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10831
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70 MiB
C++
95.6%
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Tree:
8048b65964
apple-crashy-msaa-default-framebuffer
audio-import
catastrophic-cross
chainsaw-surgery
dpi-change-events
euler-xxx
findsdl-include-root
gltestlib-symbol-duplication
gpu-preference
inverted-ranges
ktx1-detection
master
meshdata-cereal-killer
mousecapture
multiwindow
next
sceneconverter
scenedata-optimizations
simd
vectorfields
zerocopy
snapshot-2013-08
snapshot-2013-10
snapshot-2014-01
snapshot-2014-01-compatibility
snapshot-2014-06
snapshot-2014-06-compatibility
snapshot-2015-05
snapshot-2015-05-compatibility
v2013.08
v2013.10
v2014.01
v2014.06
v2015.05
v2018.02
v2018.04
v2018.10
v2019.01
v2019.10
v2020.06
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magnum
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src
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Magnum
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Trade
History
Vladimír Vondruš
17f79deca8
Trade: doc++
2 years ago
..
Implementation
DebugTools,Trade: adapt to Corrade's Utility::String changes.
3 years ago
Test
Clean up unnecessary usage of std::string and Utility::String.
3 years ago
AbstractImageConverter.cpp
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
AbstractImageConverter.h
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
AbstractImporter.cpp
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
AbstractImporter.h
Consistently use "out of range" instead of "out of bounds".
3 years ago
AbstractMaterialData.h
It's 2023 already!
3 years ago
AbstractSceneConverter.cpp
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
AbstractSceneConverter.h
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
AnimationData.cpp
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
AnimationData.h
It's 2023 already!
3 years ago
ArrayAllocator.cpp
It's 2023 already!
3 years ago
ArrayAllocator.h
It's 2023 already!
3 years ago
CMakeLists.txt
CMake: avoid installed Magnum headers being picked over local ones.
3 years ago
CameraData.cpp
It's 2023 already!
3 years ago
CameraData.h
Math,Trade: prevent collision with near/far defines in windows.h.
3 years ago
Data.cpp
It's 2023 already!
3 years ago
Data.h
It's 2023 already!
3 years ago
FlatMaterialData.cpp
It's 2023 already!
3 years ago
FlatMaterialData.h
It's 2023 already!
3 years ago
ImageData.cpp
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
ImageData.h
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
LightData.cpp
It's 2023 already!
3 years ago
LightData.h
It's 2023 already!
3 years ago
MaterialData.cpp
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
MaterialData.h
Trade: doc++
2 years ago
MaterialLayerData.h
It's 2023 already!
3 years ago
MeshData.cpp
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
MeshData.h
Trade: support morph targets in MeshData.
3 years ago
MeshData2D.cpp
It's 2023 already!
3 years ago
MeshData2D.h
It's 2023 already!
3 years ago
MeshData3D.cpp
It's 2023 already!
3 years ago
MeshData3D.h
It's 2023 already!
3 years ago
MeshObjectData2D.cpp
It's 2023 already!
3 years ago
MeshObjectData2D.h
It's 2023 already!
3 years ago
MeshObjectData3D.cpp
It's 2023 already!
3 years ago
MeshObjectData3D.h
It's 2023 already!
3 years ago
ObjectData2D.cpp
It's 2023 already!
3 years ago
ObjectData2D.h
It's 2023 already!
3 years ago
ObjectData3D.cpp
It's 2023 already!
3 years ago
ObjectData3D.h
It's 2023 already!
3 years ago
PbrClearCoatMaterialData.cpp
It's 2023 already!
3 years ago
PbrClearCoatMaterialData.h
It's 2023 already!
3 years ago
PbrMetallicRoughnessMaterialData.cpp
It's 2023 already!
3 years ago
PbrMetallicRoughnessMaterialData.h
It's 2023 already!
3 years ago
PbrSpecularGlossinessMaterialData.cpp
It's 2023 already!
3 years ago
PbrSpecularGlossinessMaterialData.h
It's 2023 already!
3 years ago
PhongMaterialData.cpp
It's 2023 already!
3 years ago
PhongMaterialData.h
It's 2023 already!
3 years ago
SceneData.cpp
Consistently use "out of range" instead of "out of bounds".
3 years ago
SceneData.h
Doc++
3 years ago
SkinData.cpp
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
SkinData.h
It's 2023 already!
3 years ago
TextureData.cpp
It's 2023 already!
3 years ago
TextureData.h
It's 2023 already!
3 years ago
Trade.h
It's 2023 already!
3 years ago
configure.h.cmake
It's 2023 already!
3 years ago
imageconverter.cpp
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
visibility.h
It's 2023 already!
3 years ago