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147 lines
5.4 KiB
147 lines
5.4 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include <sstream> |
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#include <Corrade/TestSuite/Tester.h> |
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#include <Corrade/Utility/DebugStl.h> |
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#include "Magnum/Shaders/MeshVisualizer.h" |
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namespace Magnum { namespace Shaders { namespace Test { namespace { |
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struct MeshVisualizerTest: TestSuite::Tester { |
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explicit MeshVisualizerTest(); |
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void constructNoCreate2D(); |
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void constructNoCreate3D(); |
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void constructCopy2D(); |
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void constructCopy3D(); |
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void vertexIndexSameAsObjectId(); |
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void debugFlag2D(); |
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void debugFlag3D(); |
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void debugFlags2D(); |
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void debugFlags3D(); |
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}; |
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MeshVisualizerTest::MeshVisualizerTest() { |
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addTests({&MeshVisualizerTest::constructNoCreate2D, |
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&MeshVisualizerTest::constructNoCreate3D, |
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&MeshVisualizerTest::constructCopy2D, |
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&MeshVisualizerTest::constructCopy3D, |
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&MeshVisualizerTest::vertexIndexSameAsObjectId, |
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&MeshVisualizerTest::debugFlag2D, |
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&MeshVisualizerTest::debugFlag3D, |
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&MeshVisualizerTest::debugFlags2D, |
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&MeshVisualizerTest::debugFlags3D}); |
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} |
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void MeshVisualizerTest::constructNoCreate2D() { |
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{ |
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MeshVisualizer2D shader{NoCreate}; |
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CORRADE_COMPARE(shader.id(), 0); |
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} |
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CORRADE_VERIFY(true); |
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} |
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void MeshVisualizerTest::constructNoCreate3D() { |
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{ |
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MeshVisualizer3D shader{NoCreate}; |
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CORRADE_COMPARE(shader.id(), 0); |
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} |
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CORRADE_VERIFY(true); |
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} |
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void MeshVisualizerTest::constructCopy2D() { |
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CORRADE_VERIFY((std::is_constructible<MeshVisualizer2D, MeshVisualizer2D&&>{})); |
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CORRADE_VERIFY(!(std::is_constructible<MeshVisualizer2D, const MeshVisualizer2D&>{})); |
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CORRADE_VERIFY((std::is_assignable<MeshVisualizer2D, MeshVisualizer2D&&>{})); |
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CORRADE_VERIFY(!(std::is_assignable<MeshVisualizer2D, const MeshVisualizer2D&>{})); |
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} |
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void MeshVisualizerTest::constructCopy3D() { |
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CORRADE_VERIFY((std::is_constructible<MeshVisualizer3D, MeshVisualizer3D&&>{})); |
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CORRADE_VERIFY(!(std::is_constructible<MeshVisualizer3D, const MeshVisualizer3D&>{})); |
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CORRADE_VERIFY((std::is_assignable<MeshVisualizer3D, MeshVisualizer3D&&>{})); |
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CORRADE_VERIFY(!(std::is_assignable<MeshVisualizer3D, const MeshVisualizer3D&>{})); |
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} |
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void MeshVisualizerTest::vertexIndexSameAsObjectId() { |
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#ifdef MAGNUM_TARGET_GLES2 |
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CORRADE_SKIP("Object ID is not available on ES2."); |
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#else |
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CORRADE_COMPARE(MeshVisualizer2D::VertexIndex::Location, Generic2D::ObjectId::Location); |
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CORRADE_COMPARE(MeshVisualizer3D::VertexIndex::Location, Generic3D::ObjectId::Location); |
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#endif |
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} |
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void MeshVisualizerTest::debugFlag2D() { |
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std::ostringstream out; |
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Debug{&out} << MeshVisualizer2D::Flag::Wireframe << MeshVisualizer2D::Flag(0xf0); |
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CORRADE_COMPARE(out.str(), "Shaders::MeshVisualizer2D::Flag::Wireframe Shaders::MeshVisualizer2D::Flag(0xf0)\n"); |
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} |
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void MeshVisualizerTest::debugFlag3D() { |
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std::ostringstream out; |
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Debug{&out} << MeshVisualizer3D::Flag::Wireframe << MeshVisualizer3D::Flag(0xf0); |
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CORRADE_COMPARE(out.str(), "Shaders::MeshVisualizer3D::Flag::Wireframe Shaders::MeshVisualizer3D::Flag(0xf0)\n"); |
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} |
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void MeshVisualizerTest::debugFlags2D() { |
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std::ostringstream out; |
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Debug{&out} << (MeshVisualizer2D::Flag::Wireframe|MeshVisualizer2D::Flag::NoGeometryShader) << MeshVisualizer2D::Flags{}; |
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#ifndef MAGNUM_TARGET_GLES2 |
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CORRADE_COMPARE(out.str(), "Shaders::MeshVisualizer2D::Flag::Wireframe|Shaders::MeshVisualizer2D::Flag::NoGeometryShader Shaders::MeshVisualizer2D::Flags{}\n"); |
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#else |
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CORRADE_COMPARE(out.str(), "Shaders::MeshVisualizer2D::Flag::Wireframe Shaders::MeshVisualizer2D::Flags{}\n"); |
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#endif |
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} |
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void MeshVisualizerTest::debugFlags3D() { |
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std::ostringstream out; |
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Debug{&out} << (MeshVisualizer3D::Flag::Wireframe|MeshVisualizer3D::Flag::NoGeometryShader) << MeshVisualizer3D::Flags{}; |
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#ifndef MAGNUM_TARGET_GLES2 |
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CORRADE_COMPARE(out.str(), "Shaders::MeshVisualizer3D::Flag::Wireframe|Shaders::MeshVisualizer3D::Flag::NoGeometryShader Shaders::MeshVisualizer3D::Flags{}\n"); |
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#else |
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CORRADE_COMPARE(out.str(), "Shaders::MeshVisualizer3D::Flag::Wireframe Shaders::MeshVisualizer3D::Flags{}\n"); |
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#endif |
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} |
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}}}} |
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CORRADE_TEST_MAIN(Magnum::Shaders::Test::MeshVisualizerTest)
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