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#ifndef Magnum_Text_Renderer_h
#define Magnum_Text_Renderer_h
/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021, 2022, 2023, 2024, 2025
Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
/** @file
* @brief Class @ref Magnum::Text::RendererCore, @ref Magnum::Text::AbstractRenderer, typedef @ref Magnum::Text::Renderer2D, @ref Magnum::Text::Renderer3D, function @ref Magnum::Text::renderLineGlyphPositionsInto(), @ref Magnum::Text::renderGlyphQuadsInto(), @ref Magnum::Text::glyphQuadBounds(), @ref Magnum::Text::alignRenderedLine(), @ref Magnum::Text::alignRenderedBlock(), @ref Magnum::Text::renderGlyphQuadIndicesInto(), @ref Magnum::Text::glyphRangeForBytes()
*/
#include <initializer_list>
#include <Corrade/Containers/Pointer.h>
#include "Magnum/Magnum.h"
#include "Magnum/Text/Text.h"
#include "Magnum/Text/visibility.h"
#ifdef MAGNUM_TARGET_GL
#include <Corrade/Utility/StlForwardTuple.h>
#include <Corrade/Utility/StlForwardVector.h>
#include <Corrade/Utility/StlForwardString.h>
#include "Magnum/DimensionTraits.h"
#include "Magnum/Math/Range.h"
#include "Magnum/GL/Buffer.h"
#include "Magnum/GL/Mesh.h"
#include "Magnum/Text/Alignment.h"
#ifdef CORRADE_TARGET_EMSCRIPTEN
#include <Corrade/Containers/Array.h>
#endif
#endif
namespace Magnum { namespace Text {
/**
@brief Text renderer core flag
@m_since_latest
@see @ref RendererFlags, @ref Renderer
*/
enum class RendererCoreFlag: UnsignedByte {
/**
* Populate glyph cluster info in @ref RendererCore::glyphClusters() for
* text selection and editing purposes.
*/
GlyphClusters = 1 << 0,
};
/**
* @debugoperatorenum{RendererCoreFlag}
* @m_since_latest
*/
MAGNUM_TEXT_EXPORT Debug& operator<<(Debug& output, RendererCoreFlag value);
/**
@brief Text renderer core flags
@m_since_latest
@see @ref Renderer
*/
typedef Containers::EnumSet<RendererCoreFlag> RendererCoreFlags;
CORRADE_ENUMSET_OPERATORS(RendererCoreFlags)
/**
* @debugoperatorenum{RendererCoreFlags}
* @m_since_latest
*/
MAGNUM_TEXT_EXPORT Debug& operator<<(Debug& output, RendererCoreFlags value);
/**
@brief Text renderer core
@m_since_latest
*/
class MAGNUM_TEXT_EXPORT RendererCore {
public:
/**
* @brief Construct
* @param glyphCache Glyph cache to use for glyph ID mapping
* @param flags Opt-in feature flags
*
* By default, the renderer allocates the memory for glyph and run data
* internally. Use the overload below to supply external allocators.
* @todoc the damn thing can't link to functions taking functions
*/
explicit RendererCore(const AbstractGlyphCache& glyphCache, RendererCoreFlags flags = {}): RendererCore{glyphCache, nullptr, nullptr, nullptr, nullptr, flags} {}
/**
* @brief Construct with external allocators
* @param glyphCache Glyph cache to use for glyph ID mapping
* @param glyphAllocator Glyph allocator function or
* @cpp nullptr @ce
* @param glyphAllocatorState State pointer to pass to
* @p glyphAllocator
* @param runAllocator Run allocator function or @cpp nullptr @ce
* @param runAllocatorState State pointer to pass to @p runAllocator
* @param flags Opt-in feature flags
*
* The @p glyphAllocator gets called with desired @p glyphCount every
* time @ref glyphCount() reaches @ref glyphCapacity(). Size of
* passed-in @p glyphPositions, @p glyphIds and @p glyphClusters views
* matches @ref glyphCount(). The @p glyphAdvances view is a temporary
* storage with contents that don't need to be preserved on
* reallocation and is thus passed in empty. If the renderer wasn't
* constructed with @ref RendererCoreFlag::GlyphClusters, the
* @p glyphClusters is @cpp nullptr @ce to indicate it's not meant to
* be allocated. The allocator is expected to replace all passed views
* with new views that are larger by *at least* @p glyphCount, pointing
* to a reallocated memory with contents from the original view
* preserved. Initially @ref glyphCount() is @cpp 0 @ce and the views
* are all passed in empty, every subsequent time the views match a
* prefix of views previously returned by the allocator. To save
* memory, the renderer guarantees that @p glyphIds and
* @p glyphClusters are only filled once @p glyphAdvances were merged
* into @p glyphPositions. In other words, the @p glyphAdvances can
* alias a suffix of @p glyphIds and @p glyphClusters.
*
* The @p runAllocator gets called with desired @p runCount every time
* @ref runCount() reaches @ref runCapacity(). Size of passed-in
* @p runScales and @p runEnds views matches @ref runCount(). The
* allocator is expected to replace the views with new views that are
* larger by *at least* @p runCount, pointing to a reallocated memory
* with contents from the original views preserved. Initially
* @ref runCount() is @cpp 0 @ce and the views are passed in empty,
* every subsequent time the views match a prefix of views previously
* returned by the allocator.
*
* The renderer always requests only exactly the desired size and the
* growth strategy is up to the allocators themselves --- the returned
* views can be larger than requested and aren't all required to all
* have the same size. The minimum of size increases across all views
* is then treated as the new @ref glyphCapacity() / @ref runCapacity().
*
* As a special case, when @ref clear() or @ref reset() is called, the
* allocators are called with empty views and @p glyphCount /
* @p runCount being @cpp 0 @ce. This is to allow the allocators to
* perform any needed reset as well.
*
* If @p glyphAllocator or @p runAllocator is @cpp nullptr @ce,
* @p glyphAllocatorState or @p runAllocatorState is ignored and
* default builtin allocator get used for either. Passing
* @cpp nullptr @ce for both is equivalent to calling the
* @ref RendererCore(const AbstractGlyphCache&, RendererCoreFlags)
* constructor.
*/
explicit RendererCore(const AbstractGlyphCache& glyphCache, void(*glyphAllocator)(void* state, UnsignedInt glyphCount, Containers::StridedArrayView1D<Vector2>& glyphPositions, Containers::StridedArrayView1D<UnsignedInt>& glyphIds, Containers::StridedArrayView1D<UnsignedInt>* glyphClusters, Containers::StridedArrayView1D<Vector2>& glyphAdvances), void* glyphAllocatorState, void(*runAllocator)(void* state, UnsignedInt runCount, Containers::StridedArrayView1D<Float>& runScales, Containers::StridedArrayView1D<UnsignedInt>& runEnds), void* runAllocatorState, RendererCoreFlags flags = {});
/**
* @brief Construct without creating the internal state
* @m_since_latest
*
* The constructed instance is equivalent to moved-from state, i.e. no
* APIs can be safely called on the object. Useful in cases where you
* will overwrite the instance later anyway. Move another object over
* it to make it useful.
