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829 lines
98 KiB
829 lines
98 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "flextGL.h" |
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#include <cstdio> |
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#include <cstdlib> |
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#include "Magnum/Platform/Implementation/OpenGLFunctionLoader.h" |
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#ifdef MAGNUM_PLATFORM_USE_EGL |
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#include <EGL/egl.h> |
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#include <Corrade/Containers/StringView.h> |
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#include "Magnum/GL/Context.h" |
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#endif |
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void flextGLInit(Magnum::GL::Context& context) { |
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Magnum::Platform::Implementation::OpenGLFunctionLoader loader; |
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#ifdef MAGNUM_PLATFORM_USE_EGL |
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{ |
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using namespace Corrade::Containers::Literals; |
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/* EGL contexts on NVidia 390 drivers don't have correct statically |
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linked GL 1.0 and 1.1 functions (such as glGetString()) and one has |
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to retrieve them explicitly using eglGetProcAddress(). */ |
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EGLDisplay display = eglGetCurrentDisplay(); |
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const Corrade::Containers::StringView vendor = eglQueryString(display, EGL_VENDOR); |
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if(vendor == "NVIDIA"_s && !context.isDriverWorkaroundDisabled("nv-egl-incorrect-gl11-function-pointers"_s)) { |
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/* GL_VERSION_1_0 */ |
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flextGL.BlendFunc = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum)>(loader.load("glBlendFunc")); |
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flextGL.Clear = reinterpret_cast<void(APIENTRY*)(GLbitfield)>(loader.load("glClear")); |
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flextGL.ClearColor = reinterpret_cast<void(APIENTRY*)(GLfloat, GLfloat, GLfloat, GLfloat)>(loader.load("glClearColor")); |
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flextGL.ClearDepth = reinterpret_cast<void(APIENTRY*)(GLdouble)>(loader.load("glClearDepth")); |
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flextGL.ClearStencil = reinterpret_cast<void(APIENTRY*)(GLint)>(loader.load("glClearStencil")); |
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flextGL.ColorMask = reinterpret_cast<void(APIENTRY*)(GLboolean, GLboolean, GLboolean, GLboolean)>(loader.load("glColorMask")); |
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flextGL.CullFace = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glCullFace")); |
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flextGL.DepthFunc = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glDepthFunc")); |
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flextGL.DepthMask = reinterpret_cast<void(APIENTRY*)(GLboolean)>(loader.load("glDepthMask")); |
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flextGL.DepthRange = reinterpret_cast<void(APIENTRY*)(GLdouble, GLdouble)>(loader.load("glDepthRange")); |
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flextGL.Disable = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glDisable")); |
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flextGL.DrawBuffer = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glDrawBuffer")); |
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flextGL.Enable = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glEnable")); |
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flextGL.Finish = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glFinish")); |
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flextGL.Flush = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glFlush")); |
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flextGL.FrontFace = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glFrontFace")); |
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flextGL.GetBooleanv = reinterpret_cast<void(APIENTRY*)(GLenum, GLboolean *)>(loader.load("glGetBooleanv")); |
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flextGL.GetDoublev = reinterpret_cast<void(APIENTRY*)(GLenum, GLdouble *)>(loader.load("glGetDoublev")); |
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flextGL.GetError = reinterpret_cast<GLenum(APIENTRY*)(void)>(loader.load("glGetError")); |
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flextGL.GetFloatv = reinterpret_cast<void(APIENTRY*)(GLenum, GLfloat *)>(loader.load("glGetFloatv")); |
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flextGL.GetIntegerv = reinterpret_cast<void(APIENTRY*)(GLenum, GLint *)>(loader.load("glGetIntegerv")); |
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flextGL.GetString = reinterpret_cast<const GLubyte *(APIENTRY*)(GLenum)>(loader.load("glGetString")); |
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flextGL.GetTexImage = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLenum, GLenum, void *)>(loader.load("glGetTexImage")); |
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flextGL.GetTexLevelParameterfv = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLenum, GLfloat *)>(loader.load("glGetTexLevelParameterfv")); |
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flextGL.GetTexLevelParameteriv = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLenum, GLint *)>(loader.load("glGetTexLevelParameteriv")); |
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flextGL.GetTexParameterfv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLfloat *)>(loader.load("glGetTexParameterfv")); |
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flextGL.GetTexParameteriv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint *)>(loader.load("glGetTexParameteriv")); |
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flextGL.Hint = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum)>(loader.load("glHint")); |
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flextGL.IsEnabled = reinterpret_cast<GLboolean(APIENTRY*)(GLenum)>(loader.load("glIsEnabled")); |
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flextGL.LineWidth = reinterpret_cast<void(APIENTRY*)(GLfloat)>(loader.load("glLineWidth")); |
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flextGL.LogicOp = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glLogicOp")); |
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flextGL.PixelStoref = reinterpret_cast<void(APIENTRY*)(GLenum, GLfloat)>(loader.load("glPixelStoref")); |
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flextGL.PixelStorei = reinterpret_cast<void(APIENTRY*)(GLenum, GLint)>(loader.load("glPixelStorei")); |
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flextGL.PointSize = reinterpret_cast<void(APIENTRY*)(GLfloat)>(loader.load("glPointSize")); |
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flextGL.PolygonMode = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum)>(loader.load("glPolygonMode")); |
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flextGL.ReadBuffer = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glReadBuffer")); |
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flextGL.ReadPixels = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, void *)>(loader.load("glReadPixels")); |
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flextGL.Scissor = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLsizei, GLsizei)>(loader.load("glScissor")); |
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flextGL.StencilFunc = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLuint)>(loader.load("glStencilFunc")); |
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flextGL.StencilMask = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glStencilMask")); |
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flextGL.StencilOp = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum)>(loader.load("glStencilOp")); |
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flextGL.TexImage1D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void *)>(loader.load("glTexImage1D")); |
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flextGL.TexImage2D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *)>(loader.load("glTexImage2D")); |
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flextGL.TexParameterf = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLfloat)>(loader.load("glTexParameterf")); |
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flextGL.TexParameterfv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, const GLfloat *)>(loader.load("glTexParameterfv")); |
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flextGL.TexParameteri = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint)>(loader.load("glTexParameteri")); |
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flextGL.TexParameteriv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, const GLint *)>(loader.load("glTexParameteriv")); |
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flextGL.Viewport = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLsizei, GLsizei)>(loader.load("glViewport")); |
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/* GL_VERSION_1_1 */ |
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flextGL.BindTexture = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glBindTexture")); |
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flextGL.CopyTexImage1D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint)>(loader.load("glCopyTexImage1D")); |
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flextGL.CopyTexImage2D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)>(loader.load("glCopyTexImage2D")); |
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flextGL.CopyTexSubImage1D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLint, GLint, GLsizei)>(loader.load("glCopyTexSubImage1D")); |
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flextGL.CopyTexSubImage2D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)>(loader.load("glCopyTexSubImage2D")); |
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flextGL.DeleteTextures = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteTextures")); |
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flextGL.DrawArrays = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLsizei)>(loader.load("glDrawArrays")); |
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flextGL.DrawElements = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, const void *)>(loader.load("glDrawElements")); |
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flextGL.GenTextures = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenTextures")); |
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flextGL.IsTexture = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsTexture")); |
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flextGL.PolygonOffset = reinterpret_cast<void(APIENTRY*)(GLfloat, GLfloat)>(loader.load("glPolygonOffset")); |
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flextGL.TexSubImage1D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void *)>(loader.load("glTexSubImage1D")); |
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flextGL.TexSubImage2D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *)>(loader.load("glTexSubImage2D")); |
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} |
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} |
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#else |
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static_cast<void>(context); |
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#endif |
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/* GL_AMD_sample_positions */ |
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flextGL.SetMultisamplefvAMD = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, const GLfloat *)>(loader.load("glSetMultisamplefvAMD")); |
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/* GL_ARB_ES3_2_compatibility */ |
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flextGL.PrimitiveBoundingBoxARB = reinterpret_cast<void(APIENTRY*)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)>(loader.load("glPrimitiveBoundingBoxARB")); |
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/* GL_ARB_bindless_texture */ |
