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Vladimír Vondruš 8153adbc1c Shaders: don't format & pass _LOCATION defines on ES < 3.1 and WebGL. 3 years ago
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Implementation Shaders: initial implementation of a line shader. 3 years ago
Test Shaders: decouple light array size and per-draw light count. 3 years ago
CMakeLists.txt Shaders: initial implementation of a line shader. 3 years ago
DistanceFieldVector.frag Updated copyright year. 4 years ago
DistanceFieldVector.h Shaders: doc++ 3 years ago
DistanceFieldVectorGL.cpp Shaders: don't format & pass _LOCATION defines on ES < 3.1 and WebGL. 3 years ago
DistanceFieldVectorGL.h Shaders: use explicit texture location and binding on ES3.1+. 3 years ago
Flat.frag Shaders: minor cleanup. 3 years ago
Flat.h Shaders: skinning support in FlatGL, MeshVisualizerGL and PhongGL. 3 years ago
Flat.vert Shaders: skinning support in FlatGL, MeshVisualizerGL and PhongGL. 3 years ago
FlatGL.cpp Shaders: don't format & pass _LOCATION defines on ES < 3.1 and WebGL. 3 years ago
FlatGL.h Shaders: use explicit texture location and binding on ES3.1+. 3 years ago
FullScreenTriangle.glsl Updated copyright year. 4 years ago
Generic.h Shaders: drop nasty workarounds for Clang 3.8. 4 years ago
GenericGL.h doc: updated credits and changelog. 3 years ago
Line.cpp Shaders: add debug output for LineVertexAnnotations as well. 3 years ago
Line.frag Shaders: initial implementation of a line shader. 3 years ago
Line.h Shaders: add debug output for LineVertexAnnotations as well. 3 years ago
Line.vert Shaders: initial implementation of a line shader. 3 years ago
LineGL.cpp Shaders: don't format & pass _LOCATION defines on ES < 3.1 and WebGL. 3 years ago
LineGL.h Shaders: use explicit texture location and binding on ES3.1+. 3 years ago
MeshVisualizer.frag Shaders: skinning support in FlatGL, MeshVisualizerGL and PhongGL. 3 years ago
MeshVisualizer.geom Shaders: optimize for a single material also in MesVisualizer vert/geom. 3 years ago
MeshVisualizer.h Shaders: skinning support in FlatGL, MeshVisualizerGL and PhongGL. 3 years ago
MeshVisualizer.vert Shaders: optimize for a single material also in MesVisualizer vert/geom. 3 years ago
MeshVisualizerGL.cpp Shaders: don't format & pass _LOCATION defines on ES < 3.1 and WebGL. 3 years ago
MeshVisualizerGL.h Shaders: don't format & pass _LOCATION defines on ES < 3.1 and WebGL. 3 years ago
Phong.frag Shaders: decouple light array size and per-draw light count. 3 years ago
Phong.h Shaders: skinning support in FlatGL, MeshVisualizerGL and PhongGL. 3 years ago
Phong.vert Shaders: skinning support in FlatGL, MeshVisualizerGL and PhongGL. 3 years ago
PhongGL.cpp Shaders: don't format & pass _LOCATION defines on ES < 3.1 and WebGL. 3 years ago
PhongGL.h Shaders: don't format & pass _LOCATION defines on ES < 3.1 and WebGL. 3 years ago
Shaders.h Shaders: initial implementation of a line shader. 3 years ago
Vector.frag Updated copyright year. 4 years ago
Vector.h Shaders: doc++ 3 years ago
Vector.vert Updated copyright year. 4 years ago
VectorGL.cpp Shaders: don't format & pass _LOCATION defines on ES < 3.1 and WebGL. 3 years ago
VectorGL.h Shaders: use explicit texture location and binding on ES3.1+. 3 years ago
VertexColor.frag Updated copyright year. 4 years ago
VertexColor.h Updated copyright year. 4 years ago
VertexColor.vert Updated copyright year. 4 years ago
VertexColorGL.cpp Shaders: don't format & pass _LOCATION defines on ES < 3.1 and WebGL. 3 years ago
VertexColorGL.h Shaders: use explicit texture location and binding on ES3.1+. 3 years ago
compatibility.glsl Shaders: use explicit texture location and binding on ES3.1+. 3 years ago
generic.glsl Shaders: initial implementation of a line shader. 3 years ago
glShaderWrapper.cpp Shaders: fix an unused expression warning on Clang. 4 years ago
glShaderWrapper.h Shaders: avoid including GL/Shader.h in headers. 4 years ago
resources-gl.conf Shaders: initial implementation of a line shader. 3 years ago
resources-gles2.conf Shaders: initial implementation of a line shader. 3 years ago
visibility.h Updated copyright year. 4 years ago