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#ifndef Magnum_SceneGraph_AbstractTranslationRotation3D_h
#define Magnum_SceneGraph_AbstractTranslationRotation3D_h
/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
/** @file
* @brief Class Magnum::SceneGraph::AbstractTranslationRotation3D
*/
#include "AbstractTransformation.h"
#include "Math/Vector3.h"
namespace Magnum { namespace SceneGraph {
/**
@brief Base for three-dimensional transformations supporting translation and rotation
@see @ref scenegraph, AbstractTranslationRotation2D
*/
#ifndef DOXYGEN_GENERATING_OUTPUT
template<class T>
#else
template<class T = GLfloat>
#endif
class AbstractTranslationRotation3D: public AbstractTransformation<3, T> {
public:
explicit AbstractTranslationRotation3D() = default;
/**
* @brief Translate object
* @param vector Translation vector
* @param type Transformation type
* @return Pointer to self (for method chaining)
*
* @see Vector3::xAxis(), Vector3::yAxis(), Vector3::zAxis()
*/
virtual AbstractTranslationRotation3D<T>* translate(const Math::Vector3<T>& vector, TransformationType type = TransformationType::Global) = 0;
/**
* @brief Rotate object
* @param angle Angle in radians, counterclockwise
* @param normalizedAxis Normalized rotation axis
* @param type Transformation type
* @return Pointer to self (for method chaining)
*
* @see deg(), rad(), Vector3::xAxis(), Vector3::yAxis(), Vector3::zAxis()
*/
virtual AbstractTranslationRotation3D<T>* rotate(T angle, const Math::Vector3<T>& normalizedAxis, TransformationType type = TransformationType::Global) = 0;
/**
* @brief Rotate object around X axis
* @param angle Angle in radians, counterclockwise
* @param type Transformation type
* @return Pointer to self (for method chaining)
*
* In some implementations faster than calling
* `rotate(angle, Vector3::xAxis())`.
* @see deg(), rad()
*/
virtual AbstractTranslationRotation3D<T>* rotateX(T angle, TransformationType type = TransformationType::Global) {
return rotate(angle, Math::Vector3<T>::xAxis(), type);
}
/**
* @brief Rotate object around Y axis
* @param angle Angle in radians, counterclockwise
* @param type Transformation type
* @return Pointer to self (for method chaining)
*
* In some implementations faster than calling
* `rotate(angle, Vector3::yAxis())`.
* @see deg(), rad()
*/
virtual AbstractTranslationRotation3D<T>* rotateY(T angle, TransformationType type = TransformationType::Global) {
return rotate(angle, Math::Vector3<T>::yAxis(), type);
}
/**
* @brief Rotate object around Z axis
* @param angle Angle in radians, counterclockwise
* @param type Transformation type
* @return Pointer to self (for method chaining)
*
* In some implementations faster than calling
* `rotate(angle, Vector3::zAxis())`.
* @see deg(), rad()
*/
virtual AbstractTranslationRotation3D<T>* rotateZ(T angle, TransformationType type = TransformationType::Global) {
return rotate(angle, Math::Vector3<T>::zAxis(), type);
}
};
}}
#endif