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481 lines
17 KiB
481 lines
17 KiB
#ifndef Magnum_Buffer_h |
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#define Magnum_Buffer_h |
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/* |
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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/** @file |
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* @brief Class Magnum::Buffer |
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*/ |
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#include <cstddef> |
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#include <array> |
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#include <vector> |
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#include "Magnum.h" |
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#include "magnumVisibility.h" |
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namespace Magnum { |
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class Context; |
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/** |
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@brief %Buffer |
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Encapsulates one OpenGL buffer object and provides functions for convenient |
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data updates. |
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@section Buffer-data Data updating |
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Default way to set or update buffer data with setData() or setSubData() is to |
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explicitly specify data size and pass the pointer to it: |
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@code |
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Vector3* data = new Vector3[200]; |
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buffer.setData(200*sizeof(Vector3), data, Buffer::Usage::StaticDraw); |
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@endcode |
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Howewer, in some cases, you have the data in fixed-size array with size known |
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at compile time. There is an convenient overload which detects the size of |
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passed array, so you don't have to repeat it: |
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@code |
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Vector3 data[] = { |
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// ... |
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}; |
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buffer.setData(data, Buffer::Usage::StaticDraw); |
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@endcode |
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There is also overload for array-like containers from STL, such as `std::vector` or |
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`std::array`: |
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@code |
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std::vector<Vector3> data; |
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buffer.setData(data, Buffer::Usage::StaticDraw); |
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@endcode |
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@section Buffer-performance-optimization Performance optimizations |
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The engine tracks currently bound buffers to avoid unnecessary calls to |
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@fn_gl{BindBuffer}. If the buffer is already bound to some target, |
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functions copy(), setData() and setSubData() use that target in |
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@fn_gl{CopyBufferSubData}, @fn_gl{BufferData} and @fn_gl{BufferSubData} |
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functions instead of binding the buffer to some specific target. You can also |
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use setTargetHint() to possibly reduce unnecessary rebinding. |
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If extension @extension{EXT,direct_state_access} is available, functions |
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copy(), setData() and setSubData() use DSA functions to avoid unnecessary |
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calls to @fn_gl{BindBuffer}. See their respective documentation for more |
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information. |
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@todo Support for AMD's query buffer (@extension{AMD,query_buffer_object}) |
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@todo BindBufferRange/BindBufferOffset/BindBufferBase for transform feedback (3.0, @extension{EXT,transform_feedback}) |
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*/ |
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class MAGNUM_EXPORT Buffer { |
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friend class Context; |
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Buffer(const Buffer& other) = delete; |
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Buffer(Buffer&& other) = delete; |
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Buffer& operator=(const Buffer& other) = delete; |
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Buffer& operator=(Buffer&& other) = delete; |
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public: |
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/** |
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* @brief %Buffer target |
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* |
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* @see bind(Target), unbind(Target) |
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*/ |
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enum class Target: GLenum { |
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/** Used for storing vertex attributes. */ |
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Array = GL_ARRAY_BUFFER, |
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* Used for storing atomic counters. |
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* @requires_gl42 Extension @extension{ARB,shader_atomic_counters} |
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* @requires_gl Atomic counters are not available in OpenGL ES. |
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*/ |
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AtomicCounter = GL_ATOMIC_COUNTER_BUFFER, |
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#endif |
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#ifndef MAGNUM_TARGET_GLES2 |
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/** |
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* Source for copies. See copy(). |
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* @requires_gl31 Extension @extension{ARB,copy_buffer} |
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* @requires_gles30 Buffer copying is not available in OpenGL ES |
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* 2.0. |
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*/ |
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CopyRead = GL_COPY_READ_BUFFER, |
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/** |
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* Target for copies. See copy(). |
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* @requires_gl31 Extension @extension{ARB,copy_buffer} |
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* @requires_gles30 Buffer copying is not available in OpenGL ES |
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* 2.0. |
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*/ |
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CopyWrite = GL_COPY_WRITE_BUFFER, |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* Indirect compute dispatch commands. |
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* @requires_gl43 Extension @extension{ARB,compute_shader} |
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* @requires_gl Compute shaders are not available in OpenGL ES. |
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*/ |
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DispatchIndirect = GL_DISPATCH_INDIRECT_BUFFER, |
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/** |
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* Used for supplying arguments for indirect drawing. |
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* @requires_gl40 Extension @extension{ARB,draw_indirect} |