*
* Note that this is a low-level and a potentially dangerous API, see
* the documentation of @ref NoCreate for alternatives.
*/
explicit RendererCore(NoCreateT) noexcept;
/** @brief Copying is not allowed */
RendererCore(RendererCore&) = delete;
/**
* @brief Move constructor
*
* Performs a destructive move, i.e. the original object isn't usable
* afterwards anymore.
*/
RendererCore(RendererCore&&) noexcept;
~RendererCore();
/** @brief Copying is not allowed */
RendererCore& operator=(RendererCore&) = delete;
/** @brief Move assignment */
RendererCore& operator=(RendererCore&&) noexcept;
/** @brief Glyph cache associated with the renderer */
const AbstractGlyphCache& glyphCache() const;
/** @brief Flags */
RendererCoreFlags flags() const;
/**
* @brief Total count of rendered glyphs
*
* Does *not* include glyphs from the current in-progress rendering, if
* any, as their contents are not finalized yet. Use
* @ref renderingGlyphCount() to query the count including the
* in-progress glyphs.
* @see @ref isRendering(), @ref runCount()
*/
UnsignedInt glyphCount() const;
/**
* @brief Glyph capacity
*
* @see @ref glyphCount(), @ref runCapacity(), @ref reserve()
*/
UnsignedInt glyphCapacity() const;
/**
* @brief Total count of rendered runs
*
* Does *not* include runs from the current in-progress rendering, if
* any, as their contents are not finalized yet. Use
* @ref renderingRunCount() to query the count including the
* in-progress runs.
* @see @ref isRendering(), @ref glyphCount()
*/
UnsignedInt runCount() const;
/**
* @brief Run capacity
*
* @see @ref runCount(), @ref glyphCapacity() @ref reserve()
*/
UnsignedInt runCapacity() const;
/**
* @brief Whether text rendering is currently in progress
*
* Returns @cpp true @ce if there are any @ref add() calls not yet
* followed by a @ref render(), @cpp false @ce otherwise. If rendering
* is in progress, @ref setCursor(), @ref setAlignment() and
* @ref setLayoutDirection() cannot be called. The @ref glyphCount(),
* @ref runCount() and all data accessors don't include the
* yet-to-be-finalized contents.
*/
bool isRendering() const;
/**
* @brief Total count of glyphs including current in-progress rendering
*
* Can be used for example to query which glyphs correspond to the last
* @ref add() call. If @ref isRendering() is @cpp false @ce, the
* returned value is the same as @ref glyphCount().
*/
UnsignedInt renderingGlyphCount() const;
/**
* @brief Total count of runs including current in-progress rendering
*
* Can be used for example to query which runs correspond to the last
* @ref add() call. If @ref isRendering() is @cpp false @ce, the
* returned value is the same as @ref runCount().
*/
UnsignedInt renderingRunCount() const;
/**
* @brief Cursor position
*
* Note that this does *not* return the current position at which an
* in-progress rendering is happening --- the way the glyphs get placed
* before they're aligned to their final position is internal to the
* implementation and querying such in-progress state would be of
* little use.
*/
Vector2 cursor() const;
/**
* @brief Set cursor position for the next rendered text
* @return Reference to self (for method chaining)
*
* The next rendered text is placed according to specified @p cursor,
* @ref alignment() and @ref lineAdvance(). Expects that rendering is
* currently not in progress, meaning that the cursor can be only
* specified before rendering a particular piece of text. Initial value
* is @cpp {0.0f, 0.0f} @ce.
* @see @ref isRendering()
*/
RendererCore& setCursor(const Vector2& cursor);
/** @brief Text alignment */
Alignment alignment() const;
/**
* @brief Set alignment for the next rendered text
* @return Reference to self (for method chaining)
*
* The next rendered text is placed according to specified
* @ref cursor(), @p alignment and @ref lineAdvance(). Expects that
* rendering is currently not in progress, meaning that the alignment
* can be only specified before rendering a particular piece of text.
* Initial value is @ref Alignment::MiddleCenter.
* @see @ref isRendering()
*/
RendererCore& setAlignment(Alignment alignment);
/** @brief Line advance */
Float lineAdvance() const;
/**
* @brief Set line advance for the next rendered text
* @return Reference to self (for method chaining)
*
* The next rendered text is placed according to specified
* @ref cursor(), @ref alignment and @p advance. The advance value is
* used according to @ref layoutDirection() and in a coordinate system
* matching @ref AbstractFont::ascent() and
* @relativeref{AbstractFont,descent()}, so for example causes the next
* line to be shifted in a negative Y direction for
* @ref LayoutDirection::HorizontalTopToBottom. Expects that rendering
* is currently not in progress, meaning that the line advance can be
* only specified before rendering a particular piece of text. If set
* to @cpp 0.0f @ce, the line advance is picked metrics of the first
* font a corresponding size passed to @ref add().
* @see @ref isRendering(), @ref AbstractFont::lineHeight()
*/
RendererCore& setLineAdvance(Float advance);
/** @brief Layout direction */
LayoutDirection layoutDirection() const;
/**
* @brief Set layout direction
* @return Reference to self (for method chaining)
*
* Expects that rendering is currently not in progress. Currently
* expected to always be @ref LayoutDirection::HorizontalTopToBottom.
* Initial value is @ref LayoutDirection::HorizontalTopToBottom.
* @see @ref isRendering()
*/
RendererCore& setLayoutDirection(LayoutDirection direction);
/**
* @brief Glyph positions
*
* The returned view has a size of @ref glyphCount(). Note that the
* contents are not guaranteed to be meaningful if custom glyph
* allocator is used, as the user code is free to perform subsequent
* operations on those.
*/
Containers::StridedArrayView1D<const Vector2> glyphPositions() const;
/**
* @brief Glyph IDs
*
* The returned view has a size of @ref glyphCount(). Note that the
* contents are not guaranteed to be meaningful if custom glyph
* allocator is used, as the user code is free to perform subsequent
* operations on those.
*/
Containers::StridedArrayView1D<const UnsignedInt> glyphIds() const;
/**
* @brief Glyph cluster IDs
*
* Expects that the renderer was constructed with
* @ref RendererCoreFlag::GlyphClusters. The returned view has a size
* of @ref glyphCount(). Note that the contents are not guaranteed to
* be meaningful if custom glyph allocator is used, as the user code is
* free to perform subsequent operations on those.
