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1732 lines
65 KiB
1732 lines
65 KiB
#ifndef _flextgl_h_ |
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#define _flextgl_h_ |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include <Corrade/Utility/VisibilityMacros.h> |
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#include "Magnum/configure.h" |
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#include "Magnum/GL/GL.h" |
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#include "MagnumExternal/OpenGL/KHR/khrplatform.h" |
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|
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/* Defensive include guards */ |
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#if defined(__gl_h_) || defined(__gl2_h_) |
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#error Attempt to include auto-generated header after including gl2.h |
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#endif |
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#if defined(__gl2ext_h_) |
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#error Attempt to include auto-generated header after including gl2ext.h |
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#endif |
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#if defined(__gl2platform_h_) |
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#error Attempt to include auto-generated header after including gl2platform.h |
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#endif |
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#define __gl_h_ |
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#define __gl2_h_ |
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#define __gl2ext_h_ |
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#define __gl2platform_h_ |
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|
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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void flextGLInit(Magnum::GL::Context& context); |
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|
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/* Function declaration macros */ |
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#ifndef MAGNUM_BUILD_STATIC |
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#ifdef FlextGL_EXPORTS |
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#define FLEXTGL_EXPORT CORRADE_VISIBILITY_EXPORT |
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#else |
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#define FLEXTGL_EXPORT CORRADE_VISIBILITY_IMPORT |
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#endif |
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#else |
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#define FLEXTGL_EXPORT CORRADE_VISIBILITY_STATIC |
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#endif |
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#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) |
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#ifndef WINAPI |
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#define WINAPI __stdcall |
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#endif |
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#define APIENTRY WINAPI |
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#endif |
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|
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#ifndef APIENTRY |
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#define APIENTRY |
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#endif |
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#ifndef GLAPI |
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#define GLAPI extern |
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#endif |
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|
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/* GL version defines. Needs to be done to avoid conflicting definitions with |
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other GL headers (such as qopengl.h in Qt, which has different definition |
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for GLsizei and GLintptr on Windows) */ |
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#define GL_ES_VERSION_2_0 1 |
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|
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/* Data types */ |
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|
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typedef unsigned int GLenum; |
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typedef unsigned char GLboolean; |
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typedef unsigned int GLbitfield; |
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typedef void GLvoid; |
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typedef khronos_uint8_t GLubyte; |
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typedef int GLint; |
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typedef unsigned int GLuint; |
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typedef int GLsizei; |
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typedef khronos_float_t GLfloat; |
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typedef char GLchar; |
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typedef khronos_intptr_t GLintptr; |
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typedef khronos_ssize_t GLsizeiptr; |
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typedef khronos_int64_t GLint64; |
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typedef khronos_uint64_t GLuint64; |
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typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); |
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|
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/* Enums */ |
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/* GL_ES_VERSION_2_0 */ |
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#define GL_DEPTH_BUFFER_BIT 0x00000100 |
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#define GL_STENCIL_BUFFER_BIT 0x00000400 |
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#define GL_COLOR_BUFFER_BIT 0x00004000 |
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#define GL_FALSE 0 |
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#define GL_TRUE 1 |
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#define GL_POINTS 0x0000 |
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#define GL_LINES 0x0001 |
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#define GL_LINE_LOOP 0x0002 |
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#define GL_LINE_STRIP 0x0003 |
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#define GL_TRIANGLES 0x0004 |
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#define GL_TRIANGLE_STRIP 0x0005 |
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#define GL_TRIANGLE_FAN 0x0006 |
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#define GL_ZERO 0 |
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#define GL_ONE 1 |
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#define GL_SRC_COLOR 0x0300 |
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#define GL_ONE_MINUS_SRC_COLOR 0x0301 |
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#define GL_SRC_ALPHA 0x0302 |
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
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#define GL_DST_ALPHA 0x0304 |
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#define GL_ONE_MINUS_DST_ALPHA 0x0305 |
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#define GL_DST_COLOR 0x0306 |
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#define GL_ONE_MINUS_DST_COLOR 0x0307 |
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#define GL_SRC_ALPHA_SATURATE 0x0308 |
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#define GL_FUNC_ADD 0x8006 |
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#define GL_BLEND_EQUATION 0x8009 |
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#define GL_BLEND_EQUATION_RGB 0x8009 |
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#define GL_BLEND_EQUATION_ALPHA 0x883D |
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#define GL_FUNC_SUBTRACT 0x800A |
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#define GL_FUNC_REVERSE_SUBTRACT 0x800B |
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#define GL_BLEND_DST_RGB 0x80C8 |
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#define GL_BLEND_SRC_RGB 0x80C9 |
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#define GL_BLEND_DST_ALPHA 0x80CA |
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#define GL_BLEND_SRC_ALPHA 0x80CB |
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#define GL_CONSTANT_COLOR 0x8001 |
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#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
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#define GL_CONSTANT_ALPHA 0x8003 |
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#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
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#define GL_BLEND_COLOR 0x8005 |
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#define GL_ARRAY_BUFFER 0x8892 |
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#define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
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#define GL_ARRAY_BUFFER_BINDING 0x8894 |
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#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
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#define GL_STREAM_DRAW 0x88E0 |
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#define GL_STATIC_DRAW 0x88E4 |
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#define GL_DYNAMIC_DRAW 0x88E8 |
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#define GL_BUFFER_SIZE 0x8764 |
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#define GL_BUFFER_USAGE 0x8765 |
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#define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
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#define GL_FRONT 0x0404 |
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#define GL_BACK 0x0405 |
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#define GL_FRONT_AND_BACK 0x0408 |
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#define GL_TEXTURE_2D 0x0DE1 |
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#define GL_CULL_FACE 0x0B44 |
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#define GL_BLEND 0x0BE2 |
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#define GL_DITHER 0x0BD0 |
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#define GL_STENCIL_TEST 0x0B90 |
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#define GL_DEPTH_TEST 0x0B71 |
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#define GL_SCISSOR_TEST 0x0C11 |
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#define GL_POLYGON_OFFSET_FILL 0x8037 |
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#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
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#define GL_SAMPLE_COVERAGE 0x80A0 |
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#define GL_NO_ERROR 0 |
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#define GL_INVALID_ENUM 0x0500 |
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#define GL_INVALID_VALUE 0x0501 |
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#define GL_INVALID_OPERATION 0x0502 |
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#define GL_OUT_OF_MEMORY 0x0505 |
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#define GL_CW 0x0900 |
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#define GL_CCW 0x0901 |
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#define GL_LINE_WIDTH 0x0B21 |
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#define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
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#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
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#define GL_CULL_FACE_MODE 0x0B45 |
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#define GL_FRONT_FACE 0x0B46 |
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#define GL_DEPTH_RANGE 0x0B70 |
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#define GL_DEPTH_WRITEMASK 0x0B72 |
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#define GL_DEPTH_CLEAR_VALUE 0x0B73 |
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#define GL_DEPTH_FUNC 0x0B74 |
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#define GL_STENCIL_CLEAR_VALUE 0x0B91 |
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#define GL_STENCIL_FUNC 0x0B92 |
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#define GL_STENCIL_FAIL 0x0B94 |
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#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
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#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
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#define GL_STENCIL_REF 0x0B97 |
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#define GL_STENCIL_VALUE_MASK 0x0B93 |
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#define GL_STENCIL_WRITEMASK 0x0B98 |
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#define GL_STENCIL_BACK_FUNC 0x8800 |
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#define GL_STENCIL_BACK_FAIL 0x8801 |
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#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
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#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
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#define GL_STENCIL_BACK_REF 0x8CA3 |
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#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
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#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
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#define GL_VIEWPORT 0x0BA2 |
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#define GL_SCISSOR_BOX 0x0C10 |
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#define GL_COLOR_CLEAR_VALUE 0x0C22 |
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#define GL_COLOR_WRITEMASK 0x0C23 |
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#define GL_UNPACK_ALIGNMENT 0x0CF5 |
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#define GL_PACK_ALIGNMENT 0x0D05 |
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#define GL_MAX_TEXTURE_SIZE 0x0D33 |
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#define GL_MAX_VIEWPORT_DIMS 0x0D3A |
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#define GL_SUBPIXEL_BITS 0x0D50 |
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#define GL_RED_BITS 0x0D52 |
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#define GL_GREEN_BITS 0x0D53 |
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#define GL_BLUE_BITS 0x0D54 |
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#define GL_ALPHA_BITS 0x0D55 |
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#define GL_DEPTH_BITS 0x0D56 |
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#define GL_STENCIL_BITS 0x0D57 |
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#define GL_POLYGON_OFFSET_UNITS 0x2A00 |
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#define GL_POLYGON_OFFSET_FACTOR 0x8038 |
