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1798 lines
77 KiB
1798 lines
77 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include <sstream> |
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#include <Corrade/Containers/Optional.h> |
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#include <Corrade/Containers/StridedArrayView.h> |
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#include <Corrade/PluginManager/Manager.h> |
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#include <Corrade/TestSuite/Compare/Numeric.h> |
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#include <Corrade/Utility/DebugStl.h> |
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#include <Corrade/Utility/Directory.h> |
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#include "Magnum/Image.h" |
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#include "Magnum/ImageView.h" |
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#include "Magnum/PixelFormat.h" |
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#include "Magnum/DebugTools/CompareImage.h" |
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#include "Magnum/GL/Context.h" |
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#include "Magnum/GL/Extensions.h" |
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#include "Magnum/GL/Framebuffer.h" |
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#include "Magnum/GL/Mesh.h" |
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#include "Magnum/GL/OpenGLTester.h" |
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#include "Magnum/GL/Renderer.h" |
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#include "Magnum/GL/Renderbuffer.h" |
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#include "Magnum/GL/RenderbufferFormat.h" |
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#include "Magnum/GL/Texture.h" |
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#include "Magnum/GL/TextureFormat.h" |
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#include "Magnum/Math/Color.h" |
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#include "Magnum/Math/Matrix4.h" |
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#include "Magnum/MeshTools/Compile.h" |
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#include "Magnum/MeshTools/Transform.h" |
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#include "Magnum/Primitives/Plane.h" |
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#include "Magnum/Primitives/UVSphere.h" |
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#include "Magnum/Shaders/Phong.h" |
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#include "Magnum/Trade/AbstractImporter.h" |
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#include "Magnum/Trade/ImageData.h" |
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#include "Magnum/Trade/MeshData.h" |
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#include "configure.h" |
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namespace Magnum { namespace Shaders { namespace Test { namespace { |
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struct PhongGLTest: GL::OpenGLTester { |
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explicit PhongGLTest(); |
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void construct(); |
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void constructMove(); |
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void constructTextureTransformationNotTextured(); |
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void bindTexturesNotEnabled(); |
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void setAlphaMaskNotEnabled(); |
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void setTextureMatrixNotEnabled(); |
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#ifndef MAGNUM_TARGET_GLES2 |
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void setObjectIdNotEnabled(); |
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#endif |
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void setWrongLightCount(); |
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void setWrongLightId(); |
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void renderSetup(); |
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void renderTeardown(); |
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void renderDefaults(); |
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void renderColored(); |
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void renderSinglePixelTextured(); |
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void renderTextured(); |
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void renderTexturedNormal(); |
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template<class T> void renderVertexColor(); |
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void renderShininess(); |
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void renderAlphaSetup(); |
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void renderAlphaTeardown(); |
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void renderAlpha(); |
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#ifndef MAGNUM_TARGET_GLES2 |
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void renderObjectIdSetup(); |
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void renderObjectIdTeardown(); |
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void renderObjectId(); |
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#endif |
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void renderLights(); |
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void renderLowLightAngle(); |
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void renderZeroLights(); |
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void renderInstanced(); |
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private: |
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PluginManager::Manager<Trade::AbstractImporter> _manager{"nonexistent"}; |
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std::string _testDir; |
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GL::Renderbuffer _color{NoCreate}; |
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#ifndef MAGNUM_TARGET_GLES2 |
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GL::Renderbuffer _objectId{NoCreate}; |
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#endif |
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GL::Framebuffer _framebuffer{NoCreate}; |
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}; |
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/* |
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Rendering tests done on: |
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- Mesa Intel |
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- Mesa AMD |
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. Mesa llvmpipe |
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- SwiftShader ES2/ES3 |
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- ARM Mali (Huawei P10) ES2/ES3 (except instancing) |
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- WebGL 1 / 2 (on Mesa Intel) (except instancing) |
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- NVidia Windows (except instancing) |
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- Intel Windows (except instancing) |
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- AMD on macOS (except instancing) |
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- iPhone 6 w/ iOS 12.4 (except instancing) |
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*/ |
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constexpr struct { |
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const char* name; |
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Phong::Flags flags; |
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UnsignedInt lightCount; |
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} ConstructData[]{ |
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{"", {}, 1}, |
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{"ambient texture", Phong::Flag::AmbientTexture, 1}, |
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{"diffuse texture", Phong::Flag::DiffuseTexture, 1}, |
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{"diffuse texture + texture transform", Phong::Flag::DiffuseTexture|Phong::Flag::TextureTransformation, 1}, |
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{"specular texture", Phong::Flag::SpecularTexture, 1}, |
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{"normal texture", Phong::Flag::NormalTexture, 1}, |
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{"normal texture + separate bitangents", Phong::Flag::NormalTexture|Phong::Flag::Bitangent, 1}, |
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{"separate bitangents alone", Phong::Flag::Bitangent, 1}, |
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{"ambient + diffuse texture", Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture, 1}, |
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{"ambient + specular texture", Phong::Flag::AmbientTexture|Phong::Flag::SpecularTexture, 1}, |
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{"diffuse + specular texture", Phong::Flag::DiffuseTexture|Phong::Flag::SpecularTexture, 1}, |
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{"ambient + diffuse + specular texture", Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture|Phong::Flag::SpecularTexture, 1}, |
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{"ambient + diffuse + specular + normal texture", Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture|Phong::Flag::SpecularTexture|Phong::Flag::NormalTexture, 1}, |
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{"alpha mask", Phong::Flag::AlphaMask, 1}, |
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{"alpha mask + diffuse texture", Phong::Flag::AlphaMask|Phong::Flag::DiffuseTexture, 1}, |
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{"vertex colors", Phong::Flag::VertexColor, 1}, |
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{"vertex colors + diffuse texture", Phong::Flag::VertexColor|Phong::Flag::DiffuseTexture, 1}, |
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#ifndef MAGNUM_TARGET_GLES2 |
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{"object ID", Phong::Flag::ObjectId, 1}, |
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{"instanced object ID", Phong::Flag::InstancedObjectId, 1}, |
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{"object ID + alpha mask + specular texture", Phong::Flag::ObjectId|Phong::Flag::AlphaMask|Phong::Flag::SpecularTexture, 1}, |
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#endif |
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{"five lights", {}, 5}, |
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{"zero lights", {}, 0}, |
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{"instanced transformation", Phong::Flag::InstancedTransformation, 3}, |
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{"instanced specular texture offset", Phong::Flag::SpecularTexture|Phong::Flag::InstancedTextureOffset, 3}, |