*/
Containers::StridedArrayView1D<const UnsignedInt> glyphClusters() const;
/**
* @brief Text run scales
*
* The returned view has a size of @ref runCount(). Note that the
* contents are not guaranteed to be meaningful if custom run allocator
* is used, as the user code is free to perform subsequent operations
* on those.
*/
Containers::StridedArrayView1D<const Float> runScales() const;
/**
* @brief Text run end glyph offsets
*
* The returned view has a size of @ref runCount(), the last value is
* equal to @ref glyphCount(), and the values index the
* @ref glyphPositions(), @ref glyphIds() and @ref glyphClusters()
* views. The first text run glyphs start at offset @cpp 0 @ce and end
* at @cpp runEnds()[0] @ce, the second text run glyphs start at offset
* @cpp runEnds()[0] @ce and end at @cpp runEnds()[1] @ce, etc. See
* also the @ref glyphsForRuns() function which provides a convenient
* way to get a range of glyphs corresponding to a range of runs
* without having to deal with edge cases.
*
* Note that the contents of the returned view are not guaranteed to be
* meaningful if custom run allocator is used, as the user code is free
* to perform subsequent operations on those.
*/
Containers::StridedArrayView1D<const UnsignedInt> runEnds() const;
/**
* @brief Range of glyphs corresponding to a range of runs
*
* With @p runRange being for example the second value returned by
* @ref render(), returns a begin and end glyph offset for given run
* range, which can then be used to index the @ref glyphPositions(),
* @ref glyphIds() and @ref glyphClusters() views. Expects that both
* the min and max @p runRange value are less than or equal to
* @ref renderingRunCount().
*
* Note that the returned value is not guaranteed to be meaningful if
* custom run allocator is used, as the user code is free to perform
* subsequent operations on the run data.
* @see @ref runEnds()
*/
Range1Dui glyphsForRuns(const Range1Dui& runRange) const;
/**
* @brief Reserve capacity for given glyph and run count
* @return Reference to self (for method chaining)
*
* @see @ref glyphCapacity(), @ref glyphCount(),
* @ref runCapacity(), @ref runCount()
*/
RendererCore& reserve(UnsignedInt glyphCapacity, UnsignedInt runCapacity);
/**
* @brief Clear rendered glyphs and runs
* @return Reference to self (for method chaining)
*
* The @ref glyphCount() and @ref runCount() becomes @cpp 0 @ce after
* this call and any in-progress rendering is discarded, making
* @ref isRendering() return @cpp false @ce. If custom glyph or run
* allocators are used, they get called with empty views and zero
* sizes.
*
* Depending on allocator used, @ref glyphCapacity() and
* @ref runCapacity() may stay non-zero. The @ref cursor(),
* @ref alignment(), @ref lineAdvance() and @ref layoutDirection() are
* left untouched, use @ref reset() to reset those to their default
* values as well.
*/
RendererCore& clear();
/**
* @brief Reset internal renderer state
* @return Reference to self (for method chaining)
*
* Calls @ref clear(), and additionally @ref cursor(),
* @ref alignment(), @ref lineAdvance() and @ref layoutDirection() are
* reset to their default values. Apart from @ref glyphCapacity() and
* @ref runCapacity(), which may stay non-zero depending on allocator
* used, the instance is equivalent to a default-constructed state.
*/
RendererCore& reset();
/**
* @brief Add to the currently rendered text
* @param shaper Shaper instance to render with
* @param size Font size
* @param text Text in UTF-8
* @param begin Beginning byte in the input text
* @param end (One byte after) the end byte in the input text
* @param features Typographic features to apply for the whole text or
* its subranges
* @return Reference to self (for method chaining)
*
* Splits @p text into individual lines and shapes each with given
* @p shaper. Places and aligns the text according to @ref cursor(),
* @ref alignment() and @ref layoutDirection(), continuing from the
* state left after the previous @ref add(), if any.
*
* After calling this function, @ref isRendering() returns
* @cpp true @ce, @ref renderingGlyphCount() and @ref renderingRunCount()
* are updated with the count of newly added glyphs and runs, and
* @ref setCursor(), @ref setAlignment() or @ref setLayoutDirection()
* cannot be called anymore. Call @ref add() more times and wrap up
* with @ref render() to perform the final alignment and other steps
* necessary to finalize the rendering. If you only need to render the
* whole text at once, you can use
* @ref render(AbstractShaper&, Float, Containers::StringView, Containers::ArrayView<const FeatureRange>)
* instead.
*
* The function assumes that the @p shaper has either appropriate
* script, language and shape direction set, or has them left at
* defaults in order let them be autodetected. In order to allow the
* implementation to perform shaping aware of surrounding context, such
* as picking correct glyphs for beginning, middle or end of a word or a
* paragraph, the individual @ref add() calls should ideally be made
* with the same @p text view and the slices defined by @p begin and
* @p end. Use the @ref add(AbstractShaper&, Float, Containers::StringView, Containers::ArrayView<const FeatureRange>)
* overload to pass a string as a whole.
*
* The function uses @ref AbstractShaper::shape(),
* @ref renderLineGlyphPositionsInto(), @ref alignRenderedLine() and
* @ref glyphQuadBounds() internally, see their documentation for more
* information.
*/
#ifdef DOXYGEN_GENERATING_OUTPUT
RendererCore& add(AbstractShaper& shaper, Float size, Containers::StringView text, UnsignedInt begin, UnsignedInt end, Containers::ArrayView<const FeatureRange> features = {});
#else
/* To not have to include ArrayView */
RendererCore& add(AbstractShaper& shaper, Float size, Containers::StringView text, UnsignedInt begin, UnsignedInt end);
RendererCore& add(AbstractShaper& shaper, Float size, Containers::StringView text, UnsignedInt begin, UnsignedInt end, Containers::ArrayView<const FeatureRange> features);
#endif
/** @overload */
RendererCore& add(AbstractShaper& shaper, Float size, Containers::StringView text, UnsignedInt begin, UnsignedInt end, std::initializer_list<FeatureRange> features);
/**
* @brief Add a whole string to the currently rendered text
*
* Equivalent to @ref add(AbstractShaper&, Float, Containers::StringView, UnsignedInt, UnsignedInt, Containers::ArrayView<const FeatureRange>)
* with @p begin set to @cpp 0 @ce and @p end to size of @p text.
