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1341 lines
34 KiB
1341 lines
34 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021, 2022, 2023 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include <map> |
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#include <set> |
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#include "Magnum/Magnum.h" |
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#include "Magnum/Math/Color.h" |
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#include "Magnum/Math/FunctionsBatch.h" |
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#include "Magnum/Math/Bezier.h" |
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#include "Magnum/Math/CubicHermite.h" |
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#include "Magnum/Math/Distance.h" |
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#include "Magnum/Math/DualComplex.h" |
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#include "Magnum/Math/DualQuaternion.h" |
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#include "Magnum/Math/Frustum.h" |
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#include "Magnum/Math/Half.h" |
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#include "Magnum/Math/Range.h" |
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#include "Magnum/Math/Algorithms/GramSchmidt.h" |
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#include "Magnum/Math/StrictWeakOrdering.h" |
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#include "Magnum/Math/Swizzle.h" |
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#define DOXYGEN_ELLIPSIS(...) __VA_ARGS__ |
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using namespace Magnum; |
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using namespace Magnum::Math::Literals; |
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int main() { |
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{ |
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/* [matrix-vector-construct] */ |
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Matrix2x3 a; // zero-filled |
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Vector3i b; // zero-filled |
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Matrix3 c; // diagonal set to 1.0f |
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Matrix3 d{Math::IdentityInit}; // diagonal set to 1.0f |
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Matrix3 e{Math::ZeroInit}; // zero-filled |
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/* [matrix-vector-construct] */ |
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static_cast<void>(a); |
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static_cast<void>(b); |
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static_cast<void>(c); |
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static_cast<void>(d); |
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static_cast<void>(e); |
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} |
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{ |
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/* [matrix-vector-construct-value] */ |
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Vector3i vec{0, 1, 2}; |
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Matrix3 mat{{0.0f, 1.9f, 2.2f}, |
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{3.5f, 4.0f, 5.1f}, |
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{6.0f, 7.3f, 8.0f}}; |
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/* [matrix-vector-construct-value] */ |
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static_cast<void>(vec); |
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static_cast<void>(mat); |
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} |
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{ |
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/* [matrix-vector-construct-diagonal] */ |
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Matrix3 diag{Math::IdentityInit, 2.0f}; // diagonal is 2.0f, zeros elsewhere |
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Vector3i fill{10}; // {10, 10, 10} |
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auto diag2 = Matrix3::fromDiagonal({3.0f, 2.0f, 1.0f}); |
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/* [matrix-vector-construct-diagonal] */ |
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static_cast<void>(diag); |
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static_cast<void>(fill); |
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static_cast<void>(diag2); |
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} |
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{ |
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/* [matrix-vector-construct-axis] */ |
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auto x = Vector3::xAxis(); // {1.0f, 0.0f, 0.0f} |
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auto y = Vector2::yAxis(3.0f); // {0.0f, 3.0f} |
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auto z = Vector3::zScale(3.0f); // {1.0f, 1.0f, 3.0f} |
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/* [matrix-vector-construct-axis] */ |
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static_cast<void>(x); |
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static_cast<void>(y); |
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static_cast<void>(z); |
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} |
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{ |
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/* [matrix-vector-construct-from] */ |
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Int mat[]{ 2, 4, 6, |
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1, 3, 5 }; |
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Math::Matrix2x3<Int>::from(mat) *= 2; // { 4, 8, 12, 2, 6, 10 } |
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/* [matrix-vector-construct-from] */ |
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} |
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{ |
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/* [matrix-vector-construct-color] */ |
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Color4 a = Color3{0.2f, 0.7f, 0.5f}; // {0.2f, 0.7f, 0.5f, 1.0f} |
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Color4ub b = Color3ub{0x33, 0xb2, 0x7f}; // {0x33, 0xb2, 0x7f, 0xff} |
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/* [matrix-vector-construct-color] */ |
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static_cast<void>(a); |
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static_cast<void>(b); |
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} |
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{ |
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/* [matrix-vector-construct-color-axis] */ |
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auto green = Color3::green(); // {0.0f, 1.0f, 0.0f} |
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auto cyan = Color4::cyan(0.5f, 0.95f); // {0.5f, 1.0f, 1.0f, 0.95f} |
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/* [matrix-vector-construct-color-axis] */ |
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static_cast<void>(green); |
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static_cast<void>(cyan); |
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} |
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{ |
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/* [matrix-vector-construct-color-colorspace] */ |
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auto fadedRed = Color3::fromHsv({219.0_degf, 0.50f, 0.57f}); |
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auto linear = Color3::fromSrgbInt(0x33b27f); // {0.2f, 0.7f, 0.5f} |
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auto white = Color3::fromXyz({0.950456f, 1.0f, 1.08906f}); |
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UnsignedInt srgb = linear.toSrgbInt(); // 0x33b27f |
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/* [matrix-vector-construct-color-colorspace] */ |
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static_cast<void>(fadedRed); |