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flextGL.GetImageHandleARB = reinterpret_cast<GLuint64(APIENTRY*)(GLuint, GLint, GLboolean, GLint, GLenum)>(loader.load("glGetImageHandleARB")); |
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flextGL.GetTextureHandleARB = reinterpret_cast<GLuint64(APIENTRY*)(GLuint)>(loader.load("glGetTextureHandleARB")); |
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flextGL.GetTextureSamplerHandleARB = reinterpret_cast<GLuint64(APIENTRY*)(GLuint, GLuint)>(loader.load("glGetTextureSamplerHandleARB")); |
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flextGL.GetVertexAttribLui64vARB = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint64EXT *)>(loader.load("glGetVertexAttribLui64vARB")); |
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flextGL.IsImageHandleResidentARB = reinterpret_cast<GLboolean(APIENTRY*)(GLuint64)>(loader.load("glIsImageHandleResidentARB")); |
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flextGL.IsTextureHandleResidentARB = reinterpret_cast<GLboolean(APIENTRY*)(GLuint64)>(loader.load("glIsTextureHandleResidentARB")); |
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flextGL.MakeImageHandleNonResidentARB = reinterpret_cast<void(APIENTRY*)(GLuint64)>(loader.load("glMakeImageHandleNonResidentARB")); |
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flextGL.MakeImageHandleResidentARB = reinterpret_cast<void(APIENTRY*)(GLuint64, GLenum)>(loader.load("glMakeImageHandleResidentARB")); |
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flextGL.MakeTextureHandleNonResidentARB = reinterpret_cast<void(APIENTRY*)(GLuint64)>(loader.load("glMakeTextureHandleNonResidentARB")); |
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flextGL.MakeTextureHandleResidentARB = reinterpret_cast<void(APIENTRY*)(GLuint64)>(loader.load("glMakeTextureHandleResidentARB")); |
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flextGL.ProgramUniformHandleui64ARB = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint64)>(loader.load("glProgramUniformHandleui64ARB")); |
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flextGL.ProgramUniformHandleui64vARB = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint64 *)>(loader.load("glProgramUniformHandleui64vARB")); |
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flextGL.UniformHandleui64ARB = reinterpret_cast<void(APIENTRY*)(GLint, GLuint64)>(loader.load("glUniformHandleui64ARB")); |
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flextGL.UniformHandleui64vARB = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLuint64 *)>(loader.load("glUniformHandleui64vARB")); |
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flextGL.VertexAttribL1ui64ARB = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint64EXT)>(loader.load("glVertexAttribL1ui64ARB")); |
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flextGL.VertexAttribL1ui64vARB = reinterpret_cast<void(APIENTRY*)(GLuint, const GLuint64EXT *)>(loader.load("glVertexAttribL1ui64vARB")); |
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/* GL_ARB_compute_variable_group_size */ |
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flextGL.DispatchComputeGroupSizeARB = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)>(loader.load("glDispatchComputeGroupSizeARB")); |
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/* GL_ARB_robustness */ |
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flextGL.GetGraphicsResetStatusARB = reinterpret_cast<GLenum(APIENTRY*)(void)>(loader.load("glGetGraphicsResetStatusARB")); |
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flextGL.GetnCompressedTexImageARB = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLsizei, void *)>(loader.load("glGetnCompressedTexImageARB")); |
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flextGL.GetnTexImageARB = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLenum, GLenum, GLsizei, void *)>(loader.load("glGetnTexImageARB")); |
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flextGL.GetnUniformdvARB = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLdouble *)>(loader.load("glGetnUniformdvARB")); |
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flextGL.GetnUniformfvARB = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLfloat *)>(loader.load("glGetnUniformfvARB")); |
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flextGL.GetnUniformivARB = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLint *)>(loader.load("glGetnUniformivARB")); |
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flextGL.GetnUniformuivARB = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLuint *)>(loader.load("glGetnUniformuivARB")); |
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flextGL.ReadnPixelsARB = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *)>(loader.load("glReadnPixelsARB")); |
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/* GL_ARB_sample_locations */ |
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flextGL.EvaluateDepthValuesARB = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glEvaluateDepthValuesARB")); |
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flextGL.FramebufferSampleLocationsfvARB = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, const GLfloat *)>(loader.load("glFramebufferSampleLocationsfvARB")); |
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flextGL.NamedFramebufferSampleLocationsfvARB = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLsizei, const GLfloat *)>(loader.load("glNamedFramebufferSampleLocationsfvARB")); |
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/* GL_ARB_sparse_buffer */ |
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flextGL.BufferPageCommitmentARB = reinterpret_cast<void(APIENTRY*)(GLenum, GLintptr, GLsizeiptr, GLboolean)>(loader.load("glBufferPageCommitmentARB")); |
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flextGL.NamedBufferPageCommitmentARB = reinterpret_cast<void(APIENTRY*)(GLuint, GLintptr, GLsizeiptr, GLboolean)>(loader.load("glNamedBufferPageCommitmentARB")); |
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flextGL.NamedBufferPageCommitmentEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLintptr, GLsizeiptr, GLboolean)>(loader.load("glNamedBufferPageCommitmentEXT")); |
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/* GL_ARB_sparse_texture */ |
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flextGL.TexPageCommitmentARB = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean)>(loader.load("glTexPageCommitmentARB")); |
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/* GL_EXT_debug_label */ |
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flextGL.GetObjectLabelEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetObjectLabelEXT")); |
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flextGL.LabelObjectEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, const GLchar *)>(loader.load("glLabelObjectEXT")); |
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/* GL_EXT_debug_marker */ |
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flextGL.InsertEventMarkerEXT = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLchar *)>(loader.load("glInsertEventMarkerEXT")); |
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flextGL.PopGroupMarkerEXT = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glPopGroupMarkerEXT")); |
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flextGL.PushGroupMarkerEXT = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLchar *)>(loader.load("glPushGroupMarkerEXT")); |
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/* GL_GREMEDY_string_marker */ |
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flextGL.StringMarkerGREMEDY = reinterpret_cast<void(APIENTRY*)(GLsizei, const void *)>(loader.load("glStringMarkerGREMEDY")); |
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/* GL_KHR_blend_equation_advanced */ |
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flextGL.BlendBarrierKHR = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glBlendBarrierKHR")); |
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/* GL_KHR_parallel_shader_compile */ |
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flextGL.MaxShaderCompilerThreadsKHR = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glMaxShaderCompilerThreadsKHR")); |
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/* GL_NV_sample_locations */ |
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flextGL.FramebufferSampleLocationsfvNV = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, const GLfloat *)>(loader.load("glFramebufferSampleLocationsfvNV")); |
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flextGL.NamedFramebufferSampleLocationsfvNV = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLsizei, const GLfloat *)>(loader.load("glNamedFramebufferSampleLocationsfvNV")); |
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flextGL.ResolveDepthValuesNV = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glResolveDepthValuesNV")); |
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/* GL_OVR_multiview */ |
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flextGL.FramebufferTextureMultiviewOVR = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint, GLint, GLint, GLsizei)>(loader.load("glFramebufferTextureMultiviewOVR")); |
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/* GL_VERSION_1_2 */ |
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flextGL.CopyTexSubImage3D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)>(loader.load("glCopyTexSubImage3D")); |
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flextGL.DrawRangeElements = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *)>(loader.load("glDrawRangeElements")); |
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flextGL.TexImage3D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *)>(loader.load("glTexImage3D")); |
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flextGL.TexSubImage3D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *)>(loader.load("glTexSubImage3D")); |
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/* GL_VERSION_1_3 */ |
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flextGL.ActiveTexture = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glActiveTexture")); |
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flextGL.CompressedTexImage1D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void *)>(loader.load("glCompressedTexImage1D")); |
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flextGL.CompressedTexImage2D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *)>(loader.load("glCompressedTexImage2D")); |
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flextGL.CompressedTexImage3D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *)>(loader.load("glCompressedTexImage3D")); |
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flextGL.CompressedTexSubImage1D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void *)>(loader.load("glCompressedTexSubImage1D")); |
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flextGL.CompressedTexSubImage2D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *)>(loader.load("glCompressedTexSubImage2D")); |
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flextGL.CompressedTexSubImage3D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *)>(loader.load("glCompressedTexSubImage3D")); |
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flextGL.GetCompressedTexImage = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, void *)>(loader.load("glGetCompressedTexImage")); |
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flextGL.SampleCoverage = reinterpret_cast<void(APIENTRY*)(GLfloat, GLboolean)>(loader.load("glSampleCoverage")); |
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/* GL_VERSION_1_4 */ |
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flextGL.BlendColor = reinterpret_cast<void(APIENTRY*)(GLfloat, GLfloat, GLfloat, GLfloat)>(loader.load("glBlendColor")); |
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flextGL.BlendEquation = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glBlendEquation")); |
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flextGL.BlendFuncSeparate = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLenum)>(loader.load("glBlendFuncSeparate")); |
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flextGL.MultiDrawArrays = reinterpret_cast<void(APIENTRY*)(GLenum, const GLint *, const GLsizei *, GLsizei)>(loader.load("glMultiDrawArrays")); |
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flextGL.MultiDrawElements = reinterpret_cast<void(APIENTRY*)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei)>(loader.load("glMultiDrawElements")); |
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flextGL.PointParameterf = reinterpret_cast<void(APIENTRY*)(GLenum, GLfloat)>(loader.load("glPointParameterf")); |
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flextGL.PointParameterfv = reinterpret_cast<void(APIENTRY*)(GLenum, const GLfloat *)>(loader.load("glPointParameterfv")); |