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#define GL_TEXTURE_BINDING_2D 0x8069 |
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#define GL_SAMPLE_BUFFERS 0x80A8 |
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#define GL_SAMPLES 0x80A9 |
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#define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
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#define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
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#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
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#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
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#define GL_DONT_CARE 0x1100 |
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#define GL_FASTEST 0x1101 |
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#define GL_NICEST 0x1102 |
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#define GL_GENERATE_MIPMAP_HINT 0x8192 |
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#define GL_BYTE 0x1400 |
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#define GL_UNSIGNED_BYTE 0x1401 |
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#define GL_SHORT 0x1402 |
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#define GL_UNSIGNED_SHORT 0x1403 |
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#define GL_INT 0x1404 |
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#define GL_UNSIGNED_INT 0x1405 |
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#define GL_FLOAT 0x1406 |
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#define GL_FIXED 0x140C |
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#define GL_DEPTH_COMPONENT 0x1902 |
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#define GL_ALPHA 0x1906 |
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#define GL_RGB 0x1907 |
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#define GL_RGBA 0x1908 |
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#define GL_LUMINANCE 0x1909 |
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#define GL_LUMINANCE_ALPHA 0x190A |
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#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
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#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
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#define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
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#define GL_FRAGMENT_SHADER 0x8B30 |
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#define GL_VERTEX_SHADER 0x8B31 |
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#define GL_MAX_VERTEX_ATTRIBS 0x8869 |
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#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
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#define GL_MAX_VARYING_VECTORS 0x8DFC |
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#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
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#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
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#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
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#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD |
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#define GL_SHADER_TYPE 0x8B4F |
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#define GL_DELETE_STATUS 0x8B80 |
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#define GL_LINK_STATUS 0x8B82 |
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#define GL_VALIDATE_STATUS 0x8B83 |
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#define GL_ATTACHED_SHADERS 0x8B85 |
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#define GL_ACTIVE_UNIFORMS 0x8B86 |
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#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
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#define GL_ACTIVE_ATTRIBUTES 0x8B89 |
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#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
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#define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
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#define GL_CURRENT_PROGRAM 0x8B8D |
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#define GL_NEVER 0x0200 |
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#define GL_LESS 0x0201 |
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#define GL_EQUAL 0x0202 |
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#define GL_LEQUAL 0x0203 |
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#define GL_GREATER 0x0204 |
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#define GL_NOTEQUAL 0x0205 |
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#define GL_GEQUAL 0x0206 |
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#define GL_ALWAYS 0x0207 |
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#define GL_KEEP 0x1E00 |
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#define GL_REPLACE 0x1E01 |
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#define GL_INCR 0x1E02 |
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#define GL_DECR 0x1E03 |
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#define GL_INVERT 0x150A |
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#define GL_INCR_WRAP 0x8507 |
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#define GL_DECR_WRAP 0x8508 |
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#define GL_VENDOR 0x1F00 |
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#define GL_RENDERER 0x1F01 |
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#define GL_VERSION 0x1F02 |
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#define GL_EXTENSIONS 0x1F03 |
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#define GL_NEAREST 0x2600 |
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#define GL_LINEAR 0x2601 |
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#define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
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#define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
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#define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
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#define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
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#define GL_TEXTURE_MAG_FILTER 0x2800 |
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#define GL_TEXTURE_MIN_FILTER 0x2801 |
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#define GL_TEXTURE_WRAP_S 0x2802 |
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#define GL_TEXTURE_WRAP_T 0x2803 |
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#define GL_TEXTURE 0x1702 |
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#define GL_TEXTURE_CUBE_MAP 0x8513 |
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#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
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#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
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#define GL_TEXTURE0 0x84C0 |
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#define GL_TEXTURE1 0x84C1 |
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#define GL_TEXTURE2 0x84C2 |
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#define GL_TEXTURE3 0x84C3 |
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#define GL_TEXTURE4 0x84C4 |
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#define GL_TEXTURE5 0x84C5 |
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#define GL_TEXTURE6 0x84C6 |
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#define GL_TEXTURE7 0x84C7 |
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#define GL_TEXTURE8 0x84C8 |
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#define GL_TEXTURE9 0x84C9 |
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#define GL_TEXTURE10 0x84CA |
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#define GL_TEXTURE11 0x84CB |
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#define GL_TEXTURE12 0x84CC |
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#define GL_TEXTURE13 0x84CD |
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#define GL_TEXTURE14 0x84CE |
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#define GL_TEXTURE15 0x84CF |
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#define GL_TEXTURE16 0x84D0 |
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#define GL_TEXTURE17 0x84D1 |
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#define GL_TEXTURE18 0x84D2 |
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#define GL_TEXTURE19 0x84D3 |
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#define GL_TEXTURE20 0x84D4 |
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#define GL_TEXTURE21 0x84D5 |
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#define GL_TEXTURE22 0x84D6 |
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#define GL_TEXTURE23 0x84D7 |
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#define GL_TEXTURE24 0x84D8 |
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#define GL_TEXTURE25 0x84D9 |
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#define GL_TEXTURE26 0x84DA |
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#define GL_TEXTURE27 0x84DB |
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#define GL_TEXTURE28 0x84DC |
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#define GL_TEXTURE29 0x84DD |
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#define GL_TEXTURE30 0x84DE |
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#define GL_TEXTURE31 0x84DF |
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#define GL_ACTIVE_TEXTURE 0x84E0 |
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#define GL_REPEAT 0x2901 |
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#define GL_CLAMP_TO_EDGE 0x812F |
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#define GL_MIRRORED_REPEAT 0x8370 |
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#define GL_FLOAT_VEC2 0x8B50 |
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#define GL_FLOAT_VEC3 0x8B51 |
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#define GL_FLOAT_VEC4 0x8B52 |
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#define GL_INT_VEC2 0x8B53 |
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#define GL_INT_VEC3 0x8B54 |
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#define GL_INT_VEC4 0x8B55 |
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#define GL_BOOL 0x8B56 |
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#define GL_BOOL_VEC2 0x8B57 |
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#define GL_BOOL_VEC3 0x8B58 |
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#define GL_BOOL_VEC4 0x8B59 |
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#define GL_FLOAT_MAT2 0x8B5A |
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#define GL_FLOAT_MAT3 0x8B5B |
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#define GL_FLOAT_MAT4 0x8B5C |
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#define GL_SAMPLER_2D 0x8B5E |
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#define GL_SAMPLER_CUBE 0x8B60 |
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#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
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#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
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#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
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#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
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#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
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#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
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#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
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#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A |
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#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B |
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#define GL_COMPILE_STATUS 0x8B81 |
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#define GL_INFO_LOG_LENGTH 0x8B84 |
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#define GL_SHADER_SOURCE_LENGTH 0x8B88 |
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#define GL_SHADER_COMPILER 0x8DFA |
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#define GL_SHADER_BINARY_FORMATS 0x8DF8 |
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#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
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#define GL_LOW_FLOAT 0x8DF0 |
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#define GL_MEDIUM_FLOAT 0x8DF1 |
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#define GL_HIGH_FLOAT 0x8DF2 |
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#define GL_LOW_INT 0x8DF3 |
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#define GL_MEDIUM_INT 0x8DF4 |
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#define GL_HIGH_INT 0x8DF5 |
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#define GL_FRAMEBUFFER 0x8D40 |
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#define GL_RENDERBUFFER 0x8D41 |
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#define GL_RGBA4 0x8056 |
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#define GL_RGB5_A1 0x8057 |
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#define GL_RGB565 0x8D62 |
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#define GL_DEPTH_COMPONENT16 0x81A5 |
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#define GL_STENCIL_INDEX8 0x8D48 |
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#define GL_RENDERBUFFER_WIDTH 0x8D42 |
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#define GL_RENDERBUFFER_HEIGHT 0x8D43 |
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#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 |
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#define GL_RENDERBUFFER_RED_SIZE 0x8D50 |
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#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 |
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#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 |
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#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 |
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#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 |
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#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 |
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#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 |
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#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 |
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 |
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
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#define GL_COLOR_ATTACHMENT0 0x8CE0 |
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#define GL_DEPTH_ATTACHMENT 0x8D00 |
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#define GL_STENCIL_ATTACHMENT 0x8D20 |
