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536 lines
17 KiB
536 lines
17 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include <unordered_map> |
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#include <Corrade/Containers/Optional.h> |
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#include <Corrade/Utility/Directory.h> |
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#include <Corrade/Utility/Resource.h> |
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#include "Magnum/FileCallback.h" |
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#include "Magnum/ImageView.h" |
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#include "Magnum/Mesh.h" |
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#include "Magnum/PixelFormat.h" |
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#include "Magnum/Animation/Player.h" |
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#include "Magnum/Math/Swizzle.h" |
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#include "Magnum/MeshTools/Interleave.h" |
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#include "Magnum/MeshTools/Transform.h" |
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#include "Magnum/Trade/AbstractImporter.h" |
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#include "Magnum/Trade/AnimationData.h" |
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#include "Magnum/Trade/ImageData.h" |
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#include "Magnum/Trade/MeshData.h" |
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#include "Magnum/Trade/ObjectData2D.h" |
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#include "Magnum/Trade/ObjectData3D.h" |
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#include "Magnum/Trade/PhongMaterialData.h" |
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#ifdef MAGNUM_TARGET_GL |
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#include "Magnum/GL/Texture.h" |
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#include "Magnum/GL/Mesh.h" |
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#include "Magnum/MeshTools/Compile.h" |
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#include "Magnum/Shaders/Phong.h" |
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#endif |
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#ifdef MAGNUM_TARGET_VK |
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#include "Magnum/Vk/Vulkan.h" |
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#endif |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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#define _MAGNUM_NO_DEPRECATED_MESHDATA /* So it doesn't yell here */ |
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#include "Magnum/Trade/MeshData2D.h" |
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#include "Magnum/Trade/MeshData3D.h" |
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#endif |
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using namespace Magnum; |
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using namespace Magnum::Math::Literals; |
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int main() { |
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{ |
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/* [AbstractImporter-usage] */ |
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PluginManager::Manager<Trade::AbstractImporter> manager; |
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Containers::Pointer<Trade::AbstractImporter> importer = |
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manager.loadAndInstantiate("AnyImageImporter"); |
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if(!importer || !importer->openFile("image.png")) |
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Fatal{} << "Can't open image.png with AnyImageImporter"; |
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Containers::Optional<Trade::ImageData2D> image = importer->image2D(0); |
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if(!image) Fatal{} << "Importing the image failed"; |
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// use the image ... |
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/* [AbstractImporter-usage] */ |
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} |
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#if defined(CORRADE_TARGET_UNIX) || (defined(CORRADE_TARGET_WINDOWS) && !defined(CORRADE_TARGET_WINDOWS_RT)) |
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{ |
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Containers::Pointer<Trade::AbstractImporter> importer; |
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/* [AbstractImporter-usage-callbacks] */ |
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struct Data { |
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std::unordered_map<std::string, |
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Containers::Array<const char, Utility::Directory::MapDeleter>> files; |
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} data; |
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importer->setFileCallback([](const std::string& filename, |
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InputFileCallbackPolicy policy, Data& data) |
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-> Containers::Optional<Containers::ArrayView<const char>> |
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{ |
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auto found = data.files.find(filename); |
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/* Discard the memory mapping, if not needed anymore */ |
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if(policy == InputFileCallbackPolicy::Close) { |
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if(found != data.files.end()) data.files.erase(found); |
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return {}; |
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} |
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/* Load if not there yet */ |
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if(found == data.files.end()) found = data.files.emplace( |
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filename, Utility::Directory::mapRead(filename)).first; |
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return Containers::arrayView(found->second); |
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}, data); |
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importer->openFile("scene.gltf"); // memory-maps all files |
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/* [AbstractImporter-usage-callbacks] */ |
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} |
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#endif |
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{ |
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Containers::Pointer<Trade::AbstractImporter> importer; |
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Float shininess; |
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/* [AbstractImporter-usage-cast] */ |
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Containers::Pointer<Trade::AbstractMaterialData> data = importer->material(12); |
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if(data && data->type() == Trade::MaterialType::Phong) { |
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auto& phong = static_cast<Trade::PhongMaterialData&>(*data); |
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shininess = phong.shininess(); |
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// ... |
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} |
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/* [AbstractImporter-usage-cast] */ |
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static_cast<void>(shininess); |