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static_cast<void>(linear); |
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static_cast<void>(white); |
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static_cast<void>(srgb); |
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} |
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{ |
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/* [matrix-vector-construct-color-literal] */ |
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Color3ub a = 0x33b27f_rgb; // {0x33, 0xb2, 0x7f} |
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Color4 b = 0x33b27fcc_rgbaf; // {0.2f, 0.7f, 0.5f, 0.8f} |
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Color4 c = 0x33b27fcc_srgbaf; // {0.0331048f, 0.445201f, 0.212231f, 0.8f} |
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/* [matrix-vector-construct-color-literal] */ |
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static_cast<void>(a); |
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static_cast<void>(b); |
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static_cast<void>(c); |
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} |
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{ |
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/* [matrix-vector-access] */ |
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Matrix3x2 a; |
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a[2] /= 2.0f; // third column |
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a[0][1] = 5.3f; // first column, second element |
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Vector3i b; |
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b[1] = 1; // second element |
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/* [matrix-vector-access] */ |
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/* [matrix-vector-access-row] */ |
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Vector3 c = a.row(1); // second row |
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/* [matrix-vector-access-row] */ |
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static_cast<void>(c); |
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} |
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{ |
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/* [matrix-vector-access-named] */ |
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Vector4i a; |
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Int x = a.x(); |
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a.y() += 5; |
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Vector3i xyz = a.xyz(); |
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xyz.xy() *= 5; |
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/* [matrix-vector-access-named] */ |
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static_cast<void>(x); |
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} |
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{ |
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/* [matrix-vector-access-swizzle] */ |
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Vector4i orig{-1, 2, 3, 4}; |
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Vector4i bgra = Math::gather<'b', 'g', 'r', 'a'>(orig); // {3, 2, -1, 4} |
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Math::Vector<6, Int> w10xyz = Math::gather<'w', '1', '0', 'x', 'y', 'z'>(orig); |
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// {4, 1, 0, -1, 2, 3} |
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Vector4 vec{1.5f, 3.0f, 0.1f, 1.1f}; |
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Vector2 coords{5.0f, -2.0f}; |
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Math::scatter<'z', 'w'>(vec, coords); // {1.5f, 3.0f, 5.0f, -2.0f} |
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/* [matrix-vector-access-swizzle] */ |
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static_cast<void>(bgra); |
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static_cast<void>(w10xyz); |
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} |
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{ |
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/* [matrix-vector-convert] */ |
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Vector3 a{2.2f, 0.25f, -5.1f}; |
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//Vector3i b = a; // error, implicit conversion not allowed |
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auto c = Vector3i{a}; // {2, 0, -5} |
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auto d = Vector3d{a}; // {2.2, 0.25, -5.1} |
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/* [matrix-vector-convert] */ |
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static_cast<void>(c); |
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static_cast<void>(d); |
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} |
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{ |
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/* [matrix-vector-convert-pack] */ |
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Color3 a{0.8f, 1.0f, 0.3f}; |
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auto b = Math::pack<Color3ub>(a); // {204, 255, 76} |
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Color3ub c{64, 127, 89}; |
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auto d = Math::unpack<Color3>(c); // {0.251f, 0.498f, 0.349} |
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/* [matrix-vector-convert-pack] */ |
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static_cast<void>(b); |
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static_cast<void>(d); |
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} |
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{ |
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/* [matrix-vector-operations-vector] */ |
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Vector3 a{1.0f, 2.0f, 3.0f}; |
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Vector3 b = a*5.0f - Vector3{3.0f, 0.5f, 7.5f}; // {2.0f, 9.5f, 7.5f} |
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Vector3 c = 1.0f/a; // {1.0f, 0.5f, 0.333f} |
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/* [matrix-vector-operations-vector] */ |
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static_cast<void>(b); |
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static_cast<void>(c); |
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} |
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{ |
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/* [matrix-vector-operations-multiply] */ |
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Vector3 a{1.0f, 2.0f, 3.0f}; |
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Vector3 b = a*Vector3{-0.5f, 2.0f, -7.0f}; // {-0.5f, 4.0f, -21.0f} |
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/* [matrix-vector-operations-multiply] */ |
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static_cast<void>(b); |
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} |
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{ |
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/* [matrix-vector-operations-integer] */ |
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Color3ub color{80, 116, 34}; |
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Color3ub lighter = color*1.5f; // {120, 174, 51} |
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Vector3i a{4, 18, -90}; |
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Vector3 multiplier{2.2f, 0.25f, 0.1f}; |
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Vector3i b = a*multiplier; // {8, 4, -9} |
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Vector3 c = Vector3(a)*multiplier; // {8.0f, 4.5f, -9.0f} |
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/* [matrix-vector-operations-integer] */ |
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static_cast<void>(lighter); |
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static_cast<void>(b); |
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static_cast<void>(c); |
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} |
