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609 lines
21 KiB
609 lines
21 KiB
#ifndef Magnum_ResourceManager_h |
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#define Magnum_ResourceManager_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file /ResourceManager.h |
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* @brief Class Magnum::ResourceManager, enum Magnum::ResourceDataState, Magnum::ResourcePolicy |
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*/ |
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#include <unordered_map> |
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#include "Resource.h" |
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namespace Magnum { |
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/** @relates ResourceManager |
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* @brief %Resource data state |
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* |
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* @see ResourceManager::set(), ResourceState |
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*/ |
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enum class ResourceDataState: UnsignedByte { |
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/** |
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* The resource is currently loading. Parameter @p data in ResourceManager::set() |
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* should be set to `null`. |
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*/ |
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Loading = UnsignedByte(ResourceState::Loading), |
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/** |
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* The resource was not found. Parameter @p data in ResourceManager::set() |
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* should be set to `null`. |
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*/ |
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NotFound = UnsignedByte(ResourceState::NotFound), |
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/** |
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* The resource can be changed by the manager in the future. This is |
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* slower, as Resource needs to ask the manager for new version every time |
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* the data are accessed, but allows changing the data for e.g. debugging |
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* purposes. |
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*/ |
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Mutable = UnsignedByte(ResourceState::Mutable), |
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/** |
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* The resource cannot be changed by the manager in the future. This is |
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* faster, as Resource instances will ask for the data only one time, thus |
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* suitable for production code. |
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*/ |
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Final = UnsignedByte(ResourceState::Final) |
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}; |
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/** @relates ResourceManager |
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@brief %Resource policy |
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@see ResourceManager::set(), ResourceManager::free() |
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*/ |
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enum class ResourcePolicy: UnsignedByte { |
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/** The resource will stay resident for whole lifetime of resource manager. */ |
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Resident, |
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/** |
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* The resource will be unloaded when manually calling |
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* ResourceManager::free() if nothing references it. |
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*/ |
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Manual, |
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/** The resource will be unloaded when last reference to it is gone. */ |
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ReferenceCounted |
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}; |
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template<class> class AbstractResourceLoader; |
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namespace Implementation { |
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/** @todo Print either resource key or name string based on loader capabilities */ |
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template<class T> class ResourceManagerData { |
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template<class, class> friend class Magnum::Resource; |
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friend class AbstractResourceLoader<T>; |
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ResourceManagerData(const ResourceManagerData<T>&) = delete; |
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ResourceManagerData(ResourceManagerData<T>&&) = delete; |
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ResourceManagerData<T>& operator=(const ResourceManagerData<T>&) = delete; |
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ResourceManagerData<T>& operator=(ResourceManagerData<T>&&) = delete; |
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public: |
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virtual ~ResourceManagerData(); |
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std::size_t lastChange() const { return _lastChange; } |
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std::size_t count() const { return _data.size(); } |
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std::size_t referenceCount(ResourceKey key) const; |
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ResourceState state(ResourceKey key) const; |
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template<class U> Resource<T, U> get(ResourceKey key); |
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void set(ResourceKey key, T* data, ResourceDataState state, ResourcePolicy policy); |
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T* fallback() { return _fallback; } |
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const T* fallback() const { return _fallback; } |
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void setFallback(T* data); |
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void free(); |
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void clear() { _data.clear(); } |
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AbstractResourceLoader<T>* loader() { return _loader; } |
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const AbstractResourceLoader<T>* loader() const { return _loader; } |
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void freeLoader(); |
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void setLoader(AbstractResourceLoader<T>* loader); |
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protected: |
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ResourceManagerData(): _fallback(nullptr), _loader(nullptr), _lastChange(0) {} |
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private: |
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struct Data; |
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const Data& data(ResourceKey key) { return _data[key]; } |
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void incrementReferenceCount(ResourceKey key) { |
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++_data[key].referenceCount; |
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} |
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void decrementReferenceCount(ResourceKey key); |
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std::unordered_map<ResourceKey, Data> _data; |
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T* _fallback; |
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AbstractResourceLoader<T>* _loader; |
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std::size_t _lastChange; |
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}; |
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} |
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/** |
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@brief %Resource manager |
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Provides storage for arbitrary set of types, accessible globally using |
