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125 lines
4.2 KiB
125 lines
4.2 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "Axis.h" |
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#include "Magnum/Mesh.h" |
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#include "Magnum/Math/Color.h" |
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#include "Magnum/Trade/MeshData.h" |
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namespace Magnum { namespace Primitives { |
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namespace { |
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/* not 8-bit because GPUs (and Vulkan) don't like it nowadays */ |
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constexpr UnsignedShort Indices2D[]{ |
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0, 1, |
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1, 2, /* X axis */ |
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1, 3, |
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4, 5, |
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5, 6, /* Y axis */ |
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5, 7 |
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}; |
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constexpr UnsignedShort Indices3D[]{ |
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0, 1, |
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1, 2, /* X axis */ |
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1, 3, |
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4, 5, |
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5, 6, /* Y axis */ |
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5, 7, |
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8, 9, |
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9, 10, /* Z axis */ |
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9, 11 |
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}; |
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constexpr struct Vertex2D { |
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Vector2 position; |
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Color3 color; |
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} Vertices2D[]{ |
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{{ 0.0f, 0.0f}, {1.0f, 0.0f, 0.0f}}, |
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{{ 1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}}, /* X axis */ |
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{{ 0.9f, 0.1f}, {1.0f, 0.0f, 0.0f}}, |
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{{ 0.9f, -0.1f}, {1.0f, 0.0f, 0.0f}}, |
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{{ 0.0f, 0.0f}, {0.0f, 1.0f, 0.0f}}, |
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{{ 0.0f, 1.0f}, {0.0f, 1.0f, 0.0f}}, /* Y axis */ |
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{{ 0.1f, 0.9f}, {0.0f, 1.0f, 0.0f}}, |
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{{-0.1f, 0.9f}, {0.0f, 1.0f, 0.0f}} |
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}; |
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constexpr struct Vertex3D { |
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Vector3 position; |
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Color3 color; |
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} Vertices3D[]{ |
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{{ 0.0f, 0.0f, 0.0f}, {1.0f, 0.0f, 0.0f}}, |
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{{ 1.0f, 0.0f, 0.0f}, {1.0f, 0.0f, 0.0f}}, /* X axis */ |
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{{ 0.9f, 0.1f, 0.0f}, {1.0f, 0.0f, 0.0f}}, |
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{{ 0.9f, -0.1f, 0.0f}, {1.0f, 0.0f, 0.0f}}, |
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{{ 0.0f, 0.0f, 0.0f}, {0.0f, 1.0f, 0.0f}}, |
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{{ 0.0f, 1.0f, 0.0f}, {0.0f, 1.0f, 0.0f}}, /* Y axis */ |
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{{ 0.1f, 0.9f, 0.0f}, {0.0f, 1.0f, 0.0f}}, |
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{{-0.1f, 0.9f, 0.0f}, {0.0f, 1.0f, 0.0f}}, |
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{{ 0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 1.0f}}, |
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{{ 0.0f, 0.0f, 1.0f}, {0.0f, 0.0f, 1.0f}}, /* Z axis */ |
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{{ 0.1f, 0.0f, 0.9f}, {0.0f, 0.0f, 1.0f}}, |
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{{-0.1f, 0.0f, 0.9f}, {0.0f, 0.0f, 1.0f}} |
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}; |
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constexpr Trade::MeshAttributeData Attributes2D[]{ |
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Trade::MeshAttributeData{Trade::MeshAttribute::Position, |
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Containers::stridedArrayView(Vertices2D, &Vertices2D[0].position, |
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Containers::arraySize(Vertices2D), sizeof(Vertex2D))}, |
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Trade::MeshAttributeData{Trade::MeshAttribute::Color, |
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Containers::stridedArrayView(Vertices2D, &Vertices2D[0].color, |
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Containers::arraySize(Vertices2D), sizeof(Vertex2D))} |
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}; |
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constexpr Trade::MeshAttributeData Attributes3D[]{ |
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Trade::MeshAttributeData{Trade::MeshAttribute::Position, |
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Containers::stridedArrayView(Vertices3D, &Vertices3D[0].position, |
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Containers::arraySize(Vertices3D), sizeof(Vertex3D))}, |
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Trade::MeshAttributeData{Trade::MeshAttribute::Color, |
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Containers::stridedArrayView(Vertices3D, &Vertices3D[0].color, |
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Containers::arraySize(Vertices3D), sizeof(Vertex3D))} |
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}; |
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} |
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Trade::MeshData axis2D() { |
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return Trade::MeshData{MeshPrimitive::Lines, |
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{}, Indices2D, Trade::MeshIndexData{Indices2D}, |
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{}, Vertices2D, Trade::meshAttributeDataNonOwningArray(Attributes2D)}; |
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} |
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Trade::MeshData axis3D() { |
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return Trade::MeshData{MeshPrimitive::Lines, |
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{}, Indices3D, Trade::MeshIndexData{Indices3D}, |
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{}, Vertices3D, Trade::meshAttributeDataNonOwningArray(Attributes3D)}; |
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} |
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}}
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