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/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
#include <TestSuite/Tester.h>
#include "Math/Constants.h"
#include "SceneGraph/MatrixTransformation3D.h"
#include "SceneGraph/Scene.h"
namespace Magnum { namespace SceneGraph { namespace Test {
typedef Object<MatrixTransformation3D<>> Object3D;
typedef Scene<MatrixTransformation3D<>> Scene3D;
class MatrixTransformation3DTest: public Corrade::TestSuite::Tester {
public:
explicit MatrixTransformation3DTest();
void fromMatrix();
void toMatrix();
void compose();
void inverted();
void setTransformation();
void transform();
void translate();
void rotate();
void scale();
void reflect();
};
MatrixTransformation3DTest::MatrixTransformation3DTest() {
addTests(&MatrixTransformation3DTest::fromMatrix,
&MatrixTransformation3DTest::toMatrix,
&MatrixTransformation3DTest::compose,
&MatrixTransformation3DTest::inverted,
&MatrixTransformation3DTest::setTransformation,
&MatrixTransformation3DTest::transform,
&MatrixTransformation3DTest::translate,
&MatrixTransformation3DTest::rotate,
&MatrixTransformation3DTest::scale,
&MatrixTransformation3DTest::reflect);
}
void MatrixTransformation3DTest::fromMatrix() {
Matrix4 m = Matrix4::rotationX(Deg(17.0f))*Matrix4::translation({1.0f, -0.3f, 2.3f})*Matrix4::scaling({2.0f, 1.4f, -2.1f});
CORRADE_COMPARE(MatrixTransformation3D<>::fromMatrix(m), m);
}
void MatrixTransformation3DTest::toMatrix() {
Matrix4 m = Matrix4::rotationX(Deg(17.0f))*Matrix4::translation({1.0f, -0.3f, 2.3f})*Matrix4::scaling({2.0f, 1.4f, -2.1f});
CORRADE_COMPARE(MatrixTransformation3D<>::toMatrix(m), m);
}
void MatrixTransformation3DTest::compose() {
Matrix4 parent = Matrix4::rotationX(Deg(17.0f));
Matrix4 child = Matrix4::translation({1.0f, -0.3f, 2.3f});
CORRADE_COMPARE(MatrixTransformation3D<>::compose(parent, child), parent*child);
}
void MatrixTransformation3DTest::inverted() {
Matrix4 m = Matrix4::rotationX(Deg(17.0f))*Matrix4::translation({1.0f, -0.3f, 2.3f})*Matrix4::scaling({2.0f, 1.4f, -2.1f});
CORRADE_COMPARE(MatrixTransformation3D<>::inverted(m)*m, Matrix4());
}
void MatrixTransformation3DTest::setTransformation() {
/* Dirty after setting transformation */
Object3D o;
o.setClean();
CORRADE_VERIFY(!o.isDirty());
o.setTransformation(Matrix4::rotationX(Deg(17.0f)));
CORRADE_VERIFY(o.isDirty());
CORRADE_COMPARE(o.transformationMatrix(), Matrix4::rotationX(Deg(17.0f)));
/* Scene cannot be transformed */
Scene3D s;
s.setClean();
CORRADE_VERIFY(!s.isDirty());
s.setTransformation(Matrix4::rotationX(Deg(17.0f)));
CORRADE_VERIFY(!s.isDirty());
CORRADE_COMPARE(s.transformationMatrix(), Matrix4());
}
void MatrixTransformation3DTest::transform() {
{
Object3D o;
o.setTransformation(Matrix4::rotationX(Deg(17.0f)));
o.transform(Matrix4::translation({1.0f, -0.3f, 2.3f}));
CORRADE_COMPARE(o.transformationMatrix(), Matrix4::translation({1.0f, -0.3f, 2.3f})*Matrix4::rotationX(Deg(17.0f)));
} {
Object3D o;