*/
#ifdef DOXYGEN_GENERATING_OUTPUT
RendererCore& add(AbstractShaper& shaper, Float size, Containers::StringView text, Containers::ArrayView<const FeatureRange> features = {});
#else
/* To not have to include ArrayView */
RendererCore& add(AbstractShaper& shaper, Float size, Containers::StringView text);
RendererCore& add(AbstractShaper& shaper, Float size, Containers::StringView text, Containers::ArrayView<const FeatureRange> features);
#endif
/** @overload */
RendererCore& add(AbstractShaper& shaper, Float size, Containers::StringView text, std::initializer_list<FeatureRange> features);
/**
* @brief Wrap up rendering of all text added so far
*
* Performs a final alignment of the text block added by preceding
* @ref add() calls and wraps up the rendering. After calling this
* function, @ref isRendering() returns @cpp false @ce,
* @ref glyphCount() and @ref runCount() are updated with the count of
* all rendered glyphs and runs, and @ref setCursor(),
* @ref setAlignment() or @ref setLayoutDirection() can be called again
* for the next text to be rendered.
*
* The function returns a bounding box and a range of runs of the
* currently rendered text, the run range can then be used to index
* the @ref runScales() and @ref runEnds() views. Note that it's
* possible for the render to produce an empty range, such as when an
* empty text was passed or when it was just newlines. You can use
* @ref glyphsForRuns() to convert the returned run range to a begin
* and end glyph offset, which can be then used to index the
* @ref glyphPositions(), @ref glyphIds() and @ref glyphClusters()
* views.
*
* The rendered glyph range is not touched or used by the renderer in
* any way afterwards. If the renderer was created with custom
* allocators, the caller can thus perform further operations on the
* allocated data.
*
* Use @ref clear() or @ref reset() to discard all text rendered so
* far. The function uses @ref alignRenderedBlock() internally, see its
* documentation for more information.
*/
Containers::Pair<Range2D, Range1Dui> render();
/**
* @brief Render a whole text at once
*
* A convenience shortcut for rendering a single piece of text that's
* equivalent to calling @ref add(AbstractShaper&, Float, Containers::StringView, Containers::ArrayView<const FeatureRange>)
* followed by @ref render(). See their documentation for more
* information.
*
* After calling this function, @ref isRendering() returns
* @cpp false @ce. If this function is called while rendering is in
* progress, the glyphs rendered so far are included in the result as
* well.
*/
#ifdef DOXYGEN_GENERATING_OUTPUT
Containers::Pair<Range2D, Range1Dui> render(AbstractShaper& shaper, Float size, Containers::StringView text, Containers::ArrayView<const FeatureRange> features = {});
#else
/* To not have to include ArrayView */
Containers::Pair<Range2D, Range1Dui> render(AbstractShaper& shaper, Float size, Containers::StringView text);
Containers::Pair<Range2D, Range1Dui> render(AbstractShaper& shaper, Float size, Containers::StringView text, Containers::ArrayView<const FeatureRange> features);
#endif
/** @overload */
Containers::Pair<Range2D, Range1Dui> render(AbstractShaper& shaper, Float size, Containers::StringView text, std::initializer_list<FeatureRange> features);
#ifdef DOXYGEN_GENERATING_OUTPUT
private:
#else
protected:
#endif
struct State;
struct AllocatorState;
Containers::Pointer<State> _state;
/* Called by reset() */
MAGNUM_TEXT_LOCAL void resetInternal();
private:
/* While the allocators get just size to grow by, these functions get
the total count */
MAGNUM_TEXT_LOCAL void allocateGlyphs(
#ifndef CORRADE_NO_ASSERT
const char* messagePrefix,
#endif
UnsignedInt totalGlyphCount);
MAGNUM_TEXT_LOCAL void allocateRuns(
#ifndef CORRADE_NO_ASSERT
const char* messagePrefix,
#endif
UnsignedInt totalRunCount);
MAGNUM_TEXT_LOCAL void alignAndFinishLine();
};
/**
@brief Render glyph positions for a (part of a) single line
@param[in] font Font to query metrics from
@param[in] size Size to render the glyphs at
@param[in] direction Layout direction. Currently expected to always be
@ref LayoutDirection::HorizontalTopToBottom.
@param[in] glyphOffsets Glyph offsets coming from @ref AbstractShaper
instance(s) associated with @p font
@param[in] glyphAdvances Glyph advances coming from @ref AbstractShaper
instance(s) associated with @p font
@param[in,out] cursor Initial cursor position. Is updated to a final
cursor position after all glyphs are rendered.
@param[out] glyphPositions Where to put output absolute glyph positions
@return Rectangle spanning the rendered cursor range in one direction and font
descent to ascent in the other
@m_since_latest
The output of this function are just glyph positions alone, which is useful for
example when the actual glyph quad expansion is done by a shader or when the
glyphs get subsequently rasterized some other way than applying a glyph texture
to a sequence of quads. Use @ref renderGlyphQuadsInto() on the resulting
@p glyphPositions array to form actual glyph quads together with texture
coordinates.
The @p glyphOffsets, @p glyphAdvances and @p glyphPositions views are all
expected to have the same size. It's possible to use the same view for
@p glyphOffsets and @p glyphPositions, which will turn the input relative glyph
offsets into absolute positions.
Calls to this function don't strictly need to match calls to
@ref AbstractShaper::shape(). For example if multiple text runs on a single
line differ just by script, language or direction but not by a font or
rendering size, they can be shaped into consecutive portions of a larger
@p glyphOffsets and @p glyphAdvances array and this function can be then called
just once for all runs together. If the font or rendering size changes between
text runs however, you have to call this function for each such run separately
and each time use the updated @p cursor value as an input for the next
@ref renderLineGlyphPositionsInto() call.
@m_class{m-note m-warning}
@par
This function only works on a single line of text. When rendering a
multi-line text, you have to split it by lines and then shape, render and
align each individually, and adjust @p cursor for each new line as
appropriate.
Once the whole line is rendered, @ref Math::join() the rectangles returned from
all calls to this function and pass them together with positions for the whole
line to @ref alignRenderedLine(). Finally, to align a multi-line block, join
rectangles returned from all @ref alignRenderedLine() calls and pass them
together with positions for the whole text to @ref alignRenderedBlock().
*/
MAGNUM_TEXT_EXPORT Range2D renderLineGlyphPositionsInto(const AbstractFont& font, Float size, LayoutDirection direction, const Containers::StridedArrayView1D<const Vector2>& glyphOffsets, const Containers::StridedArrayView1D<const Vector2>& glyphAdvances, Vector2& cursor, const Containers::StridedArrayView1D<Vector2>& glyphPositions);
/**
@brief Render glyph quads for a (part of a) single line from font-specific glyph IDs
@param[in] font Font the glyphs are coming from
@param[in] size Size to render the glyphs at
@param[in] cache Glyph cache to query for glyph rectangles
@param[in] glyphPositions Glyph positions coming from an earlier call to
@ref renderLineGlyphPositionsInto()
@param[in] fontGlyphIds Glyph IDs coming from @ref AbstractShaper
instance(s) associated with @p font
@param[out] vertexPositions Where to put output vertex positions
@param[out] vertexTextureCoordinates Where to put output texture coordinates
@return Rectangle spanning the rendered glyph quads
@m_since_latest
Produces a sequence of quad corner positions and texture coordinates in order
as shown below. The @p glyphPositions and @p glyphIds views are expected to
have the same size, the @p vertexPositions and @p vertexTextureCoordinates
views are then expected to be four times larger than @p glyphPositions and
@p glyphIds, in order to ultimately contain four corner vertices for each
glyph. To optimize memory use, it's possible to alias @p glyphPositions with
@cpp vertexPositions.every(4) @ce and @p glyphIds with
@cpp vertexTextureCoordinates.every(4) @ce. The @p vertexTextureCoordinates are
temporarily used to store resolved cache-global glyph IDs, the rendering is
then performed in a way that first reads the position and ID for each glyph and
only then fills in the vertex data.