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} |
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{ |
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Containers::Pointer<Trade::AbstractImporter> importer; |
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/* [AbstractImporter-setFileCallback] */ |
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importer->setFileCallback([](const std::string& filename, |
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InputFileCallbackPolicy, void*) { |
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Utility::Resource rs("data"); |
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return Containers::optional(rs.getRaw(filename)); |
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}); |
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/* [AbstractImporter-setFileCallback] */ |
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} |
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{ |
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Containers::Pointer<Trade::AbstractImporter> importer; |
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/* [AbstractImporter-setFileCallback-template] */ |
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struct Data { |
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std::unordered_map<std::string, Containers::Array<char>> files; |
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} data; |
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importer->setFileCallback([](const std::string& filename, |
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InputFileCallbackPolicy, Data& data) |
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-> Containers::Optional<Containers::ArrayView<const char>> |
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{ |
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auto found = data.files.find(filename); |
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if(found == data.files.end()) { |
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if(!Utility::Directory::exists(filename)) |
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return Containers::NullOpt; |
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found = data.files.emplace(filename, Utility::Directory::read(filename)).first; |
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} |
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return Containers::ArrayView<const char>{found->second}; |
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}, data); |
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/* [AbstractImporter-setFileCallback-template] */ |
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} |
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{ |
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UnsignedInt id{}; |
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Containers::Pointer<Trade::AbstractImporter> importer; |
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/* [AnimationData-usage] */ |
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Containers::Optional<Trade::AnimationData> data = importer->animation(id); |
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Animation::Player<Float> player; |
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Containers::Array<Vector3> positions; /* Translations for all objects */ |
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for(UnsignedInt i = 0; i != data->trackCount(); ++i) { |
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if(data->trackTargetType(i) == Trade::AnimationTrackTargetType::Translation3D) { |
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CORRADE_INTERNAL_ASSERT(data->trackType(i) == |
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Trade::AnimationTrackType::Vector3); |
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player.add(data->track<Vector3>(i), positions[data->trackTarget(i)]); |
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} |
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// similarly for rotation / scaling ... |
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} |
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Containers::Array<char> animationData = data->release(); /* Take ownership */ |
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/* [AnimationData-usage] */ |
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} |
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{ |
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Trade::AnimationData data{nullptr, {}}; |
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/* [AnimationData-usage-mutable] */ |
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for(UnsignedInt i = 0; i != data.trackCount(); ++i) { |
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if(data.trackTargetType(i) != Trade::AnimationTrackTargetType::Translation3D) |
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continue; |
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/* Check prerequisites */ |
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if(!(data.dataFlags() & Trade::DataFlag::Mutable) || |
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data.trackType(i) != Trade::AnimationTrackType::Vector2) |
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Fatal{} << "Oops"; |
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MeshTools::transformVectorsInPlace(Matrix4::scaling(Vector3::yScale(-1.0f)), |
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data.mutableTrack<Vector3>(i).values()); |
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} |
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/* [AnimationData-usage-mutable] */ |
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} |
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{ |
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/* [ImageData-construction] */ |
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Containers::Array<char> data; |
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Trade::ImageData2D image{PixelFormat::RGB8Unorm, {32, 32}, std::move(data)}; |
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/* [ImageData-construction] */ |
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} |
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{ |
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/* [ImageData-construction-compressed] */ |
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Containers::Array<char> data; |
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Trade::ImageData2D image{CompressedPixelFormat::Bc1RGBUnorm, |
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{32, 32}, std::move(data)}; |
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/* [ImageData-construction-compressed] */ |
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} |
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#ifdef MAGNUM_TARGET_GL |
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{ |
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/* [ImageData-usage] */ |
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Containers::Pointer<Trade::AbstractImporter> importer; |
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Containers::Optional<Trade::ImageData2D> image = importer->image2D(0); |
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if(!image) Fatal{} << "Oopsie!"; |
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GL::Texture2D texture; |
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// ... |
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if(!image->isCompressed()) |
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texture.setSubImage(0, {}, *image); |
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else |
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texture.setCompressedSubImage(0, {}, *image); |
