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898 lines
37 KiB
898 lines
37 KiB
#ifndef Magnum_GL_CubeMapTextureArray_h |
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#define Magnum_GL_CubeMapTextureArray_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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/** @file |
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* @brief Class @ref Magnum::GL::CubeMapTextureArray |
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*/ |
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#endif |
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#include "Magnum/Array.h" |
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#include "Magnum/Sampler.h" |
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#include "Magnum/GL/AbstractTexture.h" |
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#include "Magnum/GL/Sampler.h" |
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#include "Magnum/Math/Vector3.h" |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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namespace Magnum { namespace GL { |
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/** |
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@brief Cube map texture array |
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See @ref CubeMapTexture documentation for introduction. |
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@section GL-CubeMapTextureArray-usage Usage |
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See @ref Texture documentation for introduction. |
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Common usage is to specify each layer and face separately using @ref setSubImage(). |
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You have to allocate the memory for all layers and faces first by calling |
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@ref setStorage(). Example: array with 4 layers of cube maps, each cube map |
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consisting of six 64x64 images, i.e. 24 layers total: |
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@snippet MagnumGL.cpp CubeMapTextureArray-usage |
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In shader, the texture is used via @glsl samplerCubeArray @ce, |
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@glsl samplerCubeArrayShadow @ce, @glsl isamplerCubeArray @ce or |
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@glsl usamplerCubeArray @ce. Unlike in classic textures, coordinates for cube |
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map texture arrays is signed four-part vector. First three parts define vector |
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from the center of the cube which intersects with one of the six sides of the |
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cube map, fourth part is layer in the array. See @ref AbstractShaderProgram for |
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more information about usage in shaders. |
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@see @ref Renderer::Feature::SeamlessCubeMapTexture, @ref CubeMapTexture, |
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@ref Texture, @ref TextureArray, @ref RectangleTexture, @ref BufferTexture, |
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@ref MultisampleTexture |
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@m_keywords{GL_TEXTURE_CUBE_MAP_ARRAY} |
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@requires_gl40 Extension @gl_extension{ARB,texture_cube_map_array} |
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@requires_gles30 Not defined in OpenGL ES 2.0. |
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@requires_gles32 Extension @gl_extension{ANDROID,extension_pack_es31a} / |
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@gl_extension{EXT,texture_cube_map_array} |
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@requires_gles Cube map texture arrays are not available in WebGL. |
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*/ |
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class MAGNUM_GL_EXPORT CubeMapTextureArray: public AbstractTexture { |
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public: |
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/** |
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* @brief Max supported size of one side of cube map texture array |
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* |
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* The result is cached, repeated queries don't result in repeated |
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* OpenGL calls. If @gl_extension{ARB,texture_cube_map_array} (part of |
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* OpenGL 4.0) is not available, returns zero vector. |
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* @see @fn_gl{Get} with @def_gl_keyword{MAX_CUBE_MAP_TEXTURE_SIZE} and |
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* @def_gl_keyword{MAX_ARRAY_TEXTURE_LAYERS} |
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*/ |
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static Vector3i maxSize(); |
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* @brief @copybrief Texture::compressedBlockSize() |
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* |
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* See @ref Texture::compressedBlockSize() for more information. |
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* @requires_gl43 Extension @gl_extension{ARB,internalformat_query2} |
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* @requires_gl Compressed texture queries are not available in OpenGL |
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* ES. |
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*/ |
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static Vector2i compressedBlockSize(TextureFormat format) { |
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return DataHelper<2>::compressedBlockSize(GL_TEXTURE_CUBE_MAP_ARRAY, format); |
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} |
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/** |
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* @brief @copybrief Texture::compressedBlockDataSize() |
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* |
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* See @ref Texture::compressedBlockDataSize() for more information. |