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instance(). |
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@section ResourceManager-usage Usage |
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Each resource is referenced from Resource class. For optimizing performance, |
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each resource can be set as mutable or final. Mutable resources can be |
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modified by the manager and thus each %Resource instance asks the manager for |
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modifications on each access. On the other hand, final resources cannot be |
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modified by the manager, so %Resource instances don't have to ask the manager |
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every time, which is faster. |
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It's possible to provide fallback for resources which are not available using |
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setFallback(). Accessing data of such resources will access the fallback |
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instead of failing on null pointer dereference. Availability and state of each |
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resource can be queried through function state() on the manager or |
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Resource::state() on each resource. |
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The resources can be managed in three ways - resident resources, which stay in |
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memory for whole lifetime of the manager, manually managed resources, which |
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can be deleted by calling free() if nothing references them anymore, and |
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reference counted resources, which are deleted as soon as the last reference |
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to them is removed. |
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%Resource state and policy is configured when setting the resource data in |
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set() and can be changed each time the data are updated, although already |
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final resources cannot obviously be set as mutable again. |
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Basic usage is: |
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- Typedef'ing manager of desired types, creating its instance. |
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@code |
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typedef ResourceManager<Mesh, Texture2D, AbstractShaderProgram> MyResourceManager; |
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MyResourceManager manager; |
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@endcode |
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- Filling the manager with resource data and acquiring the resources. Note |
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that a resource can be acquired with get() even before the manager contains |
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the data for it, as long as the resource data are not accessed (or fallback |
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is provided). |
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@code |
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MyResourceManager* manager = MyResourceManager::instance(); |
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Resource<Texture2D> texture(manager->get<Texture2D>("texture")); |
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Resource<AbstractShaderProgram, MyShader> shader(manager->get<AbstractShaderProgram, MyShader>("shader")); |
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Resource<Mesh> cube(manager->get<Mesh>("cube")); |
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// The manager doesn't have data for the cube yet, add them |
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if(!cube) { |
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Mesh* mesh = new Mesh; |
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// ... |
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manager->set(cube.key(), mesh, ResourceDataState::Final, ResourcePolicy::Resident); |
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} |
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@endcode |
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- Using the resource data. |
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@code |
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shader->use(); |
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texture->bind(layer); |
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cube->draw(); |
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@endcode |
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- Destroying resource references and deleting manager instance when nothing |
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references the resources anymore. |
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@see AbstractResourceLoader |
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*/ |
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/* Due to too much work involved with explicit template instantiation (all |
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Resource combinations, all ResourceManagerData...), this class doesn't have |
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template implementation file. */ |
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template<class... Types> class ResourceManager: private Implementation::ResourceManagerData<Types>... { |
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public: |
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/** |
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* @brief Global instance |
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* |
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* Assumes that the instance exists. |
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*/ |
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static ResourceManager<Types...>& instance(); |
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/** |
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* @brief Constructor |
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* |
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* Sets global instance pointer to itself. |
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* @attention Only one instance of given ResourceManager type can be |
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* created. |
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* @see instance() |
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*/ |
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explicit ResourceManager(); |
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/** |
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* @brief Destructor |
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* |
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* Sets global instance pointer to `nullptr`. |
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* @see instance() |
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*/ |
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~ResourceManager(); |
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/** @brief Count of resources of given type */ |
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template<class T> std::size_t count() { |
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return this->Implementation::ResourceManagerData<T>::count(); |
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} |
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/** |
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* @brief Get resource reference |
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* |
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* In some cases it's desirable to store various different types under |
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* one base type for memory efficiency reasons. To avoid putting the |
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* responsibility of proper casting on the user, the acquired resource |
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* can be defined to cast the type automatically when accessing the |
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* data. This is commonly used for shaders, e.g.: |
