..
generated
Primitives: new gradient primitive.
8 years ago
snippets
Math: make one-dimensional range just from scalar types.
8 years ago
00-page-order.dox
doc: ughhhh.
8 years ago
animation.dox
Stub documentation for transformation interpolation and animation.
8 years ago
building.dox
doc: highlight the need for Sdl2Application a bit more.
8 years ago
changelog-old.dox
Doxygen: renamed \extension[2] to \gl_extension[2].
8 years ago
changelog.dox
Math: make one-dimensional range just from scalar types.
8 years ago
cmake.dox
doc: initial version of a guide for custom buildsystem usage.
8 years ago
coding-style.dox
doc: implement Vulkan-specific Doxygen aliases.
8 years ago
compilation-speedup.dox
Split the OpenGL layer out, pt 1: moving files to a new location.
8 years ago
custom-buildsystems-order-plugins.dot
doc: initial version of a guide for custom buildsystem usage.
8 years ago
custom-buildsystems-order.dot
doc: initial version of a guide for custom buildsystem usage.
8 years ago
custom-buildsystems.dox
doc: initial version of a guide for custom buildsystem usage.
8 years ago
debug-tools.dox
doc: compiling Debug Tools page code snippets.
8 years ago
developers.dox
Doc++
8 years ago
favicon.ico
Doxygen: enable non-implicit favicons.
8 years ago
features.dox
Stub documentation for transformation interpolation and animation.
8 years ago
getting-started-blue.png
doc: apply pngcrush to Getting Started images.
8 years ago
getting-started.dox
doc: initial version of a guide for custom buildsystem usage.
8 years ago
getting-started.png
doc: apply pngcrush to Getting Started images.
8 years ago
mainpage.dox
doc: this is what you get for being distracted in the middle.
8 years ago
matrix-vector.dox
doc: more keywords for easier search.
8 years ago
method-chaining.dox
Doxygen: renamed \extension[2] to \gl_extension[2].
8 years ago
namespaces.dox
Stub documentation for transformation interpolation and animation.
8 years ago
openal-support.dox
Updated copyright year.
8 years ago
openal.dox
Audio: add search keywords for OpenAL functions.
8 years ago
opengl-mapping.dox
GL: implemented ARB_sample_shading.
8 years ago
opengl-support.dox
GL: implemented ARB_sample_shading.
8 years ago
opengl-workarounds.dox
doc: keywords to make important pages more accessible.
8 years ago
opengl-wrapping.dox
Doxygen: renamed \extension[2] to \gl_extension[2].
8 years ago
opengl.dox
Doxygen: renamed \extension[2] to \gl_extension[2].
8 years ago
platform.dox
Split the OpenGL layer out, pt 28: non-GL-centric Platform::*Application.
8 years ago
platforms-android.dox
doc: more Android "fun".
8 years ago
platforms-gl.dox
doc: moved iOS/WinRT-specific docs from Sdl2App to dedicated pages.
8 years ago
platforms-html5.dox
CMake: provide paths to Emscripten-specific CSS/JS files.
8 years ago
platforms-ios.dox
doc: moved iOS/WinRT-specific docs from Sdl2App to dedicated pages.
8 years ago
platforms-linux.dox
doc: some info about Travis.
8 years ago
platforms-macos.dox
doc: moved iOS/WinRT-specific docs from Sdl2App to dedicated pages.
8 years ago
platforms-windows.dox
Doc++
8 years ago
platforms.dox
doc: more Android and platform-specific docs.
8 years ago
plugins.dox
Doc++
8 years ago
portability.dox
Split the OpenGL layer out, pt 13: renamed GL-related macros.
8 years ago
primitives-axis2d.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-axis3d.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-capsule2dwireframe.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-capsule3dsolid.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-capsule3dwireframe.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-circle2dsolid.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-circle2dwireframe.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-circle3dsolid.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-circle3dwireframe.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-conesolid.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-conewireframe.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-crosshair2d.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-crosshair3d.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-cubesolid.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-cubewireframe.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-cylindersolid.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-cylinderwireframe.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-gradient2d.png
Primitives: new gradient primitive.
8 years ago
primitives-gradient2dhorizontal.png
Primitives: new gradient primitive.
8 years ago
primitives-gradient2dvertical.png
Primitives: new gradient primitive.
8 years ago
primitives-gradient3d.png
Primitives: new gradient primitive.
8 years ago
primitives-gradient3dhorizontal.png
Primitives: new gradient primitive.
8 years ago
primitives-gradient3dvertical.png
Primitives: new gradient primitive.
8 years ago
primitives-grid3dsolid.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-grid3dwireframe.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-icospheresolid.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-line2d.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-line3d.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-planesolid.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-planewireframe.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-squaresolid.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-squarewireframe.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-uvspheresolid.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-uvspherewireframe.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
scenegraph-features.dot
doc: spice up scene graph docs with some diagrams.
8 years ago
scenegraph-hierarchy.dot
doc: spice up scene graph docs with some diagrams.
8 years ago
scenegraph.dox
doc: spice up scene graph docs with some diagrams.
8 years ago
shaders-distancefieldvector.png
doc: convert shader images to proper sRGB and HiDPI.
8 years ago
shaders-flat.png
doc: convert shader images to proper sRGB and HiDPI.
8 years ago
shaders-meshvisualizer.png
doc: convert shader images to proper sRGB and HiDPI.
8 years ago
shaders-phong.png
doc: convert shader images to proper sRGB and HiDPI.
8 years ago
shaders-vector.png
doc: convert shader images to proper sRGB and HiDPI.
8 years ago
shaders-vertexcolor.png
doc: convert shader images to proper sRGB and HiDPI.
8 years ago
shaders.dox
Doc++
8 years ago
shapes.dox
Deprecate the Shapes library and everything that depends on it.
8 years ago
tips.dox
doc: more Android and platform-specific docs.
8 years ago
transformations.dox
Doc++
8 years ago
troubleshooting.dox
Split the OpenGL layer out, pt 7: renamed magnum-info to magnum-gl-info.
8 years ago
types.dox
Doc++
8 years ago
utilities.dox
doc: mention magnum-player, add screenshots to the Utility page.
8 years ago
vulkan.dox
Bootstrap Vulkan support.
8 years ago