mirror of https://github.com/mosra/magnum.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
1210 lines
56 KiB
1210 lines
56 KiB
#ifndef Magnum_GL_CubeMapTexture_h |
|
#define Magnum_GL_CubeMapTexture_h |
|
/* |
|
This file is part of Magnum. |
|
|
|
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018 |
|
Vladimír Vondruš <mosra@centrum.cz> |
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a |
|
copy of this software and associated documentation files (the "Software"), |
|
to deal in the Software without restriction, including without limitation |
|
the rights to use, copy, modify, merge, publish, distribute, sublicense, |
|
and/or sell copies of the Software, and to permit persons to whom the |
|
Software is furnished to do so, subject to the following conditions: |
|
|
|
The above copyright notice and this permission notice shall be included |
|
in all copies or substantial portions of the Software. |
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
|
DEALINGS IN THE SOFTWARE. |
|
*/ |
|
|
|
/** @file |
|
* @brief Class @ref Magnum::GL::CubeMapTexture, enum @ref Magnum::GL::CubeMapCoordinate |
|
*/ |
|
|
|
#include "Magnum/Array.h" |
|
#include "Magnum/Sampler.h" |
|
#include "Magnum/GL/AbstractTexture.h" |
|
#include "Magnum/GL/Sampler.h" |
|
#include "Magnum/Math/Vector2.h" |
|
|
|
namespace Magnum { namespace GL { |
|
|
|
/** |
|
@brief Cube map coordinate |
|
|
|
@see @ref CubeMapTexture |
|
@m_enum_values_as_keywords |
|
*/ |
|
enum class CubeMapCoordinate: GLenum { |
|
PositiveX = GL_TEXTURE_CUBE_MAP_POSITIVE_X, /**< +X cube side */ |
|
NegativeX = GL_TEXTURE_CUBE_MAP_NEGATIVE_X, /**< -X cube side */ |
|
PositiveY = GL_TEXTURE_CUBE_MAP_POSITIVE_Y, /**< +Y cube side */ |
|
NegativeY = GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, /**< -Y cube side */ |
|
PositiveZ = GL_TEXTURE_CUBE_MAP_POSITIVE_Z, /**< +Z cube side */ |
|
NegativeZ = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z /**< -Z cube side */ |
|
}; |
|
|
|
/** |
|
@brief Cube map texture |
|
|
|
Texture used mainly for environment maps. It consists of 6 square textures |
|
generating 6 faces of the cube as following. Note that all images must be |
|
turned upside down (+Y is top): |
|
|
|
+----+ |
|
| -Y | |
|
+----+----+----+----+ |
|
| -Z | -X | +Z | +X | |
|
+----+----+----+----+ |
|
| +Y | |
|
+----+ |
|
|
|
@section GL-CubeMapTexture-usage Basic usage |
|
|
|
See @ref Texture documentation for introduction. |
|
|
|
Common usage is to fully configure all texture parameters and then set the |
|
data from e.g. set of Image objects: |
|
|
|
@snippet MagnumGL.cpp CubeMapTexture-usage |
|
|
|
In shader, the texture is used via @glsl samplerCube @ce, @glsl samplerCubeShadow @ce, |
|
@glsl isamplerCube @ce or @glsl usamplerCube @ce. Unlike in classic textures, |
|
coordinates for cube map textures is signed three-part vector from the center |
|
of the cube, which intersects one of the six sides of the cube map. See |
|
@ref AbstractShaderProgram for more information about usage in shaders. |
|
|
|
@see @ref Renderer::Feature::SeamlessCubeMapTexture, @ref CubeMapTextureArray, |
|
@ref Texture, @ref TextureArray, @ref RectangleTexture, @ref BufferTexture, |
|
@ref MultisampleTexture |
|
@m_keywords{GL_TEXTURE_CUBE_MAP} |
|
*/ |
|
class MAGNUM_GL_EXPORT CubeMapTexture: public AbstractTexture { |
|
friend Implementation::TextureState; |
|
|
|
public: |
|
#ifdef MAGNUM_BUILD_DEPRECATED |
|
/** |
|
* @brief @copybrief CubeMapCoordinate |
|
* @deprecated Use @ref CubeMapCoordinate instead. |
|
*/ |
|
typedef CORRADE_DEPRECATED("use CubeMapCoordinate instead") CubeMapCoordinate Coordinate; |
|
#endif |
|
|
|
/** |
|
* @brief Max supported size of one side of cube map texture |
|
* |
|
* The result is cached, repeated queries don't result in repeated |
|
* OpenGL calls. |
|
* @see @fn_gl{Get} with @def_gl_keyword{MAX_CUBE_MAP_TEXTURE_SIZE} |
|
*/ |
|
static Vector2i maxSize(); |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
/** |
|
* @brief @copybrief Texture::compressedBlockSize() |
|
* |
|
* See @ref Texture::compressedBlockSize() for more information. |
|
* @requires_gl43 Extension @gl_extension{ARB,internalformat_query2} |
|
* @requires_gl Compressed texture queries are not available in OpenGL |
|
* ES. |
|
*/ |
|
static Vector2i compressedBlockSize(TextureFormat format) { |
|
return DataHelper<2>::compressedBlockSize(GL_TEXTURE_CUBE_MAP, format); |
|
} |
|
|
|
/** |
|
* @brief @copybrief Texture::compressedBlockDataSize() |
|
* |
|
* See @ref Texture::compressedBlockDataSize() for more information. |
|
* @requires_gl43 Extension @gl_extension{ARB,internalformat_query2} |
|
* @requires_gl Compressed texture queries are not available in OpenGL |
|
* ES. |
|
* @see @ref compressedBlockSize(), @fn_gl_keyword{GetInternalformat} |
|
* with @def_gl_keyword{TEXTURE_COMPRESSED_BLOCK_SIZE} |
|
*/ |
|
static Int compressedBlockDataSize(TextureFormat format) { |
|
return AbstractTexture::compressedBlockDataSize(GL_TEXTURE_CUBE_MAP, format); |
|
} |
|
#endif |
|
|
|
/** |
|
* @brief Wrap existing OpenGL cube map texture object |
|
* @param id OpenGL cube map texture ID |
|
* @param flags Object creation flags |
|
* |
|
* The @p id is expected to be of an existing OpenGL texture object |
|
* with target @def_gl{TEXTURE_CUBE_MAP}. Unlike texture created using |
|
* constructor, the OpenGL object is by default not deleted on |
|
* destruction, use @p flags for different behavior. |
|
* @see @ref release() |
|
*/ |
|
static CubeMapTexture wrap(GLuint id, ObjectFlags flags = {}) { |
|
return CubeMapTexture{id, flags}; |
|
} |
|
|
|
/** |
|
* @brief Constructor |
|
* |
|
* Creates new OpenGL texture object. If @gl_extension{ARB,direct_state_access} |
|
* (part of OpenGL 4.5) is not available, the texture is created on |
|
* first use. |
|
* @see @ref CubeMapTexture(NoCreateT), @ref wrap(), |
|
* @fn_gl_keyword{CreateTextures} with @def_gl{TEXTURE_CUBE_MAP}, |
|
* eventually @fn_gl_keyword{GenTextures} |
|
*/ |
|
explicit CubeMapTexture(): AbstractTexture(GL_TEXTURE_CUBE_MAP) {} |
|
|
|
/** |
|
* @brief Construct without creating the underlying OpenGL object |
|
* |
|
* The constructed instance is equivalent to moved-from state. Useful |
|
* in cases where you will overwrite the instance later anyway. Move |
|
* another object over it to make it useful. |
|
* |
|
* This function can be safely used for constructing (and later |
