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397 lines
17 KiB
397 lines
17 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "Renderer.h" |
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#include "Magnum/Context.h" |
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#include "Magnum/Extensions.h" |
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#include "Magnum/Mesh.h" |
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#include "Magnum/Math/Functions.h" |
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#include "Magnum/Shaders/AbstractVector.h" |
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#include "Magnum/Text/AbstractFont.h" |
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namespace Magnum { namespace Text { |
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namespace { |
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template<class T> void createIndices(void* output, const UnsignedInt glyphCount) { |
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T* const out = reinterpret_cast<T*>(output); |
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for(UnsignedInt i = 0; i != glyphCount; ++i) { |
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/* 0---2 0---2 5 |
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| | | / /| |
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| | | / / | |
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| | |/ / | |
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1---3 1 3---4 */ |
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const T vertex = T(i)*4; |
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const UnsignedInt pos = T(i)*6; |
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out[pos] = vertex; |
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out[pos+1] = vertex+1; |
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out[pos+2] = vertex+2; |
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out[pos+3] = vertex+1; |
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out[pos+4] = vertex+3; |
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out[pos+5] = vertex+2; |
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} |
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} |
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struct Vertex { |
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Vector2 position, textureCoordinates; |
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}; |
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std::tuple<std::vector<Vertex>, Range2D> renderVerticesInternal(AbstractFont& font, const GlyphCache& cache, const Float size, const std::string& text, const Alignment alignment) { |
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/* Output data, reserve memory as when the text would be ASCII-only. In |
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reality the actual vertex count will be smaller, but allocating more at |
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once is better than reallocating many times later. */ |
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std::vector<Vertex> vertices; |
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vertices.reserve(text.size()*4); |
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/* Total rendered bounds, intial line position, line increment, last+1 |
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vertex on previous line */ |
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Range2D rectangle; |
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Vector2 linePosition; |
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const Vector2 lineAdvance = Vector2::yAxis(font.lineHeight()*size/font.size()); |
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std::size_t lastLineLastVertex = 0; |
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/* Temp buffer so we don't allocate for each new line */ |
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/** |
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* @todo C++1z: use std::string_view to avoid the one allocation and all |
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* the copying altogether |
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*/ |
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std::string line; |
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line.reserve(text.size()); |
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/* Render each line separately and align it horizontally */ |
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std::size_t pos, prevPos = 0; |
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do { |
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/* Empty line, nothing to do (the rest is done below in while expression) */ |
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if((pos = text.find('\n', prevPos)) == prevPos) continue; |
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/* Copy the line into the temp buffer */ |
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line.assign(text, prevPos, pos-prevPos); |
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/* Layout the line */ |
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const auto layouter = font.layout(cache, size, line); |
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const UnsignedInt vertexCount = layouter->glyphCount()*4; |
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/* Verify that we don't reallocate anything. The only problem might |
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arise when the layouter decides to compose one character from more |
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than one glyph (i.e. accents). Will remove the assert when this |
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issue arises. */ |
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CORRADE_INTERNAL_ASSERT(vertices.size()+vertexCount <= vertices.capacity()); |
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/* Bounds of rendered line */ |
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Range2D lineRectangle; |
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/* Render all glyphs */ |
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Vector2 cursorPosition(linePosition); |
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for(UnsignedInt i = 0; i != layouter->glyphCount(); ++i) { |
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Range2D quadPosition, textureCoordinates; |
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std::tie(quadPosition, textureCoordinates) = layouter->renderGlyph(i, cursorPosition, lineRectangle); |
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/* 0---2 |
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1---3 */ |
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vertices.insert(vertices.end(), { |
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{quadPosition.topLeft(), textureCoordinates.topLeft()}, |
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{quadPosition.bottomLeft(), textureCoordinates.bottomLeft()}, |
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{quadPosition.topRight(), textureCoordinates.topRight()}, |
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{quadPosition.bottomRight(), textureCoordinates.bottomRight()} |
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}); |
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} |
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/** @todo What about top-down text? */ |
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/* Horizontally align the rendered line */ |
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Float alignmentOffsetX = 0.0f; |
