You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

1020 lines
46 KiB

#
# This file is part of Magnum.
#
# Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
# 2020, 2021, 2022, 2023 Vladimír Vondruš <mosra@centrum.cz>
# Copyright © 2018, 2019 Jonathan Hale <squareys@googlemail.com>
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
# DEALINGS IN THE SOFTWARE.
#
# IDE folder in VS, Xcode etc. CMake 3.12+, older versions have only the FOLDER
# property that would have to be set on each target separately.
set(CMAKE_FOLDER "Magnum/Platform")
# Code shared by more application/context implementations
set(MagnumPlatform_SRCS )
set(MagnumPlatform_HEADERS
GLContext.h
Platform.h
Screen.h
ScreenedApplication.h
ScreenedApplication.hpp)
set(MagnumPlatform_PRIVATE_HEADERS )
# DPI scaling queries and related stuff for EmscriptenApplication,
# Sdl2Application and GlfwApplication
if(MAGNUM_WITH_EMSCRIPTENAPPLICATION OR MAGNUM_WITH_GLFWAPPLICATION OR MAGNUM_WITH_SDL2APPLICATION)
# List of libraries to link when using the MagnumPlatformObjects target
# TODO: use target_link_libraries() when we are on a CMake version that
# supports it (3.12?)
set(MagnumPlatform_LINK_LIBRARIES )
set(MagnumPlatform_COMPILE_DEFINITIONS )
list(APPEND MagnumPlatform_PRIVATE_HEADERS Implementation/DpiScaling.h)
if(CORRADE_TARGET_APPLE)
# We can't build both DpiScaling.cpp and DpiScaling.mm as they both
# result in DpiScaling.o and Xcode/CMake gets confused, so including
# the cpp from the mm instead
list(APPEND MagnumPlatform_SRCS Implementation/DpiScaling.mm)
else()
list(APPEND MagnumPlatform_SRCS Implementation/DpiScaling.cpp)
endif()
add_library(MagnumPlatformObjects OBJECT
${MagnumPlatform_SRCS}
${MagnumPlatform_HEADERS}
${MagnumPlatform_PRIVATE_HEADERS})
target_include_directories(MagnumPlatformObjects PUBLIC $<TARGET_PROPERTY:Magnum,INTERFACE_INCLUDE_DIRECTORIES>)
if(NOT MAGNUM_BUILD_STATIC OR MAGNUM_BUILD_STATIC_PIC)
set_target_properties(MagnumPlatformObjects PROPERTIES POSITION_INDEPENDENT_CODE ON)
endif()
# Use the Foundation framework on Apple to query the DPI awareness
if(CORRADE_TARGET_APPLE)
find_library(_MAGNUM_APPLE_FOUNDATION_FRAMEWORK_LIBRARY Foundation)
find_path(_MAGNUM_APPLE_FOUNDATION_FRAMEWORK_INCLUDE_DIR NAMES NSBundle.h)
mark_as_advanced(_MAGNUM_APPLE_FOUNDATION_FRAMEWORK_LIBRARY
_MAGNUM_APPLE_FOUNDATION_FRAMEWORK_INCLUDE_DIR)
list(APPEND MagnumPlatform_LINK_LIBRARIES ${_MAGNUM_APPLE_FOUNDATION_FRAMEWORK_LIBRARY})
target_include_directories(MagnumPlatformObjects PRIVATE ${_MAGNUM_APPLE_FOUNDATION_FRAMEWORK_INCLUDE_DIR})
# If there is X11, ask it for DPI
elseif(CORRADE_TARGET_UNIX)
find_package(X11)
if(X11_FOUND)
# Not linking to X11, we dlopen() instead
target_include_directories(MagnumPlatformObjects PRIVATE ${X11_X11_INCLUDE_PATH})
target_compile_definitions(MagnumPlatformObjects PUBLIC "_MAGNUM_PLATFORM_USE_X11")
list(APPEND MagnumPlatform_LINK_LIBRARIES ${CMAKE_DL_LIBS})
list(APPEND MagnumPlatform_COMPILE_DEFINITIONS "_MAGNUM_PLATFORM_USE_X11")
endif()
endif()
endif()
# Files to display in project view of IDEs only (filled in below)
set(MagnumPlatform_FILES )
install(FILES ${MagnumPlatform_HEADERS} DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Platform)
if(MAGNUM_TARGET_GL)
# Decide about platform-specific context for cross-platform toolkits
if(MAGNUM_WITH_GLFWAPPLICATION OR MAGNUM_WITH_SDL2APPLICATION)
# On WebGL windowless apps don't use anything from EGL, only windowless
# do. On iOS it's EAGL, which isn't really EGL (and thus
# MAGNUM_TARGET_EGL isn't set), but we handle it inside EglContext as
# well. TODO make EaglContext for iOS to prepare for true EGL (such as
# with ANGLE or Zink)
if((MAGNUM_TARGET_EGL AND NOT MAGNUM_TARGET_WEBGL) OR CORRADE_TARGET_IOS)
set(NEED_EGLCONTEXT 1)
set(MagnumSomeContext_OBJECTS $<TARGET_OBJECTS:MagnumEglContextObjects>)
find_package(EGL REQUIRED)
set(MagnumSomeContext_LIBRARY EGL::EGL)
elseif(CORRADE_TARGET_APPLE)
set(NEED_CGLCONTEXT 1)
set(MagnumSomeContext_OBJECTS $<TARGET_OBJECTS:MagnumCglContextObjects>)
elseif(CORRADE_TARGET_WINDOWS)
set(NEED_WGLCONTEXT 1)
set(MagnumSomeContext_OBJECTS $<TARGET_OBJECTS:MagnumWglContextObjects>)
elseif(CORRADE_TARGET_UNIX)
set(NEED_GLXCONTEXT 1)
set(MagnumSomeContext_OBJECTS $<TARGET_OBJECTS:MagnumGlxContextObjects>)
endif()
# If the GLVND library (CMake 3.11+) was found and linked to, we need
# to link to GLX explicitly. Otherwise (and also on all systems except
# Linux) the transitive dependency to classic GL lib from MagnumGL is
# enough. Can't use OpenGL_OpenGL_FOUND, because that one is set also
# if GLVND is *not* found. WTF. Also can't just check for
# OPENGL_opengl_LIBRARY because that's set even if OpenGL_GL_PREFERENCE
# is explicitly set to LEGACY.
if(CORRADE_TARGET_UNIX AND NOT MAGNUM_TARGET_EGL AND OPENGL_opengl_LIBRARY AND OpenGL_GL_PREFERENCE STREQUAL GLVND)
set(MagnumSomeContext_LIBRARY OpenGL::GLX)
endif()
endif()
endif()
# Android application
if(MAGNUM_WITH_ANDROIDAPPLICATION)
if(NOT ${CMAKE_SYSTEM_NAME} STREQUAL Android)
message(FATAL_ERROR "AndroidApplication is available only when targeting Android. Set MAGNUM_WITH_ANDROIDAPPLICATION to OFF to skip building it.")