|
* destructing) objects even without any OpenGL context being active. |
|
* @see @ref CubeMapTexture(), @ref wrap() |
|
*/ |
|
explicit CubeMapTexture(NoCreateT) noexcept: AbstractTexture{NoCreate, GL_TEXTURE_CUBE_MAP} {} |
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
|
/** |
|
* @brief Bind level of given cube map texture coordinate to given image unit |
|
* @param imageUnit Image unit |
|
* @param level Texture level |
|
* @param coordinate Cube map coordinate |
|
* @param access Image access |
|
* @param format Image format |
|
* |
|
* @note This function is meant to be used only internally from |
|
* @ref AbstractShaderProgram subclasses. See its documentation |
|
* for more information. |
|
* @see @ref bindImages(Int, std::initializer_list<AbstractTexture*>), |
|
* @ref bindImageLayered(), @ref unbindImage(), @ref unbindImages(), |
|
* @ref AbstractShaderProgram::maxImageUnits(), |
|
* @fn_gl_keyword{BindImageTexture} |
|
* @requires_gl42 Extension @gl_extension{ARB,shader_image_load_store} |
|
* @requires_gles31 Shader image load/store is not available in OpenGL |
|
* ES 3.0 and older. |
|
* @requires_gles Shader image load/store is not available in WebGL. |
|
*/ |
|
void bindImage(Int imageUnit, Int level, CubeMapCoordinate coordinate, ImageAccess access, ImageFormat format) { |
|
bindImageInternal(imageUnit, level, false, GLenum(coordinate) - GL_TEXTURE_CUBE_MAP_POSITIVE_X, access, format); |
|
} |
|
|
|
/** |
|
* @brief Bind level of layered cube map texture to given image unit |
|
* @param imageUnit Image unit |
|
* @param level Texture level |
|
* @param access Image access |
|
* @param format Image format |
|
* |
|
* @note This function is meant to be used only internally from |
|
* @ref AbstractShaderProgram subclasses. See its documentation |
|
* for more information. |
|
* @see @ref bindImages(Int, std::initializer_list<AbstractTexture*>), |
|
* @ref bindImage(), @ref unbindImage(), @ref unbindImages(), |
|
* @ref AbstractShaderProgram::maxImageUnits(), |
|
* @fn_gl_keyword{BindImageTexture} |
|
* @requires_gl42 Extension @gl_extension{ARB,shader_image_load_store} |
|
* @requires_gles31 Shader image load/store is not available in OpenGL |
|
* ES 3.0 and older. |
|
* @requires_gles Shader image load/store is not available in WebGL. |
|
*/ |
|
void bindImageLayered(Int imageUnit, Int level, ImageAccess access, ImageFormat format) { |
|
bindImageInternal(imageUnit, level, true, 0, access, format); |
|
} |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/** |
|
* @brief @copybrief Texture::setBaseLevel() |
|
* @return Reference to self (for method chaining) |
|
* |
|
* See @ref Texture::setBaseLevel() for more information. |
|
* @requires_gles30 Base level is always `0` in OpenGL ES 2.0. |
|
* @requires_webgl20 Base level is always `0` in WebGL 1.0. |
|
*/ |
|
CubeMapTexture& setBaseLevel(Int level) { |
|
AbstractTexture::setBaseLevel(level); |
|
return *this; |
|
} |
|
#endif |
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) |
|
/** |
|
* @brief @copybrief Texture::setMaxLevel() |
|
* @return Reference to self (for method chaining) |
|
* |
|
* See @ref Texture::setMaxLevel() for more information. |
|
* @requires_gles30 Extension @gl_extension{APPLE,texture_max_level}, |
|
* otherwise the max level is always set to largest possible value |
|
* in OpenGL ES 2.0. |
|
* @requires_webgl20 Always set to largest possible value in WebGL 1.0. |
|
*/ |
|
CubeMapTexture& setMaxLevel(Int level) { |
|
AbstractTexture::setMaxLevel(level); |
|
return *this; |
|
} |
|
#endif |
|
|
|
/** |
|
* @brief @copybrief Texture::setMinificationFilter() |
|
* @return Reference to self (for method chaining) |
|
* |
|
* See @ref Texture::setMinificationFilter() for more information. |
|
*/ |
|
CubeMapTexture& setMinificationFilter(SamplerFilter filter, SamplerMipmap mipmap = SamplerMipmap::Base) { |
|
AbstractTexture::setMinificationFilter(filter, mipmap); |
|
return *this; |
|
} |
|
|
|
/** @overload */ |
|
CubeMapTexture& setMinificationFilter(Magnum::SamplerFilter filter, Magnum::SamplerMipmap mipmap = Magnum::SamplerMipmap::Base) { |
|
return setMinificationFilter(samplerFilter(filter), samplerMipmap(mipmap)); |
|
} |
|
|
|
/** |
|
* @brief @copybrief Texture::setMagnificationFilter() |
|
* @return Reference to self (for method chaining) |
|
* |
|
* See @ref Texture::setMagnificationFilter() for more information. |
|
*/ |
|
CubeMapTexture& setMagnificationFilter(SamplerFilter filter) { |
|
AbstractTexture::setMagnificationFilter(filter); |
|
return *this; |
|
} |
|
|
|
/** @overload */ |
|
CubeMapTexture& setMagnificationFilter(Magnum::SamplerFilter filter) { |
|
return setMagnificationFilter(samplerFilter(filter)); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/** |
|
* @brief @copybrief Texture::setMinLod() |
|
* @return Reference to self (for method chaining) |
|
* |
|
* See @ref Texture::setMinLod() for more information. |
|
* @requires_gles30 Texture LOD parameters are not available in OpenGL |
|
* ES 2.0. |
|
* @requires_webgl20 Texture LOD parameters are not available in WebGL |
|
* 1.0. |
|
*/ |
|
CubeMapTexture& setMinLod(Float lod) { |
|
AbstractTexture::setMinLod(lod); |
|
return *this; |
|
} |
|
|
|
/** |
|
* @brief @copybrief Texture::setMaxLod() |
|
* @return Reference to self (for method chaining) |
|
* |
|
* See @ref Texture::setMaxLod() for more information. |
|
* @requires_gles30 Texture LOD parameters are not available in OpenGL |
|
* ES 2.0. |
|
* @requires_webgl20 Texture LOD parameters are not available in WebGL |
|
* 1.0. |
|
*/ |
|
CubeMapTexture& setMaxLod(Float lod) { |
|
AbstractTexture::setMaxLod(lod); |
|
return *this; |
|
} |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
/** |
|
* @brief @copybrief Texture::setLodBias() |
|
* @return Reference to self (for method chaining) |
|
* |
|
* See @ref Texture::setLodBias() for more information. |
|
* @requires_gl Texture LOD bias can be specified only directly in |
|
* fragment shader in OpenGL ES and WebGL. |
|
*/ |
|
CubeMapTexture& setLodBias(Float bias) { |
|
AbstractTexture::setLodBias(bias); |
|
return *this; |
|
} |
|
#endif |
|
|
|
/** |
|
* @brief @copybrief Texture::setWrapping() |
|
* @return Reference to self (for method chaining) |
|
* |
|
* See @ref Texture::setWrapping() for more information. |
|
*/ |
|
CubeMapTexture& setWrapping(const Array2D<SamplerWrapping>& wrapping) { |