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flextGL.PointParameteri = reinterpret_cast<void(APIENTRY*)(GLenum, GLint)>(loader.load("glPointParameteri")); |
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flextGL.PointParameteriv = reinterpret_cast<void(APIENTRY*)(GLenum, const GLint *)>(loader.load("glPointParameteriv")); |
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/* GL_VERSION_1_5 */ |
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flextGL.BeginQuery = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glBeginQuery")); |
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flextGL.BindBuffer = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glBindBuffer")); |
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flextGL.BufferData = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizeiptr, const void *, GLenum)>(loader.load("glBufferData")); |
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flextGL.BufferSubData = reinterpret_cast<void(APIENTRY*)(GLenum, GLintptr, GLsizeiptr, const void *)>(loader.load("glBufferSubData")); |
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flextGL.DeleteBuffers = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteBuffers")); |
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flextGL.DeleteQueries = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteQueries")); |
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flextGL.EndQuery = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glEndQuery")); |
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flextGL.GenBuffers = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenBuffers")); |
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flextGL.GenQueries = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenQueries")); |
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flextGL.GetBufferParameteriv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint *)>(loader.load("glGetBufferParameteriv")); |
|
flextGL.GetBufferPointerv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, void **)>(loader.load("glGetBufferPointerv")); |
|
flextGL.GetBufferSubData = reinterpret_cast<void(APIENTRY*)(GLenum, GLintptr, GLsizeiptr, void *)>(loader.load("glGetBufferSubData")); |
|
flextGL.GetQueryObjectiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetQueryObjectiv")); |
|
flextGL.GetQueryObjectuiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint *)>(loader.load("glGetQueryObjectuiv")); |
|
flextGL.GetQueryiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint *)>(loader.load("glGetQueryiv")); |
|
flextGL.IsBuffer = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsBuffer")); |
|
flextGL.IsQuery = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsQuery")); |
|
flextGL.MapBuffer = reinterpret_cast<void *(APIENTRY*)(GLenum, GLenum)>(loader.load("glMapBuffer")); |
|
flextGL.UnmapBuffer = reinterpret_cast<GLboolean(APIENTRY*)(GLenum)>(loader.load("glUnmapBuffer")); |
|
|
|
/* GL_VERSION_2_0 */ |
|
flextGL.AttachShader = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glAttachShader")); |
|
flextGL.BindAttribLocation = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, const GLchar *)>(loader.load("glBindAttribLocation")); |
|
flextGL.BlendEquationSeparate = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum)>(loader.load("glBlendEquationSeparate")); |
|
flextGL.CompileShader = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glCompileShader")); |
|
flextGL.CreateProgram = reinterpret_cast<GLuint(APIENTRY*)(void)>(loader.load("glCreateProgram")); |
|
flextGL.CreateShader = reinterpret_cast<GLuint(APIENTRY*)(GLenum)>(loader.load("glCreateShader")); |
|
flextGL.DeleteProgram = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glDeleteProgram")); |
|
flextGL.DeleteShader = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glDeleteShader")); |
|
flextGL.DetachShader = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glDetachShader")); |
|
flextGL.DisableVertexAttribArray = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glDisableVertexAttribArray")); |
|
flextGL.DrawBuffers = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLenum *)>(loader.load("glDrawBuffers")); |
|
flextGL.EnableVertexAttribArray = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glEnableVertexAttribArray")); |
|
flextGL.GetActiveAttrib = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *)>(loader.load("glGetActiveAttrib")); |
|
flextGL.GetActiveUniform = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *)>(loader.load("glGetActiveUniform")); |
|
flextGL.GetAttachedShaders = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLsizei *, GLuint *)>(loader.load("glGetAttachedShaders")); |
|
flextGL.GetAttribLocation = reinterpret_cast<GLint(APIENTRY*)(GLuint, const GLchar *)>(loader.load("glGetAttribLocation")); |
|
flextGL.GetProgramInfoLog = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetProgramInfoLog")); |
|
flextGL.GetProgramiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetProgramiv")); |
|
flextGL.GetShaderInfoLog = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetShaderInfoLog")); |
|
flextGL.GetShaderSource = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetShaderSource")); |
|
flextGL.GetShaderiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetShaderiv")); |
|
flextGL.GetUniformLocation = reinterpret_cast<GLint(APIENTRY*)(GLuint, const GLchar *)>(loader.load("glGetUniformLocation")); |
|
flextGL.GetUniformfv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat *)>(loader.load("glGetUniformfv")); |
|
flextGL.GetUniformiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint *)>(loader.load("glGetUniformiv")); |
|
flextGL.GetVertexAttribPointerv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, void **)>(loader.load("glGetVertexAttribPointerv")); |
|
flextGL.GetVertexAttribdv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLdouble *)>(loader.load("glGetVertexAttribdv")); |
|
flextGL.GetVertexAttribfv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLfloat *)>(loader.load("glGetVertexAttribfv")); |
|
flextGL.GetVertexAttribiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetVertexAttribiv")); |
|
flextGL.IsProgram = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsProgram")); |
|
flextGL.IsShader = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsShader")); |
|
flextGL.LinkProgram = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glLinkProgram")); |
|
flextGL.ShaderSource = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLchar *const*, const GLint *)>(loader.load("glShaderSource")); |
|
flextGL.StencilFuncSeparate = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLuint)>(loader.load("glStencilFuncSeparate")); |
|
flextGL.StencilMaskSeparate = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glStencilMaskSeparate")); |
|
flextGL.StencilOpSeparate = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLenum)>(loader.load("glStencilOpSeparate")); |
|
flextGL.Uniform1f = reinterpret_cast<void(APIENTRY*)(GLint, GLfloat)>(loader.load("glUniform1f")); |
|
flextGL.Uniform1fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLfloat *)>(loader.load("glUniform1fv")); |
|
flextGL.Uniform1i = reinterpret_cast<void(APIENTRY*)(GLint, GLint)>(loader.load("glUniform1i")); |
|
flextGL.Uniform1iv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLint *)>(loader.load("glUniform1iv")); |
|
flextGL.Uniform2f = reinterpret_cast<void(APIENTRY*)(GLint, GLfloat, GLfloat)>(loader.load("glUniform2f")); |
|
flextGL.Uniform2fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLfloat *)>(loader.load("glUniform2fv")); |
|
flextGL.Uniform2i = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLint)>(loader.load("glUniform2i")); |
|
flextGL.Uniform2iv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLint *)>(loader.load("glUniform2iv")); |
|
flextGL.Uniform3f = reinterpret_cast<void(APIENTRY*)(GLint, GLfloat, GLfloat, GLfloat)>(loader.load("glUniform3f")); |
|
flextGL.Uniform3fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLfloat *)>(loader.load("glUniform3fv")); |
|
flextGL.Uniform3i = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLint, GLint)>(loader.load("glUniform3i")); |
|
flextGL.Uniform3iv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLint *)>(loader.load("glUniform3iv")); |
|
flextGL.Uniform4f = reinterpret_cast<void(APIENTRY*)(GLint, GLfloat, GLfloat, GLfloat, GLfloat)>(loader.load("glUniform4f")); |
|
flextGL.Uniform4fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLfloat *)>(loader.load("glUniform4fv")); |
|
flextGL.Uniform4i = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLint, GLint, GLint)>(loader.load("glUniform4i")); |
|
flextGL.Uniform4iv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLint *)>(loader.load("glUniform4iv")); |
|
flextGL.UniformMatrix2fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glUniformMatrix2fv")); |
|
flextGL.UniformMatrix3fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glUniformMatrix3fv")); |
|
flextGL.UniformMatrix4fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glUniformMatrix4fv")); |
|
flextGL.UseProgram = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glUseProgram")); |
|
flextGL.ValidateProgram = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glValidateProgram")); |
|
flextGL.VertexAttrib1d = reinterpret_cast<void(APIENTRY*)(GLuint, GLdouble)>(loader.load("glVertexAttrib1d")); |
|
flextGL.VertexAttrib1dv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLdouble *)>(loader.load("glVertexAttrib1dv")); |
|
flextGL.VertexAttrib1f = reinterpret_cast<void(APIENTRY*)(GLuint, GLfloat)>(loader.load("glVertexAttrib1f")); |
|
flextGL.VertexAttrib1fv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLfloat *)>(loader.load("glVertexAttrib1fv")); |
|
flextGL.VertexAttrib1s = reinterpret_cast<void(APIENTRY*)(GLuint, GLshort)>(loader.load("glVertexAttrib1s")); |
|
flextGL.VertexAttrib1sv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLshort *)>(loader.load("glVertexAttrib1sv")); |
|
flextGL.VertexAttrib2d = reinterpret_cast<void(APIENTRY*)(GLuint, GLdouble, GLdouble)>(loader.load("glVertexAttrib2d")); |
|
flextGL.VertexAttrib2dv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLdouble *)>(loader.load("glVertexAttrib2dv")); |
|
flextGL.VertexAttrib2f = reinterpret_cast<void(APIENTRY*)(GLuint, GLfloat, GLfloat)>(loader.load("glVertexAttrib2f")); |
|
flextGL.VertexAttrib2fv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLfloat *)>(loader.load("glVertexAttrib2fv")); |
|
flextGL.VertexAttrib2s = reinterpret_cast<void(APIENTRY*)(GLuint, GLshort, GLshort)>(loader.load("glVertexAttrib2s")); |
|
flextGL.VertexAttrib2sv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLshort *)>(loader.load("glVertexAttrib2sv")); |
|
flextGL.VertexAttrib3d = reinterpret_cast<void(APIENTRY*)(GLuint, GLdouble, GLdouble, GLdouble)>(loader.load("glVertexAttrib3d")); |
|
flextGL.VertexAttrib3dv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLdouble *)>(loader.load("glVertexAttrib3dv")); |
|
flextGL.VertexAttrib3f = reinterpret_cast<void(APIENTRY*)(GLuint, GLfloat, GLfloat, GLfloat)>(loader.load("glVertexAttrib3f")); |
|
flextGL.VertexAttrib3fv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLfloat *)>(loader.load("glVertexAttrib3fv")); |
|
flextGL.VertexAttrib3s = reinterpret_cast<void(APIENTRY*)(GLuint, GLshort, GLshort, GLshort)>(loader.load("glVertexAttrib3s")); |
|
flextGL.VertexAttrib3sv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLshort *)>(loader.load("glVertexAttrib3sv")); |
|
flextGL.VertexAttrib4Nbv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLbyte *)>(loader.load("glVertexAttrib4Nbv")); |
|
flextGL.VertexAttrib4Niv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLint *)>(loader.load("glVertexAttrib4Niv")); |
|
flextGL.VertexAttrib4Nsv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLshort *)>(loader.load("glVertexAttrib4Nsv")); |
|
flextGL.VertexAttrib4Nub = reinterpret_cast<void(APIENTRY*)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte)>(loader.load("glVertexAttrib4Nub")); |
|
flextGL.VertexAttrib4Nubv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLubyte *)>(loader.load("glVertexAttrib4Nubv")); |
|
flextGL.VertexAttrib4Nuiv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLuint *)>(loader.load("glVertexAttrib4Nuiv")); |
|
flextGL.VertexAttrib4Nusv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLushort *)>(loader.load("glVertexAttrib4Nusv")); |
|
flextGL.VertexAttrib4bv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLbyte *)>(loader.load("glVertexAttrib4bv")); |
|
flextGL.VertexAttrib4d = reinterpret_cast<void(APIENTRY*)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)>(loader.load("glVertexAttrib4d")); |
|
flextGL.VertexAttrib4dv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLdouble *)>(loader.load("glVertexAttrib4dv")); |
|
