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#ifndef Magnum_Math_Matrix3_h
#define Magnum_Math_Matrix3_h
/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
/** @file
* @brief Class Magnum::Math::Matrix3
*/
#include "Math/Matrix.h"
#include "Math/Vector3.h"
namespace Magnum { namespace Math {
/**
@brief 3x3 matrix
@tparam T Underlying data type
Represents 2D transformation. See @ref matrix-vector for brief introduction.
@see Magnum::Matrix3, Magnum::Matrix3d, SceneGraph::MatrixTransformation2D
@configurationvalueref{Magnum::Math::Matrix3}
*/
template<class T> class Matrix3: public Matrix<3, T> {
public:
/**
* @brief 2D translation matrix
* @param vector Translation vector
*
* @see translation(), DualComplex::translation(),
* Matrix4::translation(const Vector3&), Vector2::xAxis(),
* Vector2::yAxis()
*/
inline constexpr static Matrix3<T> translation(const Vector2<T>& vector) {
return {{ T(1), T(0), T(0)},
{ T(0), T(1), T(0)},
{vector.x(), vector.y(), T(1)}};
}
/**
* @brief 2D scaling matrix
* @param vector Scaling vector
*
* @see rotationScaling() const, Matrix4::scaling(const Vector3&),
* Vector2::xScale(), Vector2::yScale()
*/
inline constexpr static Matrix3<T> scaling(const Vector2<T>& vector) {
return {{vector.x(), T(0), T(0)},
{ T(0), vector.y(), T(0)},
{ T(0), T(0), T(1)}};
}
/**
* @brief 2D rotation matrix
* @param angle Rotation angle (counterclockwise)
*
* @see rotation() const, Complex::rotation(), DualComplex::rotation(),
* Matrix4::rotation(Rad, const Vector3&)
*/
static Matrix3<T> rotation(Rad<T> angle) {
T sine = std::sin(T(angle));
T cosine = std::cos(T(angle));
return {{ cosine, sine, T(0)},
{ -sine, cosine, T(0)},
{ T(0), T(0), T(1)}};
}
/**
* @brief 2D reflection matrix
* @param normal Normal of the line through which to reflect
*
* Expects that the normal is normalized.
* @see Matrix4::reflection()
*/
static Matrix3<T> reflection(const Vector2<T>& normal) {
CORRADE_ASSERT(MathTypeTraits<T>::equals(normal.dot(), T(1)),
"Math::Matrix3::reflection(): normal must be normalized", {});
return from(Matrix<2, T>() - T(2)*normal*RectangularMatrix<1, 2, T>(normal).transposed(), {});
}
/**
* @brief 2D projection matrix
* @param size Size of the view
*
* @see Matrix4::orthographicProjection(), Matrix4::perspectiveProjection()
*/
static Matrix3<T> projection(const Vector2<T>& size) {
return scaling(2.0f/size);
}
/**
* @brief Create matrix from rotation/scaling part and translation part
* @param rotationScaling Rotation/scaling part (upper-left 2x2
* matrix)
* @param translation Translation part (first two elements of
* third column)
*
* @see rotationScaling() const, translation() const
*/
static Matrix3<T> from(const Matrix<2, T>& rotationScaling, const Vector2<T>& translation) {
return {{rotationScaling[0], T(0)},
{rotationScaling[1], T(0)},
{ translation, T(1)}};
}
/** @copydoc Matrix::Matrix(ZeroType) */
inline constexpr explicit Matrix3(typename Matrix<3, T>::ZeroType): Matrix<3, T>(Matrix<3, T>::Zero) {}
/**
* @brief Default constructor
*
* Creates identity matrix. You can also explicitly call this
* constructor with `Matrix3 m(Matrix3::Identity);`. Optional parameter
* @p value allows you to specify value on diagonal.
* @todo Use constexpr implementation in Matrix, when done
*/
inline constexpr /*implicit*/ Matrix3(typename Matrix<3, T>::IdentityType = (Matrix<3, T>::Identity), T value = T(1)): Matrix<3, T>(
Vector<3, T>(value, T(0), T(0)),
Vector<3, T>( T(0), value, T(0)),
Vector<3, T>( T(0), T(0), value)
) {}
/** @brief %Matrix from column vectors */
inline constexpr /*implicit*/ Matrix3(const Vector3<T>& first, const Vector3<T>& second, const Vector3<T>& third): Matrix<3, T>(first, second, third) {}
/** @copydoc Matrix::Matrix(const RectangularMatrix<size, size, U>&) */
template<class U> inline constexpr explicit Matrix3(const RectangularMatrix<3, 3, U>& other): Matrix<3, T>(other) {}
/** @brief Copy constructor */
inline constexpr Matrix3(const RectangularMatrix<3, 3, T>& other): Matrix<3, T>(other) {}
/**
* @brief 2D rotation and scaling part of the matrix
*
* Upper-left 2x2 part of the matrix.