@verbatim
2---3
| |
| |
| |
0---1
@endverbatim
If the text doesn't need to be aligned based on the actual glyph bounds (i.e.,
the desired @ref Alignment isn't `*GlyphBounds`), it's possible to call this
function even on a multi-line text run provided that @ref alignRenderedLine()
was called on the @p glyphPositions before to align lines relatively to each
other. Otherwise this function should be called on each line individually and
then the @p vertexPositions passed further to @ref alignRenderedLine().
Expects that @p font is contained in @p cache. Glyph IDs not found in the cache
are replaced with the cache-global invalid glyph. If the @p cache is only 2D,
you can use the @ref renderGlyphQuadsInto(const AbstractFont&, Float, const AbstractGlyphCache&, const Containers::StridedArrayView1D<const Vector2>&, const Containers::StridedArrayView1D<const UnsignedInt>&, const Containers::StridedArrayView1D<Vector2>&, const Containers::StridedArrayView1D<Vector2>&)
overload to get just 2D texture coordinates out. Use the
@ref renderGlyphQuadsInto(const AbstractGlyphCache&, Float, const Containers::StridedArrayView1D<const Vector2>&, const Containers::StridedArrayView1D<const UnsignedInt>&, const Containers::StridedArrayView1D<Vector2>&, const Containers::StridedArrayView1D<Vector2>&)
overload if you already have cache-global glyph IDs. Use
@ref renderGlyphQuadIndicesInto() to populate the corresponding index array.
@see @ref glyphQuadBounds()
*/
MAGNUM_TEXT_EXPORT Range2D renderGlyphQuadsInto(const AbstractFont& font, Float size, const AbstractGlyphCache& cache, const Containers::StridedArrayView1D<const Vector2>& glyphPositions, const Containers::StridedArrayView1D<const UnsignedInt>& fontGlyphIds, const Containers::StridedArrayView1D<Vector2>& vertexPositions, const Containers::StridedArrayView1D<Vector3>& vertexTextureCoordinates);
/**
@brief Render glyph quads for a (part of a) single line from font-specific glyph IDs and a 2D glyph cache
@m_since_latest
Compared to @ref renderGlyphQuadsInto(const AbstractFont&, Float, const AbstractGlyphCache&, const Containers::StridedArrayView1D<const Vector2>&, const Containers::StridedArrayView1D<const UnsignedInt>&, const Containers::StridedArrayView1D<Vector2>&, const Containers::StridedArrayView1D<Vector3>&)
outputs just 2D texture coordinates. Expects that @ref AbstractGlyphCache::size()
depth is @cpp 1 @ce.
*/
MAGNUM_TEXT_EXPORT Range2D renderGlyphQuadsInto(const AbstractFont& font, Float size, const AbstractGlyphCache& cache, const Containers::StridedArrayView1D<const Vector2>& glyphPositions, const Containers::StridedArrayView1D<const UnsignedInt>& fontGlyphIds, const Containers::StridedArrayView1D<Vector2>& vertexPositions, const Containers::StridedArrayView1D<Vector2>& vertexTextureCoordinates);
/**
@brief Render glyph quads for a (part of a) single line from cache-global glyph IDs
@param[in] cache Glyph cache to query for glyph rectangles
@param[in] scale Size to render the glyphs at divided by size of
the input font
@param[in] glyphPositions Glyph positions coming from an earlier call to
@ref renderLineGlyphPositionsInto()
@param[in] glyphIds Cache-global glyph IDs
@param[out] vertexPositions Where to put output vertex positions
@param[out] vertexTextureCoordinates Where to put output texture coordinates
@return Rectangle spanning the rendered glyph quads
@m_since_latest
Compared to @ref renderGlyphQuadsInto(const AbstractFont&, Float, const AbstractGlyphCache&, const Containers::StridedArrayView1D<const Vector2>&, const Containers::StridedArrayView1D<const UnsignedInt>&, const Containers::StridedArrayView1D<Vector2>&, const Containers::StridedArrayView1D<Vector3>&)
this function operates takes cache-global glyph IDs as an input, i.e. no
mapping from font-specific glyph IDs to cache-global IDs happens in this case.
As with the above overload, to optimize memory use, it's possible to alias
@p glyphPositions and @p glyphIds with @cpp vertexPositions.every(4) @ce and
@cpp vertexTextureCoordinates.every(4) @ce.
@see @ref AbstractGlyphCache::glyphIdsInto(), @ref glyphQuadBounds()
*/
MAGNUM_TEXT_EXPORT Range2D renderGlyphQuadsInto(const AbstractGlyphCache& cache, Float scale, const Containers::StridedArrayView1D<const Vector2>& glyphPositions, const Containers::StridedArrayView1D<const UnsignedInt>& glyphIds, const Containers::StridedArrayView1D<Vector2>& vertexPositions, const Containers::StridedArrayView1D<Vector3>& vertexTextureCoordinates);
/**
@brief Render glyph quads for a (part of a) single line from cache-global glyph IDs and a 2D glyph cache
@m_since_latest
Compared to @ref renderGlyphQuadsInto(const AbstractGlyphCache&, Float, const Containers::StridedArrayView1D<const Vector2>&, const Containers::StridedArrayView1D<const UnsignedInt>&, const Containers::StridedArrayView1D<Vector2>&, const Containers::StridedArrayView1D<Vector3>&)
outputs just 2D texture coordinates. Expects that @ref AbstractGlyphCache::size()
depth is @cpp 1 @ce.
