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1064 lines
135 KiB
1064 lines
135 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "flextGL.h" |
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#include <cstdio> |
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#include <cstdlib> |
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#include "Magnum/Platform/Implementation/OpenGLFunctionLoader.h" |
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#ifdef MAGNUM_PLATFORM_USE_EGL |
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#include <cstring> |
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#include <EGL/egl.h> |
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#include "Magnum/GL/Context.h" |
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#endif |
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void flextGLInit(Magnum::GL::Context& context) { |
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Magnum::Platform::Implementation::OpenGLFunctionLoader loader; |
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#ifdef MAGNUM_PLATFORM_USE_EGL |
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{ |
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/* EGL contexts on NVidia 390 drivers don't have correct statically |
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linked GL 1.0 and 1.1 functions (such as glGetString()) and one has |
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to retrieve them explicitly using eglGetProcAddress(). */ |
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EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); |
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const char* vendor = eglQueryString(display, EGL_VENDOR); |
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if(std::strcmp(vendor, "NVIDIA") == 0 && !context.isDriverWorkaroundDisabled("nv-egl-incorrect-gl11-function-pointers")) { |
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/* GL_VERSION_1_0 */ |
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flextglBlendFunc = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum)>(loader.load("glBlendFunc")); |
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flextglClear = reinterpret_cast<void(APIENTRY*)(GLbitfield)>(loader.load("glClear")); |
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flextglClearColor = reinterpret_cast<void(APIENTRY*)(GLfloat, GLfloat, GLfloat, GLfloat)>(loader.load("glClearColor")); |
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flextglClearDepth = reinterpret_cast<void(APIENTRY*)(GLdouble)>(loader.load("glClearDepth")); |
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flextglClearStencil = reinterpret_cast<void(APIENTRY*)(GLint)>(loader.load("glClearStencil")); |
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flextglColorMask = reinterpret_cast<void(APIENTRY*)(GLboolean, GLboolean, GLboolean, GLboolean)>(loader.load("glColorMask")); |
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flextglCullFace = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glCullFace")); |
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flextglDepthFunc = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glDepthFunc")); |
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flextglDepthMask = reinterpret_cast<void(APIENTRY*)(GLboolean)>(loader.load("glDepthMask")); |
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flextglDepthRange = reinterpret_cast<void(APIENTRY*)(GLdouble, GLdouble)>(loader.load("glDepthRange")); |
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flextglDisable = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glDisable")); |
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flextglDrawBuffer = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glDrawBuffer")); |
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flextglEnable = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glEnable")); |
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flextglFinish = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glFinish")); |
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flextglFlush = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glFlush")); |
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flextglFrontFace = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glFrontFace")); |
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flextglGetBooleanv = reinterpret_cast<void(APIENTRY*)(GLenum, GLboolean *)>(loader.load("glGetBooleanv")); |
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flextglGetDoublev = reinterpret_cast<void(APIENTRY*)(GLenum, GLdouble *)>(loader.load("glGetDoublev")); |
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flextglGetError = reinterpret_cast<GLenum(APIENTRY*)(void)>(loader.load("glGetError")); |
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flextglGetFloatv = reinterpret_cast<void(APIENTRY*)(GLenum, GLfloat *)>(loader.load("glGetFloatv")); |
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flextglGetIntegerv = reinterpret_cast<void(APIENTRY*)(GLenum, GLint *)>(loader.load("glGetIntegerv")); |
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flextglGetString = reinterpret_cast<const GLubyte *(APIENTRY*)(GLenum)>(loader.load("glGetString")); |
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flextglGetTexImage = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLenum, GLenum, void *)>(loader.load("glGetTexImage")); |
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flextglGetTexLevelParameterfv = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLenum, GLfloat *)>(loader.load("glGetTexLevelParameterfv")); |
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flextglGetTexLevelParameteriv = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLenum, GLint *)>(loader.load("glGetTexLevelParameteriv")); |
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flextglGetTexParameterfv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLfloat *)>(loader.load("glGetTexParameterfv")); |
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flextglGetTexParameteriv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint *)>(loader.load("glGetTexParameteriv")); |
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flextglHint = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum)>(loader.load("glHint")); |
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flextglIsEnabled = reinterpret_cast<GLboolean(APIENTRY*)(GLenum)>(loader.load("glIsEnabled")); |
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flextglLineWidth = reinterpret_cast<void(APIENTRY*)(GLfloat)>(loader.load("glLineWidth")); |
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flextglLogicOp = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glLogicOp")); |
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flextglPixelStoref = reinterpret_cast<void(APIENTRY*)(GLenum, GLfloat)>(loader.load("glPixelStoref")); |
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flextglPixelStorei = reinterpret_cast<void(APIENTRY*)(GLenum, GLint)>(loader.load("glPixelStorei")); |
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flextglPointSize = reinterpret_cast<void(APIENTRY*)(GLfloat)>(loader.load("glPointSize")); |
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flextglPolygonMode = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum)>(loader.load("glPolygonMode")); |
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flextglReadBuffer = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glReadBuffer")); |
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flextglReadPixels = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, void *)>(loader.load("glReadPixels")); |
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flextglScissor = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLsizei, GLsizei)>(loader.load("glScissor")); |
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flextglStencilFunc = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLuint)>(loader.load("glStencilFunc")); |
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flextglStencilMask = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glStencilMask")); |
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flextglStencilOp = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum)>(loader.load("glStencilOp")); |
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flextglTexImage1D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void *)>(loader.load("glTexImage1D")); |
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flextglTexImage2D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *)>(loader.load("glTexImage2D")); |
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flextglTexParameterf = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLfloat)>(loader.load("glTexParameterf")); |
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flextglTexParameterfv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, const GLfloat *)>(loader.load("glTexParameterfv")); |
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flextglTexParameteri = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint)>(loader.load("glTexParameteri")); |
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flextglTexParameteriv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, const GLint *)>(loader.load("glTexParameteriv")); |
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flextglViewport = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLsizei, GLsizei)>(loader.load("glViewport")); |
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/* GL_VERSION_1_1 */ |
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flextglBindTexture = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glBindTexture")); |
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flextglCopyTexImage1D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint)>(loader.load("glCopyTexImage1D")); |
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flextglCopyTexImage2D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)>(loader.load("glCopyTexImage2D")); |
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flextglCopyTexSubImage1D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLint, GLint, GLsizei)>(loader.load("glCopyTexSubImage1D")); |
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flextglCopyTexSubImage2D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)>(loader.load("glCopyTexSubImage2D")); |
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flextglDeleteTextures = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteTextures")); |
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flextglDrawArrays = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLsizei)>(loader.load("glDrawArrays")); |
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flextglDrawElements = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, const void *)>(loader.load("glDrawElements")); |
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flextglGenTextures = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenTextures")); |
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flextglIsTexture = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsTexture")); |
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flextglPolygonOffset = reinterpret_cast<void(APIENTRY*)(GLfloat, GLfloat)>(loader.load("glPolygonOffset")); |
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flextglTexSubImage1D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void *)>(loader.load("glTexSubImage1D")); |
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flextglTexSubImage2D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *)>(loader.load("glTexSubImage2D")); |
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} |
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} |
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#else |
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static_cast<void>(context); |
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#endif |
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/* GL_ARB_ES3_2_compatibility */ |
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flextglPrimitiveBoundingBoxARB = reinterpret_cast<void(APIENTRY*)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)>(loader.load("glPrimitiveBoundingBoxARB")); |
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/* GL_ARB_bindless_texture */ |
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flextglGetImageHandleARB = reinterpret_cast<GLuint64(APIENTRY*)(GLuint, GLint, GLboolean, GLint, GLenum)>(loader.load("glGetImageHandleARB")); |
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flextglGetTextureHandleARB = reinterpret_cast<GLuint64(APIENTRY*)(GLuint)>(loader.load("glGetTextureHandleARB")); |
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flextglGetTextureSamplerHandleARB = reinterpret_cast<GLuint64(APIENTRY*)(GLuint, GLuint)>(loader.load("glGetTextureSamplerHandleARB")); |
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flextglGetVertexAttribLui64vARB = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint64EXT *)>(loader.load("glGetVertexAttribLui64vARB")); |
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flextglIsImageHandleResidentARB = reinterpret_cast<GLboolean(APIENTRY*)(GLuint64)>(loader.load("glIsImageHandleResidentARB")); |
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flextglIsTextureHandleResidentARB = reinterpret_cast<GLboolean(APIENTRY*)(GLuint64)>(loader.load("glIsTextureHandleResidentARB")); |
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flextglMakeImageHandleNonResidentARB = reinterpret_cast<void(APIENTRY*)(GLuint64)>(loader.load("glMakeImageHandleNonResidentARB")); |
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flextglMakeImageHandleResidentARB = reinterpret_cast<void(APIENTRY*)(GLuint64, GLenum)>(loader.load("glMakeImageHandleResidentARB")); |
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flextglMakeTextureHandleNonResidentARB = reinterpret_cast<void(APIENTRY*)(GLuint64)>(loader.load("glMakeTextureHandleNonResidentARB")); |
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flextglMakeTextureHandleResidentARB = reinterpret_cast<void(APIENTRY*)(GLuint64)>(loader.load("glMakeTextureHandleResidentARB")); |
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flextglProgramUniformHandleui64ARB = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint64)>(loader.load("glProgramUniformHandleui64ARB")); |
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flextglProgramUniformHandleui64vARB = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint64 *)>(loader.load("glProgramUniformHandleui64vARB")); |
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flextglUniformHandleui64ARB = reinterpret_cast<void(APIENTRY*)(GLint, GLuint64)>(loader.load("glUniformHandleui64ARB")); |
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flextglUniformHandleui64vARB = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLuint64 *)>(loader.load("glUniformHandleui64vARB")); |
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flextglVertexAttribL1ui64ARB = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint64EXT)>(loader.load("glVertexAttribL1ui64ARB")); |
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flextglVertexAttribL1ui64vARB = reinterpret_cast<void(APIENTRY*)(GLuint, const GLuint64EXT *)>(loader.load("glVertexAttribL1ui64vARB")); |
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/* GL_ARB_compute_variable_group_size */ |
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flextglDispatchComputeGroupSizeARB = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)>(loader.load("glDispatchComputeGroupSizeARB")); |
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/* GL_ARB_robustness */ |
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flextglGetGraphicsResetStatusARB = reinterpret_cast<GLenum(APIENTRY*)(void)>(loader.load("glGetGraphicsResetStatusARB")); |
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flextglGetnCompressedTexImageARB = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLsizei, void *)>(loader.load("glGetnCompressedTexImageARB")); |
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flextglGetnTexImageARB = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLenum, GLenum, GLsizei, void *)>(loader.load("glGetnTexImageARB")); |
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flextglGetnUniformdvARB = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLdouble *)>(loader.load("glGetnUniformdvARB")); |