* @see from(const Matrix<2, T>&, const Vector2&), rotation() const,
* rotation(T), Matrix4::rotationScaling() const
*/
inline Matrix<2, T> rotationScaling() const {
return {(*this)[0].xy(),
(*this)[1].xy()};
}
/**
* @brief 2D rotation part of the matrix
*
* Normalized upper-left 2x2 part of the matrix.
* @see rotationScaling() const, rotation(T), Matrix4::rotation() const
* @todo assert uniform scaling (otherwise this would be garbage)
*/
inline Matrix<2, T> rotation() const {
return {(*this)[0].xy().normalized(),
(*this)[1].xy().normalized()};
}
/** @todo uniform scaling extraction */
/**
* @brief Right-pointing 2D vector
*
* First two elements of first column.
* @see up(), Vector2::xAxis(), Matrix4::right()
*/
inline Vector2<T>& right() { return (*this)[0].xy(); }
inline constexpr Vector2<T> right() const { return (*this)[0].xy(); } /**< @overload */
/**
* @brief Up-pointing 2D vector
*
* First two elements of second column.
* @see right(), Vector2::yAxis(), Matrix4::up()
*/
inline Vector2<T>& up() { return (*this)[1].xy(); }
inline constexpr Vector2<T> up() const { return (*this)[1].xy(); } /**< @overload */
/**
* @brief 2D translation part of the matrix
*
* First two elements of third column.
* @see from(const Matrix<2, T>&, const Vector2&),
* translation(const Vector2&), Matrix4::translation()
*/
inline Vector2<T>& translation() { return (*this)[2].xy(); }
inline constexpr Vector2<T> translation() const { return (*this)[2].xy(); } /**< @overload */
/**
* @brief Inverted Euclidean transformation matrix
*
* Assumes that the matrix represents Euclidean transformation (i.e.
* only rotation and translation, no scaling) and creates inverted
* matrix from transposed rotation part and negated translation part.
* Significantly faster than the general algorithm in inverted().
* @see rotationScaling() const, translation() const
*/
inline Matrix3<T> invertedEuclidean() const {
CORRADE_ASSERT((*this)[0][2] == T(0) && (*this)[1][2] == T(0) && (*this)[2][2] == T(1),
"Math::Matrix3::invertedEuclidean(): unexpected values on last row", {});
Matrix<2, T> inverseRotation = rotationScaling().transposed();
CORRADE_ASSERT((inverseRotation*rotationScaling() == Matrix<2, T>()),
"Math::Matrix3::invertedEuclidean(): the matrix doesn't represent Euclidean transformation", {});
return from(inverseRotation, inverseRotation*-translation());
}
/**
* @brief Transform 2D vector with the matrix
*
* Unlike in transformPoint(), translation is not involved in the
* transformation. @f[
* \boldsymbol v' = \boldsymbol M \begin{pmatrix} v_x \\ v_y \\ 0 \end{pmatrix}
* @f]
* @see Complex::transformVector(), Matrix4::transformVector()
* @todo extract 2x2 matrix and multiply directly? (benchmark that)
*/
inline Vector2<T> transformVector(const Vector2<T>& vector) const {
return ((*this)*Vector3<T>(vector, T(0))).xy();
}
/**
* @brief Transform 2D point with the matrix
*
* Unlike in transformVector(), translation is also involved in the
* transformation. @f[
* \boldsymbol v' = \boldsymbol M \begin{pmatrix} v_x \\ v_y \\ 1 \end{pmatrix}
* @f]
* @see Matrix4::transformPoint()
*/
inline Vector2<T> transformPoint(const Vector2<T>& vector) const {
return ((*this)*Vector3<T>(vector, T(1))).xy();
}
MAGNUM_RECTANGULARMATRIX_SUBCLASS_IMPLEMENTATION(3, 3, Matrix3<T>)
MAGNUM_MATRIX_SUBCLASS_IMPLEMENTATION(Matrix3, Vector3, 3)
};
MAGNUM_MATRIX_SUBCLASS_OPERATOR_IMPLEMENTATION(Matrix3, 3)
/** @debugoperator{Magnum::Math::Matrix3} */
template<class T> inline Corrade::Utility::Debug operator<<(Corrade::Utility::Debug debug, const Matrix3<T>& value) {
return debug << static_cast<const Matrix<3, T>&>(value);
}
}}
namespace Corrade { namespace Utility {
/** @configurationvalue{Magnum::Math::Matrix3} */
template<class T> struct ConfigurationValue<Magnum::Math::Matrix3<T>>: public ConfigurationValue<Magnum::Math::Matrix<3, T>> {};
}}
#endif