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139 lines
4.8 KiB
139 lines
4.8 KiB
#ifndef Magnum_MeshView_h |
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#define Magnum_MeshView_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class Magnum::MeshView |
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*/ |
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#include "Magnum.h" |
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#include "magnumVisibility.h" |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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typedef std::ptrdiff_t GLintptr; |
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#endif |
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namespace Magnum { |
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/** |
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@brief %Mesh view |
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Allows different interpretation of given @ref Mesh data via different vertex or |
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index count and offset. It is then possible to reuse one mesh buffer |
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configuration for different views. %Mesh primitive, index type, attribute |
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bindings and attached buffers are reused from original mesh. |
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The same rules as in Mesh apply, i.e. if the view has non-zero index count, it |
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is treated as indexed mesh, otherwise it is treated as non-indexed mesh. If |
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both index and vertex count is zero, the view is treated as empty and no draw |
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commands are issued when calling draw(). |
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You must ensure that the original mesh remains available for whole view |
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lifetime. |
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@todo Might cause issues when there are more data than just indices in index |
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buffer (wrongly computed offset) |
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*/ |
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class MAGNUM_EXPORT MeshView { |
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public: |
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/** |
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* @brief Constructor |
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* @param original Original, already configured mesh |
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*/ |
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explicit MeshView(Mesh& original); |
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/** @brief Copy constructor */ |
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MeshView(const MeshView& other) = default; |
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/** @brief Movement is not allowed */ |
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MeshView(MeshView&& other) = delete; |
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/** @brief Copy assignment */ |
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MeshView& operator=(const MeshView&) = default; |
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/** @brief Movement is not allowed */ |
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MeshView& operator=(MeshView&& other) = delete; |
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/** |
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* @brief Set vertex range |
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* @param first First vertex |
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* @param count Vertex count |
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* @return Reference to self (for method chaining) |
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* |
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* Default is zero @p offset and zero @p count. If index range is |
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* non-zero, vertex range is ignored, see main class documentation for |
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* more information. |
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*/ |
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MeshView& setVertexRange(Int first, Int count) { |
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_firstVertex = first; |
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_vertexCount = count; |
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return *this; |
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} |
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/** |
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* @brief Set index range |
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* @param first First index |
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* @param count Index count |
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* @param start Minimum array index contained in the buffer |
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* @param end Maximum array index contained in the buffer |
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* @return Reference to self (for method chaining) |
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* |
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* Specifying `0` for both @p start and @p end behaves the same as |
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* @ref setIndexRange(Int, Int). |
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*/ |
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MeshView& setIndexRange(Int first, Int count, UnsignedInt start, UnsignedInt end); |
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/** |
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* @brief Set index range |
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* @param first First index |
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* @param count Index count |
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* @return Reference to self (for method chaining) |
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* |
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* Prefer to use @ref setIndexRange(Int, Int, UnsignedInt, UnsignedInt) |
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* for better performance. |
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*/ |
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MeshView& setIndexRange(Int first, Int count) { |
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return setIndexRange(first, count, 0, 0); |
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} |
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/** |
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* @brief Draw the mesh |
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* |
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* See @ref Mesh::draw() for more information. |
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*/ |
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void draw(); |
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private: |
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Mesh* _original; |
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Int _firstVertex, _vertexCount, _indexCount; |
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GLintptr _indexOffset; |
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UnsignedInt _indexStart, _indexEnd; |
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}; |
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inline MeshView::MeshView(Mesh& original): _original(&original), _firstVertex(0), _vertexCount(0), _indexCount(0), _indexOffset(0), _indexStart(0), _indexEnd(0) {} |
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} |
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#endif
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