endif()
find_package(EGL REQUIRED)
set(NEED_EGLCONTEXT 1)
set(MagnumAndroidApplication_SRCS
AndroidApplication.cpp
Implementation/Egl.cpp
$<TARGET_OBJECTS:MagnumEglContextObjects>)
set(MagnumAndroidApplication_HEADERS
AndroidApplication.h)
set(MagnumAndroidApplication_PRIVATE_HEADERS
Implementation/Egl.h)
enable_language(C)
add_library(MagnumAndroidApplicationGlue OBJECT
"${CMAKE_ANDROID_NDK}/sources/android/native_app_glue/android_native_app_glue.c")
set_target_properties(MagnumAndroidApplicationGlue PROPERTIES
CORRADE_USE_PEDANTIC_FLAGS OFF)
add_library(MagnumAndroidApplication STATIC
${MagnumAndroidApplication_SRCS}
${MagnumAndroidApplication_HEADERS}
${MagnumAndroidApplication_PRIVATE_HEADERS}
$<TARGET_OBJECTS:MagnumAndroidApplicationGlue>)
target_include_directories(MagnumAndroidApplication PUBLIC
"${CMAKE_ANDROID_NDK}/sources/android/native_app_glue/")
set_target_properties(MagnumAndroidApplication PROPERTIES
DEBUG_POSTFIX "-d")
# Assuming that PIC is not needed because the Application lib is always
# linked to the executable and not to any intermediate shared lib
target_link_libraries(MagnumAndroidApplication PUBLIC
MagnumGL
android
EGL::EGL)
install(FILES ${MagnumAndroidApplication_HEADERS} DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Platform)
install(TARGETS MagnumAndroidApplication
RUNTIME DESTINATION ${MAGNUM_BINARY_INSTALL_DIR}
LIBRARY DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}
ARCHIVE DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR})
# Magnum AndroidApplication target alias for superprojects
add_library(Magnum::AndroidApplication ALIAS MagnumAndroidApplication)
endif()
# JavaScript and CSS stuff for Emscripten. Installed unconditionally so it can
# be also used by people who hate the Application classes
if(CORRADE_TARGET_EMSCRIPTEN)
set(MagnumEmscriptenApplication_FILES
EmscriptenApplication.js
WindowlessEmscriptenApplication.js
WebApplication.css)
list(APPEND MagnumPlatform_FILES ${MagnumEmscriptenApplication_FILES})
install(FILES ${MagnumEmscriptenApplication_FILES} DESTINATION ${MAGNUM_DATA_INSTALL_DIR})
endif()
# Emscripten-specific nightmares for EmscriptenApplication and Sdl2Application
if(CORRADE_TARGET_EMSCRIPTEN AND (MAGNUM_WITH_EMSCRIPTENAPPLICATION OR MAGNUM_WITH_SDL2APPLICATION))
# This could also set -s DISABLE_DEPRECATED_FIND_EVENT_TARGET_BEHAVIOR=1
# always and require only 1.38.27 (where this option got added), but that
# version is from February 2019 and I don't think anyone actively uses it
# anymore.
if(EMSCRIPTEN_VERSION VERSION_LESS 1.39.5)
message(SEND_ERROR "Emscripten 1.39.5+, which enables DISABLE_DEPRECATED_FIND_EVENT_TARGET_BEHAVIOR by default, is required to build EmscriptenApplication and Sdl2Application. Found version ${EMSCRIPTEN_VERSION}.")
endif()
# Patch the Platform.js file to contain only __deps that match given
# Emscripten version. No, there's no known better way. See the comment in
# the file itself for details.
if(EMSCRIPTEN_VERSION VERSION_LESS 3.1.35)
set(MagnumPlatform_EMSCRIPTEN_3135_ONLY "//") # Haha
else()
set(MagnumPlatform_EMSCRIPTEN_3135_ONLY "/* Emscripten 3.1.35+ */")
endif()
if(EMSCRIPTEN_VERSION VERSION_LESS 2.0.10)
set(MagnumPlatform_EMSCRIPTEN_2010_ONLY "//") # Haha
else()
set(MagnumPlatform_EMSCRIPTEN_2010_ONLY "/* Emscripten 2.0.10+ */")
endif()
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/Platform.js.in
${CMAKE_CURRENT_BINARY_DIR}/Platform.js)
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/Platform.js DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR} RENAME MagnumPlatform.js)
endif()
# Emscripten application
if(MAGNUM_WITH_EMSCRIPTENAPPLICATION)
if(NOT CORRADE_TARGET_EMSCRIPTEN)
message(FATAL_ERROR "EmscriptenApplication is available only when targeting Emscripten. Set MAGNUM_WITH_EMSCRIPTENAPPLICATION to OFF to skip building it.")
endif()
set(MagnumEmscriptenApplication_SRCS
$<TARGET_OBJECTS:MagnumPlatformObjects>
EmscriptenApplication.cpp)
set(MagnumEmscriptenApplication_HEADERS
EmscriptenApplication.h)
add_library(MagnumEmscriptenApplication STATIC
${MagnumEmscriptenApplication_SRCS}
${MagnumEmscriptenApplication_HEADERS}
${MagnumEmscriptenApplication_PRIVATE_HEADERS})
set_target_properties(MagnumEmscriptenApplication PROPERTIES
DEBUG_POSTFIX "-d")
# TODO: use MagnumPlatformObjects instead of ${MagnumPlatform_*} when
# CMake supports it
target_link_libraries(MagnumEmscriptenApplication PUBLIC Magnum
${MagnumPlatform_LINK_LIBRARIES})
target_compile_definitions(MagnumEmscriptenApplication PRIVATE
${MagnumPlatform_COMPILE_DEFINITIONS})
if(MAGNUM_TARGET_GL)
target_link_libraries(MagnumEmscriptenApplication PUBLIC MagnumGL)
endif()
if(CORRADE_TARGET_EMSCRIPTEN)
# TODO switch to target_link_options() and SHELL: once we require CMake
# 3.13 unconditionally
target_link_libraries(MagnumEmscriptenApplication PUBLIC "--js-library ${CMAKE_CURRENT_BINARY_DIR}/Platform.js")
# TODO this adds the dependency only on 3.13+ and only for Make/Ninja,
# any better option?
set_property(TARGET MagnumEmscriptenApplication APPEND PROPERTY INTERFACE_LINK_DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/Platform.js)
endif()
install(FILES ${MagnumEmscriptenApplication_HEADERS} DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Platform)
install(TARGETS MagnumEmscriptenApplication
RUNTIME DESTINATION ${MAGNUM_BINARY_INSTALL_DIR}
LIBRARY DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}
ARCHIVE DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR})
# Magnum EmscriptenApplication target alias for superprojects
add_library(Magnum::EmscriptenApplication ALIAS MagnumEmscriptenApplication)
endif()
# GLFW application
if(MAGNUM_WITH_GLFWAPPLICATION)
find_package(GLFW)
if(NOT GLFW_FOUND)
message(FATAL_ERROR "GLFW library, required by GlfwApplication, was not found. Set MAGNUM_WITH_GLFWAPPLICATION to OFF to skip building it.")
