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#ifndef Magnum_Contexts_EglContext_h
#define Magnum_Contexts_EglContext_h
/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
/** @file
* @brief Class Magnum::Contexts::EglContext
*/
#include "Magnum.h"
#include <X11/Xlib.h>
#ifdef None // undef Xlib nonsense to avoid conflicts
#undef None
#endif
#ifndef SUPPORT_X11
#define SUPPORT_X11 // OpenGL ES on BeagleBoard needs this (?)
#endif
#include <EGL/egl.h>
#include "AbstractContext.h"
namespace Magnum { namespace Contexts {
/**
@brief X/EGL context
Currently only barebone implementation with no event handling.
*/
class EglContext: public AbstractContext {
public:
/**
* @brief Constructor
* @param argc Count of arguments of `main()` function
* @param argv Arguments of `main()` function
* @param title Window title
* @param size Window size
*
* Creates window with double-buffered OpenGL ES 2 context.
*/
EglContext(int& argc, char** argv, const std::string& title = "Magnum X/EGL context", const Math::Vector2<GLsizei>& size = Math::Vector2<GLsizei>(800, 600));
/**
* @brief Destructor
*
* Deletes context and destroys the window.
*/
~EglContext();
int exec();
protected:
/** @copydoc GlutContext::viewportEvent() */
virtual void viewportEvent(const Math::Vector2<GLsizei>& size) = 0;
/** @copydoc GlutContext::drawEvent() */
virtual void drawEvent() = 0;
/** @copydoc GlutContext::swapBuffers() */
inline void swapBuffers() { eglSwapBuffers(display, surface); }
private:
Display* xDisplay;
Window xWindow;
EGLDisplay display;
EGLSurface surface;
EGLContext context;
/** @todo Get this from the created window */
Math::Vector2<GLsizei> viewportSize;
};
}}
#endif