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{"instanced normal texture offset", Phong::Flag::NormalTexture|Phong::Flag::InstancedTextureOffset, 3} |
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}; |
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using namespace Math::Literals; |
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const struct { |
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const char* name; |
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Deg rotation; |
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Color4 lightColor1, lightColor2; |
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Float lightPosition1, lightPosition2; |
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} RenderColoredData[]{ |
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{"", {}, 0x993366_rgbf, 0x669933_rgbf, -3.0f, 3.0f}, |
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{"flip lights", {}, 0x669933_rgbf, 0x993366_rgbf, 3.0f, -3.0f}, |
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{"rotated", 45.0_degf, 0x993366_rgbf, 0x669933_rgbf, -3.0f, 3.0f} |
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}; |
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constexpr struct { |
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const char* name; |
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bool multiBind; |
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} RenderSinglePixelTexturedData[]{ |
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{"", false}, |
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{"multi bind", true} |
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}; |
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const struct { |
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const char* name; |
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const char* expected; |
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Phong::Flags flags; |
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Matrix3 textureTransformation; |
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} RenderTexturedData[]{ |
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{"all", "textured.tga", Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture|Phong::Flag::SpecularTexture, {}}, |
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{"ambient", "textured-ambient.tga", Phong::Flag::AmbientTexture, {}}, |
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{"diffuse", "textured-diffuse.tga", Phong::Flag::DiffuseTexture, {}}, |
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{"diffuse transformed", "textured-diffuse-transformed.tga", |
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Phong::Flag::DiffuseTexture|Phong::Flag::TextureTransformation, |
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Matrix3::translation(Vector2{1.0f})*Matrix3::scaling(Vector2{-1.0f}) |
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}, |
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{"specular", "textured-specular.tga", Phong::Flag::SpecularTexture, {}} |
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}; |
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/* MSVC 2015 doesn't like constexpr here due to the angles */ |
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const struct { |
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const char* name; |
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const char* expected; |
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bool multiBind; |
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Deg rotation; |
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Float scale; |
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Vector4 tangent; |
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Vector3 bitangent; |
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Shaders::Phong::Tangent4::Components tangentComponents; |
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bool flipNormalY; |
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Shaders::Phong::Flags flags; |
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} RenderTexturedNormalData[]{ |
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{"", "textured-normal.tga", false, {}, 1.0f, |
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{1.0f, 0.0f, 0.0f, 1.0f}, {}, |
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Shaders::Phong::Tangent4::Components::Four, false, {}}, |
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{"multi bind", "textured-normal.tga", true, {}, 1.0f, |
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{1.0f, 0.0f, 0.0f, 1.0f}, {}, |
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Shaders::Phong::Tangent4::Components::Four, false, {}}, |
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{"rotated 90°", "textured-normal.tga", false, 90.0_degf, 1.0f, |
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{1.0f, 0.0f, 0.0f, 1.0f}, {}, |
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Shaders::Phong::Tangent4::Components::Four, false, {}}, |
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{"rotated -90°", "textured-normal.tga", false, -90.0_degf, 1.0f, |
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{1.0f, 0.0f, 0.0f, 1.0f}, {}, |
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Shaders::Phong::Tangent4::Components::Four, false, {}}, |
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{"0.5 scale", "textured-normal0.5.tga", false, {}, 0.5f, |
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{1.0f, 0.0f, 0.0f, 1.0f}, {}, |
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Shaders::Phong::Tangent4::Components::Four, false, {}}, |
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{"0.0 scale", "textured-normal0.0.tga", false, {}, 0.0f, |
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{1.0f, 0.0f, 0.0f, 1.0f}, {}, |
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Shaders::Phong::Tangent4::Components::Four, false, {}}, |
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/* The fourth component, if missing, gets automatically filled up to 1, |
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so this should work */ |
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{"implicit bitangent direction", "textured-normal.tga", false, {}, 1.0f, |
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{1.0f, 0.0f, 0.0f, 0.0f}, {}, |
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Shaders::Phong::Tangent4::Components::Three, false, {}}, |
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{"separate bitangents", "textured-normal.tga", false, {}, 1.0f, |
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{1.0f, 0.0f, 0.0f, 1.0f}, {0.0f, 1.0f, 0.0f}, |
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Shaders::Phong::Tangent4::Components::Three, false, |
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Shaders::Phong::Flag::Bitangent}, |
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{"right-handed, flipped Y", "textured-normal-left.tga", false, {}, 1.0f, |
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{1.0f, 0.0f, 0.0f, 1.0f}, {}, |
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Shaders::Phong::Tangent4::Components::Four, true, {}}, |
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{"left-handed", "textured-normal-left.tga", false, {}, 1.0f, |
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{1.0f, 0.0f, 0.0f, -1.0f}, {}, |
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Shaders::Phong::Tangent4::Components::Four, false, {}}, |
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{"left-handed, separate bitangents", "textured-normal-left.tga", false, {}, 1.0f, |
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{1.0f, 0.0f, 0.0f, 0.0f}, {0.0f, -1.0f, 0.0f}, |
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Shaders::Phong::Tangent4::Components::Three, false, |
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Shaders::Phong::Flag::Bitangent}, |
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{"left-handed, flipped Y", "textured-normal.tga", false, {}, 1.0f, |
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{1.0f, 0.0f, 0.0f, -1.0f}, {}, |
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Shaders::Phong::Tangent4::Components::Four, true, {}} |
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}; |
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const struct { |
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const char* name; |
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const char* expected; |
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Float shininess; |
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Color4 specular; |
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} RenderShininessData[] { |
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{"80", "shininess80.tga", 80.0f, 0xffffff_rgbf}, |
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{"10", "shininess10.tga", 10.0f, 0xffffff_rgbf}, |
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{"0", "shininess0.tga", 0.0f, 0xffffff_rgbf}, |
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{"0.001", "shininess0.tga", 0.001f, 0xffffff_rgbf}, |
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{"black specular", "shininess-black-specular.tga", 80.0f, 0x000000_rgbf} |
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}; |
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const struct { |
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const char* name; |
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const char* expected; |
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bool blending; |
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Phong::Flags flags; |
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Float threshold; |
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const char* ambientTexture; |
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const char* diffuseTexture; |
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Color4 ambientColor; |
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Color4 diffuseColor; |
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} RenderAlphaData[] { |
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/* All those deliberately have a non-white diffuse in order to match the |
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expected data from textured() */ |
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{"none, separate", "PhongTestFiles/textured-diffuse.tga", false, |
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Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture, 0.0f, |
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"alpha-texture.tga", "diffuse-texture.tga", |
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0xffffffff_rgbaf, 0x9999ff00_rgbaf}, |
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{"none, combined", "PhongTestFiles/textured-diffuse.tga", false, |
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Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture, 0.0f, |
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"diffuse-alpha-texture.tga", "diffuse-alpha-texture.tga", |
