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Vladimír Vondruš 2253987531 Platform: HiDPI support for SDL2 and GLFW on Windows. 7 years ago
..
generated Get rid of std::unique_ptr. 7 years ago
snippets Platforms: Pointer_stringify() is no more. 7 years ago
00-page-order.dox Updated copyright year. 7 years ago
animation.dox Updated copyright year. 7 years ago
building.dox doc: MSYS2 packages are now in the official repo. 7 years ago
changelog-old.dox doc: now we *can* link to std::optional on cppreference. 7 years ago
changelog.dox Platform: HiDPI support for SDL2 and GLFW on Windows. 7 years ago
cmake.dox Updated copyright year. 7 years ago
coding-style.dox Updated copyright year. 7 years ago
compilation-speedup.dox Updated copyright year. 7 years ago
credits.dox Updated credits and changelog. 7 years ago
custom-buildsystems-order-plugins.dot Updated copyright year. 7 years ago
custom-buildsystems-order.dot Text: API-independent base for glyph caches. 7 years ago
custom-buildsystems.dox doc: fix dependency order in the custom buildsystem docs. 7 years ago
debug-tools.dox DebugTools: compile forgotten snippets. 7 years ago
developers.dox doc: updated release checklist. 7 years ago
favicon.ico Doxygen: enable non-implicit favicons. 8 years ago
features.dox Updated copyright year. 7 years ago
getting-started-blue.png doc: apply pngcrush to Getting Started images. 8 years ago
getting-started.dox doc: mention all new packages also in the Getting Started guide. 7 years ago
getting-started.png doc: apply pngcrush to Getting Started images. 8 years ago
mainpage.dox Updated copyright year. 7 years ago
matrix-vector.dox doc: mention Debug in the matrix data layout docs. 7 years ago
method-chaining.dox Updated copyright year. 7 years ago
namespaces.dox Updated copyright year. 7 years ago
openal-support.dox Updated copyright year. 7 years ago
openal.dox Updated copyright year. 7 years ago
opengl-mapping.dox GL: added *Framebuffer::implementationColorRead{Format,Type}(). 7 years ago
opengl-support.dox GL: new pseudo-extension MAGNUM_shader_vertex_id. 7 years ago
opengl-workarounds.dox Updated copyright year. 7 years ago
opengl-wrapping.dox Updated copyright year. 7 years ago
opengl.dox Updated copyright year. 7 years ago
platform.dox Doc++ 7 years ago
platforms-android.dox Updated copyright year. 7 years ago
platforms-gl.dox Updated copyright year. 7 years ago
platforms-html5.dox doc: update Emscripten docs with further code size hints. 7 years ago
platforms-ios.dox Updated copyright year. 7 years ago
platforms-linux.dox Updated copyright year. 7 years ago
platforms-macos.dox doc: include handy links for Xcode (AppleClang) and MSVC version mapping. 7 years ago
platforms-windows.dox Platform: HiDPI support for SDL2 and GLFW on Windows. 7 years ago
platforms.dox Updated copyright year. 7 years ago
plugins.dox doc: make the Plugins page easier to search for. 7 years ago
portability.dox Updated copyright year. 7 years ago
primitives-axis2d.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-axis3d.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-capsule2dwireframe.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-capsule3dsolid.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-capsule3dwireframe.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-circle2dsolid.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-circle2dwireframe.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-circle3dsolid.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-circle3dwireframe.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-conesolid.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-conewireframe.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-crosshair2d.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-crosshair3d.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-cubesolid.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-cubewireframe.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-cylindersolid.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-cylinderwireframe.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-gradient2d.png Primitives: new gradient primitive. 8 years ago
primitives-gradient2dhorizontal.png Primitives: new gradient primitive. 8 years ago
primitives-gradient2dvertical.png Primitives: new gradient primitive. 8 years ago
primitives-gradient3d.png Primitives: new gradient primitive. 8 years ago
primitives-gradient3dhorizontal.png Primitives: new gradient primitive. 8 years ago
primitives-gradient3dvertical.png Primitives: new gradient primitive. 8 years ago
primitives-grid3dsolid.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-grid3dwireframe.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-icospheresolid.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-line2d.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-line3d.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-planesolid.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-planewireframe.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-squaresolid.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-squarewireframe.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-uvspheresolid.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-uvspherewireframe.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
scenegraph-features.dot Updated copyright year. 7 years ago
scenegraph-hierarchy.dot Updated copyright year. 7 years ago
scenegraph.dox Updated copyright year. 7 years ago
shaders-distancefieldvector.png doc: convert shader images to proper sRGB and HiDPI. 8 years ago
shaders-flat.png doc: convert shader images to proper sRGB and HiDPI. 8 years ago
shaders-meshvisualizer.png doc: convert shader images to proper sRGB and HiDPI. 8 years ago
shaders-phong.png doc: convert shader images to proper sRGB and HiDPI. 8 years ago
shaders-vector.png doc: convert shader images to proper sRGB and HiDPI. 8 years ago
shaders-vertexcolor.png doc: convert shader images to proper sRGB and HiDPI. 8 years ago
shaders.dox Updated copyright year. 7 years ago
shapes.dox Updated copyright year. 7 years ago
tips.dox Updated copyright year. 7 years ago
transformations.dox doc: explain why there's no model/view terminology. 7 years ago
troubleshooting.dox GL: new --magnum-gpu-validation command-line option. 7 years ago
types.dox doc: mention Eigen integration. 7 years ago
utilities.dox Updated copyright year. 7 years ago
vulkan.dox Updated copyright year. 7 years ago