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* @code |
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* Resource<AbstractShaderProgram, MyShader> shader = manager->get<AbstractShaderProgram, MyShader>("shader"); |
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* @endcode |
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*/ |
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template<class T, class U = T> Resource<T, U> get(ResourceKey key) { |
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return this->Implementation::ResourceManagerData<T>::template get<U>(key); |
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} |
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/** |
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* @brief Reference count of given resource |
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* |
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* @see set() |
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*/ |
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template<class T> std::size_t referenceCount(ResourceKey key) const { |
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return this->Implementation::ResourceManagerData<T>::referenceCount(key); |
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} |
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/** |
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* @brief %Resource state |
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* |
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* @see set(), Resource::state() |
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*/ |
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template<class T> ResourceState state(ResourceKey key) const { |
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return this->Implementation::ResourceManagerData<T>::state(key); |
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} |
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/** |
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* @brief Set resource data |
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* @return Reference to self (for method chaining) |
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* |
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* If @p policy is set to `ResourcePolicy::ReferenceCounted`, there |
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* must be already at least one reference to given resource, otherwise |
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* the data will be deleted immediately and no resource will be |
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* added. To avoid spending unnecessary loading time, add |
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* reference-counted resources only if they are already referenced: |
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* @code |
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* if(manager.referenceCount<T>("myresource")) { |
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* // load data... |
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* manager.set("myresource", data, state, ResourcePolicy::ReferenceCounted); |
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* } |
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* @endcode |
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* @attention If resource state is already `ResourceState::Final`, |
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* subsequent updates are not possible. |
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* @see referenceCount(), state() |
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*/ |
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template<class T> ResourceManager<Types...>& set(ResourceKey key, T* data, ResourceDataState state, ResourcePolicy policy) { |
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this->Implementation::ResourceManagerData<T>::set(key, data, state, policy); |
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return *this; |
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} |
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/** |
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* @brief Set resource data |
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* @return Reference to self (for method chaining) |
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* |
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* Same as above function with state set to @ref ResourceDataState "ResourceDataState::Final" |
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* and policy to @ref ResourcePolicy "ResourcePolicy::Resident". |
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*/ |
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template<class T> ResourceManager<Types...>& set(ResourceKey key, T* data) { |
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return set(key, data, ResourceDataState::Final, ResourcePolicy::Resident); |
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} |
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/** @brief Fallback for not found resources */ |
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template<class T> T* fallback() { |
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return this->Implementation::ResourceManagerData<T>::fallback(); |
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} |
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/** @overload */ |
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template<class T> const T* fallback() const { |
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return this->Implementation::ResourceManagerData<T>::fallback(); |
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} |
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/** |
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* @brief Set fallback for not found resources |
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* @return Reference to self (for method chaining) |
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*/ |
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template<class T> ResourceManager<Types...>& setFallback(T* data) { |
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this->Implementation::ResourceManagerData<T>::setFallback(data); |
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return *this; |
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} |
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/** |
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* @brief Free all resources of given type which are not referenced |
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* @return Reference to self (for method chaining) |
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*/ |
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template<class T> ResourceManager<Types...>& free() { |
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this->Implementation::ResourceManagerData<T>::free(); |
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return *this; |
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} |
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/** |
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* @brief Free all resources which are not referenced |
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* @return Reference to self (for method chaining) |
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*/ |
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ResourceManager<Types...>& free() { |
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freeInternal<Types...>(); |
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return *this; |
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} |
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/** |
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* @brief Clear all resources of given type |
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* @return Reference to self (for method chaining) |
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* |
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* Unlike free() this function assumes that no resource is referenced. |
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*/ |
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template<class T> ResourceManager<Types...>& clear() { |
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this->Implementation::ResourceManagerData<T>::clear(); |
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return *this; |
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} |
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/** |
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* @brief Clear all resources |
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* @return Reference to self (for method chaining) |