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0x000000ff_rgbaf, 0x9999ff00_rgbaf}, |
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{"blending, separate", "PhongTestFiles/textured-diffuse-alpha.tga", true, |
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Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture, 0.0f, |
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"alpha-texture.tga", "diffuse-texture.tga", |
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0xffffffff_rgbaf, 0x9999ff00_rgbaf}, |
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{"blending, combined", "PhongTestFiles/textured-diffuse-alpha.tga", true, |
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Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture, 0.0f, |
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"diffuse-alpha-texture.tga", "diffuse-alpha-texture.tga", |
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0x000000ff_rgbaf, 0x9999ff00_rgbaf}, |
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{"masking 0.0, separate", "PhongTestFiles/textured-diffuse.tga", false, |
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Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture|Phong::Flag::AlphaMask, 0.0f, |
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"alpha-texture.tga", "diffuse-texture.tga", |
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0xffffffff_rgbaf, 0x9999ff00_rgbaf}, |
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{"masking 0.5, separate", "PhongTestFiles/textured-diffuse-alpha-mask0.5.tga", false, |
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Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture|Phong::Flag::AlphaMask, 0.5f, |
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"alpha-texture.tga", "diffuse-texture.tga", |
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0xffffffff_rgbaf, 0x9999ff00_rgbaf}, |
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{"masking 0.5, combined", "PhongTestFiles/textured-diffuse-alpha-mask0.5.tga", false, |
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Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture|Phong::Flag::AlphaMask, 0.5f, |
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"diffuse-alpha-texture.tga", "diffuse-alpha-texture.tga", |
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0x000000ff_rgbaf, 0x9999ff00_rgbaf}, |
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{"masking 1.0, separate", "TestFiles/alpha-mask1.0.tga", false, |
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Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture|Phong::Flag::AlphaMask, 1.0f, |
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"alpha-texture.tga", "diffuse-texture.tga", |
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0xffffffff_rgbaf, 0x9999ff00_rgbaf} |
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}; |
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#ifndef MAGNUM_TARGET_GLES2 |
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constexpr struct { |
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const char* name; |
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Phong::Flags flags; |
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UnsignedInt uniformId; |
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UnsignedInt instanceCount; |
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UnsignedInt expected; |
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} RenderObjectIdData[] { |
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{"", /* Verify that it can hold 16 bits at least */ |
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Phong::Flag::ObjectId, 48526, 0, 48526}, |
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{"instanced, first instance", |
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Phong::Flag::InstancedObjectId, 13524, 1, 24526}, |
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{"instanced, second instance", |
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Phong::Flag::InstancedObjectId, 13524, 2, 62347} |
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}; |
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#endif |
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const struct { |
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const char* name; |
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const char* file; |
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Vector4 position; |
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Float intensity; |
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Float range; |
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Containers::Array<std::pair<Vector2i, Color3ub>> picks; |
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} RenderLightsData[] { |
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{"directional", "light-directional.tga", |
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{1.0f, -1.5f, 0.5f, 0.0f}, 1.0f, Constants::inf(), |
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{Containers::InPlaceInit, { |
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/* Ambient isn't affected by light direction, otherwise it's a |
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dot product of a normalized direction */ |
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{{40, 40}, 0x222222_rgb + 0xff8080_rgb*dot(Vector3{1.0f, -1.5f, 0.5f}.normalized(), Vector3::zAxis())}, |
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/* and it's the same across the whole surface */ |
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{{70, 70}, 0x222222_rgb + 0xff8080_rgb*dot(Vector3{1.0f, -1.5f, 0.5f}.normalized(), Vector3::zAxis())}, |
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}}}, |
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/* These two should produce the same output as the *normalized* dot product |
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is the same */ |
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{"directional, from the other side", "light-directional.tga", |
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{-1.0f, 1.5f, 0.5f, 0.0f}, 1.0f, Constants::inf(), {}}, |
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{"directional, scaled direction", "light-directional.tga", |
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{10.0f, -15.0f, 5.0f, 0.0f}, 1.0f, Constants::inf(), {}}, |
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/* Range should have no effect either, especially zero range should not |
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cause any NaNs */ |
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{"directional, range=0.1", "light-directional.tga", |
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{1.0f, -1.5f, 0.5f, 0.0f}, 1.0f, 1.0f, {}}, |
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{"directional, range=0", "light-directional.tga", |
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{1.0f, -1.5f, 0.5f, 0.0f}, 1.0f, 1.0f, {}}, |
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/* Light from the other side doesn't contribute anything */ |
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{"directional, from back", "light-none.tga", |
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{-1.0f, 1.5f, -0.5f, 0.0f}, 1.0f, Constants::inf(), |
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{Containers::InPlaceInit, { |
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/* Only ambient color left */ |
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{{40, 40}, 0x222222_rgb} |
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}}}, |
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/* This is the same as above, except that twice the intensity causes it to |
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be 2x brighter */ |
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{"directional, intensity=2", "light-directional-intensity2.tga", |
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{1.0f, -1.5f, 0.5f, 0.0f}, 2.0f, 1.0f, |
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{Containers::InPlaceInit, { |
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{{40, 40}, 0x222222_rgb + 0xff8080_rgb*dot(Vector3{1.0f, -1.5f, 0.5f}.normalized(), Vector3::zAxis())*2.0f} |
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}}}, |
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{"point", "light-point.tga", |
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{0.75f, -0.75f, -1.25f, 1.0f}, 1.0f, Constants::inf(), |
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{Containers::InPlaceInit, { |
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/* The range is inf, so it doesn't get fully ambient even at the |
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edge */ |
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{{8, 71}, 0x242324_rgb}, |
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/* Closest to the light. TODO figure out the equation, sigh */ |
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{{63, 16}, 0xc57474_rgb /*0x222222_rgb + 0xff8080_rgb/(1 + 0.25f*0.25f)*/}, |
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/* Specular highlight */ |
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{{60, 19}, 0xfefefe_rgb} |
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}}}, |
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{"point, attenuated specular", "light-point-attenuated-specular.tga", |
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{1.0f, -1.0f, -0.25f, 1.0f}, 1.0f, 2.5f, |
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{Containers::InPlaceInit, { |
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/* Specular highlight shouldn't be brighter than the attenuated |
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intensity */ |
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{{57, 22}, 0x665656_rgb} |
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}}}, |
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{"point, range=1.5", "light-point-range1.5.tga", |
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{0.75f, -0.75f, -1.25f, 1.0f}, 1.0f, 1.5f, |
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{Containers::InPlaceInit, { |
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/* Color goes back to ambient at distance = 1.5 */ |
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{{59, 60}, 0x222222_rgb}, |
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{{29, 50}, 0x222222_rgb}, |
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{{19, 14}, 0x222222_rgb}, |
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/* But the center and specular stays ~ the same */ |
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{{63, 16}, 0xc57474_rgb}, |
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{{60, 19}, 0xfefcfc_rgb} |
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}}}, |
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{"point, intensity=10, range=0.5", "light-point-intensity10-range0.5.tga", |
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{0.75f, -0.75f, -1.25f, 1.0f}, 10.0f, 0.5f, {}}, |