flextGL.VertexAttrib4f = reinterpret_cast<void(APIENTRY*)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)>(loader.load("glVertexAttrib4f")); |
|
flextGL.VertexAttrib4fv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLfloat *)>(loader.load("glVertexAttrib4fv")); |
|
flextGL.VertexAttrib4iv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLint *)>(loader.load("glVertexAttrib4iv")); |
|
flextGL.VertexAttrib4s = reinterpret_cast<void(APIENTRY*)(GLuint, GLshort, GLshort, GLshort, GLshort)>(loader.load("glVertexAttrib4s")); |
|
flextGL.VertexAttrib4sv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLshort *)>(loader.load("glVertexAttrib4sv")); |
|
flextGL.VertexAttrib4ubv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLubyte *)>(loader.load("glVertexAttrib4ubv")); |
|
flextGL.VertexAttrib4uiv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLuint *)>(loader.load("glVertexAttrib4uiv")); |
|
flextGL.VertexAttrib4usv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLushort *)>(loader.load("glVertexAttrib4usv")); |
|
flextGL.VertexAttribPointer = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLenum, GLboolean, GLsizei, const void *)>(loader.load("glVertexAttribPointer")); |
|
|
|
/* GL_VERSION_2_1 */ |
|
flextGL.UniformMatrix2x3fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glUniformMatrix2x3fv")); |
|
flextGL.UniformMatrix2x4fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glUniformMatrix2x4fv")); |
|
flextGL.UniformMatrix3x2fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glUniformMatrix3x2fv")); |
|
flextGL.UniformMatrix3x4fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glUniformMatrix3x4fv")); |
|
flextGL.UniformMatrix4x2fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glUniformMatrix4x2fv")); |
|
flextGL.UniformMatrix4x3fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glUniformMatrix4x3fv")); |
|
|
|
/* GL_VERSION_3_0 */ |
|
flextGL.BeginConditionalRender = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum)>(loader.load("glBeginConditionalRender")); |
|
flextGL.BeginTransformFeedback = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glBeginTransformFeedback")); |
|
flextGL.BindBufferBase = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLuint)>(loader.load("glBindBufferBase")); |
|
flextGL.BindBufferRange = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr)>(loader.load("glBindBufferRange")); |
|
flextGL.BindFragDataLocation = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, const GLchar *)>(loader.load("glBindFragDataLocation")); |
|
flextGL.BindFramebuffer = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glBindFramebuffer")); |
|
flextGL.BindRenderbuffer = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glBindRenderbuffer")); |
|
flextGL.BindVertexArray = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glBindVertexArray")); |
|
flextGL.BlitFramebuffer = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)>(loader.load("glBlitFramebuffer")); |
|
flextGL.CheckFramebufferStatus = reinterpret_cast<GLenum(APIENTRY*)(GLenum)>(loader.load("glCheckFramebufferStatus")); |
|
flextGL.ClampColor = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum)>(loader.load("glClampColor")); |
|
flextGL.ClearBufferfi = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLfloat, GLint)>(loader.load("glClearBufferfi")); |
|
flextGL.ClearBufferfv = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, const GLfloat *)>(loader.load("glClearBufferfv")); |
|
flextGL.ClearBufferiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, const GLint *)>(loader.load("glClearBufferiv")); |
|
flextGL.ClearBufferuiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, const GLuint *)>(loader.load("glClearBufferuiv")); |
|
flextGL.ColorMaski = reinterpret_cast<void(APIENTRY*)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean)>(loader.load("glColorMaski")); |
|
flextGL.DeleteFramebuffers = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteFramebuffers")); |
|
flextGL.DeleteRenderbuffers = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteRenderbuffers")); |
|
flextGL.DeleteVertexArrays = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteVertexArrays")); |
|
flextGL.Disablei = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glDisablei")); |
|
flextGL.Enablei = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glEnablei")); |
|
flextGL.EndConditionalRender = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glEndConditionalRender")); |
|
flextGL.EndTransformFeedback = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glEndTransformFeedback")); |
|
flextGL.FlushMappedBufferRange = reinterpret_cast<void(APIENTRY*)(GLenum, GLintptr, GLsizeiptr)>(loader.load("glFlushMappedBufferRange")); |
|
flextGL.FramebufferRenderbuffer = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLuint)>(loader.load("glFramebufferRenderbuffer")); |
|
flextGL.FramebufferTexture1D = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLuint, GLint)>(loader.load("glFramebufferTexture1D")); |
|
flextGL.FramebufferTexture2D = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLuint, GLint)>(loader.load("glFramebufferTexture2D")); |
|
flextGL.FramebufferTexture3D = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLuint, GLint, GLint)>(loader.load("glFramebufferTexture3D")); |
|
flextGL.FramebufferTextureLayer = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint, GLint, GLint)>(loader.load("glFramebufferTextureLayer")); |
|
flextGL.GenFramebuffers = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenFramebuffers")); |
|
flextGL.GenRenderbuffers = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenRenderbuffers")); |
|
flextGL.GenVertexArrays = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenVertexArrays")); |
|
flextGL.GenerateMipmap = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glGenerateMipmap")); |
|
flextGL.GetBooleani_v = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLboolean *)>(loader.load("glGetBooleani_v")); |
|
flextGL.GetFragDataLocation = reinterpret_cast<GLint(APIENTRY*)(GLuint, const GLchar *)>(loader.load("glGetFragDataLocation")); |
|
flextGL.GetFramebufferAttachmentParameteriv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLint *)>(loader.load("glGetFramebufferAttachmentParameteriv")); |
|
flextGL.GetIntegeri_v = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLint *)>(loader.load("glGetIntegeri_v")); |
|
flextGL.GetRenderbufferParameteriv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint *)>(loader.load("glGetRenderbufferParameteriv")); |
|
flextGL.GetStringi = reinterpret_cast<const GLubyte *(APIENTRY*)(GLenum, GLuint)>(loader.load("glGetStringi")); |
|
flextGL.GetTexParameterIiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint *)>(loader.load("glGetTexParameterIiv")); |
|
flextGL.GetTexParameterIuiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint *)>(loader.load("glGetTexParameterIuiv")); |
|
flextGL.GetTransformFeedbackVarying = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *)>(loader.load("glGetTransformFeedbackVarying")); |
|
flextGL.GetUniformuiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint *)>(loader.load("glGetUniformuiv")); |
|
flextGL.GetVertexAttribIiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetVertexAttribIiv")); |
|
flextGL.GetVertexAttribIuiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint *)>(loader.load("glGetVertexAttribIuiv")); |
|
flextGL.IsEnabledi = reinterpret_cast<GLboolean(APIENTRY*)(GLenum, GLuint)>(loader.load("glIsEnabledi")); |
|
flextGL.IsFramebuffer = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsFramebuffer")); |
|
flextGL.IsRenderbuffer = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsRenderbuffer")); |
|
flextGL.IsVertexArray = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsVertexArray")); |
|
flextGL.MapBufferRange = reinterpret_cast<void *(APIENTRY*)(GLenum, GLintptr, GLsizeiptr, GLbitfield)>(loader.load("glMapBufferRange")); |
|
flextGL.RenderbufferStorage = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLsizei, GLsizei)>(loader.load("glRenderbufferStorage")); |
|
flextGL.RenderbufferStorageMultisample = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(loader.load("glRenderbufferStorageMultisample")); |
|
flextGL.TexParameterIiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, const GLint *)>(loader.load("glTexParameterIiv")); |
|
flextGL.TexParameterIuiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, const GLuint *)>(loader.load("glTexParameterIuiv")); |
|
flextGL.TransformFeedbackVaryings = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLchar *const*, GLenum)>(loader.load("glTransformFeedbackVaryings")); |
|
flextGL.Uniform1ui = reinterpret_cast<void(APIENTRY*)(GLint, GLuint)>(loader.load("glUniform1ui")); |
|
flextGL.Uniform1uiv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLuint *)>(loader.load("glUniform1uiv")); |
|
flextGL.Uniform2ui = reinterpret_cast<void(APIENTRY*)(GLint, GLuint, GLuint)>(loader.load("glUniform2ui")); |
|
flextGL.Uniform2uiv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLuint *)>(loader.load("glUniform2uiv")); |
|
flextGL.Uniform3ui = reinterpret_cast<void(APIENTRY*)(GLint, GLuint, GLuint, GLuint)>(loader.load("glUniform3ui")); |
|
flextGL.Uniform3uiv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLuint *)>(loader.load("glUniform3uiv")); |
|
flextGL.Uniform4ui = reinterpret_cast<void(APIENTRY*)(GLint, GLuint, GLuint, GLuint, GLuint)>(loader.load("glUniform4ui")); |
|
flextGL.Uniform4uiv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLuint *)>(loader.load("glUniform4uiv")); |
|
flextGL.VertexAttribI1i = reinterpret_cast<void(APIENTRY*)(GLuint, GLint)>(loader.load("glVertexAttribI1i")); |
|
flextGL.VertexAttribI1iv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLint *)>(loader.load("glVertexAttribI1iv")); |
|
flextGL.VertexAttribI1ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glVertexAttribI1ui")); |
|
flextGL.VertexAttribI1uiv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLuint *)>(loader.load("glVertexAttribI1uiv")); |
|
flextGL.VertexAttribI2i = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint)>(loader.load("glVertexAttribI2i")); |
|
flextGL.VertexAttribI2iv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLint *)>(loader.load("glVertexAttribI2iv")); |
|
flextGL.VertexAttribI2ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint)>(loader.load("glVertexAttribI2ui")); |
|
flextGL.VertexAttribI2uiv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLuint *)>(loader.load("glVertexAttribI2uiv")); |
|
flextGL.VertexAttribI3i = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint)>(loader.load("glVertexAttribI3i")); |
|
flextGL.VertexAttribI3iv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLint *)>(loader.load("glVertexAttribI3iv")); |
|
flextGL.VertexAttribI3ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint, GLuint)>(loader.load("glVertexAttribI3ui")); |
|
flextGL.VertexAttribI3uiv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLuint *)>(loader.load("glVertexAttribI3uiv")); |
|
flextGL.VertexAttribI4bv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLbyte *)>(loader.load("glVertexAttribI4bv")); |
|
flextGL.VertexAttribI4i = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint)>(loader.load("glVertexAttribI4i")); |
|
flextGL.VertexAttribI4iv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLint *)>(loader.load("glVertexAttribI4iv")); |
|
flextGL.VertexAttribI4sv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLshort *)>(loader.load("glVertexAttribI4sv")); |
|
flextGL.VertexAttribI4ubv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLubyte *)>(loader.load("glVertexAttribI4ubv")); |
|
flextGL.VertexAttribI4ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint, GLuint, GLuint)>(loader.load("glVertexAttribI4ui")); |
|
flextGL.VertexAttribI4uiv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLuint *)>(loader.load("glVertexAttribI4uiv")); |
|
flextGL.VertexAttribI4usv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLushort *)>(loader.load("glVertexAttribI4usv")); |
|
flextGL.VertexAttribIPointer = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLenum, GLsizei, const void *)>(loader.load("glVertexAttribIPointer")); |
|
|
|
/* GL_VERSION_3_1 */ |
|
flextGL.CopyBufferSubData = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr)>(loader.load("glCopyBufferSubData")); |
|
flextGL.DrawArraysInstanced = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLsizei, GLsizei)>(loader.load("glDrawArraysInstanced")); |
|
flextGL.DrawElementsInstanced = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, const void *, GLsizei)>(loader.load("glDrawElementsInstanced")); |
|
flextGL.GetActiveUniformBlockName = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetActiveUniformBlockName")); |
|
flextGL.GetActiveUniformBlockiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLenum, GLint *)>(loader.load("glGetActiveUniformBlockiv")); |
|
flextGL.GetActiveUniformName = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetActiveUniformName")); |