endif()
set(MagnumGlfwApplication_SRCS
$<TARGET_OBJECTS:MagnumPlatformObjects>
GlfwApplication.cpp)
set(MagnumGlfwApplication_HEADERS GlfwApplication.h)
if(MAGNUM_TARGET_GL)
list(APPEND MagnumGlfwApplication_SRCS ${MagnumSomeContext_OBJECTS})
endif()
add_library(MagnumGlfwApplication STATIC
${MagnumGlfwApplication_SRCS}
${MagnumGlfwApplication_HEADERS})
set_target_properties(MagnumGlfwApplication PROPERTIES
DEBUG_POSTFIX "-d")
if(NOT MAGNUM_BUILD_STATIC OR MAGNUM_BUILD_STATIC_PIC)
set_target_properties(MagnumGlfwApplication PROPERTIES POSITION_INDEPENDENT_CODE ON)
endif()
# Assuming that PIC is not needed because the Application lib is always
# linked to the executable and not to any intermediate shared lib
# TODO: use MagnumPlatformObjects instead of ${MagnumPlatform_*} when
# CMake supports it
target_link_libraries(MagnumGlfwApplication PUBLIC Magnum GLFW::GLFW
${MagnumPlatform_LINK_LIBRARIES})
target_compile_definitions(MagnumGlfwApplication PRIVATE
${MagnumPlatform_COMPILE_DEFINITIONS})
if(MAGNUM_TARGET_GL)
target_link_libraries(MagnumGlfwApplication PUBLIC
MagnumGL
${MagnumSomeContext_LIBRARY})
endif()
install(FILES ${MagnumGlfwApplication_HEADERS} DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Platform)
install(TARGETS MagnumGlfwApplication
RUNTIME DESTINATION ${MAGNUM_BINARY_INSTALL_DIR}
LIBRARY DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}
ARCHIVE DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR})
# Copy the GLFW DLL next to the place where all executables are stored to
# help people running the apps
if(CMAKE_RUNTIME_OUTPUT_DIRECTORY AND CORRADE_TARGET_WINDOWS AND (GLFW_DLL_DEBUG OR GLFW_DLL_RELEASE))
if(GLFW_DLL_DEBUG AND GLFW_DLL_RELEASE)
set(glfw_dll_input $<$<CONFIG:Debug>:${GLFW_DLL_DEBUG}>$<$<NOT:$<CONFIG:Debug>>:${GLFW_DLL_RELEASE}>)
elseif(GLFW_DLL_DEBUG)
set(glfw_dll_input ${GLFW_DLL_DEBUG})
else()
set(glfw_dll_input ${GLFW_DLL_RELEASE})
endif()
add_custom_command(TARGET MagnumGlfwApplication POST_BUILD
# The directory might not always exist before (e.g. if creating a
# static build) and copy_if_different would just name the file
# `bin` instead of creating such directory
COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${glfw_dll_input} ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
endif()
# Magnum GlfwApplication target alias for superprojects
add_library(Magnum::GlfwApplication ALIAS MagnumGlfwApplication)
endif()
# SDL2 application
if(MAGNUM_WITH_SDL2APPLICATION)
find_package(SDL2)
if(NOT SDL2_FOUND)
message(FATAL_ERROR "SDL2 library, required by Sdl2Application, was not found. Set MAGNUM_WITH_SDL2APPLICATION to OFF to skip building it.")
endif()
set(MagnumSdl2Application_SRCS
$<TARGET_OBJECTS:MagnumPlatformObjects>
Sdl2Application.cpp)
set(MagnumSdl2Application_HEADERS Sdl2Application.h)
if(MAGNUM_TARGET_GL)
list(APPEND MagnumSdl2Application_SRCS ${MagnumSomeContext_OBJECTS})
endif()
add_library(MagnumSdl2Application STATIC
${MagnumSdl2Application_SRCS}
${MagnumSdl2Application_HEADERS})
set_target_properties(MagnumSdl2Application PROPERTIES
DEBUG_POSTFIX "-d")
if(NOT MAGNUM_BUILD_STATIC OR MAGNUM_BUILD_STATIC_PIC)
set_target_properties(MagnumSdl2Application PROPERTIES POSITION_INDEPENDENT_CODE ON)
endif()
# Assuming that PIC is not needed because the Application lib is always
# linked to the executable and not to any intermediate shared lib
# TODO: use MagnumPlatformObjects instead of ${MagnumPlatform_*} when
# CMake supports it
target_link_libraries(MagnumSdl2Application PUBLIC Magnum SDL2::SDL2
${MagnumPlatform_LINK_LIBRARIES})
target_compile_definitions(MagnumSdl2Application PRIVATE
${MagnumPlatform_COMPILE_DEFINITIONS})
if(MAGNUM_TARGET_GL)
target_link_libraries(MagnumSdl2Application PUBLIC
MagnumGL
${MagnumSomeContext_LIBRARY})
endif()
if(CORRADE_TARGET_EMSCRIPTEN)
# TODO switch to target_link_options() and SHELL: once we require CMake
# 3.13 unconditionally
target_link_libraries(MagnumSdl2Application PUBLIC "--js-library ${CMAKE_CURRENT_BINARY_DIR}/Platform.js")
