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262 lines
7.9 KiB
262 lines
7.9 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "Magnum/Timeline.h" |
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#include "Magnum/Math/Quaternion.h" |
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#include "Magnum/Animation/Player.h" |
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using namespace Magnum; |
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using namespace Magnum::Math::Literals; |
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int main() { |
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{ |
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/* [Player-usage] */ |
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const Animation::TrackView<Float, Vector3> translation; |
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const Animation::TrackView<Float, Quaternion> rotation; |
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const Animation::TrackView<Float, Vector3> scaling; |
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Vector3 objectScaling; |
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Quaternion objectRotation; |
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Vector3 objectTranslation; |
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Animation::Player<Float> player; |
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player.add(scaling, objectScaling) |
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.add(rotation, objectRotation) |
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.add(translation, objectTranslation); |
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/* [Player-usage] */ |
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} |
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/* WinRT has warnings-as-errors and fails on the unitialized object var */ |
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#ifndef CORRADE_TARGET_WINDOWS_RT |
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{ |
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const Animation::TrackView<Float, Vector3> translation; |
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const Animation::TrackView<Float, Quaternion> rotation; |
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const Animation::TrackView<Float, Vector3> scaling; |
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struct Object3D { |
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Object3D& setTranslation(const Vector3&) { return *this; } |
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Object3D& setRotation(const Quaternion&) { return *this; } |
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Object3D& setScaling(const Vector3&) { return *this; } |
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}; |
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#ifdef __clang__ |
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#pragma GCC diagnostic push |
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#pragma GCC diagnostic ignored "-Wuninitialized" |
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#elif defined(__GNUC__) |
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#pragma GCC diagnostic push |
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#pragma GCC diagnostic ignored "-Wmaybe-uninitialized" |
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#endif |
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/* [Player-usage-callback] */ |
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Object3D* object; |
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Animation::Player<Float> player; |
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player.addWithCallback(scaling, |
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[](Float, const Vector3& scaling, Object3D& object) { |
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object.setScaling(scaling); |
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}, *object); |
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player.addWithCallback(rotation, |
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[](Float, const Quaternion& rotation, Object3D& object) { |
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object.setRotation(rotation); |
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}, *object); |
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player.addWithCallback(translation, |
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[](Float, const Vector3& translation, Object3D& object) { |
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object.setTranslation(translation); |
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}, *object); |
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/* [Player-usage-callback] */ |
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#if defined(__clang__) || defined(__GNUC__) |
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#pragma GCC diagnostic pop |
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#endif |
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} |
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#endif |
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{ |
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/* [Player-usage-playback] */ |
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Animation::Player<Float> player; |
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Timeline timeline; |
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// during initialization |
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timeline.start(); |
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player.play(timeline.previousFrameTime()); |
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// every frame |
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player.advance(timeline.previousFrameTime()); |
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/* [Player-usage-playback] */ |
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} |
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{ |
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/* [Player-usage-chrono] */ |
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Animation::Player<std::chrono::nanoseconds, Float> player; |
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// add tracks… |
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// start the animation |
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player.play(std::chrono::system_clock::now().time_since_epoch()); |
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// call every frame |
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player.advance(std::chrono::system_clock::now().time_since_epoch()); |
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/* [Player-usage-chrono] */ |
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} |
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{ |
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/* [Player-higher-order] */ |
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struct Data { |
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Animation::Player<Float> player; // player we want to control |
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Timeline timeline; |
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} data; |
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Animation::Track<Float, Animation::State> stateTrack{{ |
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{3.0f, Animation::State::Playing}, |
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{3.0f, Animation::State::Paused}, |
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{3.5f, Animation::State::Playing}, |
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{5.0f, Animation::State::Stopped} |
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}, Math::select}; |
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Animation::State state; |
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Animation::Player<Float> controller; |
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controller.addWithCallbackOnChange(stateTrack, |
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[](Float, const Animation::State& state, Data& data) { |
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data.player.setState(state, data.timeline.previousFrameTime()); |
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}, state, data); |
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/* [Player-higher-order] */ |
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} |
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{ |
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Timeline timeline; |
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/* [Player-higher-order-animated-time] */ |