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flextglGetnUniformfvARB = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLfloat *)>(loader.load("glGetnUniformfvARB")); |
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flextglGetnUniformivARB = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLint *)>(loader.load("glGetnUniformivARB")); |
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flextglGetnUniformuivARB = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLuint *)>(loader.load("glGetnUniformuivARB")); |
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flextglReadnPixelsARB = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *)>(loader.load("glReadnPixelsARB")); |
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/* GL_ARB_sparse_buffer */ |
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flextglBufferPageCommitmentARB = reinterpret_cast<void(APIENTRY*)(GLenum, GLintptr, GLsizeiptr, GLboolean)>(loader.load("glBufferPageCommitmentARB")); |
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flextglNamedBufferPageCommitmentARB = reinterpret_cast<void(APIENTRY*)(GLuint, GLintptr, GLsizeiptr, GLboolean)>(loader.load("glNamedBufferPageCommitmentARB")); |
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flextglNamedBufferPageCommitmentEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLintptr, GLsizeiptr, GLboolean)>(loader.load("glNamedBufferPageCommitmentEXT")); |
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/* GL_ARB_sparse_texture */ |
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flextglTexPageCommitmentARB = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean)>(loader.load("glTexPageCommitmentARB")); |
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/* GL_EXT_debug_label */ |
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flextglGetObjectLabelEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetObjectLabelEXT")); |
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flextglLabelObjectEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, const GLchar *)>(loader.load("glLabelObjectEXT")); |
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/* GL_EXT_debug_marker */ |
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flextglInsertEventMarkerEXT = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLchar *)>(loader.load("glInsertEventMarkerEXT")); |
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flextglPopGroupMarkerEXT = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glPopGroupMarkerEXT")); |
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flextglPushGroupMarkerEXT = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLchar *)>(loader.load("glPushGroupMarkerEXT")); |
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/* GL_EXT_direct_state_access */ |
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flextglBindMultiTextureEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint)>(loader.load("glBindMultiTextureEXT")); |
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flextglCheckNamedFramebufferStatusEXT = reinterpret_cast<GLenum(APIENTRY*)(GLuint, GLenum)>(loader.load("glCheckNamedFramebufferStatusEXT")); |
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flextglClearNamedBufferDataEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLenum, const void *)>(loader.load("glClearNamedBufferDataEXT")); |
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flextglClearNamedBufferSubDataEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLsizeiptr, GLsizeiptr, GLenum, GLenum, const void *)>(loader.load("glClearNamedBufferSubDataEXT")); |
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flextglClientAttribDefaultEXT = reinterpret_cast<void(APIENTRY*)(GLbitfield)>(loader.load("glClientAttribDefaultEXT")); |
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flextglCompressedMultiTexImage1DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void *)>(loader.load("glCompressedMultiTexImage1DEXT")); |
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flextglCompressedMultiTexImage2DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *)>(loader.load("glCompressedMultiTexImage2DEXT")); |
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flextglCompressedMultiTexImage3DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *)>(loader.load("glCompressedMultiTexImage3DEXT")); |
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flextglCompressedMultiTexSubImage1DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void *)>(loader.load("glCompressedMultiTexSubImage1DEXT")); |
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flextglCompressedMultiTexSubImage2DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *)>(loader.load("glCompressedMultiTexSubImage2DEXT")); |
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flextglCompressedMultiTexSubImage3DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *)>(loader.load("glCompressedMultiTexSubImage3DEXT")); |
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flextglCompressedTextureImage1DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void *)>(loader.load("glCompressedTextureImage1DEXT")); |
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flextglCompressedTextureImage2DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *)>(loader.load("glCompressedTextureImage2DEXT")); |
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flextglCompressedTextureImage3DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *)>(loader.load("glCompressedTextureImage3DEXT")); |
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flextglCompressedTextureSubImage1DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void *)>(loader.load("glCompressedTextureSubImage1DEXT")); |
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flextglCompressedTextureSubImage2DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *)>(loader.load("glCompressedTextureSubImage2DEXT")); |
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flextglCompressedTextureSubImage3DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *)>(loader.load("glCompressedTextureSubImage3DEXT")); |
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flextglCopyMultiTexImage1DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint)>(loader.load("glCopyMultiTexImage1DEXT")); |
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flextglCopyMultiTexImage2DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)>(loader.load("glCopyMultiTexImage2DEXT")); |
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flextglCopyMultiTexSubImage1DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei)>(loader.load("glCopyMultiTexSubImage1DEXT")); |
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flextglCopyMultiTexSubImage2DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)>(loader.load("glCopyMultiTexSubImage2DEXT")); |
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flextglCopyMultiTexSubImage3DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)>(loader.load("glCopyMultiTexSubImage3DEXT")); |
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flextglCopyTextureImage1DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint)>(loader.load("glCopyTextureImage1DEXT")); |
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flextglCopyTextureImage2DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)>(loader.load("glCopyTextureImage2DEXT")); |
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flextglCopyTextureSubImage1DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei)>(loader.load("glCopyTextureSubImage1DEXT")); |
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flextglCopyTextureSubImage2DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)>(loader.load("glCopyTextureSubImage2DEXT")); |
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flextglCopyTextureSubImage3DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)>(loader.load("glCopyTextureSubImage3DEXT")); |
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flextglDisableClientStateIndexedEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glDisableClientStateIndexedEXT")); |
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flextglDisableClientStateiEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glDisableClientStateiEXT")); |
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flextglDisableIndexedEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glDisableIndexedEXT")); |
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flextglDisableVertexArrayAttribEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glDisableVertexArrayAttribEXT")); |
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flextglDisableVertexArrayEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum)>(loader.load("glDisableVertexArrayEXT")); |
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flextglEnableClientStateIndexedEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glEnableClientStateIndexedEXT")); |
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flextglEnableClientStateiEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glEnableClientStateiEXT")); |
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flextglEnableIndexedEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glEnableIndexedEXT")); |
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flextglEnableVertexArrayAttribEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glEnableVertexArrayAttribEXT")); |
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flextglEnableVertexArrayEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum)>(loader.load("glEnableVertexArrayEXT")); |
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flextglFlushMappedNamedBufferRangeEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLintptr, GLsizeiptr)>(loader.load("glFlushMappedNamedBufferRangeEXT")); |
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flextglFramebufferDrawBufferEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum)>(loader.load("glFramebufferDrawBufferEXT")); |
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flextglFramebufferDrawBuffersEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLenum *)>(loader.load("glFramebufferDrawBuffersEXT")); |
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flextglFramebufferReadBufferEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum)>(loader.load("glFramebufferReadBufferEXT")); |
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flextglGenerateMultiTexMipmapEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum)>(loader.load("glGenerateMultiTexMipmapEXT")); |
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flextglGenerateTextureMipmapEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum)>(loader.load("glGenerateTextureMipmapEXT")); |
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flextglGetBooleanIndexedvEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLboolean *)>(loader.load("glGetBooleanIndexedvEXT")); |
|
flextglGetCompressedMultiTexImageEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, void *)>(loader.load("glGetCompressedMultiTexImageEXT")); |
|
flextglGetCompressedTextureImageEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, void *)>(loader.load("glGetCompressedTextureImageEXT")); |
|
flextglGetDoubleIndexedvEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLdouble *)>(loader.load("glGetDoubleIndexedvEXT")); |
|
flextglGetDoublei_vEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLdouble *)>(loader.load("glGetDoublei_vEXT")); |
|
flextglGetFloatIndexedvEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLfloat *)>(loader.load("glGetFloatIndexedvEXT")); |
|
flextglGetFloati_vEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLfloat *)>(loader.load("glGetFloati_vEXT")); |
|
flextglGetFramebufferParameterivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetFramebufferParameterivEXT")); |
|
flextglGetIntegerIndexedvEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLint *)>(loader.load("glGetIntegerIndexedvEXT")); |
|
flextglGetMultiTexEnvfvEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLfloat *)>(loader.load("glGetMultiTexEnvfvEXT")); |
|
flextglGetMultiTexEnvivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLint *)>(loader.load("glGetMultiTexEnvivEXT")); |
|
flextglGetMultiTexGendvEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLdouble *)>(loader.load("glGetMultiTexGendvEXT")); |
|
flextglGetMultiTexGenfvEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLfloat *)>(loader.load("glGetMultiTexGenfvEXT")); |
|
flextglGetMultiTexGenivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLint *)>(loader.load("glGetMultiTexGenivEXT")); |
|
flextglGetMultiTexImageEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLenum, GLenum, void *)>(loader.load("glGetMultiTexImageEXT")); |
|
flextglGetMultiTexLevelParameterfvEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLenum, GLfloat *)>(loader.load("glGetMultiTexLevelParameterfvEXT")); |
|
flextglGetMultiTexLevelParameterivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLenum, GLint *)>(loader.load("glGetMultiTexLevelParameterivEXT")); |
|
flextglGetMultiTexParameterIivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLint *)>(loader.load("glGetMultiTexParameterIivEXT")); |
|
flextglGetMultiTexParameterIuivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLuint *)>(loader.load("glGetMultiTexParameterIuivEXT")); |
|
flextglGetMultiTexParameterfvEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLfloat *)>(loader.load("glGetMultiTexParameterfvEXT")); |
|
flextglGetMultiTexParameterivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLint *)>(loader.load("glGetMultiTexParameterivEXT")); |
|
flextglGetNamedBufferParameterivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetNamedBufferParameterivEXT")); |
|
flextglGetNamedBufferPointervEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, void **)>(loader.load("glGetNamedBufferPointervEXT")); |
|
flextglGetNamedBufferSubDataEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLintptr, GLsizeiptr, void *)>(loader.load("glGetNamedBufferSubDataEXT")); |
|
flextglGetNamedFramebufferAttachmentParameterivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLint *)>(loader.load("glGetNamedFramebufferAttachmentParameterivEXT")); |
|
flextglGetNamedFramebufferParameterivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetNamedFramebufferParameterivEXT")); |
|
flextglGetNamedProgramLocalParameterIivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLint *)>(loader.load("glGetNamedProgramLocalParameterIivEXT")); |
|
flextglGetNamedProgramLocalParameterIuivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLuint *)>(loader.load("glGetNamedProgramLocalParameterIuivEXT")); |
|
flextglGetNamedProgramLocalParameterdvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLdouble *)>(loader.load("glGetNamedProgramLocalParameterdvEXT")); |
|
flextglGetNamedProgramLocalParameterfvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLfloat *)>(loader.load("glGetNamedProgramLocalParameterfvEXT")); |
|
flextglGetNamedProgramStringEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, void *)>(loader.load("glGetNamedProgramStringEXT")); |
|
flextglGetNamedProgramivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLint *)>(loader.load("glGetNamedProgramivEXT")); |
|
flextglGetNamedRenderbufferParameterivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetNamedRenderbufferParameterivEXT")); |
|
flextglGetPointerIndexedvEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, void **)>(loader.load("glGetPointerIndexedvEXT")); |
|
flextglGetPointeri_vEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, void **)>(loader.load("glGetPointeri_vEXT")); |
|
flextglGetTextureImageEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLenum, GLenum, void *)>(loader.load("glGetTextureImageEXT")); |
|
flextglGetTextureLevelParameterfvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLenum, GLfloat *)>(loader.load("glGetTextureLevelParameterfvEXT")); |
|
flextglGetTextureLevelParameterivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLenum, GLint *)>(loader.load("glGetTextureLevelParameterivEXT")); |
|
flextglGetTextureParameterIivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLint *)>(loader.load("glGetTextureParameterIivEXT")); |
|
flextglGetTextureParameterIuivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLuint *)>(loader.load("glGetTextureParameterIuivEXT")); |
|
flextglGetTextureParameterfvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLfloat *)>(loader.load("glGetTextureParameterfvEXT")); |
|
flextglGetTextureParameterivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLint *)>(loader.load("glGetTextureParameterivEXT")); |
|
flextglGetVertexArrayIntegeri_vEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLenum, GLint *)>(loader.load("glGetVertexArrayIntegeri_vEXT")); |
|
flextglGetVertexArrayIntegervEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetVertexArrayIntegervEXT")); |
|
flextglGetVertexArrayPointeri_vEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLenum, void **)>(loader.load("glGetVertexArrayPointeri_vEXT")); |
|
flextglGetVertexArrayPointervEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, void **)>(loader.load("glGetVertexArrayPointervEXT")); |
|
flextglIsEnabledIndexedEXT = reinterpret_cast<GLboolean(APIENTRY*)(GLenum, GLuint)>(loader.load("glIsEnabledIndexedEXT")); |
|
flextglMapNamedBufferEXT = reinterpret_cast<void *(APIENTRY*)(GLuint, GLenum)>(loader.load("glMapNamedBufferEXT")); |
|
flextglMapNamedBufferRangeEXT = reinterpret_cast<void *(APIENTRY*)(GLuint, GLintptr, GLsizeiptr, GLbitfield)>(loader.load("glMapNamedBufferRangeEXT")); |
|
flextglMatrixFrustumEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)>(loader.load("glMatrixFrustumEXT")); |
|
flextglMatrixLoadIdentityEXT = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glMatrixLoadIdentityEXT")); |
|
flextglMatrixLoadTransposedEXT = reinterpret_cast<void(APIENTRY*)(GLenum, const GLdouble *)>(loader.load("glMatrixLoadTransposedEXT")); |
|
flextglMatrixLoadTransposefEXT = reinterpret_cast<void(APIENTRY*)(GLenum, const GLfloat *)>(loader.load("glMatrixLoadTransposefEXT")); |
|
flextglMatrixLoaddEXT = reinterpret_cast<void(APIENTRY*)(GLenum, const GLdouble *)>(loader.load("glMatrixLoaddEXT")); |
|
flextglMatrixLoadfEXT = reinterpret_cast<void(APIENTRY*)(GLenum, const GLfloat *)>(loader.load("glMatrixLoadfEXT")); |
|
flextglMatrixMultTransposedEXT = reinterpret_cast<void(APIENTRY*)(GLenum, const GLdouble *)>(loader.load("glMatrixMultTransposedEXT")); |
|
flextglMatrixMultTransposefEXT = reinterpret_cast<void(APIENTRY*)(GLenum, const GLfloat *)>(loader.load("glMatrixMultTransposefEXT")); |
|
flextglMatrixMultdEXT = reinterpret_cast<void(APIENTRY*)(GLenum, const GLdouble *)>(loader.load("glMatrixMultdEXT")); |
|
flextglMatrixMultfEXT = reinterpret_cast<void(APIENTRY*)(GLenum, const GLfloat *)>(loader.load("glMatrixMultfEXT")); |
|
flextglMatrixOrthoEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)>(loader.load("glMatrixOrthoEXT")); |
|
flextglMatrixPopEXT = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glMatrixPopEXT")); |
|
flextglMatrixPushEXT = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glMatrixPushEXT")); |
|
flextglMatrixRotatedEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble)>(loader.load("glMatrixRotatedEXT")); |
|
flextglMatrixRotatefEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat)>(loader.load("glMatrixRotatefEXT")); |
|
flextglMatrixScaledEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLdouble, GLdouble, GLdouble)>(loader.load("glMatrixScaledEXT")); |
|
flextglMatrixScalefEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLfloat, GLfloat, GLfloat)>(loader.load("glMatrixScalefEXT")); |
|
flextglMatrixTranslatedEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLdouble, GLdouble, GLdouble)>(loader.load("glMatrixTranslatedEXT")); |
|
flextglMatrixTranslatefEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLfloat, GLfloat, GLfloat)>(loader.load("glMatrixTranslatefEXT")); |
|
flextglMultiTexBufferEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLuint)>(loader.load("glMultiTexBufferEXT")); |
|
flextglMultiTexCoordPointerEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLenum, GLsizei, const void *)>(loader.load("glMultiTexCoordPointerEXT")); |
|
flextglMultiTexEnvfEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLfloat)>(loader.load("glMultiTexEnvfEXT")); |
|
flextglMultiTexEnvfvEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, const GLfloat *)>(loader.load("glMultiTexEnvfvEXT")); |
|
flextglMultiTexEnviEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLint)>(loader.load("glMultiTexEnviEXT")); |
|
flextglMultiTexEnvivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, const GLint *)>(loader.load("glMultiTexEnvivEXT")); |
|
flextglMultiTexGendEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLdouble)>(loader.load("glMultiTexGendEXT")); |
|
flextglMultiTexGendvEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, const GLdouble *)>(loader.load("glMultiTexGendvEXT")); |
|
flextglMultiTexGenfEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLfloat)>(loader.load("glMultiTexGenfEXT")); |
|
flextglMultiTexGenfvEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, const GLfloat *)>(loader.load("glMultiTexGenfvEXT")); |
|
flextglMultiTexGeniEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLint)>(loader.load("glMultiTexGeniEXT")); |
|
flextglMultiTexGenivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, const GLint *)>(loader.load("glMultiTexGenivEXT")); |
|
flextglMultiTexImage1DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void *)>(loader.load("glMultiTexImage1DEXT")); |
|
flextglMultiTexImage2DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *)>(loader.load("glMultiTexImage2DEXT")); |
|
flextglMultiTexImage3DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *)>(loader.load("glMultiTexImage3DEXT")); |
|
flextglMultiTexParameterIivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, const GLint *)>(loader.load("glMultiTexParameterIivEXT")); |
|
flextglMultiTexParameterIuivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, const GLuint *)>(loader.load("glMultiTexParameterIuivEXT")); |
|
flextglMultiTexParameterfEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLfloat)>(loader.load("glMultiTexParameterfEXT")); |
|
flextglMultiTexParameterfvEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, const GLfloat *)>(loader.load("glMultiTexParameterfvEXT")); |
|
flextglMultiTexParameteriEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLint)>(loader.load("glMultiTexParameteriEXT")); |
|
flextglMultiTexParameterivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, const GLint *)>(loader.load("glMultiTexParameterivEXT")); |
|
flextglMultiTexRenderbufferEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint)>(loader.load("glMultiTexRenderbufferEXT")); |
|
flextglMultiTexSubImage1DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void *)>(loader.load("glMultiTexSubImage1DEXT")); |
|
flextglMultiTexSubImage2DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *)>(loader.load("glMultiTexSubImage2DEXT")); |
|
flextglMultiTexSubImage3DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *)>(loader.load("glMultiTexSubImage3DEXT")); |
|
flextglNamedBufferDataEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizeiptr, const void *, GLenum)>(loader.load("glNamedBufferDataEXT")); |
|
flextglNamedBufferStorageEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizeiptr, const void *, GLbitfield)>(loader.load("glNamedBufferStorageEXT")); |
|
flextglNamedBufferSubDataEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLintptr, GLsizeiptr, const void *)>(loader.load("glNamedBufferSubDataEXT")); |
|
flextglNamedCopyBufferSubDataEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr)>(loader.load("glNamedCopyBufferSubDataEXT")); |
|
flextglNamedFramebufferParameteriEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint)>(loader.load("glNamedFramebufferParameteriEXT")); |
|
flextglNamedFramebufferRenderbufferEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLuint)>(loader.load("glNamedFramebufferRenderbufferEXT")); |
|
flextglNamedFramebufferTexture1DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLuint, GLint)>(loader.load("glNamedFramebufferTexture1DEXT")); |
|
flextglNamedFramebufferTexture2DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLuint, GLint)>(loader.load("glNamedFramebufferTexture2DEXT")); |
|
flextglNamedFramebufferTexture3DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLuint, GLint, GLint)>(loader.load("glNamedFramebufferTexture3DEXT")); |
|
flextglNamedFramebufferTextureEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLint)>(loader.load("glNamedFramebufferTextureEXT")); |
|
flextglNamedFramebufferTextureFaceEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLint, GLenum)>(loader.load("glNamedFramebufferTextureFaceEXT")); |
|
flextglNamedFramebufferTextureLayerEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLint, GLint)>(loader.load("glNamedFramebufferTextureLayerEXT")); |
|
flextglNamedProgramLocalParameter4dEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble)>(loader.load("glNamedProgramLocalParameter4dEXT")); |
|
flextglNamedProgramLocalParameter4dvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, const GLdouble *)>(loader.load("glNamedProgramLocalParameter4dvEXT")); |
|
flextglNamedProgramLocalParameter4fEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat)>(loader.load("glNamedProgramLocalParameter4fEXT")); |
|
flextglNamedProgramLocalParameter4fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, const GLfloat *)>(loader.load("glNamedProgramLocalParameter4fvEXT")); |
|
flextglNamedProgramLocalParameterI4iEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint)>(loader.load("glNamedProgramLocalParameterI4iEXT")); |
|
flextglNamedProgramLocalParameterI4ivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, const GLint *)>(loader.load("glNamedProgramLocalParameterI4ivEXT")); |
|
flextglNamedProgramLocalParameterI4uiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint)>(loader.load("glNamedProgramLocalParameterI4uiEXT")); |
|
flextglNamedProgramLocalParameterI4uivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, const GLuint *)>(loader.load("glNamedProgramLocalParameterI4uivEXT")); |
|
flextglNamedProgramLocalParameters4fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLsizei, const GLfloat *)>(loader.load("glNamedProgramLocalParameters4fvEXT")); |
|
flextglNamedProgramLocalParametersI4ivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLsizei, const GLint *)>(loader.load("glNamedProgramLocalParametersI4ivEXT")); |
|
flextglNamedProgramLocalParametersI4uivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLsizei, const GLuint *)>(loader.load("glNamedProgramLocalParametersI4uivEXT")); |
|
flextglNamedProgramStringEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLsizei, const void *)>(loader.load("glNamedProgramStringEXT")); |
|
flextglNamedRenderbufferStorageEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLsizei, GLsizei)>(loader.load("glNamedRenderbufferStorageEXT")); |
|
flextglNamedRenderbufferStorageMultisampleCoverageEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei)>(loader.load("glNamedRenderbufferStorageMultisampleCoverageEXT")); |
|
flextglNamedRenderbufferStorageMultisampleEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLenum, GLsizei, GLsizei)>(loader.load("glNamedRenderbufferStorageMultisampleEXT")); |
|
flextglProgramUniform1dEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLdouble)>(loader.load("glProgramUniform1dEXT")); |
|
flextglProgramUniform1dvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLdouble *)>(loader.load("glProgramUniform1dvEXT")); |
|
flextglProgramUniform1fEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat)>(loader.load("glProgramUniform1fEXT")); |
|
flextglProgramUniform1fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(loader.load("glProgramUniform1fvEXT")); |
|
flextglProgramUniform1iEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint)>(loader.load("glProgramUniform1iEXT")); |
|
flextglProgramUniform1ivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(loader.load("glProgramUniform1ivEXT")); |
|
flextglProgramUniform1uiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint)>(loader.load("glProgramUniform1uiEXT")); |
|
flextglProgramUniform1uivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(loader.load("glProgramUniform1uivEXT")); |
|
flextglProgramUniform2dEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLdouble, GLdouble)>(loader.load("glProgramUniform2dEXT")); |
|
flextglProgramUniform2dvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLdouble *)>(loader.load("glProgramUniform2dvEXT")); |
|
flextglProgramUniform2fEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat)>(loader.load("glProgramUniform2fEXT")); |
|
flextglProgramUniform2fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(loader.load("glProgramUniform2fvEXT")); |
|
flextglProgramUniform2iEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint)>(loader.load("glProgramUniform2iEXT")); |
|
flextglProgramUniform2ivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(loader.load("glProgramUniform2ivEXT")); |
|
flextglProgramUniform2uiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint, GLuint)>(loader.load("glProgramUniform2uiEXT")); |
|
flextglProgramUniform2uivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(loader.load("glProgramUniform2uivEXT")); |
|
flextglProgramUniform3dEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLdouble, GLdouble, GLdouble)>(loader.load("glProgramUniform3dEXT")); |
|
flextglProgramUniform3dvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLdouble *)>(loader.load("glProgramUniform3dvEXT")); |
|
flextglProgramUniform3fEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat, GLfloat)>(loader.load("glProgramUniform3fEXT")); |
|
flextglProgramUniform3fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(loader.load("glProgramUniform3fvEXT")); |
|
flextglProgramUniform3iEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint)>(loader.load("glProgramUniform3iEXT")); |
|
flextglProgramUniform3ivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(loader.load("glProgramUniform3ivEXT")); |
|
flextglProgramUniform3uiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint, GLuint, GLuint)>(loader.load("glProgramUniform3uiEXT")); |
|
flextglProgramUniform3uivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(loader.load("glProgramUniform3uivEXT")); |
|
flextglProgramUniform4dEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble)>(loader.load("glProgramUniform4dEXT")); |
|
flextglProgramUniform4dvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLdouble *)>(loader.load("glProgramUniform4dvEXT")); |
|
flextglProgramUniform4fEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat)>(loader.load("glProgramUniform4fEXT")); |
|
flextglProgramUniform4fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(loader.load("glProgramUniform4fvEXT")); |
|
flextglProgramUniform4iEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint, GLint)>(loader.load("glProgramUniform4iEXT")); |
|
flextglProgramUniform4ivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(loader.load("glProgramUniform4ivEXT")); |
|
flextglProgramUniform4uiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint)>(loader.load("glProgramUniform4uiEXT")); |
|
flextglProgramUniform4uivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(loader.load("glProgramUniform4uivEXT")); |
|
flextglProgramUniformMatrix2dvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix2dvEXT")); |
|
flextglProgramUniformMatrix2fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix2fvEXT")); |
|
flextglProgramUniformMatrix2x3dvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix2x3dvEXT")); |
|
flextglProgramUniformMatrix2x3fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix2x3fvEXT")); |
|
flextglProgramUniformMatrix2x4dvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix2x4dvEXT")); |
|
flextglProgramUniformMatrix2x4fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix2x4fvEXT")); |
|
flextglProgramUniformMatrix3dvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix3dvEXT")); |
|
flextglProgramUniformMatrix3fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix3fvEXT")); |
|
flextglProgramUniformMatrix3x2dvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix3x2dvEXT")); |
|
flextglProgramUniformMatrix3x2fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix3x2fvEXT")); |
|
flextglProgramUniformMatrix3x4dvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix3x4dvEXT")); |
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flextglProgramUniformMatrix3x4fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix3x4fvEXT")); |
|
flextglProgramUniformMatrix4dvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix4dvEXT")); |
|
flextglProgramUniformMatrix4fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix4fvEXT")); |
|