# TODO this adds the dependency only on 3.13+ and only for Make/Ninja,
# any better option?
set_property(TARGET MagnumSdl2Application APPEND PROPERTY INTERFACE_LINK_DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/Platform.js)
endif()
install(FILES ${MagnumSdl2Application_HEADERS} DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Platform)
install(TARGETS MagnumSdl2Application
RUNTIME DESTINATION ${MAGNUM_BINARY_INSTALL_DIR}
LIBRARY DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}
ARCHIVE DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR})
# Copy the SDL2 DLL next to the place where all executables are stored to
# help people running the apps
if(CMAKE_RUNTIME_OUTPUT_DIRECTORY AND CORRADE_TARGET_WINDOWS AND (SDL2_DLL_DEBUG OR SDL2_DLL_RELEASE))
if(SDL2_DLL_DEBUG AND SDL2_DLL_RELEASE)
set(sdl2_dll_input $<$<CONFIG:Debug>:${SDL2_DLL_DEBUG}>$<$<NOT:$<CONFIG:Debug>>:${SDL2_DLL_RELEASE}>)
elseif(SDL2_DLL_DEBUG)
set(sdl2_dll_input ${SDL2_DLL_DEBUG})
else()
set(sdl2_dll_input ${SDL2_DLL_RELEASE})
endif()
add_custom_command(TARGET MagnumSdl2Application POST_BUILD
# The directory might not always exist before (e.g. if creating a
# static build) and copy_if_different would just name the file
# `bin` instead of creating such directory
COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${sdl2_dll_input} ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
endif()
# Magnum Sdl2Application target alias for superprojects
add_library(Magnum::Sdl2Application ALIAS MagnumSdl2Application)
endif()
# GLX application
if(MAGNUM_WITH_GLXAPPLICATION)
if(NOT MAGNUM_TARGET_GL)
message(SEND_ERROR "GlxApplication is available only if MAGNUM_TARGET_GL is enabled")
endif()
set(NEED_ABSTRACTXAPPLICATION 1)
set(NEED_GLXCONTEXTHANDLER 1)
set(NEED_GLXCONTEXT 1)
find_package(X11)
if(NOT X11_FOUND)
message(FATAL_ERROR "X11 library, required by some applications, was not found. Set MAGNUM_WITH_*X*APPLICATION to OFF to skip building them.")
endif()
set(MagnumGlxApplication_SRCS
GlxApplication.cpp
$<TARGET_OBJECTS:MagnumAbstractXApplication>
$<TARGET_OBJECTS:MagnumGlxContextHandler>
$<TARGET_OBJECTS:MagnumGlxContextObjects>)
set(MagnumGlxApplication_HEADERS GlxApplication.h)
add_library(MagnumGlxApplication STATIC
${MagnumGlxApplication_SRCS}
${MagnumGlxApplication_HEADERS})
set_target_properties(MagnumGlxApplication PROPERTIES
DEBUG_POSTFIX "-d")
# Assuming that PIC is not needed because the Application lib is always
# linked to the executable and not to any intermediate shared lib
target_include_directories(MagnumGlxApplication PUBLIC ${X11_INCLUDE_DIR})
target_link_libraries(MagnumGlxApplication PUBLIC
MagnumGL
${X11_LIBRARIES})
# If the GLVND library (CMake 3.10+) was found and linked to, we need to
# link to GLX explicitly. Otherwise (and also on all systems except Linux)
# the transitive dependency to classic GL lib from MagnumGL is enough.
# Can't use OpenGL_OpenGL_FOUND, because that one is set also if GLVND is
# *not* found. WTF. Also can't just check for OPENGL_opengl_LIBRARY because
# that's set even if OpenGL_GL_PREFERENCE is explicitly set to LEGACY.
if(OPENGL_opengl_LIBRARY AND OpenGL_GL_PREFERENCE STREQUAL GLVND)
target_link_libraries(MagnumGlxApplication PUBLIC OpenGL::GLX)
endif()
install(FILES ${MagnumGlxApplication_HEADERS} DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Platform)
install(TARGETS MagnumGlxApplication
RUNTIME DESTINATION ${MAGNUM_BINARY_INSTALL_DIR}
LIBRARY DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}
ARCHIVE DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR})
# Magnum GlxApplication target alias for superprojects
add_library(Magnum::GlxApplication ALIAS MagnumGlxApplication)
endif()
# X/EGL application
if(MAGNUM_WITH_XEGLAPPLICATION)
if(NOT MAGNUM_TARGET_GL)
message(SEND_ERROR "XEglApplication is available only if MAGNUM_TARGET_GL is enabled")
endif()
set(NEED_ABSTRACTXAPPLICATION 1)
set(NEED_EGLCONTEXTHANDLER 1)
set(NEED_EGLCONTEXT 1)
find_package(EGL)
if(NOT EGL_FOUND)
message(FATAL_ERROR "EGL library, required by some applications, was not found. Set MAGNUM_WITH_*EGL*APPLICATION to OFF to skip building them.")
endif()
find_package(X11)
if(NOT X11_FOUND)
message(FATAL_ERROR "X11 library, required by some applications, was not found. Set MAGNUM_WITH_*X*APPLICATION to OFF to skip building them.")
endif()
set(MagnumXEglApplication_SRCS
XEglApplication.cpp
$<TARGET_OBJECTS:MagnumAbstractXApplication>
$<TARGET_OBJECTS:MagnumEglContextHandler>
$<TARGET_OBJECTS:MagnumEglContextObjects>)
set(MagnumXEglApplication_HEADERS XEglApplication.h)
add_library(MagnumXEglApplication STATIC
${MagnumXEglApplication_SRCS}
${MagnumXEglApplication_HEADERS})
set_target_properties(MagnumXEglApplication PROPERTIES
DEBUG_POSTFIX "-d")
# Assuming that PIC is not needed because the Application lib is always
# linked to the executable and not to any intermediate shared lib
target_include_directories(MagnumXEglApplication PUBLIC ${X11_INCLUDE_DIR})
target_link_libraries(MagnumXEglApplication PUBLIC MagnumGL ${X11_LIBRARIES} EGL::EGL)
install(FILES ${MagnumXEglApplication_HEADERS} DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Platform)
install(TARGETS MagnumXEglApplication
RUNTIME DESTINATION ${MAGNUM_BINARY_INSTALL_DIR}
LIBRARY DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}
ARCHIVE DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR})
# Magnum XEglApplication target alias for superprojects
add_library(Magnum::XEglApplication ALIAS MagnumXEglApplication)
endif()
# Windowless EGL application
if(MAGNUM_WITH_WINDOWLESSEGLAPPLICATION)
if(NOT MAGNUM_TARGET_GL)
message(SEND_ERROR "WindowlessEglApplication is available only if MAGNUM_TARGET_GL is enabled")
endif()
set(NEED_EGLCONTEXT 1)
set(MagnumWindowlessEglApplication_SRCS
WindowlessEglApplication.cpp
Implementation/Egl.cpp
$<TARGET_OBJECTS:MagnumEglContextObjects>)
set(MagnumWindowlessEglApplication_HEADERS
WindowlessEglApplication.h)
set(MagnumWindowlessEglApplication_PRIVATE_HEADERS
Implementation/Egl.h)
add_library(MagnumWindowlessEglApplication STATIC
${MagnumWindowlessEglApplication_SRCS}
${MagnumWindowlessEglApplication_HEADERS}
${MagnumWindowlessEglApplication_PRIVATE_HEADERS})
set_target_properties(MagnumWindowlessEglApplication PROPERTIES
DEBUG_POSTFIX "-d")
if(NOT MAGNUM_BUILD_STATIC OR MAGNUM_BUILD_STATIC_PIC)
set_target_properties(MagnumWindowlessEglApplication PROPERTIES POSITION_INDEPENDENT_CODE ON)
endif()
target_link_libraries(MagnumWindowlessEglApplication PUBLIC MagnumGL EGL::EGL)
install(FILES ${MagnumWindowlessEglApplication_HEADERS} DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Platform)
install(TARGETS MagnumWindowlessEglApplication
RUNTIME DESTINATION ${MAGNUM_BINARY_INSTALL_DIR}
LIBRARY DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}
ARCHIVE DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR})
# Magnum WindowlessEglApplication target alias for superprojects
add_library(Magnum::WindowlessEglApplication ALIAS MagnumWindowlessEglApplication)
endif()
# Windowless GLX application
if(MAGNUM_WITH_WINDOWLESSGLXAPPLICATION)
if(NOT MAGNUM_TARGET_GL)
message(SEND_ERROR "WindowlessGlxApplication is available only if MAGNUM_TARGET_GL is enabled")
endif()
set(NEED_GLXCONTEXT 1)
find_package(X11)
if(NOT X11_FOUND)
message(FATAL_ERROR "X11 library, required by some applications, was not found. Set MAGNUM_WITH_*X*APPLICATION to OFF to skip building them.")