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#define GL_NONE 0 |
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#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 |
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#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 |
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#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
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#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 |
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#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD |
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#define GL_FRAMEBUFFER_BINDING 0x8CA6 |
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#define GL_RENDERBUFFER_BINDING 0x8CA7 |
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#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 |
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#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 |
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/* GL_ANGLE_framebuffer_blit */ |
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#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 |
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#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 |
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#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 |
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#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA |
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|
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/* GL_ANGLE_framebuffer_multisample */ |
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#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB |
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#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 |
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#define GL_MAX_SAMPLES_ANGLE 0x8D57 |
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|
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/* GL_ANGLE_instanced_arrays */ |
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#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE |
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/* GL_ANGLE_depth_texture */ |
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#define GL_DEPTH_COMPONENT 0x1902 |
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#define GL_DEPTH_STENCIL_OES 0x84F9 |
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#define GL_UNSIGNED_SHORT 0x1403 |
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#define GL_UNSIGNED_INT 0x1405 |
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#define GL_UNSIGNED_INT_24_8_OES 0x84FA |
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#define GL_DEPTH_COMPONENT16 0x81A5 |
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#define GL_DEPTH_COMPONENT32_OES 0x81A7 |
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#define GL_DEPTH24_STENCIL8_OES 0x88F0 |
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/* GL_APPLE_framebuffer_multisample */ |
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#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB |
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#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 |
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#define GL_MAX_SAMPLES_APPLE 0x8D57 |
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#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 |
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#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 |
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#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 |
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#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA |
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/* GL_APPLE_texture_max_level */ |
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#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D |
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/* GL_APPLE_clip_distance */ |
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#define GL_MAX_CLIP_DISTANCES_APPLE 0x0D32 |
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#define GL_CLIP_DISTANCE0_APPLE 0x3000 |
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#define GL_CLIP_DISTANCE1_APPLE 0x3001 |
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#define GL_CLIP_DISTANCE2_APPLE 0x3002 |
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#define GL_CLIP_DISTANCE3_APPLE 0x3003 |
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#define GL_CLIP_DISTANCE4_APPLE 0x3004 |
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#define GL_CLIP_DISTANCE5_APPLE 0x3005 |
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#define GL_CLIP_DISTANCE6_APPLE 0x3006 |
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#define GL_CLIP_DISTANCE7_APPLE 0x3007 |
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/* GL_EXT_texture_type_2_10_10_10_REV */ |
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#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 |
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/* GL_EXT_discard_framebuffer */ |
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#define GL_COLOR_EXT 0x1800 |
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#define GL_DEPTH_EXT 0x1801 |
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#define GL_STENCIL_EXT 0x1802 |
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/* GL_EXT_blend_minmax */ |
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#define GL_MIN_EXT 0x8007 |
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#define GL_MAX_EXT 0x8008 |
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/* GL_EXT_unpack_subimage */ |
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#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2 |
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#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3 |
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#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4 |
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/* GL_EXT_occlusion_query_boolean */ |
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#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F |
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#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A |
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#define GL_CURRENT_QUERY_EXT 0x8865 |
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#define GL_QUERY_RESULT_EXT 0x8866 |
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#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 |
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/* GL_EXT_shadow_samplers */ |
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#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C |
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#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D |
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#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E |
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#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62 |
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/* GL_EXT_texture_rg */ |
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#define GL_RED_EXT 0x1903 |
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#define GL_RG_EXT 0x8227 |
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#define GL_R8_EXT 0x8229 |
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#define GL_RG8_EXT 0x822B |
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/* GL_EXT_sRGB */ |
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#define GL_SRGB_EXT 0x8C40 |
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#define GL_SRGB_ALPHA_EXT 0x8C42 |
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#define GL_SRGB8_ALPHA8_EXT 0x8C43 |
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#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 |
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/* GL_EXT_texture_storage */ |
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#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F |
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#define GL_ALPHA8_EXT 0x803C |
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#define GL_LUMINANCE8_EXT 0x8040 |
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#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 |
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#define GL_RGBA32F_EXT 0x8814 |
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#define GL_RGB32F_EXT 0x8815 |
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#define GL_ALPHA32F_EXT 0x8816 |
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#define GL_LUMINANCE32F_EXT 0x8818 |
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#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 |
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#define GL_RGBA16F_EXT 0x881A |
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#define GL_RGB16F_EXT 0x881B |
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#define GL_ALPHA16F_EXT 0x881C |
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#define GL_LUMINANCE16F_EXT 0x881E |
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#define GL_LUMINANCE_ALPHA16F_EXT 0x881F |
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#define GL_RGB10_A2_EXT 0x8059 |
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#define GL_RGB10_EXT 0x8052 |
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#define GL_BGRA8_EXT 0x93A1 |
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#define GL_R8_EXT 0x8229 |
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#define GL_RG8_EXT 0x822B |
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#define GL_R32F_EXT 0x822E |
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#define GL_RG32F_EXT 0x8230 |
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#define GL_R16F_EXT 0x822D |
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#define GL_RG16F_EXT 0x822F |
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/* GL_EXT_map_buffer_range */ |
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#define GL_MAP_READ_BIT_EXT 0x0001 |
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#define GL_MAP_WRITE_BIT_EXT 0x0002 |
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#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 |
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#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 |
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#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 |
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#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 |
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/* GL_EXT_draw_buffers */ |
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#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF |
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#define GL_MAX_DRAW_BUFFERS_EXT 0x8824 |
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#define GL_DRAW_BUFFER0_EXT 0x8825 |
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#define GL_DRAW_BUFFER1_EXT 0x8826 |
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#define GL_DRAW_BUFFER2_EXT 0x8827 |
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#define GL_DRAW_BUFFER3_EXT 0x8828 |
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#define GL_DRAW_BUFFER4_EXT 0x8829 |
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#define GL_DRAW_BUFFER5_EXT 0x882A |
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#define GL_DRAW_BUFFER6_EXT 0x882B |
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#define GL_DRAW_BUFFER7_EXT 0x882C |
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#define GL_DRAW_BUFFER8_EXT 0x882D |
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#define GL_DRAW_BUFFER9_EXT 0x882E |
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#define GL_DRAW_BUFFER10_EXT 0x882F |
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#define GL_DRAW_BUFFER11_EXT 0x8830 |
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#define GL_DRAW_BUFFER12_EXT 0x8831 |
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#define GL_DRAW_BUFFER13_EXT 0x8832 |
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#define GL_DRAW_BUFFER14_EXT 0x8833 |
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#define GL_DRAW_BUFFER15_EXT 0x8834 |
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#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 |
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#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 |
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#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 |
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#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 |
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#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 |
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#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 |
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#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 |
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#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 |
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#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 |
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#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 |
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#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA |
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#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB |
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#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC |
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#define GL_COLOR_ATTACHMENT13_EXT 0x8CED |
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#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE |
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#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF |
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/* GL_EXT_instanced_arrays */ |
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#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE |
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/* GL_NV_draw_buffers */ |
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#define GL_MAX_DRAW_BUFFERS_NV 0x8824 |
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#define GL_DRAW_BUFFER0_NV 0x8825 |
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#define GL_DRAW_BUFFER1_NV 0x8826 |
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#define GL_DRAW_BUFFER2_NV 0x8827 |
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#define GL_DRAW_BUFFER3_NV 0x8828 |
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#define GL_DRAW_BUFFER4_NV 0x8829 |
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#define GL_DRAW_BUFFER5_NV 0x882A |
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#define GL_DRAW_BUFFER6_NV 0x882B |
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#define GL_DRAW_BUFFER7_NV 0x882C |
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#define GL_DRAW_BUFFER8_NV 0x882D |