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/* [ImageData-usage] */ |
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} |
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#endif |
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{ |
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Trade::ImageData2D data{PixelFormat::RGB8Unorm, {}, nullptr}; |
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/* [ImageData-usage-mutable] */ |
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if(data.isCompressed() || |
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data.format() != PixelFormat::RGB8Unorm || |
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!(data.dataFlags() & Trade::DataFlag::Mutable)) |
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Fatal{} << ":("; |
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for(auto&& row: data.mutablePixels<Color3ub>()) |
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for(Color3ub& pixel: row) |
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pixel = Math::gather<'b', 'g', 'r'>(pixel); |
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/* [ImageData-usage-mutable] */ |
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} |
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{ |
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/* [MeshIndexData-usage] */ |
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Containers::ArrayView<const UnsignedShort> indices; |
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Trade::MeshIndexData data{indices}; |
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/* [MeshIndexData-usage] */ |
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} |
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{ |
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Vector3 normal; |
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Vector4 tangent; |
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/* [MeshAttribute-bitangent-from-tangent] */ |
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Vector3 bitangent = Math::cross(normal, tangent.xyz())*tangent.w(); |
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/* [MeshAttribute-bitangent-from-tangent] */ |
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static_cast<void>(bitangent); |
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} |
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{ |
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/* [MeshAttributeData-usage] */ |
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Containers::StridedArrayView1D<const Vector3> positions; |
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Trade::MeshAttributeData data{Trade::MeshAttribute::Position, positions}; |
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/* [MeshAttributeData-usage] */ |
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} |
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{ |
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/* [MeshAttributeData-usage-offset-only] */ |
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struct Vertex { |
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Vector3 position; |
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Vector4 color; |
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}; |
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/* Layout defined statically, 15 vertices in total */ |
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constexpr Trade::MeshAttributeData positions{Trade::MeshAttribute::Position, |
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VertexFormat::Vector3, offsetof(Vertex, position), 15, sizeof(Vertex)}; |
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constexpr Trade::MeshAttributeData colors{Trade::MeshAttribute::Color, |
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VertexFormat::Vector4, offsetof(Vertex, color), 15, sizeof(Vertex)}; |
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/* Actual data populated later */ |
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Containers::Array<char> vertexData{15*sizeof(Vertex)}; |
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// ... |
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Trade::MeshData{MeshPrimitive::Triangles, std::move(vertexData), |
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{positions, colors}}; |
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/* [MeshAttributeData-usage-offset-only] */ |
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} |
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#ifdef MAGNUM_TARGET_VK |
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{ |
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Containers::StridedArrayView1D<const void> data; |
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/* [MeshAttributeData-custom-vertex-format] */ |
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Trade::MeshAttributeData normals{Trade::MeshAttribute::Normal, |
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vertexFormatWrap(VK_FORMAT_B10G11R11_UFLOAT_PACK32), |
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data}; |
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/* [MeshAttributeData-custom-vertex-format] */ |
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} |
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#endif |
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#ifdef MAGNUM_TARGET_GL |
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{ |
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Trade::MeshData data{MeshPrimitive::Points, 0}; |
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/* [MeshData-usage] */ |
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/* Check that we have at least positions and normals */ |
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GL::Mesh mesh{data.primitive()}; |
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if(!data.hasAttribute(Trade::MeshAttribute::Position) || |
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!data.hasAttribute(Trade::MeshAttribute::Normal)) |
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Fatal{} << "Oh well"; |
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/* Interleave vertex data */ |
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GL::Buffer vertices; |
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vertices.setData(MeshTools::interleave(data.positions3DAsArray(), |
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data.normalsAsArray())); |
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mesh.addVertexBuffer(std::move(vertices), 0, |
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Shaders::Phong::Position{}, Shaders::Phong::Normal{}); |
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/* Set up an index buffer, if the mesh is indexed*/ |
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if(data.isIndexed()) { |
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GL::Buffer indices; |
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indices.setData(data.indicesAsArray()); |
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mesh.setIndexBuffer(std::move(indices), 0, MeshIndexType::UnsignedInt) |
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.setCount(data.indexCount()); |
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} else mesh.setCount(data.vertexCount()); |
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/* [MeshData-usage] */ |
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} |
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{ |
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Trade::MeshData data{MeshPrimitive::Points, 0}; |
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GL::Mesh mesh{data.primitive()}; |
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/* [MeshData-usage-advanced] */ |