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/* Range ends right at the surface, so no contribution */ |
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{"point, range=0.25", "light-none.tga", |
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{0.75f, -0.75f, -1.25f, 1.0f}, 1.0f, 0.25f, {}}, |
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/* Zero range should not cause any NaNs, so the ambient contribution is |
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still there */ |
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{"point, range=0.0", "light-none.tga", |
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{0.75f, -0.75f, -1.25f, 1.0f}, 1.0f, 0.0f, {}}, |
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/* Distance is 0, which means the direction is always prependicular and |
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thus contributes nothing */ |
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{"point, distance=0", "light-none.tga", |
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{0.75f, -0.75f, -1.25f, 1.0f}, 1.0f, 0.0f, {}} |
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}; |
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|
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constexpr struct { |
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const char* name; |
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const char* file; |
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Phong::Flags flags; |
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Float maxThreshold, meanThreshold; |
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} RenderInstancedData[] { |
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{"diffuse", "instanced.tga", {}, |
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) |
|
/* AMD has one off pixel; SwiftShader a bit more */ |
|
96.34f, 0.113f, |
|
#else |
|
/* WebGL 1 doesn't have 8bit renderbuffer storage */ |
|
96.34f, 0.113f, |
|
#endif |
|
}, |
|
{"diffuse + normal", "instanced-normal.tga", Phong::Flag::NormalTexture, |
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) |
|
/* AMD has one off pixel, llvmpipe more */ |
|
96.0f, 0.333f, |
|
#else |
|
/* WebGL 1 doesn't have 8bit renderbuffer storage */ |
|
96.0f, 0.333f, |
|
#endif |
|
} |
|
}; |
|
|
|
PhongGLTest::PhongGLTest() { |
|
addInstancedTests({&PhongGLTest::construct}, Containers::arraySize(ConstructData)); |
|
|
|
addTests({&PhongGLTest::constructMove, |
|
|
|
&PhongGLTest::constructTextureTransformationNotTextured, |
|
|
|
&PhongGLTest::bindTexturesNotEnabled, |
|
&PhongGLTest::setAlphaMaskNotEnabled, |
|
&PhongGLTest::setTextureMatrixNotEnabled, |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
&PhongGLTest::setObjectIdNotEnabled, |
|
#endif |
|
&PhongGLTest::setWrongLightCount, |
|
&PhongGLTest::setWrongLightId}); |
|
|
|
addTests({&PhongGLTest::renderDefaults}, |
|
&PhongGLTest::renderSetup, |
|
&PhongGLTest::renderTeardown); |
|
|
|
addInstancedTests({&PhongGLTest::renderColored}, |
|
Containers::arraySize(RenderColoredData), |
|
&PhongGLTest::renderSetup, |
|
&PhongGLTest::renderTeardown); |
|
|
|
addInstancedTests({&PhongGLTest::renderSinglePixelTextured}, |
|
Containers::arraySize(RenderSinglePixelTexturedData), |
|
&PhongGLTest::renderSetup, |
|
&PhongGLTest::renderTeardown); |
|
|
|
addInstancedTests({&PhongGLTest::renderTextured}, |
|
Containers::arraySize(RenderTexturedData), |
|
&PhongGLTest::renderSetup, |
|
&PhongGLTest::renderTeardown); |
|
|
|
addInstancedTests({&PhongGLTest::renderTexturedNormal}, |
|
Containers::arraySize(RenderTexturedNormalData), |
|
&PhongGLTest::renderSetup, |
|
&PhongGLTest::renderTeardown); |
|
|
|
addTests({&PhongGLTest::renderVertexColor<Color3>, |
|
&PhongGLTest::renderVertexColor<Color4>}, |
|
&PhongGLTest::renderSetup, |
|
&PhongGLTest::renderTeardown); |
|
|
|
addInstancedTests({&PhongGLTest::renderShininess}, |
|
Containers::arraySize(RenderShininessData), |
|
&PhongGLTest::renderSetup, |
|
&PhongGLTest::renderTeardown); |
|
|
|
addInstancedTests({&PhongGLTest::renderAlpha}, |
|
Containers::arraySize(RenderAlphaData), |
|
&PhongGLTest::renderAlphaSetup, |
|
&PhongGLTest::renderAlphaTeardown); |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
addInstancedTests({&PhongGLTest::renderObjectId}, |
|
Containers::arraySize(RenderObjectIdData), |
|
&PhongGLTest::renderObjectIdSetup, |
|
&PhongGLTest::renderObjectIdTeardown); |
|
#endif |
|
|
|
addInstancedTests({&PhongGLTest::renderLights}, |
|
Containers::arraySize(RenderLightsData), |
|
&PhongGLTest::renderSetup, |
|
&PhongGLTest::renderTeardown); |
|
|
|
addTests({&PhongGLTest::renderLowLightAngle, |
|
&PhongGLTest::renderZeroLights}, |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
&PhongGLTest::renderObjectIdSetup, |
|
&PhongGLTest::renderObjectIdTeardown |
|
#else |
|
&PhongGLTest::renderSetup, |
|
&PhongGLTest::renderTeardown |
|
#endif |
|
); |
|
|
|
addInstancedTests({&PhongGLTest::renderInstanced}, |
|
Containers::arraySize(RenderInstancedData), |
|
&PhongGLTest::renderSetup, |
|
&PhongGLTest::renderTeardown); |
|
|
|
/* Load the plugins directly from the build tree. Otherwise they're either |
|
static and already loaded or not present in the build tree */ |
|
#ifdef ANYIMAGEIMPORTER_PLUGIN_FILENAME |
|
CORRADE_INTERNAL_ASSERT_OUTPUT(_manager.load(ANYIMAGEIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded); |
|
#endif |
|
#ifdef TGAIMPORTER_PLUGIN_FILENAME |
|
CORRADE_INTERNAL_ASSERT_OUTPUT(_manager.load(TGAIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded); |
|
#endif |
|
|
|
#ifdef CORRADE_TARGET_APPLE |
|
if(Utility::Directory::isSandboxed() |
|
#if defined(CORRADE_TARGET_IOS) && defined(CORRADE_TESTSUITE_TARGET_XCTEST) |
|
/** @todo Fix this once I persuade CMake to run XCTest tests properly */ |
|
&& std::getenv("SIMULATOR_UDID") |
|
#endif |
|
) { |
|
_testDir = Utility::Directory::path(Utility::Directory::executableLocation()); |
|
} else |
|
#endif |
|
{ |
|
_testDir = SHADERS_TEST_DIR; |
|
} |
|
} |
|
|
|
void PhongGLTest::construct() { |
|
auto&& data = ConstructData[testCaseInstanceId()]; |
|
setTestCaseDescription(data.name); |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
if((data.flags & Phong::Flag::ObjectId) && !GL::Context::current().isExtensionSupported<GL::Extensions::EXT::gpu_shader4>()) |
|
CORRADE_SKIP(GL::Extensions::EXT::gpu_shader4::string() + std::string(" is not supported")); |
|
#endif |
|
|
|
Phong shader{data.flags, data.lightCount}; |
|
CORRADE_COMPARE(shader.flags(), data.flags); |
|
CORRADE_COMPARE(shader.lightCount(), data.lightCount); |
|
CORRADE_VERIFY(shader.id()); |
|
{ |
|
#ifdef CORRADE_TARGET_APPLE |
|
CORRADE_EXPECT_FAIL("macOS drivers need insane amount of state to validate properly."); |
|
#endif |
|
CORRADE_VERIFY(shader.validate().first); |
|
} |
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
} |
|
|
|
void PhongGLTest::constructMove() { |
|
Phong a{Phong::Flag::AlphaMask, 3}; |
|
const GLuint id = a.id(); |
|
CORRADE_VERIFY(id); |
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
Phong b{std::move(a)}; |
|
CORRADE_COMPARE(b.id(), id); |
|
CORRADE_COMPARE(b.flags(), Phong::Flag::AlphaMask); |
|
CORRADE_COMPARE(b.lightCount(), 3); |
|
CORRADE_VERIFY(!a.id()); |
|
|
|
Phong c{NoCreate}; |
|
c = std::move(b); |
|
CORRADE_COMPARE(c.id(), id); |
|
CORRADE_COMPARE(c.flags(), Phong::Flag::AlphaMask); |
|
CORRADE_COMPARE(c.lightCount(), 3); |
|
CORRADE_VERIFY(!b.id()); |
|
} |
|
|
|
void PhongGLTest::constructTextureTransformationNotTextured() { |
|
#ifdef CORRADE_NO_ASSERT |
|
CORRADE_SKIP("CORRADE_NO_ASSERT defined, can't test assertions"); |
|
#endif |
|
|
|
std::ostringstream out; |
|
Error redirectError{&out}; |
|
Phong{Phong::Flag::TextureTransformation}; |
|
CORRADE_COMPARE(out.str(), |
|
"Shaders::Phong: texture transformation enabled but the shader is not textured\n"); |
|
} |
|
|
|
void PhongGLTest::bindTexturesNotEnabled() { |
|
#ifdef CORRADE_NO_ASSERT |
|
CORRADE_SKIP("CORRADE_NO_ASSERT defined, can't test assertions"); |
|
#endif |
|
|
|
std::ostringstream out; |
|
Error redirectError{&out}; |
|
|
|
GL::Texture2D texture; |
|
Phong shader; |
|
shader.bindAmbientTexture(texture) |
|
.bindDiffuseTexture(texture) |
|
.bindSpecularTexture(texture) |
|
.bindNormalTexture(texture) |
|
.setNormalTextureScale(0.5f) |
|
.bindTextures(&texture, &texture, &texture, &texture); |
|
|
|
CORRADE_COMPARE(out.str(), |
|
"Shaders::Phong::bindAmbientTexture(): the shader was not created with ambient texture enabled\n" |
|
"Shaders::Phong::bindDiffuseTexture(): the shader was not created with diffuse texture enabled\n" |
|
"Shaders::Phong::bindSpecularTexture(): the shader was not created with specular texture enabled\n" |
|
"Shaders::Phong::bindNormalTexture(): the shader was not created with normal texture enabled\n" |
|
"Shaders::Phong::setNormalTextureScale(): the shader was not created with normal texture enabled\n" |
|
"Shaders::Phong::bindTextures(): the shader was not created with any textures enabled\n"); |
|
} |
|
|
|
void PhongGLTest::setAlphaMaskNotEnabled() { |
|
#ifdef CORRADE_NO_ASSERT |
|
CORRADE_SKIP("CORRADE_NO_ASSERT defined, can't test assertions"); |
|
#endif |
|
|
|
std::ostringstream out; |
|
Error redirectError{&out}; |
|
|
|
Phong shader; |
|
shader.setAlphaMask(0.75f); |
|
|
|
CORRADE_COMPARE(out.str(), |
|
"Shaders::Phong::setAlphaMask(): the shader was not created with alpha mask enabled\n"); |
|
} |
|
|
|
void PhongGLTest::setTextureMatrixNotEnabled() { |
|
#ifdef CORRADE_NO_ASSERT |
|
CORRADE_SKIP("CORRADE_NO_ASSERT defined, can't test assertions"); |
|
#endif |
|
|
|
std::ostringstream out; |
|
Error redirectError{&out}; |
|
|
|
Phong shader; |
|
shader.setTextureMatrix({}); |
|
|
|
CORRADE_COMPARE(out.str(), |
|
"Shaders::Phong::setTextureMatrix(): the shader was not created with texture transformation enabled\n"); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
void PhongGLTest::setObjectIdNotEnabled() { |
|
#ifdef CORRADE_NO_ASSERT |
|
CORRADE_SKIP("CORRADE_NO_ASSERT defined, can't test assertions"); |
|
#endif |
|
|
|
std::ostringstream out; |
|
Error redirectError{&out}; |
|
|
|
Phong shader; |
|
shader.setObjectId(33376); |
|
|
|
CORRADE_COMPARE(out.str(), |
|
"Shaders::Phong::setObjectId(): the shader was not created with object ID enabled\n"); |
|
} |
|
#endif |
|
|
|
void PhongGLTest::setWrongLightCount() { |
|
#ifdef CORRADE_NO_ASSERT |
|
CORRADE_SKIP("CORRADE_NO_ASSERT defined, can't test assertions"); |
|
#endif |
|
|
|
std::ostringstream out; |
|
Error redirectError{&out}; |
|
|
|
Phong shader{{}, 5}; |
|
|
|
/* This is okay */ |
|
shader.setLightColors({{}, {}, {}, {}, {}}) |
|
.setLightPositions(Containers::arrayView<const Vector4>({{}, {}, {}, {}, {}})) |
|
.setLightRanges({0.0f, 0.0f, 0.0f, 0.0f, 0.0f}); |
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
/* This is not */ |
|
shader.setLightColors({Color3{}}) |
|
.setLightPositions({Vector4{}}) |
|
.setLightRanges({0.0f}); |
|
|
|
CORRADE_COMPARE(out.str(), |
|
"Shaders::Phong::setLightColors(): expected 5 items but got 1\n" |
|
"Shaders::Phong::setLightPositions(): expected 5 items but got 1\n" |
|
"Shaders::Phong::setLightRanges(): expected 5 items but got 1\n"); |
|
} |
|
|
|
void PhongGLTest::setWrongLightId() { |
|
#ifdef CORRADE_NO_ASSERT |
|
