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70 lines
2.2 KiB
70 lines
2.2 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "Magnum/PixelFormat.h" |
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#include "Magnum/Trade/AbstractImporter.h" |
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#include "Magnum/Trade/ImageData.h" |
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#ifdef MAGNUM_TARGET_GL |
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#include "Magnum/GL/Texture.h" |
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#endif |
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using namespace Magnum; |
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using namespace Magnum::Math::Literals; |
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int main() { |
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{ |
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/* [ImageData-construction] */ |
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Containers::Array<char> data; |
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Trade::ImageData2D image{PixelFormat::RGB8Unorm, {32, 32}, std::move(data)}; |
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/* [ImageData-construction] */ |
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} |
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{ |
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/* [ImageData-construction-compressed] */ |
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Containers::Array<char> data; |
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Trade::ImageData2D image{CompressedPixelFormat::Bc1RGBUnorm, |
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{32, 32}, std::move(data)}; |
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/* [ImageData-construction-compressed] */ |
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} |
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#ifdef MAGNUM_TARGET_GL |
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{ |
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/* [ImageData-usage] */ |
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std::unique_ptr<Trade::AbstractImporter> importer; |
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Containers::Optional<Trade::ImageData2D> image = importer->image2D(0); |
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if(!image) Fatal{} << "Oopsie!"; |
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GL::Texture2D texture; |
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// ... |
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if(!image->isCompressed()) |
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texture.setSubImage(0, {}, *image); |
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else |
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texture.setCompressedSubImage(0, {}, *image); |
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/* [ImageData-usage] */ |
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} |
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#endif |
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}
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