|
flextGL.GetActiveUniformsiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLuint *, GLenum, GLint *)>(loader.load("glGetActiveUniformsiv")); |
|
flextGL.GetUniformBlockIndex = reinterpret_cast<GLuint(APIENTRY*)(GLuint, const GLchar *)>(loader.load("glGetUniformBlockIndex")); |
|
flextGL.GetUniformIndices = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLchar *const*, GLuint *)>(loader.load("glGetUniformIndices")); |
|
flextGL.PrimitiveRestartIndex = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glPrimitiveRestartIndex")); |
|
flextGL.TexBuffer = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint)>(loader.load("glTexBuffer")); |
|
flextGL.UniformBlockBinding = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint)>(loader.load("glUniformBlockBinding")); |
|
|
|
/* GL_VERSION_3_2 */ |
|
flextGL.ClientWaitSync = reinterpret_cast<GLenum(APIENTRY*)(GLsync, GLbitfield, GLuint64)>(loader.load("glClientWaitSync")); |
|
flextGL.DeleteSync = reinterpret_cast<void(APIENTRY*)(GLsync)>(loader.load("glDeleteSync")); |
|
flextGL.DrawElementsBaseVertex = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, const void *, GLint)>(loader.load("glDrawElementsBaseVertex")); |
|
flextGL.DrawElementsInstancedBaseVertex = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint)>(loader.load("glDrawElementsInstancedBaseVertex")); |
|
flextGL.DrawRangeElementsBaseVertex = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *, GLint)>(loader.load("glDrawRangeElementsBaseVertex")); |
|
flextGL.FenceSync = reinterpret_cast<GLsync(APIENTRY*)(GLenum, GLbitfield)>(loader.load("glFenceSync")); |
|
flextGL.FramebufferTexture = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint, GLint)>(loader.load("glFramebufferTexture")); |
|
flextGL.GetBufferParameteri64v = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint64 *)>(loader.load("glGetBufferParameteri64v")); |
|
flextGL.GetInteger64i_v = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLint64 *)>(loader.load("glGetInteger64i_v")); |
|
flextGL.GetInteger64v = reinterpret_cast<void(APIENTRY*)(GLenum, GLint64 *)>(loader.load("glGetInteger64v")); |
|
flextGL.GetMultisamplefv = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLfloat *)>(loader.load("glGetMultisamplefv")); |
|
flextGL.GetSynciv = reinterpret_cast<void(APIENTRY*)(GLsync, GLenum, GLsizei, GLsizei *, GLint *)>(loader.load("glGetSynciv")); |
|
flextGL.IsSync = reinterpret_cast<GLboolean(APIENTRY*)(GLsync)>(loader.load("glIsSync")); |
|
flextGL.MultiDrawElementsBaseVertex = reinterpret_cast<void(APIENTRY*)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei, const GLint *)>(loader.load("glMultiDrawElementsBaseVertex")); |
|
flextGL.ProvokingVertex = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glProvokingVertex")); |
|
flextGL.SampleMaski = reinterpret_cast<void(APIENTRY*)(GLuint, GLbitfield)>(loader.load("glSampleMaski")); |
|
flextGL.TexImage2DMultisample = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean)>(loader.load("glTexImage2DMultisample")); |
|
flextGL.TexImage3DMultisample = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean)>(loader.load("glTexImage3DMultisample")); |
|
flextGL.WaitSync = reinterpret_cast<void(APIENTRY*)(GLsync, GLbitfield, GLuint64)>(loader.load("glWaitSync")); |
|
|
|
/* GL_VERSION_3_3 */ |
|
flextGL.BindFragDataLocationIndexed = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint, const GLchar *)>(loader.load("glBindFragDataLocationIndexed")); |
|
flextGL.BindSampler = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glBindSampler")); |
|
flextGL.DeleteSamplers = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteSamplers")); |
|
flextGL.GenSamplers = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenSamplers")); |
|
flextGL.GetFragDataIndex = reinterpret_cast<GLint(APIENTRY*)(GLuint, const GLchar *)>(loader.load("glGetFragDataIndex")); |
|
flextGL.GetQueryObjecti64v = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint64 *)>(loader.load("glGetQueryObjecti64v")); |
|
flextGL.GetQueryObjectui64v = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint64 *)>(loader.load("glGetQueryObjectui64v")); |
|
flextGL.GetSamplerParameterIiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetSamplerParameterIiv")); |
|
flextGL.GetSamplerParameterIuiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint *)>(loader.load("glGetSamplerParameterIuiv")); |
|
flextGL.GetSamplerParameterfv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLfloat *)>(loader.load("glGetSamplerParameterfv")); |
|
flextGL.GetSamplerParameteriv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetSamplerParameteriv")); |
|
flextGL.IsSampler = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsSampler")); |
|
flextGL.QueryCounter = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum)>(loader.load("glQueryCounter")); |
|
flextGL.SamplerParameterIiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, const GLint *)>(loader.load("glSamplerParameterIiv")); |
|
flextGL.SamplerParameterIuiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, const GLuint *)>(loader.load("glSamplerParameterIuiv")); |
|
flextGL.SamplerParameterf = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLfloat)>(loader.load("glSamplerParameterf")); |
|
flextGL.SamplerParameterfv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, const GLfloat *)>(loader.load("glSamplerParameterfv")); |
|
flextGL.SamplerParameteri = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint)>(loader.load("glSamplerParameteri")); |
|
flextGL.SamplerParameteriv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, const GLint *)>(loader.load("glSamplerParameteriv")); |
|
flextGL.VertexAttribDivisor = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glVertexAttribDivisor")); |
|
flextGL.VertexAttribP1ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLboolean, GLuint)>(loader.load("glVertexAttribP1ui")); |
|
flextGL.VertexAttribP1uiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLboolean, const GLuint *)>(loader.load("glVertexAttribP1uiv")); |
|
flextGL.VertexAttribP2ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLboolean, GLuint)>(loader.load("glVertexAttribP2ui")); |
|
flextGL.VertexAttribP2uiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLboolean, const GLuint *)>(loader.load("glVertexAttribP2uiv")); |
|
flextGL.VertexAttribP3ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLboolean, GLuint)>(loader.load("glVertexAttribP3ui")); |
|
flextGL.VertexAttribP3uiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLboolean, const GLuint *)>(loader.load("glVertexAttribP3uiv")); |
|
flextGL.VertexAttribP4ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLboolean, GLuint)>(loader.load("glVertexAttribP4ui")); |
|
flextGL.VertexAttribP4uiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLboolean, const GLuint *)>(loader.load("glVertexAttribP4uiv")); |
|
|
|
/* GL_VERSION_4_0 */ |
|
flextGL.BeginQueryIndexed = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLuint)>(loader.load("glBeginQueryIndexed")); |
|
flextGL.BindTransformFeedback = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glBindTransformFeedback")); |
|
flextGL.BlendEquationSeparatei = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum)>(loader.load("glBlendEquationSeparatei")); |
|
flextGL.BlendEquationi = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum)>(loader.load("glBlendEquationi")); |
|
flextGL.BlendFuncSeparatei = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLenum, GLenum)>(loader.load("glBlendFuncSeparatei")); |
|
flextGL.BlendFunci = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum)>(loader.load("glBlendFunci")); |
|
flextGL.DeleteTransformFeedbacks = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteTransformFeedbacks")); |
|
flextGL.DrawArraysIndirect = reinterpret_cast<void(APIENTRY*)(GLenum, const void *)>(loader.load("glDrawArraysIndirect")); |
|
flextGL.DrawElementsIndirect = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, const void *)>(loader.load("glDrawElementsIndirect")); |
|
flextGL.DrawTransformFeedback = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glDrawTransformFeedback")); |
|
flextGL.DrawTransformFeedbackStream = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLuint)>(loader.load("glDrawTransformFeedbackStream")); |
|
flextGL.EndQueryIndexed = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glEndQueryIndexed")); |
|
flextGL.GenTransformFeedbacks = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenTransformFeedbacks")); |
|
flextGL.GetActiveSubroutineName = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetActiveSubroutineName")); |
|
flextGL.GetActiveSubroutineUniformName = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetActiveSubroutineUniformName")); |
|
flextGL.GetActiveSubroutineUniformiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLenum, GLint *)>(loader.load("glGetActiveSubroutineUniformiv")); |
|
flextGL.GetProgramStageiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLint *)>(loader.load("glGetProgramStageiv")); |
|
flextGL.GetQueryIndexediv = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLenum, GLint *)>(loader.load("glGetQueryIndexediv")); |
|
flextGL.GetSubroutineIndex = reinterpret_cast<GLuint(APIENTRY*)(GLuint, GLenum, const GLchar *)>(loader.load("glGetSubroutineIndex")); |
|
flextGL.GetSubroutineUniformLocation = reinterpret_cast<GLint(APIENTRY*)(GLuint, GLenum, const GLchar *)>(loader.load("glGetSubroutineUniformLocation")); |
|
flextGL.GetUniformSubroutineuiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLuint *)>(loader.load("glGetUniformSubroutineuiv")); |
|
flextGL.GetUniformdv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLdouble *)>(loader.load("glGetUniformdv")); |
|
flextGL.IsTransformFeedback = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsTransformFeedback")); |
|
flextGL.MinSampleShading = reinterpret_cast<void(APIENTRY*)(GLfloat)>(loader.load("glMinSampleShading")); |
|
flextGL.PatchParameterfv = reinterpret_cast<void(APIENTRY*)(GLenum, const GLfloat *)>(loader.load("glPatchParameterfv")); |
|
flextGL.PatchParameteri = reinterpret_cast<void(APIENTRY*)(GLenum, GLint)>(loader.load("glPatchParameteri")); |
|
flextGL.PauseTransformFeedback = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glPauseTransformFeedback")); |
|
flextGL.ResumeTransformFeedback = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glResumeTransformFeedback")); |
|
flextGL.Uniform1d = reinterpret_cast<void(APIENTRY*)(GLint, GLdouble)>(loader.load("glUniform1d")); |
|
flextGL.Uniform1dv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLdouble *)>(loader.load("glUniform1dv")); |
|
flextGL.Uniform2d = reinterpret_cast<void(APIENTRY*)(GLint, GLdouble, GLdouble)>(loader.load("glUniform2d")); |
|
flextGL.Uniform2dv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLdouble *)>(loader.load("glUniform2dv")); |
|
flextGL.Uniform3d = reinterpret_cast<void(APIENTRY*)(GLint, GLdouble, GLdouble, GLdouble)>(loader.load("glUniform3d")); |
|
flextGL.Uniform3dv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLdouble *)>(loader.load("glUniform3dv")); |
|
flextGL.Uniform4d = reinterpret_cast<void(APIENTRY*)(GLint, GLdouble, GLdouble, GLdouble, GLdouble)>(loader.load("glUniform4d")); |
|
flextGL.Uniform4dv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLdouble *)>(loader.load("glUniform4dv")); |
|
flextGL.UniformMatrix2dv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glUniformMatrix2dv")); |
|
flextGL.UniformMatrix2x3dv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glUniformMatrix2x3dv")); |
|
flextGL.UniformMatrix2x4dv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glUniformMatrix2x4dv")); |
|
flextGL.UniformMatrix3dv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glUniformMatrix3dv")); |
|
flextGL.UniformMatrix3x2dv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glUniformMatrix3x2dv")); |
|
flextGL.UniformMatrix3x4dv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glUniformMatrix3x4dv")); |
|
flextGL.UniformMatrix4dv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glUniformMatrix4dv")); |
|
flextGL.UniformMatrix4x2dv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glUniformMatrix4x2dv")); |
|
flextGL.UniformMatrix4x3dv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glUniformMatrix4x3dv")); |
|
flextGL.UniformSubroutinesuiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, const GLuint *)>(loader.load("glUniformSubroutinesuiv")); |
|
|
|
/* GL_VERSION_4_1 */ |
|
flextGL.ActiveShaderProgram = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glActiveShaderProgram")); |
|
flextGL.BindProgramPipeline = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glBindProgramPipeline")); |
|
flextGL.ClearDepthf = reinterpret_cast<void(APIENTRY*)(GLfloat)>(loader.load("glClearDepthf")); |
|
flextGL.CreateShaderProgramv = reinterpret_cast<GLuint(APIENTRY*)(GLenum, GLsizei, const GLchar *const*)>(loader.load("glCreateShaderProgramv")); |