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* @requires_gl43 Extension @gl_extension{ARB,internalformat_query2} |
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* @requires_gl Compressed texture queries are not available in OpenGL |
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* ES. |
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* @see @ref compressedBlockSize(), @fn_gl_keyword{GetInternalformat} |
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* with @def_gl_keyword{TEXTURE_COMPRESSED_BLOCK_SIZE} |
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*/ |
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static Int compressedBlockDataSize(TextureFormat format) { |
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return AbstractTexture::compressedBlockDataSize(GL_TEXTURE_CUBE_MAP_ARRAY, format); |
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} |
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#endif |
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/** |
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* @brief Wrap existing OpenGL cube map array texture object |
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* @param id OpenGL cube map array texture ID |
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* @param flags Object creation flags |
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* |
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* The @p id is expected to be of an existing OpenGL texture object |
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* with target @def_gl{TEXTURE_CUBE_MAP_ARRAY}. Unlike texture created |
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* using constructor, the OpenGL object is by default not deleted on |
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* destruction, use @p flags for different behavior. |
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* @see @ref release() |
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*/ |
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static CubeMapTextureArray wrap(GLuint id, ObjectFlags flags = {}) { |
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return CubeMapTextureArray{id, flags}; |
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} |
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/** |
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* @brief Constructor |
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* |
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* Creates new OpenGL texture object. If @gl_extension{ARB,direct_state_access} |
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* (part of OpenGL 4.5) is not available, the texture is created on |
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* first use. |
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* @see @ref CubeMapTextureArray(NoCreateT), @ref wrap(), |
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* @fn_gl_keyword{CreateTextures} with @def_gl{TEXTURE_CUBE_MAP_ARRAY}, |
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* eventually @fn_gl_keyword{GenTextures} |
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*/ |
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explicit CubeMapTextureArray(): AbstractTexture{GL_TEXTURE_CUBE_MAP_ARRAY} {} |
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/** |
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* @brief Construct without creating the underlying OpenGL object |
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* |
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* The constructed instance is equivalent to moved-from state. Useful |
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* in cases where you will overwrite the instance later anyway. Move |
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* another object over it to make it useful. |
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* |
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* This function can be safely used for constructing (and later |
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* destructing) objects even without any OpenGL context being active. |
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* @see @ref CubeMapTextureArray(), @ref wrap() |
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*/ |
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explicit CubeMapTextureArray(NoCreateT) noexcept: AbstractTexture{NoCreate, GL_TEXTURE_CUBE_MAP_ARRAY} {} |
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/** @brief Copying is not allowed */ |
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CubeMapTextureArray(const CubeMapTextureArray&) = delete; |
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/** @brief Move constructor */ |
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CubeMapTextureArray(CubeMapTextureArray&&) noexcept = default; |
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/** @brief Copying is not allowed */ |
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CubeMapTextureArray& operator=(const CubeMapTextureArray&) = delete; |
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/** @brief Move assignment */ |
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CubeMapTextureArray& operator=(CubeMapTextureArray&&) noexcept = default; |
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/** |
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* @brief Bind level of given texture layer to given image unit |
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* @param imageUnit Image unit |
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* @param level Texture level |
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* @param layer Texture layer |
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* @param access Image access |
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* @param format Image format |
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* |
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* Layer is equivalent to layer * 6 + number of texture face, i.e. +X |
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* is @cpp 0 @ce and so on, in order of (+X, -X, +Y, -Y, +Z, -Z). |
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* @note This function is meant to be used only internally from |
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* @ref AbstractShaderProgram subclasses. See its documentation |
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* for more information. |