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{ |
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/* [matrix-vector-operations-bitwise] */ |
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Vector2i size{256, 256}; |
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Vector2i mipLevel3Size = size >> 3; // {32, 32} |
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/* [matrix-vector-operations-bitwise] */ |
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static_cast<void>(mipLevel3Size); |
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} |
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{ |
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/* [matrix-vector-operations-matrix] */ |
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Matrix3x2 a; |
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Matrix3x2 b; |
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Matrix3x2 c = a + (-b); |
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Matrix2x3 d; |
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Matrix2x2 e = b*d; |
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Matrix3x3 f = d*b; |
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/* [matrix-vector-operations-matrix] */ |
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static_cast<void>(c); |
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static_cast<void>(e); |
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static_cast<void>(f); |
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} |
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{ |
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/* [matrix-vector-operations-multiply-matrix] */ |
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Matrix3x4 a; |
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Vector3 b; |
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Vector4 c = a*b; |
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Math::RectangularMatrix<4, 1, Float> d; |
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Matrix4x3 e = b*d; |
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/* [matrix-vector-operations-multiply-matrix] */ |
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static_cast<void>(c); |
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static_cast<void>(e); |
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} |
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{ |
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/* [matrix-vector-operations-componentwise] */ |
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Float a = Vector3{1.5f, 0.3f, 8.0f}.sum(); // 9.8f |
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Int b = Vector3i{32, -5, 7}.product(); // -1120 |
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/* [matrix-vector-operations-componentwise] */ |
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static_cast<void>(a); |
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static_cast<void>(b); |
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} |
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{ |
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/* [matrix-vector-operations-minmax] */ |
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Vector3i a{-5, 7, 24}; |
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Vector3i b{8, -2, 12}; |
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Vector3i min = Math::min(a, b); // {-5, -2, 12} |
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Int max = a.max(); // 24 |
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/* [matrix-vector-operations-minmax] */ |
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static_cast<void>(min); |
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static_cast<void>(max); |
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/* [matrix-vector-operations-compare] */ |
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BitVector3 largerOrEqual = a >= b; // {false, true, true} |
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bool anySmaller = (a < b).any(); // true |
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bool allLarger = (a > b).all(); // false |
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/* [matrix-vector-operations-compare] */ |
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static_cast<void>(largerOrEqual); |
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static_cast<void>(anySmaller); |
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static_cast<void>(allLarger); |
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} |
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{ |
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/* [matrix-vector-operations-functions] */ |
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Vector3 a{5.5f, -0.3f, 75.1f}; |
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Vector3 b = Math::round(a); // {6.0f, 0.0f, 75.0f} |
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Vector3 c = Math::abs(a); // {5.5f, -0.3f, 75.1f} |
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Vector3 d = Math::clamp(a, -0.2f, 55.0f); // {5.5f, -0.2f, 55.0f} |
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/* [matrix-vector-operations-functions] */ |
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static_cast<void>(b); |
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static_cast<void>(c); |
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static_cast<void>(d); |
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} |
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{ |
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/* [matrix-vector-operations-functions-componentwise] */ |
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Matrix3x2 mat; |
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Math::Vector<6, Float> vec = mat.toVector(); |
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// ... |
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mat = Matrix3x2::fromVector(vec); |
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/* [matrix-vector-operations-functions-componentwise] */ |
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} |
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{ |
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Deg value; |
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/* [matrix-vector-operations-functions-scalar] */ |
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Containers::Pair<Int, Int> minmax = Math::minmax(24, -5); // -5, 24 |
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Int a = Math::lerp(0, 360, 0.75f); // 270 |
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auto b = Math::pack<UnsignedByte>(0.89f); // 226 |
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Deg c = Math::clamp(value, 25.0_degf, 55.0_degf); |
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/* [matrix-vector-operations-functions-scalar] */ |
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static_cast<void>(minmax); |
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static_cast<void>(a); |
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static_cast<void>(b); |
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static_cast<void>(c); |
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} |
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{ |
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/* [matrix-vector-linear-algebra] */ |
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Float zero = Math::dot(Vector3::xAxis(), Vector3::yAxis()); |
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Vector3 zAxis = Math::cross(Vector3::xAxis(), Vector3::yAxis()); |
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Deg ninety = Math::angle(Vector3::xAxis(), Vector3::zAxis()); |
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/* [matrix-vector-linear-algebra] */ |
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static_cast<void>(zero); |
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static_cast<void>(zAxis); |
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static_cast<void>(ninety); |
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} |
