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/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021, 2022, 2023, 2024, 2025
Vladimír Vondruš <mosra@centrum.cz>
Copyright © 2018, 2019, 2020 Jonathan Hale <squareys@googlemail.com>
Copyright © 2020 Pablo Escobar <mail@rvrs.in>
Copyright © 2024 Will Usher <will@willusher.io>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#include "EmscriptenApplication.h"
#include <emscripten/emscripten.h>
#include <emscripten/html5.h>
#include <Corrade/Containers/ArrayView.h>
#include <Corrade/Containers/ScopeGuard.h>
#include <Corrade/Containers/StringView.h>
#include <Corrade/Utility/Arguments.h>
#include <Corrade/Utility/Debug.h>
#include "Magnum/Math/ConfigurationValue.h"
#include "Magnum/Platform/ScreenedApplication.hpp"
#include "Magnum/Platform/Implementation/DpiScaling.h"
#ifdef MAGNUM_TARGET_GL
#include "Magnum/GL/Version.h"
#endif
#ifdef CORRADE_TARGET_EMSCRIPTEN
/* Implemented in Platform.js.in */
extern "C" {
char* magnumPlatformCanvasId();
char* magnumPlatformKeyboardListeningElement();
void magnumPlatformSetWindowTitle(const char* string, std::size_t size);
void magnumPlatformSetContainerCssClass(const char* string, std::size_t size);
void magnumPlatformSetCursor(const char* string, std::size_t size);
void magnumPlatformRequestAnimationFrame(int(*callback)(void*), void* state);
}
#endif
namespace Magnum { namespace Platform {
using namespace Containers::Literals;
enum class EmscriptenApplication::Flag: UnsignedByte {
Redraw = 1 << 0,
TextInputActive = 1 << 1,
ExitRequested = 1 << 2,
LoopActive = 1 << 3
};
namespace {
typedef EmscriptenApplication::Key Key;
/* Entry for key name to `Key` enum mapping */
struct Entry {
const char* key;
Key value;
};
/* Key name to `Key` enum mapping. These need to be sorted for use with
std::lower_bound in KeyEvent::toKey */
constexpr Entry KeyMapping[]{
{"AltLeft", Key::LeftAlt},
{"AltRight", Key::RightAlt},
{"ArrowDown", Key::Down},
{"ArrowLeft", Key::Left},
{"ArrowRight", Key::Right},
{"ArrowUp", Key::Up},
{"Backquote", Key::Backquote},
{"Backslash", Key::Backslash},
{"Backspace", Key::Backspace},
{"BracketLeft", Key::LeftBracket},
{"BracketRight", Key::RightBracket},
{"CapsLock", Key::CapsLock},
{"Comma", Key::Comma},
{"ContextMenu", Key::Menu},
{"ControlLeft", Key::LeftCtrl},
{"ControlRight", Key::RightCtrl},
{"Delete", Key::Delete},
{"End", Key::End},
{"Enter", Key::Enter},
{"Equal", Key::Equal},
{"Escape", Key::Esc},
{"Home", Key::Home},
{"Insert", Key::Insert},
{"MetaLeft", Key::LeftSuper},
{"MetaRight", Key::RightSuper},
{"Minus", Key::Minus},
{"NumLock", Key::NumLock},
{"PageDown", Key::PageDown},
{"PageUp", Key::PageUp},
{"Pause", Key::Pause},
{"Period", Key::Period},
{"Plus", Key::Plus},
{"PrintScreen", Key::PrintScreen},
{"Quote", Key::Quote},
{"ScrollLock", Key::ScrollLock},
{"Semicolon", Key::Semicolon},
{"ShiftLeft", Key::LeftShift},
{"ShiftRight", Key::RightShift},
{"Slash", Key::Slash},
{"Space", Key::Space},
{"Tab", Key::Tab},
};
/* Predicate for Entry "less than" to use with std::lower_bound */
struct EntryCompare {
bool operator()(const Entry& a, const char* const b) {
return std::strcmp(a.key, b) < 0;
}
bool operator()(const char* const a, const Entry& b) {
return std::strcmp(a, b.key) < 0;
}
};
/* Translate emscripten key code (as defined by
https://www.w3.org/TR/uievents-code/#key-code-attribute-value)
to Key enum. `key` is a keyboard layout dependent key string, e.g. 'a',
or '-'; `code` is a keyboard layout independent key string, e.g. 'KeyA'
or 'Minus'. Note that the Y key on some layouts may result in 'KeyZ'. */
Key toKey(const EM_UTF8* const key, const EM_UTF8* const code) {
const Containers::StringView keyView = key;
if(keyView.isEmpty()) return Key::Unknown;
/* We use key for a-z as it gives us a keyboard layout respecting
representation of the key, i.e. we get `z` for z depending on layout
where code may give us `y` independent of the layout. */
if(keyView.size() == 1) {
if(key[0] >= 'a' && key[0] <= 'z') return Key(key[0]);
else if(key[0] >= 'A' && key[0] <= 'Z') return Key(key[0] - 'A' + 'a');
}
/* We use code for 0-9 as it allows us to differentiate towards Numpad
digits. For digits independent of numpad or not, key is e.g. '0' for
Zero */
const Containers::StringView codeView = code;
using namespace Containers::Literals;
constexpr Containers::StringView numpad = "Numpad"_s;
if(codeView.hasPrefix("Digit"_s)) {
return Key(code[5]);
/* Numpad keys */
} else if(codeView.hasPrefix(numpad)) {
const Containers::StringView numKey = codeView.exceptPrefix(numpad.size());
if(numKey == "Add"_s) return Key::NumAdd;
if(numKey == "Decimal"_s) return Key::NumDecimal;
if(numKey == "Divide"_s) return Key::NumDivide;
if(numKey == "Enter"_s) return Key::NumEnter;
if(numKey == "Equal"_s) return Key::NumEqual;
if(numKey == "Multiply"_s) return Key::NumMultiply;
if(numKey == "Subtract"_s) return Key::NumSubtract;
/* Numpad0 - Numpad9 */
const Int num = numKey[0] - '0';
if(num >= 0 && num <= 9) return Key(num + Int(Key::NumZero));
return Key::Unknown;
}
const Containers::ArrayView<const Entry> mapping = KeyMapping;
const Entry* found = std::lower_bound(mapping.begin(), mapping.end(), code, EntryCompare{});
if(found != mapping.end() && std::strcmp(found->key, code) == 0)
return found->value;
/* F1 - F12 */
if(code[0] == 'F') {
/* F1-F9 */
if(code[2] != '\0') {
const Int num = code[2] - '0';
return Key(Int(Key::F10) + num);
}
/* F10-F12 */
const Int num = code[1] - '1';
return Key(Int(Key::F1) + num);
}
return Key::Unknown;
}
Containers::String canvasId() {
return Containers::String{magnumPlatformCanvasId(), [](char* data, std::size_t) { std::free(data); }};
}
}
EmscriptenApplication::EmscriptenApplication(const Arguments& arguments): EmscriptenApplication{arguments, Configuration{}} {}
EmscriptenApplication::EmscriptenApplication(const Arguments& arguments, const Configuration& configuration): EmscriptenApplication{arguments, NoCreate} {