|
DataHelper<2>::setWrapping(*this, wrapping); |
|
return *this; |
|
} |
|
|
|
/** @overload */ |
|
CubeMapTexture& setWrapping(const Array2D<Magnum::SamplerWrapping>& wrapping) { |
|
return setWrapping(samplerWrapping(wrapping)); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_WEBGL |
|
/** |
|
* @brief @copybrief Texture::setBorderColor(const Color4&) |
|
* @return Reference to self (for method chaining) |
|
* |
|
* See @ref Texture::setBorderColor(const Color4&) for more |
|
* information. |
|
* @requires_gles32 Extension @gl_extension{ANDROID,extension_pack_es31a} / |
|
* @gl_extension{EXT,texture_border_clamp} or |
|
* @gl_extension{NV,texture_border_clamp} |
|
* @requires_gles Border clamp is not available in WebGL. |
|
*/ |
|
CubeMapTexture& setBorderColor(const Color4& color) { |
|
AbstractTexture::setBorderColor(color); |
|
return *this; |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/** |
|
* @brief @copybrief Texture::setBorderColor(const Vector4ui&) |
|
* @return Reference to self (for method chaining) |
|
* |
|
* See @ref Texture::setBorderColor(const Vector4ui&) for more |
|
* information. |
|
* @requires_gl30 Extension @gl_extension{EXT,texture_integer} |
|
* @requires_gles30 Not defined in OpenGL ES 2.0. |
|
* @requires_gles32 Extension @gl_extension{ANDROID,extension_pack_es31a} / |
|
* @gl_extension{EXT,texture_border_clamp} |
|
* @requires_gles Border clamp is not available in WebGL. |
|
*/ |
|
CubeMapTexture& setBorderColor(const Vector4ui& color) { |
|
AbstractTexture::setBorderColor(color); |
|
return *this; |
|
} |
|
|
|
/** @overload |
|
* @requires_gl30 Extension @gl_extension{EXT,texture_integer} |
|
* @requires_gles30 Not defined in OpenGL ES 2.0. |
|
* @requires_gles32 Extension @gl_extension{ANDROID,extension_pack_es31a} / |
|
* @gl_extension{EXT,texture_border_clamp} |
|
* @requires_gles Border clamp is not available in WebGL. |
|
*/ |
|
CubeMapTexture& setBorderColor(const Vector4i& color) { |
|
AbstractTexture::setBorderColor(color); |
|
return *this; |
|
} |
|
#endif |
|
#endif |
|
|
|
/** |
|
* @brief @copybrief Texture::setMaxAnisotropy() |
|
* @return Reference to self (for method chaining) |
|
* |
|
* See @ref Texture::setMaxAnisotropy() for more information. |
|
*/ |
|
CubeMapTexture& setMaxAnisotropy(Float anisotropy) { |
|
AbstractTexture::setMaxAnisotropy(anisotropy); |
|
return *this; |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_WEBGL |
|
/** |
|
* @brief @copybrief Texture::setSRGBDecode() |
|
* @return Reference to self (for method chaining) |
|
* |
|
* See @ref Texture::setSRGBDecode() for more information. |
|
* @requires_extension Extension @gl_extension{EXT,texture_sRGB_decode} |
|
* @requires_es_extension OpenGL ES 3.0 or extension |
|
* @gl_extension{EXT,sRGB} and |
|
* @gl_extension{ANDROID,extension_pack_es31a} / |
|
* @gl_extension2{EXT,texture_sRGB_decode,texture_sRGB_decode} |
|
* @requires_gles SRGB decode is not available in WebGL. |
|
*/ |
|
CubeMapTexture& setSRGBDecode(bool decode) { |
|
AbstractTexture::setSRGBDecode(decode); |
|
return *this; |
|
} |
|
#endif |
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
|
/** |
|
* @brief @copybrief Texture::setSwizzle() |
|
* @return Reference to self (for method chaining) |
|
* |
|
* See @ref Texture::setSwizzle() for more information. |
|
* @requires_gl33 Extension @gl_extension{ARB,texture_swizzle} |
|
* @requires_gles30 Texture swizzle is not available in OpenGL ES 2.0. |
|
* @requires_gles Texture swizzle is not available in WebGL. |
|
*/ |
|
template<char r, char g, char b, char a> CubeMapTexture& setSwizzle() { |
|
AbstractTexture::setSwizzle<r, g, b, a>(); |
|
return *this; |
|
} |
|
#endif |
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) |
|
/** |
|
* @brief @copybrief Texture::setCompareMode() |
|
* @return Reference to self (for method chaining) |
|
* |
|
* See @ref Texture::setCompareMode() for more information. |
|
* @requires_gles30 Extension @gl_extension{EXT,shadow_samplers} and |
|
* @gl_extension{NV,shadow_samplers_cube} in OpenGL ES 2.0. |
|
* @requires_webgl20 Depth texture comparison is not available in WebGL |
|
* 1.0. |
|
*/ |
|
CubeMapTexture& setCompareMode(SamplerCompareMode mode) { |
|
AbstractTexture::setCompareMode(mode); |
|
return *this; |
|
} |
|
|
|
/** |
|
* @brief @copybrief Texture::setCompareFunction() |
|
* @return Reference to self (for method chaining) |
|
* |
|
* See @ref Texture::setCompareFunction() for more information. |
|
* @requires_gles30 Extension @gl_extension{EXT,shadow_samplers} and |
|
* @gl_extension{NV,shadow_samplers_cube} in OpenGL ES 2.0. |
|
* @requires_webgl20 Depth texture comparison is not available in WebGL |
|
* 1.0. |
|
*/ |
|
CubeMapTexture& setCompareFunction(SamplerCompareFunction function) { |
|
AbstractTexture::setCompareFunction(function); |
|
return *this; |
|
} |
|
#endif |
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
|
/** |
|
* @brief @copybrief Texture::setDepthStencilMode() |
|
* @return Reference to self (for method chaining) |
|
* |
|
* See @ref Texture::setDepthStencilMode() for more information. |
|
* @requires_gl43 Extension @gl_extension{ARB,stencil_texturing} |
|
* @requires_gles31 Stencil texturing is not available in OpenGL ES 3.0 |
|
* and older. |
|
* @requires_gles Stencil texturing is not available in WebGL. |
|
*/ |
|
CubeMapTexture& setDepthStencilMode(SamplerDepthStencilMode mode) { |
|
AbstractTexture::setDepthStencilMode(mode); |
|
return *this; |
|
} |
|
#endif |
|
|
|
/** |
|
* @brief @copybrief Texture::setStorage() |
|
* @return Reference to self (for method chaining) |
|
* |
|
* See @ref Texture::setStorage() for more information. |
|
* @see @ref maxSize() |
|
*/ |
|
CubeMapTexture& setStorage(Int levels, TextureFormat internalFormat, const Vector2i& size) { |
|
DataHelper<2>::setStorage(*this, levels, internalFormat, size); |
|
return *this; |
|
} |
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
|
/** |
|
* @brief @copybrief Texture::imageSize() |
|
* |
|
* If @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is not |
|
* available, it is assumed that faces have the same size and just the |
|
* size of @ref Coordinate::PositiveX face is queried. See |
|
* @ref Texture::imageSize() for more information. |
|
* @requires_gles31 Texture image size queries are not available in |
|