*/
MAGNUM_TEXT_EXPORT Range2D renderGlyphQuadsInto(const AbstractGlyphCache& cache, Float scale, const Containers::StridedArrayView1D<const Vector2>& glyphPositions, const Containers::StridedArrayView1D<const UnsignedInt>& glyphIds, const Containers::StridedArrayView1D<Vector2>& vertexPositions, const Containers::StridedArrayView1D<Vector2>& vertexTextureCoordinates);
/**
@brief Calculate glyph quad bounds from cache-global glyph IDs
@param[in] cache Glyph cache to query for glyph rectangles
@param[in] scale Size to render the glyphs at divided by size of
the input font
@param[in] glyphPositions Glyph positions coming from an earlier call to
@ref renderLineGlyphPositionsInto()
@param[in] glyphIds Cache-global glyph IDs
@return Rectangle spanning the glyph quads
@m_since_latest
Returns the same rectangle as @ref renderGlyphQuadsInto(const AbstractGlyphCache&, Float, const Containers::StridedArrayView1D<const Vector2>&, const Containers::StridedArrayView1D<const UnsignedInt>&, const Containers::StridedArrayView1D<Vector2>&, const Containers::StridedArrayView1D<Vector3>&)
but without actually generating the glyph quads. Use the returned value for
@ref alignRenderedLine() with a `*GlyphBounds` @ref Alignment value.
Note that, unlike with @ref renderGlyphQuadsInto(const AbstractFont&, Float, const AbstractGlyphCache&, const Containers::StridedArrayView1D<const Vector2>&, const Containers::StridedArrayView1D<const UnsignedInt>&, const Containers::StridedArrayView1D<Vector2>&, const Containers::StridedArrayView1D<Vector3>&),
this function doesn't have an overload taking font-local glyph IDs, as it
doesn't have any scratch space to store them. Use
@ref AbstractGlyphCache::glyphIdsInto() instead to convert them to cache-global
and then call this function with the result.
*/
MAGNUM_TEXT_EXPORT Range2D glyphQuadBounds(const AbstractGlyphCache& cache, Float scale, const Containers::StridedArrayView1D<const Vector2>& glyphPositions, const Containers::StridedArrayView1D<const UnsignedInt>& glyphIds);
/**
@brief Align a rendered line
@param[in] lineRectangle Rectangle spanning the whole line
@param[in] direction Layout direction. Currently expected to always be
@ref LayoutDirection::HorizontalTopToBottom.
@param[in] alignment Desired alignment. Only the part in direction of
the line is used.
@param[in,out] positions Positions of glyphs or glyph quad vertices on the
whole line to be aligned
@return The @p lineRectangle, translated in the direction of the line based on
the alignment.
@m_since_latest
Expects that @p alignment isn't `*Start` or `*End`, those values have to be
resolved to `*Left` or `*Right` based on desired or detected
@ref ShapeDirection using @ref alignmentForDirection() before being passed to
this function.
If @p alignment isn't `*GlyphBounds`, this function should get glyph
@p positions for the whole line coming from @ref renderLineGlyphPositionsInto()
and @p lineRectangle being all rectangles returned by that function combined
together with @ref Math::join().
If @p alignment is `*GlyphBounds`, this function should get glyph @p positions
for the whole line coming from @ref renderLineGlyphPositionsInto() and a
@p lineRectangle being generated with @ref glyphQuadBounds() from those
positions. Alternatively, it should get vertex @p positions for a whole line
coming from @ref renderGlyphQuadsInto() and @p lineRectangle being all
rectangles returned by that function combined together with
@ref Math::join().
The @p positions are translated in one axis based on the @p inputRectangle and
the part of @p alignment matching line direction in @p direction. Values of the
@p positions themselves aren't considered when calculating the alignment. To
align a multi-line block, join rectangles returned from all calls to this
function and pass them together with positions for the whole block to
@ref alignRenderedBlock().
*/
MAGNUM_TEXT_EXPORT Range2D alignRenderedLine(const Range2D& lineRectangle, LayoutDirection direction, Alignment alignment, const Containers::StridedArrayView1D<Vector2>& positions);
/**
@brief Align a rendered block
@param[in] blockRectangle Rectangle spanning all lines in the block
@param[in] direction Layout direction. Currently expected to always be
@ref LayoutDirection::HorizontalTopToBottom.
@param[in] alignment Desired alignment. Only the part in direction of
the line is used.
@param[in,out] positions Positions of glyphs or glyph quad vertices on the
whole line to be aligned
@return The @p blockRectangle, translated in the direction of the layout
advance based on the alignment.
@m_since_latest
Expects that @p alignment isn't `*Start` or `*End`, those values have to be
resolved to `*Left` or `*Right` based on desired or detected
@ref ShapeDirection using @ref alignmentForDirection() before being passed to
this function.
This function should get glyph or vertex @p positions for all lines as aligned
by calls to @ref alignRenderedLine(), and @p blockRectangle being all line
rectangles returned by that function combined together with @ref Math::join().
The @p positions are translated in one axis based on the @p inputRectangle and
the part of @p alignment matching layout advance in @p direction. Values of the
@p positions themselves aren't considered when calculating the translation.
*/
MAGNUM_TEXT_EXPORT Range2D alignRenderedBlock(const Range2D& blockRectangle, LayoutDirection direction, Alignment alignment, const Containers::StridedArrayView1D<Vector2>& positions);
/**
@brief Render 32-bit glyph quad indices
@param[in] glyphOffset Offset of the first glyph to generate indices for
@param[out] indices Where to put the generated indices
@m_since_latest
Produces a sequence of quad indices in order as shown below, with the index
values being shifted by @cpp glyphOffset*4 @ce. Expects that the @p indices
view size is divisible by @cpp 6 @ce and the value range fits into the output
type.
@verbatim
2---3 2 3---5
| | |\ \ |
| | | \ \ |
| | | \ \|
0---1 0---1 4
@endverbatim
*/
MAGNUM_TEXT_EXPORT void renderGlyphQuadIndicesInto(UnsignedInt glyphOffset, const Containers::StridedArrayView1D<UnsignedInt>& indices);
/**
@brief Render 16-bit glyph quad indices
@m_since_latest
See @ref renderGlyphQuadIndicesInto(UnsignedInt, const Containers::StridedArrayView1D<UnsignedInt>&)
for more information.
*/
MAGNUM_TEXT_EXPORT void renderGlyphQuadIndicesInto(UnsignedInt glyphOffset, const Containers::StridedArrayView1D<UnsignedShort>& indices);
/**
@brief Render 8-bit glyph quad indices
@m_since_latest
See @ref renderGlyphQuadIndicesInto(UnsignedInt, const Containers::StridedArrayView1D<UnsignedInt>&)
for more information.
*/
MAGNUM_TEXT_EXPORT void renderGlyphQuadIndicesInto(UnsignedInt glyphOffset, const Containers::StridedArrayView1D<UnsignedByte>& indices);
/**
@brief Find a glyph range corresponding to given byte range in the input text
@m_since_latest
Assuming @p clusters is a view containing cluster IDs returned from
@ref AbstractShaper::glyphClustersInto() and @p begin and @p end are byte
positions in the text passed to @ref AbstractShaper::shape() for which the
cluster IDs were retrieved, returns a range in the glyph array that contains
given range. Assumes that @p clusters are either monotonically non-decreasing
or non-increasing.