create(configuration);
}
#ifdef MAGNUM_TARGET_GL
EmscriptenApplication::EmscriptenApplication(const Arguments& arguments, const Configuration& configuration, const GLConfiguration& glConfiguration): EmscriptenApplication{arguments, NoCreate} {
create(configuration, glConfiguration);
}
#endif
EmscriptenApplication::EmscriptenApplication(const Arguments& arguments, NoCreateT):
_flags{Flag::Redraw}
{
Utility::Arguments args{Implementation::windowScalingArguments()};
#ifdef MAGNUM_TARGET_GL
_context.emplace(NoCreate, args, arguments.argc, arguments.argv);
#else
/** @todo this is duplicated here, in Sdl2Application and in
GlfwApplication, figure out a nice non-duplicated way to handle this */
args.addOption("log", "default").setHelp("log", "console logging", "default|quiet|verbose")
.setFromEnvironment("log")
.parse(arguments.argc, arguments.argv);
#endif
/* Save command-line arguments */
if(args.value("log") == "verbose") _verboseLog = true;
const Containers::StringView dpiScaling = args.value<Containers::StringView>("dpi-scaling");
/* Use physical DPI scaling */
if(dpiScaling == "default"_s || dpiScaling == "physical"_s) {
/* Use explicit dpi scaling vector */
} else if(dpiScaling.containsAny(" \t\n"_s))
_commandLineDpiScaling = args.value<Vector2>("dpi-scaling"_s);
/* Use explicit dpi scaling scalar */
else
_commandLineDpiScaling = Vector2{args.value<Float>("dpi-scaling"_s)};
}
EmscriptenApplication::~EmscriptenApplication() {
#ifdef MAGNUM_TARGET_GL
/* Destroy Magnum context first to avoid it potentially accessing the
now-destroyed GL context after */
_context = Containers::NullOpt;
emscripten_webgl_destroy_context(_glContext);
#endif
}
void EmscriptenApplication::create() {
create(Configuration{});
}
void EmscriptenApplication::create(const Configuration& configuration) {
if(!tryCreate(configuration)) exit(1);
}
#ifdef MAGNUM_TARGET_GL
void EmscriptenApplication::create(const Configuration& configuration, const GLConfiguration& glConfiguration) {
if(!tryCreate(configuration, glConfiguration)) exit(32);
}
#endif
Vector2 EmscriptenApplication::dpiScaling(const Configuration& configuration) const {
return dpiScalingInternal(configuration.dpiScaling());
}
Vector2 EmscriptenApplication::dpiScalingInternal(const Vector2& configurationDpiScaling) const {
std::ostream* verbose = _verboseLog ? Debug::output() : nullptr;
/* Use values from the configuration only if not overridden on command line.
In any case explicit scaling has a precedence before the policy. */
if(!_commandLineDpiScaling.isZero()) {
Debug{verbose} << "Platform::EmscriptenApplication: user-defined DPI scaling" << _commandLineDpiScaling;
return _commandLineDpiScaling;
} else if(!configurationDpiScaling.isZero()) {
Debug{verbose} << "Platform::EmscriptenApplication: app-defined DPI scaling" << configurationDpiScaling;
return configurationDpiScaling;
}
/* Unlike Sdl2Application, not taking device pixel ratio into account
because here we have window size different from framebuffer size.
However, in order to actually calculate the framebuffer size we need to
query the device pixel ratio. That's done in tryCreate() below, here it
is returning 1.0 to be consistent with behavior on other platforms where
it's either windowSize == framebufferSize and dpiScaling of any value,
or windowSize != framebufferSize and dpiScaling == 1. */
return Vector2{1.0f};
}
bool EmscriptenApplication::tryCreate(const Configuration& configuration) {
#ifdef MAGNUM_TARGET_GL
if(!(configuration.windowFlags() & Configuration::WindowFlag::Contextless)) {
return tryCreate(configuration, GLConfiguration{});
}
#endif
std::ostream* verbose = _verboseLog ? Debug::output() : nullptr;
_canvasTarget = canvasId();
/* Get CSS canvas size and device pixel ratio and cache it. This is used
later to detect canvas resizes in emscripten_set_resize_callback() and
fire viewport events, because browsers are only required to fire resize
events on the window and not on particular DOM elements. */
_lastKnownCanvasSize = windowSize();
_lastKnownDevicePixelRatio = devicePixelRatio();
/* By default Emscripten creates a 300x150 canvas. That's so freaking
random I'm getting mad. Use the real (CSS pixels) canvas size instead,
if the size is not hardcoded from the configuration. This is then
multiplied by the DPI scaling. */
Vector2i canvasSize;
if(!configuration.size().isZero()) {
canvasSize = configuration.size();
/* Because hardcoding canvas size for WebGL is usually a wrong thing to
do, notify about that in the verbose output */
Debug{verbose} << "Platform::EmscriptenApplication::tryCreate(): hardcoded canvas size" << canvasSize;
} else {
canvasSize = _lastKnownCanvasSize;
Debug{verbose} << "Platform::EmscriptenApplication::tryCreate(): autodetected canvas size" << canvasSize;
}
/* Save DPI scaling value from configuration for future use. Device pixel
ratio together with DPI scaling (which is 1.0 by default) defines
framebuffer size. See class docs for why it's done like that. */
_configurationDpiScaling = configuration.dpiScaling();
Debug{verbose} << "Platform::EmscriptenApplication: device pixel ratio" << _lastKnownDevicePixelRatio.x();
const Vector2i scaledCanvasSize = canvasSize*dpiScaling(configuration)*_lastKnownDevicePixelRatio;
emscripten_set_canvas_element_size(_canvasTarget.data(), scaledCanvasSize.x(), scaledCanvasSize.y());
setupCallbacks(!!(configuration.windowFlags() & Configuration::WindowFlag::Resizable));
setupAnimationFrame(!!(configuration.windowFlags() & Configuration::WindowFlag::AlwaysRequestAnimationFrame));
return true;
}
#ifdef MAGNUM_TARGET_GL
bool EmscriptenApplication::tryCreate(const Configuration& configuration, const GLConfiguration& glConfiguration) {
CORRADE_ASSERT(!(configuration.windowFlags() & Configuration::WindowFlag::Contextless),
"Platform::EmscriptenApplication::tryCreate(): cannot pass Configuration::WindowFlag::Contextless when creating an OpenGL context", false);
CORRADE_ASSERT(_context->version() == GL::Version::None,