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{ |
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/* [matrix-vector-column-major-template] */ |
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Math::RectangularMatrix<2, 5, Int> mat; // two columns, five rows |
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/* [matrix-vector-column-major-template] */ |
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static_cast<void>(mat); |
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} |
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{ |
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/* [matrix-vector-column-major-construct] */ |
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Math::Matrix3<Int> mat{{0, 1, 2}, |
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{3, 4, 5}, |
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{6, 7, 8}}; // first column is {0, 1, 2} |
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/* [matrix-vector-column-major-construct] */ |
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/* [matrix-vector-column-major-access] */ |
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mat[0] *= 2; // first column |
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mat[2][0] = 5; // first element of third column |
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/* [matrix-vector-column-major-access] */ |
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} |
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{ |
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/* [transformations-rotation2D] */ |
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auto a = Matrix3::rotation(23.0_degf); |
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auto b = Complex::rotation(Rad(Constants::piHalf())); |
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auto c = DualComplex::rotation(-1.57_radf); |
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/* [transformations-rotation2D] */ |
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static_cast<void>(a); |
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static_cast<void>(b); |
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static_cast<void>(c); |
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} |
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{ |
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Rad angle; |
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/* [transformations-rotation3D] */ |
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auto a = Quaternion::rotation(60.0_degf, Vector3::xAxis()); |
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auto b = DualQuaternion::rotation(-1.0_degf, Vector3(1.0f, 0.5f, 3.0f).normalized()); |
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auto c = Matrix4::rotationZ(angle); |
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/* [transformations-rotation3D] */ |
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static_cast<void>(a); |
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static_cast<void>(b); |
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static_cast<void>(c); |
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} |
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{ |
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/* [transformations-translation2D] */ |
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auto a = Matrix3::translation(Vector2::xAxis(-5.0f)); |
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auto b = DualComplex::translation({-1.0f, 0.5f}); |
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/* [transformations-translation2D] */ |
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static_cast<void>(a); |
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static_cast<void>(b); |
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} |
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{ |
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Vector3 vector; |
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/* [transformations-translation3D] */ |
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auto a = Matrix4::translation(vector); |
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auto b = DualQuaternion::translation(Vector3::zAxis(1.3f)); |
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/* [transformations-translation3D] */ |
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static_cast<void>(a); |
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static_cast<void>(b); |
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} |
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{ |
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/* [transformations-scaling] */ |
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auto a = Matrix3::scaling(Vector2::xScale(2.0f)); |
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auto b = Matrix4::scaling({2.0f, -2.0f, 1.5f}); |
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auto c = Matrix4::scaling(Vector3(10.0f)); |
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/* [transformations-scaling] */ |
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static_cast<void>(a); |
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static_cast<void>(b); |
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static_cast<void>(c); |
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} |
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{ |
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Vector3 axis; |
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/* [transformations-reflection] */ |
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auto a = Matrix3::reflection(Vector2::yAxis()); |
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auto b = Matrix4::reflection(axis.normalized()); |
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/* [transformations-reflection] */ |
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static_cast<void>(a); |
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static_cast<void>(b); |
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} |
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{ |
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/* [transformations-projection] */ |
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auto a = Matrix3::projection({4.0f, 3.0f}); |
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auto b = Matrix4::orthographicProjection({4.0f, 3.0f}, 0.001f, 100.0f); |
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auto c = Matrix4::perspectiveProjection(35.0_degf, 1.333f, 0.001f, 100.0f); |
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/* [transformations-projection] */ |
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static_cast<void>(a); |
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static_cast<void>(b); |
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static_cast<void>(c); |
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} |
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{ |
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/* [transformations-composing] */ |
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auto a = DualComplex::translation(Vector2::yAxis(2.0f))* |
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DualComplex::rotation(25.0_degf); |
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auto b = Matrix4::translation(Vector3::yAxis(5.0f))* |
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Matrix4::rotationY(25.0_degf); |
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/* [transformations-composing] */ |
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static_cast<void>(a); |
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static_cast<void>(b); |
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} |
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{ |
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/* [transformations-transform2D] */ |
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auto transformation = Matrix3::rotation(-30.0_degf)*Matrix3::scaling(Vector2(3.0f)); |
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Vector2 transformed = transformation.transformVector({1.5f, -7.9f}); |