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* @requires_gl Indirect drawing not available in OpenGL ES. |
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*/ |
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DrawIndirect = GL_DRAW_INDIRECT_BUFFER, |
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#endif |
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/** Used for storing vertex indices. */ |
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ElementArray = GL_ELEMENT_ARRAY_BUFFER |
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#ifndef MAGNUM_TARGET_GLES2 |
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, |
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/** |
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* Target for pixel pack operations. |
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* @requires_gles30 Pixel buffer objects are not available in |
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* OpenGL ES 2.0. |
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*/ |
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PixelPack = GL_PIXEL_PACK_BUFFER, |
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/** |
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* Source for texture update operations. |
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* @requires_gles30 Pixel buffer objects are not available in |
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* OpenGL ES 2.0. |
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*/ |
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PixelUnpack = GL_PIXEL_UNPACK_BUFFER, |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* Used for shader storage. |
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* @requires_gl43 Extension @extension{ARB,shader_storage_buffer_object} |
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* @requires_gl Shader storage is not available in OpenGL ES. |
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*/ |
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ShaderStorage = GL_SHADER_STORAGE_BUFFER, |
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/** |
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* Source for texel fetches. See BufferedTexture. |
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* @requires_gl31 Extension @extension{ARB,texture_buffer_object} |
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* @requires_gl Texture buffers are not available in OpenGL ES. |
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*/ |
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Texture = GL_TEXTURE_BUFFER, |
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#endif |
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#ifndef MAGNUM_TARGET_GLES2 |
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/** |
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* Target for transform feedback. |
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* @requires_gl30 Extension @extension{EXT,transform_feedback} |
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* @requires_gles30 Transform feedback is not available in OpenGL |
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* ES 2.0. |
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*/ |
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TransformFeedback = GL_TRANSFORM_FEEDBACK_BUFFER, |
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/** |
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* Used for storing uniforms. |
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* @requires_gl31 Extension @extension{ARB,uniform_buffer_object} |
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* @requires_gles30 Uniform buffers are not available in OpenGL ES |
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* 2.0. |
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*/ |
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Uniform = GL_UNIFORM_BUFFER |
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#endif |
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}; |
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/** |
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* @brief %Buffer usage |
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* |
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* @see setData(GLsizeiptr, const GLvoid*, Usage) |
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*/ |
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enum class Usage: GLenum { |
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/** |
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* Set once by the application and used infrequently for drawing. |
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*/ |
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StreamDraw = GL_STREAM_DRAW, |
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#ifndef MAGNUM_TARGET_GLES2 |
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/** |
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* Set once as output from an OpenGL command and used infequently |
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* for drawing. |
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* @requires_gles30 Only @ref Magnum::Buffer::Usage "Usage::StreamDraw" |
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* is available in OpenGL ES 2.0. |
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*/ |
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StreamRead = GL_STREAM_READ, |
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/** |
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* Set once as output from an OpenGL command and used infrequently |
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* for drawing or copying to other buffers. |
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* @requires_gles30 Only @ref Magnum::Buffer::Usage "Usage::StreamDraw" |
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* is available in OpenGL ES 2.0. |
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*/ |
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StreamCopy = GL_STREAM_COPY, |
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#endif |
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/** |
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* Set once by the application and used frequently for drawing. |
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*/ |
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StaticDraw = GL_STATIC_DRAW, |
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#ifndef MAGNUM_TARGET_GLES2 |
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/** |
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* Set once as output from an OpenGL command and queried many |
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* times by the application. |
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* @requires_gles30 Only @ref Magnum::Buffer::Usage "Usage::StaticDraw" |
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* is available in OpenGL ES 2.0. |
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*/ |
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StaticRead = GL_STATIC_READ, |
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/** |
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* Set once as output from an OpenGL command and used frequently |
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* for drawing or copying to other buffers. |
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* @requires_gles30 Only @ref Magnum::Buffer::Usage "Usage::StaticDraw" |
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* is available in OpenGL ES 2.0. |
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*/ |
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StaticCopy = GL_STATIC_COPY, |
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#endif |
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/** |
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* Updated frequently by the application and used frequently |
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* for drawing or copying to other images. |
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*/ |
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DynamicDraw = GL_DYNAMIC_DRAW |
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#ifndef MAGNUM_TARGET_GLES2 |
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, |
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/** |
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* Updated frequently as output from OpenGL command and queried |
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* many times from the application. |
