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372 lines
15 KiB
372 lines
15 KiB
#ifndef Magnum_AbstractFramebuffer_h |
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#define Magnum_AbstractFramebuffer_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class @ref Magnum::AbstractFramebuffer, enum @ref Magnum::FramebufferClear, @ref Magnum::FramebufferBlit, @ref Magnum::FramebufferBlitFilter, @ref Magnum::FramebufferTarget, enum set @ref Magnum::FramebufferClearMask |
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*/ |
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#include <Corrade/Containers/EnumSet.h> |
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#include "Magnum/Magnum.h" |
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#include "Magnum/OpenGL.h" |
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#include "Magnum/Math/Range.h" |
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namespace Magnum { |
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/** |
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@brief Mask for framebuffer clearing |
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@see @ref AbstractFramebuffer, @ref FramebufferClearMask |
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*/ |
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enum class FramebufferClear: GLbitfield { |
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Color = GL_COLOR_BUFFER_BIT, /**< Color buffer */ |
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Depth = GL_DEPTH_BUFFER_BIT, /**< Depth buffer */ |
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Stencil = GL_STENCIL_BUFFER_BIT /**< Stencil buffer */ |
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}; |
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/** |
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@brief Mask for clearing |
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@see @ref AbstractFramebuffer::clear() |
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*/ |
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typedef Containers::EnumSet<FramebufferClear, |
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GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT> FramebufferClearMask; |
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/** |
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@brief Mask for framebuffer blitting |
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@see @ref AbstractFramebuffer, @ref FramebufferBlitMask |
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@requires_gl30 %Extension @extension{ARB,framebuffer_object} |
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@requires_gles30 %Extension @es_extension{ANGLE,framebuffer_blit} or |
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@es_extension{NV,framebuffer_blit} in OpenGL ES 2.0 |
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*/ |
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enum class FramebufferBlit: GLbitfield { |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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/** @copydoc FramebufferBlit::Color |
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* @deprecated Use @ref Magnum::FramebufferBlit::Color "FramebufferBlit::Color" instead. |
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*/ |
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ColorBuffer = GL_COLOR_BUFFER_BIT, |
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/** @copydoc FramebufferBlit::Depth |
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* @deprecated Use @ref Magnum::FramebufferBlit::Depth "FramebufferBlit::Depth" instead. |
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*/ |
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DepthBuffer = GL_DEPTH_BUFFER_BIT, |
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/** @copydoc FramebufferBlit::Stencil |
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* @deprecated Use @ref Magnum::FramebufferBlit::Stencil "FramebufferBlit::Stencil" instead. |
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*/ |
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StencilBuffer = GL_STENCIL_BUFFER_BIT, |
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#endif |
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Color = GL_COLOR_BUFFER_BIT, /**< Color buffer */ |
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Depth = GL_DEPTH_BUFFER_BIT, /**< Depth buffer */ |
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Stencil = GL_STENCIL_BUFFER_BIT /**< Stencil buffer */ |
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}; |
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/** |
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@brief Mask for framebuffer blitting |
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@see @ref AbstractFramebuffer::blit() |
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@requires_gl30 %Extension @extension{ARB,framebuffer_object} |
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@requires_gles30 %Extension @es_extension{ANGLE,framebuffer_blit} or |
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@es_extension{NV,framebuffer_blit} in OpenGL ES 2.0 |
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*/ |
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typedef Containers::EnumSet<FramebufferBlit, |
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GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT> FramebufferBlitMask; |
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/** |
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@brief %Framebuffer blit filtering |
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@see @ref AbstractFramebuffer::blit() |
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@requires_gl30 %Extension @extension{ARB,framebuffer_object} |
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@requires_gles30 %Extension @es_extension{ANGLE,framebuffer_blit} or |
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@es_extension{NV,framebuffer_blit} in OpenGL ES 2.0 |
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*/ |
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enum class FramebufferBlitFilter: GLenum { |
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Nearest = GL_NEAREST, /**< Nearest neighbor filtering */ |
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Linear = GL_LINEAR /**< Linear interpolation filtering */ |
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}; |
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/** |
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@brief Target for binding framebuffer |
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@see @ref DefaultFramebuffer::bind(), @ref Framebuffer::bind() |
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@requires_gl30 %Extension @extension{ARB,framebuffer_object} |
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*/ |
