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Vladimír Vondruš
88f0415290
Support OpenGL tests also on Windows and OS X.
...
I wanted to preserve the parameter-less constructor of tests, but WINAPI
requires fairly ugly entagled set of functions, passing HWND around,
which required storing it in a global var and hoping it is properly
initialized when querying it for it to be passed to application
constructor.
When this was done, it was now fairly easy to support passing also
argv/argc to application constructor, which in the future will enable
selective disabling of extensions for even better test coverage.
This however needed slightly different main() function and thus we now
have MAGNUM_GL_TEST_MAIN() instead of CORRADE_TEST_MAIN(). Using the
latter will result in an assert inside std::optional.
11 years ago
..
Implementation
TextureTools: work around compiler warning.
11 years ago
Test
Support OpenGL tests also on Windows and OS X.
11 years ago
AbstractVector.cpp
Oh, it's 2015 already.
11 years ago
AbstractVector.h
Shaders: removed deprecated texture unit enums.
11 years ago
AbstractVector2D.vert
Oh, it's 2015 already.
11 years ago
AbstractVector3D.vert
Oh, it's 2015 already.
11 years ago
CMakeLists.txt
Better handling of compiled-in resources in static build.
11 years ago
DistanceFieldVector.cpp
Better handling of compiled-in resources in static build.
11 years ago
DistanceFieldVector.frag
Shaders: don't exceed limits for no reason.
11 years ago
DistanceFieldVector.h
Oh, it's 2015 already.
11 years ago
Flat.cpp
Better handling of compiled-in resources in static build.
11 years ago
Flat.frag
Oh, it's 2015 already.
11 years ago
Flat.h
Shaders: removed deprecated texture unit enums.
11 years ago
Flat2D.vert
Oh, it's 2015 already.
11 years ago
Flat3D.vert
Oh, it's 2015 already.
11 years ago
FullScreenTriangle.glsl
Oh, it's 2015 already.
11 years ago
Generic.h
Oh, it's 2015 already.
11 years ago
MeshVisualizer.cpp
Better handling of compiled-in resources in static build.
11 years ago
MeshVisualizer.frag
Oh, it's 2015 already.
11 years ago
MeshVisualizer.geom
Oh, it's 2015 already.
11 years ago
MeshVisualizer.h
Oh, it's 2015 already.
11 years ago
MeshVisualizer.vert
Oh, it's 2015 already.
11 years ago
Phong.cpp
Better handling of compiled-in resources in static build.
11 years ago
Phong.frag
Oh, it's 2015 already.
11 years ago
Phong.h
Shaders: removed deprecated texture unit enums.
11 years ago
Phong.vert
Oh, it's 2015 already.
11 years ago
Shaders.h
Oh, it's 2015 already.
11 years ago
Vector.cpp
Better handling of compiled-in resources in static build.
11 years ago
Vector.frag
Shaders: don't exceed limits for no reason.
11 years ago
Vector.h
Oh, it's 2015 already.
11 years ago
VertexColor.cpp
Better handling of compiled-in resources in static build.
11 years ago
VertexColor.frag
Oh, it's 2015 already.
11 years ago
VertexColor.h
Oh, it's 2015 already.
11 years ago
VertexColor2D.vert
Oh, it's 2015 already.
11 years ago
VertexColor3D.vert
Oh, it's 2015 already.
11 years ago
compatibility.glsl
Oh, it's 2015 already.
11 years ago
generic.glsl
Oh, it's 2015 already.
11 years ago
resources.conf
Making includes absolute, part 1: moving files around.
13 years ago
visibility.h
Oh, it's 2015 already.
11 years ago