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/* Upload the original packed vertex data */ |
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GL::Buffer vertices; |
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vertices.setData(data.vertexData()); |
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/* Set up the position and normal attributes */ |
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mesh.addVertexBuffer(vertices, |
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data.attributeOffset(Trade::MeshAttribute::Position), |
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data.attributeStride(Trade::MeshAttribute::Position), |
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GL::DynamicAttribute{Shaders::Phong::Position{}, |
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data.attributeFormat(Trade::MeshAttribute::Position)}); |
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mesh.addVertexBuffer(vertices, |
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data.attributeOffset(Trade::MeshAttribute::Normal), |
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data.attributeStride(Trade::MeshAttribute::Normal), |
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GL::DynamicAttribute{Shaders::Phong::Normal{}, |
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data.attributeFormat(Trade::MeshAttribute::Normal)}); |
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// Set up other attributes ... |
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/* Upload the original packed index data */ |
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if(data.isIndexed()) { |
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GL::Buffer indices; |
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indices.setData(data.indexData()); |
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mesh.setIndexBuffer(std::move(indices), 0, data.indexType()) |
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.setCount(data.indexCount()); |
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} else mesh.setCount(data.vertexCount()); |
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/* [MeshData-usage-advanced] */ |
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} |
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{ |
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Trade::MeshData data{MeshPrimitive::Points, 0}; |
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/* [MeshData-usage-compile] */ |
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GL::Mesh mesh = MeshTools::compile(data); |
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/* [MeshData-usage-compile] */ |
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} |
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#endif |
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{ |
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Trade::MeshData data{MeshPrimitive::Points, 0}; |
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/* [MeshData-usage-mutable] */ |
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/* Check prerequisites */ |
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if(!(data.vertexDataFlags() & Trade::DataFlag::Mutable) || |
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!data.hasAttribute(Trade::MeshAttribute::Position) || |
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data.attributeFormat(Trade::MeshAttribute::Position) != VertexFormat::Vector3) |
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Fatal{} << "Oh well"; |
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/* Scale the mesh two times */ |
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MeshTools::transformPointsInPlace(Matrix4::scaling(Vector3{2.0f}), |
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data.mutableAttribute<Vector3>(Trade::MeshAttribute::Position)); |
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/* [MeshData-usage-mutable] */ |
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} |
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{ |
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std::size_t vertexCount{}, indexCount{}; |
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/* [MeshData-populating] */ |
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struct Vertex { |
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Vector3 position; |
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Vector4 color; |
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}; |
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Containers::Array<char> indexData{indexCount*sizeof(UnsignedShort)}; |
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Containers::Array<char> vertexData{vertexCount*sizeof(Vertex)}; |
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// … |
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auto vertices = Containers::arrayCast<const Vertex>(vertexData); |
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auto indices = Containers::arrayCast<const UnsignedShort>(indexData); |
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Trade::MeshData data{MeshPrimitive::Triangles, |
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std::move(indexData), Trade::MeshIndexData{indices}, |
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std::move(vertexData), { |
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Trade::MeshAttributeData{Trade::MeshAttribute::Position, |
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Containers::StridedArrayView1D<const Vector3>{vertices, |
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&vertices[0].position, vertexCount, sizeof(Vertex)}}, |
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Trade::MeshAttributeData{Trade::MeshAttribute::Color, |
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Containers::StridedArrayView1D<const Vector4>{vertices, |
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&vertices[0].color, vertexCount, sizeof(Vertex)}} |
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}}; |
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/* [MeshData-populating] */ |
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} |
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{ |
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struct Vertex { |
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Vector3 position; |
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Vector4 color; |
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}; |
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/* [MeshData-populating-non-owned] */ |
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const UnsignedShort indices[] { |
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0, 1, 2, |
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2, 1, 3, |
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3, 4, 5, |
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5, 4, 6 |
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}; |
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Vertex vertices[7]; |
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Trade::MeshData data{MeshPrimitive::Triangles, |
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Trade::DataFlags{}, indices, Trade::MeshIndexData{indices}, |
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Trade::DataFlag::Mutable, vertices, { |
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Trade::MeshAttributeData{Trade::MeshAttribute::Position, |
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Containers::StridedArrayView1D<const Vector3>{ |
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Containers::arrayView(vertices), &vertices[0].position, |
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Containers::arraySize(vertices), sizeof(Vertex)}}, |