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/* [transformations-transform2D] */ |
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static_cast<void>(transformed); |
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} |
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{ |
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/* [transformations-transform3D] */ |
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auto transformation = DualQuaternion::rotation(-30.0_degf, Vector3::xAxis())* |
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DualQuaternion::translation(Vector3::yAxis(3.0f)); |
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Vector3 transformed = transformation.transformPointNormalized({1.5f, 3.0f, -7.9f}); |
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/* [transformations-transform3D] */ |
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static_cast<void>(transformed); |
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} |
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{ |
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/* [transformations-properties] */ |
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Matrix4 transformation; |
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Matrix3x3 rotationScaling = transformation.rotationScaling(); |
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Vector3 up = transformation.up(); |
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Vector3 right = transformation.right(); |
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Matrix3 b; |
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Matrix2x2 rotation = b.rotation(); |
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Float xTranslation = b.translation().x(); |
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/* [transformations-properties] */ |
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/* [transformations-recreate] */ |
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Matrix3 c = Matrix3::from(rotation, {1.0f, 3.0f}); |
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/* [transformations-recreate] */ |
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static_cast<void>(rotationScaling); |
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static_cast<void>(up); |
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static_cast<void>(right); |
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static_cast<void>(xTranslation); |
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static_cast<void>(c); |
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} |
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{ |
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/* [transformations-properties-complex-quat] */ |
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DualComplex a; |
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Rad rotationAngle = a.rotation().angle(); |
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Vector2 translation = a.translation(); |
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Quaternion b; |
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Vector3 rotationAxis = b.axis(); |
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/* [transformations-properties-complex-quat] */ |
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static_cast<void>(rotationAngle); |
|
static_cast<void>(translation); |
|
static_cast<void>(rotationAxis); |
|
} |
|
|
|
{ |
|
/* [transformations-properties-complex-quat-to-matrix] */ |
|
Quaternion a; |
|
auto rotation = Matrix4::from(a.toMatrix(), {}); |
|
|
|
DualComplex b; |
|
Matrix3 transformation = b.toMatrix(); |
|
/* [transformations-properties-complex-quat-to-matrix] */ |
|
static_cast<void>(rotation); |
|
static_cast<void>(transformation); |
|
} |
|
|
|
{ |
|
/* [transformations-properties-complex-quat-from-matrix] */ |
|
Matrix3 rotation; |
|
auto a = Complex::fromMatrix(rotation.rotationScaling()); |
|
|
|
Matrix4 transformation; |
|
auto b = DualQuaternion::fromMatrix(transformation); |
|
/* [transformations-properties-complex-quat-from-matrix] */ |
|
static_cast<void>(a); |
|
static_cast<void>(b); |
|
} |
|
|
|
{ |
|
/* [transformations-normalization-matrix] */ |
|
Matrix4 transformation; |
|
Math::Algorithms::gramSchmidtOrthonormalizeInPlace(transformation); |
|
/* [transformations-normalization-matrix] */ |
|
} |
|
|
|
{ |
|
/* [transformations-normalization-quat] */ |
|
DualQuaternion transformation; |
|
transformation = transformation.normalized(); |
|
/* [transformations-normalization-quat] */ |
|
} |
|
|
|
{ |
|
/* [types-literals-colors] */ |
|
using namespace Math::Literals; |
|
|
|
Color3 a = 0x33b27f_srgbf; // {0.0331048f, 0.445201f, 0.212231f} |
|
Color4ub b = 0x33b27fcc_rgba; // {0x33, 0xb2, 0x7f, 0xcc} |
|
/* [types-literals-colors] */ |
|
static_cast<void>(a); |
|
static_cast<void>(b); |
|
} |
|
|
|
{ |
|
/* [types-literals-angles] */ |
|
using namespace Math::Literals; |
|
|
|
//Deg a = 60.0f // error, no implicit conversion from Float |
|
Deg a = 60.0_degf; // okay |
|
|
|
Float b = 3.2831853f; |
|
auto tau = Rad{b} + 3.0_radf; |
|
Radd pi = 3.141592653589793_rad; |
|
|
|
//Double c = pi; // error, no implicit conversion to Double |
|
auto c = Double(pi); // okay |
|
/* [types-literals-angles] */ |
|
static_cast<void>(a); |
|
static_cast<void>(tau); |
|
static_cast<void>(c); |
|
|
|
/* [types-literals-angle-conversion] */ |
|
Rad d = 60.0_degf; // 1.0471976f |
|
auto e = Degd{pi}; // 180.0 |
|
|
|
//Rad f = pi; // error, no implicit conversion of underlying types |
|
auto f = Rad{pi}; // 3.141592654f |
|
/* [types-literals-angle-conversion] */ |
|
static_cast<void>(d); |
|
static_cast<void>(e); |
|
static_cast<void>(f); |
|
} |
|
|
|
{ |
|
/* [types-literals-usage] */ |
|
Float a = Math::sin(1.32457_radf); |
|
Complex b = Complex::rotation(60.0_degf); |
|
/* [types-literals-usage] */ |
|
static_cast<void>(a); |
|
static_cast<void>(b); |
|
} |
|
|
|
{ |
|
/* [types-literals-half] */ |
|
using namespace Math::Literals; |
|
|
|
Half a = 3.5_h; // 0x4300 internally |
|
/* [types-literals-half] */ |
|
static_cast<void>(a); |
|
} |
|
|
|
{ |
|
bool orthographic = false; |
|
/* [types-literals-init] */ |
|
/* These are equivalent */ |
|
Vector3 a1; |
|
Vector3 a2{Math::ZeroInit}; |
|
|
|
/* These too */ |
|
Quaternion q1; |
|
Quaternion q2{Math::IdentityInit}; |
|
|
|
/* Avoid unnecessary initialization if is overwritten anyway */ |
|
Matrix4 projection{NoInit}; |
|
if(orthographic) |
|
projection = Matrix4::orthographicProjection({4.0f, 3.0f}, 0.1f, 100.0f); |
|
else |
|
projection = Matrix4::perspectiveProjection(35.0_degf, 1.33f, 0.1f, 100.0f); |
|
/* [types-literals-init] */ |
|
static_cast<void>(a1); |
|
static_cast<void>(a2); |
|
static_cast<void>(q1); |
|
static_cast<void>(q2); |
|
} |
|
|
|
{ |
|
/* [Deg-usage] */ |
|
using namespace Math::Literals; |
|
|
|
auto degrees = 60.0_degf; // type is Deg<Float> |
|
auto radians = 1.047_rad; // type is Rad<Double> |
|
/* [Deg-usage] */ |
|
static_cast<void>(degrees); |
|
static_cast<void>(radians); |
|
} |
|
|
|
{ |
|
#if (defined(CORRADE_TARGET_GCC) && __GNUC__ >= 11) || defined(CORRADE_TARGET_CLANG) |
|
#pragma GCC diagnostic push |
|
/* Stupid thing. YES I WANT THIS TO BE A FUNCTION, CAN YOU SHUT UP */ |
|
#pragma GCC diagnostic ignored "-Wvexing-parse" |
|
#endif |
|
/* [Deg-usage-convert] */ |
|
Double foo(); |
|
|
|
Deg degrees{35.0f}; |
|
Radd radians{foo()}; |
|
//degrees = 60.0f; // error, no implicit conversion |
|
/* [Deg-usage-convert] */ |
|
static_cast<void>(degrees); |
|
static_cast<void>(radians); |
|
#if (defined(CORRADE_TARGET_GCC) && __GNUC__ >= 11) || defined(CORRADE_TARGET_CLANG) |
|
#pragma GCC diagnostic pop |
|
#endif |
|
} |
|
|
|
{ |
|
/* [Deg-usage-operations] */ |
|
auto a = 60.0_degf + 17.35_degf; |
|
auto b = -a + 23.0_degf*4; |
|
//auto c = 60.0_degf*45.0_degf; // error, undefined resulting unit |
|
/* [Deg-usage-operations] */ |
|
static_cast<void>(b); |
|
} |
|
|
|
{ |
|
#if (defined(CORRADE_TARGET_GCC) && __GNUC__ >= 11) || defined(CORRADE_TARGET_CLANG) |
|
#pragma GCC diagnostic push |
|
/* Stupid thing. YES I WANT THIS TO BE A FUNCTION, CAN YOU SHUT UP */ |
