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160 lines
5.0 KiB
160 lines
5.0 KiB
#ifndef Magnum_Timeline_h |
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#define Magnum_Timeline_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include <chrono> |
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#include "Types.h" |
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#include "magnumVisibility.h" |
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/** @file |
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* @brief Class Magnum::Timeline |
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*/ |
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namespace Magnum { |
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/** |
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@brief %Timeline |
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Keeps track of time delta between frames and allows FPS limiting. Can be used |
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as source for animation speed computations. |
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@section Timeline-usage Basic usage |
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Construct the timeline on initialization so the instance is available for |
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whole lifetime of the application. Call start() before first draw event is |
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performed, after everything is properly initialized. |
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@note When timeline is started, it immediately starts measuring frame time. |
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Be prepared that time of first frame will be much longer than time of |
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following frames. It mainly depends on where you called start() in your |
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initialization routine, but can be also affected by driver- and |
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GPU-specific lazy texture binding, shader recompilations etc. |
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In your draw event implementation don't forget to call nextFrame() after |
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buffer swap. You can use previousFrameDuration() to compute animation speed. |
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Example usage: |
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@code |
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MyApplication::MyApplication(const Parameters& parameters): Platform::Application(parameters) { |
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// Initialization ... |
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timeline.setMinimalFrameTime(1/120.0f) // 120 FPS at max |
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.start(); |
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} |
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void MyApplication::drawEvent() { |
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// Distance of object travelling at speed of 15 units per second |
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Float distance = 15.0f*timeline.previousFrameDuration(); |
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// Move object, draw ... |
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swapBuffers(); |
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redraw(); |
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timeline.nextFrame(); |
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} |
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@endcode |
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@todo FPS should be governed by Application (imagine more than one simultaenous |
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timeline and the harm it could do, also vsync etc. can't be handled in |
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platform-independent way here) |
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*/ |
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class MAGNUM_EXPORT Timeline { |
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public: |
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/** |
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* @brief Constructor |
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* |
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* Creates stopped timeline. |
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* @see start() |
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*/ |
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explicit Timeline(): _minimalFrameTime(0), _previousFrameDuration(0), running(false) {} |
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/** @brief Minimal frame time (in seconds) */ |
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Float minimalFrameTime() const { return _minimalFrameTime; } |
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/** |
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* @brief Set minimal frame time |
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* @return Reference to self (for method chaining) |
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* |
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* Default value is 0. |
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* @see nextFrame() |
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*/ |
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Timeline& setMinimalFrameTime(Float seconds) { |
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_minimalFrameTime = seconds; |
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return *this; |
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} |
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/** |
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* @brief Start timeline |
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* |
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* Sets previous frame time and duration to `0`. |
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* @see stop(), previousFrameDuration() |
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*/ |
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void start(); |
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/** |
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* @brief Stop timeline |
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* |
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* @see start(), nextFrame() |
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*/ |
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void stop(); |
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/** |
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* @brief Advance to next frame |
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* |
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* If current frame time is smaller than minimal frame time, pauses |
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* the execution for remaining time. |
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* @note This function does nothing if the timeline is stopped. |
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* @see setMinimalFrameTime(), stop() |
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*/ |
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void nextFrame(); |
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/** |
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* @brief Time at previous frame (in seconds) |
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* |
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* Returns time elapsed since start() was called. If the timeline is |
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* stopped, the function returns `0.0f`. |
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*/ |
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Float previousFrameTime() const; |
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/** |
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* @brief Duration of previous frame (in seconds) |
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* |
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* If the timeline is stopped, the function returns `0.0f`. |
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*/ |
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Float previousFrameDuration() const { return _previousFrameDuration; } |
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private: |
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std::chrono::high_resolution_clock::time_point _startTime; |
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std::chrono::high_resolution_clock::time_point _previousFrameTime; |
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Float _minimalFrameTime; |
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Float _previousFrameDuration; |
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bool running; |
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}; |
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} |
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#endif
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