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enum class FramebufferTarget: GLenum { |
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/** |
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* For reading only. |
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* @requires_gles30 %Extension @es_extension{APPLE,framebuffer_multisample}, |
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* @es_extension{ANGLE,framebuffer_blit} or @es_extension{NV,framebuffer_blit} |
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* in OpenGL ES 2.0 |
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*/ |
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#ifndef MAGNUM_TARGET_GLES2 |
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Read = GL_READ_FRAMEBUFFER, |
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#else |
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Read = GL_READ_FRAMEBUFFER_APPLE, |
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#endif |
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/** |
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* For drawing only. |
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* @requires_gles30 %Extension @es_extension{APPLE,framebuffer_multisample}, |
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* @es_extension{ANGLE,framebuffer_blit} or @es_extension{NV,framebuffer_blit} |
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* in OpenGL ES 2.0 |
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*/ |
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#ifndef MAGNUM_TARGET_GLES2 |
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Draw = GL_DRAW_FRAMEBUFFER, |
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#else |
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Draw = GL_DRAW_FRAMEBUFFER_APPLE, |
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#endif |
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ReadDraw = GL_FRAMEBUFFER /**< For both reading and drawing. */ |
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}; |
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namespace Implementation { struct FramebufferState; } |
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/** |
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@brief Base for default and named framebuffers |
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See @ref DefaultFramebuffer and @ref Framebuffer for more information. |
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@anchor AbstractFramebuffer-performance-optimization |
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## Performance optimizations and security |
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The engine tracks currently bound framebuffer and current viewport to avoid |
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unnecessary calls to @fn_gl{BindFramebuffer} and @fn_gl{Viewport} when |
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switching framebuffers. %Framebuffer limits and implementation-defined values |
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(such as @ref maxViewportSize()) are cached, so repeated queries don't result |
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in repeated @fn_gl{Get} calls. |
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If @extension{ARB,robustness} is available, @ref read() operations are |
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protected from buffer overflow. |
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*/ |
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class MAGNUM_EXPORT AbstractFramebuffer { |
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friend struct Implementation::FramebufferState; |
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public: |
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/** @todo `GL_IMPLEMENTATION_COLOR_READ_FORMAT`, `GL_IMPLEMENTATION_COLOR_READ_TYPE`, seems to be depending on currently bound FB (aargh) (@extension{ARB,ES2_compatibility}). */ |
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/** |
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* @brief Max supported viewport size |
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* |
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* The result is cached, repeated queries don't result in repeated |
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* OpenGL calls. |
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* @see @ref setViewport(), @fn_gl{Get} with @def_gl{MAX_VIEWPORT_DIMS} |
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*/ |
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static Vector2i maxViewportSize(); |
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/** |
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* @brief Max supported draw buffer count |
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* |
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* The result is cached, repeated queries don't result in repeated |
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* OpenGL calls. If ES extension @extension{NV,draw_buffers} is not |
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* available, returns `0`. |
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* @see @ref DefaultFramebuffer::mapForDraw(), @ref Framebuffer::mapForDraw(), |
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* @fn_gl{Get} with @def_gl{MAX_DRAW_BUFFERS} |
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*/ |
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static Int maxDrawBuffers(); |
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* @brief Max supported dual-source draw buffer count |
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* |
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* The result is cached, repeated queries don't result in repeated |
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* OpenGL calls. If extension @extension{ARB,blend_func_extended} is |
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* not available, returns `0`. |
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* @see @ref DefaultFramebuffer::mapForDraw(), @ref Framebuffer::mapForDraw(), |
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* @fn_gl{Get} with @def_gl{MAX_DUAL_SOURCE_DRAW_BUFFERS} |
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* @requires_gl Multiple blending inputs are not available in |
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* OpenGL ES. |
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*/ |
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static Int maxDualSourceDrawBuffers(); |
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#endif |
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/** |
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* @brief Copy block of pixels |
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* @param source Source framebuffer |