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if((UnsignedByte(alignment) & Implementation::AlignmentHorizontal) == Implementation::AlignmentCenter) |
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alignmentOffsetX = -lineRectangle.centerX(); |
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else if((UnsignedByte(alignment) & Implementation::AlignmentHorizontal) == Implementation::AlignmentRight) |
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alignmentOffsetX = -lineRectangle.right(); |
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/* Integer alignment */ |
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if(UnsignedByte(alignment) & Implementation::AlignmentIntegral) |
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alignmentOffsetX = Math::round(alignmentOffsetX); |
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/* Align positions and bounds on current line */ |
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lineRectangle = lineRectangle.translated(Vector2::xAxis(alignmentOffsetX)); |
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for(auto it = vertices.begin()+lastLineLastVertex; it != vertices.end(); ++it) |
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it->position.x() += alignmentOffsetX; |
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/* Add final line bounds to total bounds, similarly to AbstractFont::renderGlyph() */ |
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if(!rectangle.size().isZero()) { |
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rectangle.bottomLeft() = Math::min(rectangle.bottomLeft(), lineRectangle.bottomLeft()); |
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rectangle.topRight() = Math::max(rectangle.topRight(), lineRectangle.topRight()); |
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} else rectangle = lineRectangle; |
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/* Move to next line */ |
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} while(prevPos = pos+1, |
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linePosition -= lineAdvance, |
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lastLineLastVertex = vertices.size(), |
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pos != std::string::npos); |
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/* Vertically align the rendered text */ |
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Float alignmentOffsetY = 0.0f; |
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if((UnsignedByte(alignment) & Implementation::AlignmentVertical) == Implementation::AlignmentMiddle) |
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alignmentOffsetY = -rectangle.centerY(); |
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else if((UnsignedByte(alignment) & Implementation::AlignmentVertical) == Implementation::AlignmentTop) |
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alignmentOffsetY = -rectangle.top(); |
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/* Integer alignment */ |
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if(UnsignedByte(alignment) & Implementation::AlignmentIntegral) |
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alignmentOffsetY = Math::round(alignmentOffsetY); |
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/* Align positions and bounds */ |
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rectangle = rectangle.translated(Vector2::yAxis(alignmentOffsetY)); |
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for(auto& v: vertices) v.position.y() += alignmentOffsetY; |
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return std::make_tuple(std::move(vertices), rectangle); |
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} |
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std::pair<Containers::Array<char>, Mesh::IndexType> renderIndicesInternal(const UnsignedInt glyphCount) { |
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const UnsignedInt vertexCount = glyphCount*4; |
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const UnsignedInt indexCount = glyphCount*6; |
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Containers::Array<char> indices; |
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Mesh::IndexType indexType; |
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if(vertexCount <= 256) { |
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indexType = Mesh::IndexType::UnsignedByte; |
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indices = Containers::Array<char>(indexCount*sizeof(UnsignedByte)); |
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createIndices<UnsignedByte>(indices, glyphCount); |
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} else if(vertexCount <= 65536) { |
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indexType = Mesh::IndexType::UnsignedShort; |
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indices = Containers::Array<char>(indexCount*sizeof(UnsignedShort)); |
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createIndices<UnsignedShort>(indices, glyphCount); |
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} else { |
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indexType = Mesh::IndexType::UnsignedInt; |
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indices = Containers::Array<char>(indexCount*sizeof(UnsignedInt)); |
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createIndices<UnsignedInt>(indices, glyphCount); |
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} |
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return {std::move(indices), indexType}; |
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} |
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std::tuple<Mesh, Range2D> renderInternal(AbstractFont& font, const GlyphCache& cache, Float size, const std::string& text, Buffer& vertexBuffer, Buffer& indexBuffer, BufferUsage usage, Alignment alignment) { |
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/* Render vertices and upload them */ |
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std::vector<Vertex> vertices; |
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Range2D rectangle; |
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std::tie(vertices, rectangle) = renderVerticesInternal(font, cache, size, text, alignment); |
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vertexBuffer.setData(vertices, usage); |
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const UnsignedInt glyphCount = vertices.size()/4; |
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const UnsignedInt indexCount = glyphCount*6; |
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/* Render indices and upload them */ |
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Containers::Array<char> indices; |
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Mesh::IndexType indexType; |
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std::tie(indices, indexType) = renderIndicesInternal(glyphCount); |
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indexBuffer.setData(indices, usage); |
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/* Configure mesh except for vertex buffer (depends on dimension count, done |
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in subclass) */ |
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Mesh mesh; |
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mesh.setPrimitive(MeshPrimitive::Triangles) |
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.setCount(indexCount) |
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.setIndexBuffer(indexBuffer, 0, indexType, 0, vertices.size()); |
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return std::make_tuple(std::move(mesh), rectangle); |