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* @see @ref bindImages(Int, std::initializer_list<AbstractTexture*>), |
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* @ref bindImageLayered(), @ref unbindImage(), @ref unbindImages(), |
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* @ref AbstractShaderProgram::maxImageUnits(), |
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* @fn_gl{BindImageTexture} |
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* @requires_gl42 Extension @gl_extension{ARB,shader_image_load_store} |
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* @requires_gles31 Shader image load/store is not available in OpenGL |
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* ES 3.0 and older. |
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*/ |
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void bindImage(Int imageUnit, Int level, Int layer, ImageAccess access, ImageFormat format) { |
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bindImageInternal(imageUnit, level, false, layer, access, format); |
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} |
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/** |
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* @brief Bind level of layered texture to given image unit |
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* @param imageUnit Image unit |
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* @param level Texture level |
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* @param access Image access |
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* @param format Image format |
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* |
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* @note This function is meant to be used only internally from |
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* @ref AbstractShaderProgram subclasses. See its documentation |
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* for more information. |
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* @see @ref bindImages(Int, std::initializer_list<AbstractTexture*>), |
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* @ref bindImage(), @ref unbindImage(), @ref unbindImages(), |
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* @ref AbstractShaderProgram::maxImageUnits(), |
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* @fn_gl{BindImageTexture} |
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* @requires_gl42 Extension @gl_extension{ARB,shader_image_load_store} |
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* @requires_gles31 Shader image load/store is not available in OpenGL |
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* ES 3.0 and older. |
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*/ |
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void bindImageLayered(Int imageUnit, Int level, ImageAccess access, ImageFormat format) { |
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bindImageInternal(imageUnit, level, true, 0, access, format); |
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} |
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/** |
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* @brief @copybrief Texture::setBaseLevel() |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setBaseLevel() for more information. |
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*/ |
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CubeMapTextureArray& setBaseLevel(Int level) { |
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AbstractTexture::setBaseLevel(level); |
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return *this; |
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} |
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/** |
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* @brief @copybrief Texture::setMaxLevel() |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setMaxLevel() for more information. |
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*/ |
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CubeMapTextureArray& setMaxLevel(Int level) { |
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AbstractTexture::setMaxLevel(level); |
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return *this; |
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} |
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/** |
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* @brief @copybrief Texture::setMinificationFilter() |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setMinificationFilter() for more information. |
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*/ |
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CubeMapTextureArray& setMinificationFilter(SamplerFilter filter, SamplerMipmap mipmap = SamplerMipmap::Base) { |
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AbstractTexture::setMinificationFilter(filter, mipmap); |
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return *this; |
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} |
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/** @overload */ |
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CubeMapTextureArray& setMinificationFilter(Magnum::SamplerFilter filter, Magnum::SamplerMipmap mipmap = Magnum::SamplerMipmap::Base) { |
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return setMinificationFilter(samplerFilter(filter), samplerMipmap(mipmap)); |
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} |
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/** |
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* @brief @copybrief Texture::setMagnificationFilter() |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setMagnificationFilter() for more information. |
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*/ |
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CubeMapTextureArray& setMagnificationFilter(SamplerFilter filter) { |
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AbstractTexture::setMagnificationFilter(filter); |
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return *this; |
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} |
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/** @overload */ |
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CubeMapTextureArray& setMagnificationFilter(Magnum::SamplerFilter filter) { |
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return setMagnificationFilter(samplerFilter(filter)); |
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} |