* OpenGL ES 3.0 and older. |
|
* @requires_gles Texture image size queries are not available in |
|
* WebGL. |
|
*/ |
|
Vector2i imageSize(Int level); |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
/** |
|
* @brief Read given mip level of texture to image |
|
* |
|
* Image parameters like format and type of pixel data are taken from |
|
* given image, image size is taken from the texture using |
|
* @ref imageSize(). The storage is not reallocated if it is large |
|
* enough to contain the new data. |
|
* |
|
* The operation is protected from buffer overflow. |
|
* @see @fn_gl2{GetTextureLevelParameter,GetTexLevelParameter} with |
|
* @def_gl{TEXTURE_WIDTH}, @def_gl{TEXTURE_HEIGHT}, then |
|
* @fn_gl{PixelStore}, then @fn_gl2_keyword{GetTextureImage,GetTexImage} |
|
* @requires_gl45 Extension @gl_extension{ARB,direct_state_access} |
|
* @requires_gl Texture image queries are not available in OpenGL ES or |
|
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage() |
|
* for possible workarounds. |
|
*/ |
|
void image(Int level, Image3D& image); |
|
|
|
/** @overload |
|
* |
|
* Convenience alternative to the above, example usage: |
|
* |
|
* @snippet MagnumGL.cpp CubeMapTexture-image1 |
|
*/ |
|
Image3D image(Int level, Image3D&& image); |
|
|
|
/** |
|
* @brief Read given mip level of texture to buffer image |
|
* |
|
* See @ref image(Int, Image3D&) for more information. The storage is |
|
* not reallocated if it is large enough to contain the new data, which |
|
* means that @p usage might get ignored. |
|
* @requires_gl45 Extension @gl_extension{ARB,direct_state_access} |
|
* @requires_gl Texture image queries are not available in OpenGL ES or |
|
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage() |
|
* for possible workarounds. |
|
*/ |
|
void image(Int level, BufferImage3D& image, BufferUsage usage); |
|
|
|
/** @overload |
|
* |
|
* Convenience alternative to the above, example usage: |
|
* |
|
* @snippet MagnumGL.cpp CubeMapTexture-image2 |
|
*/ |
|
BufferImage3D image(Int level, BufferImage3D&& image, BufferUsage usage); |
|
|
|
/** |
|
* @brief Read given mip level of compressed texture to image |
|
* |
|
* Compression format and data size are taken from the texture, image |
|
* size is taken using @ref imageSize(). The storage is not reallocated |
|
* if it is large enough to contain the new data. |
|
* @see @fn_gl2{GetTextureLevelParameter,GetTexLevelParameter} with |
|
* @def_gl{TEXTURE_COMPRESSED_IMAGE_SIZE}, |
|
* @def_gl{TEXTURE_INTERNAL_FORMAT}, @def_gl{TEXTURE_WIDTH}, |
|
* @def_gl{TEXTURE_HEIGHT}, then |
|
* @fn_gl2_keyword{GetCompressedTextureImage,GetCompressedTexImage} |
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage} |
|
* for non-default @ref CompressedPixelStorage |
|
* @requires_gl45 Extension @gl_extension{ARB,direct_state_access} |
|
* @requires_gl Texture image queries are not available in OpenGL ES or |
|
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage() |
|
* for possible workarounds. |
|
*/ |
|
void compressedImage(Int level, CompressedImage3D& image); |
|
|
|
/** @overload |
|
* |
|
* Convenience alternative to the above, example usage: |
|
* |
|
* @snippet MagnumGL.cpp CubeMapTexture-compressedImage1 |
|
*/ |
|
CompressedImage3D compressedImage(Int level, CompressedImage3D&& image); |
|
|
|
/** |
|
* @brief Read given mip level of compressed texture to buffer image |
|
* |
|
* See @ref compressedImage(Int, CompressedImage3D&) for more |
|
* information. The storage is not reallocated if it is large enough to |
|
* contain the new data, which means that @p usage might get ignored. |
|
* @requires_gl45 Extension @gl_extension{ARB,direct_state_access} |
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage} |
|
* for non-default @ref CompressedPixelStorage |
|
* @requires_gl Texture image queries are not available in OpenGL ES or |
|
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage() |
|
* for possible workarounds. |
|
*/ |
|
void compressedImage(Int level, CompressedBufferImage3D& image, BufferUsage usage); |
|
|
|
/** @overload |
|
* |
|
* Convenience alternative to the above, example usage: |
|
* |
|
* @snippet MagnumGL.cpp CubeMapTexture-compressedImage2 |
|
*/ |
|
CompressedBufferImage3D compressedImage(Int level, CompressedBufferImage3D&& image, BufferUsage usage); |
|
|
|
/** |
|
* @brief Read given mip level and coordinate of texture to image |
|
* |
|
* Image parameters like format and type of pixel data are taken from |
|
* given image, image size is taken from the texture using |
|
* @ref imageSize(). The storage is not reallocated if it is large |
|
* enough to contain the new data. |
|
* |
|
* If neither @gl_extension{ARB,get_texture_sub_image} (part of OpenGL |
|
* 4.5) nor @gl_extension{EXT,direct_state_access} is available, the |
|
* texture is bound before the operation (if not already). If either |
|
* @gl_extension{ARB,get_texture_sub_image} or @gl_extension{ARB,robustness} |
|
* is available, the operation is protected from buffer overflow. |
|
* However, if @gl_extension{ARB,get_texture_sub_image} is not available |
|
* and both @gl_extension{EXT,direct_state_access} and |
|
* @gl_extension{ARB,robustness} are available, the robust operation is |
|
* preferred over DSA. |
|
* @see @fn_gl2{GetTextureLevelParameter,GetTexLevelParameter}, |
|
* @fn_gl_extension{GetTextureLevelParameter,EXT,direct_state_access}, |
|
* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
|
* @fn_gl{GetTexLevelParameter} with @def_gl{TEXTURE_WIDTH}, |
|
* @def_gl{TEXTURE_HEIGHT}, then @fn_gl{PixelStore}, then |
|
* @fn_gl_keyword{GetTextureSubImage}, |
|
* @fn_gl_extension_keyword{GetnTexImage,ARB,robustness}, |
|
* @fn_gl_extension_keyword{GetTextureImage,EXT,direct_state_access}, |
|
* eventually @fn_gl_keyword{GetTexImage} |
|
* @requires_gl Texture image queries are not available in OpenGL ES or |
|
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage() |
|
* for possible workarounds. |
|
*/ |
|
void image(CubeMapCoordinate coordinate, Int level, Image2D& image); |
|
|
|
/** @overload |
|
* |
|
* Convenience alternative to the above, example usage: |
|
* |
|
* @snippet MagnumGL.cpp CubeMapTexture-image3 |
|
*/ |
|
Image2D image(CubeMapCoordinate coordinate, Int level, Image2D&& image); |
|
|
|
/** |
|
* @brief Read given mip level and coordinate of texture to buffer image |
|
* |
|
