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286 lines
11 KiB
286 lines
11 KiB
#ifndef Magnum_SceneGraph_AbstractObject_h |
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#define Magnum_SceneGraph_AbstractObject_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class Magnum::SceneGraph::AbstractObject, alias Magnum::SceneGraph::AbstractBasicObject2D, Magnum::SceneGraph::AbstractBasicObject3D, typedef Magnum::SceneGraph::AbstractObject2D, Magnum::SceneGraph::AbstractObject3D |
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*/ |
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#include <vector> |
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#include <Corrade/Containers/LinkedList.h> |
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#include "Magnum/DimensionTraits.h" |
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#include "Magnum/SceneGraph/SceneGraph.h" |
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#include "Magnum/SceneGraph/visibility.h" |
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namespace Magnum { namespace SceneGraph { |
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/** |
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@brief Base for objects |
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Provides minimal interface for features, not depending on object transformation |
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implementation. This class is not directly instantiatable, use @ref Object |
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subclass instead. See also @ref scenegraph for more information. |
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Uses @ref Corrade::Containers::LinkedList for storing features. Traversing |
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through the list is done like in the following code. It is also possible to go |
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in reverse order using @ref lastFeature() and @ref AbstractFeature::previousFeature(). |
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@code |
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for(AbstractFeature* feature = o->firstFeature(); feature; feature = feature->nextFeature()) { |
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// ... |
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} |
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@endcode |
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@section AbstractObject-explicit-specializations Explicit template specializations |
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The following specialization are explicitly compiled into @ref SceneGraph |
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library. For other specializations (e.g. using @ref Double type) you have to |
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use @ref Object.hpp implementation file to avoid linker errors. See also |
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relevant sections in @ref Object-explicit-specializations "Object" and |
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@ref AbstractTransformation-explicit-specializations "AbstractTransformation" |
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class documentation or @ref compilation-speedup-hpp for more information. |
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- @ref AbstractObject2D |
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- @ref AbstractObject3D |
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@see @ref AbstractBasicObject2D, @ref AbstractBasicObject3D, |
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@ref AbstractObject2D, @ref AbstractObject3D |
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*/ |
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template<UnsignedInt dimensions, class T> class AbstractObject |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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: private Containers::LinkedList<AbstractFeature<dimensions, T>> |
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#endif |
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{ |
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friend class Containers::LinkedList<AbstractFeature<dimensions, T>>; |
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friend class Containers::LinkedListItem<AbstractFeature<dimensions, T>, AbstractObject<dimensions, T>>; |
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friend class AbstractFeature<dimensions, T>; |
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public: |
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/** @brief Matrix type */ |
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typedef typename DimensionTraits<dimensions, T>::MatrixType MatrixType; |
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/** @brief Feature object type */ |
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typedef AbstractFeature<dimensions, T> FeatureType; |
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/* This isn't protected because having virtual destructor here is |
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better than having it duplicated in all Object specializations */ |
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explicit AbstractObject(); |
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virtual ~AbstractObject(); |
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/** @brief Whether this object has features */ |
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bool hasFeatures() const { |
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return !Containers::LinkedList<AbstractFeature<dimensions, T>>::isEmpty(); |
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} |
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/** @brief First object feature or `nullptr`, if this object has no features */ |
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FeatureType* firstFeature() { |
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return Containers::LinkedList<AbstractFeature<dimensions, T>>::first(); |
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} |
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/** @overload */ |
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const FeatureType* firstFeature() const { |
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return Containers::LinkedList<AbstractFeature<dimensions, T>>::first(); |
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} |
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/** @brief Last object feature or `nullptr`, if this object has no features */ |
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FeatureType* lastFeature() { |
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return Containers::LinkedList<AbstractFeature<dimensions, T>>::last(); |
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} |
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/** @overload */ |
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const FeatureType* lastFeature() const { |
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return Containers::LinkedList<AbstractFeature<dimensions, T>>::last(); |
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} |
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/** |
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* @brief %Scene |
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* @return %Scene or `nullptr`, if the object is not part of any scene. |
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*/ |
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AbstractObject<dimensions, T>* scene() { return doScene(); } |
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/** @overload */ |
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const AbstractObject<dimensions, T>* scene() const { return doScene(); } |
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/** @{ @name Object transformation */ |
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/** |
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* @brief Transformation matrix |
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* |
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* @see Object::transformation() |
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*/ |
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MatrixType transformationMatrix() const { |
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return doTransformationMatrix(); |
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} |
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/** |
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* @brief Transformation matrix relative to root object |
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* |
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* @see Object::absoluteTransformation() |
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*/ |
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MatrixType absoluteTransformationMatrix() const { |
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return doAbsoluteTransformationMatrix(); |
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} |
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/** |
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* @brief Transformation matrices of given set of objects relative to this object |
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* |
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* All transformations are premultiplied with @p initialTransformationMatrix, |
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* if specified. |
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* @warning This function cannot check if all objects are of the same |
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* Object type, use typesafe Object::transformationMatrices() when |
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* possible. |
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*/ |