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/** |
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* @brief @copybrief Texture::setMinLod() |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setMinLod() for more information. |
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*/ |
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CubeMapTextureArray& setMinLod(Float lod) { |
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AbstractTexture::setMinLod(lod); |
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return *this; |
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} |
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/** |
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* @brief @copybrief Texture::setMaxLod() |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setMaxLod() for more information. |
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*/ |
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CubeMapTextureArray& setMaxLod(Float lod) { |
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AbstractTexture::setMaxLod(lod); |
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return *this; |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* @brief @copybrief Texture::setLodBias() |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setLodBias() for more information. |
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* @requires_gl Texture LOD bias can be specified only directly in |
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* fragment shader in OpenGL ES. |
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*/ |
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CubeMapTextureArray& setLodBias(Float bias) { |
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AbstractTexture::setLodBias(bias); |
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return *this; |
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} |
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#endif |
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/** |
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* @brief @copybrief Texture::setWrapping() |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setWrapping() for more information. |
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*/ |
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CubeMapTextureArray& setWrapping(const Array2D<SamplerWrapping>& wrapping) { |
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DataHelper<2>::setWrapping(*this, wrapping); |
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return *this; |
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} |
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/** @overload */ |
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CubeMapTextureArray& setWrapping(const Array2D<Magnum::SamplerWrapping>& wrapping) { |
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return setWrapping(samplerWrapping(wrapping)); |
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} |
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/** |
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* @brief @copybrief Texture::setBorderColor(const Color4&) |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setBorderColor(const Color4&) for more |
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* information. |
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* @requires_gles32 Extension @gl_extension{ANDROID,extension_pack_es31a} / |
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* @gl_extension{EXT,texture_border_clamp} or |
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* @gl_extension{NV,texture_border_clamp} |
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*/ |
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CubeMapTextureArray& setBorderColor(const Color4& color) { |
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AbstractTexture::setBorderColor(color); |
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return *this; |
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} |
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/** |
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* @brief @copybrief Texture::setBorderColor(const Vector4ui&) |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setBorderColor(const Vector4ui&) for more |
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* information. |
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* @requires_gl30 Extension @gl_extension{EXT,texture_integer} |
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* @requires_gles32 Extension @gl_extension{ANDROID,extension_pack_es31a} / |
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* @gl_extension{EXT,texture_border_clamp} |
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*/ |
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CubeMapTextureArray& setBorderColor(const Vector4ui& color) { |
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AbstractTexture::setBorderColor(color); |
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return *this; |
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} |
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/** @overload |
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* @requires_gl30 Extension @gl_extension{EXT,texture_integer} |
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* @requires_gles32 Extension @gl_extension{ANDROID,extension_pack_es31a} / |
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* @gl_extension{EXT,texture_border_clamp} |
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*/ |
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CubeMapTextureArray& setBorderColor(const Vector4i& color) { |
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AbstractTexture::setBorderColor(color); |
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return *this; |
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} |
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/** |
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* @brief @copybrief Texture::setMaxAnisotropy() |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setMaxAnisotropy() for more information. |
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*/ |
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CubeMapTextureArray& setMaxAnisotropy(Float anisotropy) { |
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AbstractTexture::setMaxAnisotropy(anisotropy); |
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return *this; |