|
#pragma GCC diagnostic ignored "-Wvexing-parse" |
|
#endif |
|
Double foo(); |
|
/* [Deg-usage-comparison] */ |
|
Rad angle(); |
|
|
|
Deg x = angle(); // convert to degrees for easier comparison |
|
if(x < 30.0_degf) foo(); |
|
//if(x > 1.57_radf) bar(); // error, both need to be of the same type |
|
/* [Deg-usage-comparison] */ |
|
#if (defined(CORRADE_TARGET_GCC) && __GNUC__ >= 11) || defined(CORRADE_TARGET_CLANG) |
|
#pragma GCC diagnostic pop |
|
#endif |
|
} |
|
|
|
{ |
|
/* [Deg-usage-conversion] */ |
|
Float sine(Rad angle); |
|
Float a = sine(60.0_degf); // the same as sine(1.047_radf) |
|
Degd b = 1.047_rad; // the same as 60.0_deg |
|
//Double c = b; // error, no implicit conversion |
|
Double d = Double(b); // 60.0 |
|
/* [Deg-usage-conversion] */ |
|
static_cast<void>(a); |
|
static_cast<void>(d); |
|
} |
|
|
|
{ |
|
Float sine(Rad angle); |
|
Float a = 60.0f; |
|
Deg b; |
|
/* [Deg-usage-explicit-conversion] */ |
|
//sine(a); // compilation error |
|
sine(Deg{a}); // explicitly specifying unit |
|
|
|
//std::sin(b); // compilation error |
|
std::sin(Float(Rad{b})); // required explicit conversion hints to user |
|
// that this case needs special attention |
|
// (i.e., conversion to radians) |
|
/* [Deg-usage-explicit-conversion] */ |
|
} |
|
|
|
{ |
|
/* [_deg] */ |
|
using namespace Math::Literals; |
|
Double cos1 = Math::cos(60.0_deg); // cos1 = 0.5 |
|
Double cos2 = Math::cos(1.047_rad); // cos2 = 0.5 |
|
/* [_deg] */ |
|
static_cast<void>(cos1); |
|
static_cast<void>(cos2); |
|
} |
|
|
|
{ |
|
/* [_degf] */ |
|
using namespace Math::Literals; |
|
Float tan1 = Math::tan(60.0_degf); // tan1 = 1.732f |
|
Float tan2 = Math::tan(1.047_radf); // tan2 = 1.732f |
|
/* [_degf] */ |
|
static_cast<void>(tan1); |
|
static_cast<void>(tan2); |
|
} |
|
|
|
{ |
|
Vector3 epsilon; |
|
/* [BitVector-boolean] */ |
|
Vector3 a, b; |
|
|
|
if(!(b < a - epsilon || a + epsilon < b)) { |
|
// b is around a |
|
} |
|
/* [BitVector-boolean] */ |
|
} |
|
|
|
{ |
|
/* [Color3] */ |
|
Color3 a{1.0f, 0.2f, 0.4f}; |
|
Vector3ub bSrgb = a.toSrgb<UnsignedByte>(); // {0xff, 0x7c, 0xaa} |
|
UnsignedInt bSrgbInt = a.toSrgbInt(); // 0xff7caa |
|
Color3ub bLinear = Math::pack<Color3ub>(a); // {0xff, 0x33, 0x66} |
|
UnsignedInt bLinearInt = a.toSrgbInt(); // 0xff3366 |
|
/* [Color3] */ |
|
static_cast<void>(bLinear); |
|
static_cast<void>(bLinearInt); |
|
static_cast<void>(bSrgb); |
|
static_cast<void>(bSrgbInt); |
|
} |
|
|
|
{ |
|
/* [Color3-fromSrgb] */ |
|
Vector3ub srgb; |
|
auto rgb = Color3::fromSrgb(srgb); |
|
/* [Color3-fromSrgb] */ |
|
static_cast<void>(rgb); |
|
} |
|
|
|
{ |
|
/* [Color3-fromSrgbInt] */ |
|
Color3 a = Color3::fromSrgbInt(0xff3366); |
|
Color3 b = 0xff3366_srgbf; |
|
/* [Color3-fromSrgbInt] */ |
|
static_cast<void>(a); |
|
static_cast<void>(b); |
|
} |
|
|
|
{ |
|
/* [Color3-fromLinearRgbInt] */ |
|
Color3 a = Color3::fromLinearRgbInt(0xff3366); |
|
Color3 b = 0xff3366_rgbf; |
|
/* [Color3-fromLinearRgbInt] */ |
|
static_cast<void>(a); |
|
static_cast<void>(b); |
|
} |
|
|
|
{ |
|
/* [Color3-unpack] */ |
|
Color3ub a{0xff, 0x33, 0x66}; |
|
Color4 bFromSrgb = Color3::fromSrgb(a); // {1.0f, 0.03311f, 0.1329f} |
|
Color4 bFromLinear = Math::unpack<Color3>(a); // {1.0f, 0.2f, 0.4f} |
|
/* [Color3-unpack] */ |
|
static_cast<void>(bFromLinear); |
|
static_cast<void>(bFromSrgb); |
|
} |
|
|
|
{ |
|
/* [Color3-toSrgb] */ |
|
Color3 color; |
|
Vector3ub srgb = color.toSrgb<UnsignedByte>(); |
|
/* [Color3-toSrgb] */ |
|
static_cast<void>(srgb); |
|
} |
|
|
|
{ |
|
/* [Color3-pack] */ |
|
Color3 a{1.0f, 0.2f, 0.4f}; |
|
Vector3ub bSrgb = a.toSrgb<UnsignedByte>(); // {0xff, 0x7c, 0xaa} |
|
Color3ub bLinear = Math::pack<Color3ub>(a); // {0xff, 0x33, 0x66} |
|
/* [Color3-pack] */ |
|
static_cast<void>(bLinear); |
|
static_cast<void>(bSrgb); |
|
} |
|
|
|
{ |
|
/* [Color4-fromSrgbAlpha] */ |
|
Vector4ub srgbAlpha; |
|
auto rgba = Color4::fromSrgbAlpha(srgbAlpha); |
|
/* [Color4-fromSrgbAlpha] */ |
|
static_cast<void>(rgba); |
|
} |
|
|
|
{ |
|
/* [Color4-fromSrgbAlphaInt] */ |
|
Color4 a = Color4::fromSrgbAlphaInt(0xff336680); |
|
Color4 b = 0xff336680_srgbaf; |
|
/* [Color4-fromSrgbAlphaInt] */ |
|
static_cast<void>(a); |
|
static_cast<void>(b); |
|
} |
|
|
|
{ |
|
/* [Color4-fromLinearRgbaInt] */ |
|
Color4 a = Color4::fromLinearRgbaInt(0xff336680); |
|
Color4 b = 0xff336680_rgbaf; |
|
/* [Color4-fromLinearRgbaInt] */ |
|
static_cast<void>(a); |
|
static_cast<void>(b); |
|
} |
|
|
|
{ |
|
/* [Color4-unpack] */ |
|
Color4ub a{0xff, 0x33, 0x66, 0x99}; |
|
Color4 bFromSrgb = Color4::fromSrgbAlpha(a); // {1.0f, 0.0331f, 0.1329f, 0.6f} |
|
Color4 bFromLinear = Math::unpack<Color4>(a); // {1.0f, 0.2f, 0.4f, 0.6f} |
|
/* [Color4-unpack] */ |
|
static_cast<void>(bFromLinear); |
|
static_cast<void>(bFromSrgb); |
|
} |
|
|
|
{ |
|
/* [Color4-toSrgbAlpha] */ |
|
Color4 color; |
|
Vector4ub srgbAlpha = color.toSrgbAlpha<UnsignedByte>(); |
|
/* [Color4-toSrgbAlpha] */ |
|
static_cast<void>(srgbAlpha); |
|
} |
|
|
|
{ |
|
/* [Color4-pack] */ |
|
Color4 a{1.0f, 0.2f, 0.4f, 0.6f}; |
|
Vector4ub bSrgb = a.toSrgbAlpha<UnsignedByte>(); // {0xff, 0x7c, 0xaa, 0x99} |
|
Color4ub bLinear = Math::pack<Color4ub>(a); // {0xff, 0x33, 0x66, 0x99} |
|
/* [Color4-pack] */ |
|
static_cast<void>(bLinear); |
|
static_cast<void>(bSrgb); |
|
} |
|
|
|
{ |
|
/* [Color3-debug] */ |
|
Debug{Debug::Flag::Color} << 0xdcdcdc_rgb << 0xa5c9ea_rgb << 0x3bd267_rgb |
|
<< 0xc7cf2f_rgb << 0xcd3431_rgb << 0x2f83cc_rgb << 0x747474_rgb; |
|
/* [Color3-debug] */ |
|
} |
|
|
|
{ |
|
/* [Color4-debug] */ |
|
Debug{Debug::Flag::Color} |
|
<< 0x3bd26700_rgba << 0x3bd26733_rgba << 0x3bd26766_rgba |
|
<< 0x3bd26799_rgba << 0x3bd267cc_rgba << 0x3bd267ff_rgba; |
|
/* [Color4-debug] */ |
|
} |
|
|
|
{ |
|
/* [_rgb] */ |
|
using namespace Math::Literals; |
|
Color3ub a = 0x33b27f_rgb; // {0x33, 0xb2, 0x7f} |
|
/* [_rgb] */ |
|
static_cast<void>(a); |
|
} |
|
|
|
{ |
|
/* [_srgb] */ |
|
using namespace Math::Literals; |
|
Vector3ub a = 0x33b27f_srgb; // {0x33, 0xb2, 0x7f} |
|
/* [_srgb] */ |
|
static_cast<void>(a); |
|
} |
|
|
|
{ |
|
/* [_rgba] */ |
|
using namespace Math::Literals; |
|
Color4ub a = 0x33b27fcc_rgba; // {0x33, 0xb2, 0x7f, 0xcc} |
|
/* [_rgba] */ |
|
static_cast<void>(a); |
|
} |
|
|
|
{ |
|
/* [_srgba] */ |
|
using namespace Math::Literals; |
|
Vector4ub a = 0x33b27fcc_srgba; // {0x33, 0xb2, 0x7f, 0xcc} |
|
/* [_srgba] */ |
|
static_cast<void>(a); |
|
} |
|
|
|
{ |
|
/* [_rgbf] */ |
|
using namespace Math::Literals; |
|
Color3 a = 0x33b27f_rgbf; // {0.2f, 0.698039f, 0.498039f} |
|
/* [_rgbf] */ |
|
static_cast<void>(a); |
|
} |
|
|
|
{ |
|
/* [_srgbf] */ |
|
using namespace Math::Literals; |
|
Color3 a = 0x33b27f_srgbf; // {0.0331048f, 0.445201f, 0.212231f} |
|
/* [_srgbf] */ |
|
static_cast<void>(a); |
|
} |
|
|
|
{ |
|
/* [_rgbaf] */ |
|
using namespace Math::Literals; |
|
Color4 a = 0x33b27fcc_rgbaf; // {0.2f, 0.698039f, 0.498039f, 0.8f} |
|
/* [_rgbaf] */ |
|
static_cast<void>(a); |
|
} |
|
|
|
{ |
|
/* [_srgbaf] */ |
|
using namespace Math::Literals; |
|
Color4 a = 0x33b27fcc_srgbaf; // {0.0331048f, 0.445201f, 0.212231f, 0.8f} |
|
/* [_srgbaf] */ |
|
static_cast<void>(a); |
|
} |
|
|
|
{ |
|
/* [CubicHermite-fromBezier] */ |
|
CubicBezier2D segment; |
|
auto startPoint = CubicHermite2D::fromBezier( |
|
{Vector2{}, Vector2{}, Vector2{}, segment[3]}, segment); |
|
auto endPoint = CubicHermite2D::fromBezier(segment, |
|
{segment[0], Vector2{}, Vector2{}, Vector2{}}); |
|
/* [CubicHermite-fromBezier] */ |
|
static_cast<void>(startPoint); |
|
static_cast<void>(endPoint); |
|
} |
|
|
|
{ |
|
/* [Dual-conversion] */ |
|
Math::Dual<Float> floatingPoint{1.3f, 2.7f}; |
|
Math::Dual<Byte> integral{floatingPoint}; // {1, 2} |
|
/* [Dual-conversion] */ |
|
} |
|
|
|
[](const Vector3& point){ |
|
Frustum frustum; |
|
/* [Frustum-range] */ |
|
for(Vector4 plane: frustum) |
|
if(Math::Distance::pointPlaneScaled(point, plane) < 0.0f) return false; |
|
return true; |
|
/* [Frustum-range] */ |
|
}({}); |
|
|
|
{ |
|
/* [div] */ |
|
Containers::Pair<Int, Int> quotientRemainder = Math::div(57, 6); // {9, 3} |
|
/* [div] */ |
|
static_cast<void>(quotientRemainder); |
|
} |
|
|
|
{ |
|
/* [div-equivalent] */ |
|
Int quotient = 57/6; |
|
Int remainder = 57%6; |
|
/* [div-equivalent] */ |