endif()
set(MagnumWindowlessGlxApplication_SRCS
WindowlessGlxApplication.cpp
$<TARGET_OBJECTS:MagnumGlxContextObjects>)
set(MagnumWindowlessGlxApplication_HEADERS WindowlessGlxApplication.h)
add_library(MagnumWindowlessGlxApplication STATIC
${MagnumWindowlessGlxApplication_SRCS}
${MagnumWindowlessGlxApplication_HEADERS})
set_target_properties(MagnumWindowlessGlxApplication PROPERTIES
DEBUG_POSTFIX "-d")
# X11 macros are a mess, disable warnings for C-style casts
target_compile_options(MagnumWindowlessGlxApplication PRIVATE "-Wno-old-style-cast")
if(NOT MAGNUM_BUILD_STATIC OR MAGNUM_BUILD_STATIC_PIC)
set_target_properties(MagnumWindowlessGlxApplication PROPERTIES POSITION_INDEPENDENT_CODE ON)
endif()
target_include_directories(MagnumWindowlessGlxApplication PUBLIC ${X11_INCLUDE_DIR})
target_link_libraries(MagnumWindowlessGlxApplication PUBLIC
MagnumGL
${X11_LIBRARIES})
# If the GLVND library (CMake 3.11+) was found and linked to, we need to
# link to GLX explicitly. Otherwise (and also on all systems except Linux)
# the transitive dependency to classic GL lib from MagnumGL is enough.
# Can't use OpenGL_OpenGL_FOUND, because that one is set also if GLVND is
# *not* found. WTF. Also can't just check for OPENGL_opengl_LIBRARY because
# that's set even if OpenGL_GL_PREFERENCE is explicitly set to LEGACY.
if(OPENGL_opengl_LIBRARY AND OpenGL_GL_PREFERENCE STREQUAL GLVND)
target_link_libraries(MagnumWindowlessGlxApplication PUBLIC OpenGL::GLX)
endif()
install(FILES ${MagnumWindowlessGlxApplication_HEADERS} DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Platform)
install(TARGETS MagnumWindowlessGlxApplication
RUNTIME DESTINATION ${MAGNUM_BINARY_INSTALL_DIR}
LIBRARY DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}
ARCHIVE DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR})
# Magnum WindowlessGlxApplication target alias for superprojects
add_library(Magnum::WindowlessGlxApplication ALIAS MagnumWindowlessGlxApplication)
endif()
# Windowless iOS application
if(MAGNUM_WITH_WINDOWLESSIOSAPPLICATION)
if(NOT MAGNUM_TARGET_GL)
message(SEND_ERROR "WindowlessIosApplication is available only if MAGNUM_TARGET_GL is enabled")
endif()
set(NEED_EGLCONTEXT 1)
# We need to link to Foundation framework to use ObjC
find_library(_MAGNUM_IOS_FOUNDATION_FRAMEWORK_LIBRARY Foundation)
mark_as_advanced(_MAGNUM_IOS_FOUNDATION_FRAMEWORK_LIBRARY)
set(MagnumWindowlessIosApplication_SRCS
WindowlessIosApplication.mm
$<TARGET_OBJECTS:MagnumEglContextObjects>)
set(MagnumWindowlessIosApplication_HEADERS
WindowlessIosApplication.h)
add_library(MagnumWindowlessIosApplication STATIC
${MagnumWindowlessIosApplication_SRCS}
${MagnumWindowlessIosApplication_HEADERS})
set_target_properties(MagnumWindowlessIosApplication PROPERTIES
DEBUG_POSTFIX "-d")
if(NOT MAGNUM_BUILD_STATIC OR MAGNUM_BUILD_STATIC_PIC)
set_target_properties(MagnumWindowlessIosApplication PROPERTIES POSITION_INDEPENDENT_CODE ON)
endif()
target_link_libraries(MagnumWindowlessIosApplication
MagnumGL
EGL::EGL
${_MAGNUM_IOS_FOUNDATION_FRAMEWORK_LIBRARY})
install(FILES ${MagnumWindowlessIosApplication_HEADERS} DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Platform)
install(TARGETS MagnumWindowlessIosApplication
RUNTIME DESTINATION ${MAGNUM_BINARY_INSTALL_DIR}
LIBRARY DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}
ARCHIVE DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR})
# Magnum WindowlessIosApplication target alias for superprojects
add_library(Magnum::WindowlessIosApplication ALIAS MagnumWindowlessIosApplication)
endif()
# Windowless WGL application
if(MAGNUM_WITH_WINDOWLESSWGLAPPLICATION)
if(NOT MAGNUM_TARGET_GL)
message(SEND_ERROR "WindowlessWglApplication is available only if MAGNUM_TARGET_GL is enabled")
endif()
set(NEED_WGLCONTEXT 1)
set(MagnumWindowlessWglApplication_SRCS
WindowlessWglApplication.cpp
$<TARGET_OBJECTS:MagnumWglContextObjects>)
set(MagnumWindowlessWglApplication_HEADERS WindowlessWglApplication.h)
add_library(MagnumWindowlessWglApplication STATIC
${MagnumWindowlessWglApplication_SRCS}
${MagnumWindowlessWglApplication_HEADERS})
set_target_properties(MagnumWindowlessWglApplication PROPERTIES
