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326 lines
32 KiB
326 lines
32 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "flextGLWindowsDesktop.h" |
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#include <cstdio> |
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#include <cstdlib> |
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#include "Magnum/Platform/Implementation/OpenGLFunctionLoader.h" |
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void flextGLInit(Magnum::GL::Context&) { |
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Magnum::Platform::Implementation::OpenGLFunctionLoader loader; |
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/* GL_ANGLE_framebuffer_blit */ |
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flextGL.BlitFramebufferANGLE = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)>(loader.load("glBlitFramebufferANGLE")); |
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/* GL_ANGLE_framebuffer_multisample */ |
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flextGL.RenderbufferStorageMultisampleANGLE = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(loader.load("glRenderbufferStorageMultisampleANGLE")); |
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/* GL_ANGLE_instanced_arrays */ |
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flextGL.DrawArraysInstancedANGLE = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLsizei, GLsizei)>(loader.load("glDrawArraysInstancedANGLE")); |
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flextGL.DrawElementsInstancedANGLE = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, const void *, GLsizei)>(loader.load("glDrawElementsInstancedANGLE")); |
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flextGL.VertexAttribDivisorANGLE = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glVertexAttribDivisorANGLE")); |
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/* GL_APPLE_framebuffer_multisample */ |
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flextGL.RenderbufferStorageMultisampleAPPLE = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(loader.load("glRenderbufferStorageMultisampleAPPLE")); |
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flextGL.ResolveMultisampleFramebufferAPPLE = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glResolveMultisampleFramebufferAPPLE")); |
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/* GL_ES_VERSION_2_0 */ |
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flextGL.ActiveTexture = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glActiveTexture")); |
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flextGL.AttachShader = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glAttachShader")); |
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flextGL.BindAttribLocation = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, const GLchar *)>(loader.load("glBindAttribLocation")); |
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flextGL.BindBuffer = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glBindBuffer")); |
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flextGL.BindFramebuffer = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glBindFramebuffer")); |
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flextGL.BindRenderbuffer = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glBindRenderbuffer")); |
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flextGL.BlendColor = reinterpret_cast<void(APIENTRY*)(GLfloat, GLfloat, GLfloat, GLfloat)>(loader.load("glBlendColor")); |
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flextGL.BlendEquation = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glBlendEquation")); |
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flextGL.BlendEquationSeparate = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum)>(loader.load("glBlendEquationSeparate")); |
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flextGL.BlendFuncSeparate = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLenum)>(loader.load("glBlendFuncSeparate")); |
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flextGL.BufferData = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizeiptr, const void *, GLenum)>(loader.load("glBufferData")); |
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flextGL.BufferSubData = reinterpret_cast<void(APIENTRY*)(GLenum, GLintptr, GLsizeiptr, const void *)>(loader.load("glBufferSubData")); |
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flextGL.CheckFramebufferStatus = reinterpret_cast<GLenum(APIENTRY*)(GLenum)>(loader.load("glCheckFramebufferStatus")); |
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flextGL.ClearDepthf = reinterpret_cast<void(APIENTRY*)(GLfloat)>(loader.load("glClearDepthf")); |
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flextGL.CompileShader = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glCompileShader")); |
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flextGL.CompressedTexImage2D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *)>(loader.load("glCompressedTexImage2D")); |
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flextGL.CompressedTexSubImage2D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *)>(loader.load("glCompressedTexSubImage2D")); |
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flextGL.CreateProgram = reinterpret_cast<GLuint(APIENTRY*)(void)>(loader.load("glCreateProgram")); |
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flextGL.CreateShader = reinterpret_cast<GLuint(APIENTRY*)(GLenum)>(loader.load("glCreateShader")); |
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flextGL.DeleteBuffers = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteBuffers")); |
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flextGL.DeleteFramebuffers = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteFramebuffers")); |
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flextGL.DeleteProgram = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glDeleteProgram")); |
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flextGL.DeleteRenderbuffers = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteRenderbuffers")); |
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flextGL.DeleteShader = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glDeleteShader")); |
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flextGL.DepthRangef = reinterpret_cast<void(APIENTRY*)(GLfloat, GLfloat)>(loader.load("glDepthRangef")); |
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flextGL.DetachShader = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glDetachShader")); |
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flextGL.DisableVertexAttribArray = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glDisableVertexAttribArray")); |
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flextGL.EnableVertexAttribArray = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glEnableVertexAttribArray")); |