"Platform::EmscriptenApplication::tryCreate(): window with OpenGL context already created", false);
/* Create emscripten WebGL context */
EmscriptenWebGLContextAttributes attrs;
emscripten_webgl_init_context_attributes(&attrs);
attrs.alpha = glConfiguration.colorBufferSize().a() > 0;
attrs.depth = glConfiguration.depthBufferSize() > 0;
attrs.stencil = glConfiguration.stencilBufferSize() > 0;
attrs.antialias = glConfiguration.sampleCount() > 0;
attrs.premultipliedAlpha =
!!(glConfiguration.flags() & GLConfiguration::Flag::PremultipliedAlpha);
attrs.preserveDrawingBuffer =
!!(glConfiguration.flags() & GLConfiguration::Flag::PreserveDrawingBuffer);
if(glConfiguration.flags() & GLConfiguration::Flag::PowerPreferenceLowPower)
attrs.powerPreference = EM_WEBGL_POWER_PREFERENCE_LOW_POWER;
else if(glConfiguration.flags() & GLConfiguration::Flag::PowerPreferenceHighPerformance)
attrs.powerPreference = EM_WEBGL_POWER_PREFERENCE_HIGH_PERFORMANCE;
else
attrs.powerPreference = EM_WEBGL_POWER_PREFERENCE_DEFAULT;
attrs.explicitSwapControl =
!!(glConfiguration.flags() & GLConfiguration::Flag::ExplicitSwapControl);
attrs.failIfMajorPerformanceCaveat =
!!(glConfiguration.flags() & GLConfiguration::Flag::FailIfMajorPerformanceCaveat);
attrs.enableExtensionsByDefault =
!!(glConfiguration.flags() & GLConfiguration::Flag::EnableExtensionsByDefault);
#ifdef MAGNUM_TARGET_GLES2 /* WebGL 1 */
attrs.majorVersion = 1;
#else /* WebGL 2 */
attrs.majorVersion = 2;
#endif
std::ostream* verbose = _verboseLog ? Debug::output() : nullptr;
/* Get the canvas ID from Module.canvas, either set by EmscriptenApplication.js
or overridden/manually set by the user. */
_canvasTarget = canvasId();
/* Get CSS canvas size and device pixel ratio and cache it. This is used
later to detect canvas resizes in emscripten_set_resize_callback() and
fire viewport events, because browsers are only required to fire resize
events on the window and not on particular DOM elements. */
_lastKnownCanvasSize = windowSize();
_lastKnownDevicePixelRatio = devicePixelRatio();
/* By default Emscripten creates a 300x150 canvas. That's so freaking
random I'm getting mad. Use the real (CSS pixels) canvas size instead,
if the size is not hardcoded from the configuration. This is then
multiplied by the DPI scaling. */
Vector2i canvasSize;
if(!configuration.size().isZero()) {
canvasSize = configuration.size();
/* Because hardcoding canvas size for WebGL is usually a wrong thing to
do, notify about that in the verbose output */
Debug{verbose} << "Platform::EmscriptenApplication::tryCreate(): hardcoded canvas size" << canvasSize;
} else {
canvasSize = _lastKnownCanvasSize;
Debug{verbose} << "Platform::EmscriptenApplication::tryCreate(): autodetected canvas size" << canvasSize;
}
/* Save DPI scaling value from configuration for future use. Device pixel
ratio together with DPI scaling (which is 1.0 by default) defines
framebuffer size. See class docs for why it's done like that. */
_configurationDpiScaling = configuration.dpiScaling();
Debug{verbose} << "Platform::EmscriptenApplication: device pixel ratio" << _lastKnownDevicePixelRatio.x();
const Vector2i scaledCanvasSize = canvasSize*dpiScaling(configuration)*_lastKnownDevicePixelRatio;
emscripten_set_canvas_element_size(_canvasTarget.data(), scaledCanvasSize.x(), scaledCanvasSize.y());
/* Create WebGL context */
EMSCRIPTEN_WEBGL_CONTEXT_HANDLE context = emscripten_webgl_create_context(_canvasTarget.data(), &attrs);
if(!context) {
/* When context creation fails, `context` is a negative integer
matching EMSCRIPTEN_RESULT_* defines */
Error{} << "Platform::EmscriptenApplication::tryCreate(): cannot create WebGL context (EMSCRIPTEN_RESULT"
<< context << Debug::nospace << ")";
return false;
}
/* Make the context current */
CORRADE_INTERNAL_ASSERT_OUTPUT(emscripten_webgl_make_context_current(_glContext = context) == EMSCRIPTEN_RESULT_SUCCESS);
setupCallbacks(!!(configuration.windowFlags() & Configuration::WindowFlag::Resizable));
setupAnimationFrame(!!(configuration.windowFlags() & Configuration::WindowFlag::AlwaysRequestAnimationFrame));
/* Return true if the initialization succeeds */
return _context->tryCreate(glConfiguration);
}
#endif
Vector2i EmscriptenApplication::windowSize() const {
Vector2d size;
emscripten_get_element_css_size(_canvasTarget.data(), &size.x(), &size.y());
return Vector2i{Math::round(size)};
}
#ifdef MAGNUM_TARGET_GL
Vector2i EmscriptenApplication::framebufferSize() const {
Vector2i size;
emscripten_get_canvas_element_size(_canvasTarget.data(), &size.x(), &size.y());
return size;
}
#endif
Vector2 EmscriptenApplication::dpiScaling() const {
return dpiScalingInternal(_configurationDpiScaling);
}
Vector2 EmscriptenApplication::devicePixelRatio() const {
return Vector2{Float(emscripten_get_device_pixel_ratio())};
}
void EmscriptenApplication::setWindowTitle(const Containers::StringView title) {
magnumPlatformSetWindowTitle(title.data(), title.size());
}
void EmscriptenApplication::setContainerCssClass(const Containers::StringView cssClass) {
magnumPlatformSetContainerCssClass(cssClass.data(), cssClass.size());
/* Trigger a potential viewport event -- we don't poll the canvas size like
Sdl2Application does, so it needs to be done explicitly */
handleCanvasResize(nullptr);
}
void EmscriptenApplication::swapBuffers() {
emscripten_webgl_commit_frame();
}
/* Called from window resize event but also explicitly from
setContainerCssClass() */
void EmscriptenApplication::handleCanvasResize(const EmscriptenUiEvent* event) {
const Vector2i canvasSize{windowSize()};
const Vector2 devicePixelRatio = this->devicePixelRatio();
if(canvasSize != _lastKnownCanvasSize || devicePixelRatio != _lastKnownDevicePixelRatio) {
_lastKnownCanvasSize = canvasSize;
_lastKnownDevicePixelRatio = devicePixelRatio;
const Vector2 dpiScaling = this->dpiScaling();
const Vector2i size = canvasSize*dpiScaling*devicePixelRatio;