DEBUG_POSTFIX "-d")
target_compile_definitions(MagnumWindowlessWglApplication PRIVATE "UNICODE")
if(NOT MAGNUM_BUILD_STATIC OR MAGNUM_BUILD_STATIC_PIC)
set_target_properties(MagnumWindowlessWglApplication PROPERTIES POSITION_INDEPENDENT_CODE ON)
endif()
target_link_libraries(MagnumWindowlessWglApplication PUBLIC MagnumGL)
install(FILES ${MagnumWindowlessWglApplication_HEADERS} DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Platform)
install(TARGETS MagnumWindowlessWglApplication
RUNTIME DESTINATION ${MAGNUM_BINARY_INSTALL_DIR}
LIBRARY DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}
ARCHIVE DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR})
# Magnum WindowlessWglApplication target alias for superprojects
add_library(Magnum::WindowlessWglApplication ALIAS MagnumWindowlessWglApplication)
endif()
# Windowless CGL application
if(MAGNUM_WITH_WINDOWLESSCGLAPPLICATION)
if(NOT MAGNUM_TARGET_GL)
message(SEND_ERROR "WindowlessCglApplication is available only if MAGNUM_TARGET_GL is enabled")
endif()
if(MAGNUM_TARGET_GLES)
message(SEND_ERROR "WindowlessCglApplication is not available if MAGNUM_TARGET_GLES is enabled")
endif()
set(NEED_CGLCONTEXT 1)
set(MagnumWindowlessCglApplication_SRCS
WindowlessCglApplication.cpp
$<TARGET_OBJECTS:MagnumCglContextObjects>)
set(MagnumWindowlessCglApplication_HEADERS WindowlessCglApplication.h)
add_library(MagnumWindowlessCglApplication STATIC
${MagnumWindowlessCglApplication_SRCS}
${MagnumWindowlessCglApplication_HEADERS})
set_target_properties(MagnumWindowlessCglApplication PROPERTIES
DEBUG_POSTFIX "-d")
if(NOT MAGNUM_BUILD_STATIC OR MAGNUM_BUILD_STATIC_PIC)
set_target_properties(MagnumWindowlessCglApplication PROPERTIES POSITION_INDEPENDENT_CODE ON)
endif()
target_link_libraries(MagnumWindowlessCglApplication PUBLIC MagnumGL)
install(FILES ${MagnumWindowlessCglApplication_HEADERS} DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Platform)
install(TARGETS MagnumWindowlessCglApplication
RUNTIME DESTINATION ${MAGNUM_BINARY_INSTALL_DIR}
LIBRARY DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}
ARCHIVE DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR})
# Magnum WindowlessCglApplication library for superprojects
add_library(Magnum::WindowlessCglApplication ALIAS MagnumWindowlessCglApplication)
endif()
# Abstract X application
if(NEED_ABSTRACTXAPPLICATION)
set(MagnumAbstractXApplication_SRCS AbstractXApplication.cpp)
set(MagnumAbstractXApplication_HEADERS AbstractXApplication.h)
add_library(MagnumAbstractXApplication OBJECT
${MagnumAbstractXApplication_SRCS}
${MagnumAbstractXApplication_HEADERS})
target_include_directories(MagnumAbstractXApplication PUBLIC $<TARGET_PROPERTY:MagnumGL,INTERFACE_INCLUDE_DIRECTORIES>)
# X11 macros are a mess, disable warnings for C-style casts
target_compile_options(MagnumAbstractXApplication PRIVATE "-Wno-old-style-cast")
# Assuming that PIC is not needed because the Application lib is always
# linked to the executable and not to any intermediate shared lib
install(FILES ${MagnumAbstractXApplication_HEADERS} DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Platform)
endif()
# GLX context handler
if(NEED_GLXCONTEXTHANDLER)
set(MagnumGlxContextHandler_SRCS
Implementation/GlxContextHandler.cpp)
set(MagnumGlxContextHandler_PRIVATE_HEADERS
Implementation/AbstractContextHandler.h
Implementation/GlxContextHandler.h)
add_library(MagnumGlxContextHandler OBJECT
${MagnumGlxContextHandler_SRCS}
${MagnumGlxContextHandler_PRIVATE_HEADERS})
target_include_directories(MagnumGlxContextHandler PUBLIC $<TARGET_PROPERTY:Magnum,INTERFACE_INCLUDE_DIRECTORIES>)
# X11 macros are a mess, disable warnings for C-style casts
target_compile_options(MagnumGlxContextHandler PRIVATE "-Wno-old-style-cast")
# Assuming that PIC is not needed because this is part of Application lib,
# which is always linked to the executable and not to any intermediate
# shared lib
endif()
# EGL context handler
if(NEED_EGLCONTEXTHANDLER)
find_package(EGL)
if(NOT EGL_FOUND)
message(FATAL_ERROR "EGL library, required by some contexts, was not found. Set MAGNUM_WITH_*EGL*APPLICATION to OFF to skip building them.")