flextglProgramUniformMatrix4x2dvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix4x2dvEXT")); |
|
flextglProgramUniformMatrix4x2fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix4x2fvEXT")); |
|
flextglProgramUniformMatrix4x3dvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix4x3dvEXT")); |
|
flextglProgramUniformMatrix4x3fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix4x3fvEXT")); |
|
flextglPushClientAttribDefaultEXT = reinterpret_cast<void(APIENTRY*)(GLbitfield)>(loader.load("glPushClientAttribDefaultEXT")); |
|
flextglTextureBufferEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLuint)>(loader.load("glTextureBufferEXT")); |
|
flextglTextureBufferRangeEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLuint, GLintptr, GLsizeiptr)>(loader.load("glTextureBufferRangeEXT")); |
|
flextglTextureImage1DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void *)>(loader.load("glTextureImage1DEXT")); |
|
flextglTextureImage2DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *)>(loader.load("glTextureImage2DEXT")); |
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flextglTextureImage3DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *)>(loader.load("glTextureImage3DEXT")); |
|
flextglTexturePageCommitmentEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean)>(loader.load("glTexturePageCommitmentEXT")); |
|
flextglTextureParameterIivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, const GLint *)>(loader.load("glTextureParameterIivEXT")); |
|
flextglTextureParameterIuivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, const GLuint *)>(loader.load("glTextureParameterIuivEXT")); |
|
flextglTextureParameterfEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLfloat)>(loader.load("glTextureParameterfEXT")); |
|
flextglTextureParameterfvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, const GLfloat *)>(loader.load("glTextureParameterfvEXT")); |
|
flextglTextureParameteriEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLint)>(loader.load("glTextureParameteriEXT")); |
|
flextglTextureParameterivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, const GLint *)>(loader.load("glTextureParameterivEXT")); |
|
flextglTextureRenderbufferEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint)>(loader.load("glTextureRenderbufferEXT")); |
|
flextglTextureStorage1DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLsizei, GLenum, GLsizei)>(loader.load("glTextureStorage1DEXT")); |
|
flextglTextureStorage2DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(loader.load("glTextureStorage2DEXT")); |
|
flextglTextureStorage2DMultisampleEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean)>(loader.load("glTextureStorage2DMultisampleEXT")); |
|
flextglTextureStorage3DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei)>(loader.load("glTextureStorage3DEXT")); |
|
flextglTextureStorage3DMultisampleEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean)>(loader.load("glTextureStorage3DMultisampleEXT")); |
|
flextglTextureSubImage1DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void *)>(loader.load("glTextureSubImage1DEXT")); |
|
flextglTextureSubImage2DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *)>(loader.load("glTextureSubImage2DEXT")); |
|
flextglTextureSubImage3DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *)>(loader.load("glTextureSubImage3DEXT")); |
|
flextglUnmapNamedBufferEXT = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glUnmapNamedBufferEXT")); |
|
flextglVertexArrayBindVertexBufferEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint, GLintptr, GLsizei)>(loader.load("glVertexArrayBindVertexBufferEXT")); |
|
flextglVertexArrayColorOffsetEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr)>(loader.load("glVertexArrayColorOffsetEXT")); |
|
flextglVertexArrayEdgeFlagOffsetEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLsizei, GLintptr)>(loader.load("glVertexArrayEdgeFlagOffsetEXT")); |
|
flextglVertexArrayFogCoordOffsetEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLenum, GLsizei, GLintptr)>(loader.load("glVertexArrayFogCoordOffsetEXT")); |
|
flextglVertexArrayIndexOffsetEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLenum, GLsizei, GLintptr)>(loader.load("glVertexArrayIndexOffsetEXT")); |
|
flextglVertexArrayMultiTexCoordOffsetEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLenum, GLint, GLenum, GLsizei, GLintptr)>(loader.load("glVertexArrayMultiTexCoordOffsetEXT")); |
|
flextglVertexArrayNormalOffsetEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLenum, GLsizei, GLintptr)>(loader.load("glVertexArrayNormalOffsetEXT")); |
|
flextglVertexArraySecondaryColorOffsetEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr)>(loader.load("glVertexArraySecondaryColorOffsetEXT")); |
|
flextglVertexArrayTexCoordOffsetEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr)>(loader.load("glVertexArrayTexCoordOffsetEXT")); |
|
flextglVertexArrayVertexAttribBindingEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint)>(loader.load("glVertexArrayVertexAttribBindingEXT")); |
|
flextglVertexArrayVertexAttribDivisorEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint)>(loader.load("glVertexArrayVertexAttribDivisorEXT")); |
|
flextglVertexArrayVertexAttribFormatEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint)>(loader.load("glVertexArrayVertexAttribFormatEXT")); |
|
flextglVertexArrayVertexAttribIFormatEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLint, GLenum, GLuint)>(loader.load("glVertexArrayVertexAttribIFormatEXT")); |
|
flextglVertexArrayVertexAttribIOffsetEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr)>(loader.load("glVertexArrayVertexAttribIOffsetEXT")); |
|
flextglVertexArrayVertexAttribLFormatEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLint, GLenum, GLuint)>(loader.load("glVertexArrayVertexAttribLFormatEXT")); |
|
flextglVertexArrayVertexAttribLOffsetEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr)>(loader.load("glVertexArrayVertexAttribLOffsetEXT")); |
|
flextglVertexArrayVertexAttribOffsetEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint, GLint, GLenum, GLboolean, GLsizei, GLintptr)>(loader.load("glVertexArrayVertexAttribOffsetEXT")); |
|
flextglVertexArrayVertexBindingDivisorEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint)>(loader.load("glVertexArrayVertexBindingDivisorEXT")); |
|
flextglVertexArrayVertexOffsetEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr)>(loader.load("glVertexArrayVertexOffsetEXT")); |
|
|
|
/* GL_GREMEDY_string_marker */ |
|
flextglStringMarkerGREMEDY = reinterpret_cast<void(APIENTRY*)(GLsizei, const void *)>(loader.load("glStringMarkerGREMEDY")); |
|
|
|
/* GL_KHR_blend_equation_advanced */ |
|
flextglBlendBarrierKHR = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glBlendBarrierKHR")); |
|
|
|
/* GL_VERSION_1_2 */ |
|
flextglCopyTexSubImage3D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)>(loader.load("glCopyTexSubImage3D")); |
|
flextglDrawRangeElements = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *)>(loader.load("glDrawRangeElements")); |
|
flextglTexImage3D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *)>(loader.load("glTexImage3D")); |
|
flextglTexSubImage3D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *)>(loader.load("glTexSubImage3D")); |
|
|
|
/* GL_VERSION_1_3 */ |
|
flextglActiveTexture = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glActiveTexture")); |
|
flextglCompressedTexImage1D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void *)>(loader.load("glCompressedTexImage1D")); |
|
flextglCompressedTexImage2D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *)>(loader.load("glCompressedTexImage2D")); |
|
flextglCompressedTexImage3D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *)>(loader.load("glCompressedTexImage3D")); |
|
flextglCompressedTexSubImage1D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void *)>(loader.load("glCompressedTexSubImage1D")); |
|
flextglCompressedTexSubImage2D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *)>(loader.load("glCompressedTexSubImage2D")); |
|
flextglCompressedTexSubImage3D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *)>(loader.load("glCompressedTexSubImage3D")); |
|
flextglGetCompressedTexImage = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, void *)>(loader.load("glGetCompressedTexImage")); |
|
flextglSampleCoverage = reinterpret_cast<void(APIENTRY*)(GLfloat, GLboolean)>(loader.load("glSampleCoverage")); |
|
|
|
/* GL_VERSION_1_4 */ |
|
flextglBlendColor = reinterpret_cast<void(APIENTRY*)(GLfloat, GLfloat, GLfloat, GLfloat)>(loader.load("glBlendColor")); |
|
flextglBlendEquation = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glBlendEquation")); |
|
flextglBlendFuncSeparate = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLenum)>(loader.load("glBlendFuncSeparate")); |
|
flextglMultiDrawArrays = reinterpret_cast<void(APIENTRY*)(GLenum, const GLint *, const GLsizei *, GLsizei)>(loader.load("glMultiDrawArrays")); |
|
flextglMultiDrawElements = reinterpret_cast<void(APIENTRY*)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei)>(loader.load("glMultiDrawElements")); |
|
flextglPointParameterf = reinterpret_cast<void(APIENTRY*)(GLenum, GLfloat)>(loader.load("glPointParameterf")); |
|
flextglPointParameterfv = reinterpret_cast<void(APIENTRY*)(GLenum, const GLfloat *)>(loader.load("glPointParameterfv")); |
|
flextglPointParameteri = reinterpret_cast<void(APIENTRY*)(GLenum, GLint)>(loader.load("glPointParameteri")); |
|
flextglPointParameteriv = reinterpret_cast<void(APIENTRY*)(GLenum, const GLint *)>(loader.load("glPointParameteriv")); |
|
|
|
/* GL_VERSION_1_5 */ |
|
flextglBeginQuery = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glBeginQuery")); |
|
flextglBindBuffer = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glBindBuffer")); |
|
flextglBufferData = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizeiptr, const void *, GLenum)>(loader.load("glBufferData")); |
|
flextglBufferSubData = reinterpret_cast<void(APIENTRY*)(GLenum, GLintptr, GLsizeiptr, const void *)>(loader.load("glBufferSubData")); |
|
flextglDeleteBuffers = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteBuffers")); |
|
flextglDeleteQueries = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteQueries")); |
|
flextglEndQuery = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glEndQuery")); |
|
flextglGenBuffers = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenBuffers")); |
|
flextglGenQueries = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenQueries")); |
|
flextglGetBufferParameteriv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint *)>(loader.load("glGetBufferParameteriv")); |
|
flextglGetBufferPointerv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, void **)>(loader.load("glGetBufferPointerv")); |
|
flextglGetBufferSubData = reinterpret_cast<void(APIENTRY*)(GLenum, GLintptr, GLsizeiptr, void *)>(loader.load("glGetBufferSubData")); |
|
flextglGetQueryObjectiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetQueryObjectiv")); |
|
flextglGetQueryObjectuiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint *)>(loader.load("glGetQueryObjectuiv")); |
|
flextglGetQueryiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint *)>(loader.load("glGetQueryiv")); |
|
flextglIsBuffer = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsBuffer")); |
|
flextglIsQuery = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsQuery")); |
|
flextglMapBuffer = reinterpret_cast<void *(APIENTRY*)(GLenum, GLenum)>(loader.load("glMapBuffer")); |
|
flextglUnmapBuffer = reinterpret_cast<GLboolean(APIENTRY*)(GLenum)>(loader.load("glUnmapBuffer")); |
|
|
|
/* GL_VERSION_2_0 */ |
|
flextglAttachShader = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glAttachShader")); |
|
flextglBindAttribLocation = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, const GLchar *)>(loader.load("glBindAttribLocation")); |
|
flextglBlendEquationSeparate = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum)>(loader.load("glBlendEquationSeparate")); |
|
flextglCompileShader = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glCompileShader")); |
|
flextglCreateProgram = reinterpret_cast<GLuint(APIENTRY*)(void)>(loader.load("glCreateProgram")); |
|
flextglCreateShader = reinterpret_cast<GLuint(APIENTRY*)(GLenum)>(loader.load("glCreateShader")); |
|
flextglDeleteProgram = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glDeleteProgram")); |
|
flextglDeleteShader = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glDeleteShader")); |
|
flextglDetachShader = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glDetachShader")); |
|
flextglDisableVertexAttribArray = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glDisableVertexAttribArray")); |
|
flextglDrawBuffers = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLenum *)>(loader.load("glDrawBuffers")); |
|
flextglEnableVertexAttribArray = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glEnableVertexAttribArray")); |
|
flextglGetActiveAttrib = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *)>(loader.load("glGetActiveAttrib")); |
|
flextglGetActiveUniform = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *)>(loader.load("glGetActiveUniform")); |
|
flextglGetAttachedShaders = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLsizei *, GLuint *)>(loader.load("glGetAttachedShaders")); |
|
flextglGetAttribLocation = reinterpret_cast<GLint(APIENTRY*)(GLuint, const GLchar *)>(loader.load("glGetAttribLocation")); |
|
flextglGetProgramInfoLog = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetProgramInfoLog")); |
|
flextglGetProgramiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetProgramiv")); |
|
flextglGetShaderInfoLog = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetShaderInfoLog")); |
|
flextglGetShaderSource = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetShaderSource")); |
|
flextglGetShaderiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetShaderiv")); |
|
flextglGetUniformLocation = reinterpret_cast<GLint(APIENTRY*)(GLuint, const GLchar *)>(loader.load("glGetUniformLocation")); |
|
flextglGetUniformfv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat *)>(loader.load("glGetUniformfv")); |
|
flextglGetUniformiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint *)>(loader.load("glGetUniformiv")); |
|
flextglGetVertexAttribPointerv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, void **)>(loader.load("glGetVertexAttribPointerv")); |
|
flextglGetVertexAttribdv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLdouble *)>(loader.load("glGetVertexAttribdv")); |
|
flextglGetVertexAttribfv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLfloat *)>(loader.load("glGetVertexAttribfv")); |
|
flextglGetVertexAttribiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetVertexAttribiv")); |
|
flextglIsProgram = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsProgram")); |
|
flextglIsShader = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsShader")); |
|
flextglLinkProgram = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glLinkProgram")); |
|
flextglShaderSource = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLchar *const*, const GLint *)>(loader.load("glShaderSource")); |
|
flextglStencilFuncSeparate = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLuint)>(loader.load("glStencilFuncSeparate")); |
|
flextglStencilMaskSeparate = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glStencilMaskSeparate")); |
|
flextglStencilOpSeparate = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLenum)>(loader.load("glStencilOpSeparate")); |
|
flextglUniform1f = reinterpret_cast<void(APIENTRY*)(GLint, GLfloat)>(loader.load("glUniform1f")); |
|
flextglUniform1fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLfloat *)>(loader.load("glUniform1fv")); |
|
flextglUniform1i = reinterpret_cast<void(APIENTRY*)(GLint, GLint)>(loader.load("glUniform1i")); |
|
flextglUniform1iv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLint *)>(loader.load("glUniform1iv")); |
|
flextglUniform2f = reinterpret_cast<void(APIENTRY*)(GLint, GLfloat, GLfloat)>(loader.load("glUniform2f")); |
|
flextglUniform2fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLfloat *)>(loader.load("glUniform2fv")); |
|
flextglUniform2i = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLint)>(loader.load("glUniform2i")); |
|
flextglUniform2iv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLint *)>(loader.load("glUniform2iv")); |
|
flextglUniform3f = reinterpret_cast<void(APIENTRY*)(GLint, GLfloat, GLfloat, GLfloat)>(loader.load("glUniform3f")); |