emscripten_set_canvas_element_size(_canvasTarget.data(), size.x(), size.y());
ViewportEvent e{event, canvasSize,
#ifdef MAGNUM_TARGET_GL
framebufferSize(),
#endif
dpiScaling, devicePixelRatio};
viewportEvent(e);
/* Can't say just _flags | Flag::Redraw because in case the
requestAnimationFrame callback is not set up at the moment it would
never up this change. */
redraw();
}
}
namespace {
EmscriptenApplication::Pointer buttonToPointer(const std::int32_t button) {
/* https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/button */
switch(button) {
case 0:
return EmscriptenApplication::Pointer::MouseLeft;
case 1:
return EmscriptenApplication::Pointer::MouseMiddle;
case 2:
return EmscriptenApplication::Pointer::MouseRight;
case 3:
return EmscriptenApplication::Pointer::MouseButton4;
case 4:
return EmscriptenApplication::Pointer::MouseButton5;
}
/* W3C spec allows other, platform-specific buttons:
https://www.w3.org/TR/uievents/#dom-mouseevent-button
Return an invalid value in that case, don't treat this as an unreachable
scenario. */
return {};
}
EmscriptenApplication::Pointers buttonsToPointers(const std::uint32_t buttons) {
/* https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/buttons,
note that Middle and Right has order swapped compared to button, for
some unexplainable reason */
EmscriptenApplication::Pointers pointers;
if(buttons & (1 << 0))
pointers |= EmscriptenApplication::Pointer::MouseLeft;
if(buttons & (1 << 2))
pointers |= EmscriptenApplication::Pointer::MouseMiddle;
if(buttons & (1 << 1))
pointers |= EmscriptenApplication::Pointer::MouseRight;
/* https://www.w3.org/TR/uievents/#dom-mouseevent-buttons doesn't list
those even though the X1 and X2 buttons from
https://www.w3.org/TR/uievents/#dom-mouseevent-button
don't have any matching value here. In addition to the order swap and
the spec trying to describe bit flags in a *really* roundabout and
complicated way, this isn't entirely surprising. Chrome reports the
extra buttons, and the bit flags match here as well, so assume that's
correct. Firefox doesn't report X1 and X2 at all, so they're not present
here either. */
if(buttons & (1 << 3))
pointers |= EmscriptenApplication::Pointer::MouseButton4;
if(buttons & (1 << 4))
pointers |= EmscriptenApplication::Pointer::MouseButton5;
return pointers;
}
template<class T> EmscriptenApplication::Modifiers eventModifiers(const T& event) {
EmscriptenApplication::Modifiers modifiers;
if(event.ctrlKey)
modifiers |= EmscriptenApplication::Modifier::Ctrl;
if(event.shiftKey)
modifiers |= EmscriptenApplication::Modifier::Shift;
if(event.altKey)
modifiers |= EmscriptenApplication::Modifier::Alt;
if(event.metaKey)
modifiers |= EmscriptenApplication::Modifier::Super;
return modifiers;
}
template<class T> Vector2 eventTargetPosition(const T& event) {
/* Relies on the target being the canvas, which should be always true for
mouse events */
return {Float(event.targetX), Float(event.targetY)};
}
template<class T> Vector2 updatePreviousTouch(T(&previousTouches)[32], const Int id, const Containers::Optional<Vector2>& position) {
std::size_t firstFree = ~std::size_t{};
for(std::size_t i = 0; i != Containers::arraySize(previousTouches); ++i) {
/* Previous position found */
if(previousTouches[i].id == id) {
/* Update with the current position, return delta to previous */
if(position) {
const Vector2 relative = *position - previousTouches[i].position;
previousTouches[i].position = *position;
return relative;
/* Clear previous position */
} else {
previousTouches[i].id = ~Int{};
return {};
}
/* Unused slot, remember in case there won't be any previous position
found */
} else if(previousTouches[i].id == ~Int{} && firstFree == ~std::size_t{}) {
firstFree = i;
}
}
/* If we're not resetting the position and there's a place where to put the
new one, save. Otherwise don't do anything -- the touch that didn't fit
will always report as having no relative position. */
if(position && firstFree != ~std::size_t{}) {
previousTouches[firstFree].id = id;
previousTouches[firstFree].position = *position;
}
return {};
}
}
void EmscriptenApplication::setupCallbacks(bool resizable) {
/* Since 1.38.17 all emscripten_set_*_callback() are macros. Play it safe
and wrap all lambdas in () to avoid the preprocessor getting upset when
seeing commas. Furthermore, in 13.1.62 the EM_BOOL type was changed from
int to bool, so to preserve compatibility with both the past and future
versions the lambdas have an explicit EM_BOOL return type annotation. */
/* Set up the resize callback. Because browsers are only required to fire
resize events on the window and not on particular DOM elements, we need
to cache the last known canvas size and fire the event only if that
changes. Better than polling for this change in every frame like
Sdl2Application does, but still not ideal. */
if(resizable) {
const char* target = EMSCRIPTEN_EVENT_TARGET_WINDOW;
auto cb = [](int, const EmscriptenUiEvent* event, void* userData) -> EM_BOOL {
static_cast<EmscriptenApplication*>(userData)->handleCanvasResize(event);
return false; /** @todo what does ignoring a resize event mean? */
};
emscripten_set_resize_callback(target, this, false, cb);
}
/* Done this way instead of passing the lambda inline so it can have the
#if inside. Because, apparently, emscripten_set_mousedown_callback() is
some crazy macro, and I get "warning: embedding a directive within macro
arguments has undefined behavior" when doing that. */
/** @todo put back once support for Emscripten < 2.0.27 is dropped */
const auto mousedown =
[](int, const EmscriptenMouseEvent* event, void* userData) -> EM_BOOL {
auto& app = *static_cast<EmscriptenApplication*>(userData);
#if __EMSCRIPTEN_major__*10000 + __EMSCRIPTEN_minor__*100 + __EMSCRIPTEN_tiny__ >= 20027
/* If the event timestamp is the same (bit-exact, in fact) as the
timestamp of the last touch event, it's a compatibility mouse
event. Ignore. On Chrome at least, the mouseup will have the
same timestamp and gets ignored as well.