endif()
set(MagnumEglContextHandler_SRCS
Implementation/EglContextHandler.cpp
Implementation/Egl.cpp)
set(MagnumEglContextHandler_PRIVATE_HEADERS
Implementation/AbstractContextHandler.h
Implementation/EglContextHandler.h
Implementation/Egl.h)
add_library(MagnumEglContextHandler OBJECT
${MagnumEglContextHandler_SRCS}
${MagnumEglContextHandler_PRIVATE_HEADERS})
target_include_directories(MagnumEglContextHandler PUBLIC
$<TARGET_PROPERTY:MagnumGL,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:EGL::EGL,INTERFACE_INCLUDE_DIRECTORIES>)
# X11 macros are a mess, disable warnings for C-style casts
target_compile_options(MagnumEglContextHandler PRIVATE "-Wno-old-style-cast")
# Assuming that PIC is not needed because this is part of Application lib,
# which is always linked to the executable and not to any intermediate
# shared lib
endif()
# Platform-specific sources for context library
set(MagnumContext_SRCS )
if(NOT CORRADE_TARGET_IOS)
list(APPEND MagnumContext_SRCS Implementation/OpenGLFunctionLoader.cpp)
endif()
if(NOT MAGNUM_TARGET_GLES)
list(APPEND MagnumContext_SRCS ../../MagnumExternal/OpenGL/GL/flextGLPlatform.cpp)
elseif(MAGNUM_TARGET_GLES AND MAGNUM_TARGET_GLES2)
if(CORRADE_TARGET_WINDOWS AND NOT MAGNUM_TARGET_EGL)
list(APPEND MagnumContext_SRCS ../../MagnumExternal/OpenGL/GLES2/flextGLPlatformWindowsDesktop.cpp)
elseif(CORRADE_TARGET_IOS)
list(APPEND MagnumContext_SRCS ../../MagnumExternal/OpenGL/GLES2/flextGLPlatformIOS.cpp)
else()
list(APPEND MagnumContext_SRCS ../../MagnumExternal/OpenGL/GLES2/flextGLPlatform.cpp)
endif()
elseif(MAGNUM_TARGET_GLES AND NOT MAGNUM_TARGET_GLES2)
if(CORRADE_TARGET_WINDOWS AND NOT MAGNUM_TARGET_EGL)
list(APPEND MagnumContext_SRCS ../../MagnumExternal/OpenGL/GLES3/flextGLPlatformWindowsDesktop.cpp)
elseif(CORRADE_TARGET_IOS)
list(APPEND MagnumContext_SRCS ../../MagnumExternal/OpenGL/GLES3/flextGLPlatformIOS.cpp)
else()
list(APPEND MagnumContext_SRCS ../../MagnumExternal/OpenGL/GLES3/flextGLPlatform.cpp)
endif()
endif()
# CGL context
if(NEED_CGLCONTEXT OR MAGNUM_WITH_CGLCONTEXT)
add_library(MagnumCglContextObjects OBJECT ${MagnumContext_SRCS})
target_include_directories(MagnumCglContextObjects PUBLIC $<TARGET_PROPERTY:MagnumGL,INTERFACE_INCLUDE_DIRECTORIES>)
if(NOT MAGNUM_BUILD_STATIC OR MAGNUM_BUILD_STATIC_PIC)
set_target_properties(MagnumCglContextObjects PROPERTIES POSITION_INDEPENDENT_CODE ON)
endif()
# Also create proper static library, if requested
if(MAGNUM_WITH_CGLCONTEXT)
if(NOT MAGNUM_TARGET_GL)
message(SEND_ERROR "CglContext is available only if MAGNUM_TARGET_GL is enabled")
endif()
add_library(MagnumCglContext STATIC
$<TARGET_OBJECTS:MagnumCglContextObjects>
${PROJECT_SOURCE_DIR}/src/dummy.cpp) # XCode workaround, see file comment for details
set_target_properties(MagnumCglContext PROPERTIES
DEBUG_POSTFIX "-d")
if(NOT MAGNUM_BUILD_STATIC OR MAGNUM_BUILD_STATIC_PIC)
set_target_properties(MagnumCglContext PROPERTIES POSITION_INDEPENDENT_CODE ON)
endif()
target_link_libraries(MagnumCglContext PUBLIC MagnumGL)
install(TARGETS MagnumCglContext
RUNTIME DESTINATION ${MAGNUM_BINARY_INSTALL_DIR}
LIBRARY DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}
ARCHIVE DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR})
# Magnum CglContext target alias for superprojects
add_library(Magnum::CglContext ALIAS MagnumCglContext)
endif()
endif()
# EGL context
if(NEED_EGLCONTEXT OR MAGNUM_WITH_EGLCONTEXT)
find_package(EGL)
if(NOT EGL_FOUND)
message(FATAL_ERROR "EGL library, required by some contexts, was not found. Set MAGNUM_WITH_*APPLICATION and/or MAGNUM_WITH_EGLCONTEXT to OFF to skip building them.")
endif()
add_library(MagnumEglContextObjects OBJECT ${MagnumContext_SRCS})
target_include_directories(MagnumEglContextObjects PUBLIC
$<TARGET_PROPERTY:MagnumGL,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:EGL::EGL,INTERFACE_INCLUDE_DIRECTORIES>)
target_compile_definitions(MagnumEglContextObjects PRIVATE "MAGNUM_PLATFORM_USE_EGL")
if(NOT MAGNUM_BUILD_STATIC OR MAGNUM_BUILD_STATIC_PIC)
set_target_properties(MagnumEglContextObjects PROPERTIES POSITION_INDEPENDENT_CODE ON)
endif()
# Also create proper static library, if requested
if(MAGNUM_WITH_EGLCONTEXT)
if(NOT MAGNUM_TARGET_GL)
message(SEND_ERROR "EglContext is available only if MAGNUM_TARGET_GL is enabled")
endif()
add_library(MagnumEglContext STATIC
$<TARGET_OBJECTS:MagnumEglContextObjects>
${PROJECT_SOURCE_DIR}/src/dummy.cpp) # XCode workaround, see file comment for details
set_target_properties(MagnumEglContext PROPERTIES
DEBUG_POSTFIX "-d")
if(NOT MAGNUM_BUILD_STATIC OR MAGNUM_BUILD_STATIC_PIC)
set_target_properties(MagnumEglContext PROPERTIES POSITION_INDEPENDENT_CODE ON)
endif()
target_link_libraries(MagnumEglContext PUBLIC MagnumGL EGL::EGL)
install(TARGETS MagnumEglContext
RUNTIME DESTINATION ${MAGNUM_BINARY_INSTALL_DIR}
LIBRARY DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}
ARCHIVE DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR})
# Magnum EglContext target alias for superprojects
add_library(Magnum::EglContext ALIAS MagnumEglContext)
endif()
endif()
# GLX context
if(NEED_GLXCONTEXT OR MAGNUM_WITH_GLXCONTEXT)
add_library(MagnumGlxContextObjects OBJECT ${MagnumContext_SRCS})
target_include_directories(MagnumGlxContextObjects PUBLIC
$<TARGET_PROPERTY:MagnumGL,INTERFACE_INCLUDE_DIRECTORIES>
${X11_INCLUDE_DIR})
target_compile_definitions(MagnumGlxContextObjects PRIVATE "MAGNUM_PLATFORM_USE_GLX")
if(NOT MAGNUM_BUILD_STATIC OR MAGNUM_BUILD_STATIC_PIC)
set_target_properties(MagnumGlxContextObjects PROPERTIES POSITION_INDEPENDENT_CODE ON)
endif()
# Also create proper static library, if requested
if(MAGNUM_WITH_GLXCONTEXT)
if(NOT MAGNUM_TARGET_GL)
message(SEND_ERROR "GlxContext is available only if MAGNUM_TARGET_GL is enabled")
endif()
add_library(MagnumGlxContext STATIC $<TARGET_OBJECTS:MagnumGlxContextObjects>)
set_target_properties(MagnumGlxContext PROPERTIES
DEBUG_POSTFIX "-d")
if(NOT MAGNUM_BUILD_STATIC OR MAGNUM_BUILD_STATIC_PIC)
set_target_properties(MagnumGlxContext PROPERTIES POSITION_INDEPENDENT_CODE ON)
endif()
target_include_directories(MagnumGlxContext PUBLIC ${X11_INCLUDE_DIR})
target_link_libraries(MagnumGlxContext PUBLIC
MagnumGL
${X11_LIBRARIES})