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Trade::MeshAttributeData{Trade::MeshAttribute::Color, |
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Containers::StridedArrayView1D<const Vector4>{ |
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Containers::arrayView(vertices), &vertices[0].color, |
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Containers::arraySize(vertices), sizeof(Vertex)}} |
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}}; |
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/* [MeshData-populating-non-owned] */ |
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} |
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{ |
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/* [MeshData-populating-custom] */ |
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/* Each face can consist of 15 triangles at most, triangleCount says how many |
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indices in triangleIds are valid */ |
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struct Face { |
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UnsignedShort triangleIds[15]; |
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UnsignedByte triangleCount; |
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}; |
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constexpr Trade::MeshAttribute TriangleIds = Trade::meshAttributeCustom(0x01); |
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constexpr Trade::MeshAttribute TriangleCount = Trade::meshAttributeCustom(0x02); |
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Containers::Array<char> vertexData; |
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auto faces = Containers::arrayCast<const Face>(vertexData); |
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Trade::MeshData data{MeshPrimitive::Faces, std::move(vertexData), { |
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Trade::MeshAttributeData{TriangleIds, |
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Containers::StridedArrayView2D<const UnsignedShort>{faces, |
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&faces[0].triangleIds[0], |
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{faces.size(), 15}, |
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{sizeof(Face), sizeof(UnsignedShort)}}}, |
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Trade::MeshAttributeData{TriangleCount, |
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Containers::StridedArrayView1D<const UnsignedByte>{faces, |
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&faces[0].triangleCount, faces.size(), sizeof(Face)}} |
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}}; |
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/* [MeshData-populating-custom] */ |
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/* [MeshData-populating-custom-retrieve] */ |
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Containers::StridedArrayView2D<const UnsignedShort> triangleIds = |
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data.attribute<UnsignedShort[]>(TriangleIds); |
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Containers::StridedArrayView1D<const UnsignedByte> triangleCounts = |
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data.attribute<UnsignedByte>(TriangleCount); |
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/* [MeshData-populating-custom-retrieve] */ |
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static_cast<void>(triangleIds); |
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static_cast<void>(triangleCounts); |
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} |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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{ |
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CORRADE_IGNORE_DEPRECATED_PUSH |
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Trade::MeshData2D& foo(); |
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Trade::MeshData2D& data = foo(); |
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/* [MeshData2D-transform] */ |
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Matrix3 transformation = |
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Matrix3::translation({3.0f, -2.0f})* |
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Matrix3::scaling(Vector2{2.0f})* |
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Matrix3::rotation(45.0_degf); |
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MeshTools::transformPointsInPlace(transformation, data.positions(0)); |
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/* [MeshData2D-transform] */ |
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CORRADE_IGNORE_DEPRECATED_POP |
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} |
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#endif |
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{ |
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Trade::ObjectData2D& baz(); |
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Trade::ObjectData2D& data = baz(); |
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/* [ObjectData2D-transformation] */ |
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Matrix3 transformation = |
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Matrix3::from(data.rotation().toMatrix(), data.translation())* |
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Matrix3::scaling(data.scaling()); |
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/* [ObjectData2D-transformation] */ |
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static_cast<void>(transformation); |
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} |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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{ |
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CORRADE_IGNORE_DEPRECATED_PUSH |
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Trade::MeshData3D& bar(); |
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Trade::MeshData3D& data = bar(); |
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/* [MeshData3D-transform] */ |
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Matrix4 transformation = |
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Matrix4::translation({3.0f, 1.5f, -2.0f})* |
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Matrix4::rotationX(45.0_degf); |
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MeshTools::transformPointsInPlace(transformation, data.positions(0)); |
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MeshTools::transformVectorsInPlace(transformation, data.normals(0)); |
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/* [MeshData3D-transform] */ |
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CORRADE_IGNORE_DEPRECATED_POP |
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} |
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#endif |
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{ |
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Trade::ObjectData3D& fizz(); |
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Trade::ObjectData3D& data = fizz(); |
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/* [ObjectData3D-transformation] */ |
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Matrix4 transformation = |
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Matrix4::from(data.rotation().toMatrix(), data.translation())* |
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Matrix4::scaling(data.scaling()); |
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/* [ObjectData3D-transformation] */ |
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static_cast<void>(transformation); |
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} |
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}
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