Touch events are available on older Emscripten as well, but the
events don't expose the timestamp field until 2.0.27. */
if(event->timestamp == app._lastTouchEventTimestamp)
return false;
#endif
const Pointer pointer = buttonToPointer(event->button);
const Pointers pointers = buttonsToPointers(event->buttons);
const Modifiers modifiers = eventModifiers(*event);
const Vector2 position = eventTargetPosition(*event);
/* If an additional mouse button was pressed, call a move event
instead */
if(pointers & ~pointer) {
PointerMoveEvent e{*event, pointer, pointers, modifiers, position, {}};
app.pointerMoveEvent(e);
return e.isAccepted();
} else {
PointerEvent e{*event, pointer, modifiers, position};
app.pointerPressEvent(e);
return e.isAccepted();
}
};
emscripten_set_mousedown_callback(_canvasTarget.data(), this, false, mousedown);
/* Done this way instead of passing the lambda inline so it can have the
#if inside. Because, apparently, emscripten_set_mousedown_callback() is
some crazy macro, and I get "warning: embedding a directive within macro
arguments has undefined behavior" when doing that. */
/** @todo put back once support for Emscripten < 2.0.27 is dropped */
const auto mouseup =
[](int, const EmscriptenMouseEvent* event, void* userData) -> EM_BOOL {
auto& app = *static_cast<EmscriptenApplication*>(userData);
#if __EMSCRIPTEN_major__*10000 + __EMSCRIPTEN_minor__*100 + __EMSCRIPTEN_tiny__ >= 20027
/* If the event timestamp is the same (bit-exact, in fact) as the
timestamp of the last touch event, it's a compatibility mouse
event. Ignore. On Chrome at least, the mouseup will have the
same timestamp and gets ignored as well.
Touch events are available on older Emscripten as well, but the
events don't expose the timestamp field until 2.0.27. */
if(event->timestamp == app._lastTouchEventTimestamp)
return false;
#endif
const Pointer pointer = buttonToPointer(event->button);
const Pointers pointers = buttonsToPointers(event->buttons);
const Modifiers modifiers = eventModifiers(*event);
const Vector2 position = eventTargetPosition(*event);
/* If some buttons are still left pressed after a release, call a
move event instead */
if(pointers) {
PointerMoveEvent e{*event, pointer, pointers, modifiers, position, {}};
app.pointerMoveEvent(e);
return e.isAccepted();
} else {
PointerEvent e{*event, pointer, modifiers, position};
app.pointerReleaseEvent(e);
return e.isAccepted();
}
};
emscripten_set_mouseup_callback(_canvasTarget.data(), this, false, mouseup);
emscripten_set_mousemove_callback(_canvasTarget.data(), this, false,
([](int, const EmscriptenMouseEvent* event, void* userData) -> EM_BOOL {
auto& app = *static_cast<EmscriptenApplication*>(userData);
const Pointers pointers = buttonsToPointers(event->buttons);
const Modifiers modifiers = eventModifiers(*event);
const Vector2 position = eventTargetPosition(*event);
/* Avoid bogus offset at first -- report 0 when the event is called
for the first time. */
const Vector2 relativePosition =
Math::isNan(app._previousMouseMovePosition).all() ?
Vector2{} : position - app._previousMouseMovePosition;
PointerMoveEvent e{*event, {}, pointers, modifiers, position, relativePosition};
app._previousMouseMovePosition = position;
app.pointerMoveEvent(e);
return e.isAccepted();
}));
emscripten_set_wheel_callback(_canvasTarget.data(), this, false,
([](int, const EmscriptenWheelEvent* event, void* userData) -> EM_BOOL {
ScrollEvent e{*event};
static_cast<EmscriptenApplication*>(userData)->scrollEvent(e);
return e.isAccepted();
}));
#if __EMSCRIPTEN_major__*10000 + __EMSCRIPTEN_minor__*100 + __EMSCRIPTEN_tiny__ >= 20027
/* Touch events are available on older Emscripten as well, but the events
don't expose the timestamp field, which is *essential* for ignoring
compatibility mouse events synthesized from touch. Favoring correctness
over broad support and thus the touch support is not even available on
older versions. */
emscripten_set_touchstart_callback(_canvasTarget.data(), this, false,
([](int, const EmscriptenTouchEvent* event, void* userData) -> EM_BOOL {
auto& app = *static_cast<EmscriptenApplication*>(userData);
/** @todo somehow desktop Chrome doesn't populate these for touch
events, is that a browser bug? Emscripten seems to fill them in
https://github.com/emscripten-core/emscripten/blob/10cb9d46cdd17e7a96de68137c9649d9a630fbc7/src/library_html5.js#L1930-L1933
correctly. */
const Modifiers modifiers = eventModifiers(*event);
bool accepted = false;
for(Int i = 0; i != event->numTouches; ++i) {
const EmscriptenTouchPoint& touch = event->touches[i];
/* Don't report touches that didn't change */
if(!touch.isChanged)
continue;
/* Update primary finger info. If there's no primary finger yet
and this is the first finger pressed, it becomes the primary
finger. If the primary finger is lifted, no other finger
becomes primary until all others are lifted as well. This
was empirically verified by looking at behavior of a mouse
cursor on a multi-touch screen under X11, it's possible that
other systems do it differently. The same logic is used in
Sdl2Application and AndroidApplication. */
bool primary;
if(app._primaryFingerId == ~Int{} && event->numTouches == 1) {
primary = true;
app._primaryFingerId = touch.identifier;
/* Otherwise, if this is the primary finger, mark it as such */
} else if(app._primaryFingerId == touch.identifier) {
primary = true;
/* Otherwise this is not the primary finger */
} else primary = false;
const Vector2 position = eventTargetPosition(event->touches[i]);
/* Remember position of this identifier for next events */
updatePreviousTouch(app._previousTouches, touch.identifier, position);
PointerEvent e{*event, primary, touch.identifier, modifiers, position};
app.pointerPressEvent(e);
accepted = accepted || e.isAccepted();
}
return accepted;
}));
emscripten_set_touchend_callback(_canvasTarget.data(), this, false,
([](int, const EmscriptenTouchEvent* event, void* userData) -> EM_BOOL {
auto& app = *static_cast<EmscriptenApplication*>(userData);
/** @todo somehow desktop Chrome doesn't populate these for touch
events, see above */
const Modifiers modifiers = eventModifiers(*event);
/* Remember the touch event timestamp. Chromium (at least) then
fires the compatibility mouse press and release event with the
same timestamp as the touch end, both after the touch actually
ends, and doesn't fire them if the touch becomes a drag. Not
sure about other browsers.