|
flextglUniform3fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLfloat *)>(loader.load("glUniform3fv")); |
|
flextglUniform3i = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLint, GLint)>(loader.load("glUniform3i")); |
|
flextglUniform3iv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLint *)>(loader.load("glUniform3iv")); |
|
flextglUniform4f = reinterpret_cast<void(APIENTRY*)(GLint, GLfloat, GLfloat, GLfloat, GLfloat)>(loader.load("glUniform4f")); |
|
flextglUniform4fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLfloat *)>(loader.load("glUniform4fv")); |
|
flextglUniform4i = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLint, GLint, GLint)>(loader.load("glUniform4i")); |
|
flextglUniform4iv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLint *)>(loader.load("glUniform4iv")); |
|
flextglUniformMatrix2fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glUniformMatrix2fv")); |
|
flextglUniformMatrix3fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glUniformMatrix3fv")); |
|
flextglUniformMatrix4fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glUniformMatrix4fv")); |
|
flextglUseProgram = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glUseProgram")); |
|
flextglValidateProgram = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glValidateProgram")); |
|
flextglVertexAttrib1d = reinterpret_cast<void(APIENTRY*)(GLuint, GLdouble)>(loader.load("glVertexAttrib1d")); |
|
flextglVertexAttrib1dv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLdouble *)>(loader.load("glVertexAttrib1dv")); |
|
flextglVertexAttrib1f = reinterpret_cast<void(APIENTRY*)(GLuint, GLfloat)>(loader.load("glVertexAttrib1f")); |
|
flextglVertexAttrib1fv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLfloat *)>(loader.load("glVertexAttrib1fv")); |
|
flextglVertexAttrib1s = reinterpret_cast<void(APIENTRY*)(GLuint, GLshort)>(loader.load("glVertexAttrib1s")); |
|
flextglVertexAttrib1sv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLshort *)>(loader.load("glVertexAttrib1sv")); |
|
flextglVertexAttrib2d = reinterpret_cast<void(APIENTRY*)(GLuint, GLdouble, GLdouble)>(loader.load("glVertexAttrib2d")); |
|
flextglVertexAttrib2dv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLdouble *)>(loader.load("glVertexAttrib2dv")); |
|
flextglVertexAttrib2f = reinterpret_cast<void(APIENTRY*)(GLuint, GLfloat, GLfloat)>(loader.load("glVertexAttrib2f")); |
|
flextglVertexAttrib2fv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLfloat *)>(loader.load("glVertexAttrib2fv")); |
|
flextglVertexAttrib2s = reinterpret_cast<void(APIENTRY*)(GLuint, GLshort, GLshort)>(loader.load("glVertexAttrib2s")); |
|
flextglVertexAttrib2sv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLshort *)>(loader.load("glVertexAttrib2sv")); |
|
flextglVertexAttrib3d = reinterpret_cast<void(APIENTRY*)(GLuint, GLdouble, GLdouble, GLdouble)>(loader.load("glVertexAttrib3d")); |
|
flextglVertexAttrib3dv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLdouble *)>(loader.load("glVertexAttrib3dv")); |
|
flextglVertexAttrib3f = reinterpret_cast<void(APIENTRY*)(GLuint, GLfloat, GLfloat, GLfloat)>(loader.load("glVertexAttrib3f")); |
|
flextglVertexAttrib3fv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLfloat *)>(loader.load("glVertexAttrib3fv")); |
|
flextglVertexAttrib3s = reinterpret_cast<void(APIENTRY*)(GLuint, GLshort, GLshort, GLshort)>(loader.load("glVertexAttrib3s")); |
|
flextglVertexAttrib3sv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLshort *)>(loader.load("glVertexAttrib3sv")); |
|
flextglVertexAttrib4Nbv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLbyte *)>(loader.load("glVertexAttrib4Nbv")); |
|
flextglVertexAttrib4Niv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLint *)>(loader.load("glVertexAttrib4Niv")); |
|
flextglVertexAttrib4Nsv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLshort *)>(loader.load("glVertexAttrib4Nsv")); |
|
flextglVertexAttrib4Nub = reinterpret_cast<void(APIENTRY*)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte)>(loader.load("glVertexAttrib4Nub")); |
|
flextglVertexAttrib4Nubv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLubyte *)>(loader.load("glVertexAttrib4Nubv")); |
|
flextglVertexAttrib4Nuiv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLuint *)>(loader.load("glVertexAttrib4Nuiv")); |
|
flextglVertexAttrib4Nusv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLushort *)>(loader.load("glVertexAttrib4Nusv")); |
|
flextglVertexAttrib4bv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLbyte *)>(loader.load("glVertexAttrib4bv")); |
|
flextglVertexAttrib4d = reinterpret_cast<void(APIENTRY*)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)>(loader.load("glVertexAttrib4d")); |
|
flextglVertexAttrib4dv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLdouble *)>(loader.load("glVertexAttrib4dv")); |
|
flextglVertexAttrib4f = reinterpret_cast<void(APIENTRY*)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)>(loader.load("glVertexAttrib4f")); |
|
flextglVertexAttrib4fv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLfloat *)>(loader.load("glVertexAttrib4fv")); |
|
flextglVertexAttrib4iv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLint *)>(loader.load("glVertexAttrib4iv")); |
|
flextglVertexAttrib4s = reinterpret_cast<void(APIENTRY*)(GLuint, GLshort, GLshort, GLshort, GLshort)>(loader.load("glVertexAttrib4s")); |
|
flextglVertexAttrib4sv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLshort *)>(loader.load("glVertexAttrib4sv")); |
|
flextglVertexAttrib4ubv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLubyte *)>(loader.load("glVertexAttrib4ubv")); |
|
flextglVertexAttrib4uiv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLuint *)>(loader.load("glVertexAttrib4uiv")); |
|
flextglVertexAttrib4usv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLushort *)>(loader.load("glVertexAttrib4usv")); |
|
flextglVertexAttribPointer = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLenum, GLboolean, GLsizei, const void *)>(loader.load("glVertexAttribPointer")); |
|
|
|
/* GL_VERSION_2_1 */ |
|
flextglUniformMatrix2x3fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glUniformMatrix2x3fv")); |
|
flextglUniformMatrix2x4fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glUniformMatrix2x4fv")); |
|
flextglUniformMatrix3x2fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glUniformMatrix3x2fv")); |
|
flextglUniformMatrix3x4fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glUniformMatrix3x4fv")); |
|
flextglUniformMatrix4x2fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glUniformMatrix4x2fv")); |
|
flextglUniformMatrix4x3fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glUniformMatrix4x3fv")); |
|
|
|
/* GL_VERSION_3_0 */ |
|
flextglBeginConditionalRender = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum)>(loader.load("glBeginConditionalRender")); |
|
flextglBeginTransformFeedback = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glBeginTransformFeedback")); |
|
flextglBindBufferBase = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLuint)>(loader.load("glBindBufferBase")); |
|
flextglBindBufferRange = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr)>(loader.load("glBindBufferRange")); |
|
flextglBindFragDataLocation = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, const GLchar *)>(loader.load("glBindFragDataLocation")); |
|
flextglBindFramebuffer = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glBindFramebuffer")); |
|
flextglBindRenderbuffer = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glBindRenderbuffer")); |
|
flextglBindVertexArray = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glBindVertexArray")); |
|
flextglBlitFramebuffer = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)>(loader.load("glBlitFramebuffer")); |
|
flextglCheckFramebufferStatus = reinterpret_cast<GLenum(APIENTRY*)(GLenum)>(loader.load("glCheckFramebufferStatus")); |
|
flextglClampColor = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum)>(loader.load("glClampColor")); |
|
flextglClearBufferfi = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLfloat, GLint)>(loader.load("glClearBufferfi")); |
|
flextglClearBufferfv = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, const GLfloat *)>(loader.load("glClearBufferfv")); |
|
flextglClearBufferiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, const GLint *)>(loader.load("glClearBufferiv")); |
|
flextglClearBufferuiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, const GLuint *)>(loader.load("glClearBufferuiv")); |
|
flextglColorMaski = reinterpret_cast<void(APIENTRY*)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean)>(loader.load("glColorMaski")); |
|
flextglDeleteFramebuffers = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteFramebuffers")); |
|
flextglDeleteRenderbuffers = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteRenderbuffers")); |
|
flextglDeleteVertexArrays = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteVertexArrays")); |
|
flextglDisablei = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glDisablei")); |
|
flextglEnablei = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glEnablei")); |
|
flextglEndConditionalRender = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glEndConditionalRender")); |
|
flextglEndTransformFeedback = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glEndTransformFeedback")); |
|
flextglFlushMappedBufferRange = reinterpret_cast<void(APIENTRY*)(GLenum, GLintptr, GLsizeiptr)>(loader.load("glFlushMappedBufferRange")); |
|
flextglFramebufferRenderbuffer = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLuint)>(loader.load("glFramebufferRenderbuffer")); |
|
flextglFramebufferTexture1D = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLuint, GLint)>(loader.load("glFramebufferTexture1D")); |
|
flextglFramebufferTexture2D = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLuint, GLint)>(loader.load("glFramebufferTexture2D")); |
|
flextglFramebufferTexture3D = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLuint, GLint, GLint)>(loader.load("glFramebufferTexture3D")); |
|
flextglFramebufferTextureLayer = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint, GLint, GLint)>(loader.load("glFramebufferTextureLayer")); |
|
flextglGenFramebuffers = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenFramebuffers")); |
|
flextglGenRenderbuffers = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenRenderbuffers")); |
|
flextglGenVertexArrays = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenVertexArrays")); |
|
flextglGenerateMipmap = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glGenerateMipmap")); |
|
flextglGetBooleani_v = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLboolean *)>(loader.load("glGetBooleani_v")); |
|
flextglGetFragDataLocation = reinterpret_cast<GLint(APIENTRY*)(GLuint, const GLchar *)>(loader.load("glGetFragDataLocation")); |
|
flextglGetFramebufferAttachmentParameteriv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLint *)>(loader.load("glGetFramebufferAttachmentParameteriv")); |
|
flextglGetIntegeri_v = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLint *)>(loader.load("glGetIntegeri_v")); |
|
flextglGetRenderbufferParameteriv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint *)>(loader.load("glGetRenderbufferParameteriv")); |
|
flextglGetStringi = reinterpret_cast<const GLubyte *(APIENTRY*)(GLenum, GLuint)>(loader.load("glGetStringi")); |
|
flextglGetTexParameterIiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint *)>(loader.load("glGetTexParameterIiv")); |
|
flextglGetTexParameterIuiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint *)>(loader.load("glGetTexParameterIuiv")); |
|
flextglGetTransformFeedbackVarying = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *)>(loader.load("glGetTransformFeedbackVarying")); |
|
flextglGetUniformuiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint *)>(loader.load("glGetUniformuiv")); |
|
flextglGetVertexAttribIiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetVertexAttribIiv")); |
|
flextglGetVertexAttribIuiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint *)>(loader.load("glGetVertexAttribIuiv")); |
|
flextglIsEnabledi = reinterpret_cast<GLboolean(APIENTRY*)(GLenum, GLuint)>(loader.load("glIsEnabledi")); |
|
flextglIsFramebuffer = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsFramebuffer")); |
|
flextglIsRenderbuffer = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsRenderbuffer")); |
|
flextglIsVertexArray = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsVertexArray")); |
|
flextglMapBufferRange = reinterpret_cast<void *(APIENTRY*)(GLenum, GLintptr, GLsizeiptr, GLbitfield)>(loader.load("glMapBufferRange")); |
|
flextglRenderbufferStorage = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLsizei, GLsizei)>(loader.load("glRenderbufferStorage")); |
|
flextglRenderbufferStorageMultisample = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(loader.load("glRenderbufferStorageMultisample")); |
|
flextglTexParameterIiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, const GLint *)>(loader.load("glTexParameterIiv")); |
|
flextglTexParameterIuiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, const GLuint *)>(loader.load("glTexParameterIuiv")); |
|
flextglTransformFeedbackVaryings = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLchar *const*, GLenum)>(loader.load("glTransformFeedbackVaryings")); |
|
flextglUniform1ui = reinterpret_cast<void(APIENTRY*)(GLint, GLuint)>(loader.load("glUniform1ui")); |
|
flextglUniform1uiv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLuint *)>(loader.load("glUniform1uiv")); |
|
flextglUniform2ui = reinterpret_cast<void(APIENTRY*)(GLint, GLuint, GLuint)>(loader.load("glUniform2ui")); |
|
flextglUniform2uiv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLuint *)>(loader.load("glUniform2uiv")); |
|
flextglUniform3ui = reinterpret_cast<void(APIENTRY*)(GLint, GLuint, GLuint, GLuint)>(loader.load("glUniform3ui")); |
|
flextglUniform3uiv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLuint *)>(loader.load("glUniform3uiv")); |
|
flextglUniform4ui = reinterpret_cast<void(APIENTRY*)(GLint, GLuint, GLuint, GLuint, GLuint)>(loader.load("glUniform4ui")); |
|
flextglUniform4uiv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLuint *)>(loader.load("glUniform4uiv")); |
|
flextglVertexAttribI1i = reinterpret_cast<void(APIENTRY*)(GLuint, GLint)>(loader.load("glVertexAttribI1i")); |
|
flextglVertexAttribI1iv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLint *)>(loader.load("glVertexAttribI1iv")); |
|
flextglVertexAttribI1ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glVertexAttribI1ui")); |
|
flextglVertexAttribI1uiv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLuint *)>(loader.load("glVertexAttribI1uiv")); |
|
flextglVertexAttribI2i = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint)>(loader.load("glVertexAttribI2i")); |
|
flextglVertexAttribI2iv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLint *)>(loader.load("glVertexAttribI2iv")); |
|
flextglVertexAttribI2ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint)>(loader.load("glVertexAttribI2ui")); |
|
flextglVertexAttribI2uiv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLuint *)>(loader.load("glVertexAttribI2uiv")); |
|
flextglVertexAttribI3i = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint)>(loader.load("glVertexAttribI3i")); |
|
flextglVertexAttribI3iv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLint *)>(loader.load("glVertexAttribI3iv")); |
|
flextglVertexAttribI3ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint, GLuint)>(loader.load("glVertexAttribI3ui")); |
|
flextglVertexAttribI3uiv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLuint *)>(loader.load("glVertexAttribI3uiv")); |
|
flextglVertexAttribI4bv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLbyte *)>(loader.load("glVertexAttribI4bv")); |
|
flextglVertexAttribI4i = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint)>(loader.load("glVertexAttribI4i")); |
|
flextglVertexAttribI4iv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLint *)>(loader.load("glVertexAttribI4iv")); |
|
flextglVertexAttribI4sv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLshort *)>(loader.load("glVertexAttribI4sv")); |
|
flextglVertexAttribI4ubv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLubyte *)>(loader.load("glVertexAttribI4ubv")); |
|
flextglVertexAttribI4ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint, GLuint, GLuint)>(loader.load("glVertexAttribI4ui")); |