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#define GL_DRAW_BUFFER9_NV 0x882E |
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#define GL_DRAW_BUFFER10_NV 0x882F |
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#define GL_DRAW_BUFFER11_NV 0x8830 |
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#define GL_DRAW_BUFFER12_NV 0x8831 |
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#define GL_DRAW_BUFFER13_NV 0x8832 |
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#define GL_DRAW_BUFFER14_NV 0x8833 |
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#define GL_DRAW_BUFFER15_NV 0x8834 |
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#define GL_COLOR_ATTACHMENT0_NV 0x8CE0 |
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#define GL_COLOR_ATTACHMENT1_NV 0x8CE1 |
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#define GL_COLOR_ATTACHMENT2_NV 0x8CE2 |
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#define GL_COLOR_ATTACHMENT3_NV 0x8CE3 |
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#define GL_COLOR_ATTACHMENT4_NV 0x8CE4 |
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#define GL_COLOR_ATTACHMENT5_NV 0x8CE5 |
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#define GL_COLOR_ATTACHMENT6_NV 0x8CE6 |
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#define GL_COLOR_ATTACHMENT7_NV 0x8CE7 |
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#define GL_COLOR_ATTACHMENT8_NV 0x8CE8 |
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#define GL_COLOR_ATTACHMENT9_NV 0x8CE9 |
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#define GL_COLOR_ATTACHMENT10_NV 0x8CEA |
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#define GL_COLOR_ATTACHMENT11_NV 0x8CEB |
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#define GL_COLOR_ATTACHMENT12_NV 0x8CEC |
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#define GL_COLOR_ATTACHMENT13_NV 0x8CED |
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#define GL_COLOR_ATTACHMENT14_NV 0x8CEE |
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#define GL_COLOR_ATTACHMENT15_NV 0x8CEF |
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/* GL_NV_read_buffer */ |
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#define GL_READ_BUFFER_NV 0x0C02 |
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/* GL_NV_framebuffer_blit */ |
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#define GL_READ_FRAMEBUFFER_NV 0x8CA8 |
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#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9 |
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#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6 |
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#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA |
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/* GL_NV_framebuffer_multisample */ |
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#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB |
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#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56 |
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#define GL_MAX_SAMPLES_NV 0x8D57 |
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/* GL_NV_instanced_arrays */ |
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#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE |
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/* GL_NV_shadow_samplers_array */ |
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#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4 |
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/* GL_NV_shadow_samplers_cube */ |
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#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5 |
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/* GL_OES_depth24 */ |
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#define GL_DEPTH_COMPONENT24_OES 0x81A6 |
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/* GL_OES_element_index_uint */ |
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#define GL_UNSIGNED_INT 0x1405 |
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/* GL_OES_rgb8_rgba8 */ |
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#define GL_RGB8_OES 0x8051 |
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#define GL_RGBA8_OES 0x8058 |
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/* GL_OES_texture_3D */ |
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#define GL_TEXTURE_WRAP_R_OES 0x8072 |
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#define GL_TEXTURE_3D_OES 0x806F |
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#define GL_TEXTURE_BINDING_3D_OES 0x806A |
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#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 |
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#define GL_SAMPLER_3D_OES 0x8B5F |
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 |
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/* GL_OES_texture_half_float */ |
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#define GL_HALF_FLOAT_OES 0x8D61 |
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/* GL_OES_texture_float */ |
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#define GL_FLOAT 0x1406 |
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/* GL_OES_vertex_half_float */ |
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#define GL_HALF_FLOAT_OES 0x8D61 |
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/* GL_OES_packed_depth_stencil */ |
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#define GL_DEPTH_STENCIL_OES 0x84F9 |
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#define GL_UNSIGNED_INT_24_8_OES 0x84FA |
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#define GL_DEPTH24_STENCIL8_OES 0x88F0 |
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/* GL_OES_depth_texture */ |
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#define GL_DEPTH_COMPONENT 0x1902 |
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#define GL_UNSIGNED_SHORT 0x1403 |
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#define GL_UNSIGNED_INT 0x1405 |
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/* GL_OES_standard_derivatives */ |
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#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B |
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/* GL_OES_vertex_array_object */ |
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#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 |
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/* GL_OES_required_internalformat */ |
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#define GL_ALPHA8_OES 0x803C |
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#define GL_DEPTH_COMPONENT16_OES 0x81A5 |
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#define GL_DEPTH_COMPONENT24_OES 0x81A6 |
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#define GL_DEPTH24_STENCIL8_OES 0x88F0 |
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#define GL_DEPTH_COMPONENT32_OES 0x81A7 |
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#define GL_LUMINANCE4_ALPHA4_OES 0x8043 |
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#define GL_LUMINANCE8_ALPHA8_OES 0x8045 |
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#define GL_LUMINANCE8_OES 0x8040 |
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#define GL_RGBA4_OES 0x8056 |
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#define GL_RGB5_A1_OES 0x8057 |
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#define GL_RGB565_OES 0x8D62 |
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#define GL_RGB8_OES 0x8051 |
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#define GL_RGBA8_OES 0x8058 |
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#define GL_RGB10_EXT 0x8052 |
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#define GL_RGB10_A2_EXT 0x8059 |
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/* GL_OES_surfaceless_context */ |
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#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 |
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/* GL_EXT_color_buffer_half_float */ |
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#define GL_RGBA16F_EXT 0x881A |
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#define GL_RGB16F_EXT 0x881B |
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#define GL_RG16F_EXT 0x822F |
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#define GL_R16F_EXT 0x822D |
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#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 |
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#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 |
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/* GL_EXT_draw_buffers_indexed */ |
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|
#define GL_BLEND_EQUATION_RGB 0x8009 |
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#define GL_BLEND_EQUATION_ALPHA 0x883D |
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#define GL_BLEND_SRC_RGB 0x80C9 |
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#define GL_BLEND_SRC_ALPHA 0x80CB |
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#define GL_BLEND_DST_RGB 0x80C8 |
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#define GL_BLEND_DST_ALPHA 0x80CA |
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#define GL_COLOR_WRITEMASK 0x0C23 |
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#define GL_BLEND 0x0BE2 |
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#define GL_FUNC_ADD 0x8006 |
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#define GL_FUNC_SUBTRACT 0x800A |
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#define GL_FUNC_REVERSE_SUBTRACT 0x800B |
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#define GL_MIN 0x8007 |
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#define GL_MAX 0x8008 |
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#define GL_ZERO 0 |
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#define GL_ONE 1 |
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#define GL_SRC_COLOR 0x0300 |
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#define GL_ONE_MINUS_SRC_COLOR 0x0301 |
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#define GL_DST_COLOR 0x0306 |
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#define GL_ONE_MINUS_DST_COLOR 0x0307 |
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#define GL_SRC_ALPHA 0x0302 |
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
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#define GL_DST_ALPHA 0x0304 |
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#define GL_ONE_MINUS_DST_ALPHA 0x0305 |
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#define GL_CONSTANT_COLOR 0x8001 |
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#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
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#define GL_CONSTANT_ALPHA 0x8003 |
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#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
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#define GL_SRC_ALPHA_SATURATE 0x0308 |
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|
/* GL_EXT_texture_border_clamp */ |
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|
#define GL_TEXTURE_BORDER_COLOR_EXT 0x1004 |
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#define GL_CLAMP_TO_BORDER_EXT 0x812D |
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|
/* GL_KHR_texture_compression_astc_ldr */ |
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|
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 |
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#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 |
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#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 |
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#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 |
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#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 |
|
#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 |
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#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 |
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#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 |
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#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 |
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#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 |
|
#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA |
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#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB |
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#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC |
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#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD |
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|
|
/* GL_KHR_debug */ |
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|
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 |
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#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 |
|
#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 |
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#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 |
|
#define GL_DEBUG_SOURCE_API_KHR 0x8246 |
|
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 |
|
#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 |
|
#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 |
|
#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A |
|
#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B |
|
#define GL_DEBUG_TYPE_ERROR_KHR 0x824C |
|
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D |
|
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E |
|
#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F |
|
#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 |
|
#define GL_DEBUG_TYPE_OTHER_KHR 0x8251 |
|
#define GL_DEBUG_TYPE_MARKER_KHR 0x8268 |
|
#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 |
|
#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A |
|
#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B |
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#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C |
|
#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D |
|
#define GL_BUFFER_KHR 0x82E0 |
|
#define GL_SHADER_KHR 0x82E1 |
|
#define GL_PROGRAM_KHR 0x82E2 |
|
#define GL_VERTEX_ARRAY_KHR 0x8074 |
|
#define GL_QUERY_KHR 0x82E3 |
|
#define GL_PROGRAM_PIPELINE_KHR 0x82E4 |
|
#define GL_SAMPLER_KHR 0x82E6 |
|
#define GL_MAX_LABEL_LENGTH_KHR 0x82E8 |
|
#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 |
|
#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 |
|
#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 |
|
#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 |
|
#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 |
|
#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148 |
|
#define GL_DEBUG_OUTPUT_KHR 0x92E0 |
|
#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 |
|
#define GL_STACK_OVERFLOW_KHR 0x0503 |
|
#define GL_STACK_UNDERFLOW_KHR 0x0504 |
|
|
|
/* GL_KHR_blend_equation_advanced */ |
|
|
|
#define GL_MULTIPLY_KHR 0x9294 |
|
#define GL_SCREEN_KHR 0x9295 |
|
#define GL_OVERLAY_KHR 0x9296 |
|
#define GL_DARKEN_KHR 0x9297 |
|