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} |
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} |
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std::tuple<std::vector<Vector2>, std::vector<Vector2>, std::vector<UnsignedInt>, Range2D> AbstractRenderer::render(AbstractFont& font, const GlyphCache& cache, Float size, const std::string& text, Alignment alignment) { |
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/* Render vertices */ |
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std::vector<Vertex> vertices; |
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Range2D rectangle; |
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std::tie(vertices, rectangle) = renderVerticesInternal(font, cache, size, text, alignment); |
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/* Deinterleave the vertices */ |
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std::vector<Vector2> positions, textureCoordinates; |
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positions.reserve(vertices.size()); |
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positions.reserve(textureCoordinates.size()); |
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for(const auto& v: vertices) { |
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positions.push_back(v.position); |
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textureCoordinates.push_back(v.textureCoordinates); |
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} |
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/* Render indices */ |
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const UnsignedInt glyphCount = vertices.size()/4; |
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std::vector<UnsignedInt> indices(glyphCount*6); |
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createIndices<UnsignedInt>(indices.data(), glyphCount); |
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return std::make_tuple(std::move(positions), std::move(textureCoordinates), std::move(indices), rectangle); |
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} |
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template<UnsignedInt dimensions> std::tuple<Mesh, Range2D> Renderer<dimensions>::render(AbstractFont& font, const GlyphCache& cache, Float size, const std::string& text, Buffer& vertexBuffer, Buffer& indexBuffer, BufferUsage usage, Alignment alignment) { |
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/* Finalize mesh configuration and return the result */ |
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auto r = renderInternal(font, cache, size, text, vertexBuffer, indexBuffer, usage, alignment); |
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Mesh& mesh = std::get<0>(r); |
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mesh.addVertexBuffer(vertexBuffer, 0, |
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typename Shaders::AbstractVector<dimensions>::Position( |
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Shaders::AbstractVector<dimensions>::Position::Components::Two), |
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typename Shaders::AbstractVector<dimensions>::TextureCoordinates()); |
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return std::move(r); |
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} |
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#if defined(MAGNUM_TARGET_GLES2) && !defined(CORRADE_TARGET_EMSCRIPTEN) |
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AbstractRenderer::BufferMapImplementation AbstractRenderer::bufferMapImplementation = &AbstractRenderer::bufferMapImplementationFull; |
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AbstractRenderer::BufferUnmapImplementation AbstractRenderer::bufferUnmapImplementation = &AbstractRenderer::bufferUnmapImplementationDefault; |
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void* AbstractRenderer::bufferMapImplementationFull(Buffer& buffer, GLsizeiptr) { |
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return buffer.map(Buffer::MapAccess::WriteOnly); |
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} |
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void* AbstractRenderer::bufferMapImplementationSub(Buffer& buffer, GLsizeiptr length) { |
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return buffer.mapSub(0, length, Buffer::MapAccess::WriteOnly); |
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} |
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void AbstractRenderer::bufferUnmapImplementationSub(Buffer& buffer) { |
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buffer.unmapSub(); |
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} |
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#endif |
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#if !defined(MAGNUM_TARGET_GLES2) || defined(CORRADE_TARGET_EMSCRIPTEN) |
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inline void* AbstractRenderer::bufferMapImplementation(Buffer& buffer, GLsizeiptr length) |
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#else |
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void* AbstractRenderer::bufferMapImplementationRange(Buffer& buffer, GLsizeiptr length) |
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#endif |
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{ |
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#ifndef CORRADE_TARGET_EMSCRIPTEN |
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return buffer.map(0, length, Buffer::MapFlag::InvalidateBuffer|Buffer::MapFlag::Write); |
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#else |
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static_cast<void>(length); |
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return &buffer == &_indexBuffer ? _indexBufferData : _vertexBufferData; |
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#endif |
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} |
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#if !defined(MAGNUM_TARGET_GLES2) || defined(CORRADE_TARGET_EMSCRIPTEN) |
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inline void AbstractRenderer::bufferUnmapImplementation(Buffer& buffer) |
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#else |
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void AbstractRenderer::bufferUnmapImplementationDefault(Buffer& buffer) |
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#endif |
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{ |
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#ifndef CORRADE_TARGET_EMSCRIPTEN |
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buffer.unmap(); |
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#else |
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buffer.setSubData(0, &buffer == &_indexBuffer ? _indexBufferData : _vertexBufferData); |
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#endif |
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} |
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AbstractRenderer::AbstractRenderer(AbstractFont& font, const GlyphCache& cache, const Float size, const Alignment alignment): _vertexBuffer{Buffer::TargetHint::Array}, _indexBuffer{Buffer::TargetHint::ElementArray}, font(font), cache(cache), size(size), _alignment(alignment), _capacity(0) { |
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#ifndef MAGNUM_TARGET_GLES |
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MAGNUM_ASSERT_EXTENSION_SUPPORTED(Extensions::GL::ARB::map_buffer_range); |
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#elif defined(MAGNUM_TARGET_GLES2) && !defined(CORRADE_TARGET_EMSCRIPTEN) |