If @p clusters are empty or @p end is less or equal to all @p clusters, returns
@cpp {0, 0} @ce. If @p begin is greater than all @p clusters are, both return
values are set to @p clusters size. In both cases the empty returned range
means there are no glyphs corresponding to given byte. Otherwise, if the input
range is non-empty, the returned range is always at least one glyph. The
returned range always points to cluster boundaries, even if the input is inside
a multi-byte character or ligature or inside a multi-glyph cluster.
If @p begin is greater than @p end, the first value of the output is also
greater than the second. Otherwise, the first value of the output is always
less than or equal to the second.
At the moment, the lookup is done with an @f$ \mathcal{O}(n) @f$ complexity,
with @f$ n @f$ being size of the @p clusters view.
Mapping in the other direction, from glyphs to input bytes, is simply
@cpp clusters[i] @ce. See @ref AbstractShaper::glyphClustersInto() for more
information about how the cluster IDs may look like depending on the input and
shaper features used.
*/
MAGNUM_TEXT_EXPORT Containers::Pair<UnsignedInt, UnsignedInt> glyphRangeForBytes(const Containers::StridedArrayView1D<const UnsignedInt>& clusters, UnsignedInt begin, UnsignedInt end);
#ifdef MAGNUM_TARGET_GL
/**
@brief Base for OpenGL text renderers
Not meant to be used directly, see the @ref BasicRenderer class for more
information.
@note This class is available only if Magnum is compiled with
@ref MAGNUM_TARGET_GL enabled (done by default). See @ref building-features
for more information.
@see @ref Renderer2D, @ref Renderer3D
*/
class MAGNUM_TEXT_EXPORT AbstractRenderer {
public:
/**
* @brief Render text
* @param font Font
* @param cache Glyph cache
* @param size Font size in points
* @param text Text to render
* @param alignment Text alignment
*
* Returns a tuple with vertex positions, texture coordinates, indices
* and rectangle spanning the rendered text. Expects that @p font is
* present in @p cache and that @p cache isn't an array.
*/
static std::tuple<std::vector<Vector2>, std::vector<Vector2>, std::vector<UnsignedInt>, Range2D> render(AbstractFont& font, const AbstractGlyphCache& cache, Float size, const std::string& text, Alignment alignment = Alignment::LineLeft);
/**
* @brief Capacity for rendered glyphs
*
* @see @ref reserve()
*/
UnsignedInt capacity() const { return _capacity; }
/**
* @brief Font size in points
* @m_since_latest
*/
Float fontSize() const { return _fontSize; }
/** @brief Rectangle spanning the rendered text */
Range2D rectangle() const { return _rectangle; }
/** @brief Vertex buffer */
GL::Buffer& vertexBuffer() { return _vertexBuffer; }
/** @brief Index buffer */
GL::Buffer& indexBuffer() { return _indexBuffer; }
/** @brief Mesh */
GL::Mesh& mesh() { return _mesh; }
/**
* @brief Reserve capacity for rendered glyphs
*
* Reallocates memory in buffers to hold @p glyphCount glyphs and
* prefills index buffer. Consider using appropriate @p vertexBufferUsage
* if the text will be changed frequently. Index buffer is changed
* only by calling this function, thus @p indexBufferUsage generally
* doesn't need to be so dynamic if the capacity won't be changed much.
*
* Initially zero capacity is reserved.
* @see @ref capacity()
*/
void reserve(UnsignedInt glyphCount, GL::BufferUsage vertexBufferUsage, GL::BufferUsage indexBufferUsage);
/**
* @brief Render text
*
* Renders the text to vertex buffer, reusing index buffer already
* filled with @ref reserve(). Rectangle spanning the rendered text is
* available through @ref rectangle().
*
* Initially no text is rendered.
* @attention The capacity must be large enough to contain all glyphs,
* see @ref reserve() for more information.
*/
void render(const std::string& text);
#ifndef DOXYGEN_GENERATING_OUTPUT
protected:
#else
private:
#endif
explicit MAGNUM_TEXT_LOCAL AbstractRenderer(AbstractFont& font, const AbstractGlyphCache& cache, Float size, Alignment alignment);
~AbstractRenderer();
GL::Mesh _mesh;
GL::Buffer _vertexBuffer, _indexBuffer;
#ifdef CORRADE_TARGET_EMSCRIPTEN
Containers::Array<UnsignedByte> _vertexBufferData, _indexBufferData;
#endif
private:
AbstractFont& font;
const AbstractGlyphCache& cache;
Float _fontSize;
Alignment _alignment;
UnsignedInt _capacity;
Range2D _rectangle;
#if defined(MAGNUM_TARGET_GLES2) && !defined(CORRADE_TARGET_EMSCRIPTEN)
typedef void*(*BufferMapImplementation)(GL::Buffer&, GLsizeiptr);
static MAGNUM_TEXT_LOCAL void* bufferMapImplementationFull(GL::Buffer& buffer, GLsizeiptr length);
static MAGNUM_TEXT_LOCAL void* bufferMapImplementationRange(GL::Buffer& buffer, GLsizeiptr length);
static BufferMapImplementation bufferMapImplementation;
#else
#ifndef CORRADE_TARGET_EMSCRIPTEN
static
#else
MAGNUM_TEXT_LOCAL
#endif
void* bufferMapImplementation(GL::Buffer& buffer, GLsizeiptr length);
#endif
#if defined(MAGNUM_TARGET_GLES2) && !defined(CORRADE_TARGET_EMSCRIPTEN)
typedef void(*BufferUnmapImplementation)(GL::Buffer&);
static MAGNUM_TEXT_LOCAL void bufferUnmapImplementationDefault(GL::Buffer& buffer);
static MAGNUM_TEXT_LOCAL BufferUnmapImplementation bufferUnmapImplementation;
#else
#ifndef CORRADE_TARGET_EMSCRIPTEN
static
#else
MAGNUM_TEXT_LOCAL
#endif
void bufferUnmapImplementation(GL::Buffer& buffer);
#endif
};
/**
@brief OpenGL text renderer
Lays out the text into mesh using given font. Use of ligatures, kerning etc.
depends on features supported by particular font and its layouter.
@section Text-BasicRenderer-usage Usage
Immutable text (e.g. menu items, credits) can be simply rendered using static
methods, returning result either as data arrays or as fully configured mesh.
The text can be then drawn as usual by configuring the shader and drawing the
mesh:
@snippet Text-gl.cpp BasicRenderer-usage1
See @ref render(AbstractFont&, const AbstractGlyphCache&, Float, const std::string&, Alignment)
and @ref render(AbstractFont&, const AbstractGlyphCache&, Float, const std::string&, GL::Buffer&, GL::Buffer&, GL::BufferUsage, Alignment)
for more information.