|
static_cast<void>(quotient); |
|
static_cast<void>(remainder); |
|
} |
|
|
|
{ |
|
Float value{}, min{}, max{}; |
|
/* [clamp] */ |
|
Math::min(Math::max(value, min), max) |
|
/* [clamp] */ |
|
; |
|
} |
|
|
|
{ |
|
Float a{}; |
|
/* [lerpInverted-map] */ |
|
Deg b = Math::lerp(5.0_degf, 15.0_degf, |
|
Math::lerpInverted(-1.0f, 1.0f, a)); |
|
Deg bClamped = Math::lerp(5.0_degf, 15.0_degf, Math::clamp( |
|
Math::lerpInverted(-1.0f, 1.0f, a), 0.0f, 1.0f)); |
|
/* [lerpInverted-map] */ |
|
static_cast<void>(b); |
|
static_cast<void>(bClamped); |
|
} |
|
|
|
{ |
|
/* [Half-usage] */ |
|
using namespace Math::Literals; |
|
|
|
Half a = 3.14159_h; |
|
Debug{} << a; // Prints 3.141 |
|
Debug{} << Float(a); // Prints 3.14062 |
|
Debug{} << UnsignedShort(a); // Prints 25675 |
|
/* [Half-usage] */ |
|
} |
|
|
|
{ |
|
/* [Half-usage-vector] */ |
|
Vector3h a{3.14159_h, -1.4142_h, 1.618_h}; |
|
Vector3 b{a}; // converts to 32-bit floats |
|
Debug{} << a; // prints {3.141, -1.414, 1.618} |
|
Debug{} << Vector3us{a}; // prints {16968, 48552, 15993} |
|
/* [Half-usage-vector] */ |
|
} |
|
|
|
{ |
|
Rad angle{}; |
|
typedef Float T; |
|
/* [Intersection-tanAngleSqPlusOne] */ |
|
T tanAngleSqPlusOne = Math::pow<2>(Math::tan(angle*T(0.5))) + T(1); |
|
/* [Intersection-tanAngleSqPlusOne] */ |
|
static_cast<void>(tanAngleSqPlusOne); |
|
} |
|
|
|
{ |
|
Rad angle{}; |
|
typedef Float T; |
|
/* [Intersection-sinAngle-tanAngle] */ |
|
T sinAngle = Math::sin(angle*T(0.5)); |
|
T tanAngle = Math::tan(angle*T(0.5)); |
|
/* [Intersection-sinAngle-tanAngle] */ |
|
static_cast<void>(sinAngle); |
|
static_cast<void>(tanAngle); |
|
} |
|
|
|
{ |
|
Rad angle{}; |
|
typedef Float T; |
|
/* [Intersection-sinAngle-tanAngleSqPlusOne] */ |
|
T sinAngle = Math::sin(angle*T(0.5)); |
|
T tanAngleSqPlusOne = Math::pow<2>(Math::tan(angle*T(0.5))) + T(1); |
|
/* [Intersection-sinAngle-tanAngleSqPlusOne] */ |
|
static_cast<void>(sinAngle); |
|
static_cast<void>(tanAngleSqPlusOne); |
|
} |
|
|
|
{ |
|
/* [Matrix-conversion] */ |
|
Matrix2x2 floatingPoint{Vector2{1.3f, 2.7f}, Vector2{-15.0f, 7.0f}}; |
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Math::Matrix2x2<Byte> integral{floatingPoint}; // {{1, 2}, {-15, 7}} |
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/* [Matrix-conversion] */ |
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} |
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|
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{ |
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/* [Matrix3-usage] */ |
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using namespace Math::Literals; |
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|
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Matrix3 transformation = |
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Matrix3::rotation(15.0_degf)* |
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Matrix3::translation({100.0f, -30.0f})* |
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Matrix3::scaling(Vector2::yScale(2.0f)); |
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/* [Matrix3-usage] */ |
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static_cast<void>(transformation); |
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} |
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|
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{ |
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/* [Matrix3-rotation-extract-reflection] */ |
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Matrix3 transformation = DOXYGEN_ELLIPSIS({}); |
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Matrix2x2 rotation = transformation.rotation(); |
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Vector2 scaling = transformation.scaling(); |
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if(rotation.determinant() < 0.0f) { |
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rotation[0] *= -1.0f; |
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scaling[0] *= -1.0f; |
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} |
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/* [Matrix3-rotation-extract-reflection] */ |
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} |
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{ |
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/* [Matrix4-usage] */ |
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using namespace Math::Literals; |
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|
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Matrix4 transformation = |
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Matrix4::rotationZ(15.0_degf)* |
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Matrix4::translation({10.0f, 3.0f, -1.5f})* |
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Matrix4::scaling(Vector3::yScale(2.0f)); |
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/* [Matrix4-usage] */ |
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static_cast<void>(transformation); |
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} |
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|
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{ |
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/* [Matrix4-rotation-extract-reflection] */ |
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Matrix4 transformation = DOXYGEN_ELLIPSIS({}); |
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Matrix3x3 rotation = transformation.rotation(); |
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Vector3 scaling = transformation.scaling(); |
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if(rotation.determinant() < 0.0f) { |
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rotation[0] *= -1.0f; |
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scaling[0] *= -1.0f; |
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} |
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/* [Matrix4-rotation-extract-reflection] */ |
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} |
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|
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{ |
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/* [Quaternion-fromEuler] */ |
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Rad x, y, z; |
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Quaternion a = |
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Quaternion::rotation(z, Vector3::zAxis())* |
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Quaternion::rotation(y, Vector3::yAxis())* |
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Quaternion::rotation(x, Vector3::xAxis()); |
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/* [Quaternion-fromEuler] */ |
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static_cast<void>(a); |
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} |
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|
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{ |
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/* [Quaternion-axis-nan] */ |
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Quaternion a = DOXYGEN_ELLIPSIS({}); |
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Rad angle = a.angle(); |
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Vector3 axis = angle == 0.0_radf ? Vector3::xAxis() : a.axis(); |
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/* [Quaternion-axis-nan] */ |
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static_cast<void>(axis); |
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} |
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|
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{ |
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/* [unpack-template-explicit] */ |
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// Literal type is (signed) char, but we assumed unsigned char, a != 1.0f |
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Float a = Math::unpack<Float>('\xFF'); |
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|
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// b = 1.0f |
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Float b = Math::unpack<Float, UnsignedByte>('\xFF'); |
