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144 lines
5.2 KiB
144 lines
5.2 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "Renderbuffer.h" |
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#include "Magnum/Context.h" |
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#include "Magnum/Extensions.h" |
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#include "Implementation/DebugState.h" |
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#include "Implementation/FramebufferState.h" |
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#include "Implementation/State.h" |
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namespace Magnum { |
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Int Renderbuffer::maxSize() { |
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GLint& value = Context::current()->state().framebuffer->maxRenderbufferSize; |
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/* Get the value, if not already cached */ |
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if(value == 0) |
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glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE, &value); |
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return value; |
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} |
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Int Renderbuffer::maxSamples() { |
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#ifdef MAGNUM_TARGET_GLES2 |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ANGLE::framebuffer_multisample>() && !Context::current()->isExtensionSupported<Extensions::GL::NV::framebuffer_multisample>()) |
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return 0; |
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#endif |
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GLint& value = Context::current()->state().framebuffer->maxSamples; |
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/* Get the value, if not already cached */ |
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if(value == 0) { |
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#ifndef MAGNUM_TARGET_GLES2 |
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glGetIntegerv(GL_MAX_SAMPLES, &value); |
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#else |
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glGetIntegerv(GL_MAX_SAMPLES_NV, &value); |
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#endif |
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} |
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return value; |
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} |
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Renderbuffer::Renderbuffer() { glGenRenderbuffers(1, &_id); } |
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Renderbuffer::~Renderbuffer() { |
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/* Moved out, nothing to do */ |
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if(!_id) return; |
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/* If bound, remove itself from state */ |
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GLuint& binding = Context::current()->state().framebuffer->renderbufferBinding; |
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if(binding == _id) binding = 0; |
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glDeleteRenderbuffers(1, &_id); |
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} |
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std::string Renderbuffer::label() const { |
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return Context::current()->state().debug->getLabelImplementation(GL_RENDERBUFFER, _id); |
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} |
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Renderbuffer& Renderbuffer::setLabelInternal(const Containers::ArrayReference<const char> label) { |
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Context::current()->state().debug->labelImplementation(GL_RENDERBUFFER, _id, label); |
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return *this; |
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} |
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void Renderbuffer::setStorage(const RenderbufferFormat internalFormat, const Vector2i& size) { |
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(this->*Context::current()->state().framebuffer->renderbufferStorageImplementation)(internalFormat, size); |
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} |
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void Renderbuffer::setStorageMultisample(const Int samples, const RenderbufferFormat internalFormat, const Vector2i& size) { |
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(this->*Context::current()->state().framebuffer->renderbufferStorageMultisampleImplementation)(samples, internalFormat, size); |
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} |
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void Renderbuffer::bind() { |
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GLuint& binding = Context::current()->state().framebuffer->renderbufferBinding; |
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if(binding == _id) return; |
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binding = _id; |
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glBindRenderbuffer(GL_RENDERBUFFER, _id); |
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} |
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void Renderbuffer::storageImplementationDefault(RenderbufferFormat internalFormat, const Vector2i& size) { |
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bind(); |
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glRenderbufferStorage(GL_RENDERBUFFER, GLenum(internalFormat), size.x(), size.y()); |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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void Renderbuffer::storageImplementationDSA(RenderbufferFormat internalFormat, const Vector2i& size) { |
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glNamedRenderbufferStorageEXT(_id, GLenum(internalFormat), size.x(), size.y()); |
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} |
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#endif |
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/** @todo Re-enable when extension loader is available for ES */ |
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#ifndef MAGNUM_TARGET_GLES2 |
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void Renderbuffer::storageMultisampleImplementationDefault(const GLsizei samples, const RenderbufferFormat internalFormat, const Vector2i& size) { |
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bind(); |
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glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, GLenum(internalFormat), size.x(), size.y()); |
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} |
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#else |
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void Renderbuffer::storageMultisampleImplementationANGLE(GLsizei, RenderbufferFormat, const Vector2i&) { |
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CORRADE_INTERNAL_ASSERT(false); |
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bind(); |
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//glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER, samples, internalFormat, size.x(), size.y()); |
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} |
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void Renderbuffer::storageMultisampleImplementationNV(GLsizei, RenderbufferFormat, const Vector2i&) { |
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CORRADE_INTERNAL_ASSERT(false); |
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bind(); |
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//glRenderbufferStorageMultisampleNV(GL_RENDERBUFFER, samples, internalFormat, size.x(), size.y()); |
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} |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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void Renderbuffer::storageMultisampleImplementationDSA(GLsizei samples, RenderbufferFormat internalFormat, const Vector2i& size) { |
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glNamedRenderbufferStorageMultisampleEXT(_id, samples, GLenum(internalFormat), size.x(), size.y()); |
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} |
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#endif |
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}
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