CORRADE_SKIP("CORRADE_NO_ASSERT defined, can't test assertions"); |
|
#endif |
|
|
|
std::ostringstream out; |
|
Error redirectError{&out}; |
|
|
|
Phong shader{{}, 3}; |
|
|
|
/* This is okay */ |
|
shader.setLightColor(2, {}) |
|
.setLightPosition(2, Vector4{}) |
|
.setLightRange(2, 0.0f); |
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
/* This is not */ |
|
shader.setLightColor(3, {}) |
|
.setLightPosition(3, Vector4{}) |
|
.setLightRange(3, 0.0f); |
|
|
|
CORRADE_COMPARE(out.str(), |
|
"Shaders::Phong::setLightColor(): light ID 3 is out of bounds for 3 lights\n" |
|
"Shaders::Phong::setLightPosition(): light ID 3 is out of bounds for 3 lights\n" |
|
"Shaders::Phong::setLightRange(): light ID 3 is out of bounds for 3 lights\n"); |
|
} |
|
|
|
constexpr Vector2i RenderSize{80, 80}; |
|
|
|
void PhongGLTest::renderSetup() { |
|
/* Pick a color that's directly representable on RGBA4 as well to reduce |
|
artifacts */ |
|
GL::Renderer::setClearColor(0x111111_rgbf); |
|
GL::Renderer::enable(GL::Renderer::Feature::FaceCulling); |
|
|
|
_color = GL::Renderbuffer{}; |
|
_color.setStorage( |
|
#if !defined(MAGNUM_TARGET_GLES2) || !defined(MAGNUM_TARGET_WEBGL) |
|
GL::RenderbufferFormat::RGBA8, |
|
#else |
|
GL::RenderbufferFormat::RGBA4, |
|
#endif |
|
RenderSize); |
|
_framebuffer = GL::Framebuffer{{{}, RenderSize}}; |
|
_framebuffer |
|
.attachRenderbuffer(GL::Framebuffer::ColorAttachment{0}, _color) |
|
.clear(GL::FramebufferClear::Color) |
|
.bind(); |
|
} |
|
|
|
void PhongGLTest::renderTeardown() { |
|
_framebuffer = GL::Framebuffer{NoCreate}; |
|
_color = GL::Renderbuffer{NoCreate}; |
|
} |
|
|
|
void PhongGLTest::renderDefaults() { |
|
GL::Mesh sphere = MeshTools::compile(Primitives::uvSphereSolid(16, 32)); |
|
|
|
Phong{} |
|
.draw(sphere); |
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
|
CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found."); |
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) |
|
/* SwiftShader has 6 different pixels on the edges and a bunch of small |
|
rounding errors */ |
|
const Float maxThreshold = 31.0f, meanThreshold = 0.122f; |
|
#else |
|
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */ |
|
const Float maxThreshold = 31.0f, meanThreshold = 4.142f; |
|
#endif |
|
CORRADE_COMPARE_WITH( |
|
/* Dropping the alpha channel, as it's always 1.0 */ |
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()), |
|
Utility::Directory::join(_testDir, "PhongTestFiles/defaults.tga"), |
|
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold})); |
|
} |
|
|
|
void PhongGLTest::renderColored() { |
|
auto&& data = RenderColoredData[testCaseInstanceId()]; |
|
setTestCaseDescription(data.name); |
|
|
|
GL::Mesh sphere = MeshTools::compile(Primitives::uvSphereSolid(16, 32)); |
|
|
|
Phong{{}, 2} |
|
.setLightColors({data.lightColor1, data.lightColor2}) |
|
.setLightPositions({{data.lightPosition1, -3.0f, 2.0f, 0.0f}, |
|
{data.lightPosition2, -3.0f, 2.0f, 0.0f}}) |
|
.setAmbientColor(0x330033_rgbf) |
|
.setDiffuseColor(0xccffcc_rgbf) |
|
.setSpecularColor(0x6666ff_rgbf) |
|
.setTransformationMatrix(Matrix4::translation(Vector3::zAxis(-2.15f))* |
|
Matrix4::rotationY(data.rotation)) |
|
.setNormalMatrix(Matrix4::rotationY(data.rotation).normalMatrix()) |
|
.setProjectionMatrix(Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)) |
|
.draw(sphere); |
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
|
CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found."); |
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) |
|
/* SwiftShader has some minor rounding differences (max = 1). ARM Mali G71 |
|
and Apple A8 has bigger rounding differences. */ |
|
const Float maxThreshold = 8.34f, meanThreshold = 0.100f; |
|
#else |
|
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */ |
|
const Float maxThreshold = 15.34f, meanThreshold = 3.33f; |
|
#endif |
|
CORRADE_COMPARE_WITH( |
|
/* Dropping the alpha channel, as it's always 1.0 */ |
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()), |
|
Utility::Directory::join(_testDir, "PhongTestFiles/colored.tga"), |
|
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold})); |
|
} |
|
|
|
constexpr GL::TextureFormat TextureFormatRGB = |
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) |
|
GL::TextureFormat::RGB8 |
|
#else |
|
GL::TextureFormat::RGB |
|
#endif |
|
; |
|
constexpr GL::TextureFormat TextureFormatRGBA = |
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) |
|
GL::TextureFormat::RGBA8 |
|
#else |
|
GL::TextureFormat::RGBA |
|
#endif |
|
; |
|
|
|
void PhongGLTest::renderSinglePixelTextured() { |
|
auto&& data = RenderSinglePixelTexturedData[testCaseInstanceId()]; |
|
setTestCaseDescription(data.name); |
|
|
|
GL::Mesh sphere = MeshTools::compile(Primitives::uvSphereSolid(16, 32, |
|
Primitives::UVSphereFlag::TextureCoordinates)); |
|
|
|
const Color4ub ambientData[]{ 0x330033_rgb }; |
|
ImageView2D ambientImage{PixelFormat::RGBA8Unorm, Vector2i{1}, ambientData}; |
|
GL::Texture2D ambient; |
|
ambient.setMinificationFilter(GL::SamplerFilter::Linear) |
|
.setMagnificationFilter(GL::SamplerFilter::Linear) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
.setStorage(1, TextureFormatRGBA, Vector2i{1}) |
|
.setSubImage(0, {}, ambientImage); |
|
|
|
const Color4ub diffuseData[]{ 0xccffcc_rgb }; |
|
ImageView2D diffuseImage{PixelFormat::RGBA8Unorm, Vector2i{1}, diffuseData}; |
|
GL::Texture2D diffuse; |
|
diffuse.setMinificationFilter(GL::SamplerFilter::Linear) |
|
.setMagnificationFilter(GL::SamplerFilter::Linear) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
.setStorage(1, TextureFormatRGBA, Vector2i{1}) |
|
.setSubImage(0, {}, diffuseImage); |
|
|
|
const Color4ub specularData[]{ 0x6666ff_rgb }; |
|
ImageView2D specularImage{PixelFormat::RGBA8Unorm, Vector2i{1}, specularData}; |
|
GL::Texture2D specular; |
|
specular.setMinificationFilter(GL::SamplerFilter::Linear) |
|
.setMagnificationFilter(GL::SamplerFilter::Linear) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
.setStorage(1, TextureFormatRGBA, Vector2i{1}) |
|
.setSubImage(0, {}, specularImage); |
|
|
|
Phong shader{Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture|Phong::Flag::SpecularTexture, 2}; |
|
shader.setLightColors({0x993366_rgbf, 0x669933_rgbf}) |
|
.setLightPositions({{-3.0f, -3.0f, 2.0f, 0.0f}, |
|
{ 3.0f, -3.0f, 2.0f, 0.0f}}) |
|
.setTransformationMatrix(Matrix4::translation(Vector3::zAxis(-2.15f))) |
|
.setProjectionMatrix(Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)); |
|
|
|
if(data.multiBind) |
|
shader.bindTextures(&ambient, &diffuse, &specular, nullptr); |
|
else shader |
|
.bindAmbientTexture(ambient) |
|
.bindDiffuseTexture(diffuse) |
|
.bindSpecularTexture(specular); |
|
|
|
shader.draw(sphere); |
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
|
CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found."); |
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) |
|
/* SwiftShader has some minor rounding differences (max = 1). ARM Mali G71 |
|
and Apple A8 has bigger rounding differences. */ |
|
const Float maxThreshold = 7.67f, meanThreshold = 0.100f; |
|
#else |
|
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */ |
|
const Float maxThreshold = 15.34f, meanThreshold = 3.33f; |
|
#endif |
|
CORRADE_COMPARE_WITH( |
|
/* Dropping the alpha channel, as it's always 1.0 */ |
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()), |
|
Utility::Directory::join(_testDir, "PhongTestFiles/colored.tga"), |
|
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold})); |
|
} |
|
|
|
void PhongGLTest::renderTextured() { |
|
auto&& data = RenderTexturedData[testCaseInstanceId()]; |
|
setTestCaseDescription(data.name); |
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
|
CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found."); |
|
|
|
GL::Mesh sphere = MeshTools::compile(Primitives::uvSphereSolid(16, 32, |
|
Primitives::UVSphereFlag::TextureCoordinates)); |
|
|
|
Phong shader{data.flags, 2}; |
|
|
|
if(data.textureTransformation != Matrix3{}) |
|
shader.setTextureMatrix(data.textureTransformation); |
|
|
|
Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter"); |
|
CORRADE_VERIFY(importer); |
|
|
|
GL::Texture2D ambient; |
|
if(data.flags & Phong::Flag::AmbientTexture) { |
|
Containers::Optional<Trade::ImageData2D> image; |
|
CORRADE_VERIFY(importer->openFile(Utility::Directory::join(_testDir, "TestFiles/ambient-texture.tga")) && (image = importer->image2D(0))); |
|
ambient.setMinificationFilter(GL::SamplerFilter::Linear) |
|
.setMagnificationFilter(GL::SamplerFilter::Linear) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
.setStorage(1, TextureFormatRGB, image->size()) |
|
.setSubImage(0, {}, *image); |
|
shader |
|
.bindAmbientTexture(ambient) |
|
/* Colorized. Case without a color (where it should be white) is |
|
tested in renderSinglePixelTextured() */ |
|
.setAmbientColor(0xff9999_rgbf); |
|
} |
|
|
|
/* If no diffuse texture is present, dial down the default diffuse color |
|
so ambient/specular is visible */ |
|
GL::Texture2D diffuse; |
|
if(data.flags & Phong::Flag::DiffuseTexture) { |
|
Containers::Optional<Trade::ImageData2D> image; |
|
CORRADE_VERIFY(importer->openFile(Utility::Directory::join(_testDir, "TestFiles/diffuse-texture.tga")) && (image = importer->image2D(0))); |
|
diffuse.setMinificationFilter(GL::SamplerFilter::Linear) |
|
.setMagnificationFilter(GL::SamplerFilter::Linear) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
.setStorage(1, TextureFormatRGB, image->size()) |
|
.setSubImage(0, {}, *image); |
|
shader |
|
.bindDiffuseTexture(diffuse) |
|
/* Colorized. Case without a color (where it should be white) is |
|
tested in renderSinglePixelTextured() */ |
|
.setDiffuseColor(0x9999ff_rgbf); |
|
} else shader.setDiffuseColor(0x333333_rgbf); |
|
|
|
GL::Texture2D specular; |
|
if(data.flags & Phong::Flag::SpecularTexture) { |
|
Containers::Optional<Trade::ImageData2D> image; |
|
CORRADE_VERIFY(importer->openFile(Utility::Directory::join(_testDir, "TestFiles/specular-texture.tga")) && (image = importer->image2D(0))); |
|
specular.setMinificationFilter(GL::SamplerFilter::Linear) |
|
.setMagnificationFilter(GL::SamplerFilter::Linear) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
.setStorage(1, TextureFormatRGB, image->size()) |
|
.setSubImage(0, {}, *image); |
|
shader |
|
.bindSpecularTexture(specular) |
|
/* Colorized. Case without a color (where it should be white) is |
|
tested in renderSinglePixelTextured() */ |
|
.setSpecularColor(0x99ff99_rgbf); |
|
} |
|
|
|
/* Using default (white) light colors to have the texture data visible |
|
better */ |
|
shader.setLightPositions({{-3.0f, -3.0f, 2.0f, 0.0f}, |
|
{ 3.0f, -3.0f, 2.0f, 0.0f}}) |
|
.setTransformationMatrix( |
|
Matrix4::translation(Vector3::zAxis(-2.15f))* |
|
Matrix4::rotationY(-15.0_degf)* |
|
Matrix4::rotationX(15.0_degf)) |
|
.setNormalMatrix((Matrix4::rotationY(-15.0_degf)* |
|
Matrix4::rotationX(15.0_degf)).normalMatrix()) |
|
.setProjectionMatrix(Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)) |
|
.draw(sphere); |
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) |
|
/* SwiftShader has few rounding errors at the edges (giving a large max |
|
error), but that's basically it. Apple A8 has more. */ |
|
const Float maxThreshold = 227.0f, meanThreshold = 0.202f; |