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} |
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/** |
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* @brief @copybrief Texture::setSrgbDecode() |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setSrgbDecode() for more information. |
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* @requires_extension Extension @gl_extension{EXT,texture_sRGB_decode} |
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* @requires_es_extension Extension @gl_extension{ANDROID,extension_pack_es31a} / |
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* @gl_extension{EXT,texture_sRGB_decode} |
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*/ |
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CubeMapTextureArray& setSrgbDecode(bool decode) { |
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AbstractTexture::setSrgbDecode(decode); |
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return *this; |
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} |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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/** @brief @copybrief setSrgbDecode() |
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* @deprecated Use @ref setSrgbDecode() instead. |
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*/ |
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CORRADE_DEPRECATED("use setSrgbDecode() instead") CubeMapTextureArray& setSRGBDecode(bool decode) { |
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return setSrgbDecode(decode); |
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} |
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#endif |
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/** |
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* @brief @copybrief Texture::setSwizzle() |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setSwizzle() for more information. |
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* @requires_gl33 Extension @gl_extension{ARB,texture_swizzle} |
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*/ |
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template<char r, char g, char b, char a> CubeMapTextureArray& setSwizzle() { |
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AbstractTexture::setSwizzle<r, g, b, a>(); |
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return *this; |
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} |
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/** |
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* @brief @copybrief Texture::setCompareMode() |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setCompareMode() for more information. |
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*/ |
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CubeMapTextureArray& setCompareMode(SamplerCompareMode mode) { |
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AbstractTexture::setCompareMode(mode); |
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return *this; |
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} |
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/** |
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* @brief @copybrief Texture::setCompareFunction() |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setCompareFunction() for more information. |
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*/ |
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CubeMapTextureArray& setCompareFunction(SamplerCompareFunction function) { |
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AbstractTexture::setCompareFunction(function); |
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return *this; |
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} |
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/** |
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* @brief @copybrief Texture::setDepthStencilMode() |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setDepthStencilMode() for more information. |
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* @requires_gl43 Extension @gl_extension{ARB,stencil_texturing} |
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*/ |
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CubeMapTextureArray& setDepthStencilMode(SamplerDepthStencilMode mode) { |
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AbstractTexture::setDepthStencilMode(mode); |
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return *this; |
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} |
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/** |
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* @brief @copybrief Texture::setStorage() |
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* @return Reference to self (for method chaining) |
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* |
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* Z coordinate of @p size must be multiple of 6. |
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* |
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* See @ref Texture::setStorage() for more information. |
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* @see @ref maxSize() |
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*/ |
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CubeMapTextureArray& setStorage(Int levels, TextureFormat internalFormat, const Vector3i& size) { |
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DataHelper<3>::setStorage(*this, levels, internalFormat, size); |
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return *this; |
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} |
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/** |
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* @brief @copybrief Texture::imageSize() |
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* |
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* See @ref Texture::imageSize() for more information. |
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*/ |
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Vector3i imageSize(Int level) { |
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return DataHelper<3>::imageSize(*this, level); |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* @brief Read given texture mip level to an image |
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* |
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* See @ref Texture::image(Int, Image&) for more information. |