While this method is sufficient for one-shot rendering of static texts, for
mutable texts (e.g. FPS counters, chat messages) there is another approach
that doesn't recreate everything on each text change:
@snippet Text-gl.cpp BasicRenderer-usage2
@subsection Text-BasicRenderer-usage-font-size Font size
As mentioned in @ref Text-AbstractFont-font-size "AbstractFont class documentation",
the size at which the font is loaded is decoupled from the size at which a
concrete text is rendered. In particular, with a concrete projection matrix,
the size you pass to either @ref render() or to the @ref BasicRenderer()
constructor will always result in the same size of the rendered text,
independently of the size the font was loaded in. Size of the loaded font is
the size at which the glyphs get prerendered into the glyph cache, affecting
visual quality.
When rendering the text, there are two common approaches --- either setting up
the size to match a global user interface scale, or having the text size
proportional to the window size. The first approach results in e.g. a 12 pt
font matching a 12 pt font in other applications, and is what's shown in the
above snippets. The most straightforward way to achieve that is to set up the
projection matrix size to match actual window pixels, such as @ref Platform::Sdl2Application::windowSize() "Platform::*Application::windowSize()".
If using the regular @ref GlyphCacheGL, for best visual quality it should be
created with the @ref AbstractFont loaded at the same size as the text to be
rendered, although often a double supersampling achieves a crisper result.
I.e., loading the font with 24 pt, but rendering with 12 pt. See below for
@ref Text-BasicRenderer-usage-font-size-dpi "additional considerations for proper DPI awareness".
The second approach, with text size being relative to the window size, is for
cases where the text is meant to match surrounding art, such as in a game menu.
In this case the projection size is usually something arbitrary that doesn't
match window pixels, and the text point size then has to be relative to that.
For this use case a @ref DistanceFieldGlyphCacheGL is the better match, as it
can provide text at different sizes with minimal quality loss. See its
documentation for details about picking the right font size and other
parameters for best results.
@subsection Text-BasicRenderer-usage-font-size-dpi DPI awareness
To achieve crisp rendering and/or text size matching other applications on
HiDPI displays, additional steps need to be taken. There are two separate
concepts for DPI-aware rendering:
- Interface size --- size at which the interface elements are positioned on
the screen. Often, for simplicity, the interface is using some "virtual
units", so a 12 pt font is still a 12 pt font independently of how the
interface is scaled compared to actual display properties (for example by
setting a global 150% scale in the desktop environment, or by zooming a
browser window). The size used by the @ref BasicRenderer "Renderer*D"
should match these virtual units.
- Framebuffer size --- how many pixels is actually there. If a 192 DPI
display has a 200% interface scale, a 12 pt font would be 32 pixels. But if
it only has a 150% scale, all interface elements will be smaller, and a 12
pt font would be only 24 pixels. The size used by the @ref AbstractFont and
@ref GlyphCacheGL should be chosen with respect to the actual physical
pixels.
When using for example @ref Platform::Sdl2Application or other `*Application`
implementations, you usually have three values at your disposal ---
@ref Platform::Sdl2Application::windowSize() "windowSize()",
@ref Platform::Sdl2Application::framebufferSize() "framebufferSize()" and
@ref Platform::Sdl2Application::dpiScaling() "dpiScaling()". Their relation is
documented thoroughly in @ref Platform-Sdl2Application-dpi, for this particular
case a scaled interface size, used instead of window size for the projection,
would be calculated like this:
@snippet Text-gl.cpp BasicRenderer-dpi-interface-size
And a multiplier for the @ref AbstractFont and @ref GlyphCacheGL font size like
this. The @ref BasicRenderer "Renderer*D" keeps using the size without this
multiplier.
@snippet Text-gl.cpp BasicRenderer-dpi-size-multiplier
@section Text-BasicRenderer-required-opengl-functionality Required OpenGL functionality
Mutable text rendering requires @gl_extension{ARB,map_buffer_range} on desktop
OpenGL (also part of OpenGL ES 3.0). If @gl_extension{EXT,map_buffer_range} is not
available in ES 2.0, at least @gl_extension{OES,mapbuffer} must be supported for
asynchronous buffer updates. There is no similar extension in WebGL, thus plain
(and slow) buffer updates are used there.
@note This class is available only if Magnum is compiled with
@ref MAGNUM_TARGET_GL enabled (done by default). See @ref building-features
for more information.
@see @ref Renderer2D, @ref Renderer3D, @ref AbstractFont,
@ref Shaders::VectorGL, @ref Shaders::DistanceFieldVectorGL
*/
template<UnsignedInt dimensions> class MAGNUM_TEXT_EXPORT BasicRenderer: public AbstractRenderer {
public:
/**
* @brief Render text
* @param font Font
* @param cache Glyph cache
* @param size Font size
* @param text Text to render
* @param vertexBuffer Buffer where to store vertices
* @param indexBuffer Buffer where to store indices
* @param usage Usage of vertex and index buffer
* @param alignment Text alignment
*
* Returns a mesh prepared for use with @ref Shaders::VectorGL or
* @ref Shaders::DistanceFieldVectorGL and a rectangle spanning the
* rendered text. Expects that @p font is present in @p cache and that
* @p cache isn't an array.
*/
static std::tuple<GL::Mesh, Range2D> render(AbstractFont& font, const AbstractGlyphCache& cache, Float size, const std::string& text, GL::Buffer& vertexBuffer, GL::Buffer& indexBuffer, GL::BufferUsage usage, Alignment alignment = Alignment::LineLeft);
/**
* @brief Constructor
* @param font Font
* @param cache Glyph cache
* @param size Font size
* @param alignment Text alignment
*/
explicit BasicRenderer(AbstractFont& font, const AbstractGlyphCache& cache, Float size, Alignment alignment = Alignment::LineLeft);
BasicRenderer(AbstractFont&, AbstractGlyphCache&&, Float, Alignment alignment = Alignment::LineLeft) = delete; /**< @overload */
#ifndef DOXYGEN_GENERATING_OUTPUT
using AbstractRenderer::render;
#endif
};
/**
@brief Two-dimensional text renderer
@note This class is available only if Magnum is compiled with
@ref MAGNUM_TARGET_GL enabled (done by default). See @ref building-features
for more information.
*/
typedef BasicRenderer<2> Renderer2D;
/**
@brief Three-dimensional text renderer
@note This class is available only if Magnum is compiled with
@ref MAGNUM_TARGET_GL enabled (done by default). See @ref building-features
for more information.
*/
typedef BasicRenderer<3> Renderer3D;
#endif
}}
#endif