|
#else |
|
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's a bit worse */ |
|
const Float maxThreshold = 227.0f, meanThreshold = 3.434f; |
|
#endif |
|
CORRADE_COMPARE_WITH( |
|
/* Dropping the alpha channel, as it's always 1.0 */ |
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()), |
|
Utility::Directory::join({_testDir, "PhongTestFiles", data.expected}), |
|
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold})); |
|
} |
|
|
|
void PhongGLTest::renderTexturedNormal() { |
|
auto&& data = RenderTexturedNormalData[testCaseInstanceId()]; |
|
setTestCaseDescription(data.name); |
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
|
CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found."); |
|
|
|
Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter"); |
|
CORRADE_VERIFY(importer); |
|
|
|
/* Normal texture. Flip normal Y, if requested */ |
|
Containers::Optional<Trade::ImageData2D> image; |
|
CORRADE_VERIFY(importer->openFile(Utility::Directory::join(_testDir, "TestFiles/normal-texture.tga")) && (image = importer->image2D(0))); |
|
if(data.flipNormalY) for(auto row: image->mutablePixels<Color3ub>()) |
|
for(Color3ub& pixel: row) |
|
pixel.y() = 255 - pixel.y(); |
|
|
|
GL::Texture2D normal; |
|
normal.setMinificationFilter(GL::SamplerFilter::Linear) |
|
.setMagnificationFilter(GL::SamplerFilter::Linear) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
.setStorage(1, TextureFormatRGB, image->size()) |
|
.setSubImage(0, {}, *image); |
|
|
|
GL::Mesh plane = MeshTools::compile(Primitives::planeSolid( Primitives::PlaneFlag::TextureCoordinates)); |
|
|
|
/* Add tangents / bitangents of desired component count. Unused components |
|
are set to zero to ensure the shader doesn't use them. */ |
|
const struct TangentBitangent { |
|
Vector4 tangent; |
|
Vector3 bitangent; |
|
} tangentBitangent{data.tangent, data.bitangent}; |
|
GL::Buffer tangents; |
|
tangents.setData(Containers::Array<TangentBitangent>{Containers::DirectInit, 4, tangentBitangent}); |
|
plane.addVertexBuffer(tangents, 0, sizeof(TangentBitangent), |
|
GL::DynamicAttribute{Shaders::Phong::Tangent4{data.tangentComponents}}); |
|
plane.addVertexBuffer(std::move(tangents), sizeof(Vector4), |
|
sizeof(TangentBitangent), |
|
GL::DynamicAttribute{Shaders::Phong::Bitangent{}}); |
|
|
|
/* Rotating the view a few times (together with light positions). If the |
|
tangent transformation in the shader is correct, it should result in |
|
exactly the same images. */ |
|
Phong shader{Phong::Flag::NormalTexture|data.flags, 2}; |
|
shader.setLightPositions({ |
|
Matrix4::rotationZ(data.rotation)*Vector4{-3.0f, -3.0f, 2.0f, 0.0f}, |
|
Matrix4::rotationZ(data.rotation)*Vector4{ 3.0f, -3.0f, 2.0f, 0.0f}}) |
|
.setTransformationMatrix(Matrix4::translation(Vector3::zAxis(-2.35f))* |
|
Matrix4::rotationZ(data.rotation)* |
|
Matrix4::rotationY(-15.0_degf)* |
|
Matrix4::rotationX(15.0_degf)) |
|
.setNormalMatrix((Matrix4::rotationZ(data.rotation)* |
|
Matrix4::rotationY(-15.0_degf)* |
|
Matrix4::rotationX(15.0_degf)).normalMatrix()) |
|
.setProjectionMatrix(Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)) |
|
.setDiffuseColor(0x999999_rgbf); |
|
|
|
/* Verify the default is working properly */ |
|
if(data.scale != 1.0f) |
|
shader.setNormalTextureScale(data.scale); |
|
|
|
if(data.multiBind) |
|
shader.bindTextures(nullptr, nullptr, nullptr, &normal); |
|
else |
|
shader.bindNormalTexture(normal); |
|
|
|
shader.draw(plane); |
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
Image2D actual = _framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}); |
|
Containers::StridedArrayView2D<Color3ub> pixels = |
|
/* Dropping the alpha channel, as it's always 1.0 */ |
|
Containers::arrayCast<Color3ub>(actual.pixels<Color4ub>()); |
|
|
|
/* Rotate pixels back to upright position so we can compare with the 0° |
|
file and ensure the tangent calculation is transformation invariant */ |
|
if(data.rotation == -90.0_degf) |
|
pixels = pixels.flipped<0>().transposed<0, 1>(); |
|
else if(data.rotation == 90.0_degf) |
|
pixels = pixels.flipped<1>().transposed<0, 1>(); |
|
else CORRADE_COMPARE(data.rotation, 0.0_degf); |
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) |
|
/* One pixel in the center didn't survive the transformation. But that's |
|
okay. Due to the density of the normal map, SwiftShader has an overally |
|
consistent off-by-a-bit error. AMD macOS drivers have one pixel off |
|
due to a rounding error on the edge. Apple A8 has a slightly larger |
|
overall difference; llvmpipe is off also. */ |
|
const Float maxThreshold = 191.0f, meanThreshold = 0.918f; |
|
#else |
|
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */ |
|
const Float maxThreshold = 191.0f, meanThreshold = 3.017f; |
|
#endif |
|
CORRADE_COMPARE_WITH(pixels, |
|
Utility::Directory::join({_testDir, "PhongTestFiles", data.expected}), |
|
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold})); |
|
} |
|
|
|
template<class T> void PhongGLTest::renderVertexColor() { |
|
setTestCaseTemplateName(T::Size == 3 ? "Color3" : "Color4"); |
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
|
CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found."); |
|
|
|
Trade::MeshData sphereData = Primitives::uvSphereSolid(16, 32, |
|
Primitives::UVSphereFlag::TextureCoordinates); |
|
|
|
/* Highlight the pole vertices and the middle rings */ |
|
Containers::Array<T> colorData{Containers::DirectInit, sphereData.vertexCount(), 0x999999_rgbf}; |
|
for(std::size_t i = 0; i != 3*33 + 1; ++i) |
|
colorData[sphereData.vertexCount() - i - 1] = 0xff0000_rgbf*5.0f; |
|
for(std::size_t i = 6*33; i != 9*33; ++i) |
|
colorData[i + 1] = 0xffff99_rgbf*1.5f; |
|
|
|
GL::Buffer colors; |
|
colors.setData(colorData); |
|
GL::Mesh sphere = MeshTools::compile(sphereData); |
|
sphere.addVertexBuffer(colors, 0, GL::Attribute<Shaders::Phong::Color3::Location, T>{}); |
|
|
|
Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter"); |
|
CORRADE_VERIFY(importer); |
|
|
|
GL::Texture2D diffuse; |
|
Containers::Optional<Trade::ImageData2D> image; |
|
CORRADE_VERIFY(importer->openFile(Utility::Directory::join(_testDir, "TestFiles/diffuse-texture.tga")) && (image = importer->image2D(0))); |
|
diffuse.setMinificationFilter(GL::SamplerFilter::Linear) |
|
.setMagnificationFilter(GL::SamplerFilter::Linear) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
.setStorage(1, TextureFormatRGB, image->size()) |
|
.setSubImage(0, {}, *image); |
|
|
|
Phong{Phong::Flag::DiffuseTexture|Phong::Flag::VertexColor, 2} |
|
.setLightPositions({{-3.0f, -3.0f, 0.0f, 0.0f}, |
|
{ 3.0f, -3.0f, 0.0f, 0.0f}}) |
|
.setTransformationMatrix( |
|
Matrix4::translation(Vector3::zAxis(-2.15f))* |
|
Matrix4::rotationY(-15.0_degf)* |
|
Matrix4::rotationX(15.0_degf)) |
|
.setNormalMatrix((Matrix4::rotationY(-15.0_degf)* |
|
Matrix4::rotationX(15.0_degf)).normalMatrix()) |
|
.setProjectionMatrix(Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)) |
|
.setAmbientColor(0x111111_rgbf) |
|
.setDiffuseColor(0x9999ff_rgbf) |
|
.bindDiffuseTexture(diffuse) |
|
.draw(sphere); |
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) |
|
/* SwiftShader has some minor differences on the edges, Apple A8 a bit |
|
more */ |
|
const Float maxThreshold = 115.4f, meanThreshold = 0.167f; |
|
#else |
|
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's worse */ |
|
const Float maxThreshold = 115.4f, meanThreshold = 3.254f; |
|
#endif |
|
CORRADE_COMPARE_WITH( |
|
/* Dropping the alpha channel, as it's always 1.0 */ |
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()), |
|
Utility::Directory::join(_testDir, "PhongTestFiles/vertexColor.tga"), |
|
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold})); |
|
} |
|
|
|
void PhongGLTest::renderShininess() { |
|
auto&& data = RenderShininessData[testCaseInstanceId()]; |
|
setTestCaseDescription(data.name); |
|
|
|
GL::Mesh sphere = MeshTools::compile(Primitives::uvSphereSolid(16, 32)); |
|
|
|
Phong{} |
|
.setLightPositions({{-3.0f, -3.0f, 2.0f, 0.0f}}) |
|
.setDiffuseColor(0xff3333_rgbf) |
|
.setSpecularColor(data.specular) |
|
.setShininess(data.shininess) |
|
.setTransformationMatrix(Matrix4::translation(Vector3::zAxis(-2.15f))) |
|
.setProjectionMatrix(Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)) |
|
.draw(sphere); |
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
|
CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found."); |
|
|
|
{ |
|
#ifdef CORRADE_TARGET_IOS |
|
/* Apple A8 has a large single-pixel difference in the shininess ~= 0 |
|
case, but it's not nearly as bad as in the "huge ring" case on Mesa |
|
etc. */ |
|
const Float maxThreshold = 211.0f, meanThreshold = 0.052f; |
|
#elif !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) |
|
/* SwiftShader has some minor rounding differences (max = 1.67). ARM |
|
Mali G71 has bigger rounding differences. */ |
|
const Float maxThreshold = 12.0f, meanThreshold = 0.043f; |
|
#else |
|
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */ |
|
const Float maxThreshold = 16.667f, meanThreshold = 2.583f; |
|
#endif |
|
#if defined(MAGNUM_TARGET_GLES) && !defined(MAGNUM_TARGET_WEBGL) |
|
CORRADE_EXPECT_FAIL_IF(data.shininess <= 0.0011f && (GL::Context::current().detectedDriver() & GL::Context::DetectedDriver::SwiftShader), |
|
"SwiftShader has a much larger ring for the overflown shininess."); |
|
#endif |
|
#if defined(CORRADE_TARGET_ANDROID) && defined(MAGNUM_TARGET_GLES2) |
|
CORRADE_EXPECT_FAIL_IF(data.shininess == 0.0f && (GL::Context::current().detectedDriver() & GL::Context::DetectedDriver::ArmMali), |
|
"ARM Mali has a much larger ring for the overflown shininess when it's exactly 0."); |
|
#endif |
|
#ifndef MAGNUM_TARGET_WEBGL |
|
CORRADE_EXPECT_FAIL_IF(data.shininess == 0.0f && (GL::Context::current().detectedDriver() & GL::Context::DetectedDriver::Mesa) && GL::Context::current().rendererString().find("AMD") != std::string::npos, |
|
"AMD Mesa drivers have a much larger ring for the overflown shininess when it's exactly 0."); |
|
CORRADE_EXPECT_FAIL_IF(data.shininess <= 0.0011f && (GL::Context::current().detectedDriver() & GL::Context::DetectedDriver::Mesa) && GL::Context::current().rendererString().find("llvmpipe") != std::string::npos, |
|
"Mesa llvmpipe drivers have a much larger ring for the overflown shininess."); |
|
#endif |
|
#if defined(CORRADE_TARGET_APPLE) && !defined(CORRADE_TARGET_IOS) |
|
CORRADE_EXPECT_FAIL_IF(data.shininess == 0.0f && GL::Context::current().rendererString().find("AMD") != std::string::npos, |
|
"AMD on macOS has a much larger ring for the overflown shininess when it's exactly 0."); |
|
#endif |
|
CORRADE_COMPARE_WITH( |
|
/* Dropping the alpha channel, as it's always 1.0 */ |
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()), |
|
Utility::Directory::join({_testDir, "PhongTestFiles", data.expected}), |
|
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold})); |
|
} |
|
|
|
/* Test the special overflow results as well */ |
|
if(false |
|
#if defined(MAGNUM_TARGET_GLES) && !defined(MAGNUM_TARGET_WEBGL) |
|
|| (data.shininess <= 0.0011f && (GL::Context::current().detectedDriver() & GL::Context::DetectedDriver::SwiftShader)) |
|
#endif |
|
#ifndef MAGNUM_TARGET_WEBGL |
|
