_RELEASE_DIR}/importers) |
|
set(MAGNUM_PLUGINS_SCENECONVERTER_RELEASE_DIR ${MAGNUM_PLUGINS_RELEASE_DIR}/sceneconverters) |
|
set(MAGNUM_PLUGINS_AUDIOIMPORTER_RELEASE_DIR ${MAGNUM_PLUGINS_RELEASE_DIR}/audioimporters) |
|
endif() |
|
|
|
# Library version. MAGNUM_VERSION_YEAR/MONTH is used in |
|
# src/Magnum/CMakeLists.txt to generate the version.h header. |
|
set(MAGNUM_LIBRARY_VERSION 2.4) |
|
set(MAGNUM_LIBRARY_SOVERSION 2) |
|
set(MAGNUM_VERSION_YEAR 2020) |
|
set(MAGNUM_VERSION_MONTH 6) |
|
|
|
# A single output location. After a decade of saying NO THIS IS A NON-SOLUTION |
|
# TO A NON-PROBLEM I reconsidered my views and enabled this, because: |
|
# |
|
# - On Windows (which don't have RPATH), this makes test execution finally |
|
# possible without having to install all the stuff first (including the |
|
# test-only libs, which is ugh). |
|
# - With CMake subprojects, this makes it finally possible to use dynamic |
|
# plugins directly from the build dir (again without installing anything) --- |
|
# all plugins are put into the same place, so PluginManager has a single |
|
# place to look into; and thanks to the dynamic libraries being there as |
|
# well, this location can be automagically detected as relative to |
|
# Directory::libraryLocation(). |
|
# - Thanks to the $<CONFIG> being part of the output path, you are always sure |
|
# you never accidentally mix up debug/release libraries when switching |
|
# CMAKE_BUILD_TYPE in an existing build dir. |
|
# |
|
# The runtime location is set to CMAKE_BINARY_DIR and not PROJECT_BINARY_DIR |
|
# because have one runtime location per CMake subproject would not solve much |
|
# either. If the user already provides CMAKE_RUNTIME_OUTPUT_DIRECTORY (even |
|
# empty), it's respected and nothing is being done. |
|
# |
|
# Explicitly using a generator expression to ensure plugins are added to e.g. |
|
# <CONFIG>/lib/magnum/importers/ instead of lib/magnum/importers/<CONFIG>. Also |
|
# adding this to cache, making superprojects pick that up implicitly as well, |
|
# without forcing them to explicitly mirror this setting. |
|
if(NOT DEFINED CMAKE_RUNTIME_OUTPUT_DIRECTORY AND NOT DEFINED CMAKE_LIBRARY_OUTPUT_DIRECTORY AND NOT DEFINED CMAKE_ARCHIVE_OUTPUT_DIRECTORY) |
|
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/$<CONFIG>/bin CACHE PATH "" FORCE) |
|
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/$<CONFIG>/lib CACHE PATH "" FORCE) |
|
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/$<CONFIG>/lib CACHE PATH "" FORCE) |
|
endif() |
|
|
|
add_subdirectory(modules) |
|
add_subdirectory(src) |
|
|
|
# Build snippets as part of testing |
|
if(BUILD_TESTS) |
|
add_subdirectory(doc/snippets) |
|
endif()
|
|
|