# If the GLVND library (CMake 3.11+) was found and linked to, we need
# to link to GLX explicitly. Otherwise (and also on all systems except
# Linux) the transitive dependency to classic GL lib from MagnumGL is
# enough. Can't use OpenGL_OpenGL_FOUND, because that one is set also
# if GLVND is *not* found. WTF. Also can't just check for
# OPENGL_opengl_LIBRARY because that's set even if OpenGL_GL_PREFERENCE
# is explicitly set to LEGACY.
if(OPENGL_opengl_LIBRARY AND OpenGL_GL_PREFERENCE STREQUAL GLVND)
target_link_libraries(MagnumGlxContext PUBLIC OpenGL::GLX)
endif()
install(TARGETS MagnumGlxContext
RUNTIME DESTINATION ${MAGNUM_BINARY_INSTALL_DIR}
LIBRARY DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}
ARCHIVE DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR})
# Magnum GlxContext target alias for superprojects
add_library(Magnum::GlxContext ALIAS MagnumGlxContext)
endif()
endif()
# WGL context
if(NEED_WGLCONTEXT OR MAGNUM_WITH_WGLCONTEXT)
add_library(MagnumWglContextObjects OBJECT ${MagnumContext_SRCS})
target_include_directories(MagnumWglContextObjects PUBLIC $<TARGET_PROPERTY:MagnumGL,INTERFACE_INCLUDE_DIRECTORIES>)
if(NOT MAGNUM_BUILD_STATIC OR MAGNUM_BUILD_STATIC_PIC)
set_target_properties(MagnumWglContextObjects PROPERTIES POSITION_INDEPENDENT_CODE ON)
endif()
# Also create proper static library, if requested
if(MAGNUM_WITH_WGLCONTEXT)
if(NOT MAGNUM_TARGET_GL)
message(SEND_ERROR "WglContext is available only if MAGNUM_TARGET_GL is enabled")
endif()
add_library(MagnumWglContext STATIC $<TARGET_OBJECTS:MagnumWglContextObjects>)
set_target_properties(MagnumWglContext PROPERTIES
DEBUG_POSTFIX "-d")
if(NOT MAGNUM_BUILD_STATIC OR MAGNUM_BUILD_STATIC_PIC)
set_target_properties(MagnumWglContext PROPERTIES POSITION_INDEPENDENT_CODE ON)
endif()
target_link_libraries(MagnumWglContext PUBLIC MagnumGL)
install(TARGETS MagnumWglContext
RUNTIME DESTINATION ${MAGNUM_BINARY_INSTALL_DIR}
LIBRARY DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}
ARCHIVE DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR})
# Magnum WglContext target alias for superprojects
add_library(Magnum::WglContext ALIAS MagnumWglContext)
endif()
endif()
# Magnum GL Info
if(MAGNUM_WITH_GL_INFO)
if(NOT MAGNUM_TARGET_GL)
message(SEND_ERROR "magnum-gl-info is available only if MAGNUM_TARGET_GL is enabled")
endif()
find_package(Corrade REQUIRED Main)
add_executable(magnum-gl-info gl-info.cpp)
target_link_libraries(magnum-gl-info PRIVATE
Corrade::Main
MagnumGL)
if(MAGNUM_TARGET_EGL)
target_link_libraries(magnum-gl-info PRIVATE MagnumWindowlessEglApplication)
elseif(CORRADE_TARGET_IOS)
target_link_libraries(magnum-gl-info PRIVATE MagnumWindowlessIosApplication)
elseif(CORRADE_TARGET_APPLE)
target_link_libraries(magnum-gl-info PRIVATE MagnumWindowlessCglApplication)
elseif(CORRADE_TARGET_UNIX)
target_link_libraries(magnum-gl-info PRIVATE MagnumWindowlessGlxApplication)
elseif(CORRADE_TARGET_WINDOWS)
target_link_libraries(magnum-gl-info PRIVATE MagnumWindowlessWglApplication)
else()
message(FATAL_ERROR "magnum-gl-info is not available on this platform. Set MAGNUM_WITH_GL_INFO to OFF to skip building it.")
endif()
if(NOT CORRADE_TARGET_EMSCRIPTEN)
install(TARGETS magnum-gl-info DESTINATION ${MAGNUM_BINARY_INSTALL_DIR})
endif()
if(CORRADE_TARGET_IOS)
set_target_properties(magnum-gl-info PROPERTIES
MACOSX_BUNDLE ON
MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/MacOSXBundleInfo.plist.in
XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED "YES")
elseif(CORRADE_TARGET_EMSCRIPTEN)
add_custom_command(TARGET magnum-gl-info POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${CMAKE_CURRENT_SOURCE_DIR}/WebApplication.css
${CMAKE_CURRENT_SOURCE_DIR}/WindowlessEmscriptenApplication.js
$<TARGET_FILE_DIR:magnum-gl-info>
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${CMAKE_CURRENT_SOURCE_DIR}/gl-info.html
$<TARGET_FILE_DIR:magnum-gl-info>/magnum-gl-info.html)
install(FILES gl-info.html DESTINATION ${MAGNUM_DEPLOY_PREFIX}/magnum-gl-info RENAME index.html)
install(TARGETS magnum-gl-info DESTINATION ${MAGNUM_DEPLOY_PREFIX}/magnum-gl-info)
install(FILES
WebApplication.css
WindowlessEmscriptenApplication.js
DESTINATION ${MAGNUM_DEPLOY_PREFIX}/magnum-gl-info)
install(FILES
$<TARGET_FILE_DIR:magnum-gl-info>/magnum-gl-info.js.mem
$<TARGET_FILE_DIR:magnum-gl-info>/magnum-gl-info.wasm
DESTINATION ${MAGNUM_DEPLOY_PREFIX}/magnum-gl-info OPTIONAL)
endif()
# Magnum info target alias for superprojects
add_executable(Magnum::gl-info ALIAS magnum-gl-info)
endif()
# Force IDEs display also all header files and additional files in project view
add_custom_target(MagnumPlatform SOURCES ${MagnumPlatform_HEADERS} ${MagnumPlatform_FILES})
if(MAGNUM_BUILD_TESTS)
add_subdirectory(Test ${EXCLUDE_FROM_ALL_IF_TEST_TARGET})
endif()