* See @ref image(CubeMapCoordinate, Int, Image2D&) for more |
|
* information. The storage is not reallocated if it is large enough to |
|
* contain the new data, which means that @p usage might get ignored. |
|
* @requires_gl Texture image queries are not available in OpenGL ES or |
|
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage() |
|
* for possible workarounds. |
|
*/ |
|
void image(CubeMapCoordinate coordinate, Int level, BufferImage2D& image, BufferUsage usage); |
|
|
|
/** @overload |
|
* |
|
* Convenience alternative to the above, example usage: |
|
* |
|
* @snippet MagnumGL.cpp CubeMapTexture-image4 |
|
*/ |
|
BufferImage2D image(CubeMapCoordinate coordinate, Int level, BufferImage2D&& image, BufferUsage usage); |
|
|
|
/** |
|
* @brief Read given mip level and coordinate of compressed texture to image |
|
* |
|
* Compression format and data size are taken from the texture, image |
|
* size is taken using @ref imageSize(). The storage is not reallocated |
|
* if it is large enough to contain the new data. |
|
* |
|
* If neither @gl_extension{ARB,get_texture_sub_image} (part of OpenGL |
|
* 4.5) nor @gl_extension{EXT,direct_state_access} is available, the |
|
* texture is bound before the operation (if not already). If either |
|
* @gl_extension{ARB,get_texture_sub_image} or @gl_extension{ARB,robustness} |
|
* is available, the operation is protected from buffer overflow. |
|
* However, if @gl_extension{ARB,get_texture_sub_image} is not available |
|
* and both @gl_extension{EXT,direct_state_access} and |
|
* @gl_extension{ARB,robustness} are available, the robust operation is |
|
* preferred over DSA. |
|
* @see @fn_gl2{GetTextureLevelParameter,GetTexLevelParameter}, |
|
* @fn_gl_extension{GetTextureLevelParameter,EXT,direct_state_access}, |
|
* eventually @fn_gl{GetTexLevelParameter} with |
|
* @def_gl{TEXTURE_COMPRESSED_IMAGE_SIZE}, |
|
* @def_gl{TEXTURE_INTERNAL_FORMAT}, @def_gl{TEXTURE_WIDTH}, |
|
* @def_gl{TEXTURE_HEIGHT}, then @fn_gl{PixelStore}, then |
|
* @fn_gl_keyword{GetCompressedTextureSubImage}, |
|
* @fn_gl_extension_keyword{GetnCompressedTexImage,ARB,robustness}, |
|
* @fn_gl_extension_keyword{GetCompressedTextureImage,EXT,direct_state_access}, |
|
* eventually @fn_gl_keyword{GetCompressedTexImage} |
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage} |
|
* for non-default @ref CompressedPixelStorage |
|
* @requires_gl Texture image queries are not available in OpenGL ES or |
|
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage() |
|
* for possible workarounds. |
|
*/ |
|
void compressedImage(CubeMapCoordinate coordinate, Int level, CompressedImage2D& image); |
|
|
|
/** @overload |
|
* |
|
* Convenience alternative to the above, example usage: |
|
* |
|
* @snippet MagnumGL.cpp CubeMapTexture-compressedImage3 |
|
*/ |
|
CompressedImage2D compressedImage(CubeMapCoordinate coordinate, Int level, CompressedImage2D&& image); |
|
|
|
/** |
|
* @brief Read given mip level and coordinate of compressed texture to buffer image |
|
* |
|
* See @ref compressedImage(CubeMapCoordinate, Int, CompressedImage2D&) |
|
* for more information. The storage is not reallocated if it is large |
|
* enough to contain the new data, which means that @p usage might get |
|
* ignored. |
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage} |
|
* for non-default @ref CompressedPixelStorage |
|
* @requires_gl Texture image queries are not available in OpenGL ES or |
|
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage() |
|
* for possible workarounds. |
|
*/ |
|
void compressedImage(CubeMapCoordinate coordinate, Int level, CompressedBufferImage2D& image, BufferUsage usage); |
|
|
|
/** @overload |
|
* |
|
* Convenience alternative to the above, example usage: |
|
* |
|
* @snippet MagnumGL.cpp CubeMapTexture-compressedImage4 |
|
*/ |
|
CompressedBufferImage2D compressedImage(CubeMapCoordinate coordinate, Int level, CompressedBufferImage2D&& image, BufferUsage usage); |
|
|
|
/** |
|
* @brief @copybrief Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, Image&) |
|
* |
|
* See @ref Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, Image&) |
|
* for more information. |
|
* @requires_gl45 Extension @gl_extension{ARB,get_texture_sub_image} |
|
* @requires_gl Texture image queries are not available in OpenGL ES or |
|
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage() |
|
* for possible workarounds. |
|
*/ |
|
void subImage(Int level, const Range3Di& range, Image3D& image) { |
|
AbstractTexture::subImage<3>(level, range, image); |
|
} |
|
|
|
/** @overload |
|
* |
|
* Convenience alternative to the above, example usage: |
|
* |
|
* @snippet MagnumGL.cpp CubeMapTexture-subImage1 |
|
*/ |
|
Image3D subImage(Int level, const Range3Di& range, Image3D&& image); |
|
|
|
/** |
|
* @brief @copybrief Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, BufferImage&, BufferUsage) |
|
* |
|
* See @ref Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, BufferImage&, BufferUsage) |
|
* for more information. |
|
* @requires_gl45 Extension @gl_extension{ARB,get_texture_sub_image} |
|
* @requires_gl Texture image queries are not available in OpenGL ES or |
|
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage() |
|
* for possible workarounds. |
|
*/ |
|
void subImage(Int level, const Range3Di& range, BufferImage3D& image, BufferUsage usage) { |
|
AbstractTexture::subImage<3>(level, range, image, usage); |
|
} |
|
|
|
/** @overload |
|
* |
|
* Convenience alternative to the above, example usage: |
|
* |
|
* @snippet MagnumGL.cpp CubeMapTexture-subImage2 |
|
*/ |
|
BufferImage3D subImage(Int level, const Range3Di& range, BufferImage3D&& image, BufferUsage usage); |
|
|
|
/** |
|
* @brief @copybrief Texture::compressedSubImage(Int, const RangeTypeFor<dimensions, Int>&, CompressedImage&) |
|
* |
|
* See @ref Texture::compressedSubImage(Int, const RangeTypeFor<dimensions, Int>&, CompressedImage&) |
|
* for more information. |
|
* @requires_gl45 Extension @gl_extension{ARB,get_texture_sub_image} |
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage} |
|
* for non-default @ref CompressedPixelStorage |
|
* @requires_gl43 Extension @gl_extension{ARB,internalformat_query2} if |
|
* @ref CompressedPixelStorage::compressedBlockSize() and |
|
* @ref CompressedPixelStorage::compressedBlockDataSize() are not |
|
* set to non-zero values |
|
* @requires_gl Texture image queries are not available in OpenGL ES or |