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* |
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* Unlike free() this function assumes that no resource is referenced. |
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*/ |
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ResourceManager<Types...>& clear() { |
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clearInternal<Types...>(); |
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return *this; |
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} |
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/** @brief Loader for given type of resources */ |
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template<class T> AbstractResourceLoader<T>* loader() { |
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return this->Implementation::ResourceManagerData<T>::loader(); |
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} |
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/** @overload */ |
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template<class T> const AbstractResourceLoader<T>* loader() const { |
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return this->Implementation::ResourceManagerData<T>::loader(); |
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} |
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/** |
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* @brief Set loader for given type of resources |
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* @param loader Loader or `nullptr` if unsetting previous loader. |
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* @return Reference to self (for method chaining) |
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* |
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* See AbstractResourceLoader documentation for more information. |
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* @attention The loader is deleted on destruction before unloading |
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* all resources. |
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*/ |
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template<class T> ResourceManager<Types...>& setLoader(AbstractResourceLoader<T>* loader) { |
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this->Implementation::ResourceManagerData<T>::setLoader(loader); |
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return *this; |
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} |
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private: |
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template<class FirstType, class ...NextTypes> void freeInternal() { |
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free<FirstType>(); |
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freeInternal<NextTypes...>(); |
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} |
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template<class...> void freeInternal() const {} |
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template<class FirstType, class ...NextTypes> void clearInternal() { |
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clear<FirstType>(); |
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clearInternal<NextTypes...>(); |
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} |
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template<class...> void clearInternal() const {} |
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template<class FirstType, class ...NextTypes> void freeLoaders() { |
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Implementation::ResourceManagerData<FirstType>::freeLoader(); |
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freeLoaders<NextTypes...>(); |
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} |
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template<class...> void freeLoaders() const {} |
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static ResourceManager<Types...>*& internalInstance(); |
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}; |
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#ifndef MAGNUM_RESOURCEMANAGER_DONT_DEFINE_INTERNALINSTANCE |
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template<class ...Types> ResourceManager<Types...>*& ResourceManager<Types...>::internalInstance() { |
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static ResourceManager<Types...>* _instance(nullptr); |
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return _instance; |
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} |
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#endif |
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namespace Implementation { |
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template<class T> ResourceManagerData<T>::~ResourceManagerData() { |
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/* Loaders are already deleted via freeLoaders() from ResourceManager */ |
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delete _fallback; |
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} |
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template<class T> std::size_t ResourceManagerData<T>::referenceCount(const ResourceKey key) const { |
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auto it = _data.find(key); |
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if(it == _data.end()) return 0; |
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return it->second.referenceCount; |
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} |
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template<class T> ResourceState ResourceManagerData<T>::state(const ResourceKey key) const { |
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const auto it = _data.find(key); |
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/* Resource not loaded */ |
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if(it == _data.end() || !it->second.data) { |
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/* Fallback found, add *Fallback to state */ |
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if(_fallback) { |
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if(it != _data.end() && it->second.state == ResourceDataState::Loading) |
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return ResourceState::LoadingFallback; |
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else if(it != _data.end() && it->second.state == ResourceDataState::NotFound) |
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return ResourceState::NotFoundFallback; |
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else return ResourceState::NotLoadedFallback; |
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} |
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/* Fallback not found, loading didn't start yet */ |
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if(it == _data.end() || (it->second.state != ResourceDataState::Loading && it->second.state != ResourceDataState::NotFound)) |
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return ResourceState::NotLoaded; |
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} |
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/* Loading / NotFound without fallback, Mutable / Final */ |
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return static_cast<ResourceState>(it->second.state); |
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} |
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template<class T> template<class U> Resource<T, U> ResourceManagerData<T>::get(ResourceKey key) { |
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/* Ask loader for the data, if they aren't there yet */ |
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if(_loader && _data.find(key) == _data.end()) |
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_loader->load(key); |
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return Resource<T, U>(this, key); |
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} |
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template<class T> void ResourceManagerData<T>::set(const ResourceKey key, T* const data, const ResourceDataState state, const ResourcePolicy policy) { |
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auto it = _data.find(key); |
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/* NotFound / Loading state shouldn't have any data */ |
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CORRADE_ASSERT((data == nullptr) == (state == ResourceDataState::NotFound || state == ResourceDataState::Loading), |
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"ResourceManager::set(): data should be null if and only if state is NotFound or Loading", ); |
