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167 lines
7.3 KiB
167 lines
7.3 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "Circle.h" |
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#include "Magnum/Math/Functions.h" |
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#include "Magnum/Math/Color.h" |
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#include "Magnum/Mesh.h" |
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#include "Magnum/Trade/MeshData.h" |
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namespace Magnum { namespace Primitives { |
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Trade::MeshData circle2DSolid(const UnsignedInt segments, const CircleTextureCoords textureCoords) { |
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CORRADE_ASSERT(segments >= 3, "Primitives::circle2DSolid(): segments must be >= 3", |
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(Trade::MeshData{MeshPrimitive::TriangleFan, 0})); |
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/* Allocate interleaved array for all vertex data */ |
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std::size_t stride = sizeof(Vector2); |
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std::size_t attributeCount = 1; |
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if(textureCoords == CircleTextureCoords::Generate) { |
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++attributeCount; |
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stride += sizeof(Vector2); |
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} |
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Containers::Array<char> vertexData{stride*(segments + 2)}; |
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Containers::Array<Trade::MeshAttributeData> attributes{attributeCount}; |
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/* Fill positions */ |
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Containers::StridedArrayView1D<Vector2> positions{vertexData, |
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reinterpret_cast<Vector2*>(vertexData.begin()), |
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segments + 2, std::ptrdiff_t(stride)}; |
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attributes[0] = |
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Trade::MeshAttributeData{Trade::MeshAttribute::Position, positions}; |
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positions[0] = {}; |
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/* Points on the circle. The first/last point is here twice to close the |
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circle properly. */ |
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const Rad angleIncrement(Constants::tau()/segments); |
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for(UnsignedInt i = 0; i != segments + 1; ++i) { |
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const Rad angle(Float(i)*angleIncrement); |
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const std::pair<Float, Float> sincos = Math::sincos(angle); |
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positions[i + 1] = {sincos.second, sincos.first}; |
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} |
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/* Fill texture coords, if any */ |
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if(textureCoords == CircleTextureCoords::Generate) { |
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Containers::StridedArrayView1D<Vector2> textureCoords{vertexData, |
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reinterpret_cast<Vector2*>(vertexData.begin() + sizeof(Vector2)), |
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positions.size(), std::ptrdiff_t(stride)}; |
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attributes[1] = |
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Trade::MeshAttributeData{Trade::MeshAttribute::TextureCoordinates, textureCoords}; |
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for(std::size_t i = 0; i != positions.size(); ++i) |
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textureCoords[i] = positions[i]*0.5f + Vector2{0.5f}; |
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} |
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return Trade::MeshData{MeshPrimitive::TriangleFan, std::move(vertexData), std::move(attributes)}; |
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} |
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Trade::MeshData circle2DWireframe(const UnsignedInt segments) { |
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CORRADE_ASSERT(segments >= 3, "Primitives::circle2DWireframe(): segments must be >= 3", |
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(Trade::MeshData{MeshPrimitive::LineLoop, 0})); |
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Containers::Array<char> vertexData{segments*sizeof(Vector2)}; |
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auto positions = Containers::arrayCast<Vector2>(vertexData); |
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/* Points on circle */ |
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const Rad angleIncrement(Constants::tau()/segments); |
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for(UnsignedInt i = 0; i != segments; ++i) { |
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const Rad angle(Float(i)*angleIncrement); |
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const std::pair<Float, Float> sincos = Math::sincos(angle); |
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positions[i] = {sincos.second, sincos.first}; |
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} |
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return Trade::MeshData{MeshPrimitive::LineLoop, std::move(vertexData), {Trade::MeshAttributeData{Trade::MeshAttribute::Position, positions}}}; |
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} |
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Trade::MeshData circle3DSolid(const UnsignedInt segments, CircleTextureCoords textureCoords) { |
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CORRADE_ASSERT(segments >= 3, "Primitives::circle3DSolid(): segments must be >= 3", |
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(Trade::MeshData{MeshPrimitive::TriangleFan, 0})); |
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/* Allocate interleaved array for all vertex data */ |
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std::size_t stride = 2*sizeof(Vector3); |
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std::size_t attributeCount = 2; |
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if(textureCoords == CircleTextureCoords::Generate) { |
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++attributeCount; |
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stride += sizeof(Vector2); |
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} |
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Containers::Array<char> vertexData{stride*(segments + 2)}; |
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Containers::Array<Trade::MeshAttributeData> attributes{attributeCount}; |
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/* Fill positions */ |
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Containers::StridedArrayView1D<Vector3> positions{vertexData, |
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reinterpret_cast<Vector3*>(vertexData.begin()), |
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segments + 2, std::ptrdiff_t(stride)}; |
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attributes[0] = |
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Trade::MeshAttributeData{Trade::MeshAttribute::Position, positions}; |
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positions[0] = {}; |
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/* Points on the circle. The first/last point is here twice to close the |
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circle properly. */ |
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const Rad angleIncrement(Constants::tau()/segments); |
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for(UnsignedInt i = 0; i != segments + 1; ++i) { |
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const Rad angle(Float(i)*angleIncrement); |
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const std::pair<Float, Float> sincos = Math::sincos(angle); |
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positions[i + 1] = {sincos.second, sincos.first, 0.0f}; |
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} |
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/* Fill normals */ |
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Containers::StridedArrayView1D<Vector3> normals{vertexData, |
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reinterpret_cast<Vector3*>(vertexData.begin() + sizeof(Vector3)), |
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segments + 2, std::ptrdiff_t(stride)}; |
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attributes[1] = |
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Trade::MeshAttributeData{Trade::MeshAttribute::Normal, normals}; |
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for(Vector3& normal: normals) normal = Vector3::zAxis(1.0f); |
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/* Fill texture coords, if any */ |
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if(textureCoords == CircleTextureCoords::Generate) { |
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Containers::StridedArrayView1D<Vector2> textureCoords{vertexData, |
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reinterpret_cast<Vector2*>(vertexData.begin() + 2*sizeof(Vector3)), |
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positions.size(), std::ptrdiff_t(stride)}; |
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attributes[2] = |
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Trade::MeshAttributeData{Trade::MeshAttribute::TextureCoordinates, textureCoords}; |
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for(std::size_t i = 0; i != positions.size(); ++i) |
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textureCoords[i] = positions[i].xy()*0.5f + Vector2{0.5f}; |
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} |
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return Trade::MeshData{MeshPrimitive::TriangleFan, std::move(vertexData), std::move(attributes)}; |
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} |
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Trade::MeshData circle3DWireframe(const UnsignedInt segments) { |
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CORRADE_ASSERT(segments >= 3, "Primitives::circle3DWireframe(): segments must be >= 3", |
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(Trade::MeshData{MeshPrimitive::LineLoop, 0})); |
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Containers::Array<char> vertexData{segments*sizeof(Vector3)}; |
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auto positions = Containers::arrayCast<Vector3>(vertexData); |
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/* Points on circle */ |
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const Rad angleIncrement(Constants::tau()/segments); |
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for(UnsignedInt i = 0; i != segments; ++i) { |
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const Rad angle(Float(i)*angleIncrement); |
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const std::pair<Float, Float> sincos = Math::sincos(angle); |
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positions[i] = {sincos.second, sincos.first, 0.0f}; |
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} |
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return Trade::MeshData{MeshPrimitive::LineLoop, std::move(vertexData), {Trade::MeshAttributeData{Trade::MeshAttribute::Position, positions}}}; |
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} |
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}}
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