|
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage() |
|
* for possible workarounds. |
|
*/ |
|
void compressedSubImage(Int level, const Range3Di& range, CompressedImage3D& image) { |
|
AbstractTexture::compressedSubImage<3>(level, range, image); |
|
} |
|
|
|
/** @overload |
|
* |
|
* Convenience alternative to the above, example usage: |
|
* |
|
* @snippet MagnumGL.cpp CubeMapTexture-compressedSubImage1 |
|
*/ |
|
CompressedImage3D compressedSubImage(Int level, const Range3Di& range, CompressedImage3D&& image); |
|
|
|
/** |
|
* @brief @copybrief Texture::compressedSubImage(Int, const RangeTypeFor<dimensions, Int>&, CompressedBufferImage&, BufferUsage) |
|
* |
|
* See @ref Texture::compressedSubImage(Int, const RangeTypeFor<dimensions, Int>&, CompressedBufferImage&, BufferUsage) |
|
* for more information. |
|
* @requires_gl45 Extension @gl_extension{ARB,get_texture_sub_image} |
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage} |
|
* for non-default @ref CompressedPixelStorage |
|
* @requires_gl43 Extension @gl_extension{ARB,internalformat_query2} if |
|
* @ref CompressedPixelStorage::compressedBlockSize() and |
|
* @ref CompressedPixelStorage::compressedBlockDataSize() are not |
|
* set to non-zero values |
|
* @requires_gl Texture image queries are not available in OpenGL ES or |
|
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage() |
|
* for possible workarounds. |
|
*/ |
|
void compressedSubImage(Int level, const Range3Di& range, CompressedBufferImage3D& image, BufferUsage usage) { |
|
AbstractTexture::compressedSubImage<3>(level, range, image, usage); |
|
} |
|
|
|
/** @overload |
|
* |
|
* Convenience alternative to the above, example usage: |
|
* |
|
* @snippet MagnumGL.cpp CubeMapTexture-compressedSubImage2 |
|
*/ |
|
CompressedBufferImage3D compressedSubImage(Int level, const Range3Di& range, CompressedBufferImage3D&& image, BufferUsage usage); |
|
#endif |
|
|
|
/** |
|
* @brief @copybrief Texture::setImage() |
|
* @return Reference to self (for method chaining) |
|
* |
|
* See @ref Texture::setImage() for more information. |
|
* @see @ref maxSize() |
|
* @requires_gles30 Extension @gl_extension{EXT,unpack_subimage}/ |
|
* @gl_extension{NV,pack_subimage} in OpenGL ES 2.0 if |
|
* @ref PixelStorage::rowLength() is set to a non-zero value. |
|
* @requires_webgl20 Non-zero @ref PixelStorage::rowLength() is not |
|
* supported in WebGL 1.0. |
|
* @deprecated_gl Prefer to use @ref setStorage() and @ref setSubImage() |
|
* instead. |
|
*/ |
|
CubeMapTexture& setImage(CubeMapCoordinate coordinate, Int level, TextureFormat internalFormat, const ImageView2D& image) { |
|
DataHelper<2>::setImage(*this, GLenum(coordinate), level, internalFormat, image); |
|
return *this; |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/** @overload |
|
* @requires_gles30 Pixel buffer objects are not available in OpenGL ES |
|
* 2.0. |
|
* @requires_webgl20 Pixel buffer objects are not available in WebGL |
|
* 1.0. |
|
* @deprecated_gl Prefer to use @ref setStorage() and @ref setSubImage() |
|
* instead. |
|
*/ |
|
CubeMapTexture& setImage(CubeMapCoordinate coordinate, Int level, TextureFormat internalFormat, BufferImage2D& image) { |
|
DataHelper<2>::setImage(*this, GLenum(coordinate), level, internalFormat, image); |
|
return *this; |
|
} |
|
|
|
/** @overload |
|
* @requires_gles30 Pixel buffer objects are not available in OpenGL ES |
|
* 2.0. |
|
* @requires_webgl20 Pixel buffer objects are not available in WebGL |
|
* 1.0. |
|
* @deprecated_gl Prefer to use @ref setStorage() and @ref setSubImage() |
|
* instead. |
|
*/ |
|
CubeMapTexture& setImage(CubeMapCoordinate coordinate, Int level, TextureFormat internalFormat, BufferImage2D&& image) { |
|
return setImage(coordinate, level, internalFormat, image); |
|
} |
|
#endif |
|
|
|
/** |
|
* @brief @copybrief Texture::setCompressedImage() |
|
* @return Reference to self (for method chaining) |
|
* |
|
* See @ref Texture::setCompressedImage() for more information. |
|
* @see @ref maxSize() |
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage} |
|
* for non-default @ref CompressedPixelStorage |
|
* @requires_gl Non-default @ref CompressedPixelStorage is not |
|
* available in OpenGL ES and WebGL. |
|
* @deprecated_gl Prefer to use @ref setStorage() and |
|
* @ref setCompressedSubImage() instead. |
|
*/ |
|
CubeMapTexture& setCompressedImage(CubeMapCoordinate coordinate, Int level, const CompressedImageView2D& image) { |
|
DataHelper<2>::setCompressedImage(*this, GLenum(coordinate), level, image); |
|
return *this; |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/** @overload |
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage} |
|
* for non-default @ref CompressedPixelStorage |
|
* @requires_gl Non-default @ref CompressedPixelStorage is not |
|
* available in OpenGL ES and WebGL. |
|
* @requires_gles30 Pixel buffer objects are not available in OpenGL ES |
|
* 2.0. |
|
* @requires_webgl20 Pixel buffer objects are not available in WebGL |
|
* 1.0. |
|
* @deprecated_gl Prefer to use @ref setStorage() and |
|
* @ref setCompressedSubImage() instead. |
|
*/ |
|
CubeMapTexture& setCompressedImage(CubeMapCoordinate coordinate, Int level, CompressedBufferImage2D& image) { |
|
DataHelper<2>::setCompressedImage(*this, GLenum(coordinate), level, image); |
|
return *this; |
|
} |
|
|
|
/** @overload |
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage} |
|
* for non-default @ref CompressedPixelStorage |
|
* @requires_gl Non-default @ref CompressedPixelStorage is not |
|
* available in OpenGL ES and WebGL. |
|
* @requires_gles30 Pixel buffer objects are not available in OpenGL ES |
|
* 2.0. |
|
* @requires_webgl20 Pixel buffer objects are not available in WebGL |
|
* 1.0. |
|
* @deprecated_gl Prefer to use @ref setStorage() and |
|
* @ref setCompressedSubImage() instead. |
|
*/ |
|
CubeMapTexture& setCompressedImage(CubeMapCoordinate coordinate, Int level, CompressedBufferImage2D&& image) { |
|
return setCompressedImage(coordinate, level, image); |
|
} |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
/** |
|
* @brief Set image subdata |
|
* @param level Mip level |
|
* @param offset Offset where to put data in the texture |
|
* @param image @ref Image3D, @ref ImageView3D or |
|
* @ref Trade::ImageData3D |
|
* @return Reference to self (for method chaining) |
|
* |
|
