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#include "flextGL.h"
#ifdef __cplusplus
extern "C" {
#endif
/* GL_ANGLE_framebuffer_blit */
FLEXTGL_EXPORT void(APIENTRY *flextglBlitFramebufferANGLE)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) = nullptr;
/* GL_ANGLE_framebuffer_multisample */
FLEXTGL_EXPORT void(APIENTRY *flextglRenderbufferStorageMultisampleANGLE)(GLenum, GLsizei, GLenum, GLsizei, GLsizei) = nullptr;
/* GL_ANGLE_instanced_arrays */
FLEXTGL_EXPORT void(APIENTRY *flextglDrawArraysInstancedANGLE)(GLenum, GLint, GLsizei, GLsizei) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsInstancedANGLE)(GLenum, GLsizei, GLenum, const void *, GLsizei) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribDivisorANGLE)(GLuint, GLuint) = nullptr;
/* GL_APPLE_framebuffer_multisample */
FLEXTGL_EXPORT void(APIENTRY *flextglRenderbufferStorageMultisampleAPPLE)(GLenum, GLsizei, GLenum, GLsizei, GLsizei) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglResolveMultisampleFramebufferAPPLE)(void) = nullptr;
/* GL_EXT_debug_label */
FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectLabelEXT)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglLabelObjectEXT)(GLenum, GLuint, GLsizei, const GLchar *) = nullptr;
/* GL_EXT_debug_marker */
FLEXTGL_EXPORT void(APIENTRY *flextglInsertEventMarkerEXT)(GLsizei, const GLchar *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglPopGroupMarkerEXT)(void) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglPushGroupMarkerEXT)(GLsizei, const GLchar *) = nullptr;
/* GL_EXT_discard_framebuffer */
FLEXTGL_EXPORT void(APIENTRY *flextglDiscardFramebufferEXT)(GLenum, GLsizei, const GLenum *) = nullptr;
/* GL_EXT_disjoint_timer_query */
FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjecti64vEXT)(GLuint, GLenum, GLint64 *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjectivEXT)(GLuint, GLenum, GLint *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjectui64vEXT)(GLuint, GLenum, GLuint64 *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglQueryCounterEXT)(GLuint, GLenum) = nullptr;
/* GL_EXT_draw_buffers */
FLEXTGL_EXPORT void(APIENTRY *flextglDrawBuffersEXT)(GLsizei, const GLenum *) = nullptr;
/* GL_EXT_draw_buffers_indexed */
FLEXTGL_EXPORT void(APIENTRY *flextglBlendEquationSeparateiEXT)(GLuint, GLenum, GLenum) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglBlendEquationiEXT)(GLuint, GLenum) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglBlendFuncSeparateiEXT)(GLuint, GLenum, GLenum, GLenum, GLenum) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglBlendFunciEXT)(GLuint, GLenum, GLenum) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglColorMaskiEXT)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglDisableiEXT)(GLenum, GLuint) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglEnableiEXT)(GLenum, GLuint) = nullptr;
FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsEnablediEXT)(GLenum, GLuint) = nullptr;
/* GL_EXT_instanced_arrays */
FLEXTGL_EXPORT void(APIENTRY *flextglDrawArraysInstancedEXT)(GLenum, GLint, GLsizei, GLsizei) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsInstancedEXT)(GLenum, GLsizei, GLenum, const void *, GLsizei) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribDivisorEXT)(GLuint, GLuint) = nullptr;
/* GL_EXT_map_buffer_range */
FLEXTGL_EXPORT void(APIENTRY *flextglFlushMappedBufferRangeEXT)(GLenum, GLintptr, GLsizeiptr) = nullptr;
FLEXTGL_EXPORT void *(APIENTRY *flextglMapBufferRangeEXT)(GLenum, GLintptr, GLsizeiptr, GLbitfield) = nullptr;
/* GL_EXT_multi_draw_arrays */
FLEXTGL_EXPORT void(APIENTRY *flextglMultiDrawArraysEXT)(GLenum, const GLint *, const GLsizei *, GLsizei) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglMultiDrawElementsEXT)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei) = nullptr;
/* GL_EXT_multisampled_render_to_texture */
FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferTexture2DMultisampleEXT)(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglRenderbufferStorageMultisampleEXT)(GLenum, GLsizei, GLenum, GLsizei, GLsizei) = nullptr;