|
flextGL.DeleteProgramPipelines = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteProgramPipelines")); |
|
flextGL.DepthRangeArrayv = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLdouble *)>(loader.load("glDepthRangeArrayv")); |
|
flextGL.DepthRangeIndexed = reinterpret_cast<void(APIENTRY*)(GLuint, GLdouble, GLdouble)>(loader.load("glDepthRangeIndexed")); |
|
flextGL.DepthRangef = reinterpret_cast<void(APIENTRY*)(GLfloat, GLfloat)>(loader.load("glDepthRangef")); |
|
flextGL.GenProgramPipelines = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenProgramPipelines")); |
|
flextGL.GetDoublei_v = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLdouble *)>(loader.load("glGetDoublei_v")); |
|
flextGL.GetFloati_v = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLfloat *)>(loader.load("glGetFloati_v")); |
|
flextGL.GetProgramBinary = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLsizei *, GLenum *, void *)>(loader.load("glGetProgramBinary")); |
|
flextGL.GetProgramPipelineInfoLog = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetProgramPipelineInfoLog")); |
|
flextGL.GetProgramPipelineiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetProgramPipelineiv")); |
|
flextGL.GetShaderPrecisionFormat = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint *, GLint *)>(loader.load("glGetShaderPrecisionFormat")); |
|
flextGL.GetVertexAttribLdv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLdouble *)>(loader.load("glGetVertexAttribLdv")); |
|
flextGL.IsProgramPipeline = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsProgramPipeline")); |
|
flextGL.ProgramBinary = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, const void *, GLsizei)>(loader.load("glProgramBinary")); |
|
flextGL.ProgramParameteri = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint)>(loader.load("glProgramParameteri")); |
|
flextGL.ProgramUniform1d = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLdouble)>(loader.load("glProgramUniform1d")); |
|
flextGL.ProgramUniform1dv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLdouble *)>(loader.load("glProgramUniform1dv")); |
|
flextGL.ProgramUniform1f = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat)>(loader.load("glProgramUniform1f")); |
|
flextGL.ProgramUniform1fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(loader.load("glProgramUniform1fv")); |
|
flextGL.ProgramUniform1i = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint)>(loader.load("glProgramUniform1i")); |
|
flextGL.ProgramUniform1iv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(loader.load("glProgramUniform1iv")); |
|
flextGL.ProgramUniform1ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint)>(loader.load("glProgramUniform1ui")); |
|
flextGL.ProgramUniform1uiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(loader.load("glProgramUniform1uiv")); |
|
flextGL.ProgramUniform2d = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLdouble, GLdouble)>(loader.load("glProgramUniform2d")); |
|
flextGL.ProgramUniform2dv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLdouble *)>(loader.load("glProgramUniform2dv")); |
|
flextGL.ProgramUniform2f = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat)>(loader.load("glProgramUniform2f")); |
|
flextGL.ProgramUniform2fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(loader.load("glProgramUniform2fv")); |
|
flextGL.ProgramUniform2i = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint)>(loader.load("glProgramUniform2i")); |
|
flextGL.ProgramUniform2iv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(loader.load("glProgramUniform2iv")); |
|
flextGL.ProgramUniform2ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint, GLuint)>(loader.load("glProgramUniform2ui")); |
|
flextGL.ProgramUniform2uiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(loader.load("glProgramUniform2uiv")); |
|
flextGL.ProgramUniform3d = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLdouble, GLdouble, GLdouble)>(loader.load("glProgramUniform3d")); |
|
flextGL.ProgramUniform3dv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLdouble *)>(loader.load("glProgramUniform3dv")); |
|
flextGL.ProgramUniform3f = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat, GLfloat)>(loader.load("glProgramUniform3f")); |
|
flextGL.ProgramUniform3fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(loader.load("glProgramUniform3fv")); |
|
flextGL.ProgramUniform3i = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint)>(loader.load("glProgramUniform3i")); |
|
flextGL.ProgramUniform3iv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(loader.load("glProgramUniform3iv")); |
|
flextGL.ProgramUniform3ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint, GLuint, GLuint)>(loader.load("glProgramUniform3ui")); |
|
flextGL.ProgramUniform3uiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(loader.load("glProgramUniform3uiv")); |
|
flextGL.ProgramUniform4d = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble)>(loader.load("glProgramUniform4d")); |
|
flextGL.ProgramUniform4dv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLdouble *)>(loader.load("glProgramUniform4dv")); |
|
flextGL.ProgramUniform4f = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat)>(loader.load("glProgramUniform4f")); |
|
flextGL.ProgramUniform4fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(loader.load("glProgramUniform4fv")); |
|
flextGL.ProgramUniform4i = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint, GLint)>(loader.load("glProgramUniform4i")); |
|
flextGL.ProgramUniform4iv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(loader.load("glProgramUniform4iv")); |
|
flextGL.ProgramUniform4ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint)>(loader.load("glProgramUniform4ui")); |
|
flextGL.ProgramUniform4uiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(loader.load("glProgramUniform4uiv")); |
|
flextGL.ProgramUniformMatrix2dv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix2dv")); |
|
flextGL.ProgramUniformMatrix2fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix2fv")); |
|
flextGL.ProgramUniformMatrix2x3dv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix2x3dv")); |
|
flextGL.ProgramUniformMatrix2x3fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix2x3fv")); |
|
flextGL.ProgramUniformMatrix2x4dv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix2x4dv")); |
|
flextGL.ProgramUniformMatrix2x4fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix2x4fv")); |
|
flextGL.ProgramUniformMatrix3dv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix3dv")); |
|
flextGL.ProgramUniformMatrix3fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix3fv")); |
|
flextGL.ProgramUniformMatrix3x2dv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix3x2dv")); |
|
flextGL.ProgramUniformMatrix3x2fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix3x2fv")); |
|
flextGL.ProgramUniformMatrix3x4dv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix3x4dv")); |
|
flextGL.ProgramUniformMatrix3x4fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix3x4fv")); |
|
flextGL.ProgramUniformMatrix4dv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix4dv")); |
|
flextGL.ProgramUniformMatrix4fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix4fv")); |
|
flextGL.ProgramUniformMatrix4x2dv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix4x2dv")); |
|
flextGL.ProgramUniformMatrix4x2fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix4x2fv")); |
|
flextGL.ProgramUniformMatrix4x3dv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix4x3dv")); |
|
flextGL.ProgramUniformMatrix4x3fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix4x3fv")); |
|
flextGL.ReleaseShaderCompiler = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glReleaseShaderCompiler")); |
|
flextGL.ScissorArrayv = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLint *)>(loader.load("glScissorArrayv")); |
|
flextGL.ScissorIndexed = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLsizei, GLsizei)>(loader.load("glScissorIndexed")); |
|
flextGL.ScissorIndexedv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLint *)>(loader.load("glScissorIndexedv")); |
|
flextGL.ShaderBinary = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *, GLenum, const void *, GLsizei)>(loader.load("glShaderBinary")); |
|
flextGL.UseProgramStages = reinterpret_cast<void(APIENTRY*)(GLuint, GLbitfield, GLuint)>(loader.load("glUseProgramStages")); |
|
flextGL.ValidateProgramPipeline = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glValidateProgramPipeline")); |
|
flextGL.VertexAttribL1d = reinterpret_cast<void(APIENTRY*)(GLuint, GLdouble)>(loader.load("glVertexAttribL1d")); |
|
flextGL.VertexAttribL1dv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLdouble *)>(loader.load("glVertexAttribL1dv")); |
|
flextGL.VertexAttribL2d = reinterpret_cast<void(APIENTRY*)(GLuint, GLdouble, GLdouble)>(loader.load("glVertexAttribL2d")); |
|
flextGL.VertexAttribL2dv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLdouble *)>(loader.load("glVertexAttribL2dv")); |
|
flextGL.VertexAttribL3d = reinterpret_cast<void(APIENTRY*)(GLuint, GLdouble, GLdouble, GLdouble)>(loader.load("glVertexAttribL3d")); |
|
flextGL.VertexAttribL3dv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLdouble *)>(loader.load("glVertexAttribL3dv")); |
|
flextGL.VertexAttribL4d = reinterpret_cast<void(APIENTRY*)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)>(loader.load("glVertexAttribL4d")); |
|
flextGL.VertexAttribL4dv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLdouble *)>(loader.load("glVertexAttribL4dv")); |
|
flextGL.VertexAttribLPointer = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLenum, GLsizei, const void *)>(loader.load("glVertexAttribLPointer")); |
|
flextGL.ViewportArrayv = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLfloat *)>(loader.load("glViewportArrayv")); |
|
flextGL.ViewportIndexedf = reinterpret_cast<void(APIENTRY*)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)>(loader.load("glViewportIndexedf")); |
|
flextGL.ViewportIndexedfv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLfloat *)>(loader.load("glViewportIndexedfv")); |
|
|
|
/* GL_VERSION_4_2 */ |
|
flextGL.BindImageTexture = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum)>(loader.load("glBindImageTexture")); |
|
flextGL.DrawArraysInstancedBaseInstance = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLsizei, GLsizei, GLuint)>(loader.load("glDrawArraysInstancedBaseInstance")); |
|
flextGL.DrawElementsInstancedBaseInstance = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint)>(loader.load("glDrawElementsInstancedBaseInstance")); |
|
flextGL.DrawElementsInstancedBaseVertexBaseInstance = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint)>(loader.load("glDrawElementsInstancedBaseVertexBaseInstance")); |
|
flextGL.DrawTransformFeedbackInstanced = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei)>(loader.load("glDrawTransformFeedbackInstanced")); |
|
flextGL.DrawTransformFeedbackStreamInstanced = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLuint, GLsizei)>(loader.load("glDrawTransformFeedbackStreamInstanced")); |
|
flextGL.GetActiveAtomicCounterBufferiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLenum, GLint *)>(loader.load("glGetActiveAtomicCounterBufferiv")); |
|
flextGL.GetInternalformativ = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLsizei, GLint *)>(loader.load("glGetInternalformativ")); |
|
flextGL.MemoryBarrier = reinterpret_cast<void(APIENTRY*)(GLbitfield)>(loader.load("glMemoryBarrier")); |
|
flextGL.TexStorage1D = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei)>(loader.load("glTexStorage1D")); |
|
flextGL.TexStorage2D = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(loader.load("glTexStorage2D")); |
|
flextGL.TexStorage3D = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei)>(loader.load("glTexStorage3D")); |
|
|
|
/* GL_VERSION_4_3 */ |
|
flextGL.BindVertexBuffer = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLintptr, GLsizei)>(loader.load("glBindVertexBuffer")); |
|
flextGL.ClearBufferData = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLenum, const void *)>(loader.load("glClearBufferData")); |
|
flextGL.ClearBufferSubData = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *)>(loader.load("glClearBufferSubData")); |
|
flextGL.CopyImageSubData = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei)>(loader.load("glCopyImageSubData")); |
|
flextGL.DebugMessageCallback = reinterpret_cast<void(APIENTRY*)(GLDEBUGPROC, const void *)>(loader.load("glDebugMessageCallback")); |
|
flextGL.DebugMessageControl = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean)>(loader.load("glDebugMessageControl")); |
|
flextGL.DebugMessageInsert = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *)>(loader.load("glDebugMessageInsert")); |
|
flextGL.DispatchCompute = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint)>(loader.load("glDispatchCompute")); |