* @see @ref setStorage(), @fn_gl2{TextureSubImage3D,TexSubImage3D} |
|
* @requires_gl45 Extension @gl_extension{ARB,direct_state_access} |
|
* @requires_gl In OpenGL ES and WebGL you need to set image for each |
|
* face separately. |
|
*/ |
|
CubeMapTexture& setSubImage(Int level, const Vector3i& offset, const ImageView3D& image); |
|
|
|
/** @overload |
|
* @requires_gl45 Extension @gl_extension{ARB,direct_state_access} |
|
* @requires_gl In OpenGL ES and WebGL you need to set image for each |
|
* face separately. |
|
*/ |
|
CubeMapTexture& setSubImage(Int level, const Vector3i& offset, BufferImage3D& image); |
|
|
|
/** @overload |
|
* @requires_gl45 Extension @gl_extension{ARB,direct_state_access} |
|
* @requires_gl In OpenGL ES and WebGL you need to set image for each |
|
* face separately. |
|
*/ |
|
CubeMapTexture& setSubImage(Int level, const Vector3i& offset, BufferImage3D&& image) { |
|
return setSubImage(level, offset, image); |
|
} |
|
|
|
/** |
|
* @brief Set compressed image subdata |
|
* @param level Mip level |
|
* @param offset Offset where to put data in the texture |
|
* @param image @ref CompressedImage3D, @ref CompressedImageView3D |
|
* or compressed @ref Trade::ImageData3D |
|
* @return Reference to self (for method chaining) |
|
* |
|
* @see @ref setStorage(), @fn_gl2{CompressedTextureSubImage3D,CompressedTexSubImage3D} |
|
* @requires_gl45 Extension @gl_extension{ARB,direct_state_access} |
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage} |
|
* for non-default @ref CompressedPixelStorage |
|
* @requires_gl In OpenGL ES and WebGL you need to set image for each |
|
* face separately. |
|
*/ |
|
CubeMapTexture& setCompressedSubImage(Int level, const Vector3i& offset, const CompressedImageView3D& image); |
|
|
|
/** @overload |
|
* @requires_gl45 Extension @gl_extension{ARB,direct_state_access} |
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage} |
|
* for non-default @ref CompressedPixelStorage |
|
* @requires_gl In OpenGL ES and WebGL you need to set image for each |
|
* face separately. |
|
*/ |
|
CubeMapTexture& setCompressedSubImage(Int level, const Vector3i& offset, CompressedBufferImage3D& image); |
|
|
|
/** @overload |
|
* @requires_gl45 Extension @gl_extension{ARB,direct_state_access} |
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage} |
|
* for non-default @ref CompressedPixelStorage |
|
* @requires_gl In OpenGL ES and WebGL you need to set image for each |
|
* face separately. |
|
*/ |
|
CubeMapTexture& setCompressedSubImage(Int level, const Vector3i& offset, CompressedBufferImage3D&& image) { |
|
return setCompressedSubImage(level, offset, image); |
|
} |
|
#endif |
|
|
|
/** |
|
* @brief @copybrief Texture::setSubImage() |
|
* @return Reference to self (for method chaining) |
|
* |
|
* See @ref Texture::setSubImage() for more information. |
|
* @requires_gles30 Extension @gl_extension{EXT,unpack_subimage}/ |
|
* @gl_extension{NV,pack_subimage} in OpenGL ES 2.0 if |
|
* @ref PixelStorage::rowLength() is set to a non-zero value. |
|
* @requires_webgl20 Non-zero @ref PixelStorage::rowLength() is not |
|
* supported in WebGL 1.0. |
|
*/ |
|
CubeMapTexture& setSubImage(CubeMapCoordinate coordinate, Int level, const Vector2i& offset, const ImageView2D& image); |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/** @overload |
|
* @requires_gles30 Pixel buffer objects are not available in OpenGL ES |
|
* 2.0. |
|
* @requires_webgl20 Pixel buffer objects are not available in WebGL |
|
* 1.0. |
|
*/ |
|
CubeMapTexture& setSubImage(CubeMapCoordinate coordinate, Int level, const Vector2i& offset, BufferImage2D& image); |
|
|
|
/** @overload |
|
* @requires_gles30 Pixel buffer objects are not available in OpenGL ES |
|
* 2.0. |
|
* @requires_webgl20 Pixel buffer objects are not available in WebGL |
|
* 1.0. |
|
*/ |
|
CubeMapTexture& setSubImage(CubeMapCoordinate coordinate, Int level, const Vector2i& offset, BufferImage2D&& image) { |
|
return setSubImage(coordinate, level, offset, image); |
|
} |
|
#endif |
|
|
|
/** |
|
* @brief @copybrief Texture::setCompressedSubImage() |
|
* @return Reference to self (for method chaining) |
|
* |
|
* See @ref Texture::setCompressedSubImage() for more information. |
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage} |
|
* for non-default @ref CompressedPixelStorage |
|
* @requires_gl Non-default @ref CompressedPixelStorage is not |
|
* available in OpenGL ES and WebGL. |
|
*/ |
|
CubeMapTexture& setCompressedSubImage(CubeMapCoordinate coordinate, Int level, const Vector2i& offset, const CompressedImageView2D& image); |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/** @overload |
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage} |
|
* for non-default @ref CompressedPixelStorage |
|
* @requires_gl Non-default @ref CompressedPixelStorage is not |
|
* available in OpenGL ES and WebGL. |
|
* @requires_gles30 Pixel buffer objects are not available in OpenGL ES |
|
* 2.0. |
|
* @requires_webgl20 Pixel buffer objects are not available in WebGL |
|
* 1.0. |
|
*/ |
|
CubeMapTexture& setCompressedSubImage(CubeMapCoordinate coordinate, Int level, const Vector2i& offset, CompressedBufferImage2D& image); |
|
|
|
/** @overload |
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage} |
|
* for non-default @ref CompressedPixelStorage |
|
* @requires_gl Non-default @ref CompressedPixelStorage is not |
|
* available in OpenGL ES and WebGL. |
|
* @requires_gles30 Pixel buffer objects are not available in OpenGL ES |
|
* 2.0. |
|
* @requires_webgl20 Pixel buffer objects are not available in WebGL |
|
* 1.0. |
|
*/ |
|
CubeMapTexture& setCompressedSubImage(CubeMapCoordinate coordinate, Int level, const Vector2i& offset, CompressedBufferImage2D&& image) { |
|
return setCompressedSubImage(coordinate, level, offset, image); |
|
} |
|
#endif |
|
|
|
/** |
|
* @brief @copybrief Texture::generateMipmap() |
|
* @return Reference to self (for method chaining) |
|
* |
|
* See @ref Texture::generateMipmap() for more information. |
|
* @requires_gl30 Extension @gl_extension{ARB,framebuffer_object} |
|
*/ |
|
CubeMapTexture& generateMipmap() { |
|
AbstractTexture::generateMipmap(); |
|
return *this; |
|
} |
|
|
|
/** |
|
* @brief @copybrief Texture::invalidateImage() |
|
* |
|
* See @ref Texture::invalidateImage() for more information. |
|
*/ |
|
void invalidateImage(Int level) { AbstractTexture::invalidateImage(level); } |