o.setTransformation(Matrix4::rotationX(Deg(17.0f)));
o.transform(Matrix4::translation({1.0f, -0.3f, 2.3f}), TransformationType::Local);
CORRADE_COMPARE(o.transformationMatrix(), Matrix4::rotationX(Deg(17.0f))*Matrix4::translation({1.0f, -0.3f, 2.3f}));
}
}
void MatrixTransformation3DTest::translate() {
{
Object3D o;
o.setTransformation(Matrix4::rotationX(Deg(17.0f)));
o.translate({1.0f, -0.3f, 2.3f});
CORRADE_COMPARE(o.transformationMatrix(), Matrix4::translation({1.0f, -0.3f, 2.3f})*Matrix4::rotationX(Deg(17.0f)));
} {
Object3D o;
o.setTransformation(Matrix4::rotationX(Deg(17.0f)));
o.translate({1.0f, -0.3f, 2.3f}, TransformationType::Local);
CORRADE_COMPARE(o.transformationMatrix(), Matrix4::rotationX(Deg(17.0f))*Matrix4::translation({1.0f, -0.3f, 2.3f}));
}
}
void MatrixTransformation3DTest::rotate() {
{
Object3D o;
o.setTransformation(Matrix4::translation({1.0f, -0.3f, 2.3f}));
o.rotateX(Deg(17.0f))
->rotateY(Deg(25.0f))
->rotateZ(Deg(-23.0f))
->rotate(Deg(96.0f), Vector3(1.0f/Constants::sqrt3()));
CORRADE_COMPARE(o.transformationMatrix(),
Matrix4::rotation(Deg(96.0f), Vector3(1.0f/Constants::sqrt3()))*
Matrix4::rotationZ(Deg(-23.0f))*
Matrix4::rotationY(Deg(25.0f))*
Matrix4::rotationX(Deg(17.0f))*
Matrix4::translation({1.0f, -0.3f, 2.3f}));
} {
Object3D o;
o.setTransformation(Matrix4::translation({1.0f, -0.3f, 2.3f}));
o.rotateX(Deg(17.0f), TransformationType::Local)
->rotateY(Deg(25.0f), TransformationType::Local)
->rotateZ(Deg(-23.0f), TransformationType::Local)
->rotate(Deg(96.0f), Vector3(1.0f/Constants::sqrt3()), TransformationType::Local);
CORRADE_COMPARE(o.transformationMatrix(),
Matrix4::translation({1.0f, -0.3f, 2.3f})*
Matrix4::rotationX(Deg(17.0f))*
Matrix4::rotationY(Deg(25.0f))*
Matrix4::rotationZ(Deg(-23.0f))*
Matrix4::rotation(Deg(96.0f), Vector3(1.0f/Constants::sqrt3())));
}
}
void MatrixTransformation3DTest::scale() {
{
Object3D o;
o.setTransformation(Matrix4::rotationX(Deg(17.0f)));
o.scale({1.0f, -0.3f, 2.3f});
CORRADE_COMPARE(o.transformationMatrix(), Matrix4::scaling({1.0f, -0.3f, 2.3f})*Matrix4::rotationX(Deg(17.0f)));
} {
Object3D o;
o.setTransformation(Matrix4::rotationX(Deg(17.0f)));
o.scale({1.0f, -0.3f, 2.3f}, TransformationType::Local);
CORRADE_COMPARE(o.transformationMatrix(), Matrix4::rotationX(Deg(17.0f))*Matrix4::scaling({1.0f, -0.3f, 2.3f}));
}
}
void MatrixTransformation3DTest::reflect() {
{
Object3D o;
o.setTransformation(Matrix4::rotationX(Deg(17.0f)));
o.reflect(Vector3(-1.0f/Constants::sqrt3()));
CORRADE_COMPARE(o.transformationMatrix(), Matrix4::reflection(Vector3(-1.0f/Constants::sqrt3()))*Matrix4::rotationX(Deg(17.0f)));
} {
Object3D o;
o.setTransformation(Matrix4::rotationX(Deg(17.0f)));
o.reflect(Vector3(-1.0f/Constants::sqrt3()), TransformationType::Local);
CORRADE_COMPARE(o.transformationMatrix(), Matrix4::rotationX(Deg(17.0f))*Matrix4::reflection(Vector3(-1.0f/Constants::sqrt3())));
}
}
}}}
CORRADE_TEST_MAIN(Magnum::SceneGraph::Test::MatrixTransformation3DTest)