|| (data.shininess == 0.0f && (GL::Context::current().detectedDriver() & GL::Context::DetectedDriver::Mesa) && GL::Context::current().rendererString().find("AMD") != std::string::npos) |
|
#endif |
|
#if defined(CORRADE_TARGET_APPLE) && !defined(CORRADE_TARGET_IOS) |
|
|| (data.shininess == 0.0f && GL::Context::current().rendererString().find("AMD") != std::string::npos) |
|
#endif |
|
#if defined(CORRADE_TARGET_ANDROID) && defined(MAGNUM_TARGET_GLES2) |
|
|| (data.shininess == 0.0f && (GL::Context::current().detectedDriver() & GL::Context::DetectedDriver::ArmMali)) |
|
#endif |
|
) { |
|
CORRADE_COMPARE_WITH( |
|
/* Dropping the alpha channel, as it's always 1.0 */ |
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()), |
|
Utility::Directory::join({_testDir, "PhongTestFiles", "shininess0-overflow.tga"}), |
|
/* The threshold = 0.001 case has a slight reddish tone on |
|
SwiftShader; ARM Mali has one pixel off */ |
|
(DebugTools::CompareImageToFile{_manager, 255.0f, 23.1f})); |
|
} |
|
} |
|
|
|
void PhongGLTest::renderAlphaSetup() { |
|
renderSetup(); |
|
if(RenderAlphaData[testCaseInstanceId()].blending) |
|
GL::Renderer::enable(GL::Renderer::Feature::Blending); |
|
GL::Renderer::setBlendFunction(GL::Renderer::BlendFunction::SourceAlpha, GL::Renderer::BlendFunction::OneMinusSourceAlpha); |
|
GL::Renderer::setBlendEquation(GL::Renderer::BlendEquation::Add); |
|
} |
|
|
|
void PhongGLTest::renderAlphaTeardown() { |
|
if(RenderAlphaData[testCaseInstanceId()].blending) |
|
GL::Renderer::disable(GL::Renderer::Feature::Blending); |
|
renderTeardown(); |
|
} |
|
|
|
void PhongGLTest::renderAlpha() { |
|
auto&& data = RenderAlphaData[testCaseInstanceId()]; |
|
setTestCaseDescription(data.name); |
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
|
CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found."); |
|
|
|
Containers::Optional<Trade::ImageData2D> image; |
|
Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter"); |
|
CORRADE_VERIFY(importer); |
|
|
|
GL::Texture2D ambient; |
|
CORRADE_VERIFY(importer->openFile(Utility::Directory::join({_testDir, "TestFiles", data.ambientTexture})) && (image = importer->image2D(0))); |
|
ambient.setMinificationFilter(GL::SamplerFilter::Linear) |
|
.setMagnificationFilter(GL::SamplerFilter::Linear) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
.setStorage(1, TextureFormatRGBA, image->size()) |
|
.setSubImage(0, {}, *image); |
|
|
|
GL::Texture2D diffuse; |
|
CORRADE_VERIFY(importer->openFile(Utility::Directory::join({_testDir, "TestFiles", data.diffuseTexture})) && (image = importer->image2D(0))); |
|
diffuse.setMinificationFilter(GL::SamplerFilter::Linear) |
|
.setMagnificationFilter(GL::SamplerFilter::Linear) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge); |
|
|
|
/* In some instances the diffuse texture is just three-component, handle |
|
that properly */ |
|
if(image->format() == PixelFormat::RGBA8Unorm) |
|
diffuse.setStorage(1, TextureFormatRGBA, image->size()); |
|
else { |
|
CORRADE_COMPARE(image->format(), PixelFormat::RGB8Unorm); |
|
diffuse.setStorage(1, TextureFormatRGB, image->size()); |
|
} |
|
diffuse.setSubImage(0, {}, *image); |
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
GL::Mesh sphere = MeshTools::compile(Primitives::uvSphereSolid(16, 32, |
|
Primitives::UVSphereFlag::TextureCoordinates)); |
|
|
|
Phong shader{data.flags, 2}; |
|
shader.setLightPositions({{-3.0f, -3.0f, 2.0f, 0.0f}, |
|
{ 3.0f, -3.0f, 2.0f, 0.0f}}) |
|
.setTransformationMatrix( |
|
Matrix4::translation(Vector3::zAxis(-2.15f))* |
|
Matrix4::rotationY(-15.0_degf)* |
|
Matrix4::rotationX(15.0_degf)) |
|
.setNormalMatrix((Matrix4::rotationY(-15.0_degf)* |
|
Matrix4::rotationX(15.0_degf)).normalMatrix()) |
|
.setProjectionMatrix(Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)) |
|
.setAmbientColor(data.ambientColor) |
|
.setDiffuseColor(data.diffuseColor) |
|
.setSpecularColor(0xffffff00_rgbaf) |
|
.bindTextures(&ambient, &diffuse, nullptr, nullptr); |
|
|
|
/* Test that the default is correct by not setting the threshold if it's |
|
equal to the default */ |
|
if(data.flags & Phong::Flag::AlphaMask && data.threshold != 0.5f) |
|
shader.setAlphaMask(data.threshold); |
|
|
|
/* For proper Z order draw back faces first and then front faces */ |
|
GL::Renderer::setFaceCullingMode(GL::Renderer::PolygonFacing::Front); |
|
shader.draw(sphere); |
|
GL::Renderer::setFaceCullingMode(GL::Renderer::PolygonFacing::Back); |
|
shader.draw(sphere); |
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) |
|
/* In some cases (separate vs combined alpha) there are off-by-one errors. |
|
That's okay, as we have only 8bit texture precision. SwiftShader has |
|
additionally a few minor rounding errors at the edges, Apple A8 a bit |
|
more. */ |
|
const Float maxThreshold = 189.4f, meanThreshold = 0.385f; |
|
#else |
|
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */ |
|
const Float maxThreshold = 189.4f, meanThreshold = 4.736f; |
|
#endif |
|
CORRADE_COMPARE_WITH( |
|
/* Dropping the alpha channel, as it's always 1.0 */ |
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()), |
|
Utility::Directory::join(_testDir, data.expected), |
|
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold})); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
void PhongGLTest::renderObjectIdSetup() { |
|
GL::Renderer::enable(GL::Renderer::Feature::FaceCulling); |
|
|
|
_color = GL::Renderbuffer{}; |
|
_color.setStorage(GL::RenderbufferFormat::RGBA8, RenderSize); |
|
_framebuffer = GL::Framebuffer{{{}, RenderSize}}; |
|
_framebuffer.attachRenderbuffer(GL::Framebuffer::ColorAttachment{0}, _color) |
|
/* Pick a color that's directly representable on RGBA4 as well to |
|
reduce artifacts (well, and this needs to be consistent with other |
|
tests that *need* to run on WebGL 1) */ |
|
.clearColor(0, 0x111111_rgbf) |
|
.bind(); |
|
|
|
/* If we don't have EXT_gpu_shader4, we likely don't have integer |
|
framebuffers either (Mesa's Zink), so skip setting up integer |
|
attachments to avoid GL errors */ |
|
#ifndef MAGNUM_TARGET_GLES |
|
if(GL::Context::current().isExtensionSupported<GL::Extensions::EXT::gpu_shader4>()) |
|
#endif |
|
{ |
|
_objectId = GL::Renderbuffer{}; |
|
_objectId.setStorage(GL::RenderbufferFormat::R32UI, RenderSize); |
|
_framebuffer.attachRenderbuffer(GL::Framebuffer::ColorAttachment{1}, _objectId) |
|
.mapForDraw({ |
|
{Phong::ColorOutput, GL::Framebuffer::ColorAttachment{0}}, |
|
{Phong::ObjectIdOutput, GL::Framebuffer::ColorAttachment{1}} |
|
}) |
|
.clearColor(1, Vector4ui{27}); |
|
} |
|
} |
|
|
|
void PhongGLTest::renderObjectIdTeardown() { |
|
_color = GL::Renderbuffer{NoCreate}; |
|
_objectId = GL::Renderbuffer{NoCreate}; |
|
_framebuffer = GL::Framebuffer{NoCreate}; |
|
} |
|
|
|
void PhongGLTest::renderObjectId() { |
|
auto&& data = RenderObjectIdData[testCaseInstanceId()]; |
|
setTestCaseDescription(data.name); |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::EXT::gpu_shader4>()) |
|
CORRADE_SKIP(GL::Extensions::EXT::gpu_shader4::string() + std::string(" is not supported")); |
|
#endif |
|
|
|
CORRADE_COMPARE(_framebuffer.checkStatus(GL::FramebufferTarget::Draw), GL::Framebuffer::Status::Complete); |
|
|
|
GL::Mesh sphere = MeshTools::compile(Primitives::uvSphereSolid(16, 32)); |
|
|
|
if(data.instanceCount) sphere |
|
.setInstanceCount(data.instanceCount) |
|
.addVertexBufferInstanced( |
|
GL::Buffer{Containers::arrayView({11002u, 48823u})}, |
|
1, 0, Phong::ObjectId{}); |
|
|
|
Phong{data.flags, 2} |
|
.setLightColors({0x993366_rgbf, 0x669933_rgbf}) |
|
.setLightPositions({{-3.0f, -3.0f, 2.0f, 0.0f}, |
|
{ 3.0f, -3.0f, 2.0f, 0.0f}}) |
|
.setAmbientColor(0x330033_rgbf) |
|
.setDiffuseColor(0xccffcc_rgbf) |
|
.setSpecularColor(0x6666ff_rgbf) |
|
.setTransformationMatrix(Matrix4::translation(Vector3::zAxis(-2.15f))) |
|
.setProjectionMatrix(Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)) |
|
.setObjectId(data.uniformId) |
|
.draw(sphere); |
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
|
CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found."); |
|
|
|
/* Color output should have no difference -- same as in colored() */ |
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) |
|
/* SwiftShader has some minor rounding differences (max = 1). ARM Mali G71 |
|
and Apple A8 has bigger rounding differences. */ |
|
const Float maxThreshold = 8.34f, meanThreshold = 0.100f; |
|
#else |
|
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */ |
|
const Float maxThreshold = 15.34f, meanThreshold = 3.33f; |
|
#endif |
|
CORRADE_COMPARE_WITH( |
|
/* Dropping the alpha channel, as it's always 1.0 */ |
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()), |
|
Utility::Directory::join(_testDir, "PhongTestFiles/colored.tga"), |
|
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold})); |
|
|
|
/* Object ID -- no need to verify the whole image, just check that pixels |
|
on known places have expected values. SwiftShader insists that the read |
|
format has to be 32bit, so the renderbuffer format is that too to make |
|
it the same (ES3 Mesa complains if these don't match). */ |
|
_framebuffer.mapForRead(GL::Framebuffer::ColorAttachment{1}); |
|
CORRADE_COMPARE(_framebuffer.checkStatus(GL::FramebufferTarget::Read), GL::Framebuffer::Status::Complete); |
|
Image2D image = _framebuffer.read(_framebuffer.viewport(), {PixelFormat::R32UI}); |
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
/* Outside of the object, cleared to 27 */ |
|
CORRADE_COMPARE(image.pixels<UnsignedInt>()[10][10], 27); |
|
/* Inside of the object */ |
|
CORRADE_COMPARE(image.pixels<UnsignedInt>()[40][46], data.expected); |
|
} |
|
#endif |
|
|
|
void PhongGLTest::renderLights() { |
|
auto&& data = RenderLightsData[testCaseInstanceId()]; |
|
setTestCaseDescription(data.name); |
|
|
|
GL::Mesh plane = MeshTools::compile(Primitives::planeSolid()); |
|
|
|
Matrix4 transformation = |
|
Matrix4::translation({0.0f, 0.0f, -1.5f}); |
|
|
|
Phong{{}, 1} |
|
/* Set non-black ambient to catch accidental NaNs -- the render should |
|
never be fully black */ |
|
.setAmbientColor(0x222222_rgbf) |
|
.setLightPositions({data.position}) |
|
.setLightColors({0xff8080_rgbf*data.intensity}) |
|
.setLightRanges({data.range}) |
|
.setShininess(60.0f) |
|
.setTransformationMatrix(transformation) |
|
.setNormalMatrix(transformation.normalMatrix()) |
|
.setProjectionMatrix(Matrix4::perspectiveProjection(80.0_degf, 1.0f, 0.1f, 20.0f)) |
|
.draw(plane); |
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
const Image2D image = _framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}); |
|
|
|
/* Analytical output check. Comment this out when image comparison fails |
|
for easier debugging. */ |
|
for(const auto& pick: data.picks) { |
|
CORRADE_ITERATION(pick.first); |
|
CORRADE_COMPARE_WITH( |
|
image.pixels<Color4ub>()[pick.first.y()][pick.first.x()].xyz(), |
|
pick.second, TestSuite::Compare::around(0x010101_rgb)); |
|
} |
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
|
CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found."); |
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) |
|
const Float maxThreshold = 3.0f, meanThreshold = 0.02f; |
|
#else |
|
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */ |
|
const Float maxThreshold = 3.0f, meanThreshold = 0.02f; |
|
#endif |
|
CORRADE_COMPARE_WITH( |
|