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* @requires_gl Texture image queries are not available in OpenGL ES. |
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* See @ref Framebuffer::read() or @ref DebugTools::textureSubImage() |
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* for possible workarounds. |
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*/ |
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void image(Int level, Image3D& image) { |
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AbstractTexture::image<3>(level, image); |
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} |
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|
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/** @overload |
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* |
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* Convenience alternative to the above, example usage: |
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* |
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* @snippet MagnumGL.cpp CubeMapTextureArray-image1 |
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*/ |
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Image3D image(Int level, Image3D&& image); |
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/** |
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* @brief Read given texture mip level to an image view |
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* |
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* Compared to @ref image(Int, Image3D&) the function reads the pixels |
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* into the memory provided by @p image, expecting it's not |
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* @cpp nullptr @ce and its size is the same as size of given @p level. |
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*/ |
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void image(Int level, const MutableImageView3D& image) { |
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AbstractTexture::image<3>(level, image); |
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} |
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/** |
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* @brief Read given texture mip level to a buffer image |
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* |
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* See @ref Texture::image(Int, BufferImage&, BufferUsage) for more |
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* information. |
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* @requires_gl Texture image queries are not available in OpenGL ES. |
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* See @ref Framebuffer::read() or @ref DebugTools::textureSubImage() |
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* for possible workarounds. |
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*/ |
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void image(Int level, BufferImage3D& image, BufferUsage usage) { |
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AbstractTexture::image<3>(level, image, usage); |
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} |
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|
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/** @overload |
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* |
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* Convenience alternative to the above, example usage: |
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* |
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* @snippet MagnumGL.cpp CubeMapTextureArray-image2 |
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*/ |
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BufferImage3D image(Int level, BufferImage3D&& image, BufferUsage usage); |
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|
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/** |
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* @brief Read given compressed texture mip level to an image |
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* |
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* See @ref Texture::compressedImage(Int, CompressedImage&) for more |
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* information. |
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* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage} |
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* for non-default @ref CompressedPixelStorage |
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* @requires_gl Texture image queries are not available in OpenGL ES. |
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* See @ref Framebuffer::read() or @ref DebugTools::textureSubImage() |
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* for possible workarounds. |
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*/ |
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void compressedImage(Int level, CompressedImage3D& image) { |
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AbstractTexture::compressedImage<3>(level, image); |
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} |
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|
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/** @overload |
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* |
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* Convenience alternative to the above, example usage: |
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* |
|
* @snippet MagnumGL.cpp CubeMapTextureArray-compressedImage1 |
|
*/ |
|
CompressedImage3D compressedImage(Int level, CompressedImage3D&& image); |
|
|
|
/** |
|
* @brief Read given compressed texture mip level to an image view |
|
* |
|
* Compared to @ref compressedImage(Int, CompressedImage3D&) the |
|
* function reads the pixels into the memory provided by @p image, |
|
* expecting it's not @cpp nullptr @ce, its format is the same as |
|
* texture format and its size is the same as size of given @p level. |
|
*/ |
|
void compressedImage(Int level, const MutableCompressedImageView3D& image) { |
|
AbstractTexture::compressedImage<3>(level, image); |
|
} |
|
|
|
/** |
|
* @brief Read given compressed texture mip level to a buffer image |
|
* |
|
* See @ref Texture::compressedImage(Int, CompressedBufferImage&, BufferUsage) |
|
* for more information. |
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage} |
|
* for non-default @ref CompressedPixelStorage |
|