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if(Context::current()->isExtensionSupported<Extensions::GL::EXT::map_buffer_range>()) { |
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bufferMapImplementation = &AbstractRenderer::bufferMapImplementationRange; |
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} else if(Context::current()->isExtensionSupported<Extensions::GL::CHROMIUM::map_sub>()) { |
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bufferMapImplementation = &AbstractRenderer::bufferMapImplementationSub; |
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bufferUnmapImplementation = &AbstractRenderer::bufferUnmapImplementationSub; |
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} else { |
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MAGNUM_ASSERT_EXTENSION_SUPPORTED(Extensions::GL::OES::mapbuffer); |
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Warning() << "Text::Renderer: neither" << Extensions::GL::EXT::map_buffer_range::string() |
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<< "nor" << Extensions::GL::CHROMIUM::map_sub::string() |
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<< "is supported, using inefficient" << Extensions::GL::OES::mapbuffer::string() |
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<< "instead"; |
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} |
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#endif |
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/* Vertex buffer configuration depends on dimension count, done in subclass */ |
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_mesh.setPrimitive(MeshPrimitive::Triangles); |
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} |
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AbstractRenderer::~AbstractRenderer() {} |
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template<UnsignedInt dimensions> Renderer<dimensions>::Renderer(AbstractFont& font, const GlyphCache& cache, const Float size, const Alignment alignment): AbstractRenderer(font, cache, size, alignment) { |
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/* Finalize mesh configuration */ |
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_mesh.addVertexBuffer(_vertexBuffer, 0, |
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typename Shaders::AbstractVector<dimensions>::Position(Shaders::AbstractVector<dimensions>::Position::Components::Two), |
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typename Shaders::AbstractVector<dimensions>::TextureCoordinates()); |
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} |
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void AbstractRenderer::reserve(const uint32_t glyphCount, const BufferUsage vertexBufferUsage, const BufferUsage indexBufferUsage) { |
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_capacity = glyphCount; |
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const UnsignedInt vertexCount = glyphCount*4; |
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/* Allocate vertex buffer, reset vertex count */ |
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_vertexBuffer.setData({nullptr, vertexCount*sizeof(Vertex)}, vertexBufferUsage); |
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#ifdef CORRADE_TARGET_EMSCRIPTEN |
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_vertexBufferData = Containers::Array<UnsignedByte>(vertexCount*sizeof(Vertex)); |
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#endif |
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_mesh.setCount(0); |
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/* Render indices */ |
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Containers::Array<char> indexData; |
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Mesh::IndexType indexType; |
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std::tie(indexData, indexType) = renderIndicesInternal(glyphCount); |
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/* Allocate index buffer, reset index count and reconfigure buffer binding */ |
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_indexBuffer.setData({nullptr, indexData.size()}, indexBufferUsage); |
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#ifdef CORRADE_TARGET_EMSCRIPTEN |
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_indexBufferData = Containers::Array<UnsignedByte>(indexData.size()); |
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#endif |
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_mesh.setCount(0) |
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.setIndexBuffer(_indexBuffer, 0, indexType, 0, vertexCount); |
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/* Prefill index buffer */ |
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char* const indices = static_cast<char*>(bufferMapImplementation(_indexBuffer, indexData.size())); |
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CORRADE_INTERNAL_ASSERT(indices); |
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/** @todo Emscripten: it can be done without this copying altogether */ |
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std::copy(indexData.begin(), indexData.end(), indices); |
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bufferUnmapImplementation(_indexBuffer); |
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} |
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void AbstractRenderer::render(const std::string& text) { |
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/* Render vertex data */ |
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std::vector<Vertex> vertexData; |
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_rectangle = {}; |
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std::tie(vertexData, _rectangle) = renderVerticesInternal(font, cache, size, text, _alignment); |
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const UnsignedInt glyphCount = vertexData.size()/4; |
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const UnsignedInt vertexCount = glyphCount*4; |
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const UnsignedInt indexCount = glyphCount*6; |
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CORRADE_ASSERT(glyphCount <= _capacity, |
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"Text::Renderer::render(): capacity" << _capacity << "too small to render" << glyphCount << "glyphs", ); |
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/* Interleave the data into mapped buffer*/ |
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Containers::ArrayReference<Vertex> vertices(static_cast<Vertex*>(bufferMapImplementation(_vertexBuffer, |
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vertexCount*sizeof(Vertex))), vertexCount); |
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CORRADE_INTERNAL_ASSERT_OUTPUT(vertices); |
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std::copy(vertexData.begin(), vertexData.end(), vertices.begin()); |
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bufferUnmapImplementation(_vertexBuffer); |
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/* Update index count */ |
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_mesh.setCount(indexCount); |
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} |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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template class MAGNUM_TEXT_EXPORT Renderer<2>; |
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template class MAGNUM_TEXT_EXPORT Renderer<3>; |
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#endif |
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}}
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