/* GL_EXT_occlusion_query_boolean */
FLEXTGL_EXPORT void(APIENTRY *flextglBeginQueryEXT)(GLenum, GLuint) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglDeleteQueriesEXT)(GLsizei, const GLuint *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglEndQueryEXT)(GLenum) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglGenQueriesEXT)(GLsizei, GLuint *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjectuivEXT)(GLuint, GLenum, GLuint *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryivEXT)(GLenum, GLenum, GLint *) = nullptr;
FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsQueryEXT)(GLuint) = nullptr;
/* GL_EXT_robustness */
FLEXTGL_EXPORT GLenum(APIENTRY *flextglGetGraphicsResetStatusEXT)(void) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformfvEXT)(GLuint, GLint, GLsizei, GLfloat *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformivEXT)(GLuint, GLint, GLsizei, GLint *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglReadnPixelsEXT)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *) = nullptr;
/* GL_EXT_separate_shader_objects */
FLEXTGL_EXPORT void(APIENTRY *flextglActiveShaderProgramEXT)(GLuint, GLuint) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglBindProgramPipelineEXT)(GLuint) = nullptr;
FLEXTGL_EXPORT GLuint(APIENTRY *flextglCreateShaderProgramvEXT)(GLenum, GLsizei, const GLchar **) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglDeleteProgramPipelinesEXT)(GLsizei, const GLuint *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglGenProgramPipelinesEXT)(GLsizei, GLuint *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramPipelineInfoLogEXT)(GLuint, GLsizei, GLsizei *, GLchar *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramPipelineivEXT)(GLuint, GLenum, GLint *) = nullptr;
FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsProgramPipelineEXT)(GLuint) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglProgramParameteriEXT)(GLuint, GLenum, GLint) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1fEXT)(GLuint, GLint, GLfloat) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1iEXT)(GLuint, GLint, GLint) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1ivEXT)(GLuint, GLint, GLsizei, const GLint *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2fEXT)(GLuint, GLint, GLfloat, GLfloat) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2iEXT)(GLuint, GLint, GLint, GLint) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2ivEXT)(GLuint, GLint, GLsizei, const GLint *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3iEXT)(GLuint, GLint, GLint, GLint, GLint) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3ivEXT)(GLuint, GLint, GLsizei, const GLint *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4iEXT)(GLuint, GLint, GLint, GLint, GLint, GLint) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4ivEXT)(GLuint, GLint, GLsizei, const GLint *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglUseProgramStagesEXT)(GLuint, GLbitfield, GLuint) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglValidateProgramPipelineEXT)(GLuint) = nullptr;
/* GL_EXT_texture_border_clamp */
FLEXTGL_EXPORT void(APIENTRY *flextglGetSamplerParameterIivEXT)(GLuint, GLenum, GLint *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglGetSamplerParameterIuivEXT)(GLuint, GLenum, GLuint *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglGetTexParameterIivEXT)(GLenum, GLenum, GLint *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglGetTexParameterIuivEXT)(GLenum, GLenum, GLuint *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameterIivEXT)(GLuint, GLenum, const GLint *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameterIuivEXT)(GLuint, GLenum, const GLuint *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglTexParameterIivEXT)(GLenum, GLenum, const GLint *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglTexParameterIuivEXT)(GLenum, GLenum, const GLuint *) = nullptr;
/* GL_EXT_texture_storage */
FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage2DEXT)(GLenum, GLsizei, GLenum, GLsizei, GLsizei) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage3DEXT)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) = nullptr;
/* GL_KHR_blend_equation_advanced */
FLEXTGL_EXPORT void(APIENTRY *flextglBlendBarrierKHR)(void) = nullptr;
/* GL_KHR_debug */
FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageCallbackKHR)(GLDEBUGPROCKHR, const void *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageControlKHR)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageInsertKHR)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *) = nullptr;
FLEXTGL_EXPORT GLuint(APIENTRY *flextglGetDebugMessageLogKHR)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectLabelKHR)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectPtrLabelKHR)(const void *, GLsizei, GLsizei *, GLchar *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglGetPointervKHR)(GLenum, void **) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglObjectLabelKHR)(GLenum, GLuint, GLsizei, const GLchar *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglObjectPtrLabelKHR)(const void *, GLsizei, const GLchar *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglPopDebugGroupKHR)(void) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglPushDebugGroupKHR)(GLenum, GLuint, GLsizei, const GLchar *) = nullptr;
/* GL_KHR_robustness */
FLEXTGL_EXPORT GLenum(APIENTRY *flextglGetGraphicsResetStatusKHR)(void) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformfvKHR)(GLuint, GLint, GLsizei, GLfloat *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformivKHR)(GLuint, GLint, GLsizei, GLint *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformuivKHR)(GLuint, GLint, GLsizei, GLuint *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglReadnPixelsKHR)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *) = nullptr;
/* GL_NV_draw_buffers */
FLEXTGL_EXPORT void(APIENTRY *flextglDrawBuffersNV)(GLsizei, const GLenum *) = nullptr;
/* GL_NV_draw_instanced */
FLEXTGL_EXPORT void(APIENTRY *flextglDrawArraysInstancedNV)(GLenum, GLint, GLsizei, GLsizei) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsInstancedNV)(GLenum, GLsizei, GLenum, const void *, GLsizei) = nullptr;
/* GL_NV_framebuffer_blit */
FLEXTGL_EXPORT void(APIENTRY *flextglBlitFramebufferNV)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) = nullptr;
/* GL_NV_framebuffer_multisample */
FLEXTGL_EXPORT void(APIENTRY *flextglRenderbufferStorageMultisampleNV)(GLenum, GLsizei, GLenum, GLsizei, GLsizei) = nullptr;
/* GL_NV_instanced_arrays */
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribDivisorNV)(GLuint, GLuint) = nullptr;
/* GL_NV_polygon_mode */
FLEXTGL_EXPORT void(APIENTRY *flextglPolygonModeNV)(GLenum, GLenum) = nullptr;
/* GL_NV_read_buffer */
FLEXTGL_EXPORT void(APIENTRY *flextglReadBufferNV)(GLenum) = nullptr;
/* GL_OES_mapbuffer */
FLEXTGL_EXPORT void(APIENTRY *flextglGetBufferPointervOES)(GLenum, GLenum, void **) = nullptr;
FLEXTGL_EXPORT void *(APIENTRY *flextglMapBufferOES)(GLenum, GLenum) = nullptr;
FLEXTGL_EXPORT GLboolean(APIENTRY *flextglUnmapBufferOES)(GLenum) = nullptr;
/* GL_OES_texture_3D */
FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTexImage3DOES)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTexSubImage3DOES)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglCopyTexSubImage3DOES)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferTexture3DOES)(GLenum, GLenum, GLenum, GLuint, GLint, GLint) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglTexImage3DOES)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglTexSubImage3DOES)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *) = nullptr;
/* GL_OES_vertex_array_object */
FLEXTGL_EXPORT void(APIENTRY *flextglBindVertexArrayOES)(GLuint) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglDeleteVertexArraysOES)(GLsizei, const GLuint *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglGenVertexArraysOES)(GLsizei, GLuint *) = nullptr;
FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsVertexArrayOES)(GLuint) = nullptr;
#ifdef __cplusplus
}
#endif