* @requires_gl Texture image queries are not available in OpenGL ES. |
|
* See @ref Framebuffer::read() or @ref DebugTools::textureSubImage() |
|
* for possible workarounds. |
|
*/ |
|
void compressedImage(Int level, CompressedBufferImage3D& image, BufferUsage usage) { |
|
AbstractTexture::compressedImage<3>(level, image, usage); |
|
} |
|
|
|
/** @overload |
|
* |
|
* Convenience alternative to the above, example usage: |
|
* |
|
* @snippet MagnumGL.cpp CubeMapTextureArray-compressedImage2 |
|
*/ |
|
CompressedBufferImage3D compressedImage(Int level, CompressedBufferImage3D&& image, BufferUsage usage); |
|
|
|
/** |
|
* @brief Read a range of given texture mip level to an image |
|
* |
|
* See @ref Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, Image&) |
|
* for more information. |
|
* @requires_gl45 Extension @gl_extension{ARB,get_texture_sub_image} |
|
* @requires_gl Texture image queries are not available in OpenGL ES. |
|
* See @ref Framebuffer::read() or @ref DebugTools::textureSubImage() |
|
* for possible workarounds. |
|
*/ |
|
void subImage(Int level, const Range3Di& range, Image3D& image) { |
|
AbstractTexture::subImage<3>(level, range, image); |
|
} |
|
|
|
/** @overload |
|
* |
|
* Convenience alternative to the above, example usage: |
|
* |
|
* @snippet MagnumGL.cpp CubeMapTextureArray-subImage1 |
|
*/ |
|
Image3D subImage(Int level, const Range3Di& range, Image3D&& image); |
|
|
|
/** |
|
* @brief Read a range of given texture mip level to an image view |
|
* |
|
* Compared to @ref subImage(Int, const Range3Di&, Image3D&) the |
|
* function reads the pixels into the memory provided by @p image, |
|
* expecting it's not @cpp nullptr @ce and its size is the same as |
|
* @p range size. |
|
*/ |
|
void subImage(Int level, const Range3Di& range, const MutableImageView3D& image) { |
|
AbstractTexture::subImage<3>(level, range, image); |
|
} |
|
|
|
/** |
|
* @brief Read a range of given texture mip level to a buffer image |
|
* |
|
* See @ref Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, BufferImage&, BufferUsage) |
|
* for more information. |
|
* @requires_gl45 Extension @gl_extension{ARB,get_texture_sub_image} |
|
* @requires_gl Texture image queries are not available in OpenGL ES. |
|
* See @ref Framebuffer::read() or @ref DebugTools::textureSubImage() |
|
* for possible workarounds. |
|
*/ |
|
void subImage(Int level, const Range3Di& range, BufferImage3D& image, BufferUsage usage) { |
|
AbstractTexture::subImage<3>(level, range, image, usage); |
|
} |
|
|
|
/** @overload |
|
* |
|
* Convenience alternative to the above, example usage: |
|
* |
|
* @snippet MagnumGL.cpp CubeMapTextureArray-subImage2 |
|
*/ |
|
BufferImage3D subImage(Int level, const Range3Di& range, BufferImage3D&& image, BufferUsage usage); |
|
|
|
/** |
|
* @brief Read a range of given compressed texture mip level to an image |
|
* |
|
* See @ref Texture::compressedSubImage(Int, const RangeTypeFor<dimensions, Int>&, CompressedImage&) |
|
* for more information. |
|
* @requires_gl45 Extension @gl_extension{ARB,get_texture_sub_image} |
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage} |
|
* for non-default @ref CompressedPixelStorage |
|
* @requires_gl43 Extension @gl_extension{ARB,internalformat_query2} if |
|
* @ref CompressedPixelStorage::compressedBlockSize() and |
|
* @ref CompressedPixelStorage::compressedBlockDataSize() are not |
|
* set to non-zero values |
|
* @requires_gl Texture image queries are not available in OpenGL ES. |
|
* See @ref Framebuffer::read() or @ref DebugTools::textureSubImage() |
|
* for possible workarounds. |
|
*/ |
|
void compressedSubImage(Int level, const Range3Di& range, CompressedImage3D& image) { |
|
AbstractTexture::compressedSubImage<3>(level, range, image); |
|
} |
|
|
|
/** @overload |
|
* |
|
* Convenience alternative to the above, example usage: |
|
* |
|
* @snippet MagnumGL.cpp CubeMapTextureArray-compressedSubImage1 |
|
*/ |
|
CompressedImage3D compressedSubImage(Int level, const Range3Di& range, CompressedImage3D&& image); |
|
|
|
/** |
|
* @brief Read a range of given compressed texture mip level to an image view |
|
* |
|
* Compared to @ref compressedSubImage(Int, const Range3Di&, CompressedImage3D&) |
|
* the function reads the pixels into the memory provided by @p image, |
|
* expecting it's not @cpp nullptr @ce, its format is the same as |
|
* texture format and its size is the same as @p range size. |
|
*/ |
|
void compressedSubImage(Int level, const Range3Di& range, const MutableCompressedImageView3D& image) { |
|
AbstractTexture::compressedSubImage<3>(level, range, image); |
|
} |
|
|
|
/** |
|
* @brief Read a range of given compressed texture mip level to a buffer image |
|
* |
|
* See @ref Texture::compressedSubImage(Int, const RangeTypeFor<dimensions, Int>&, CompressedBufferImage&, BufferUsage) |
|
* for more information. |
|
* @requires_gl45 Extension @gl_extension{ARB,get_texture_sub_image} |
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage} |
|
* for non-default @ref CompressedPixelStorage |
|
* @requires_gl43 Extension @gl_extension{ARB,internalformat_query2} if |
|
* @ref CompressedPixelStorage::compressedBlockSize() and |
|
* @ref CompressedPixelStorage::compressedBlockDataSize() are not |
|
* set to non-zero values |
|
* @requires_gl Texture image queries are not available in OpenGL ES. |
|
* See @ref Framebuffer::read() or @ref DebugTools::textureSubImage() |
|
* for possible workarounds. |
|
*/ |
|
void compressedSubImage(Int level, const Range3Di& range, CompressedBufferImage3D& image, BufferUsage usage) { |
|
AbstractTexture::compressedSubImage<3>(level, range, image, usage); |
|
} |
|
|
|
/** @overload |
|
* |
|
* Convenience alternative to the above, example usage: |
|
* |
|
* @snippet MagnumGL.cpp CubeMapTextureArray-compressedSubImage2 |
|
*/ |
|
CompressedBufferImage3D compressedSubImage(Int level, const Range3Di& range, CompressedBufferImage3D&& image, BufferUsage usage); |
|
#endif |
|
|
|
/** |
|
* @brief @copybrief Texture::setImage() |
|
* @return Reference to self (for method chaining) |
|
* |
|
* Sets texture image data from three-dimensional image for all cube |
|
* faces for all layers. Each group of 6 2D images is one cube map |
|
* layer, thus Z coordinate of @p image size must be multiple of 6. The |
|
* images are in order of (+X, -X, +Y, -Y, +Z, -Z). |
|
* |
|
* See @ref Texture::setImage() for more information. |
|
* @see @ref maxSize() |
|
* @deprecated_gl Prefer to use @ref setStorage() and @ref setSubImage() |
|
* instead. |
|
*/ |
|