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/* [unpack-template-explicit] */ |
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static_cast<void>(a); |
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static_cast<void>(b); |
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} |
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|
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{ |
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/* [unpack] */ |
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Float a = Math::unpack<Float, UnsignedShort>(8191); // 0.124987f |
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Float b = Math::unpack<Float, UnsignedShort, 14>(8191); // 0.499969f |
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Float c = Math::unpack<Float, 14>(8191u); // 0.499969f |
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Float d = Math::unpack<Float, 14>(8191); // 1.0f |
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/* [unpack] */ |
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static_cast<void>(a); |
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static_cast<void>(b); |
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static_cast<void>(c); |
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static_cast<void>(d); |
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} |
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|
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{ |
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/* [pack] */ |
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auto a = Math::pack<UnsignedShort>(0.5f); // 32767 |
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auto b = Math::pack<UnsignedShort, 14>(0.5f); // 8191 |
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/* [pack] */ |
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static_cast<void>(a); |
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static_cast<void>(b); |
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} |
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|
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{ |
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Range1D range, a, b; |
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constexpr UnsignedInt dimensions = 1; |
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typedef Float T; |
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/* [Range-generic] */ |
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Math::Vector<dimensions, T> min = range.min(); // works for 1D, 2D and 3D |
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|
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T c = Math::max<dimensions, T>(a.size(), b.size()).product(); // vector max() |
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/* [Range-generic] */ |
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static_cast<void>(min); |
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static_cast<void>(c); |
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} |
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|
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{ |
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/* [Range-construct-minmax2D] */ |
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Vector2 texcoords[50]; |
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Range2D bounds = Math::minmax(texcoords); |
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/* [Range-construct-minmax2D] */ |
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static_cast<void>(bounds); |
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} |
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|
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{ |
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/* [Range-construct-minmax3D] */ |
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Vector3 a, b, c; |
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Range3D bounds = Math::minmax({a, b, c}); |
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/* [Range-construct-minmax3D] */ |
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static_cast<void>(bounds); |
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} |
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|
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{ |
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/* [Range-fromCenter-integer] */ |
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Vector2i center, filterRadius; |
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auto filterArea = Range2Di::fromSize(center, Vector2i{1}).padded(filterRadius); |
|
/* [Range-fromCenter-integer] */ |
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static_cast<void>(filterArea); |
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} |
|
|
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{ |
|
/* [Range-conversion] */ |
|
Range2D floatingPoint{{1.3f, 2.7f}, {-15.0f, 7.0f}}; |
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Range2Di integral{floatingPoint}; // {{1, 2}, {-15, 7}} |
|
/* [Range-conversion] */ |
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} |
|
|
|
{ |
|
/* [RectangularMatrix-conversion] */ |
|
Math::RectangularMatrix<4, 1, Float> floatingPoint{1.3f, 2.7f, -15.0f, 7.0f}; |
|
Math::RectangularMatrix<4, 1, Byte> integral{floatingPoint}; // {1, 2, -15, 7} |
|
/* [RectangularMatrix-conversion] */ |
|
} |
|
|
|
{ |
|
/* [RectangularMatrix-access] */ |
|
Matrix4x3 m; |
|
Float a = m[2][1]; |
|
/* [RectangularMatrix-access] */ |
|
static_cast<void>(a); |
|
} |
|
|
|
{ |
|
/* [StrictWeakOrdering] */ |
|
std::set<Vector2, Math::StrictWeakOrdering> mySet; |
|
std::map<Vector4, Int, Math::StrictWeakOrdering> myMap; |
|
/* [StrictWeakOrdering] */ |
|
static_cast<void>(myMap); |
|
static_cast<void>(mySet); |
|
} |
|
|
|
{ |
|
/* [gather] */ |
|
Vector4i original(-1, 2, 3, 4); |
|
|
|
auto vec = Math::gather<'w', '1', '0', 'x', 'y', 'z'>(original); |
|
// vec == { 4, 1, 0, -1, 2, 3 } |
|
/* [gather] */ |
|
static_cast<void>(vec); |
|
} |
|
|
|
{ |
|
/* [scatter] */ |
|
Vector4 vec{1.5f, 3.0f, 0.1f, 1.1f}; |
|
Vector2 coords{5.0f, -2.0f}; |
|
vec = Math::scatter<'z', 'w'>(vec, coords); // { 1.5, 3.0, 5.0, -2.0 } |
|
|
|
/* Combine the two for more advanced swizzles */ |
|
Vector4 vec2; |
|
vec2 = Math::scatter<'w', 'x', 'y'>(vec2, Math::gather<'x', 'w', 'y'>(vec)); |
|
/* [scatter] */ |
|
} |
|
|
|
{ |
|
Float a{}, b{}; |
|
/* [TypeTraits-equalsZero] */ |
|
Math::TypeTraits<Float>::equals(a, b); |
|
Math::TypeTraits<Float>::equalsZero(a - b, |
|
Math::max(Math::abs(a), Math::abs(b))); |
|
/* [TypeTraits-equalsZero] */ |
|
} |
|
|
|
{ |
|
/* [Vector-conversion] */ |
|
Vector4 floatingPoint{1.3f, 2.7f, -15.0f, 7.0f}; |
|
Vector4i integral{floatingPoint}; // {1, 2, -15, 7} |
|
/* [Vector-conversion] */ |
|
} |
|
|
|
{ |
|
/* [Vector-length-integer] */ |
|
Vector2i a{25, -1}; |
|
Float length = Vector2{a}.length(); // ~25.099 |
|
/* [Vector-length-integer] */ |
|
static_cast<void>(length); |
|
|
|
/* [Vector-length-manhattan] */ |
|
Int manhattanLength = Math::abs(a).sum(); // 26 |
|
/* [Vector-length-manhattan] */ |
|
static_cast<void>(manhattanLength); |
|
} |
|
|
|
{ |
|
Vector2 vec; |
|
Float length{}; |
|
/* [Vector-resized] */ |
|
vec*(vec.lengthInverted()*length) // the parentheses are important |
|
/* [Vector-resized] */ |
|
; |
|
} |
|
|
|
{ |
|
/* [Vector2-xAxis] */ |
|
Matrix3::translation(Vector2::xAxis(5.0f)); |
|
// same as Matrix3::translation({5.0f, 0.0f}); |
|
/* [Vector2-xAxis] */ |
|
} |
|
|
|
{ |
|
/* [Vector2-xScale] */ |
|
Matrix3::scaling(Vector2::xScale(-2.0f)); |
|
// same as Matrix3::scaling({-2.0f, 1.0f}); |
|
/* [Vector2-xScale] */ |
|
} |
|
|
|
{ |
|
/* [Vector3-xAxis] */ |
|
Matrix4::translation(Vector3::xAxis(5.0f)); |
|
// same as Matrix4::translation({5.0f, 0.0f, 0.0f}); |
|
Matrix4::rotation(30.0_degf, Vector3::xAxis()); |
|
// same as Matrix4::rotation(30.0_degf, {1.0f, 0.0f, 0.0f}); |
|
/* [Vector3-xAxis] */ |
|
} |
|
|
|
{ |
|
/* [Vector3-xScale] */ |
|
Matrix4::scaling(Vector3::xScale(-2.0f)); |
|
// same as Matrix4::scaling({-2.0f, 1.0f, 1.0f}); |
|
/* [Vector3-xScale] */ |
|
} |
|
|
|
}
|
|
|