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Animation::Player<Float> player; // player we want to control |
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Animation::Track<Float, Float> timeTrack{{ |
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{0.0f, 0.0f}, /* Start normal */ |
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{1.0f, 1.0f}, /* Then speed up */ |
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{2.0f, 3.0f}, /* Pause for a bit */ |
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{5.0f, 3.0f}, /* And normal again */ |
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{6.0f, 4.0f} |
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}, Animation::Interpolation::Linear}; |
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Animation::Player<Float> timer; |
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timer.addWithCallback(timeTrack, |
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[](Float, const Float& time, Animation::Player<Float>& player) { |
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player.advance(time); |
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}, player); |
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/* Calls player.advance() with the animated time */ |
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timer.advance(timeline.previousFrameTime()); |
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/* [Player-higher-order-animated-time] */ |
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} |
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{ |
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#ifndef CORRADE_MSVC2015_COMPATIBILITY /* Can't call + on lambdas */ |
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/* [Player-addRawCallback] */ |
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Animation::Track<Float, Int> track; |
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Int result; |
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std::vector<Int> data; |
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auto callback = [](std::vector<Int>& data, Int value) { |
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data.push_back(value); |
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}; |
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Animation::Player<Float> player; |
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player.addRawCallback(track, |
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[](const Animation::TrackViewStorage<Float>& track, Float key, |
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std::size_t& hint, void* destination, void(*callback)(), void* userData) { |
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Int value = static_cast<const Animation::TrackView<Float, Int>&>(track) |
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.atStrict(key, hint); |
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if(value == *static_cast<Int*>(destination)) return; |
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*static_cast<Int*>(destination) = value; |
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reinterpret_cast<void(*)(std::vector<Int>&, Int)>(callback) |
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(*static_cast<std::vector<Int>*>(userData), value); |
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}, &result, reinterpret_cast<void(*)()>(+callback), &data); |
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/* [Player-addRawCallback] */ |
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#endif |
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} |
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{ |
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/* [Track-usage] */ |
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const Animation::Track<Float, Vector2> jump{{ |
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{0.0f, Vector2::yAxis(0.0f)}, |
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{1.0f, Vector2::yAxis(0.5f)}, |
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{2.0f, Vector2::yAxis(0.75f)}, |
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{3.0f, Vector2::yAxis(0.875f)}, |
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{4.0f, Vector2::yAxis(0.75f)}, |
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{5.0f, Vector2::yAxis(0.5f)}, |
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{6.0f, Vector2::yAxis(0.0f)} |
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}, Math::lerp, Animation::Extrapolation::Constant}; |
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Vector2 position = jump.at(2.2f); // y = 0.775 |
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/* [Track-usage] */ |
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{ |
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/* [Track-performance-hint] */ |
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std::size_t hint = 0; |
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Vector2 position = jump.at(2.2f, hint); // y = 0.775, hint = 2 |
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/* [Track-performance-hint] */ |
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static_cast<void>(position); |
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} |
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{ |
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/* [Track-performance-strict] */ |
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std::size_t hint = 0; |
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Vector2 position = jump.atStrict(2.2f, hint); // y = 0.775, hint = 2 |
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/* [Track-performance-strict] */ |
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static_cast<void>(position); |
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} |
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static_cast<void>(position); |
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} |
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{ |
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/* [Track-performance-cache] */ |
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struct Keyframe { |
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Float time; |
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Vector2 position; |
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Deg rotation; |
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}; |
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const Keyframe data[]{ |
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{0.0f, Vector2::yAxis(0.0f), 0.0_degf}, |
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{1.0f, Vector2::yAxis(0.5f), 60.0_degf}, |
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{2.0f, Vector2::yAxis(0.75f), 80.0_degf}, |
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{3.0f, Vector2::yAxis(0.875f), 90.0_degf}, |
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{4.0f, Vector2::yAxis(0.75f), 100.0_degf}, |
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{5.0f, Vector2::yAxis(0.5f), 120.0_degf}, |
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{6.0f, Vector2::yAxis(0.0f), 180.0_degf} |
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}; |
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Animation::TrackView<Float, Vector2> positions{ |
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{&data[0].time, Containers::arraySize(data), sizeof(Keyframe)}, |
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{&data[0].position, Containers::arraySize(data), sizeof(Keyframe)}, |
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Math::lerp}; |
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Animation::TrackView<Float, Deg> rotations{ |
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{&data[0].time, Containers::arraySize(data), sizeof(Keyframe)}, |
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{&data[0].rotation, Containers::arraySize(data), sizeof(Keyframe)}, |
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Math::lerp}; |
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Float time = 2.2f; |
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std::size_t hint = 0; |
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Vector2 position = positions.atStrict(time, hint); // y = 0.775f |
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Deg rotation = rotations.atStrict(time, hint); // φ = 82° |
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/* [Track-performance-cache] */ |
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static_cast<void>(position); |
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static_cast<void>(rotation); |
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} |
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}
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