The W3C-recommended way to deal with these is to
preventDefault(), i.e. return false from this function. But,
while that stops the mouse events from being emitted, it also
stops any further propagation of the touch event. I want to be
able to control both independently, ffs.
In order to fire the deprecated MouseEvent from these, the
default pointerReleaseEvent() implementation then clears this
back to a NaN, thus letting the mouse events through. */
app._lastTouchEventTimestamp = event->timestamp;
bool accepted = false;
for(Int i = 0; i != event->numTouches; ++i) {
const EmscriptenTouchPoint& touch = event->touches[i];
/* Don't report touches that didn't change */
if(!touch.isChanged)
continue;
/* Update primary finger info. If this is the primary finger
being released, mark it as such and reset. */
bool primary;
if(app._primaryFingerId == touch.identifier) {
primary = true;
app._primaryFingerId = ~Int{};
/* Otherwise this is not the primary finger */
} else primary = false;
const Vector2 position = eventTargetPosition(event->touches[i]);
/* Free the slot used by this identifier for next events */
updatePreviousTouch(app._previousTouches, touch.identifier, {});
PointerEvent e{*event, primary, touch.identifier, modifiers, position};
app.pointerReleaseEvent(e);
accepted = accepted || e.isAccepted();
}
return accepted;
}));
emscripten_set_touchmove_callback(_canvasTarget.data(), this, false,
([](int, const EmscriptenTouchEvent* event, void* userData) -> EM_BOOL {
auto& app = *static_cast<EmscriptenApplication*>(userData);
/** @todo somehow desktop Chrome doesn't populate these for touch
events, see above */
const Modifiers modifiers = eventModifiers(*event);
bool accepted = false;
for(Int i = 0; i != event->numTouches; ++i) {
const EmscriptenTouchPoint& touch = event->touches[i];
/* Don't report touches that didn't change */
if(!touch.isChanged)
continue;
/* In this case, it's a primary finger only if it was
registered as such during the last press. If the primary
finger was lifted, no other finger will step into its place
until all others are lifted as well. */
const bool primary = app._primaryFingerId == touch.identifier;
const Vector2 position = eventTargetPosition(event->touches[i]);
/* Query position relative to the previous touch of the same
identifier, update it with current */
const Vector2 relativePosition = updatePreviousTouch(app._previousTouches, touch.identifier, position);
PointerMoveEvent e{*event, primary, touch.identifier, modifiers, position, relativePosition};
app.pointerMoveEvent(e);
accepted = accepted || e.isAccepted();
}
return accepted;
}));
/** @todo touch cancel, maybe reset previous touch moves or something
there? */
#endif
/* document and window are 'specialEventTargets' in emscripten, matching
EMSCRIPTEN_EVENT_TARGET_DOCUMENT and EMSCRIPTEN_EVENT_TARGET_WINDOW.
As the lookup happens with the passed parameter and arrays support
element lookup via strings, we can unify the code by returning string of
1 or 2 if the target is document or window. */
char* const keyboardListeningElement = magnumPlatformKeyboardListeningElement();
/* If the element is a heap-allocated string, ensure it gets properly freed
after */
Containers::ScopeGuard keyboardListeningElementStorage{NoCreate};
if(keyboardListeningElement &&
keyboardListeningElement != EMSCRIPTEN_EVENT_TARGET_DOCUMENT &&
keyboardListeningElement != EMSCRIPTEN_EVENT_TARGET_WINDOW)
{
keyboardListeningElementStorage = Containers::ScopeGuard{keyboardListeningElement, std::free};
}
/* Happens only if keyboardListeningElement was set, but wasn't a document
or a window and did not have an `id` attribute. */
CORRADE_ASSERT(keyboardListeningElement,
"EmscriptenApplication::setupCallbacks(): invalid value for Module['keyboardListeningElement']", );
/* keypress_callback does not fire for most of the keys and the modifiers
don't seem to work, keydown on the other hand works fine for all */
emscripten_set_keydown_callback(keyboardListeningElement, this, false,
([](int, const EmscriptenKeyboardEvent* event, void* userData) -> EM_BOOL {
EmscriptenApplication& app = *static_cast<EmscriptenApplication*>(userData);
const Containers::StringView key = event->key;
KeyEvent e{*event};
app.keyPressEvent(e);
bool accepted = e.isAccepted();
/* If the key name is a single letter or a start of an UTF-8
sequence, pass it to the text input event as well. Both SDL and
GLFW emit key press first and text input after, do it in the
same order here. */
if(app.isTextInputActive() && key.size() == 1 || (key.size() >= 1 && UnsignedByte(key[0]) > 127)) {
TextInputEvent te{*event, key};
app.textInputEvent(te);
accepted = accepted || te.isAccepted();
}
/* Accepting either the key event, the text input event, or both
should stop it from propagating further */
return accepted;
}));
emscripten_set_keyup_callback(keyboardListeningElement, this, false,
([](int, const EmscriptenKeyboardEvent* event, void* userData) -> EM_BOOL {
KeyEvent e{*event};
static_cast<EmscriptenApplication*>(userData)->keyReleaseEvent(e);