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* @param destination Destination framebuffer |
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* @param sourceRectangle Source rectangle |
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* @param destinationRectangle Destination rectangle |
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* @param mask Which buffers to perform blit operation on |
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* @param filter Interpolation filter |
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* |
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* Binds @p source framebuffer to @ref FramebufferTarget::Read and |
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* @p destination framebuffer to @ref FramebufferTarget::Draw and |
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* performs blitting operation. See @ref DefaultFramebuffer::mapForRead(), |
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* @ref Framebuffer::mapForRead(), @ref DefaultFramebuffer::mapForDraw() |
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* and @ref Framebuffer::mapForDraw() for specifying particular buffers |
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* for blitting operation. |
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* @see @fn_gl{BlitFramebuffer} |
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* @requires_gles30 %Extension @es_extension{ANGLE,framebuffer_blit} or |
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* @es_extension{NV,framebuffer_blit} in OpenGL ES 2.0 |
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* @todo NaCl exports `BlitFramebufferEXT` (although no such extension |
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* exists for ES) |
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*/ |
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static void blit(AbstractFramebuffer& source, AbstractFramebuffer& destination, const Range2Di& sourceRectangle, const Range2Di& destinationRectangle, FramebufferBlitMask mask, FramebufferBlitFilter filter); |
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/** |
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* @brief Copy block of pixels |
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* @param source Source framebuffer |
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* @param destination Destination framebuffer |
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* @param rectangle Source and destination rectangle |
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* @param mask Which buffers to perform blit operation on |
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* |
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* Convenience alternative to above function when source rectangle is |
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* the same as destination rectangle. As the image is copied |
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* pixel-by-pixel, no interpolation is needed and thus |
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* @ref FramebufferBlitFilter::Nearest filtering is used by default. |
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* @see @fn_gl{BlitFramebuffer} |
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* @requires_gles30 %Extension @es_extension{ANGLE,framebuffer_blit} or |
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* @es_extension{NV,framebuffer_blit} in OpenGL ES 2.0 |
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*/ |
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static void blit(AbstractFramebuffer& source, AbstractFramebuffer& destination, const Range2Di& rectangle, FramebufferBlitMask mask) { |
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blit(source, destination, rectangle, rectangle, mask, FramebufferBlitFilter::Nearest); |
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} |
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/** |
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* @brief Bind framebuffer for rendering |
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* |
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* Binds the framebuffer and updates viewport to saved dimensions. |
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* @see @ref setViewport(), @ref DefaultFramebuffer::mapForRead(), |
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* @ref Framebuffer::mapForRead(), @ref DefaultFramebuffer::mapForDraw(), |
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* @ref Framebuffer::mapForDraw(), @fn_gl{BindFramebuffer}, |
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* @fn_gl{Viewport} |
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* @todo Bind internally to ReadDraw if separate binding points are not |
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* supported |
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*/ |
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void bind(FramebufferTarget target); |
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/** @brief Viewport rectangle */ |
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Range2Di viewport() const { return _viewport; } |
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/** |
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* @brief Set viewport |
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* @return Reference to self (for method chaining) |
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* |
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* Saves the viewport to be used at later time in @ref bind(). If the |
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* framebuffer is currently bound, updates the viewport to given |
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* rectangle. |
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* @see @ref maxViewportSize(), @fn_gl{Viewport} |
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*/ |
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AbstractFramebuffer& setViewport(const Range2Di& rectangle); |
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/** |
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* @brief Clear specified buffers in framebuffer |
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* @param mask Which buffers to clear |
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* |
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* To improve performance you can also use |
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* @ref DefaultFramebuffer::invalidate() / @ref Framebuffer::invalidate() |
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* instead of clearing given buffer if you will not use it anymore or |
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* fully overwrite it later. |
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* @see @ref Renderer::setClearColor(), @ref Renderer::setClearDepth(), |