|
flextGL.DispatchComputeIndirect = reinterpret_cast<void(APIENTRY*)(GLintptr)>(loader.load("glDispatchComputeIndirect")); |
|
flextGL.FramebufferParameteri = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint)>(loader.load("glFramebufferParameteri")); |
|
flextGL.GetDebugMessageLog = reinterpret_cast<GLuint(APIENTRY*)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *)>(loader.load("glGetDebugMessageLog")); |
|
flextGL.GetFramebufferParameteriv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint *)>(loader.load("glGetFramebufferParameteriv")); |
|
flextGL.GetInternalformati64v = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLsizei, GLint64 *)>(loader.load("glGetInternalformati64v")); |
|
flextGL.GetObjectLabel = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetObjectLabel")); |
|
flextGL.GetObjectPtrLabel = reinterpret_cast<void(APIENTRY*)(const void *, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetObjectPtrLabel")); |
|
flextGL.GetPointerv = reinterpret_cast<void(APIENTRY*)(GLenum, void **)>(loader.load("glGetPointerv")); |
|
flextGL.GetProgramInterfaceiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLint *)>(loader.load("glGetProgramInterfaceiv")); |
|
flextGL.GetProgramResourceIndex = reinterpret_cast<GLuint(APIENTRY*)(GLuint, GLenum, const GLchar *)>(loader.load("glGetProgramResourceIndex")); |
|
flextGL.GetProgramResourceLocation = reinterpret_cast<GLint(APIENTRY*)(GLuint, GLenum, const GLchar *)>(loader.load("glGetProgramResourceLocation")); |
|
flextGL.GetProgramResourceLocationIndex = reinterpret_cast<GLint(APIENTRY*)(GLuint, GLenum, const GLchar *)>(loader.load("glGetProgramResourceLocationIndex")); |
|
flextGL.GetProgramResourceName = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetProgramResourceName")); |
|
flextGL.GetProgramResourceiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *)>(loader.load("glGetProgramResourceiv")); |
|
flextGL.InvalidateBufferData = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glInvalidateBufferData")); |
|
flextGL.InvalidateBufferSubData = reinterpret_cast<void(APIENTRY*)(GLuint, GLintptr, GLsizeiptr)>(loader.load("glInvalidateBufferSubData")); |
|
flextGL.InvalidateFramebuffer = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, const GLenum *)>(loader.load("glInvalidateFramebuffer")); |
|
flextGL.InvalidateSubFramebuffer = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei)>(loader.load("glInvalidateSubFramebuffer")); |
|
flextGL.InvalidateTexImage = reinterpret_cast<void(APIENTRY*)(GLuint, GLint)>(loader.load("glInvalidateTexImage")); |
|
flextGL.InvalidateTexSubImage = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei)>(loader.load("glInvalidateTexSubImage")); |
|
flextGL.MultiDrawArraysIndirect = reinterpret_cast<void(APIENTRY*)(GLenum, const void *, GLsizei, GLsizei)>(loader.load("glMultiDrawArraysIndirect")); |
|
flextGL.MultiDrawElementsIndirect = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, const void *, GLsizei, GLsizei)>(loader.load("glMultiDrawElementsIndirect")); |
|
flextGL.ObjectLabel = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, const GLchar *)>(loader.load("glObjectLabel")); |
|
flextGL.ObjectPtrLabel = reinterpret_cast<void(APIENTRY*)(const void *, GLsizei, const GLchar *)>(loader.load("glObjectPtrLabel")); |
|
flextGL.PopDebugGroup = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glPopDebugGroup")); |
|
flextGL.PushDebugGroup = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, const GLchar *)>(loader.load("glPushDebugGroup")); |
|
flextGL.ShaderStorageBlockBinding = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint)>(loader.load("glShaderStorageBlockBinding")); |
|
flextGL.TexBufferRange = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr)>(loader.load("glTexBufferRange")); |
|
flextGL.TexStorage2DMultisample = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean)>(loader.load("glTexStorage2DMultisample")); |
|
flextGL.TexStorage3DMultisample = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean)>(loader.load("glTexStorage3DMultisample")); |
|
flextGL.TextureView = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint)>(loader.load("glTextureView")); |
|
flextGL.VertexAttribBinding = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glVertexAttribBinding")); |
|
flextGL.VertexAttribFormat = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLenum, GLboolean, GLuint)>(loader.load("glVertexAttribFormat")); |
|
flextGL.VertexAttribIFormat = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLenum, GLuint)>(loader.load("glVertexAttribIFormat")); |
|
flextGL.VertexAttribLFormat = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLenum, GLuint)>(loader.load("glVertexAttribLFormat")); |
|
flextGL.VertexBindingDivisor = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glVertexBindingDivisor")); |
|
|
|
/* GL_VERSION_4_4 */ |
|
flextGL.BindBuffersBase = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, const GLuint *)>(loader.load("glBindBuffersBase")); |
|
flextGL.BindBuffersRange = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *)>(loader.load("glBindBuffersRange")); |
|
flextGL.BindImageTextures = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLuint *)>(loader.load("glBindImageTextures")); |
|
flextGL.BindSamplers = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLuint *)>(loader.load("glBindSamplers")); |
|
flextGL.BindTextures = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLuint *)>(loader.load("glBindTextures")); |
|
flextGL.BindVertexBuffers = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *)>(loader.load("glBindVertexBuffers")); |
|
flextGL.BufferStorage = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizeiptr, const void *, GLbitfield)>(loader.load("glBufferStorage")); |
|
flextGL.ClearTexImage = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLenum, GLenum, const void *)>(loader.load("glClearTexImage")); |
|
flextGL.ClearTexSubImage = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *)>(loader.load("glClearTexSubImage")); |
|
|
|
/* GL_VERSION_4_5 */ |
|
flextGL.BindTextureUnit = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glBindTextureUnit")); |
|
flextGL.BlitNamedFramebuffer = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)>(loader.load("glBlitNamedFramebuffer")); |
|
flextGL.CheckNamedFramebufferStatus = reinterpret_cast<GLenum(APIENTRY*)(GLuint, GLenum)>(loader.load("glCheckNamedFramebufferStatus")); |
|
flextGL.ClearNamedBufferData = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLenum, const void *)>(loader.load("glClearNamedBufferData")); |
|
flextGL.ClearNamedBufferSubData = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *)>(loader.load("glClearNamedBufferSubData")); |
|
flextGL.ClearNamedFramebufferfi = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLfloat, GLint)>(loader.load("glClearNamedFramebufferfi")); |
|
flextGL.ClearNamedFramebufferfv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, const GLfloat *)>(loader.load("glClearNamedFramebufferfv")); |
|
flextGL.ClearNamedFramebufferiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, const GLint *)>(loader.load("glClearNamedFramebufferiv")); |
|
flextGL.ClearNamedFramebufferuiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, const GLuint *)>(loader.load("glClearNamedFramebufferuiv")); |
|
flextGL.ClipControl = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum)>(loader.load("glClipControl")); |
|
flextGL.CompressedTextureSubImage1D = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLsizei, GLenum, GLsizei, const void *)>(loader.load("glCompressedTextureSubImage1D")); |
|
flextGL.CompressedTextureSubImage2D = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *)>(loader.load("glCompressedTextureSubImage2D")); |
|
flextGL.CompressedTextureSubImage3D = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *)>(loader.load("glCompressedTextureSubImage3D")); |
|
flextGL.CopyNamedBufferSubData = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr)>(loader.load("glCopyNamedBufferSubData")); |
|
flextGL.CopyTextureSubImage1D = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint, GLsizei)>(loader.load("glCopyTextureSubImage1D")); |
|
flextGL.CopyTextureSubImage2D = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)>(loader.load("glCopyTextureSubImage2D")); |
|
flextGL.CopyTextureSubImage3D = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)>(loader.load("glCopyTextureSubImage3D")); |
|
flextGL.CreateBuffers = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glCreateBuffers")); |
|
flextGL.CreateFramebuffers = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glCreateFramebuffers")); |
|
flextGL.CreateProgramPipelines = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glCreateProgramPipelines")); |
|
flextGL.CreateQueries = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLuint *)>(loader.load("glCreateQueries")); |
|
flextGL.CreateRenderbuffers = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glCreateRenderbuffers")); |
|
flextGL.CreateSamplers = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glCreateSamplers")); |
|
flextGL.CreateTextures = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLuint *)>(loader.load("glCreateTextures")); |
|
flextGL.CreateTransformFeedbacks = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glCreateTransformFeedbacks")); |
|
flextGL.CreateVertexArrays = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glCreateVertexArrays")); |
|
flextGL.DisableVertexArrayAttrib = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glDisableVertexArrayAttrib")); |
|
flextGL.EnableVertexArrayAttrib = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glEnableVertexArrayAttrib")); |
|
flextGL.FlushMappedNamedBufferRange = reinterpret_cast<void(APIENTRY*)(GLuint, GLintptr, GLsizeiptr)>(loader.load("glFlushMappedNamedBufferRange")); |
|
flextGL.GenerateTextureMipmap = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glGenerateTextureMipmap")); |
|
flextGL.GetCompressedTextureImage = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, void *)>(loader.load("glGetCompressedTextureImage")); |
|
flextGL.GetCompressedTextureSubImage = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, void *)>(loader.load("glGetCompressedTextureSubImage")); |
|
flextGL.GetGraphicsResetStatus = reinterpret_cast<GLenum(APIENTRY*)(void)>(loader.load("glGetGraphicsResetStatus")); |
|
flextGL.GetNamedBufferParameteri64v = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint64 *)>(loader.load("glGetNamedBufferParameteri64v")); |
|
flextGL.GetNamedBufferParameteriv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetNamedBufferParameteriv")); |
|
flextGL.GetNamedBufferPointerv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, void **)>(loader.load("glGetNamedBufferPointerv")); |
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flextGL.GetNamedBufferSubData = reinterpret_cast<void(APIENTRY*)(GLuint, GLintptr, GLsizeiptr, void *)>(loader.load("glGetNamedBufferSubData")); |
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flextGL.GetNamedFramebufferAttachmentParameteriv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLint *)>(loader.load("glGetNamedFramebufferAttachmentParameteriv")); |
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flextGL.GetNamedFramebufferParameteriv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetNamedFramebufferParameteriv")); |
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flextGL.GetNamedRenderbufferParameteriv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetNamedRenderbufferParameteriv")); |
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flextGL.GetQueryBufferObjecti64v = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLenum, GLintptr)>(loader.load("glGetQueryBufferObjecti64v")); |
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flextGL.GetQueryBufferObjectiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLenum, GLintptr)>(loader.load("glGetQueryBufferObjectiv")); |
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flextGL.GetQueryBufferObjectui64v = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLenum, GLintptr)>(loader.load("glGetQueryBufferObjectui64v")); |
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flextGL.GetQueryBufferObjectuiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLenum, GLintptr)>(loader.load("glGetQueryBufferObjectuiv")); |
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flextGL.GetTextureImage = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLenum, GLenum, GLsizei, void *)>(loader.load("glGetTextureImage")); |
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flextGL.GetTextureLevelParameterfv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLenum, GLfloat *)>(loader.load("glGetTextureLevelParameterfv")); |
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flextGL.GetTextureLevelParameteriv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLenum, GLint *)>(loader.load("glGetTextureLevelParameteriv")); |