|
|
|
/** |
|
* @brief @copybrief Texture::invalidateSubImage() |
|
* |
|
* Z coordinate is equivalent to number of texture face, i.e. |
|
* @ref Coordinate::PositiveX is `0` and so on, in the same order as in |
|
* the enum. |
|
* |
|
* See @ref Texture::invalidateSubImage() for more information. |
|
*/ |
|
void invalidateSubImage(Int level, const Vector3i& offset, const Vector3i& size) { |
|
DataHelper<3>::invalidateSubImage(*this, level, offset, size); |
|
} |
|
|
|
/* Overloads to remove WTF-factor from method chaining order */ |
|
#if !defined(DOXYGEN_GENERATING_OUTPUT) && !defined(MAGNUM_TARGET_WEBGL) |
|
CubeMapTexture& setLabel(const std::string& label) { |
|
AbstractTexture::setLabel(label); |
|
return *this; |
|
} |
|
template<std::size_t size> CubeMapTexture& setLabel(const char(&label)[size]) { |
|
AbstractTexture::setLabel<size>(label); |
|
return *this; |
|
} |
|
#endif |
|
|
|
private: |
|
explicit CubeMapTexture(GLuint id, ObjectFlags flags) noexcept: AbstractTexture{id, GL_TEXTURE_CUBE_MAP, flags} {} |
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
|
void MAGNUM_GL_LOCAL getLevelParameterImplementationDefault(GLint level, GLenum parameter, GLint* values); |
|
#ifndef MAGNUM_TARGET_GLES |
|
void MAGNUM_GL_LOCAL getLevelParameterImplementationDSA(GLint level, GLenum parameter, GLint* values); |
|
void MAGNUM_GL_LOCAL getLevelParameterImplementationDSAEXT(GLint level, GLenum parameter, GLint* values); |
|
#endif |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
GLint MAGNUM_GL_LOCAL getLevelCompressedImageSizeImplementationDefault(GLint level); |
|
GLint MAGNUM_GL_LOCAL getLevelCompressedImageSizeImplementationDefaultImmutableWorkaround(GLint level); |
|
GLint MAGNUM_GL_LOCAL getLevelCompressedImageSizeImplementationDSA(GLint level); |
|
GLint MAGNUM_GL_LOCAL getLevelCompressedImageSizeImplementationDSANonImmutableWorkaround(GLint level); |
|
GLint MAGNUM_GL_LOCAL getLevelCompressedImageSizeImplementationDSAEXT(GLint level); |
|
GLint MAGNUM_GL_LOCAL getLevelCompressedImageSizeImplementationDSAEXTImmutableWorkaround(GLint level); |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void MAGNUM_GL_LOCAL getCompressedImageImplementationDSA(GLint level, const Vector2i& size, std::size_t dataOffset, std::size_t dataSize, GLvoid* data); |
|
void MAGNUM_GL_LOCAL getCompressedImageImplementationDSASingleSliceWorkaround(GLint level, const Vector2i& size, std::size_t dataOffset, std::size_t dataSize, GLvoid* data); |
|
|
|
void MAGNUM_GL_LOCAL getImageImplementationDefault(CubeMapCoordinate coordinate, GLint level, const Vector2i& size, PixelFormat format, PixelType type, std::size_t dataSize, GLvoid* data); |
|
void MAGNUM_GL_LOCAL getImageImplementationDSA(CubeMapCoordinate coordinate, GLint level, const Vector2i& size, PixelFormat format, PixelType type, std::size_t dataSize, GLvoid* data); |
|
void MAGNUM_GL_LOCAL getImageImplementationDSAEXT(CubeMapCoordinate coordinate, GLint level, const Vector2i& size, PixelFormat format, PixelType type, std::size_t dataSize, GLvoid* data); |
|
void MAGNUM_GL_LOCAL getImageImplementationRobustness(CubeMapCoordinate coordinate, GLint level, const Vector2i& size, PixelFormat format, PixelType type, std::size_t dataSize, GLvoid* data); |
|
|
|
void MAGNUM_GL_LOCAL getCompressedImageImplementationDefault(CubeMapCoordinate coordinate, GLint level, const Vector2i& size, std::size_t dataSize, GLvoid* data); |
|
void MAGNUM_GL_LOCAL getCompressedImageImplementationDSA(CubeMapCoordinate coordinate, GLint level, const Vector2i& size, std::size_t dataSize, GLvoid* data); |
|
void MAGNUM_GL_LOCAL getCompressedImageImplementationDSAEXT(CubeMapCoordinate coordinate, GLint level, const Vector2i& size, std::size_t dataSize, GLvoid* data); |
|
void MAGNUM_GL_LOCAL getCompressedImageImplementationRobustness(CubeMapCoordinate coordinate, GLint level, const Vector2i& size, std::size_t dataSize, GLvoid* data); |
|
#endif |
|
|
|
void MAGNUM_GL_LOCAL subImageImplementationDefault(GLint level, const Vector3i& offset, const Vector3i& size, PixelFormat format, PixelType type, const GLvoid* data, const PixelStorage&); |
|
#ifndef MAGNUM_TARGET_WEBGL |
|
void MAGNUM_GL_LOCAL subImageImplementationSvga3DSliceBySlice(GLint level, const Vector3i& offset, const Vector3i& size, PixelFormat format, PixelType type, const GLvoid* data, const PixelStorage&); |
|
#endif |
|
|
|
void MAGNUM_GL_LOCAL subImageImplementationDefault(CubeMapCoordinate coordinate, GLint level, const Vector2i& offset, const Vector2i& size, PixelFormat format, PixelType type, const GLvoid* data); |
|
#ifndef MAGNUM_TARGET_GLES |
|
void MAGNUM_GL_LOCAL subImageImplementationDSA(CubeMapCoordinate coordinate, GLint level, const Vector2i& offset, const Vector2i& size, PixelFormat format, PixelType type, const GLvoid* data); |
|
void MAGNUM_GL_LOCAL subImageImplementationDSAEXT(CubeMapCoordinate coordinate, GLint level, const Vector2i& offset, const Vector2i& size, PixelFormat format, PixelType type, const GLvoid* data); |
|
#endif |
|
|
|
void MAGNUM_GL_LOCAL compressedSubImageImplementationDefault(CubeMapCoordinate coordinate, GLint level, const Vector2i& offset, const Vector2i& size, CompressedPixelFormat format, const GLvoid* data, GLsizei dataSize); |
|
#ifndef MAGNUM_TARGET_GLES |
|
void MAGNUM_GL_LOCAL compressedSubImageImplementationDSA(CubeMapCoordinate coordinate, GLint level, const Vector2i& offset, const Vector2i& size, CompressedPixelFormat format, const GLvoid* data, GLsizei dataSize); |
|
void MAGNUM_GL_LOCAL compressedSubImageImplementationDSAEXT(CubeMapCoordinate coordinate, GLint level, const Vector2i& offset, const Vector2i& size, CompressedPixelFormat format, const GLvoid* data, GLsizei dataSize); |
|
#endif |
|
}; |
|
|
|
} |
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED |
|
/* Note: needs to be prefixed with Magnum:: otherwise Doxygen can't find it */ |
|
|
|
/** @brief @copybrief GL::CubeMapCoordinate |
|
* @deprecated Use @ref GL::CubeMapCoordinate instead. |
|
*/ |
|
typedef CORRADE_DEPRECATED("use GL::CubeMapCoordinate instead") Magnum::GL::CubeMapCoordinate CubeMapCoordinate; |
|
|
|
/** @brief @copybrief GL::CubeMapTexture |
|
* @deprecated Use @ref GL::CubeMapTexture instead. |
|
*/ |
|
typedef CORRADE_DEPRECATED("use GL::CubeMapTexture instead") Magnum::GL::CubeMapTexture CubeMapTexture; |
|
#endif |
|
|
|
} |
|
|
|
#endif
|
|
|