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flextGL.FramebufferRenderbuffer = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLuint)>(loader.load("glFramebufferRenderbuffer")); |
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flextGL.FramebufferTexture2D = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLuint, GLint)>(loader.load("glFramebufferTexture2D")); |
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flextGL.GenBuffers = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenBuffers")); |
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flextGL.GenFramebuffers = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenFramebuffers")); |
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flextGL.GenRenderbuffers = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenRenderbuffers")); |
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flextGL.GenerateMipmap = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glGenerateMipmap")); |
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flextGL.GetActiveAttrib = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *)>(loader.load("glGetActiveAttrib")); |
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flextGL.GetActiveUniform = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *)>(loader.load("glGetActiveUniform")); |
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flextGL.GetAttachedShaders = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLsizei *, GLuint *)>(loader.load("glGetAttachedShaders")); |
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flextGL.GetAttribLocation = reinterpret_cast<GLint(APIENTRY*)(GLuint, const GLchar *)>(loader.load("glGetAttribLocation")); |
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flextGL.GetBufferParameteriv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint *)>(loader.load("glGetBufferParameteriv")); |
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flextGL.GetFramebufferAttachmentParameteriv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLint *)>(loader.load("glGetFramebufferAttachmentParameteriv")); |
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flextGL.GetProgramInfoLog = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetProgramInfoLog")); |
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flextGL.GetProgramiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetProgramiv")); |
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flextGL.GetRenderbufferParameteriv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint *)>(loader.load("glGetRenderbufferParameteriv")); |
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flextGL.GetShaderInfoLog = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetShaderInfoLog")); |
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flextGL.GetShaderPrecisionFormat = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint *, GLint *)>(loader.load("glGetShaderPrecisionFormat")); |
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flextGL.GetShaderSource = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetShaderSource")); |
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flextGL.GetShaderiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetShaderiv")); |
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flextGL.GetUniformLocation = reinterpret_cast<GLint(APIENTRY*)(GLuint, const GLchar *)>(loader.load("glGetUniformLocation")); |
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flextGL.GetUniformfv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat *)>(loader.load("glGetUniformfv")); |
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flextGL.GetUniformiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint *)>(loader.load("glGetUniformiv")); |
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flextGL.GetVertexAttribPointerv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, void **)>(loader.load("glGetVertexAttribPointerv")); |
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flextGL.GetVertexAttribfv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLfloat *)>(loader.load("glGetVertexAttribfv")); |
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flextGL.GetVertexAttribiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetVertexAttribiv")); |
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flextGL.IsBuffer = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsBuffer")); |
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flextGL.IsFramebuffer = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsFramebuffer")); |
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flextGL.IsProgram = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsProgram")); |
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flextGL.IsRenderbuffer = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsRenderbuffer")); |
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flextGL.IsShader = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsShader")); |
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flextGL.LinkProgram = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glLinkProgram")); |
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flextGL.ReleaseShaderCompiler = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glReleaseShaderCompiler")); |
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flextGL.RenderbufferStorage = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLsizei, GLsizei)>(loader.load("glRenderbufferStorage")); |
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flextGL.SampleCoverage = reinterpret_cast<void(APIENTRY*)(GLfloat, GLboolean)>(loader.load("glSampleCoverage")); |
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flextGL.ShaderBinary = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *, GLenum, const void *, GLsizei)>(loader.load("glShaderBinary")); |
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flextGL.ShaderSource = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLchar *const*, const GLint *)>(loader.load("glShaderSource")); |
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flextGL.StencilFuncSeparate = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLuint)>(loader.load("glStencilFuncSeparate")); |
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flextGL.StencilMaskSeparate = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glStencilMaskSeparate")); |
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flextGL.StencilOpSeparate = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLenum)>(loader.load("glStencilOpSeparate")); |
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flextGL.Uniform1f = reinterpret_cast<void(APIENTRY*)(GLint, GLfloat)>(loader.load("glUniform1f")); |
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flextGL.Uniform1fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLfloat *)>(loader.load("glUniform1fv")); |