#define GL_LIGHTEN_KHR 0x9298 |
|
#define GL_COLORDODGE_KHR 0x9299 |
|
#define GL_COLORBURN_KHR 0x929A |
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#define GL_HARDLIGHT_KHR 0x929B |
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#define GL_SOFTLIGHT_KHR 0x929C |
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#define GL_DIFFERENCE_KHR 0x929E |
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#define GL_EXCLUSION_KHR 0x92A0 |
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#define GL_HSL_HUE_KHR 0x92AD |
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#define GL_HSL_SATURATION_KHR 0x92AE |
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#define GL_HSL_COLOR_KHR 0x92AF |
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#define GL_HSL_LUMINOSITY_KHR 0x92B0 |
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|
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/* GL_KHR_robustness */ |
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|
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#define GL_NO_ERROR 0 |
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#define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3 |
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#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252 |
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#define GL_GUILTY_CONTEXT_RESET_KHR 0x8253 |
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#define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254 |
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#define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255 |
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#define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256 |
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#define GL_NO_RESET_NOTIFICATION_KHR 0x8261 |
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#define GL_CONTEXT_LOST_KHR 0x0507 |
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|
|
/* GL_OES_texture_stencil8 */ |
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|
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#define GL_STENCIL_INDEX_OES 0x1901 |
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#define GL_STENCIL_INDEX8_OES 0x8D48 |
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|
|
/* GL_APPLE_texture_format_BGRA8888 */ |
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#define GL_BGRA_EXT 0x80E1 |
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#define GL_BGRA8_EXT 0x93A1 |
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/* GL_ARM_shader_framebuffer_fetch */ |
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#define GL_FETCH_PER_SAMPLE_ARM 0x8F65 |
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#define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66 |
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/* GL_EXT_texture_filter_anisotropic */ |
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#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE |
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#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF |
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|
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/* GL_EXT_texture_format_BGRA8888 */ |
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#define GL_BGRA_EXT 0x80E1 |
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|
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/* GL_EXT_read_format_bgra */ |
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#define GL_BGRA_EXT 0x80E1 |
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#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 |
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#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 |
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/* GL_EXT_debug_label */ |
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#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F |
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#define GL_PROGRAM_OBJECT_EXT 0x8B40 |
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#define GL_SHADER_OBJECT_EXT 0x8B48 |
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#define GL_BUFFER_OBJECT_EXT 0x9151 |
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#define GL_QUERY_OBJECT_EXT 0x9153 |
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#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 |
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#define GL_SAMPLER 0x82E6 |
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#define GL_TRANSFORM_FEEDBACK 0x8E22 |
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/* GL_EXT_separate_shader_objects */ |
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#define GL_VERTEX_SHADER_BIT_EXT 0x00000001 |
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#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002 |
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#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF |
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#define GL_PROGRAM_SEPARABLE_EXT 0x8258 |
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#define GL_ACTIVE_PROGRAM_EXT 0x8259 |
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#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A |
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|
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/* GL_EXT_multisampled_render_to_texture */ |
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C |
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#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB |
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#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 |
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#define GL_MAX_SAMPLES_EXT 0x8D57 |
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|
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/* GL_EXT_robustness */ |
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#define GL_NO_ERROR 0 |
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#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 |
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#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 |
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#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 |
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#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 |
|
#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 |
|
#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 |
|
#define GL_NO_RESET_NOTIFICATION_EXT 0x8261 |
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|
|
/* GL_EXT_shader_framebuffer_fetch */ |
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|
#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 |
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|
/* GL_EXT_disjoint_timer_query */ |
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#define GL_QUERY_COUNTER_BITS_EXT 0x8864 |
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#define GL_CURRENT_QUERY_EXT 0x8865 |
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#define GL_QUERY_RESULT_EXT 0x8866 |
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#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 |
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#define GL_TIME_ELAPSED_EXT 0x88BF |
|
#define GL_TIMESTAMP_EXT 0x8E28 |
|
#define GL_GPU_DISJOINT_EXT 0x8FBB |
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|
/* GL_EXT_texture_sRGB_decode */ |
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#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 |
|
#define GL_DECODE_EXT 0x8A49 |
|
#define GL_SKIP_DECODE_EXT 0x8A4A |
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|
|
/* GL_EXT_sRGB_write_control */ |
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|
|
#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 |
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|
|
/* GL_EXT_texture_compression_s3tc */ |
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|
|
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 |
|
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 |
|
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 |
|
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 |
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|
|
/* GL_EXT_pvrtc_sRGB */ |
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|
|
#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54 |
|
#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55 |
|
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56 |
|
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57 |
|
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG 0x93F0 |
|
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG 0x93F1 |
|
|
|
/* GL_EXT_polygon_offset_clamp */ |
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|
|
#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B |
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|
|
/* GL_EXT_texture_compression_s3tc_srgb */ |
|
|
|
#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C |
|
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D |
|
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E |
|
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F |
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|
|
/* GL_IMG_texture_compression_pvrtc */ |
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|
|
#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 |
|
#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 |
|
#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 |
|
#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 |
|
|
|
/* GL_KHR_blend_equation_advanced_coherent */ |
|
|
|
#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 |
|
|
|
/* GL_KHR_context_flush_control */ |
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|
|
#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB |
|
#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC |
|
#define GL_NONE 0 |
|
|
|
/* GL_KHR_no_error */ |
|
|
|
#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 |
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|
|
/* GL_KHR_parallel_shader_compile */ |
|
|
|
#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 |
|
#define GL_COMPLETION_STATUS_KHR 0x91B1 |
|
|
|
/* GL_NV_texture_border_clamp */ |
|
|
|
#define GL_TEXTURE_BORDER_COLOR_NV 0x1004 |
|
#define GL_CLAMP_TO_BORDER_NV 0x812D |
|
|
|
/* GL_NV_sample_locations */ |
|
|
|
#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D |
|
#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E |
|
#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F |
|
#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 |
|
#define GL_SAMPLE_LOCATION_NV 0x8E50 |
|
#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 |
|
#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 |
|
#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 |
|
|
|
/* GL_NV_polygon_mode */ |
|
|
|
#define GL_POLYGON_MODE_NV 0x0B40 |
|
#define GL_POLYGON_OFFSET_POINT_NV 0x2A01 |
|
#define GL_POLYGON_OFFSET_LINE_NV 0x2A02 |
|
#define GL_POINT_NV 0x1B00 |
|
#define GL_LINE_NV 0x1B01 |
|
#define GL_FILL_NV 0x1B02 |
|
|
|
/* GL_OES_depth32 */ |
|
|
|
#define GL_DEPTH_COMPONENT32_OES 0x81A7 |
|
|
|
/* GL_OES_mapbuffer */ |
|
|
|
#define GL_WRITE_ONLY_OES 0x88B9 |
|
#define GL_BUFFER_ACCESS_OES 0x88BB |
|
#define GL_BUFFER_MAPPED_OES 0x88BC |
|
#define GL_BUFFER_MAP_POINTER_OES 0x88BD |
|
|
|
/* GL_OES_stencil1 */ |
|
|
|
#define GL_STENCIL_INDEX1_OES 0x8D46 |
|
|
|
/* GL_OES_stencil4 */ |
|
|
|
#define GL_STENCIL_INDEX4_OES 0x8D47 |
|
|
|
/* Function prototypes */ |
|
|
|
/* GL_ES_VERSION_2_0 */ |
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glActiveTexture(GLenum); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glAttachShader(GLuint, GLuint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBindAttribLocation(GLuint, GLuint, const GLchar *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBindBuffer(GLenum, GLuint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBindFramebuffer(GLenum, GLuint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBindRenderbuffer(GLenum, GLuint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBindTexture(GLenum, GLuint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBlendColor(GLfloat, GLfloat, GLfloat, GLfloat); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBlendEquation(GLenum); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBlendEquationSeparate(GLenum, GLenum); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBlendFunc(GLenum, GLenum); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBufferData(GLenum, GLsizeiptr, const void *, GLenum); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBufferSubData(GLenum, GLintptr, GLsizeiptr, const void *); |
|
GLAPI FLEXTGL_EXPORT GLenum APIENTRY glCheckFramebufferStatus(GLenum); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glClear(GLbitfield); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glClearColor(GLfloat, GLfloat, GLfloat, GLfloat); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glClearDepthf(GLfloat); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glClearStencil(GLint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glColorMask(GLboolean, GLboolean, GLboolean, GLboolean); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glCompileShader(GLuint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); |
|
GLAPI FLEXTGL_EXPORT GLuint APIENTRY glCreateProgram(void); |
|
GLAPI FLEXTGL_EXPORT GLuint APIENTRY glCreateShader(GLenum); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glCullFace(GLenum); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteBuffers(GLsizei, const GLuint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteFramebuffers(GLsizei, const GLuint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteProgram(GLuint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteRenderbuffers(GLsizei, const GLuint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteShader(GLuint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteTextures(GLsizei, const GLuint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDepthFunc(GLenum); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDepthMask(GLboolean); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDepthRangef(GLfloat, GLfloat); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDetachShader(GLuint, GLuint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDisable(GLenum); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDisableVertexAttribArray(GLuint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDrawArrays(GLenum, GLint, GLsizei); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDrawElements(GLenum, GLsizei, GLenum, const void *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glEnable(GLenum); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glEnableVertexAttribArray(GLuint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glFinish(void); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glFlush(void); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glFrontFace(GLenum); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGenBuffers(GLsizei, GLuint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGenFramebuffers(GLsizei, GLuint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGenRenderbuffers(GLsizei, GLuint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGenTextures(GLsizei, GLuint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGenerateMipmap(GLenum); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetAttachedShaders(GLuint, GLsizei, GLsizei *, GLuint *); |