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flextGL.GetTextureParameterIiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetTextureParameterIiv")); |
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flextGL.GetTextureParameterIuiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint *)>(loader.load("glGetTextureParameterIuiv")); |
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flextGL.GetTextureParameterfv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLfloat *)>(loader.load("glGetTextureParameterfv")); |
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flextGL.GetTextureParameteriv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetTextureParameteriv")); |
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flextGL.GetTextureSubImage = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *)>(loader.load("glGetTextureSubImage")); |
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flextGL.GetTransformFeedbacki64_v = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLint64 *)>(loader.load("glGetTransformFeedbacki64_v")); |
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flextGL.GetTransformFeedbacki_v = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLint *)>(loader.load("glGetTransformFeedbacki_v")); |
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flextGL.GetTransformFeedbackiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetTransformFeedbackiv")); |
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flextGL.GetVertexArrayIndexed64iv = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLenum, GLint64 *)>(loader.load("glGetVertexArrayIndexed64iv")); |
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flextGL.GetVertexArrayIndexediv = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLenum, GLint *)>(loader.load("glGetVertexArrayIndexediv")); |
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flextGL.GetVertexArrayiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetVertexArrayiv")); |
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flextGL.GetnCompressedTexImage = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLsizei, void *)>(loader.load("glGetnCompressedTexImage")); |
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flextGL.GetnTexImage = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLenum, GLenum, GLsizei, void *)>(loader.load("glGetnTexImage")); |
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flextGL.GetnUniformdv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLdouble *)>(loader.load("glGetnUniformdv")); |
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flextGL.GetnUniformfv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLfloat *)>(loader.load("glGetnUniformfv")); |
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flextGL.GetnUniformiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLint *)>(loader.load("glGetnUniformiv")); |
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flextGL.GetnUniformuiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLuint *)>(loader.load("glGetnUniformuiv")); |
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flextGL.InvalidateNamedFramebufferData = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLenum *)>(loader.load("glInvalidateNamedFramebufferData")); |
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flextGL.InvalidateNamedFramebufferSubData = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei)>(loader.load("glInvalidateNamedFramebufferSubData")); |
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flextGL.MapNamedBuffer = reinterpret_cast<void *(APIENTRY*)(GLuint, GLenum)>(loader.load("glMapNamedBuffer")); |
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flextGL.MapNamedBufferRange = reinterpret_cast<void *(APIENTRY*)(GLuint, GLintptr, GLsizeiptr, GLbitfield)>(loader.load("glMapNamedBufferRange")); |
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flextGL.MemoryBarrierByRegion = reinterpret_cast<void(APIENTRY*)(GLbitfield)>(loader.load("glMemoryBarrierByRegion")); |
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flextGL.NamedBufferData = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizeiptr, const void *, GLenum)>(loader.load("glNamedBufferData")); |
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flextGL.NamedBufferStorage = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizeiptr, const void *, GLbitfield)>(loader.load("glNamedBufferStorage")); |
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flextGL.NamedBufferSubData = reinterpret_cast<void(APIENTRY*)(GLuint, GLintptr, GLsizeiptr, const void *)>(loader.load("glNamedBufferSubData")); |
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flextGL.NamedFramebufferDrawBuffer = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum)>(loader.load("glNamedFramebufferDrawBuffer")); |
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flextGL.NamedFramebufferDrawBuffers = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLenum *)>(loader.load("glNamedFramebufferDrawBuffers")); |
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flextGL.NamedFramebufferParameteri = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint)>(loader.load("glNamedFramebufferParameteri")); |
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flextGL.NamedFramebufferReadBuffer = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum)>(loader.load("glNamedFramebufferReadBuffer")); |
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flextGL.NamedFramebufferRenderbuffer = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLuint)>(loader.load("glNamedFramebufferRenderbuffer")); |
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flextGL.NamedFramebufferTexture = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLint)>(loader.load("glNamedFramebufferTexture")); |
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flextGL.NamedFramebufferTextureLayer = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLint, GLint)>(loader.load("glNamedFramebufferTextureLayer")); |
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flextGL.NamedRenderbufferStorage = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLsizei, GLsizei)>(loader.load("glNamedRenderbufferStorage")); |
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flextGL.NamedRenderbufferStorageMultisample = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLenum, GLsizei, GLsizei)>(loader.load("glNamedRenderbufferStorageMultisample")); |
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flextGL.ReadnPixels = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *)>(loader.load("glReadnPixels")); |
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flextGL.TextureBarrier = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glTextureBarrier")); |
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flextGL.TextureBuffer = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint)>(loader.load("glTextureBuffer")); |
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flextGL.TextureBufferRange = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLintptr, GLsizeiptr)>(loader.load("glTextureBufferRange")); |
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flextGL.TextureParameterIiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, const GLint *)>(loader.load("glTextureParameterIiv")); |
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flextGL.TextureParameterIuiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, const GLuint *)>(loader.load("glTextureParameterIuiv")); |
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flextGL.TextureParameterf = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLfloat)>(loader.load("glTextureParameterf")); |
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flextGL.TextureParameterfv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, const GLfloat *)>(loader.load("glTextureParameterfv")); |
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flextGL.TextureParameteri = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint)>(loader.load("glTextureParameteri")); |
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flextGL.TextureParameteriv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, const GLint *)>(loader.load("glTextureParameteriv")); |
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flextGL.TextureStorage1D = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLenum, GLsizei)>(loader.load("glTextureStorage1D")); |
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flextGL.TextureStorage2D = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLenum, GLsizei, GLsizei)>(loader.load("glTextureStorage2D")); |
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flextGL.TextureStorage2DMultisample = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLboolean)>(loader.load("glTextureStorage2DMultisample")); |
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flextGL.TextureStorage3D = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLsizei)>(loader.load("glTextureStorage3D")); |
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flextGL.TextureStorage3DMultisample = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean)>(loader.load("glTextureStorage3DMultisample")); |
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flextGL.TextureSubImage1D = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLsizei, GLenum, GLenum, const void *)>(loader.load("glTextureSubImage1D")); |
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flextGL.TextureSubImage2D = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *)>(loader.load("glTextureSubImage2D")); |
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flextGL.TextureSubImage3D = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *)>(loader.load("glTextureSubImage3D")); |
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flextGL.TransformFeedbackBufferBase = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint)>(loader.load("glTransformFeedbackBufferBase")); |
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flextGL.TransformFeedbackBufferRange = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint, GLintptr, GLsizeiptr)>(loader.load("glTransformFeedbackBufferRange")); |
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flextGL.UnmapNamedBuffer = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glUnmapNamedBuffer")); |
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flextGL.VertexArrayAttribBinding = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint)>(loader.load("glVertexArrayAttribBinding")); |
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flextGL.VertexArrayAttribFormat = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint)>(loader.load("glVertexArrayAttribFormat")); |
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flextGL.VertexArrayAttribIFormat = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLint, GLenum, GLuint)>(loader.load("glVertexArrayAttribIFormat")); |
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flextGL.VertexArrayAttribLFormat = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLint, GLenum, GLuint)>(loader.load("glVertexArrayAttribLFormat")); |
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flextGL.VertexArrayBindingDivisor = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint)>(loader.load("glVertexArrayBindingDivisor")); |
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flextGL.VertexArrayElementBuffer = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glVertexArrayElementBuffer")); |
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flextGL.VertexArrayVertexBuffer = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint, GLintptr, GLsizei)>(loader.load("glVertexArrayVertexBuffer")); |
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flextGL.VertexArrayVertexBuffers = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *)>(loader.load("glVertexArrayVertexBuffers")); |
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|
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/* GL_VERSION_4_6 */ |
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flextGL.MultiDrawArraysIndirectCount = reinterpret_cast<void(APIENTRY*)(GLenum, const void *, GLintptr, GLsizei, GLsizei)>(loader.load("glMultiDrawArraysIndirectCount")); |
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flextGL.MultiDrawElementsIndirectCount = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, const void *, GLintptr, GLsizei, GLsizei)>(loader.load("glMultiDrawElementsIndirectCount")); |
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flextGL.PolygonOffsetClamp = reinterpret_cast<void(APIENTRY*)(GLfloat, GLfloat, GLfloat)>(loader.load("glPolygonOffsetClamp")); |
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flextGL.SpecializeShader = reinterpret_cast<void(APIENTRY*)(GLuint, const GLchar *, GLuint, const GLuint *, const GLuint *)>(loader.load("glSpecializeShader")); |
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}
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