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70 MiB
C++
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Tree:
81855a1764
apple-crashy-msaa-default-framebuffer
audio-import
catastrophic-cross
chainsaw-surgery
dpi-change-events
euler-xxx
findsdl-include-root
gltestlib-symbol-duplication
gpu-preference
inverted-ranges
ktx1-detection
master
meshdata-cereal-killer
mousecapture
multiwindow
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sceneconverter
scenedata-optimizations
simd
vectorfields
zerocopy
snapshot-2013-08
snapshot-2013-10
snapshot-2014-01
snapshot-2014-01-compatibility
snapshot-2014-06
snapshot-2014-06-compatibility
snapshot-2015-05
snapshot-2015-05-compatibility
v2013.08
v2013.10
v2014.01
v2014.06
v2015.05
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v2018.10
v2019.01
v2019.10
v2020.06
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magnum
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src
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Magnum
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Shaders
History
Vladimír Vondruš
2619dc33f1
doc: drop the redundant Magnum prefix from snippet files.
...
I accidentally did that at first, and then "for consistency" continued with that for a decade.
2 years ago
..
Implementation
Shaders: drop the createCompatibilityShader() helper.
3 years ago
Test
Shaders: update DistanceFieldVector test files with fixed SDFs.
3 years ago
CMakeLists.txt
Shaders: drop the createCompatibilityShader() helper.
3 years ago
DistanceFieldVector.frag
It's 2023 already!
3 years ago
DistanceFieldVector.h
It's 2023 already!
3 years ago
DistanceFieldVectorGL.cpp
Consistently use "out of range" instead of "out of bounds".
3 years ago
DistanceFieldVectorGL.h
doc: drop the redundant Magnum prefix from snippet files.
2 years ago
Flat.frag
It's 2023 already!
3 years ago
Flat.h
It's 2023 already!
3 years ago
Flat.vert
It's 2023 already!
3 years ago
FlatGL.cpp
Consistently use "out of range" instead of "out of bounds".
3 years ago
FlatGL.h
doc: drop the redundant Magnum prefix from snippet files.
2 years ago
FullScreenTriangle.glsl
Shaders: prefix GLSL workaround macros with MAGNUM_.
3 years ago
Generic.h
It's 2023 already!
3 years ago
GenericGL.h
doc: drop the redundant Magnum prefix from snippet files.
2 years ago
Line.cpp
It's 2023 already!
3 years ago
Line.frag
It's 2023 already!
3 years ago
Line.h
It's 2023 already!
3 years ago
Line.vert
It's 2023 already!
3 years ago
LineGL.cpp
Consistently use "out of range" instead of "out of bounds".
3 years ago
LineGL.h
doc: drop the redundant Magnum prefix from snippet files.
2 years ago
MeshVisualizer.frag
It's 2023 already!
3 years ago
MeshVisualizer.geom
It's 2023 already!
3 years ago
MeshVisualizer.h
It's 2023 already!
3 years ago
MeshVisualizer.vert
It's 2023 already!
3 years ago
MeshVisualizerGL.cpp
Consistently use "out of range" instead of "out of bounds".
3 years ago
MeshVisualizerGL.h
doc: drop the redundant Magnum prefix from snippet files.
2 years ago
Phong.frag
It's 2023 already!
3 years ago
Phong.h
It's 2023 already!
3 years ago
Phong.vert
It's 2023 already!
3 years ago
PhongGL.cpp
Consistently use "out of range" instead of "out of bounds".
3 years ago
PhongGL.h
doc: drop the redundant Magnum prefix from snippet files.
2 years ago
Shaders.h
It's 2023 already!
3 years ago
Vector.frag
It's 2023 already!
3 years ago
Vector.h
It's 2023 already!
3 years ago
Vector.vert
It's 2023 already!
3 years ago
VectorGL.cpp
Consistently use "out of range" instead of "out of bounds".
3 years ago
VectorGL.h
doc: drop the redundant Magnum prefix from snippet files.
2 years ago
VertexColor.frag
It's 2023 already!
3 years ago
VertexColor.h
It's 2023 already!
3 years ago
VertexColor.vert
It's 2023 already!
3 years ago
VertexColorGL.cpp
Consistently use "out of range" instead of "out of bounds".
3 years ago
VertexColorGL.h
doc: drop the redundant Magnum prefix from snippet files.
2 years ago
compatibility.glsl
GL: new "adreno-glsl-version-stuck-at-300" workaround.
3 years ago
generic.glsl
It's 2023 already!
3 years ago
glShaderWrapper.cpp
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
glShaderWrapper.h
It's 2023 already!
3 years ago
resources-gl.conf
Shaders: initial implementation of a line shader.
3 years ago
resources-gles2.conf
Shaders: initial implementation of a line shader.
3 years ago
visibility.h
It's 2023 already!
3 years ago