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flextGL.Uniform1i = reinterpret_cast<void(APIENTRY*)(GLint, GLint)>(loader.load("glUniform1i")); |
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flextGL.Uniform1iv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLint *)>(loader.load("glUniform1iv")); |
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flextGL.Uniform2f = reinterpret_cast<void(APIENTRY*)(GLint, GLfloat, GLfloat)>(loader.load("glUniform2f")); |
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flextGL.Uniform2fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLfloat *)>(loader.load("glUniform2fv")); |
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flextGL.Uniform2i = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLint)>(loader.load("glUniform2i")); |
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flextGL.Uniform2iv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLint *)>(loader.load("glUniform2iv")); |
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flextGL.Uniform3f = reinterpret_cast<void(APIENTRY*)(GLint, GLfloat, GLfloat, GLfloat)>(loader.load("glUniform3f")); |
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flextGL.Uniform3fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLfloat *)>(loader.load("glUniform3fv")); |
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flextGL.Uniform3i = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLint, GLint)>(loader.load("glUniform3i")); |
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flextGL.Uniform3iv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLint *)>(loader.load("glUniform3iv")); |
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flextGL.Uniform4f = reinterpret_cast<void(APIENTRY*)(GLint, GLfloat, GLfloat, GLfloat, GLfloat)>(loader.load("glUniform4f")); |
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flextGL.Uniform4fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLfloat *)>(loader.load("glUniform4fv")); |
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flextGL.Uniform4i = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLint, GLint, GLint)>(loader.load("glUniform4i")); |
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flextGL.Uniform4iv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLint *)>(loader.load("glUniform4iv")); |
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flextGL.UniformMatrix2fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glUniformMatrix2fv")); |
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flextGL.UniformMatrix3fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glUniformMatrix3fv")); |
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flextGL.UniformMatrix4fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glUniformMatrix4fv")); |
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flextGL.UseProgram = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glUseProgram")); |
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flextGL.ValidateProgram = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glValidateProgram")); |
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flextGL.VertexAttrib1f = reinterpret_cast<void(APIENTRY*)(GLuint, GLfloat)>(loader.load("glVertexAttrib1f")); |
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flextGL.VertexAttrib1fv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLfloat *)>(loader.load("glVertexAttrib1fv")); |
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flextGL.VertexAttrib2f = reinterpret_cast<void(APIENTRY*)(GLuint, GLfloat, GLfloat)>(loader.load("glVertexAttrib2f")); |
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flextGL.VertexAttrib2fv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLfloat *)>(loader.load("glVertexAttrib2fv")); |
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flextGL.VertexAttrib3f = reinterpret_cast<void(APIENTRY*)(GLuint, GLfloat, GLfloat, GLfloat)>(loader.load("glVertexAttrib3f")); |
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flextGL.VertexAttrib3fv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLfloat *)>(loader.load("glVertexAttrib3fv")); |
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flextGL.VertexAttrib4f = reinterpret_cast<void(APIENTRY*)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)>(loader.load("glVertexAttrib4f")); |
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flextGL.VertexAttrib4fv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLfloat *)>(loader.load("glVertexAttrib4fv")); |
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flextGL.VertexAttribPointer = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLenum, GLboolean, GLsizei, const void *)>(loader.load("glVertexAttribPointer")); |
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/* GL_EXT_debug_label */ |
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flextGL.GetObjectLabelEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetObjectLabelEXT")); |
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flextGL.LabelObjectEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, const GLchar *)>(loader.load("glLabelObjectEXT")); |
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/* GL_EXT_debug_marker */ |
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flextGL.InsertEventMarkerEXT = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLchar *)>(loader.load("glInsertEventMarkerEXT")); |
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flextGL.PopGroupMarkerEXT = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glPopGroupMarkerEXT")); |
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flextGL.PushGroupMarkerEXT = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLchar *)>(loader.load("glPushGroupMarkerEXT")); |
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/* GL_EXT_discard_framebuffer */ |
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flextGL.DiscardFramebufferEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, const GLenum *)>(loader.load("glDiscardFramebufferEXT")); |
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/* GL_EXT_disjoint_timer_query */ |
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flextGL.GetInteger64vEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLint64 *)>(loader.load("glGetInteger64vEXT")); |
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flextGL.GetQueryObjecti64vEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint64 *)>(loader.load("glGetQueryObjecti64vEXT")); |
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flextGL.GetQueryObjectivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetQueryObjectivEXT")); |
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flextGL.GetQueryObjectui64vEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint64 *)>(loader.load("glGetQueryObjectui64vEXT")); |
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flextGL.QueryCounterEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum)>(loader.load("glQueryCounterEXT")); |