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* @ref Renderer::setClearStencil(), @fn_gl{BindFramebuffer}, |
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* @fn_gl{Clear} |
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*/ |
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void clear(FramebufferClearMask mask); |
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/** |
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* @brief Read block of pixels from framebuffer to image |
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* @param offset Offset in the framebuffer |
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* @param size %Image size |
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* @param image %Image where to put the data |
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* |
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* %Image parameters like format and type of pixel data are taken from |
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* given image. |
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* |
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* If @extension{ARB,robustness} is available, the operation is |
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* protected from buffer overflow. |
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* @see @fn_gl{BindFramebuffer}, @fn_gl{ReadPixels} or |
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* @fn_gl_extension{ReadnPixels,ARB,robustness} |
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*/ |
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void read(const Vector2i& offset, const Vector2i& size, Image2D& image); |
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#ifndef MAGNUM_TARGET_GLES2 |
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/** |
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* @brief Read block of pixels from framebuffer to buffer image |
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* @param offset Offset in the framebuffer |
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* @param size %Image size |
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* @param image %Buffer image where to put the data |
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* @param usage %Buffer usage |
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* |
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* See @ref read(const Vector2i&, const Vector2i&, Image2D&) for more |
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* information. |
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* @requires_gles30 Pixel buffer objects are not available in OpenGL ES 2.0. |
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* @todo Make it more flexible (usable with |
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* @extension{ARB,buffer_storage}, avoiding relocations...) |
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*/ |
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void read(const Vector2i& offset, const Vector2i& size, BufferImage2D& image, BufferUsage usage); |
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#endif |
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#ifdef DOXYGEN_GENERATING_OUTPUT |
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private: |
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#else |
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protected: |
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#endif |
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explicit AbstractFramebuffer() = default; |
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~AbstractFramebuffer() = default; |
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void MAGNUM_LOCAL bindInternal(FramebufferTarget target); |
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FramebufferTarget MAGNUM_LOCAL bindInternal(); |
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void MAGNUM_LOCAL setViewportInternal(); |
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void MAGNUM_LOCAL invalidateImplementation(GLsizei count, GLenum* attachments); |
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void MAGNUM_LOCAL invalidateImplementation(GLsizei count, GLenum* attachments, const Range2Di& rectangle); |
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GLuint _id; |
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Range2Di _viewport; |
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private: |
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GLenum MAGNUM_LOCAL checkStatusImplementationDefault(FramebufferTarget target); |
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#ifndef MAGNUM_TARGET_GLES |
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GLenum MAGNUM_LOCAL checkStatusImplementationDSA(FramebufferTarget target); |
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#endif |
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void MAGNUM_LOCAL drawBuffersImplementationDefault(GLsizei count, const GLenum* buffers); |
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#ifndef MAGNUM_TARGET_GLES |
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void MAGNUM_LOCAL drawBuffersImplementationDSA(GLsizei count, const GLenum* buffers); |
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#endif |
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void MAGNUM_LOCAL drawBufferImplementationDefault(GLenum buffer); |
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#ifndef MAGNUM_TARGET_GLES |
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void MAGNUM_LOCAL drawBufferImplementationDSA(GLenum buffer); |
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#endif |
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void MAGNUM_LOCAL readBufferImplementationDefault(GLenum buffer); |
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#ifndef MAGNUM_TARGET_GLES |
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void MAGNUM_LOCAL readBufferImplementationDSA(GLenum buffer); |
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#endif |
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static void MAGNUM_LOCAL readImplementationDefault(const Vector2i& offset, const Vector2i& size, ColorFormat format, ColorType type, std::size_t dataSize, GLvoid* data); |
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static void MAGNUM_LOCAL readImplementationRobustness(const Vector2i& offset, const Vector2i& size, ColorFormat format, ColorType type, std::size_t dataSize, GLvoid* data); |
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}; |
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CORRADE_ENUMSET_OPERATORS(FramebufferClearMask) |
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CORRADE_ENUMSET_OPERATORS(FramebufferBlitMask) |
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} |
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#endif
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