return e.isAccepted();
}));
}
void EmscriptenApplication::setupAnimationFrame(bool forceAnimationFrame) {
if(forceAnimationFrame) {
_callback = [](void* userData) -> int {
auto& app = *static_cast<EmscriptenApplication*>(userData);
if(app._flags & Flag::ExitRequested) {
app._flags &= ~Flag::LoopActive;
return false;
}
if(app._flags & Flag::Redraw) {
app._flags &= ~Flag::Redraw;
app.drawEvent();
}
return true;
};
} else {
_callback = [](void* userData) -> int {
auto& app = *static_cast<EmscriptenApplication*>(userData);
if((app._flags & Flag::Redraw) && !(app._flags & Flag::ExitRequested)) {
app._flags &= ~Flag::Redraw;
app.drawEvent();
}
/* If redraw is requested, we will not cancel the already requested
animation frame. If ForceAnimationFrame is set, we will request
an animation frame even if redraw is not requested. */
if((app._flags & Flag::Redraw) && !(app._flags & Flag::ExitRequested)) {
return true;
}
/* Cancel last requested animation frame and make redraw()
requestAnimationFrame again next time */
app._flags &= ~Flag::LoopActive;
return false;
};
}
}
namespace {
constexpr Containers::StringView CursorMap[]{
"auto"_s,
"default"_s,
"none"_s,
"context-menu"_s,
"help"_s,
"pointer"_s,
"progress"_s,
"wait"_s,
"cell"_s,
"crosshair"_s,
"text"_s,
"vertical-text"_s,
"alias"_s,
"copy"_s,
"move"_s,
"no-drop"_s,
"not-allowed"_s,
"grab"_s,
"grabbing"_s,
"all-scroll"_s,
"col-resize"_s,
"row-resize"_s,
"n-resize"_s,
"e-resize"_s,
"s-resize"_s,
"w-resize"_s,
"ne-resize"_s,
"nw-resize"_s,
"se-resize"_s,
"sw-resize"_s,
"ew-resize"_s,
"ns-resize"_s,
"nesw-resize"_s,
"nwse-resize"_s,
"zoom-in"_s,
"zoom-out"_s
};
}
void EmscriptenApplication::setCursor(Cursor cursor) {
_cursor = cursor;
CORRADE_INTERNAL_ASSERT(UnsignedInt(cursor) < Containers::arraySize(CursorMap));
magnumPlatformSetCursor(CursorMap[UnsignedInt(cursor)].data(),
CursorMap[UnsignedInt(cursor)].size());
}
EmscriptenApplication::Cursor EmscriptenApplication::cursor() {
return _cursor;
}
bool EmscriptenApplication::isTextInputActive() const {
return !!(_flags & Flag::TextInputActive);
}
void EmscriptenApplication::startTextInput() {
_flags |= Flag::TextInputActive;
}
void EmscriptenApplication::stopTextInput() {
_flags &= ~Flag::TextInputActive;
}
void EmscriptenApplication::setTextInputRect(const Range2Di&) {
/** @todo place a hidden input field at given rect */
}
void EmscriptenApplication::viewportEvent(ViewportEvent&) {}
void EmscriptenApplication::keyPressEvent(KeyEvent&) {}
void EmscriptenApplication::keyReleaseEvent(KeyEvent&) {}
void EmscriptenApplication::pointerPressEvent(PointerEvent& event) {
#ifdef MAGNUM_BUILD_DEPRECATED
/* Not skipping non-primary events because we're only handling Mouse, which
is always primary */
CORRADE_IGNORE_DEPRECATED_PUSH
if(event.source() == PointerEventSource::Mouse) {
MouseEvent mouseEvent{event.event<EmscriptenMouseEvent>()};
mousePressEvent(mouseEvent);
} else {
/* Not doing anything, relying on the browser to fire a compatibility
mouse event after, which we then don't filter out. See
pointerReleaseEvent() below for the next step. */
}
CORRADE_IGNORE_DEPRECATED_POP
#else
static_cast<void>(event);
#endif
}
#ifdef MAGNUM_BUILD_DEPRECATED
CORRADE_IGNORE_DEPRECATED_PUSH
void EmscriptenApplication::mousePressEvent(MouseEvent&) {}
CORRADE_IGNORE_DEPRECATED_POP
#endif
void EmscriptenApplication::pointerReleaseEvent(PointerEvent& event) {
#ifdef MAGNUM_BUILD_DEPRECATED
/* Not skipping non-primary events because we're only handling Mouse, which
is always primary */
CORRADE_IGNORE_DEPRECATED_PUSH
if(event.source() == PointerEventSource::Mouse) {
MouseEvent mouseEvent{event.event<EmscriptenMouseEvent>()};
mouseReleaseEvent(mouseEvent);
} else {
#if __EMSCRIPTEN_major__*10000 + __EMSCRIPTEN_minor__*100 + __EMSCRIPTEN_tiny__ >= 20027
/* Clear the recorded timestap of the last touch end event, which then
makes the compatibility mouse events go through */
_lastTouchEventTimestamp = Constantsd::nan();
#endif
}
CORRADE_IGNORE_DEPRECATED_POP
#else
static_cast<void>(event);
#endif
}
#ifdef MAGNUM_BUILD_DEPRECATED
CORRADE_IGNORE_DEPRECATED_PUSH
void EmscriptenApplication::mouseReleaseEvent(MouseEvent&) {}
CORRADE_IGNORE_DEPRECATED_POP
#endif
void EmscriptenApplication::pointerMoveEvent(PointerMoveEvent& event) {
#ifdef MAGNUM_BUILD_DEPRECATED
/* Not skipping non-primary events because we're only handling Mouse, which
is always primary */
CORRADE_IGNORE_DEPRECATED_PUSH
/* If the event is due to some button being additionally pressed or one
button from a larger set being released, delegate to a press/release
event instead */
if(event.pointer()) {
/* Emscripten reports either a move or a press/release, so there
shouldn't be any move in this case. Also, only mouse events should
have a non-empty pointer(). */
CORRADE_INTERNAL_ASSERT(event.relativePosition() == Vector2{} && event.source() == PointerEventSource::Mouse);
MouseEvent mouseEvent{event.event<EmscriptenMouseEvent>()};
event.pointers() >= *event.pointer() ?