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/* GL_EXT_draw_buffers */ |
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flextGL.DrawBuffersEXT = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLenum *)>(loader.load("glDrawBuffersEXT")); |
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/* GL_EXT_draw_buffers_indexed */ |
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flextGL.BlendEquationSeparateiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum)>(loader.load("glBlendEquationSeparateiEXT")); |
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flextGL.BlendEquationiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum)>(loader.load("glBlendEquationiEXT")); |
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flextGL.BlendFuncSeparateiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLenum, GLenum)>(loader.load("glBlendFuncSeparateiEXT")); |
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flextGL.BlendFunciEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum)>(loader.load("glBlendFunciEXT")); |
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flextGL.ColorMaskiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean)>(loader.load("glColorMaskiEXT")); |
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flextGL.DisableiEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glDisableiEXT")); |
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flextGL.EnableiEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glEnableiEXT")); |
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flextGL.IsEnablediEXT = reinterpret_cast<GLboolean(APIENTRY*)(GLenum, GLuint)>(loader.load("glIsEnablediEXT")); |
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/* GL_EXT_instanced_arrays */ |
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flextGL.DrawArraysInstancedEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLsizei, GLsizei)>(loader.load("glDrawArraysInstancedEXT")); |
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flextGL.DrawElementsInstancedEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, const void *, GLsizei)>(loader.load("glDrawElementsInstancedEXT")); |
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flextGL.VertexAttribDivisorEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glVertexAttribDivisorEXT")); |
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/* GL_EXT_map_buffer_range */ |
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flextGL.FlushMappedBufferRangeEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLintptr, GLsizeiptr)>(loader.load("glFlushMappedBufferRangeEXT")); |
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flextGL.MapBufferRangeEXT = reinterpret_cast<void *(APIENTRY*)(GLenum, GLintptr, GLsizeiptr, GLbitfield)>(loader.load("glMapBufferRangeEXT")); |
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/* GL_EXT_multi_draw_arrays */ |
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flextGL.MultiDrawArraysEXT = reinterpret_cast<void(APIENTRY*)(GLenum, const GLint *, const GLsizei *, GLsizei)>(loader.load("glMultiDrawArraysEXT")); |
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flextGL.MultiDrawElementsEXT = reinterpret_cast<void(APIENTRY*)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei)>(loader.load("glMultiDrawElementsEXT")); |
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/* GL_EXT_multisampled_render_to_texture */ |
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flextGL.FramebufferTexture2DMultisampleEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei)>(loader.load("glFramebufferTexture2DMultisampleEXT")); |
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flextGL.RenderbufferStorageMultisampleEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(loader.load("glRenderbufferStorageMultisampleEXT")); |
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/* GL_EXT_occlusion_query_boolean */ |
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flextGL.BeginQueryEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glBeginQueryEXT")); |
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flextGL.DeleteQueriesEXT = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteQueriesEXT")); |
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flextGL.EndQueryEXT = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glEndQueryEXT")); |
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flextGL.GenQueriesEXT = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenQueriesEXT")); |
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flextGL.GetQueryObjectuivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint *)>(loader.load("glGetQueryObjectuivEXT")); |
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flextGL.GetQueryivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint *)>(loader.load("glGetQueryivEXT")); |
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flextGL.IsQueryEXT = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsQueryEXT")); |
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/* GL_EXT_polygon_offset_clamp */ |
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flextGL.PolygonOffsetClampEXT = reinterpret_cast<void(APIENTRY*)(GLfloat, GLfloat, GLfloat)>(loader.load("glPolygonOffsetClampEXT")); |
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/* GL_EXT_robustness */ |
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flextGL.GetGraphicsResetStatusEXT = reinterpret_cast<GLenum(APIENTRY*)(void)>(loader.load("glGetGraphicsResetStatusEXT")); |
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flextGL.GetnUniformfvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLfloat *)>(loader.load("glGetnUniformfvEXT")); |
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flextGL.GetnUniformivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLint *)>(loader.load("glGetnUniformivEXT")); |
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flextGL.ReadnPixelsEXT = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *)>(loader.load("glReadnPixelsEXT")); |
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/* GL_EXT_separate_shader_objects */ |
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flextGL.ActiveShaderProgramEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glActiveShaderProgramEXT")); |
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flextGL.BindProgramPipelineEXT = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glBindProgramPipelineEXT")); |
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flextGL.CreateShaderProgramvEXT = reinterpret_cast<GLuint(APIENTRY*)(GLenum, GLsizei, const GLchar **)>(loader.load("glCreateShaderProgramvEXT")); |
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flextGL.DeleteProgramPipelinesEXT = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteProgramPipelinesEXT")); |
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flextGL.GenProgramPipelinesEXT = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenProgramPipelinesEXT")); |