|
flextglVertexAttribI4uiv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLuint *)>(loader.load("glVertexAttribI4uiv")); |
|
flextglVertexAttribI4usv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLushort *)>(loader.load("glVertexAttribI4usv")); |
|
flextglVertexAttribIPointer = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLenum, GLsizei, const void *)>(loader.load("glVertexAttribIPointer")); |
|
|
|
/* GL_VERSION_3_1 */ |
|
flextglCopyBufferSubData = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr)>(loader.load("glCopyBufferSubData")); |
|
flextglDrawArraysInstanced = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLsizei, GLsizei)>(loader.load("glDrawArraysInstanced")); |
|
flextglDrawElementsInstanced = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, const void *, GLsizei)>(loader.load("glDrawElementsInstanced")); |
|
flextglGetActiveUniformBlockName = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetActiveUniformBlockName")); |
|
flextglGetActiveUniformBlockiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLenum, GLint *)>(loader.load("glGetActiveUniformBlockiv")); |
|
flextglGetActiveUniformName = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetActiveUniformName")); |
|
flextglGetActiveUniformsiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLuint *, GLenum, GLint *)>(loader.load("glGetActiveUniformsiv")); |
|
flextglGetUniformBlockIndex = reinterpret_cast<GLuint(APIENTRY*)(GLuint, const GLchar *)>(loader.load("glGetUniformBlockIndex")); |
|
flextglGetUniformIndices = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLchar *const*, GLuint *)>(loader.load("glGetUniformIndices")); |
|
flextglPrimitiveRestartIndex = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glPrimitiveRestartIndex")); |
|
flextglTexBuffer = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint)>(loader.load("glTexBuffer")); |
|
flextglUniformBlockBinding = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint)>(loader.load("glUniformBlockBinding")); |
|
|
|
/* GL_VERSION_3_2 */ |
|
flextglClientWaitSync = reinterpret_cast<GLenum(APIENTRY*)(GLsync, GLbitfield, GLuint64)>(loader.load("glClientWaitSync")); |
|
flextglDeleteSync = reinterpret_cast<void(APIENTRY*)(GLsync)>(loader.load("glDeleteSync")); |
|
flextglDrawElementsBaseVertex = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, const void *, GLint)>(loader.load("glDrawElementsBaseVertex")); |
|
flextglDrawElementsInstancedBaseVertex = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint)>(loader.load("glDrawElementsInstancedBaseVertex")); |
|
flextglDrawRangeElementsBaseVertex = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *, GLint)>(loader.load("glDrawRangeElementsBaseVertex")); |
|
flextglFenceSync = reinterpret_cast<GLsync(APIENTRY*)(GLenum, GLbitfield)>(loader.load("glFenceSync")); |
|
flextglFramebufferTexture = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint, GLint)>(loader.load("glFramebufferTexture")); |
|
flextglGetBufferParameteri64v = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint64 *)>(loader.load("glGetBufferParameteri64v")); |
|
flextglGetInteger64i_v = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLint64 *)>(loader.load("glGetInteger64i_v")); |
|
flextglGetInteger64v = reinterpret_cast<void(APIENTRY*)(GLenum, GLint64 *)>(loader.load("glGetInteger64v")); |
|
flextglGetMultisamplefv = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLfloat *)>(loader.load("glGetMultisamplefv")); |
|
flextglGetSynciv = reinterpret_cast<void(APIENTRY*)(GLsync, GLenum, GLsizei, GLsizei *, GLint *)>(loader.load("glGetSynciv")); |
|
flextglIsSync = reinterpret_cast<GLboolean(APIENTRY*)(GLsync)>(loader.load("glIsSync")); |
|
flextglMultiDrawElementsBaseVertex = reinterpret_cast<void(APIENTRY*)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei, const GLint *)>(loader.load("glMultiDrawElementsBaseVertex")); |
|
flextglProvokingVertex = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glProvokingVertex")); |
|
flextglSampleMaski = reinterpret_cast<void(APIENTRY*)(GLuint, GLbitfield)>(loader.load("glSampleMaski")); |
|
flextglTexImage2DMultisample = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean)>(loader.load("glTexImage2DMultisample")); |
|
flextglTexImage3DMultisample = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean)>(loader.load("glTexImage3DMultisample")); |
|
flextglWaitSync = reinterpret_cast<void(APIENTRY*)(GLsync, GLbitfield, GLuint64)>(loader.load("glWaitSync")); |
|
|
|
/* GL_VERSION_3_3 */ |
|
flextglBindFragDataLocationIndexed = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint, const GLchar *)>(loader.load("glBindFragDataLocationIndexed")); |
|
flextglBindSampler = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glBindSampler")); |
|
flextglDeleteSamplers = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteSamplers")); |
|
flextglGenSamplers = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenSamplers")); |
|
flextglGetFragDataIndex = reinterpret_cast<GLint(APIENTRY*)(GLuint, const GLchar *)>(loader.load("glGetFragDataIndex")); |
|
flextglGetQueryObjecti64v = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint64 *)>(loader.load("glGetQueryObjecti64v")); |
|
flextglGetQueryObjectui64v = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint64 *)>(loader.load("glGetQueryObjectui64v")); |
|
flextglGetSamplerParameterIiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetSamplerParameterIiv")); |
|
flextglGetSamplerParameterIuiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint *)>(loader.load("glGetSamplerParameterIuiv")); |
|
flextglGetSamplerParameterfv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLfloat *)>(loader.load("glGetSamplerParameterfv")); |
|
flextglGetSamplerParameteriv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetSamplerParameteriv")); |
|
flextglIsSampler = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsSampler")); |
|
flextglQueryCounter = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum)>(loader.load("glQueryCounter")); |
|
flextglSamplerParameterIiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, const GLint *)>(loader.load("glSamplerParameterIiv")); |
|
flextglSamplerParameterIuiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, const GLuint *)>(loader.load("glSamplerParameterIuiv")); |
|
flextglSamplerParameterf = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLfloat)>(loader.load("glSamplerParameterf")); |
|
flextglSamplerParameterfv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, const GLfloat *)>(loader.load("glSamplerParameterfv")); |
|
flextglSamplerParameteri = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint)>(loader.load("glSamplerParameteri")); |
|
flextglSamplerParameteriv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, const GLint *)>(loader.load("glSamplerParameteriv")); |
|
flextglVertexAttribDivisor = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glVertexAttribDivisor")); |
|
flextglVertexAttribP1ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLboolean, GLuint)>(loader.load("glVertexAttribP1ui")); |
|
flextglVertexAttribP1uiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLboolean, const GLuint *)>(loader.load("glVertexAttribP1uiv")); |
|
flextglVertexAttribP2ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLboolean, GLuint)>(loader.load("glVertexAttribP2ui")); |
|
flextglVertexAttribP2uiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLboolean, const GLuint *)>(loader.load("glVertexAttribP2uiv")); |
|
flextglVertexAttribP3ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLboolean, GLuint)>(loader.load("glVertexAttribP3ui")); |
|
flextglVertexAttribP3uiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLboolean, const GLuint *)>(loader.load("glVertexAttribP3uiv")); |
|
flextglVertexAttribP4ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLboolean, GLuint)>(loader.load("glVertexAttribP4ui")); |
|
flextglVertexAttribP4uiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLboolean, const GLuint *)>(loader.load("glVertexAttribP4uiv")); |
|
|
|
/* GL_VERSION_4_0 */ |
|
flextglBeginQueryIndexed = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLuint)>(loader.load("glBeginQueryIndexed")); |
|
flextglBindTransformFeedback = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glBindTransformFeedback")); |
|
flextglBlendEquationSeparatei = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum)>(loader.load("glBlendEquationSeparatei")); |
|
flextglBlendEquationi = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum)>(loader.load("glBlendEquationi")); |
|
flextglBlendFuncSeparatei = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLenum, GLenum)>(loader.load("glBlendFuncSeparatei")); |
|
flextglBlendFunci = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum)>(loader.load("glBlendFunci")); |
|
flextglDeleteTransformFeedbacks = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteTransformFeedbacks")); |
|
flextglDrawArraysIndirect = reinterpret_cast<void(APIENTRY*)(GLenum, const void *)>(loader.load("glDrawArraysIndirect")); |
|
flextglDrawElementsIndirect = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, const void *)>(loader.load("glDrawElementsIndirect")); |
|
flextglDrawTransformFeedback = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glDrawTransformFeedback")); |
|
flextglDrawTransformFeedbackStream = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLuint)>(loader.load("glDrawTransformFeedbackStream")); |
|
flextglEndQueryIndexed = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glEndQueryIndexed")); |
|
flextglGenTransformFeedbacks = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenTransformFeedbacks")); |
|
flextglGetActiveSubroutineName = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetActiveSubroutineName")); |
|
flextglGetActiveSubroutineUniformName = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetActiveSubroutineUniformName")); |
|
flextglGetActiveSubroutineUniformiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLenum, GLint *)>(loader.load("glGetActiveSubroutineUniformiv")); |
|
flextglGetProgramStageiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLint *)>(loader.load("glGetProgramStageiv")); |
|
flextglGetQueryIndexediv = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLenum, GLint *)>(loader.load("glGetQueryIndexediv")); |
|
flextglGetSubroutineIndex = reinterpret_cast<GLuint(APIENTRY*)(GLuint, GLenum, const GLchar *)>(loader.load("glGetSubroutineIndex")); |
|
flextglGetSubroutineUniformLocation = reinterpret_cast<GLint(APIENTRY*)(GLuint, GLenum, const GLchar *)>(loader.load("glGetSubroutineUniformLocation")); |
|
flextglGetUniformSubroutineuiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLuint *)>(loader.load("glGetUniformSubroutineuiv")); |
|
flextglGetUniformdv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLdouble *)>(loader.load("glGetUniformdv")); |
|
flextglIsTransformFeedback = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsTransformFeedback")); |
|
flextglMinSampleShading = reinterpret_cast<void(APIENTRY*)(GLfloat)>(loader.load("glMinSampleShading")); |
|
flextglPatchParameterfv = reinterpret_cast<void(APIENTRY*)(GLenum, const GLfloat *)>(loader.load("glPatchParameterfv")); |
|
flextglPatchParameteri = reinterpret_cast<void(APIENTRY*)(GLenum, GLint)>(loader.load("glPatchParameteri")); |
|
flextglPauseTransformFeedback = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glPauseTransformFeedback")); |
|
flextglResumeTransformFeedback = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glResumeTransformFeedback")); |
|
flextglUniform1d = reinterpret_cast<void(APIENTRY*)(GLint, GLdouble)>(loader.load("glUniform1d")); |
|
flextglUniform1dv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLdouble *)>(loader.load("glUniform1dv")); |
|
flextglUniform2d = reinterpret_cast<void(APIENTRY*)(GLint, GLdouble, GLdouble)>(loader.load("glUniform2d")); |
|
flextglUniform2dv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLdouble *)>(loader.load("glUniform2dv")); |
|
flextglUniform3d = reinterpret_cast<void(APIENTRY*)(GLint, GLdouble, GLdouble, GLdouble)>(loader.load("glUniform3d")); |
|
flextglUniform3dv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLdouble *)>(loader.load("glUniform3dv")); |
|
flextglUniform4d = reinterpret_cast<void(APIENTRY*)(GLint, GLdouble, GLdouble, GLdouble, GLdouble)>(loader.load("glUniform4d")); |
|
flextglUniform4dv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLdouble *)>(loader.load("glUniform4dv")); |
|
flextglUniformMatrix2dv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glUniformMatrix2dv")); |
|
flextglUniformMatrix2x3dv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glUniformMatrix2x3dv")); |
|
flextglUniformMatrix2x4dv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glUniformMatrix2x4dv")); |
|
flextglUniformMatrix3dv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glUniformMatrix3dv")); |
|
flextglUniformMatrix3x2dv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glUniformMatrix3x2dv")); |
|
flextglUniformMatrix3x4dv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glUniformMatrix3x4dv")); |
|
flextglUniformMatrix4dv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glUniformMatrix4dv")); |
|
flextglUniformMatrix4x2dv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glUniformMatrix4x2dv")); |
|
flextglUniformMatrix4x3dv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glUniformMatrix4x3dv")); |
|
flextglUniformSubroutinesuiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, const GLuint *)>(loader.load("glUniformSubroutinesuiv")); |
|
|
|
/* GL_VERSION_4_1 */ |
|
flextglActiveShaderProgram = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glActiveShaderProgram")); |
|
flextglBindProgramPipeline = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glBindProgramPipeline")); |
|
flextglClearDepthf = reinterpret_cast<void(APIENTRY*)(GLfloat)>(loader.load("glClearDepthf")); |
|
flextglCreateShaderProgramv = reinterpret_cast<GLuint(APIENTRY*)(GLenum, GLsizei, const GLchar *const*)>(loader.load("glCreateShaderProgramv")); |
|
flextglDeleteProgramPipelines = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteProgramPipelines")); |
|
flextglDepthRangeArrayv = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLdouble *)>(loader.load("glDepthRangeArrayv")); |
|
flextglDepthRangeIndexed = reinterpret_cast<void(APIENTRY*)(GLuint, GLdouble, GLdouble)>(loader.load("glDepthRangeIndexed")); |
|
flextglDepthRangef = reinterpret_cast<void(APIENTRY*)(GLfloat, GLfloat)>(loader.load("glDepthRangef")); |
|
flextglGenProgramPipelines = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenProgramPipelines")); |
|
flextglGetDoublei_v = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLdouble *)>(loader.load("glGetDoublei_v")); |
|
flextglGetFloati_v = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLfloat *)>(loader.load("glGetFloati_v")); |
|
flextglGetProgramBinary = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLsizei *, GLenum *, void *)>(loader.load("glGetProgramBinary")); |
|
flextglGetProgramPipelineInfoLog = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetProgramPipelineInfoLog")); |
|
flextglGetProgramPipelineiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetProgramPipelineiv")); |
|
flextglGetShaderPrecisionFormat = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint *, GLint *)>(loader.load("glGetShaderPrecisionFormat")); |
|
flextglGetVertexAttribLdv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLdouble *)>(loader.load("glGetVertexAttribLdv")); |
|
flextglIsProgramPipeline = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsProgramPipeline")); |
|
flextglProgramBinary = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, const void *, GLsizei)>(loader.load("glProgramBinary")); |
|
flextglProgramParameteri = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint)>(loader.load("glProgramParameteri")); |
|
flextglProgramUniform1d = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLdouble)>(loader.load("glProgramUniform1d")); |
|
flextglProgramUniform1dv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLdouble *)>(loader.load("glProgramUniform1dv")); |
|
flextglProgramUniform1f = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat)>(loader.load("glProgramUniform1f")); |
|
flextglProgramUniform1fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(loader.load("glProgramUniform1fv")); |
|
flextglProgramUniform1i = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint)>(loader.load("glProgramUniform1i")); |
