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107 lines
4.0 KiB
107 lines
4.0 KiB
#ifndef Magnum_SceneGraph_AbstractTranslationRotation3D_h |
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#define Magnum_SceneGraph_AbstractTranslationRotation3D_h |
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/* |
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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/** @file |
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* @brief Class Magnum::SceneGraph::AbstractTranslationRotation3D |
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*/ |
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#include "AbstractTransformation.h" |
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#include "Math/Vector3.h" |
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namespace Magnum { namespace SceneGraph { |
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/** |
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@brief Base for three-dimensional transformations supporting translation and rotation |
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@see @ref scenegraph, AbstractTranslationRotation2D |
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*/ |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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template<class T> |
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#else |
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template<class T = GLfloat> |
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#endif |
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class AbstractTranslationRotation3D: public AbstractTransformation<3, T> { |
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public: |
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explicit AbstractTranslationRotation3D() = default; |
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/** |
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* @brief Translate object |
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* @param vector Translation vector |
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* @param type Transformation type |
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* @return Pointer to self (for method chaining) |
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* |
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* @see Vector3::xAxis(), Vector3::yAxis(), Vector3::zAxis() |
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*/ |
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virtual AbstractTranslationRotation3D<T>* translate(const Math::Vector3<T>& vector, TransformationType type = TransformationType::Global) = 0; |
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/** |
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* @brief Rotate object |
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* @param angle Angle in radians, counterclockwise |
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* @param normalizedAxis Normalized rotation axis |
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* @param type Transformation type |
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* @return Pointer to self (for method chaining) |
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* |
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* @see deg(), rad(), Vector3::xAxis(), Vector3::yAxis(), Vector3::zAxis() |
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*/ |
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virtual AbstractTranslationRotation3D<T>* rotate(T angle, const Math::Vector3<T>& normalizedAxis, TransformationType type = TransformationType::Global) = 0; |
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/** |
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* @brief Rotate object around X axis |
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* @param angle Angle in radians, counterclockwise |
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* @param type Transformation type |
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* @return Pointer to self (for method chaining) |
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* |
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* In some implementations faster than calling |
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* `rotate(angle, Vector3::xAxis())`. |
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* @see deg(), rad() |
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*/ |
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virtual AbstractTranslationRotation3D<T>* rotateX(T angle, TransformationType type = TransformationType::Global) { |
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return rotate(angle, Math::Vector3<T>::xAxis(), type); |
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} |
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/** |
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* @brief Rotate object around Y axis |
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* @param angle Angle in radians, counterclockwise |
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* @param type Transformation type |
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* @return Pointer to self (for method chaining) |
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* |
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* In some implementations faster than calling |
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* `rotate(angle, Vector3::yAxis())`. |
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* @see deg(), rad() |
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*/ |
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virtual AbstractTranslationRotation3D<T>* rotateY(T angle, TransformationType type = TransformationType::Global) { |
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return rotate(angle, Math::Vector3<T>::yAxis(), type); |
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} |
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/** |
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* @brief Rotate object around Z axis |
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* @param angle Angle in radians, counterclockwise |
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* @param type Transformation type |
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* @return Pointer to self (for method chaining) |
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* |
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* In some implementations faster than calling |
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* `rotate(angle, Vector3::zAxis())`. |
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* @see deg(), rad() |
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*/ |
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virtual AbstractTranslationRotation3D<T>* rotateZ(T angle, TransformationType type = TransformationType::Global) { |
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return rotate(angle, Math::Vector3<T>::zAxis(), type); |
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} |
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}; |
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}} |
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#endif
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