/* Dropping the alpha channel, as it's always 1.0 */ |
|
Containers::arrayCast<const Color3ub>(image.pixels<Color4ub>()), |
|
Utility::Directory::join({_testDir, "PhongTestFiles", data.file}), |
|
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold})); |
|
} |
|
|
|
void PhongGLTest::renderLowLightAngle() { |
|
GL::Mesh plane = MeshTools::compile(Primitives::planeSolid()); |
|
|
|
Matrix4 transformation = |
|
Matrix4::translation({0.0f, 0.0f, -2.0f})* |
|
Matrix4::rotationX(-75.0_degf)* |
|
Matrix4::scaling(Vector3::yScale(10.0f)); |
|
|
|
/* The light position is at the camera location, so the most light should |
|
be there and not at some other place. This is a repro case for a bug |
|
where lightDirection = normalize(lightPosition - transformedPosition) |
|
in the vertex shader, where the incorrect normalization caused the |
|
fragment-interpolated light direction being incorrect, most visible with |
|
long polygons and low light angles. */ |
|
Phong{{}, 1} |
|
.setLightPositions({{0.0f, 0.1f, 0.0f, 1.0f}}) |
|
.setShininess(200) |
|
.setTransformationMatrix(transformation) |
|
.setNormalMatrix(transformation.normalMatrix()) |
|
.setProjectionMatrix(Matrix4::perspectiveProjection(80.0_degf, 1.0f, 0.1f, 20.0f)) |
|
.draw(plane); |
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
|
CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found."); |
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) |
|
const Float maxThreshold = 63.0f, meanThreshold = 0.36f; |
|
#else |
|
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */ |
|
const Float maxThreshold = 63.0f, meanThreshold = 0.36f; |
|
#endif |
|
CORRADE_COMPARE_WITH( |
|
/* Dropping the alpha channel, as it's always 1.0 */ |
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()), |
|
Utility::Directory::join(_testDir, "PhongTestFiles/low-light-angle.tga"), |
|
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold})); |
|
} |
|
|
|
void PhongGLTest::renderZeroLights() { |
|
CORRADE_COMPARE(_framebuffer.checkStatus(GL::FramebufferTarget::Draw), GL::Framebuffer::Status::Complete); |
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
|
CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found."); |
|
|
|
GL::Mesh sphere = MeshTools::compile(Primitives::uvSphereSolid(16, 32, |
|
Primitives::UVSphereFlag::TextureCoordinates)); |
|
|
|
/* Enable also Object ID, if supported */ |
|
Phong::Flags flags = Phong::Flag::AmbientTexture|Phong::Flag::NormalTexture|Phong::Flag::AlphaMask; |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
#ifndef MAGNUM_TARGET_GLES |
|
if(GL::Context::current().isExtensionSupported<GL::Extensions::EXT::gpu_shader4>()) |
|
#endif |
|
{ |
|
flags |= Phong::Flag::ObjectId; |
|
} |
|
#endif |
|
Phong shader{flags, 0}; |
|
|
|
Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter"); |
|
CORRADE_VERIFY(importer); |
|
|
|
GL::Texture2D ambient; |
|
Containers::Optional<Trade::ImageData2D> ambientImage; |
|
CORRADE_VERIFY(importer->openFile(Utility::Directory::join(_testDir, "TestFiles/diffuse-alpha-texture.tga")) && (ambientImage = importer->image2D(0))); |
|
ambient.setMinificationFilter(GL::SamplerFilter::Linear) |
|
.setMagnificationFilter(GL::SamplerFilter::Linear) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
.setStorage(1, TextureFormatRGBA, ambientImage->size()) |
|
.setSubImage(0, {}, *ambientImage); |
|
|
|
GL::Texture2D bogus; |
|
|
|
shader |
|
.bindAmbientTexture(ambient) |
|
.setAmbientColor(0x9999ff_rgbf) |
|
.setTransformationMatrix( |
|
Matrix4::translation(Vector3::zAxis(-2.15f))* |
|
Matrix4::rotationY(-15.0_degf)* |
|
Matrix4::rotationX(15.0_degf)) |
|
.setProjectionMatrix(Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)) |
|
/* Keep alpha mask at the default 0.5 to test the default */ |
|
/* Passing a zero-sized light position / color array, shouldn't assert */ |
|
.setLightPositions(Containers::ArrayView<const Vector4>{}) |
|
.setLightColors({}) |
|
/* Using a bogus normal matrix -- it's not used so it should be okay. |
|
Same for all other unused values, they should get ignored. */ |
|
.setNormalMatrix(Matrix3x3{Math::ZeroInit}) |
|
.setDiffuseColor(0xfa9922_rgbf) |
|
.setSpecularColor(0xfa9922_rgbf) |
|
.setShininess(0.2f) |
|
.setNormalTextureScale(-0.3f); |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
#ifndef MAGNUM_TARGET_GLES |
|
if(GL::Context::current().isExtensionSupported<GL::Extensions::EXT::gpu_shader4>()) |
|
#endif |
|
{ |
|
shader.setObjectId(65534); |
|
} |
|
#endif |
|
|
|
/* For proper Z order draw back faces first and then front faces */ |
|
GL::Renderer::setFaceCullingMode(GL::Renderer::PolygonFacing::Front); |
|
shader.draw(sphere); |
|
GL::Renderer::setFaceCullingMode(GL::Renderer::PolygonFacing::Back); |
|
shader.draw(sphere); |
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) |
|
/* Compared to FlatGLTest::renderAlpha3D(0.5), there's a bit more different |
|
pixels on the edges, caused by matrix multiplication being done in the |
|
shader and not on the CPU side. Apple A8 sprinkles a bunch of tiny |
|
differences here and there. */ |
|
const Float maxThreshold = 139.0f, meanThreshold = 0.421f; |
|
#else |
|
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */ |
|
const Float maxThreshold = 139.0f, meanThreshold = 2.896f; |
|
#endif |
|
CORRADE_COMPARE_WITH( |
|
/* Dropping the alpha channel, as it's always 1.0 */ |
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()), |
|
/* Should be equivalent to masked Flat3D */ |
|
Utility::Directory::join(_testDir, "FlatTestFiles/textured3D-alpha-mask0.5.tga"), |
|
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold})); |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/* Object ID -- no need to verify the whole image, just check that pixels |
|
on known places have expected values. SwiftShader insists that the read |
|
format has to be 32bit, so the renderbuffer format is that too to make |
|
it the same (ES3 Mesa complains if these don't match). */ |
|
#ifndef MAGNUM_TARGET_GLES |
|
if(GL::Context::current().isExtensionSupported<GL::Extensions::EXT::gpu_shader4>()) |
|
#endif |
|
{ |
|
_framebuffer.mapForRead(GL::Framebuffer::ColorAttachment{1}); |
|
CORRADE_COMPARE(_framebuffer.checkStatus(GL::FramebufferTarget::Read), GL::Framebuffer::Status::Complete); |
|
Image2D image = _framebuffer.read(_framebuffer.viewport(), {PixelFormat::R32UI}); |
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
/* Outside of the object, cleared to 27 */ |
|
CORRADE_COMPARE(image.pixels<UnsignedInt>()[10][10], 27); |
|
/* Inside of the object. Verify that it can hold 16 bits at least. */ |
|
CORRADE_COMPARE(image.pixels<UnsignedInt>()[40][46], 65534); |
|
} |
|
#endif |
|
} |
|
|
|
void PhongGLTest::renderInstanced() { |
|
auto&& data = RenderInstancedData[testCaseInstanceId()]; |
|
setTestCaseDescription(data.name); |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::instanced_arrays>()) |
|
CORRADE_SKIP(GL::Extensions::ARB::instanced_arrays::string() + std::string(" is not supported")); |
|
#elif defined(MAGNUM_TARGET_GLES2) |
|
#ifndef MAGNUM_TARGET_WEBGL |
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ANGLE::instanced_arrays>() && |
|
!GL::Context::current().isExtensionSupported<GL::Extensions::EXT::instanced_arrays>() && |
|
!GL::Context::current().isExtensionSupported<GL::Extensions::NV::instanced_arrays>()) |
|
CORRADE_SKIP("GL_{ANGLE,EXT,NV}_instanced_arrays is not supported"); |
|
#else |
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ANGLE::instanced_arrays>()) |
|
CORRADE_SKIP(GL::Extensions::ANGLE::instanced_arrays::string() + std::string(" is not supported")); |
|
#endif |
|
#endif |
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
|
CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found."); |
|
|
|
GL::Mesh sphere = MeshTools::compile(Primitives::uvSphereSolid(16, 32, |
|
Primitives::UVSphereFlag::TextureCoordinates| |
|
Primitives::UVSphereFlag::Tangents)); |
|
|
|
/* Three spheres, each in a different location, differently rotated to |
|
ensure the normal matrix is properly used as well. */ |
|
struct { |
|
Matrix4 transformation; |
|
Matrix3x3 normal; |
|
Color3 color; |
|
Vector2 textureOffset; |
|
} instanceData[] { |
|
{Matrix4::translation({-1.25f, -1.25f, 0.0f})* |
|
Matrix4::rotationX(90.0_degf), |
|
{}, 0xff3333_rgbf, {0.0f, 0.0f}}, |
|
{Matrix4::translation({ 1.25f, -1.25f, 0.0f})* |
|
Matrix4::rotationY(90.0_degf), |
|
{}, 0x33ff33_rgbf, {1.0f, 0.0f}}, |
|
{Matrix4::translation({ 0.0f, 1.0f, 1.0f})* |
|
Matrix4::rotationZ(90.0_degf), |
|
{}, 0x9999ff_rgbf, {0.5f, 1.0f}} |
|
}; |
|
for(auto& instance: instanceData) |
|
instance.normal = instance.transformation.normalMatrix(); |
|
|
|
sphere |
|
.addVertexBufferInstanced(GL::Buffer{instanceData}, 1, 0, |
|
Phong::TransformationMatrix{}, |
|
Phong::NormalMatrix{}, |
|
Phong::Color3{}, |
|
Phong::TextureOffset{}) |
|
.setInstanceCount(3); |
|
|
|
Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter"); |
|
CORRADE_VERIFY(importer); |
|
|
|
Containers::Optional<Trade::ImageData2D> image; |
|
CORRADE_VERIFY(importer->openFile(Utility::Directory::join(_testDir, "TestFiles/diffuse-texture.tga")) && (image = importer->image2D(0))); |
|
GL::Texture2D diffuse; |
|
diffuse.setMinificationFilter(GL::SamplerFilter::Linear) |
|
.setMagnificationFilter(GL::SamplerFilter::Linear) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
.setStorage(1, TextureFormatRGB, image->size()) |
|
.setSubImage(0, {}, *image); |
|
|
|
CORRADE_VERIFY(importer->openFile(Utility::Directory::join(_testDir, "TestFiles/normal-texture.tga")) && (image = importer->image2D(0))); |
|
GL::Texture2D normal; |
|
normal.setMinificationFilter(GL::SamplerFilter::Linear) |
|
.setMagnificationFilter(GL::SamplerFilter::Linear) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
.setStorage(1, TextureFormatRGB, image->size()) |
|
.setSubImage(0, {}, *image); |
|
|
|
Phong shader{Phong::Flag::DiffuseTexture| |
|
Phong::Flag::VertexColor| |
|
Phong::Flag::InstancedTransformation| |
|
Phong::Flag::InstancedTextureOffset|data.flags, 2}; |
|
shader |
|
.setLightPositions({{-3.0f, -3.0f, 2.0f, 0.0f}, |
|
{ 3.0f, -3.0f, 2.0f, 0.0f}}) |
|
.setTransformationMatrix( |
|
Matrix4::translation(Vector3::zAxis(-1.75f))* |
|
Matrix4::rotationY(-15.0_degf)* |
|
Matrix4::rotationX(15.0_degf)* |
|
Matrix4::scaling(Vector3{0.4f})) |
|
.setNormalMatrix((Matrix4::rotationY(-15.0_degf)* |
|
Matrix4::rotationX(15.0_degf)).normalMatrix()) |
|
.setProjectionMatrix( |
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Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)) |
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.setTextureMatrix(Matrix3::scaling(Vector2{0.5f})) |
|
.bindDiffuseTexture(diffuse) |
|
.setDiffuseColor(0xffff99_rgbf); |
|
|
|
if(data.flags & Phong::Flag::NormalTexture) |
|
shader.bindNormalTexture(normal); |
|
|
|
shader.draw(sphere); |
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
CORRADE_COMPARE_WITH( |
|
/* Dropping the alpha channel, as it's always 1.0 */ |
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()), |
|
Utility::Directory::join({_testDir, "PhongTestFiles", data.file}), |
|
(DebugTools::CompareImageToFile{_manager, data.maxThreshold, data.meanThreshold})); |
|
} |
|
|
|
}}}} |
|
|
|
CORRADE_TEST_MAIN(Magnum::Shaders::Test::PhongGLTest)
|
|
|