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flextGL.GetProgramPipelineInfoLogEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetProgramPipelineInfoLogEXT")); |
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flextGL.GetProgramPipelineivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetProgramPipelineivEXT")); |
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flextGL.IsProgramPipelineEXT = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsProgramPipelineEXT")); |
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flextGL.ProgramParameteriEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint)>(loader.load("glProgramParameteriEXT")); |
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flextGL.ProgramUniform1fEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat)>(loader.load("glProgramUniform1fEXT")); |
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flextGL.ProgramUniform1fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(loader.load("glProgramUniform1fvEXT")); |
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flextGL.ProgramUniform1iEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint)>(loader.load("glProgramUniform1iEXT")); |
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flextGL.ProgramUniform1ivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(loader.load("glProgramUniform1ivEXT")); |
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flextGL.ProgramUniform2fEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat)>(loader.load("glProgramUniform2fEXT")); |
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flextGL.ProgramUniform2fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(loader.load("glProgramUniform2fvEXT")); |
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flextGL.ProgramUniform2iEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint)>(loader.load("glProgramUniform2iEXT")); |
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flextGL.ProgramUniform2ivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(loader.load("glProgramUniform2ivEXT")); |
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flextGL.ProgramUniform3fEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat, GLfloat)>(loader.load("glProgramUniform3fEXT")); |
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flextGL.ProgramUniform3fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(loader.load("glProgramUniform3fvEXT")); |
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flextGL.ProgramUniform3iEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint)>(loader.load("glProgramUniform3iEXT")); |
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flextGL.ProgramUniform3ivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(loader.load("glProgramUniform3ivEXT")); |
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flextGL.ProgramUniform4fEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat)>(loader.load("glProgramUniform4fEXT")); |
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flextGL.ProgramUniform4fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(loader.load("glProgramUniform4fvEXT")); |
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flextGL.ProgramUniform4iEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint, GLint)>(loader.load("glProgramUniform4iEXT")); |
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flextGL.ProgramUniform4ivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(loader.load("glProgramUniform4ivEXT")); |
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flextGL.ProgramUniformMatrix2fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix2fvEXT")); |
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flextGL.ProgramUniformMatrix3fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix3fvEXT")); |
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flextGL.ProgramUniformMatrix4fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix4fvEXT")); |
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flextGL.UseProgramStagesEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLbitfield, GLuint)>(loader.load("glUseProgramStagesEXT")); |
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flextGL.ValidateProgramPipelineEXT = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glValidateProgramPipelineEXT")); |
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/* GL_EXT_texture_border_clamp */ |
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flextGL.GetSamplerParameterIivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetSamplerParameterIivEXT")); |
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flextGL.GetSamplerParameterIuivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint *)>(loader.load("glGetSamplerParameterIuivEXT")); |
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flextGL.GetTexParameterIivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint *)>(loader.load("glGetTexParameterIivEXT")); |
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flextGL.GetTexParameterIuivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint *)>(loader.load("glGetTexParameterIuivEXT")); |
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flextGL.SamplerParameterIivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, const GLint *)>(loader.load("glSamplerParameterIivEXT")); |
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flextGL.SamplerParameterIuivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, const GLuint *)>(loader.load("glSamplerParameterIuivEXT")); |
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flextGL.TexParameterIivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, const GLint *)>(loader.load("glTexParameterIivEXT")); |
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flextGL.TexParameterIuivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, const GLuint *)>(loader.load("glTexParameterIuivEXT")); |
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/* GL_EXT_texture_storage */ |
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flextGL.TexStorage2DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(loader.load("glTexStorage2DEXT")); |
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flextGL.TexStorage3DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei)>(loader.load("glTexStorage3DEXT")); |
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/* GL_KHR_blend_equation_advanced */ |
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flextGL.BlendBarrierKHR = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glBlendBarrierKHR")); |
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/* GL_KHR_debug */ |
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flextGL.DebugMessageCallbackKHR = reinterpret_cast<void(APIENTRY*)(GLDEBUGPROCKHR, const void *)>(loader.load("glDebugMessageCallbackKHR")); |
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flextGL.DebugMessageControlKHR = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean)>(loader.load("glDebugMessageControlKHR")); |