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* @requires_gles30 Only @ref Magnum::Buffer::Usage "Usage::DynamicDraw" |
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* is available in OpenGL ES 2.0. |
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*/ |
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DynamicRead = GL_DYNAMIC_READ, |
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/** |
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* Updated frequently as output from OpenGL command and used |
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* frequently for drawing or copying to other images. |
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* @requires_gles30 Only @ref Magnum::Buffer::Usage "Usage::DynamicCopy" |
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* is available in OpenGL ES 2.0. |
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*/ |
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DynamicCopy = GL_DYNAMIC_COPY |
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#endif |
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}; |
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/** |
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* @brief Unbind any buffer from given target |
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* @param target %Target |
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* |
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* @see @fn_gl{BindBuffer} |
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*/ |
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inline static void unbind(Target target) { bind(target, 0); } |
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#ifndef MAGNUM_TARGET_GLES2 |
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/** |
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* @brief Copy one buffer to another |
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* @param read %Buffer from which to read |
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* @param write %Buffer to which to copy |
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* @param readOffset Offset in the read buffer |
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* @param writeOffset Offset in the write buffer |
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* @param size Data size |
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* |
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* If @extension{EXT,direct_state_access} is not available and the |
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* buffers aren't already bound somewhere, they are bound to |
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* `Target::CopyRead` and `Target::CopyWrite` before the copy is |
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* performed. |
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* @requires_gl31 Extension @extension{ARB,copy_buffer} |
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* @requires_gles30 Buffer copying is not available in OpenGL ES 2.0. |
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* @see @fn_gl{BindBuffer} and @fn_gl{CopyBufferSubData} or |
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* @fn_gl_extension{NamedCopyBufferSubData,EXT,direct_state_access} |
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*/ |
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inline static void copy(Buffer* read, Buffer* write, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { |
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copyImplementation(read, write, readOffset, writeOffset, size); |
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} |
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#endif |
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/** |
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* @brief Constructor |
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* |
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* Generates new OpenGL buffer. |
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* @see @fn_gl{GenBuffers} |
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*/ |
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inline Buffer(): _targetHint(Target::Array) { |
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glGenBuffers(1, &_id); |
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} |
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/** |
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* @brief Destructor |
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* |
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* Deletes associated OpenGL buffer. |
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* @see @fn_gl{DeleteBuffers} |
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*/ |
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virtual ~Buffer(); |
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/** @brief OpenGL buffer ID */ |
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inline GLuint id() const { return _id; } |
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/** @brief Target hint */ |
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inline Target targetHint() const { return _targetHint; } |
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/** |
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* @brief Set target hint |
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* |
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* If @extension{EXT,direct_state_access} is not available, the buffer |
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* must be internally bound to some target before any operation. You |
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* can specify target which will always be used when binding the |
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* buffer internally, possibly saving some calls to @fn_gl{BindBuffer}. |
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* |
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* Default target hint is `Target::Array`. |
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* @see setData(), setSubData() |
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* @todo Target::ElementArray cannot be used when no VAO is bound - |
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* http://www.opengl.org/wiki/Vertex_Specification#Index_buffers |
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* ... damned GL state |
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*/ |
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inline void setTargetHint(Target hint) { _targetHint = hint; } |
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/** |
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* @brief Bind buffer |
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* @param target %Target |
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* |
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* @todo Allow binding to Target::ElementArray only if VAO is bound |
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* to avoid potential issues? |
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* @bug Binding to ElementArray if any VAO is active will corrupt the mesh |
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* @todo Don't allow user to bind buffers? |
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* @see @fn_gl{BindBuffer} |
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*/ |
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inline void bind(Target target) { bind(target, _id); } |
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/** |
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* @brief Set buffer data |
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* @param size Data size |
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* @param data Pointer to data |
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* @param usage %Buffer usage |
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* |
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* If @extension{EXT,direct_state_access} is not available and the |
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* buffer is not already bound somewhere, it is bound to hinted target |
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* before the operation. |
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* @see setTargetHint(), @fn_gl{BindBuffer} and @fn_gl{BufferData} or |
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* @fn_gl_extension{NamedBufferData,EXT,direct_state_access} |
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*/ |
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inline void setData(GLsizeiptr size, const GLvoid* data, Usage usage) { |