|
flextglProgramUniform1iv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(loader.load("glProgramUniform1iv")); |
|
flextglProgramUniform1ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint)>(loader.load("glProgramUniform1ui")); |
|
flextglProgramUniform1uiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(loader.load("glProgramUniform1uiv")); |
|
flextglProgramUniform2d = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLdouble, GLdouble)>(loader.load("glProgramUniform2d")); |
|
flextglProgramUniform2dv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLdouble *)>(loader.load("glProgramUniform2dv")); |
|
flextglProgramUniform2f = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat)>(loader.load("glProgramUniform2f")); |
|
flextglProgramUniform2fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(loader.load("glProgramUniform2fv")); |
|
flextglProgramUniform2i = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint)>(loader.load("glProgramUniform2i")); |
|
flextglProgramUniform2iv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(loader.load("glProgramUniform2iv")); |
|
flextglProgramUniform2ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint, GLuint)>(loader.load("glProgramUniform2ui")); |
|
flextglProgramUniform2uiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(loader.load("glProgramUniform2uiv")); |
|
flextglProgramUniform3d = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLdouble, GLdouble, GLdouble)>(loader.load("glProgramUniform3d")); |
|
flextglProgramUniform3dv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLdouble *)>(loader.load("glProgramUniform3dv")); |
|
flextglProgramUniform3f = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat, GLfloat)>(loader.load("glProgramUniform3f")); |
|
flextglProgramUniform3fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(loader.load("glProgramUniform3fv")); |
|
flextglProgramUniform3i = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint)>(loader.load("glProgramUniform3i")); |
|
flextglProgramUniform3iv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(loader.load("glProgramUniform3iv")); |
|
flextglProgramUniform3ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint, GLuint, GLuint)>(loader.load("glProgramUniform3ui")); |
|
flextglProgramUniform3uiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(loader.load("glProgramUniform3uiv")); |
|
flextglProgramUniform4d = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble)>(loader.load("glProgramUniform4d")); |
|
flextglProgramUniform4dv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLdouble *)>(loader.load("glProgramUniform4dv")); |
|
flextglProgramUniform4f = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat)>(loader.load("glProgramUniform4f")); |
|
flextglProgramUniform4fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(loader.load("glProgramUniform4fv")); |
|
flextglProgramUniform4i = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint, GLint)>(loader.load("glProgramUniform4i")); |
|
flextglProgramUniform4iv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(loader.load("glProgramUniform4iv")); |
|
flextglProgramUniform4ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint)>(loader.load("glProgramUniform4ui")); |
|
flextglProgramUniform4uiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(loader.load("glProgramUniform4uiv")); |
|
flextglProgramUniformMatrix2dv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix2dv")); |
|
flextglProgramUniformMatrix2fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix2fv")); |
|
flextglProgramUniformMatrix2x3dv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix2x3dv")); |
|
flextglProgramUniformMatrix2x3fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix2x3fv")); |
|
flextglProgramUniformMatrix2x4dv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix2x4dv")); |
|
flextglProgramUniformMatrix2x4fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix2x4fv")); |
|
flextglProgramUniformMatrix3dv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix3dv")); |
|
flextglProgramUniformMatrix3fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix3fv")); |
|
flextglProgramUniformMatrix3x2dv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix3x2dv")); |
|
flextglProgramUniformMatrix3x2fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix3x2fv")); |
|
flextglProgramUniformMatrix3x4dv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix3x4dv")); |
|
flextglProgramUniformMatrix3x4fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix3x4fv")); |
|
flextglProgramUniformMatrix4dv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix4dv")); |
|
flextglProgramUniformMatrix4fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix4fv")); |
|
flextglProgramUniformMatrix4x2dv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix4x2dv")); |
|
flextglProgramUniformMatrix4x2fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix4x2fv")); |
|
flextglProgramUniformMatrix4x3dv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix4x3dv")); |
|
flextglProgramUniformMatrix4x3fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix4x3fv")); |
|
flextglReleaseShaderCompiler = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glReleaseShaderCompiler")); |
|
flextglScissorArrayv = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLint *)>(loader.load("glScissorArrayv")); |
|
flextglScissorIndexed = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLsizei, GLsizei)>(loader.load("glScissorIndexed")); |
|
flextglScissorIndexedv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLint *)>(loader.load("glScissorIndexedv")); |
|
flextglShaderBinary = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *, GLenum, const void *, GLsizei)>(loader.load("glShaderBinary")); |
|
flextglUseProgramStages = reinterpret_cast<void(APIENTRY*)(GLuint, GLbitfield, GLuint)>(loader.load("glUseProgramStages")); |
|
flextglValidateProgramPipeline = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glValidateProgramPipeline")); |
|
flextglVertexAttribL1d = reinterpret_cast<void(APIENTRY*)(GLuint, GLdouble)>(loader.load("glVertexAttribL1d")); |
|
flextglVertexAttribL1dv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLdouble *)>(loader.load("glVertexAttribL1dv")); |
|
flextglVertexAttribL2d = reinterpret_cast<void(APIENTRY*)(GLuint, GLdouble, GLdouble)>(loader.load("glVertexAttribL2d")); |
|
flextglVertexAttribL2dv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLdouble *)>(loader.load("glVertexAttribL2dv")); |
|
flextglVertexAttribL3d = reinterpret_cast<void(APIENTRY*)(GLuint, GLdouble, GLdouble, GLdouble)>(loader.load("glVertexAttribL3d")); |
|
flextglVertexAttribL3dv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLdouble *)>(loader.load("glVertexAttribL3dv")); |
|
flextglVertexAttribL4d = reinterpret_cast<void(APIENTRY*)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)>(loader.load("glVertexAttribL4d")); |
|
flextglVertexAttribL4dv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLdouble *)>(loader.load("glVertexAttribL4dv")); |
|
flextglVertexAttribLPointer = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLenum, GLsizei, const void *)>(loader.load("glVertexAttribLPointer")); |
|
flextglViewportArrayv = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLfloat *)>(loader.load("glViewportArrayv")); |
|
flextglViewportIndexedf = reinterpret_cast<void(APIENTRY*)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)>(loader.load("glViewportIndexedf")); |
|
flextglViewportIndexedfv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLfloat *)>(loader.load("glViewportIndexedfv")); |
|
|
|
/* GL_VERSION_4_2 */ |
|
flextglBindImageTexture = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum)>(loader.load("glBindImageTexture")); |
|
flextglDrawArraysInstancedBaseInstance = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLsizei, GLsizei, GLuint)>(loader.load("glDrawArraysInstancedBaseInstance")); |
|
flextglDrawElementsInstancedBaseInstance = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint)>(loader.load("glDrawElementsInstancedBaseInstance")); |
|
flextglDrawElementsInstancedBaseVertexBaseInstance = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint)>(loader.load("glDrawElementsInstancedBaseVertexBaseInstance")); |
|
flextglDrawTransformFeedbackInstanced = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei)>(loader.load("glDrawTransformFeedbackInstanced")); |
|
flextglDrawTransformFeedbackStreamInstanced = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLuint, GLsizei)>(loader.load("glDrawTransformFeedbackStreamInstanced")); |
|
flextglGetActiveAtomicCounterBufferiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLenum, GLint *)>(loader.load("glGetActiveAtomicCounterBufferiv")); |
|
flextglGetInternalformativ = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLsizei, GLint *)>(loader.load("glGetInternalformativ")); |
|
flextglMemoryBarrier = reinterpret_cast<void(APIENTRY*)(GLbitfield)>(loader.load("glMemoryBarrier")); |
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flextglTexStorage1D = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei)>(loader.load("glTexStorage1D")); |
|
flextglTexStorage2D = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(loader.load("glTexStorage2D")); |
|
flextglTexStorage3D = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei)>(loader.load("glTexStorage3D")); |
|
|
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/* GL_VERSION_4_3 */ |
|
flextglBindVertexBuffer = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLintptr, GLsizei)>(loader.load("glBindVertexBuffer")); |
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flextglClearBufferData = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLenum, const void *)>(loader.load("glClearBufferData")); |
|
flextglClearBufferSubData = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *)>(loader.load("glClearBufferSubData")); |
|
flextglCopyImageSubData = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei)>(loader.load("glCopyImageSubData")); |
|
flextglDebugMessageCallback = reinterpret_cast<void(APIENTRY*)(GLDEBUGPROC, const void *)>(loader.load("glDebugMessageCallback")); |
|
flextglDebugMessageControl = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean)>(loader.load("glDebugMessageControl")); |
|
flextglDebugMessageInsert = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *)>(loader.load("glDebugMessageInsert")); |
|
flextglDispatchCompute = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint)>(loader.load("glDispatchCompute")); |
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flextglDispatchComputeIndirect = reinterpret_cast<void(APIENTRY*)(GLintptr)>(loader.load("glDispatchComputeIndirect")); |
|
flextglFramebufferParameteri = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint)>(loader.load("glFramebufferParameteri")); |
|
flextglGetDebugMessageLog = reinterpret_cast<GLuint(APIENTRY*)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *)>(loader.load("glGetDebugMessageLog")); |
|
flextglGetFramebufferParameteriv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint *)>(loader.load("glGetFramebufferParameteriv")); |
|
flextglGetInternalformati64v = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLsizei, GLint64 *)>(loader.load("glGetInternalformati64v")); |
|
flextglGetObjectLabel = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetObjectLabel")); |
|
flextglGetObjectPtrLabel = reinterpret_cast<void(APIENTRY*)(const void *, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetObjectPtrLabel")); |
|
flextglGetPointerv = reinterpret_cast<void(APIENTRY*)(GLenum, void **)>(loader.load("glGetPointerv")); |
|
flextglGetProgramInterfaceiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLint *)>(loader.load("glGetProgramInterfaceiv")); |
|
flextglGetProgramResourceIndex = reinterpret_cast<GLuint(APIENTRY*)(GLuint, GLenum, const GLchar *)>(loader.load("glGetProgramResourceIndex")); |
|
flextglGetProgramResourceLocation = reinterpret_cast<GLint(APIENTRY*)(GLuint, GLenum, const GLchar *)>(loader.load("glGetProgramResourceLocation")); |
|
flextglGetProgramResourceLocationIndex = reinterpret_cast<GLint(APIENTRY*)(GLuint, GLenum, const GLchar *)>(loader.load("glGetProgramResourceLocationIndex")); |
|
flextglGetProgramResourceName = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetProgramResourceName")); |
|
flextglGetProgramResourceiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *)>(loader.load("glGetProgramResourceiv")); |
|
flextglInvalidateBufferData = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glInvalidateBufferData")); |
|
flextglInvalidateBufferSubData = reinterpret_cast<void(APIENTRY*)(GLuint, GLintptr, GLsizeiptr)>(loader.load("glInvalidateBufferSubData")); |
|
flextglInvalidateFramebuffer = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, const GLenum *)>(loader.load("glInvalidateFramebuffer")); |
|
flextglInvalidateSubFramebuffer = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei)>(loader.load("glInvalidateSubFramebuffer")); |
|
flextglInvalidateTexImage = reinterpret_cast<void(APIENTRY*)(GLuint, GLint)>(loader.load("glInvalidateTexImage")); |
|
flextglInvalidateTexSubImage = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei)>(loader.load("glInvalidateTexSubImage")); |
|
flextglMultiDrawArraysIndirect = reinterpret_cast<void(APIENTRY*)(GLenum, const void *, GLsizei, GLsizei)>(loader.load("glMultiDrawArraysIndirect")); |
|
flextglMultiDrawElementsIndirect = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, const void *, GLsizei, GLsizei)>(loader.load("glMultiDrawElementsIndirect")); |
|
flextglObjectLabel = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, const GLchar *)>(loader.load("glObjectLabel")); |
|
flextglObjectPtrLabel = reinterpret_cast<void(APIENTRY*)(const void *, GLsizei, const GLchar *)>(loader.load("glObjectPtrLabel")); |
|
flextglPopDebugGroup = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glPopDebugGroup")); |
|
flextglPushDebugGroup = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, const GLchar *)>(loader.load("glPushDebugGroup")); |
|
flextglShaderStorageBlockBinding = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint)>(loader.load("glShaderStorageBlockBinding")); |
|
flextglTexBufferRange = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr)>(loader.load("glTexBufferRange")); |
|
flextglTexStorage2DMultisample = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean)>(loader.load("glTexStorage2DMultisample")); |
|
flextglTexStorage3DMultisample = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean)>(loader.load("glTexStorage3DMultisample")); |
|
flextglTextureView = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint)>(loader.load("glTextureView")); |
|
flextglVertexAttribBinding = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glVertexAttribBinding")); |
|
flextglVertexAttribFormat = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLenum, GLboolean, GLuint)>(loader.load("glVertexAttribFormat")); |
|
flextglVertexAttribIFormat = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLenum, GLuint)>(loader.load("glVertexAttribIFormat")); |
|
flextglVertexAttribLFormat = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLenum, GLuint)>(loader.load("glVertexAttribLFormat")); |
|
flextglVertexBindingDivisor = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glVertexBindingDivisor")); |
|
|
|
/* GL_VERSION_4_4 */ |
|
flextglBindBuffersBase = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, const GLuint *)>(loader.load("glBindBuffersBase")); |
|
flextglBindBuffersRange = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *)>(loader.load("glBindBuffersRange")); |
|
flextglBindImageTextures = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLuint *)>(loader.load("glBindImageTextures")); |
|
flextglBindSamplers = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLuint *)>(loader.load("glBindSamplers")); |
|
flextglBindTextures = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLuint *)>(loader.load("glBindTextures")); |
|
flextglBindVertexBuffers = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *)>(loader.load("glBindVertexBuffers")); |
|
flextglBufferStorage = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizeiptr, const void *, GLbitfield)>(loader.load("glBufferStorage")); |
|
flextglClearTexImage = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLenum, GLenum, const void *)>(loader.load("glClearTexImage")); |
|
flextglClearTexSubImage = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *)>(loader.load("glClearTexSubImage")); |