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flextGL.DebugMessageInsertKHR = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *)>(loader.load("glDebugMessageInsertKHR")); |
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flextGL.GetDebugMessageLogKHR = reinterpret_cast<GLuint(APIENTRY*)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *)>(loader.load("glGetDebugMessageLogKHR")); |
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flextGL.GetObjectLabelKHR = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetObjectLabelKHR")); |
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flextGL.GetObjectPtrLabelKHR = reinterpret_cast<void(APIENTRY*)(const void *, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetObjectPtrLabelKHR")); |
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flextGL.GetPointervKHR = reinterpret_cast<void(APIENTRY*)(GLenum, void **)>(loader.load("glGetPointervKHR")); |
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flextGL.ObjectLabelKHR = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, const GLchar *)>(loader.load("glObjectLabelKHR")); |
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flextGL.ObjectPtrLabelKHR = reinterpret_cast<void(APIENTRY*)(const void *, GLsizei, const GLchar *)>(loader.load("glObjectPtrLabelKHR")); |
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flextGL.PopDebugGroupKHR = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glPopDebugGroupKHR")); |
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flextGL.PushDebugGroupKHR = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, const GLchar *)>(loader.load("glPushDebugGroupKHR")); |
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/* GL_KHR_robustness */ |
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flextGL.GetGraphicsResetStatusKHR = reinterpret_cast<GLenum(APIENTRY*)(void)>(loader.load("glGetGraphicsResetStatusKHR")); |
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flextGL.GetnUniformfvKHR = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLfloat *)>(loader.load("glGetnUniformfvKHR")); |
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flextGL.GetnUniformivKHR = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLint *)>(loader.load("glGetnUniformivKHR")); |
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flextGL.GetnUniformuivKHR = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLuint *)>(loader.load("glGetnUniformuivKHR")); |
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flextGL.ReadnPixelsKHR = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *)>(loader.load("glReadnPixelsKHR")); |
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/* GL_NV_draw_buffers */ |
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flextGL.DrawBuffersNV = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLenum *)>(loader.load("glDrawBuffersNV")); |
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/* GL_NV_draw_instanced */ |
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flextGL.DrawArraysInstancedNV = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLsizei, GLsizei)>(loader.load("glDrawArraysInstancedNV")); |
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flextGL.DrawElementsInstancedNV = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, const void *, GLsizei)>(loader.load("glDrawElementsInstancedNV")); |
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/* GL_NV_framebuffer_blit */ |
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flextGL.BlitFramebufferNV = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)>(loader.load("glBlitFramebufferNV")); |
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/* GL_NV_framebuffer_multisample */ |
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flextGL.RenderbufferStorageMultisampleNV = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(loader.load("glRenderbufferStorageMultisampleNV")); |
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/* GL_NV_instanced_arrays */ |
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flextGL.VertexAttribDivisorNV = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glVertexAttribDivisorNV")); |
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/* GL_NV_polygon_mode */ |
|
flextGL.PolygonModeNV = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum)>(loader.load("glPolygonModeNV")); |
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|
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/* GL_NV_read_buffer */ |
|
flextGL.ReadBufferNV = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glReadBufferNV")); |
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/* GL_OES_mapbuffer */ |
|
flextGL.GetBufferPointervOES = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, void **)>(loader.load("glGetBufferPointervOES")); |
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flextGL.MapBufferOES = reinterpret_cast<void *(APIENTRY*)(GLenum, GLenum)>(loader.load("glMapBufferOES")); |
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flextGL.UnmapBufferOES = reinterpret_cast<GLboolean(APIENTRY*)(GLenum)>(loader.load("glUnmapBufferOES")); |
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/* GL_OES_texture_3D */ |
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flextGL.CompressedTexImage3DOES = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *)>(loader.load("glCompressedTexImage3DOES")); |
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flextGL.CompressedTexSubImage3DOES = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *)>(loader.load("glCompressedTexSubImage3DOES")); |
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flextGL.CopyTexSubImage3DOES = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)>(loader.load("glCopyTexSubImage3DOES")); |
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flextGL.FramebufferTexture3DOES = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLuint, GLint, GLint)>(loader.load("glFramebufferTexture3DOES")); |
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flextGL.TexImage3DOES = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *)>(loader.load("glTexImage3DOES")); |
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flextGL.TexSubImage3DOES = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *)>(loader.load("glTexSubImage3DOES")); |
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/* GL_OES_vertex_array_object */ |
|
flextGL.BindVertexArrayOES = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glBindVertexArrayOES")); |
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flextGL.DeleteVertexArraysOES = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteVertexArraysOES")); |
|
flextGL.GenVertexArraysOES = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenVertexArraysOES")); |
|
flextGL.IsVertexArrayOES = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsVertexArrayOES")); |
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}
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