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(this->*setDataImplementation)(size, data, usage); |
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} |
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/** |
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* @brief Set buffer data |
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* @param data Fixed-size array with data |
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* @param usage %Buffer usage |
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* |
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* @see setData(GLsizeiptr, const GLvoid*, Usage). |
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*/ |
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template<std::size_t size, class T> inline void setData(const T(&data)[size], Usage usage) { |
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setData(size*sizeof(T), data, usage); |
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} |
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/** |
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* @brief Set buffer data |
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* @param data Vector with data |
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* @param usage %Buffer usage |
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* |
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* @see setData(GLsizeiptr, const GLvoid*, Usage) |
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*/ |
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template<class T> inline void setData(const std::vector<T>& data, Usage usage) { |
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setData(data.size()*sizeof(T), data.data(), usage); |
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} |
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/** @overload */ |
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template<std::size_t size, class T> inline void setData(const std::array<T, size>& data, Usage usage) { |
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setData(data.size()*sizeof(T), data.data(), usage); |
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} |
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/** |
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* @brief Set buffer subdata |
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* @param offset Offset in the buffer |
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* @param size Data size |
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* @param data Pointer to data |
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* |
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* If @extension{EXT,direct_state_access} is not available and the |
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* buffer is not already bound somewhere, it is bound to hinted target |
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* before the operation. |
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* @see setTargetHint(), @fn_gl{BindBuffer} and @fn_gl{BufferSubData} |
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* or @fn_gl_extension{NamedBufferSubData,EXT,direct_state_access} |
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*/ |
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inline void setSubData(GLintptr offset, GLsizeiptr size, const GLvoid* data) { |
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(this->*setSubDataImplementation)(offset, size, data); |
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} |
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/** |
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* @brief Set buffer subdata |
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* @param offset Offset in the buffer |
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* @param data Fixed-size array with data |
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* |
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* @see setSubData(GLintptr, GLsizeiptr, const GLvoid*) |
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*/ |
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template<std::size_t size, class T> inline void setSubData(GLintptr offset, const T(&data)[size]) { |
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setSubData(offset, size*sizeof(T), data); |
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} |
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/** |
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* @brief Set buffer subdata |
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* @param offset Offset in the buffer |
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* @param data Vector with data |
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* |
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* @see setSubData(GLintptr, GLsizeiptr, const GLvoid*) |
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*/ |
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template<class T> inline void setSubData(GLintptr offset, const std::vector<T>& data) { |
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setSubData(offset, data.size()*sizeof(T), data.data()); |
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} |
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/** @overload */ |
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template<std::size_t size, class T> inline void setSubData(GLintptr offset, const std::array<T, size>& data) { |
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setSubData(offset, data.size()*sizeof(T), data.data()); |
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} |
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private: |
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static void MAGNUM_LOCAL initializeContextBasedFunctionality(Context* context); |
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static void bind(Target hint, GLuint id); |
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Target MAGNUM_LOCAL bindInternal(Target hint); |
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#ifndef MAGNUM_TARGET_GLES2 |
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typedef void(*CopyImplementation)(Buffer*, Buffer*, GLintptr, GLintptr, GLsizeiptr); |
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static void MAGNUM_LOCAL copyImplementationDefault(Buffer* read, Buffer* write, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); |
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#ifndef MAGNUM_TARGET_GLES |
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static void MAGNUM_LOCAL copyImplementationDSA(Buffer* read, Buffer* write, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); |
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#endif |
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static CopyImplementation copyImplementation; |
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#endif |
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typedef void(Buffer::*SetDataImplementation)(GLsizeiptr, const GLvoid*, Usage); |
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void MAGNUM_LOCAL setDataImplementationDefault(GLsizeiptr size, const GLvoid* data, Usage usage); |
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#ifndef MAGNUM_TARGET_GLES |
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void MAGNUM_LOCAL setDataImplementationDSA(GLsizeiptr size, const GLvoid* data, Usage usage); |
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#endif |
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static SetDataImplementation setDataImplementation; |
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typedef void(Buffer::*SetSubDataImplementation)(GLintptr, GLsizeiptr, const GLvoid*); |
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void MAGNUM_LOCAL setSubDataImplementationDefault(GLintptr offset, GLsizeiptr size, const GLvoid* data); |
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#ifndef MAGNUM_TARGET_GLES |
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void MAGNUM_LOCAL setSubDataImplementationDSA(GLintptr offset, GLsizeiptr size, const GLvoid* data); |
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#endif |
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static SetSubDataImplementation setSubDataImplementation; |
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GLuint _id; |
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Target _targetHint; |
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}; |
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} |
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#endif
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