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Vladimír Vondruš 0d02fdc154 Store a copy instead of pointer to Buffer in Mesh. 11 years ago
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BufferState.cpp Fix compilation under libc++. 11 years ago
BufferState.h Use anonymous typed enum instead of static const member variable. 11 years ago
DebugState.cpp Properly initialize debug group implementation pointers in all cases. 11 years ago
DebugState.h Adapted to Corrade changes. 11 years ago
FramebufferState.cpp Properly initialize AbstractFramebuffer::blit() implementation on WebGL 2. 11 years ago
FramebufferState.h Added Framebuffer::detach(). 11 years ago
MeshState.cpp Simplify Mesh class internals. 11 years ago
MeshState.h Store a copy instead of pointer to Buffer in Mesh. 11 years ago
QueryState.cpp Oh, it's 2015 already. 11 years ago
QueryState.h First-class WebGL support, part 8: reduced query functionality. 11 years ago
RendererState.cpp First-class WebGL support, part 9: reduced renderer functionality. 11 years ago
RendererState.h First-class WebGL support, part 9: reduced renderer functionality. 11 years ago
ShaderProgramState.cpp First-class WebGL support, part 6: reduced shader functionality. 11 years ago
ShaderProgramState.h First-class WebGL support, part 6: reduced shader functionality. 11 years ago
ShaderState.h Implemented EXT_tessellation_shader AEP extension. 11 years ago
State.cpp First-class WebGL support, part 8: reduced query functionality. 11 years ago
State.h First-class WebGL support, part 8: reduced query functionality. 11 years ago
TextureState.cpp Compressed image support, part 8: compressed image download. 11 years ago
TextureState.h Compressed image support, part 8: compressed image download. 11 years ago
TransformFeedbackState.cpp Initial transform feedback implementation. 12 years ago
TransformFeedbackState.h Common format for preprocessor #error messages. 11 years ago
driverSpecific.cpp Ability to filter-out driver-specific "success" shader compilation logs. 11 years ago
maxTextureSize.cpp First-class WebGL support, part 4: reduced texture functionality. 11 years ago
maxTextureSize.h First-class WebGL support, part 4: reduced texture functionality. 11 years ago