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Vladimír Vondruš 88f0415290 Support OpenGL tests also on Windows and OS X. 11 years ago
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Implementation TextureTools: work around compiler warning. 11 years ago
Test Support OpenGL tests also on Windows and OS X. 11 years ago
AbstractVector.cpp Oh, it's 2015 already. 11 years ago
AbstractVector.h Shaders: removed deprecated texture unit enums. 11 years ago
AbstractVector2D.vert Oh, it's 2015 already. 11 years ago
AbstractVector3D.vert Oh, it's 2015 already. 11 years ago
CMakeLists.txt Better handling of compiled-in resources in static build. 11 years ago
DistanceFieldVector.cpp Better handling of compiled-in resources in static build. 11 years ago
DistanceFieldVector.frag Shaders: don't exceed limits for no reason. 11 years ago
DistanceFieldVector.h Oh, it's 2015 already. 11 years ago
Flat.cpp Better handling of compiled-in resources in static build. 11 years ago
Flat.frag Oh, it's 2015 already. 11 years ago
Flat.h Shaders: removed deprecated texture unit enums. 11 years ago
Flat2D.vert Oh, it's 2015 already. 11 years ago
Flat3D.vert Oh, it's 2015 already. 11 years ago
FullScreenTriangle.glsl Oh, it's 2015 already. 11 years ago
Generic.h Oh, it's 2015 already. 11 years ago
MeshVisualizer.cpp Better handling of compiled-in resources in static build. 11 years ago
MeshVisualizer.frag Oh, it's 2015 already. 11 years ago
MeshVisualizer.geom Oh, it's 2015 already. 11 years ago
MeshVisualizer.h Oh, it's 2015 already. 11 years ago
MeshVisualizer.vert Oh, it's 2015 already. 11 years ago
Phong.cpp Better handling of compiled-in resources in static build. 11 years ago
Phong.frag Oh, it's 2015 already. 11 years ago
Phong.h Shaders: removed deprecated texture unit enums. 11 years ago
Phong.vert Oh, it's 2015 already. 11 years ago
Shaders.h Oh, it's 2015 already. 11 years ago
Vector.cpp Better handling of compiled-in resources in static build. 11 years ago
Vector.frag Shaders: don't exceed limits for no reason. 11 years ago
Vector.h Oh, it's 2015 already. 11 years ago
VertexColor.cpp Better handling of compiled-in resources in static build. 11 years ago
VertexColor.frag Oh, it's 2015 already. 11 years ago
VertexColor.h Oh, it's 2015 already. 11 years ago
VertexColor2D.vert Oh, it's 2015 already. 11 years ago
VertexColor3D.vert Oh, it's 2015 already. 11 years ago
compatibility.glsl Oh, it's 2015 already. 11 years ago
generic.glsl Oh, it's 2015 already. 11 years ago
resources.conf Making includes absolute, part 1: moving files around. 13 years ago
visibility.h Oh, it's 2015 already. 11 years ago