mousePressEvent(mouseEvent) : mouseReleaseEvent(mouseEvent);
} else {
if(event.source() == PointerEventSource::Mouse) {
MouseMoveEvent mouseEvent{event.event<EmscriptenMouseEvent>(),
/* The positions are reported in integers in the first place,
no need to round anything */
Vector2i{event.relativePosition()}};
mouseMoveEvent(mouseEvent);
} else {
/* Not doing anything here -- touch drag events for some reason
never had compatibility mouse events fired, resulting in bug
reports like https://github.com/mosra/magnum/issues/532 . So
by continuing to do nothing, preserve the backwards
compatibility. People who want touch drag to work should migrate
to the pointer events. */
}
}
CORRADE_IGNORE_DEPRECATED_POP
#else
static_cast<void>(event);
#endif
}
#ifdef MAGNUM_BUILD_DEPRECATED
CORRADE_IGNORE_DEPRECATED_PUSH
void EmscriptenApplication::mouseMoveEvent(MouseMoveEvent&) {}
CORRADE_IGNORE_DEPRECATED_POP
#endif
void EmscriptenApplication::scrollEvent(ScrollEvent& event) {
#ifdef MAGNUM_BUILD_DEPRECATED
CORRADE_IGNORE_DEPRECATED_PUSH
MouseScrollEvent mouseEvent{event.event()};
mouseScrollEvent(mouseEvent);
CORRADE_IGNORE_DEPRECATED_POP
#else
static_cast<void>(event);
#endif
}
#ifdef MAGNUM_BUILD_DEPRECATED
CORRADE_IGNORE_DEPRECATED_PUSH
void EmscriptenApplication::mouseScrollEvent(MouseScrollEvent&) {}
CORRADE_IGNORE_DEPRECATED_POP
#endif
void EmscriptenApplication::textInputEvent(TextInputEvent&) {}
#ifdef MAGNUM_TARGET_GL
EmscriptenApplication::GLConfiguration::GLConfiguration():
_colorBufferSize{8, 8, 8, 8}, _depthBufferSize{24}, _stencilBufferSize{0},
_sampleCount{0}
{
addFlags(Flag::EnableExtensionsByDefault);
}
#endif
int EmscriptenApplication::exec() {
/* If exit was requested directly in the constructor, exit immediately
without calling anything else */
if(_flags & Flag::ExitRequested) return 0;
redraw();
return 0;
}
void EmscriptenApplication::redraw() {
_flags |= Flag::Redraw;
/* Loop already running, no need to start,
Note that should javascript runtimes ever be multithreaded, we
will have a reentrancy issue here. */
if(_flags & Flag::LoopActive) return;
/* Start requestAnimationFrame loop */
_flags |= Flag::LoopActive;
magnumPlatformRequestAnimationFrame(_callback, this);
}
void EmscriptenApplication::exit(int) {
_flags |= Flag::ExitRequested;
}
#ifdef MAGNUM_BUILD_DEPRECATED
CORRADE_IGNORE_DEPRECATED_PUSH
EmscriptenApplication::MouseEvent::Button EmscriptenApplication::MouseEvent::button() const {
return Button(_event.button);
}
Vector2i EmscriptenApplication::MouseEvent::position() const {
/* Relies on the target being the canvas, which should be always true for
mouse events. The targetX and targetY variables used to be a `long`
before 3.1.47, which is why the cast. */
return {Int(_event.targetX), Int(_event.targetY)};
}
EmscriptenApplication::Modifiers EmscriptenApplication::MouseEvent::modifiers() const {
return eventModifiers(_event);
}
CORRADE_IGNORE_DEPRECATED_POP
CORRADE_IGNORE_DEPRECATED_PUSH
EmscriptenApplication::MouseMoveEvent::Buttons EmscriptenApplication::MouseMoveEvent::buttons() const {
return EmscriptenApplication::MouseMoveEvent::Button(_event.buttons);
}
CORRADE_IGNORE_DEPRECATED_POP
Vector2i EmscriptenApplication::MouseMoveEvent::position() const {
/* Relies on the target being the canvas, which should be always true for
mouse events. The targetX and targetY variables used to be a `long`
before 3.1.47, which is why the cast. */
return {Int(_event.targetX), Int(_event.targetY)};
}
EmscriptenApplication::Modifiers EmscriptenApplication::MouseMoveEvent::modifiers() const {
return eventModifiers(_event);
}
#endif
Vector2 EmscriptenApplication::ScrollEvent::offset() const {
/* From emscripten's Browser.getMouseWheelDelta() function in
library_browser.js:
DOM_DELTA_PIXEL => 100 pixels = 1 step
DOM_DELTA_LINE => 3 lines = 1 step
DOM_DELTA_PAGE => 1 page = 80 steps */
const Float f = (_event.deltaMode == DOM_DELTA_PIXEL) ? -0.01f :
((_event.deltaMode == DOM_DELTA_LINE) ? -1.0f/3.0f : -80.0f);
return {f*Float(_event.deltaX), f*Float(_event.deltaY)};
}
Vector2 EmscriptenApplication::ScrollEvent::position() const {
/* Relies on the target being the canvas, which should be always true for
mouse events */
return {Float(_event.mouse.targetX), Float(_event.mouse.targetY)};
}
EmscriptenApplication::Modifiers EmscriptenApplication::ScrollEvent::modifiers() const {
return eventModifiers(_event.mouse);
}
#ifdef MAGNUM_BUILD_DEPRECATED
Vector2 EmscriptenApplication::MouseScrollEvent::offset() const {
const Float f = (_event.deltaMode == DOM_DELTA_PIXEL) ? -0.01f :
((_event.deltaMode == DOM_DELTA_LINE) ? -1.0f/3.0f : -80.0f);
return {f*Float(_event.deltaX), f*Float(_event.deltaY)};
}
Vector2i EmscriptenApplication::MouseScrollEvent::position() const {
/* Relies on the target being the canvas, which should be always true for
mouse events. The targetX and targetY variables used to be a `long`
before 3.1.47, which is why the cast. */
return {Int(_event.mouse.targetX), Int(_event.mouse.targetY)};
}
EmscriptenApplication::Modifiers EmscriptenApplication::MouseScrollEvent::modifiers() const {
return eventModifiers(_event.mouse);
}
#endif
EmscriptenApplication::Key EmscriptenApplication::KeyEvent::key() const {
return toKey(_event.key, _event.code);
}
Containers::StringView EmscriptenApplication::KeyEvent::keyName() const {
if((_event.key[0] >= 'a' && _event.key[0] <= 'z') ||
(_event.key[0] >= 'A' && _event.key[0] <= 'Z')) return _event.key;
return _event.code;
}
Containers::StringView EmscriptenApplication::KeyEvent::scanCodeName() const {
return _event.code;
}
EmscriptenApplication::Modifiers EmscriptenApplication::KeyEvent::modifiers() const {
return eventModifiers(_event);
}
template class BasicScreen<EmscriptenApplication>;
template class BasicScreenedApplication<EmscriptenApplication>;
}}