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Vladimír Vondruš 2619dc33f1 doc: drop the redundant Magnum prefix from snippet files. 2 years ago
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Implementation Shaders: drop the createCompatibilityShader() helper. 3 years ago
Test Shaders: update DistanceFieldVector test files with fixed SDFs. 3 years ago
CMakeLists.txt Shaders: drop the createCompatibilityShader() helper. 3 years ago
DistanceFieldVector.frag It's 2023 already! 3 years ago
DistanceFieldVector.h It's 2023 already! 3 years ago
DistanceFieldVectorGL.cpp Consistently use "out of range" instead of "out of bounds". 3 years ago
DistanceFieldVectorGL.h doc: drop the redundant Magnum prefix from snippet files. 2 years ago
Flat.frag It's 2023 already! 3 years ago
Flat.h It's 2023 already! 3 years ago
Flat.vert It's 2023 already! 3 years ago
FlatGL.cpp Consistently use "out of range" instead of "out of bounds". 3 years ago
FlatGL.h doc: drop the redundant Magnum prefix from snippet files. 2 years ago
FullScreenTriangle.glsl Shaders: prefix GLSL workaround macros with MAGNUM_. 3 years ago
Generic.h It's 2023 already! 3 years ago
GenericGL.h doc: drop the redundant Magnum prefix from snippet files. 2 years ago
Line.cpp It's 2023 already! 3 years ago
Line.frag It's 2023 already! 3 years ago
Line.h It's 2023 already! 3 years ago
Line.vert It's 2023 already! 3 years ago
LineGL.cpp Consistently use "out of range" instead of "out of bounds". 3 years ago
LineGL.h doc: drop the redundant Magnum prefix from snippet files. 2 years ago
MeshVisualizer.frag It's 2023 already! 3 years ago
MeshVisualizer.geom It's 2023 already! 3 years ago
MeshVisualizer.h It's 2023 already! 3 years ago
MeshVisualizer.vert It's 2023 already! 3 years ago
MeshVisualizerGL.cpp Consistently use "out of range" instead of "out of bounds". 3 years ago
MeshVisualizerGL.h doc: drop the redundant Magnum prefix from snippet files. 2 years ago
Phong.frag It's 2023 already! 3 years ago
Phong.h It's 2023 already! 3 years ago
Phong.vert It's 2023 already! 3 years ago
PhongGL.cpp Consistently use "out of range" instead of "out of bounds". 3 years ago
PhongGL.h doc: drop the redundant Magnum prefix from snippet files. 2 years ago
Shaders.h It's 2023 already! 3 years ago
Vector.frag It's 2023 already! 3 years ago
Vector.h It's 2023 already! 3 years ago
Vector.vert It's 2023 already! 3 years ago
VectorGL.cpp Consistently use "out of range" instead of "out of bounds". 3 years ago
VectorGL.h doc: drop the redundant Magnum prefix from snippet files. 2 years ago
VertexColor.frag It's 2023 already! 3 years ago
VertexColor.h It's 2023 already! 3 years ago
VertexColor.vert It's 2023 already! 3 years ago
VertexColorGL.cpp Consistently use "out of range" instead of "out of bounds". 3 years ago
VertexColorGL.h doc: drop the redundant Magnum prefix from snippet files. 2 years ago
compatibility.glsl GL: new "adreno-glsl-version-stuck-at-300" workaround. 3 years ago
generic.glsl It's 2023 already! 3 years ago
glShaderWrapper.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
glShaderWrapper.h It's 2023 already! 3 years ago
resources-gl.conf Shaders: initial implementation of a line shader. 3 years ago
resources-gles2.conf Shaders: initial implementation of a line shader. 3 years ago
visibility.h It's 2023 already! 3 years ago