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std::vector<MatrixType> transformationMatrices(const std::vector<AbstractObject<dimensions, T>*>& objects, const MatrixType& initialTransformationMatrix = MatrixType()) const { |
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return doTransformationMatrices(objects, initialTransformationMatrix); |
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} |
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/*@}*/ |
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/** |
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* @{ @name Transformation caching |
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* |
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* See @ref scenegraph-caching for more information. |
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*/ |
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/** |
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* @brief Clean absolute transformations of given set of objects |
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* |
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* Only dirty objects in the list are cleaned. |
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* @warning This function cannot check if all objects are of the same |
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* Object type, use typesafe Object::setClean() when possible. |
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*/ |
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static void setClean(const std::vector<AbstractObject<dimensions, T>*>& objects) { |
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if(objects.empty()) return; |
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objects.front()->doSetClean(objects); |
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} |
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/** |
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* @brief Whether absolute transformation is dirty |
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* |
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* Returns `true` if transformation of the object or any parent has |
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* changed since last call to setClean(), `false` otherwise. |
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* |
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* All objects are dirty by default. |
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* |
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* @see @ref scenegraph-caching |
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*/ |
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bool isDirty() const { return doIsDirty(); } |
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/** |
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* @brief Set object absolute transformation as dirty |
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* |
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* Calls AbstractFeature::markDirty() on all object features and |
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* recursively calls setDirty() on every child object which is not |
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* already dirty. If the object is already marked as dirty, the |
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* function does nothing. |
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* @see @ref scenegraph-caching, setClean(), isDirty() |
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*/ |
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void setDirty() { doSetDirty(); } |
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/** |
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* @brief Clean object absolute transformation |
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* |
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* Calls AbstractFeature::clean() and/or AbstractFeature::cleanInverted() |
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* on all object features which have caching enabled and recursively |
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* calls setClean() on every parent which is not already clean. If the |
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* object is already clean, the function does nothing. |
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* |
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* See also setClean(const std::vector& objects), which cleans given |
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* set of objects more efficiently than when calling setClean() on |
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* each object individually. |
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* @see @ref scenegraph-caching, setDirty(), isDirty() |
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*/ |
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void setClean() { doSetClean(); } |
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/*@}*/ |
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private: |
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virtual AbstractObject<dimensions, T>* doScene() = 0; |
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virtual const AbstractObject<dimensions, T>* doScene() const = 0; |
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virtual MatrixType doTransformationMatrix() const = 0; |
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virtual MatrixType doAbsoluteTransformationMatrix() const = 0; |
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virtual std::vector<MatrixType> doTransformationMatrices(const std::vector<AbstractObject<dimensions, T>*>& objects, const MatrixType& initialTransformationMatrix) const = 0; |
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virtual bool doIsDirty() const = 0; |
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virtual void doSetDirty() = 0; |
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virtual void doSetClean() = 0; |
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virtual void doSetClean(const std::vector<AbstractObject<dimensions, T>*>& objects) = 0; |
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}; |
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#ifndef CORRADE_GCC46_COMPATIBILITY |
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/** |
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@brief Base object for two-dimensional scenes |
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Convenience alternative to <tt>%AbstractObject<2, T></tt>. See AbstractObject |
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for more information. |
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@note Not available on GCC < 4.7. Use <tt>%AbstractObject<2, T></tt> instead. |
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@see @ref AbstractObject2D, @ref AbstractBasicObject3D |
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*/ |
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template<class T> using AbstractBasicObject2D = AbstractObject<2, T>; |
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#endif |
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/** |
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@brief Base object for two-dimensional float scenes |
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@see @ref AbstractObject3D |
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*/ |
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#ifndef CORRADE_GCC46_COMPATIBILITY |
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typedef AbstractBasicObject2D<Float> AbstractObject2D; |
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#else |
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typedef AbstractObject<2, Float> AbstractObject2D; |
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#endif |
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#ifndef CORRADE_GCC46_COMPATIBILITY |
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/** |
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@brief Base object for three-dimensional scenes |
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Convenience alternative to <tt>%AbstractObject<3, T></tt>. See AbstractObject |
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for more information. |
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@note Not available on GCC < 4.7. Use <tt>%AbstractObject<3, T></tt> instead. |
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@see AbstractObject2D |
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*/ |
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template<class T> using AbstractBasicObject3D = AbstractObject<3, T>; |
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#endif |
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/** |
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@brief Base object for three-dimensional float scenes |
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@see @ref AbstractObject2D |
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*/ |
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#ifndef CORRADE_GCC46_COMPATIBILITY |
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typedef AbstractBasicObject3D<Float> AbstractObject3D; |
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#else |
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typedef AbstractObject<3, Float> AbstractObject3D; |
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#endif |
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#ifdef CORRADE_TARGET_WINDOWS |
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extern template class MAGNUM_SCENEGRAPH_EXPORT AbstractObject<2, Float>; |
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extern template class MAGNUM_SCENEGRAPH_EXPORT AbstractObject<3, Float>; |
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#endif |
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}} |
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#endif
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