|
|
|
/* GL_VERSION_4_5 */ |
|
flextglBindTextureUnit = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glBindTextureUnit")); |
|
flextglBlitNamedFramebuffer = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)>(loader.load("glBlitNamedFramebuffer")); |
|
flextglCheckNamedFramebufferStatus = reinterpret_cast<GLenum(APIENTRY*)(GLuint, GLenum)>(loader.load("glCheckNamedFramebufferStatus")); |
|
flextglClearNamedBufferData = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLenum, const void *)>(loader.load("glClearNamedBufferData")); |
|
flextglClearNamedBufferSubData = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *)>(loader.load("glClearNamedBufferSubData")); |
|
flextglClearNamedFramebufferfi = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLfloat, GLint)>(loader.load("glClearNamedFramebufferfi")); |
|
flextglClearNamedFramebufferfv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, const GLfloat *)>(loader.load("glClearNamedFramebufferfv")); |
|
flextglClearNamedFramebufferiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, const GLint *)>(loader.load("glClearNamedFramebufferiv")); |
|
flextglClearNamedFramebufferuiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, const GLuint *)>(loader.load("glClearNamedFramebufferuiv")); |
|
flextglClipControl = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum)>(loader.load("glClipControl")); |
|
flextglCompressedTextureSubImage1D = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLsizei, GLenum, GLsizei, const void *)>(loader.load("glCompressedTextureSubImage1D")); |
|
flextglCompressedTextureSubImage2D = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *)>(loader.load("glCompressedTextureSubImage2D")); |
|
flextglCompressedTextureSubImage3D = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *)>(loader.load("glCompressedTextureSubImage3D")); |
|
flextglCopyNamedBufferSubData = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr)>(loader.load("glCopyNamedBufferSubData")); |
|
flextglCopyTextureSubImage1D = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint, GLsizei)>(loader.load("glCopyTextureSubImage1D")); |
|
flextglCopyTextureSubImage2D = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)>(loader.load("glCopyTextureSubImage2D")); |
|
flextglCopyTextureSubImage3D = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)>(loader.load("glCopyTextureSubImage3D")); |
|
flextglCreateBuffers = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glCreateBuffers")); |
|
flextglCreateFramebuffers = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glCreateFramebuffers")); |
|
flextglCreateProgramPipelines = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glCreateProgramPipelines")); |
|
flextglCreateQueries = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLuint *)>(loader.load("glCreateQueries")); |
|
flextglCreateRenderbuffers = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glCreateRenderbuffers")); |
|
flextglCreateSamplers = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glCreateSamplers")); |
|
flextglCreateTextures = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLuint *)>(loader.load("glCreateTextures")); |
|
flextglCreateTransformFeedbacks = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glCreateTransformFeedbacks")); |
|
flextglCreateVertexArrays = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glCreateVertexArrays")); |
|
flextglDisableVertexArrayAttrib = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glDisableVertexArrayAttrib")); |
|
flextglEnableVertexArrayAttrib = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glEnableVertexArrayAttrib")); |
|
flextglFlushMappedNamedBufferRange = reinterpret_cast<void(APIENTRY*)(GLuint, GLintptr, GLsizeiptr)>(loader.load("glFlushMappedNamedBufferRange")); |
|
flextglGenerateTextureMipmap = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glGenerateTextureMipmap")); |
|
flextglGetCompressedTextureImage = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, void *)>(loader.load("glGetCompressedTextureImage")); |
|
flextglGetCompressedTextureSubImage = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, void *)>(loader.load("glGetCompressedTextureSubImage")); |
|
flextglGetGraphicsResetStatus = reinterpret_cast<GLenum(APIENTRY*)(void)>(loader.load("glGetGraphicsResetStatus")); |
|
flextglGetNamedBufferParameteri64v = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint64 *)>(loader.load("glGetNamedBufferParameteri64v")); |
|
flextglGetNamedBufferParameteriv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetNamedBufferParameteriv")); |
|
flextglGetNamedBufferPointerv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, void **)>(loader.load("glGetNamedBufferPointerv")); |
|
flextglGetNamedBufferSubData = reinterpret_cast<void(APIENTRY*)(GLuint, GLintptr, GLsizeiptr, void *)>(loader.load("glGetNamedBufferSubData")); |
|
flextglGetNamedFramebufferAttachmentParameteriv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLint *)>(loader.load("glGetNamedFramebufferAttachmentParameteriv")); |
|
flextglGetNamedFramebufferParameteriv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetNamedFramebufferParameteriv")); |
|
flextglGetNamedRenderbufferParameteriv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetNamedRenderbufferParameteriv")); |
|
flextglGetQueryBufferObjecti64v = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLenum, GLintptr)>(loader.load("glGetQueryBufferObjecti64v")); |
|
flextglGetQueryBufferObjectiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLenum, GLintptr)>(loader.load("glGetQueryBufferObjectiv")); |
|
flextglGetQueryBufferObjectui64v = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLenum, GLintptr)>(loader.load("glGetQueryBufferObjectui64v")); |
|
flextglGetQueryBufferObjectuiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLenum, GLintptr)>(loader.load("glGetQueryBufferObjectuiv")); |
|
flextglGetTextureImage = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLenum, GLenum, GLsizei, void *)>(loader.load("glGetTextureImage")); |
|
flextglGetTextureLevelParameterfv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLenum, GLfloat *)>(loader.load("glGetTextureLevelParameterfv")); |
|
flextglGetTextureLevelParameteriv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLenum, GLint *)>(loader.load("glGetTextureLevelParameteriv")); |
|
flextglGetTextureParameterIiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetTextureParameterIiv")); |
|
flextglGetTextureParameterIuiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint *)>(loader.load("glGetTextureParameterIuiv")); |
|
flextglGetTextureParameterfv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLfloat *)>(loader.load("glGetTextureParameterfv")); |
|
flextglGetTextureParameteriv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetTextureParameteriv")); |
|
flextglGetTextureSubImage = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *)>(loader.load("glGetTextureSubImage")); |
|
flextglGetTransformFeedbacki64_v = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLint64 *)>(loader.load("glGetTransformFeedbacki64_v")); |
|
flextglGetTransformFeedbacki_v = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLint *)>(loader.load("glGetTransformFeedbacki_v")); |
|
flextglGetTransformFeedbackiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetTransformFeedbackiv")); |
|
flextglGetVertexArrayIndexed64iv = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLenum, GLint64 *)>(loader.load("glGetVertexArrayIndexed64iv")); |
|
flextglGetVertexArrayIndexediv = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLenum, GLint *)>(loader.load("glGetVertexArrayIndexediv")); |
|
flextglGetVertexArrayiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetVertexArrayiv")); |
|
flextglGetnCompressedTexImage = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLsizei, void *)>(loader.load("glGetnCompressedTexImage")); |
|
flextglGetnTexImage = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLenum, GLenum, GLsizei, void *)>(loader.load("glGetnTexImage")); |
|
flextglGetnUniformdv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLdouble *)>(loader.load("glGetnUniformdv")); |
|
flextglGetnUniformfv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLfloat *)>(loader.load("glGetnUniformfv")); |
|
flextglGetnUniformiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLint *)>(loader.load("glGetnUniformiv")); |
|
flextglGetnUniformuiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLuint *)>(loader.load("glGetnUniformuiv")); |
|
flextglInvalidateNamedFramebufferData = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLenum *)>(loader.load("glInvalidateNamedFramebufferData")); |
|
flextglInvalidateNamedFramebufferSubData = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei)>(loader.load("glInvalidateNamedFramebufferSubData")); |
|
flextglMapNamedBuffer = reinterpret_cast<void *(APIENTRY*)(GLuint, GLenum)>(loader.load("glMapNamedBuffer")); |
|
flextglMapNamedBufferRange = reinterpret_cast<void *(APIENTRY*)(GLuint, GLintptr, GLsizeiptr, GLbitfield)>(loader.load("glMapNamedBufferRange")); |
|
flextglMemoryBarrierByRegion = reinterpret_cast<void(APIENTRY*)(GLbitfield)>(loader.load("glMemoryBarrierByRegion")); |
|
flextglNamedBufferData = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizeiptr, const void *, GLenum)>(loader.load("glNamedBufferData")); |
|
flextglNamedBufferStorage = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizeiptr, const void *, GLbitfield)>(loader.load("glNamedBufferStorage")); |
|
flextglNamedBufferSubData = reinterpret_cast<void(APIENTRY*)(GLuint, GLintptr, GLsizeiptr, const void *)>(loader.load("glNamedBufferSubData")); |
|
flextglNamedFramebufferDrawBuffer = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum)>(loader.load("glNamedFramebufferDrawBuffer")); |
|
flextglNamedFramebufferDrawBuffers = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLenum *)>(loader.load("glNamedFramebufferDrawBuffers")); |
|
flextglNamedFramebufferParameteri = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint)>(loader.load("glNamedFramebufferParameteri")); |
|
flextglNamedFramebufferReadBuffer = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum)>(loader.load("glNamedFramebufferReadBuffer")); |
|
flextglNamedFramebufferRenderbuffer = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLuint)>(loader.load("glNamedFramebufferRenderbuffer")); |
|
flextglNamedFramebufferTexture = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLint)>(loader.load("glNamedFramebufferTexture")); |
|
flextglNamedFramebufferTextureLayer = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLint, GLint)>(loader.load("glNamedFramebufferTextureLayer")); |
|
flextglNamedRenderbufferStorage = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLsizei, GLsizei)>(loader.load("glNamedRenderbufferStorage")); |
|
flextglNamedRenderbufferStorageMultisample = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLenum, GLsizei, GLsizei)>(loader.load("glNamedRenderbufferStorageMultisample")); |
|
flextglReadnPixels = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *)>(loader.load("glReadnPixels")); |
|
flextglTextureBarrier = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glTextureBarrier")); |
|
flextglTextureBuffer = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint)>(loader.load("glTextureBuffer")); |
|
flextglTextureBufferRange = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLintptr, GLsizeiptr)>(loader.load("glTextureBufferRange")); |
|
flextglTextureParameterIiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, const GLint *)>(loader.load("glTextureParameterIiv")); |
|
flextglTextureParameterIuiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, const GLuint *)>(loader.load("glTextureParameterIuiv")); |
|
flextglTextureParameterf = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLfloat)>(loader.load("glTextureParameterf")); |
|
flextglTextureParameterfv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, const GLfloat *)>(loader.load("glTextureParameterfv")); |
|
flextglTextureParameteri = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint)>(loader.load("glTextureParameteri")); |
|
flextglTextureParameteriv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, const GLint *)>(loader.load("glTextureParameteriv")); |
|
flextglTextureStorage1D = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLenum, GLsizei)>(loader.load("glTextureStorage1D")); |
|
flextglTextureStorage2D = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLenum, GLsizei, GLsizei)>(loader.load("glTextureStorage2D")); |
|
flextglTextureStorage2DMultisample = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLboolean)>(loader.load("glTextureStorage2DMultisample")); |
|
flextglTextureStorage3D = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLsizei)>(loader.load("glTextureStorage3D")); |
|
flextglTextureStorage3DMultisample = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean)>(loader.load("glTextureStorage3DMultisample")); |
|
flextglTextureSubImage1D = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLsizei, GLenum, GLenum, const void *)>(loader.load("glTextureSubImage1D")); |
|
flextglTextureSubImage2D = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *)>(loader.load("glTextureSubImage2D")); |
|
flextglTextureSubImage3D = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *)>(loader.load("glTextureSubImage3D")); |
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flextglTransformFeedbackBufferBase = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint)>(loader.load("glTransformFeedbackBufferBase")); |
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flextglTransformFeedbackBufferRange = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint, GLintptr, GLsizeiptr)>(loader.load("glTransformFeedbackBufferRange")); |
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flextglUnmapNamedBuffer = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glUnmapNamedBuffer")); |
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flextglVertexArrayAttribBinding = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint)>(loader.load("glVertexArrayAttribBinding")); |
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flextglVertexArrayAttribFormat = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint)>(loader.load("glVertexArrayAttribFormat")); |
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flextglVertexArrayAttribIFormat = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLint, GLenum, GLuint)>(loader.load("glVertexArrayAttribIFormat")); |
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flextglVertexArrayAttribLFormat = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLint, GLenum, GLuint)>(loader.load("glVertexArrayAttribLFormat")); |
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flextglVertexArrayBindingDivisor = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint)>(loader.load("glVertexArrayBindingDivisor")); |
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flextglVertexArrayElementBuffer = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glVertexArrayElementBuffer")); |
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flextglVertexArrayVertexBuffer = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint, GLintptr, GLsizei)>(loader.load("glVertexArrayVertexBuffer")); |
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flextglVertexArrayVertexBuffers = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *)>(loader.load("glVertexArrayVertexBuffers")); |
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/* GL_VERSION_4_6 */ |
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flextglMultiDrawArraysIndirectCount = reinterpret_cast<void(APIENTRY*)(GLenum, const void *, GLintptr, GLsizei, GLsizei)>(loader.load("glMultiDrawArraysIndirectCount")); |
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flextglMultiDrawElementsIndirectCount = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, const void *, GLintptr, GLsizei, GLsizei)>(loader.load("glMultiDrawElementsIndirectCount")); |
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flextglPolygonOffsetClamp = reinterpret_cast<void(APIENTRY*)(GLfloat, GLfloat, GLfloat)>(loader.load("glPolygonOffsetClamp")); |
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flextglSpecializeShader = reinterpret_cast<void(APIENTRY*)(GLuint, const GLchar *, GLuint, const GLuint *, const GLuint *)>(loader.load("glSpecializeShader")); |
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}
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