CubeMapTextureArray& setImage(Int level, TextureFormat internalFormat, const ImageView3D& image) { |
|
DataHelper<3>::setImage(*this, level, internalFormat, image); |
|
return *this; |
|
} |
|
|
|
/** @overload |
|
* @deprecated_gl Prefer to use @ref setStorage() and @ref setSubImage() |
|
* instead. |
|
*/ |
|
CubeMapTextureArray& setImage(Int level, TextureFormat internalFormat, BufferImage3D& image) { |
|
DataHelper<3>::setImage(*this, level, internalFormat, image); |
|
return *this; |
|
} |
|
|
|
/** @overload |
|
* @deprecated_gl Prefer to use @ref setStorage() and @ref setSubImage() |
|
* instead. |
|
*/ |
|
CubeMapTextureArray& setImage(Int level, TextureFormat internalFormat, BufferImage3D&& image) { |
|
return setImage(level, internalFormat, image); |
|
} |
|
|
|
/** |
|
* @brief @copybrief Texture::setCompressedImage() |
|
* @return Reference to self (for method chaining) |
|
* |
|
* Sets texture image data from three-dimensional image for all cube |
|
* faces for all layers. Each group of 6 2D images is one cube map |
|
* layer, thus Z coordinate of @p image size must be multiple of 6. The |
|
* images are in order of (+X, -X, +Y, -Y, +Z, -Z). |
|
* |
|
* See @ref Texture::setCompressedImage() for more information. |
|
* @see @ref maxSize() |
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage} |
|
* for non-default @ref CompressedPixelStorage |
|
* @requires_gl Non-default @ref CompressedPixelStorage is not |
|
* available in OpenGL ES. |
|
* @deprecated_gl Prefer to use @ref setStorage() and |
|
* @ref setCompressedSubImage() instead. |
|
*/ |
|
CubeMapTextureArray& setCompressedImage(Int level, const CompressedImageView3D& image) { |
|
DataHelper<3>::setCompressedImage(*this, level, image); |
|
return *this; |
|
} |
|
|
|
/** @overload |
|
* @deprecated_gl Prefer to use @ref setStorage() and |
|
* @ref setCompressedSubImage() instead. |
|
*/ |
|
CubeMapTextureArray& setCompressedImage(Int level, CompressedBufferImage3D& image) { |
|
DataHelper<3>::setCompressedImage(*this, level, image); |
|
return *this; |
|
} |
|
|
|
/** @overload |
|
* @deprecated_gl Prefer to use @ref setStorage() and |
|
* @ref setCompressedSubImage() instead. |
|
*/ |
|
CubeMapTextureArray& setCompressedImage(Int level, CompressedBufferImage3D&& image) { |
|
return setCompressedImage(level, image); |
|
} |
|
|
|
/** |
|
* @brief @copybrief Texture::setSubImage() |
|
* @return Reference to self (for method chaining) |
|
* |
|
* Z coordinate is equivalent to layer * 6 + number of texture face, |
|
* i.e. +X is @cpp 0 @ce and so on, in order of (+X, -X, +Y, -Y, +Z, |
|
* -Z). |
|
* |
|
* See @ref Texture::setSubImage() for more information. |
|
*/ |
|
CubeMapTextureArray& setSubImage(Int level, const Vector3i& offset, const ImageView3D& image) { |
|
DataHelper<3>::setSubImage(*this, level, offset, image); |
|
return *this; |
|
} |
|
|
|
/** @overload */ |
|
CubeMapTextureArray& setSubImage(Int level, const Vector3i& offset, BufferImage3D& image) { |
|
DataHelper<3>::setSubImage(*this, level, offset, image); |
|
return *this; |
|
} |
|
|
|
/** @overload */ |
|
CubeMapTextureArray& setSubImage(Int level, const Vector3i& offset, BufferImage3D&& image) { |
|
return setSubImage(level, offset, image); |
|
} |
|
|
|
/** |
|
* @brief @copybrief Texture::setCompressedSubImage() |
|
* @return Reference to self (for method chaining) |
|
* |
|
* Z coordinate is equivalent to layer * 6 + number of texture face, |
|
* i.e. +X is @cpp 0 @ce and so on, in order of (+X, -X, +Y, -Y, +Z, |
|
* -Z). |
|
* |
|
* See @ref Texture::setCompressedSubImage() for more information. |
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage} |
|
* for non-default @ref CompressedPixelStorage |
|
* @requires_gl Non-default @ref CompressedPixelStorage is not |
|
* available in OpenGL ES. |
|
*/ |
|
CubeMapTextureArray& setCompressedSubImage(Int level, const Vector3i& offset, const CompressedImageView3D& image) { |
|
DataHelper<3>::setCompressedSubImage(*this, level, offset, image); |
|
return *this; |
|
} |
|
|
|
/** @overload |
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage} |
|
* for non-default @ref CompressedPixelStorage |
|
* @requires_gl Non-default @ref CompressedPixelStorage is not |
|
* available in OpenGL ES. |
|
*/ |
|
CubeMapTextureArray& setCompressedSubImage(Int level, const Vector3i& offset, CompressedBufferImage3D& image) { |
|
DataHelper<3>::setCompressedSubImage(*this, level, offset, image); |
|
return *this; |
|
} |
|
|
|
/** @overload |
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage} |
|
* for non-default @ref CompressedPixelStorage |
|
* @requires_gl Non-default @ref CompressedPixelStorage is not |
|
* available in OpenGL ES. |
|
*/ |
|
CubeMapTextureArray& setCompressedSubImage(Int level, const Vector3i& offset, CompressedBufferImage3D&& image) { |
|
return setCompressedSubImage(level, offset, image); |
|
} |
|
|
|
/** |
|
* @brief @copybrief Texture::generateMipmap() |
|
* @return Reference to self (for method chaining) |
|
* |
|
* See @ref Texture::generateMipmap() for more information. |
|
* @requires_gl30 Extension @gl_extension{ARB,framebuffer_object} |
|
*/ |
|
CubeMapTextureArray& generateMipmap() { |
|
AbstractTexture::generateMipmap(); |
|
return *this; |
|
} |
|
|
|
/** |
|
* @brief @copybrief Texture::invalidateImage() |
|
* |
|
* See @ref Texture::invalidateImage() for more information. |
|
*/ |
|
void invalidateImage(Int level) { AbstractTexture::invalidateImage(level); } |
|
|
|
/** |
|
* @brief @copybrief Texture::invalidateSubImage() |
|
* |
|
* Z coordinate is equivalent to layer * 6 + number of texture face, |
|
* i.e. +X is @cpp 0 @ce and so on, in order of (+X, -X, +Y, -Y, +Z, |
|
* -Z). |
|
* |
|
* See @ref Texture::invalidateSubImage() for more information. |
|
*/ |
|
void invalidateSubImage(Int level, const Vector3i& offset, const Vector3i& size) { |
|
DataHelper<3>::invalidateSubImage(*this, level, offset, size); |
|
} |
|
|
|
/* Overloads to remove WTF-factor from method chaining order */ |
|
#ifndef DOXYGEN_GENERATING_OUTPUT |
|
CubeMapTextureArray& setLabel(const std::string& label) { |
|
AbstractTexture::setLabel(label); |
|
return *this; |
|
} |
|
template<std::size_t size> CubeMapTextureArray& setLabel(const char(&label)[size]) { |
|
AbstractTexture::setLabel<size>(label); |
|
return *this; |
|
} |
|
#endif |
|
|
|
private: |
|
explicit CubeMapTextureArray(GLuint id, ObjectFlags flags) noexcept: AbstractTexture{id, GL_TEXTURE_CUBE_MAP_ARRAY, flags} {} |
|
}; |
|
|
|
}} |
|
#else |
|
#error this header is not available in OpenGL ES 2.0 and WebGL build |
|
#endif |
|
|
|
#endif
|
|
|