You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

81 lines
3.5 KiB

#ifndef Magnum_Swizzle_h
#define Magnum_Swizzle_h
/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
/** @file /Swizzle.h
* @brief Function Magnum::swizzle()
*/
#include "Math/Swizzle.h"
#include "Color.h"
namespace Magnum {
namespace Math { namespace Implementation {
template<std::size_t size> struct Component<size, 'r'>: public ComponentAtPosition<size, 0> {};
template<std::size_t size> struct Component<size, 'g'>: public ComponentAtPosition<size, 1> {};
template<std::size_t size> struct Component<size, 'b'>: public ComponentAtPosition<size, 2> {};
template<std::size_t size> struct Component<size, 'a'>: public ComponentAtPosition<size, 3> {};
}}
namespace Implementation {
template<std::size_t size, class T> struct TypeForSize {
typedef Math::Vector<size, typename T::Type> Type;
};
template<class T> struct TypeForSize<2, T> { typedef Math::Vector2<typename T::Type> Type; };
template<class T> struct TypeForSize<3, T> { typedef Math::Vector3<typename T::Type> Type; };
template<class T> struct TypeForSize<4, T> { typedef Math::Vector4<typename T::Type> Type; };
template<class T> struct TypeForSize<3, BasicColor3<T>> { typedef BasicColor3<T> Type; };
template<class T> struct TypeForSize<3, BasicColor4<T>> { typedef BasicColor3<T> Type; };
template<class T> struct TypeForSize<4, BasicColor3<T>> { typedef BasicColor4<T> Type; };
template<class T> struct TypeForSize<4, BasicColor4<T>> { typedef BasicColor4<T> Type; };
}
/**
@brief Swizzle Vector components
Creates new vector from given components. Example:
@code
Vector4i original(-1, 2, 3, 4);
auto vec = swizzle<'a', '1', '0', 'r', 'g', 'b'>(original);
// vec == { 4, 1, 0, -1, 2, 3 }
@endcode
You can use letters `x`, `y`, `z`, `w` and `r`, `g`, `b`, `a` for addressing
components or letters `0` and `1` for zero and one. Count of elements is
unlimited, but must be at least one. If the resulting vector is two, three or
four-component, corresponding Math::Vector2, Math::Vector3, Math::Vector4,
Color3 or Color4 specialization is returned.
@see @ref matrix-vector-component-access, Math::swizzle(), Vector4::xyz(),
Color4::rgb(), Vector4::xy(), Vector3::xy()
*/
template<char ...components, class T> constexpr typename Implementation::TypeForSize<sizeof...(components), T>::Type swizzle(const T& vector) {
return {Math::Implementation::Component<T::Size, components>::value(vector)...};
}
}
#endif