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127 lines
4.6 KiB
127 lines
4.6 KiB
#ifndef Magnum_Physics_Capsule_h |
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#define Magnum_Physics_Capsule_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class Magnum::Physics::Capsule, typedef Magnum::Physics::Capsule2D, Magnum::Physics::Capsule3D |
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*/ |
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#include "Math/Vector3.h" |
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#include "AbstractShape.h" |
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#include "Physics.h" |
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#include "corradeCompatibility.h" |
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namespace Magnum { namespace Physics { |
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/** |
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@brief %Capsule defined by cylinder start and end point and radius |
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Unlike other elements the capsule doesn't support asymmetric scaling. When |
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applying transformation, the scale factor is averaged from all axes. |
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@see Capsule2D, Capsule3D |
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@todo Assert for asymmetric scaling |
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*/ |
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template<UnsignedInt dimensions> class MAGNUM_PHYSICS_EXPORT Capsule: public AbstractShape<dimensions> { |
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public: |
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/** @brief Constructor */ |
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inline explicit Capsule(const typename DimensionTraits<dimensions>::VectorType& a, const typename DimensionTraits<dimensions>::VectorType& b, Float radius): _a(a), _transformedA(a), _b(b), _transformedB(b), _radius(radius), _transformedRadius(radius) {} |
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inline typename AbstractShape<dimensions>::Type type() const override { |
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return AbstractShape<dimensions>::Type::Capsule; |
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} |
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void applyTransformationMatrix(const typename DimensionTraits<dimensions>::MatrixType& matrix) override; |
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bool collides(const AbstractShape<dimensions>* other) const override; |
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/** @brief Start point */ |
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inline typename DimensionTraits<dimensions>::VectorType a() const { |
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return _a; |
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} |
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/** @brief End point */ |
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inline typename DimensionTraits<dimensions>::VectorType b() const { |
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return _a; |
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} |
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/** @brief Set start point */ |
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inline void setA(const typename DimensionTraits<dimensions>::VectorType& a) { |
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_a = a; |
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} |
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/** @brief Set end point */ |
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inline void setB(const typename DimensionTraits<dimensions>::VectorType& b) { |
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_b = b; |
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} |
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/** @brief Radius */ |
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inline Float radius() const { return _radius; } |
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/** @brief Set radius */ |
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inline void setRadius(Float radius) { _radius = radius; } |
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/** @brief Transformed first point */ |
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inline typename DimensionTraits<dimensions>::VectorType transformedA() const { |
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return _transformedA; |
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} |
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/** @brief Transformed second point */ |
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inline typename DimensionTraits<dimensions>::VectorType transformedB() const { |
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return _transformedB; |
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} |
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/** @brief Transformed radius */ |
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inline Float transformedRadius() const { |
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return _transformedRadius; |
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} |
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/** @brief Collision with point */ |
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bool operator%(const Point<dimensions>& other) const; |
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/** @brief Collision with sphere */ |
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bool operator%(const Sphere<dimensions>& other) const; |
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private: |
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typename DimensionTraits<dimensions>::VectorType _a, _transformedA, |
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_b, _transformedB; |
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Float _radius, _transformedRadius; |
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}; |
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/** @brief Two-dimensional capsule */ |
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typedef Capsule<2> Capsule2D; |
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/** @brief Three-dimensional capsule */ |
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typedef Capsule<3> Capsule3D; |
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/** @collisionoperator{Point,Capsule} */ |
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template<UnsignedInt dimensions> inline bool operator%(const Point<dimensions>& a, const Capsule<dimensions>& b) { return b % a; } |
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/** @collisionoperator{Sphere,Capsule} */ |
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template<UnsignedInt dimensions> inline bool operator%(const Sphere<dimensions>& a, const Capsule<dimensions>& b) { return b % a; } |
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}} |
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#endif
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