|
GLAPI FLEXTGL_EXPORT GLint APIENTRY glGetAttribLocation(GLuint, const GLchar *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetBooleanv(GLenum, GLboolean *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetBufferParameteriv(GLenum, GLenum, GLint *); |
|
GLAPI FLEXTGL_EXPORT GLenum APIENTRY glGetError(void); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetFloatv(GLenum, GLfloat *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetIntegerv(GLenum, GLint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetProgramInfoLog(GLuint, GLsizei, GLsizei *, GLchar *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetProgramiv(GLuint, GLenum, GLint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetRenderbufferParameteriv(GLenum, GLenum, GLint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetShaderInfoLog(GLuint, GLsizei, GLsizei *, GLchar *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetShaderPrecisionFormat(GLenum, GLenum, GLint *, GLint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetShaderSource(GLuint, GLsizei, GLsizei *, GLchar *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetShaderiv(GLuint, GLenum, GLint *); |
|
GLAPI FLEXTGL_EXPORT const GLubyte * APIENTRY glGetString(GLenum); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetTexParameterfv(GLenum, GLenum, GLfloat *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetTexParameteriv(GLenum, GLenum, GLint *); |
|
GLAPI FLEXTGL_EXPORT GLint APIENTRY glGetUniformLocation(GLuint, const GLchar *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetUniformfv(GLuint, GLint, GLfloat *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetUniformiv(GLuint, GLint, GLint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetVertexAttribPointerv(GLuint, GLenum, void **); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetVertexAttribfv(GLuint, GLenum, GLfloat *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetVertexAttribiv(GLuint, GLenum, GLint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glHint(GLenum, GLenum); |
|
GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsBuffer(GLuint); |
|
GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsEnabled(GLenum); |
|
GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsFramebuffer(GLuint); |
|
GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsProgram(GLuint); |
|
GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsRenderbuffer(GLuint); |
|
GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsShader(GLuint); |
|
GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsTexture(GLuint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glLineWidth(GLfloat); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glLinkProgram(GLuint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glPixelStorei(GLenum, GLint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glPolygonOffset(GLfloat, GLfloat); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, void *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glReleaseShaderCompiler(void); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glSampleCoverage(GLfloat, GLboolean); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glScissor(GLint, GLint, GLsizei, GLsizei); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glShaderBinary(GLsizei, const GLuint *, GLenum, const void *, GLsizei); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glShaderSource(GLuint, GLsizei, const GLchar *const*, const GLint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glStencilFunc(GLenum, GLint, GLuint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glStencilMask(GLuint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glStencilMaskSeparate(GLenum, GLuint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glStencilOp(GLenum, GLenum, GLenum); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glTexParameterf(GLenum, GLenum, GLfloat); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glTexParameterfv(GLenum, GLenum, const GLfloat *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glTexParameteri(GLenum, GLenum, GLint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glTexParameteriv(GLenum, GLenum, const GLint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform1f(GLint, GLfloat); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform1fv(GLint, GLsizei, const GLfloat *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform1i(GLint, GLint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform1iv(GLint, GLsizei, const GLint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform2f(GLint, GLfloat, GLfloat); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform2fv(GLint, GLsizei, const GLfloat *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform2i(GLint, GLint, GLint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform2iv(GLint, GLsizei, const GLint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform3f(GLint, GLfloat, GLfloat, GLfloat); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform3fv(GLint, GLsizei, const GLfloat *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform3i(GLint, GLint, GLint, GLint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform3iv(GLint, GLsizei, const GLint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform4fv(GLint, GLsizei, const GLfloat *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform4i(GLint, GLint, GLint, GLint, GLint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform4iv(GLint, GLsizei, const GLint *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUseProgram(GLuint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glValidateProgram(GLuint); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttrib1f(GLuint, GLfloat); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttrib1fv(GLuint, const GLfloat *); |
|
GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttrib2f(GLuint, GLfloat, GLfloat); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttrib2fv(GLuint, const GLfloat *); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttrib3f(GLuint, GLfloat, GLfloat, GLfloat); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttrib3fv(GLuint, const GLfloat *); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttrib4f(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttrib4fv(GLuint, const GLfloat *); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const void *); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glViewport(GLint, GLint, GLsizei, GLsizei); |
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/* Dynamically-loaded function prototypes put into a struct in order to handle |
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thread-localness and globals unique across shared libs, this also means way |
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less symbols is exported, saving on binary size. */ |
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struct FlextGL { |
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/* GL_ANGLE_framebuffer_blit */ |
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void(APIENTRY *BlitFramebufferANGLE)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum); |
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/* GL_ANGLE_framebuffer_multisample */ |
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void(APIENTRY *RenderbufferStorageMultisampleANGLE)(GLenum, GLsizei, GLenum, GLsizei, GLsizei); |
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/* GL_ANGLE_instanced_arrays */ |
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void(APIENTRY *DrawArraysInstancedANGLE)(GLenum, GLint, GLsizei, GLsizei); |
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void(APIENTRY *DrawElementsInstancedANGLE)(GLenum, GLsizei, GLenum, const void *, GLsizei); |
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void(APIENTRY *VertexAttribDivisorANGLE)(GLuint, GLuint); |
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/* GL_ANGLE_multi_draw */ |
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void(APIENTRY *MultiDrawArraysANGLE)(GLenum, const GLint *, const GLsizei *, GLsizei); |
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void(APIENTRY *MultiDrawArraysInstancedANGLE)(GLenum, const GLint *, const GLsizei *, const GLsizei *, GLsizei); |
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void(APIENTRY *MultiDrawElementsANGLE)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei); |
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void(APIENTRY *MultiDrawElementsInstancedANGLE)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, const GLsizei*, GLsizei); |
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/* GL_APPLE_framebuffer_multisample */ |
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void(APIENTRY *RenderbufferStorageMultisampleAPPLE)(GLenum, GLsizei, GLenum, GLsizei, GLsizei); |
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void(APIENTRY *ResolveMultisampleFramebufferAPPLE)(void); |
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/* GL_EXT_debug_label */ |
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void(APIENTRY *GetObjectLabelEXT)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *); |
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void(APIENTRY *LabelObjectEXT)(GLenum, GLuint, GLsizei, const GLchar *); |
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/* GL_EXT_debug_marker */ |
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void(APIENTRY *InsertEventMarkerEXT)(GLsizei, const GLchar *); |
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void(APIENTRY *PopGroupMarkerEXT)(void); |
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void(APIENTRY *PushGroupMarkerEXT)(GLsizei, const GLchar *); |
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/* GL_EXT_discard_framebuffer */ |
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void(APIENTRY *DiscardFramebufferEXT)(GLenum, GLsizei, const GLenum *); |
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/* GL_EXT_disjoint_timer_query */ |
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void(APIENTRY *GetInteger64vEXT)(GLenum, GLint64 *); |
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void(APIENTRY *GetQueryObjecti64vEXT)(GLuint, GLenum, GLint64 *); |
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void(APIENTRY *GetQueryObjectivEXT)(GLuint, GLenum, GLint *); |
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void(APIENTRY *GetQueryObjectui64vEXT)(GLuint, GLenum, GLuint64 *); |
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void(APIENTRY *QueryCounterEXT)(GLuint, GLenum); |
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/* GL_EXT_draw_buffers */ |
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void(APIENTRY *DrawBuffersEXT)(GLsizei, const GLenum *); |
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/* GL_EXT_draw_buffers_indexed */ |
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void(APIENTRY *BlendEquationSeparateiEXT)(GLuint, GLenum, GLenum); |
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void(APIENTRY *BlendEquationiEXT)(GLuint, GLenum); |
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void(APIENTRY *BlendFuncSeparateiEXT)(GLuint, GLenum, GLenum, GLenum, GLenum); |
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void(APIENTRY *BlendFunciEXT)(GLuint, GLenum, GLenum); |
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void(APIENTRY *ColorMaskiEXT)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean); |
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void(APIENTRY *DisableiEXT)(GLenum, GLuint); |
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void(APIENTRY *EnableiEXT)(GLenum, GLuint); |
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GLboolean(APIENTRY *IsEnablediEXT)(GLenum, GLuint); |
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/* GL_EXT_draw_elements_base_vertex */ |
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void(APIENTRY *DrawElementsBaseVertexEXT)(GLenum, GLsizei, GLenum, const void *, GLint); |
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void(APIENTRY *MultiDrawElementsBaseVertexEXT)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei, const GLint *); |
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/* GL_EXT_instanced_arrays */ |
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void(APIENTRY *DrawArraysInstancedEXT)(GLenum, GLint, GLsizei, GLsizei); |
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void(APIENTRY *DrawElementsInstancedEXT)(GLenum, GLsizei, GLenum, const void *, GLsizei); |
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void(APIENTRY *VertexAttribDivisorEXT)(GLuint, GLuint); |
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/* GL_EXT_map_buffer_range */ |
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void(APIENTRY *FlushMappedBufferRangeEXT)(GLenum, GLintptr, GLsizeiptr); |
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void *(APIENTRY *MapBufferRangeEXT)(GLenum, GLintptr, GLsizeiptr, GLbitfield); |
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/* GL_EXT_multi_draw_arrays */ |
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void(APIENTRY *MultiDrawArraysEXT)(GLenum, const GLint *, const GLsizei *, GLsizei); |
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void(APIENTRY *MultiDrawElementsEXT)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei); |
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/* GL_EXT_multisampled_render_to_texture */ |
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void(APIENTRY *FramebufferTexture2DMultisampleEXT)(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei); |
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void(APIENTRY *RenderbufferStorageMultisampleEXT)(GLenum, GLsizei, GLenum, GLsizei, GLsizei); |
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/* GL_EXT_occlusion_query_boolean */ |
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void(APIENTRY *BeginQueryEXT)(GLenum, GLuint); |
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void(APIENTRY *DeleteQueriesEXT)(GLsizei, const GLuint *); |
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void(APIENTRY *EndQueryEXT)(GLenum); |
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void(APIENTRY *GenQueriesEXT)(GLsizei, GLuint *); |
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void(APIENTRY *GetQueryObjectuivEXT)(GLuint, GLenum, GLuint *); |
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void(APIENTRY *GetQueryivEXT)(GLenum, GLenum, GLint *); |
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GLboolean(APIENTRY *IsQueryEXT)(GLuint); |
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/* GL_EXT_polygon_offset_clamp */ |
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void(APIENTRY *PolygonOffsetClampEXT)(GLfloat, GLfloat, GLfloat); |
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/* GL_EXT_robustness */ |
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GLenum(APIENTRY *GetGraphicsResetStatusEXT)(void); |
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void(APIENTRY *GetnUniformfvEXT)(GLuint, GLint, GLsizei, GLfloat *); |
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void(APIENTRY *GetnUniformivEXT)(GLuint, GLint, GLsizei, GLint *); |
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void(APIENTRY *ReadnPixelsEXT)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *); |
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/* GL_EXT_separate_shader_objects */ |
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void(APIENTRY *ActiveShaderProgramEXT)(GLuint, GLuint); |
