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Implementation
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Shaders: initial implementation of a line shader.
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3 years ago |
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Test
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Shaders: decouple light array size and per-draw light count.
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3 years ago |
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CMakeLists.txt
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Shaders: initial implementation of a line shader.
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3 years ago |
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DistanceFieldVector.frag
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Updated copyright year.
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4 years ago |
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DistanceFieldVector.h
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Shaders: doc++
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3 years ago |
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DistanceFieldVectorGL.cpp
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Shaders: don't format & pass _LOCATION defines on ES < 3.1 and WebGL.
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3 years ago |
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DistanceFieldVectorGL.h
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Shaders: use explicit texture location and binding on ES3.1+.
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3 years ago |
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Flat.frag
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Shaders: minor cleanup.
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3 years ago |
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Flat.h
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Shaders: skinning support in FlatGL, MeshVisualizerGL and PhongGL.
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3 years ago |
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Flat.vert
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Shaders: skinning support in FlatGL, MeshVisualizerGL and PhongGL.
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3 years ago |
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FlatGL.cpp
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Shaders: don't format & pass _LOCATION defines on ES < 3.1 and WebGL.
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3 years ago |
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FlatGL.h
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Shaders: use explicit texture location and binding on ES3.1+.
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3 years ago |
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FullScreenTriangle.glsl
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Updated copyright year.
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4 years ago |
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Generic.h
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Shaders: drop nasty workarounds for Clang 3.8.
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4 years ago |
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GenericGL.h
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doc: updated credits and changelog.
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3 years ago |
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Line.cpp
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Shaders: add debug output for LineVertexAnnotations as well.
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3 years ago |
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Line.frag
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Shaders: initial implementation of a line shader.
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3 years ago |
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Line.h
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Shaders: add debug output for LineVertexAnnotations as well.
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3 years ago |
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Line.vert
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Shaders: initial implementation of a line shader.
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3 years ago |
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LineGL.cpp
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Shaders: don't format & pass _LOCATION defines on ES < 3.1 and WebGL.
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3 years ago |
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LineGL.h
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Shaders: use explicit texture location and binding on ES3.1+.
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3 years ago |
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MeshVisualizer.frag
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Shaders: skinning support in FlatGL, MeshVisualizerGL and PhongGL.
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3 years ago |
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MeshVisualizer.geom
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Shaders: optimize for a single material also in MesVisualizer vert/geom.
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3 years ago |
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MeshVisualizer.h
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Shaders: skinning support in FlatGL, MeshVisualizerGL and PhongGL.
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3 years ago |
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MeshVisualizer.vert
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Shaders: optimize for a single material also in MesVisualizer vert/geom.
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3 years ago |
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MeshVisualizerGL.cpp
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Shaders: don't format & pass _LOCATION defines on ES < 3.1 and WebGL.
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3 years ago |
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MeshVisualizerGL.h
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Shaders: don't format & pass _LOCATION defines on ES < 3.1 and WebGL.
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3 years ago |
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Phong.frag
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Shaders: decouple light array size and per-draw light count.
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3 years ago |
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Phong.h
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Shaders: skinning support in FlatGL, MeshVisualizerGL and PhongGL.
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3 years ago |
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Phong.vert
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Shaders: skinning support in FlatGL, MeshVisualizerGL and PhongGL.
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3 years ago |
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PhongGL.cpp
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Shaders: don't format & pass _LOCATION defines on ES < 3.1 and WebGL.
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3 years ago |
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PhongGL.h
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Shaders: don't format & pass _LOCATION defines on ES < 3.1 and WebGL.
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3 years ago |
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Shaders.h
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Shaders: initial implementation of a line shader.
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3 years ago |
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Vector.frag
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Updated copyright year.
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4 years ago |
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Vector.h
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Shaders: doc++
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3 years ago |
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Vector.vert
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Updated copyright year.
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4 years ago |
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VectorGL.cpp
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Shaders: don't format & pass _LOCATION defines on ES < 3.1 and WebGL.
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3 years ago |
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VectorGL.h
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Shaders: use explicit texture location and binding on ES3.1+.
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3 years ago |
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VertexColor.frag
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Updated copyright year.
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4 years ago |
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VertexColor.h
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Updated copyright year.
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4 years ago |
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VertexColor.vert
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Updated copyright year.
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4 years ago |
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VertexColorGL.cpp
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Shaders: don't format & pass _LOCATION defines on ES < 3.1 and WebGL.
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3 years ago |
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VertexColorGL.h
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Shaders: use explicit texture location and binding on ES3.1+.
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3 years ago |
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compatibility.glsl
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Shaders: use explicit texture location and binding on ES3.1+.
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3 years ago |
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generic.glsl
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Shaders: initial implementation of a line shader.
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3 years ago |
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glShaderWrapper.cpp
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Shaders: fix an unused expression warning on Clang.
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4 years ago |
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glShaderWrapper.h
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Shaders: avoid including GL/Shader.h in headers.
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4 years ago |
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resources-gl.conf
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Shaders: initial implementation of a line shader.
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3 years ago |
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resources-gles2.conf
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Shaders: initial implementation of a line shader.
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3 years ago |
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visibility.h
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Updated copyright year.
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4 years ago |