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/* Cannot change resource with already final state */ |
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CORRADE_ASSERT(it == _data.end() || it->second.state != ResourceDataState::Final, |
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"ResourceManager::set(): cannot change already final resource" << key, ); |
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/* If nothing is referencing reference-counted resource, we're done */ |
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if(policy == ResourcePolicy::ReferenceCounted && (it == _data.end() || it->second.referenceCount == 0)) { |
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Warning() << "ResourceManager: Reference-counted resource with key" << key << "isn't referenced from anywhere, deleting it immediately"; |
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delete data; |
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/* Delete also already present resource (it could be here |
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because previous policy could be other than |
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ReferenceCounted) */ |
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if(it != _data.end()) _data.erase(it); |
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return; |
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/* Insert it, if not already here */ |
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} else if(it == _data.end()) |
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#ifndef CORRADE_GCC46_COMPATIBILITY |
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it = _data.emplace(key, Data()).first; |
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#else |
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it = _data.insert({key, Data()}).first; |
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#endif |
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/* Replace previous data */ |
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delete it->second.data; |
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it->second.data = data; |
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it->second.state = state; |
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it->second.policy = policy; |
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++_lastChange; |
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} |
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template<class T> void ResourceManagerData<T>::setFallback(T* const data) { |
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delete _fallback; |
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_fallback = data; |
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} |
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template<class T> void ResourceManagerData<T>::free() { |
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/* Delete all non-referenced non-resident resources */ |
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for(auto it = _data.begin(); it != _data.end(); ) { |
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if(it->second.policy != ResourcePolicy::Resident && !it->second.referenceCount) |
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it = _data.erase(it); |
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else ++it; |
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} |
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} |
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template<class T> void ResourceManagerData<T>::setLoader(AbstractResourceLoader<T>* const loader) { |
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/* Delete previous loader */ |
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delete _loader; |
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/* Add new loader */ |
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if((_loader = loader)) _loader->manager = this; |
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} |
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template<class T> void ResourceManagerData<T>::freeLoader() { |
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if(!_loader) return; |
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_loader->manager = nullptr; |
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delete _loader; |
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} |
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template<class T> void ResourceManagerData<T>::decrementReferenceCount(ResourceKey key) { |
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auto it = _data.find(key); |
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CORRADE_INTERNAL_ASSERT(it != _data.end()); |
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/* Free the resource if it is reference counted */ |
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if(--it->second.referenceCount == 0 && it->second.policy == ResourcePolicy::ReferenceCounted) |
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_data.erase(it); |
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} |
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template<class T> struct ResourceManagerData<T>::Data { |
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Data(const Data&) = delete; |
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Data& operator=(const Data&) = delete; |
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Data& operator=(Data&&) = delete; |
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Data(): data(nullptr), state(ResourceDataState::Mutable), policy(ResourcePolicy::Manual), referenceCount(0) {} |
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Data(Data&& other): data(other.data), state(other.state), policy(other.policy), referenceCount(other.referenceCount) { |
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other.data = nullptr; |
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other.referenceCount = 0; |
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} |
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~Data(); |
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T* data; |
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ResourceDataState state; |
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ResourcePolicy policy; |
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std::size_t referenceCount; |
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}; |
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template<class T> inline ResourceManagerData<T>::Data::~Data() { |
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CORRADE_ASSERT(referenceCount == 0, |
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"ResourceManager: cleared/destroyed while data are still referenced", ); |
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delete data; |
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} |
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} |
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template<class ...Types> ResourceManager<Types...>& ResourceManager<Types...>::instance() { |
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CORRADE_ASSERT(internalInstance(), "ResourceManager::instance(): no instance exists", *internalInstance()); |
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return *internalInstance(); |
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} |
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template<class ...Types> ResourceManager<Types...>::ResourceManager() { |
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CORRADE_ASSERT(!internalInstance(), "ResourceManager::ResourceManager(): another instance is already created", ); |
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internalInstance() = this; |
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} |
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template<class ...Types> ResourceManager<Types...>::~ResourceManager() { |
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freeLoaders<Types...>(); |
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CORRADE_INTERNAL_ASSERT(internalInstance() == this); |
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internalInstance() = nullptr; |
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} |
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|
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} |
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/* Make the definition complete */ |
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#include "AbstractResourceLoader.h" |
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|
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#endif
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