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void(APIENTRY *BindProgramPipelineEXT)(GLuint); |
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GLuint(APIENTRY *CreateShaderProgramvEXT)(GLenum, GLsizei, const GLchar **); |
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void(APIENTRY *DeleteProgramPipelinesEXT)(GLsizei, const GLuint *); |
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void(APIENTRY *GenProgramPipelinesEXT)(GLsizei, GLuint *); |
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void(APIENTRY *GetProgramPipelineInfoLogEXT)(GLuint, GLsizei, GLsizei *, GLchar *); |
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void(APIENTRY *GetProgramPipelineivEXT)(GLuint, GLenum, GLint *); |
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GLboolean(APIENTRY *IsProgramPipelineEXT)(GLuint); |
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void(APIENTRY *ProgramParameteriEXT)(GLuint, GLenum, GLint); |
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void(APIENTRY *ProgramUniform1fEXT)(GLuint, GLint, GLfloat); |
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void(APIENTRY *ProgramUniform1fvEXT)(GLuint, GLint, GLsizei, const GLfloat *); |
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void(APIENTRY *ProgramUniform1iEXT)(GLuint, GLint, GLint); |
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void(APIENTRY *ProgramUniform1ivEXT)(GLuint, GLint, GLsizei, const GLint *); |
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void(APIENTRY *ProgramUniform2fEXT)(GLuint, GLint, GLfloat, GLfloat); |
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void(APIENTRY *ProgramUniform2fvEXT)(GLuint, GLint, GLsizei, const GLfloat *); |
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void(APIENTRY *ProgramUniform2iEXT)(GLuint, GLint, GLint, GLint); |
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void(APIENTRY *ProgramUniform2ivEXT)(GLuint, GLint, GLsizei, const GLint *); |
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void(APIENTRY *ProgramUniform3fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat); |
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void(APIENTRY *ProgramUniform3fvEXT)(GLuint, GLint, GLsizei, const GLfloat *); |
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void(APIENTRY *ProgramUniform3iEXT)(GLuint, GLint, GLint, GLint, GLint); |
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void(APIENTRY *ProgramUniform3ivEXT)(GLuint, GLint, GLsizei, const GLint *); |
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void(APIENTRY *ProgramUniform4fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat); |
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void(APIENTRY *ProgramUniform4fvEXT)(GLuint, GLint, GLsizei, const GLfloat *); |
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void(APIENTRY *ProgramUniform4iEXT)(GLuint, GLint, GLint, GLint, GLint, GLint); |
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void(APIENTRY *ProgramUniform4ivEXT)(GLuint, GLint, GLsizei, const GLint *); |
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void(APIENTRY *ProgramUniformMatrix2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
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void(APIENTRY *ProgramUniformMatrix3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
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void(APIENTRY *ProgramUniformMatrix4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
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void(APIENTRY *UseProgramStagesEXT)(GLuint, GLbitfield, GLuint); |
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void(APIENTRY *ValidateProgramPipelineEXT)(GLuint); |
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/* GL_EXT_texture_border_clamp */ |
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void(APIENTRY *GetSamplerParameterIivEXT)(GLuint, GLenum, GLint *); |
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void(APIENTRY *GetSamplerParameterIuivEXT)(GLuint, GLenum, GLuint *); |
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void(APIENTRY *GetTexParameterIivEXT)(GLenum, GLenum, GLint *); |
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void(APIENTRY *GetTexParameterIuivEXT)(GLenum, GLenum, GLuint *); |
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void(APIENTRY *SamplerParameterIivEXT)(GLuint, GLenum, const GLint *); |
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void(APIENTRY *SamplerParameterIuivEXT)(GLuint, GLenum, const GLuint *); |
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void(APIENTRY *TexParameterIivEXT)(GLenum, GLenum, const GLint *); |
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void(APIENTRY *TexParameterIuivEXT)(GLenum, GLenum, const GLuint *); |
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/* GL_EXT_texture_storage */ |
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void(APIENTRY *TexStorage2DEXT)(GLenum, GLsizei, GLenum, GLsizei, GLsizei); |
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void(APIENTRY *TexStorage3DEXT)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei); |
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/* GL_KHR_blend_equation_advanced */ |
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void(APIENTRY *BlendBarrierKHR)(void); |
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/* GL_KHR_debug */ |
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void(APIENTRY *DebugMessageCallbackKHR)(GLDEBUGPROCKHR, const void *); |
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void(APIENTRY *DebugMessageControlKHR)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean); |
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void(APIENTRY *DebugMessageInsertKHR)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *); |
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GLuint(APIENTRY *GetDebugMessageLogKHR)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *); |
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void(APIENTRY *GetObjectLabelKHR)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *); |
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void(APIENTRY *GetObjectPtrLabelKHR)(const void *, GLsizei, GLsizei *, GLchar *); |
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void(APIENTRY *GetPointervKHR)(GLenum, void **); |
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void(APIENTRY *ObjectLabelKHR)(GLenum, GLuint, GLsizei, const GLchar *); |
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void(APIENTRY *ObjectPtrLabelKHR)(const void *, GLsizei, const GLchar *); |
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void(APIENTRY *PopDebugGroupKHR)(void); |
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void(APIENTRY *PushDebugGroupKHR)(GLenum, GLuint, GLsizei, const GLchar *); |
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/* GL_KHR_parallel_shader_compile */ |
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void(APIENTRY *MaxShaderCompilerThreadsKHR)(GLuint); |
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/* GL_KHR_robustness */ |
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GLenum(APIENTRY *GetGraphicsResetStatusKHR)(void); |
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void(APIENTRY *GetnUniformfvKHR)(GLuint, GLint, GLsizei, GLfloat *); |
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void(APIENTRY *GetnUniformivKHR)(GLuint, GLint, GLsizei, GLint *); |
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void(APIENTRY *GetnUniformuivKHR)(GLuint, GLint, GLsizei, GLuint *); |
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void(APIENTRY *ReadnPixelsKHR)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *); |
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/* GL_NV_draw_buffers */ |
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void(APIENTRY *DrawBuffersNV)(GLsizei, const GLenum *); |
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/* GL_NV_draw_instanced */ |
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void(APIENTRY *DrawArraysInstancedNV)(GLenum, GLint, GLsizei, GLsizei); |
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void(APIENTRY *DrawElementsInstancedNV)(GLenum, GLsizei, GLenum, const void *, GLsizei); |
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/* GL_NV_framebuffer_blit */ |
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void(APIENTRY *BlitFramebufferNV)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum); |
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/* GL_NV_framebuffer_multisample */ |
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void(APIENTRY *RenderbufferStorageMultisampleNV)(GLenum, GLsizei, GLenum, GLsizei, GLsizei); |
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/* GL_NV_instanced_arrays */ |
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void(APIENTRY *VertexAttribDivisorNV)(GLuint, GLuint); |
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/* GL_NV_polygon_mode */ |
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void(APIENTRY *PolygonModeNV)(GLenum, GLenum); |
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/* GL_NV_read_buffer */ |
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void(APIENTRY *ReadBufferNV)(GLenum); |
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/* GL_NV_sample_locations */ |
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void(APIENTRY *FramebufferSampleLocationsfvNV)(GLenum, GLuint, GLsizei, const GLfloat *); |
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void(APIENTRY *NamedFramebufferSampleLocationsfvNV)(GLuint, GLuint, GLsizei, const GLfloat *); |
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void(APIENTRY *ResolveDepthValuesNV)(void); |
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/* GL_OES_draw_elements_base_vertex */ |
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void(APIENTRY *DrawElementsBaseVertexOES)(GLenum, GLsizei, GLenum, const void *, GLint); |
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/* GL_OES_mapbuffer */ |
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void(APIENTRY *GetBufferPointervOES)(GLenum, GLenum, void **); |
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void *(APIENTRY *MapBufferOES)(GLenum, GLenum); |
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GLboolean(APIENTRY *UnmapBufferOES)(GLenum); |
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/* GL_OES_texture_3D */ |
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void(APIENTRY *CompressedTexImage3DOES)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *); |
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void(APIENTRY *CompressedTexSubImage3DOES)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *); |
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void(APIENTRY *CopyTexSubImage3DOES)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); |
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void(APIENTRY *FramebufferTexture3DOES)(GLenum, GLenum, GLenum, GLuint, GLint, GLint); |
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void(APIENTRY *TexImage3DOES)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); |
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void(APIENTRY *TexSubImage3DOES)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *); |
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/* GL_OES_vertex_array_object */ |
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void(APIENTRY *BindVertexArrayOES)(GLuint); |
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void(APIENTRY *DeleteVertexArraysOES)(GLsizei, const GLuint *); |
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void(APIENTRY *GenVertexArraysOES)(GLsizei, GLuint *); |
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GLboolean(APIENTRY *IsVertexArrayOES)(GLuint); |
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}; |
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extern FLEXTGL_EXPORT FlextGL flextGL; |
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/* GL_ANGLE_framebuffer_blit */ |
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#define glBlitFramebufferANGLE flextGL.BlitFramebufferANGLE |
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/* GL_ANGLE_framebuffer_multisample */ |
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#define glRenderbufferStorageMultisampleANGLE flextGL.RenderbufferStorageMultisampleANGLE |
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/* GL_ANGLE_instanced_arrays */ |
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#define glDrawArraysInstancedANGLE flextGL.DrawArraysInstancedANGLE |
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#define glDrawElementsInstancedANGLE flextGL.DrawElementsInstancedANGLE |
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#define glVertexAttribDivisorANGLE flextGL.VertexAttribDivisorANGLE |
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/* GL_ANGLE_multi_draw */ |
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#define glMultiDrawArraysANGLE flextGL.MultiDrawArraysANGLE |
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#define glMultiDrawArraysInstancedANGLE flextGL.MultiDrawArraysInstancedANGLE |
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#define glMultiDrawElementsANGLE flextGL.MultiDrawElementsANGLE |
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#define glMultiDrawElementsInstancedANGLE flextGL.MultiDrawElementsInstancedANGLE |
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/* GL_APPLE_framebuffer_multisample */ |
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#define glRenderbufferStorageMultisampleAPPLE flextGL.RenderbufferStorageMultisampleAPPLE |
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#define glResolveMultisampleFramebufferAPPLE flextGL.ResolveMultisampleFramebufferAPPLE |
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/* GL_EXT_debug_label */ |
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#define glGetObjectLabelEXT flextGL.GetObjectLabelEXT |
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#define glLabelObjectEXT flextGL.LabelObjectEXT |
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/* GL_EXT_debug_marker */ |
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#define glInsertEventMarkerEXT flextGL.InsertEventMarkerEXT |
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#define glPopGroupMarkerEXT flextGL.PopGroupMarkerEXT |
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#define glPushGroupMarkerEXT flextGL.PushGroupMarkerEXT |
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/* GL_EXT_discard_framebuffer */ |
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#define glDiscardFramebufferEXT flextGL.DiscardFramebufferEXT |
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/* GL_EXT_disjoint_timer_query */ |
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#define glGetInteger64vEXT flextGL.GetInteger64vEXT |
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#define glGetQueryObjecti64vEXT flextGL.GetQueryObjecti64vEXT |
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#define glGetQueryObjectivEXT flextGL.GetQueryObjectivEXT |
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#define glGetQueryObjectui64vEXT flextGL.GetQueryObjectui64vEXT |
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#define glQueryCounterEXT flextGL.QueryCounterEXT |
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/* GL_EXT_draw_buffers */ |
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#define glDrawBuffersEXT flextGL.DrawBuffersEXT |
