You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
Vladimír Vondruš 490392b143 GL: call glUniform() directly on WebGL. 5 years ago
..
BufferState.cpp GL: avoid populating and sorting (!!) a vector of strings for exts. 5 years ago
BufferState.h GL: avoid populating and sorting (!!) a vector of strings for exts. 5 years ago
ContextState.cpp GL: avoid populating and sorting (!!) a vector of strings for exts. 5 years ago
ContextState.h GL: avoid populating and sorting (!!) a vector of strings for exts. 5 years ago
DebugState.cpp GL: avoid populating and sorting (!!) a vector of strings for exts. 5 years ago
DebugState.h GL: avoid populating and sorting (!!) a vector of strings for exts. 5 years ago
FramebufferState.cpp GL: avoid populating and sorting (!!) a vector of strings for exts. 5 years ago
FramebufferState.h GL: avoid populating and sorting (!!) a vector of strings for exts. 5 years ago
MeshState.cpp GL: put texture/image state trackers into the single allocation also. 5 years ago
MeshState.h GL: put texture/image state trackers into the single allocation also. 5 years ago
QueryState.cpp GL: avoid populating and sorting (!!) a vector of strings for exts. 5 years ago
QueryState.h GL: avoid populating and sorting (!!) a vector of strings for exts. 5 years ago
RendererState.cpp GL: avoid populating and sorting (!!) a vector of strings for exts. 5 years ago
RendererState.h GL: avoid populating and sorting (!!) a vector of strings for exts. 5 years ago
ShaderProgramState.cpp GL: call glUniform() directly on WebGL. 5 years ago
ShaderProgramState.h GL: call glUniform() directly on WebGL. 5 years ago
ShaderState.cpp GL: avoid populating and sorting (!!) a vector of strings for exts. 5 years ago
ShaderState.h GL: avoid populating and sorting (!!) a vector of strings for exts. 5 years ago
State.cpp GL: put texture/image state trackers into the single allocation also. 5 years ago
State.h GL: put all internal Context State substructures in a single allocation. 5 years ago
TextureState.cpp GL: put texture/image state trackers into the single allocation also. 5 years ago
TextureState.h GL: put texture/image state trackers into the single allocation also. 5 years ago
TransformFeedbackState.cpp GL: avoid populating and sorting (!!) a vector of strings for exts. 5 years ago
TransformFeedbackState.h GL: avoid populating and sorting (!!) a vector of strings for exts. 5 years ago
compressedPixelFormatMapping.hpp Updated copyright year. 5 years ago
driverSpecific.cpp GL: introduce Context::Configuration mirroring --magnum-* arguments. 5 years ago
maxTextureSize.cpp GL: put all internal Context State substructures in a single allocation. 5 years ago
maxTextureSize.h Updated copyright year. 5 years ago
pixelFormatMapping.hpp GL: EXT_texture_norm16 is not on WebGL 1 anymore. 5 years ago