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/* GL_EXT_draw_buffers_indexed */ |
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#define glBlendEquationSeparateiEXT flextGL.BlendEquationSeparateiEXT |
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#define glBlendEquationiEXT flextGL.BlendEquationiEXT |
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#define glBlendFuncSeparateiEXT flextGL.BlendFuncSeparateiEXT |
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#define glBlendFunciEXT flextGL.BlendFunciEXT |
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#define glColorMaskiEXT flextGL.ColorMaskiEXT |
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#define glDisableiEXT flextGL.DisableiEXT |
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#define glEnableiEXT flextGL.EnableiEXT |
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#define glIsEnablediEXT flextGL.IsEnablediEXT |
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/* GL_EXT_draw_elements_base_vertex */ |
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#define glDrawElementsBaseVertexEXT flextGL.DrawElementsBaseVertexEXT |
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#define glMultiDrawElementsBaseVertexEXT flextGL.MultiDrawElementsBaseVertexEXT |
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/* GL_EXT_instanced_arrays */ |
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#define glDrawArraysInstancedEXT flextGL.DrawArraysInstancedEXT |
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#define glDrawElementsInstancedEXT flextGL.DrawElementsInstancedEXT |
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#define glVertexAttribDivisorEXT flextGL.VertexAttribDivisorEXT |
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/* GL_EXT_map_buffer_range */ |
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#define glFlushMappedBufferRangeEXT flextGL.FlushMappedBufferRangeEXT |
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#define glMapBufferRangeEXT flextGL.MapBufferRangeEXT |
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/* GL_EXT_multi_draw_arrays */ |
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#define glMultiDrawArraysEXT flextGL.MultiDrawArraysEXT |
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#define glMultiDrawElementsEXT flextGL.MultiDrawElementsEXT |
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/* GL_EXT_multisampled_render_to_texture */ |
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#define glFramebufferTexture2DMultisampleEXT flextGL.FramebufferTexture2DMultisampleEXT |
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#define glRenderbufferStorageMultisampleEXT flextGL.RenderbufferStorageMultisampleEXT |
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/* GL_EXT_occlusion_query_boolean */ |
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#define glBeginQueryEXT flextGL.BeginQueryEXT |
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#define glDeleteQueriesEXT flextGL.DeleteQueriesEXT |
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#define glEndQueryEXT flextGL.EndQueryEXT |
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#define glGenQueriesEXT flextGL.GenQueriesEXT |
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#define glGetQueryObjectuivEXT flextGL.GetQueryObjectuivEXT |
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#define glGetQueryivEXT flextGL.GetQueryivEXT |
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#define glIsQueryEXT flextGL.IsQueryEXT |
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/* GL_EXT_polygon_offset_clamp */ |
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#define glPolygonOffsetClampEXT flextGL.PolygonOffsetClampEXT |
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/* GL_EXT_robustness */ |
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#define glGetGraphicsResetStatusEXT flextGL.GetGraphicsResetStatusEXT |
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#define glGetnUniformfvEXT flextGL.GetnUniformfvEXT |
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#define glGetnUniformivEXT flextGL.GetnUniformivEXT |
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#define glReadnPixelsEXT flextGL.ReadnPixelsEXT |
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/* GL_EXT_separate_shader_objects */ |
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#define glActiveShaderProgramEXT flextGL.ActiveShaderProgramEXT |
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#define glBindProgramPipelineEXT flextGL.BindProgramPipelineEXT |
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#define glCreateShaderProgramvEXT flextGL.CreateShaderProgramvEXT |
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#define glDeleteProgramPipelinesEXT flextGL.DeleteProgramPipelinesEXT |
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#define glGenProgramPipelinesEXT flextGL.GenProgramPipelinesEXT |
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#define glGetProgramPipelineInfoLogEXT flextGL.GetProgramPipelineInfoLogEXT |
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#define glGetProgramPipelineivEXT flextGL.GetProgramPipelineivEXT |
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#define glIsProgramPipelineEXT flextGL.IsProgramPipelineEXT |
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#define glProgramParameteriEXT flextGL.ProgramParameteriEXT |
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#define glProgramUniform1fEXT flextGL.ProgramUniform1fEXT |
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#define glProgramUniform1fvEXT flextGL.ProgramUniform1fvEXT |
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#define glProgramUniform1iEXT flextGL.ProgramUniform1iEXT |
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#define glProgramUniform1ivEXT flextGL.ProgramUniform1ivEXT |
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#define glProgramUniform2fEXT flextGL.ProgramUniform2fEXT |
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#define glProgramUniform2fvEXT flextGL.ProgramUniform2fvEXT |
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#define glProgramUniform2iEXT flextGL.ProgramUniform2iEXT |
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#define glProgramUniform2ivEXT flextGL.ProgramUniform2ivEXT |
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#define glProgramUniform3fEXT flextGL.ProgramUniform3fEXT |
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#define glProgramUniform3fvEXT flextGL.ProgramUniform3fvEXT |
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#define glProgramUniform3iEXT flextGL.ProgramUniform3iEXT |
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#define glProgramUniform3ivEXT flextGL.ProgramUniform3ivEXT |
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#define glProgramUniform4fEXT flextGL.ProgramUniform4fEXT |
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#define glProgramUniform4fvEXT flextGL.ProgramUniform4fvEXT |
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#define glProgramUniform4iEXT flextGL.ProgramUniform4iEXT |
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#define glProgramUniform4ivEXT flextGL.ProgramUniform4ivEXT |
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#define glProgramUniformMatrix2fvEXT flextGL.ProgramUniformMatrix2fvEXT |
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#define glProgramUniformMatrix3fvEXT flextGL.ProgramUniformMatrix3fvEXT |
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#define glProgramUniformMatrix4fvEXT flextGL.ProgramUniformMatrix4fvEXT |
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#define glUseProgramStagesEXT flextGL.UseProgramStagesEXT |
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#define glValidateProgramPipelineEXT flextGL.ValidateProgramPipelineEXT |
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/* GL_EXT_texture_border_clamp */ |
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#define glGetSamplerParameterIivEXT flextGL.GetSamplerParameterIivEXT |
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#define glGetSamplerParameterIuivEXT flextGL.GetSamplerParameterIuivEXT |
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#define glGetTexParameterIivEXT flextGL.GetTexParameterIivEXT |
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#define glGetTexParameterIuivEXT flextGL.GetTexParameterIuivEXT |
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#define glSamplerParameterIivEXT flextGL.SamplerParameterIivEXT |
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#define glSamplerParameterIuivEXT flextGL.SamplerParameterIuivEXT |
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#define glTexParameterIivEXT flextGL.TexParameterIivEXT |
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#define glTexParameterIuivEXT flextGL.TexParameterIuivEXT |
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/* GL_EXT_texture_storage */ |
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#define glTexStorage2DEXT flextGL.TexStorage2DEXT |
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#define glTexStorage3DEXT flextGL.TexStorage3DEXT |
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/* GL_KHR_blend_equation_advanced */ |
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#define glBlendBarrierKHR flextGL.BlendBarrierKHR |
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/* GL_KHR_debug */ |
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#define glDebugMessageCallbackKHR flextGL.DebugMessageCallbackKHR |
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#define glDebugMessageControlKHR flextGL.DebugMessageControlKHR |
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#define glDebugMessageInsertKHR flextGL.DebugMessageInsertKHR |
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#define glGetDebugMessageLogKHR flextGL.GetDebugMessageLogKHR |
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#define glGetObjectLabelKHR flextGL.GetObjectLabelKHR |
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#define glGetObjectPtrLabelKHR flextGL.GetObjectPtrLabelKHR |
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#define glGetPointervKHR flextGL.GetPointervKHR |
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#define glObjectLabelKHR flextGL.ObjectLabelKHR |
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#define glObjectPtrLabelKHR flextGL.ObjectPtrLabelKHR |
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#define glPopDebugGroupKHR flextGL.PopDebugGroupKHR |
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#define glPushDebugGroupKHR flextGL.PushDebugGroupKHR |
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/* GL_KHR_parallel_shader_compile */ |
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#define glMaxShaderCompilerThreadsKHR flextGL.MaxShaderCompilerThreadsKHR |
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/* GL_KHR_robustness */ |
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#define glGetGraphicsResetStatusKHR flextGL.GetGraphicsResetStatusKHR |
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#define glGetnUniformfvKHR flextGL.GetnUniformfvKHR |
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#define glGetnUniformivKHR flextGL.GetnUniformivKHR |
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#define glGetnUniformuivKHR flextGL.GetnUniformuivKHR |
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#define glReadnPixelsKHR flextGL.ReadnPixelsKHR |
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/* GL_NV_draw_buffers */ |
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#define glDrawBuffersNV flextGL.DrawBuffersNV |
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/* GL_NV_draw_instanced */ |
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#define glDrawArraysInstancedNV flextGL.DrawArraysInstancedNV |
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#define glDrawElementsInstancedNV flextGL.DrawElementsInstancedNV |
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/* GL_NV_framebuffer_blit */ |
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#define glBlitFramebufferNV flextGL.BlitFramebufferNV |
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/* GL_NV_framebuffer_multisample */ |
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#define glRenderbufferStorageMultisampleNV flextGL.RenderbufferStorageMultisampleNV |
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/* GL_NV_instanced_arrays */ |
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#define glVertexAttribDivisorNV flextGL.VertexAttribDivisorNV |
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/* GL_NV_polygon_mode */ |
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#define glPolygonModeNV flextGL.PolygonModeNV |
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/* GL_NV_read_buffer */ |
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#define glReadBufferNV flextGL.ReadBufferNV |
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/* GL_NV_sample_locations */ |
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#define glFramebufferSampleLocationsfvNV flextGL.FramebufferSampleLocationsfvNV |
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#define glNamedFramebufferSampleLocationsfvNV flextGL.NamedFramebufferSampleLocationsfvNV |
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#define glResolveDepthValuesNV flextGL.ResolveDepthValuesNV |
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/* GL_OES_draw_elements_base_vertex */ |
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#define glDrawElementsBaseVertexOES flextGL.DrawElementsBaseVertexOES |
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/* GL_OES_mapbuffer */ |
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#define glGetBufferPointervOES flextGL.GetBufferPointervOES |
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#define glMapBufferOES flextGL.MapBufferOES |
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#define glUnmapBufferOES flextGL.UnmapBufferOES |
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/* GL_OES_texture_3D */ |
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#define glCompressedTexImage3DOES flextGL.CompressedTexImage3DOES |
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#define glCompressedTexSubImage3DOES flextGL.CompressedTexSubImage3DOES |
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#define glCopyTexSubImage3DOES flextGL.CopyTexSubImage3DOES |
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#define glFramebufferTexture3DOES flextGL.FramebufferTexture3DOES |
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#define glTexImage3DOES flextGL.TexImage3DOES |
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#define glTexSubImage3DOES flextGL.TexSubImage3DOES |
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/* GL_OES_vertex_array_object */ |
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#define glBindVertexArrayOES flextGL.BindVertexArrayOES |
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#define glDeleteVertexArraysOES flextGL.DeleteVertexArraysOES |
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#define glGenVertexArraysOES flextGL.GenVertexArraysOES |
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#define glIsVertexArrayOES flextGL.IsVertexArrayOES |
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#ifdef __cplusplus |
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} |
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#endif |
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#endif
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