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771 lines
26 KiB
771 lines
26 KiB
#ifndef Magnum_Platform_Sdl2Application_h |
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#define Magnum_Platform_Sdl2Application_h |
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/* |
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This file is part of Magnum. |
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|
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz> |
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|
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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|
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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|
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/** @file |
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* @brief Class @ref Magnum::Platform::Sdl2Application |
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*/ |
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#include <Containers/EnumSet.h> |
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#include "Platform/Platform.h" |
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#include "Math/Vector2.h" |
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#include "Magnum.h" |
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#ifdef _WIN32 /* Windows version of SDL2 redefines main(), we don't want that */ |
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#define SDL_MAIN_HANDLED |
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#endif |
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#include <SDL.h> |
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#include <SDL_scancode.h> |
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#include <Containers/EnumSet.h> |
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#include <Corrade.h> |
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namespace Magnum { |
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class Context; |
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namespace Platform { |
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/** @nosubgrouping |
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@brief SDL2 application |
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Application using [Simple DirectMedia Layer](www.libsdl.org/) toolkit. Supports |
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keyboard and mouse handling. |
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This application library is available on desktop OpenGL (Linux, Windows, OS X) |
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and in @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten". It depends on **SDL2** |
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library (Emscripten has it built in) and is built if `WITH_SDL2APPLICATION` is |
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enabled in CMake. To use it, you need to copy `FindSDL2.cmake` from `modules/` |
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directory in %Magnum source to `modules/` dir in your project (so CMake is able |
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to find SDL2), request `%Sdl2Application` component in CMake, add |
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`${MAGNUM_SDL2APPLICATION_INCLUDE_DIRS}` to include path and link to |
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`${MAGNUM_SDL2APPLICATION_LIBRARIES}`. If no other application is requested, |
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you can also use generic `${MAGNUM_APPLICATION_INCLUDE_DIRS}` and |
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`${MAGNUM_APPLICATION_LIBRARIES}` aliases to simplify porting. See |
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@ref building and @ref cmake for more information. |
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|
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@section Sdl2Application-usage Usage |
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|
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You need to implement at least @ref drawEvent() to be able to draw on the |
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screen. The subclass can be then used directly in `main()` -- see convenience |
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macro @ref MAGNUM_SDL2APPLICATION_MAIN(). See @ref platform for more |
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information. |
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@code |
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class MyApplication: public Platform::Sdl2Application { |
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// implement required methods... |
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}; |
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MAGNUM_SDL2APPLICATION_MAIN(MyApplication) |
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@endcode |
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|
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If no other application header is included, this class is also aliased to |
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`Platform::Application` and the macro is aliased to `MAGNUM_APPLICATION_MAIN()` |
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to simplify porting. |
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@section Sdl2Application-html Usage with Emscripten |
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If you are targetting @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten", you need to |
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provide HTML markup for your application. Template one is below, you can modify |
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it to your liking. The markup references two files, `EmscriptenApplication.js` |
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and `WebApplication.css`, both are in `Platform/` directory in the source tree |
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and are also installed into `share/magnum/` inside your Emscripten toolchain. |
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Change `<application>` to name of your executable. |
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@code |
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<!DOCTYPE html> |
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<html xmlns="http://www.w3.org/1999/xhtml"> |
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<head> |
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<title>Magnum Emscripten Application</title> |
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<meta charset="utf-8" /> |
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<link rel="stylesheet" href="WebApplication.css" /> |
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</head> |
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<body> |
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<h1>Magnum Emscripten Application</h1> |
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<div id="listener"> |
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<canvas id="module"></canvas> |
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<div id="status">Initialization...</div> |
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<div id="statusDescription" /> |
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<script src="EmscriptenApplication.js"></script> |
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<script async="async" src="<application>.js"></script> |
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</div> |
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</body> |
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</html> |
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@endcode |
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You can modify all the files to your liking, but the HTML file must contain at |
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least the `<canvas>` enclosed in listener `<div>`. The JavaScript |
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file contains event listeners which print loading status on the page. The |
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status displayed in the remaining two `<div>`s, if they are available. |
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The CSS file contains rudimentary style to avoid eye bleeding. |
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The application redirects @ref Corrade::Utility::Debug "Debug", |
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@ref Corrade::Utility::Warning "Warning" and @ref Corrade::Utility::Error "Error" |
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output to JavaScript console. |
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*/ |
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class Sdl2Application { |
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public: |
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/** @brief Application arguments */ |
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struct Arguments { |
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int& argc; /**< @brief Argument count */ |
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char** argv; /**< @brief Argument values */ |
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}; |
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class Configuration; |
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class InputEvent; |
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class KeyEvent; |
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class MouseEvent; |
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class MouseMoveEvent; |
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/** |
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* @brief Default constructor |
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* @param arguments Application arguments |
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* @param configuration %Configuration |
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* |
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* Creates application with default or user-specified configuration. |
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* See @ref Configuration for more information. The program exits if |
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* the context cannot be created, see below for an alternative. |
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*/ |
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#ifdef DOXYGEN_GENERATING_OUTPUT |
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explicit Sdl2Application(const Arguments& arguments, const Configuration& configuration = Configuration()); |
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#else |
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/* To avoid "invalid use of incomplete type" */ |
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explicit Sdl2Application(const Arguments& arguments, const Configuration& configuration); |
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explicit Sdl2Application(const Arguments& arguments); |
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#endif |
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/** |
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* @brief Constructor |
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* @param arguments Application arguments |
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* |
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* Unlike above, the context is not created and must be created later |
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* with @ref createContext() or @ref tryCreateContext(). |
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*/ |
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explicit Sdl2Application(const Arguments& arguments, std::nullptr_t); |
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/** @brief Copying is not allowed */ |
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Sdl2Application(const Sdl2Application&) = delete; |
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/** @brief Moving is not allowed */ |
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Sdl2Application(Sdl2Application&&) = delete; |
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/** @brief Copying is not allowed */ |
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Sdl2Application& operator=(const Sdl2Application&) = delete; |
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/** @brief Moving is not allowed */ |
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Sdl2Application& operator=(Sdl2Application&&) = delete; |
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/** |
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* @brief Execute main loop |
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* @return Value for returning from `main()`. |
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*/ |
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int exec(); |
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/** @brief Exit application main loop */ |
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void exit(); |
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protected: |
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/* Nobody will need to have (and delete) Sdl2Application*, thus this is |
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faster than public pure virtual destructor */ |
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~Sdl2Application(); |
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/** |
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* @brief Create context with given configuration |
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* |
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* Must be called if and only if the context wasn't created by the |
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* constructor itself. The program exits if the context cannot be |
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* created, see @ref tryCreateContext() for an alternative. |
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*/ |
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#ifdef DOXYGEN_GENERATING_OUTPUT |
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void createContext(const Configuration& configuration = Configuration()); |
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#else |
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/* To avoid "invalid use of incomplete type" */ |
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void createContext(const Configuration& configuration); |
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void createContext(); |
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#endif |
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/** |
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* @brief Try to create context with given configuration |
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* |
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* Unlike @ref createContext() returns `false` if the context cannot be |
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* created, `true` otherwise. |
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*/ |
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bool tryCreateContext(const Configuration& configuration); |
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/** @{ @name Screen handling */ |
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/** |
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* @brief Swap buffers |
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* |
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* Paints currently rendered framebuffer on screen. |
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*/ |
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void swapBuffers(); |
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/** |
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* @brief Redraw immediately |
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* |
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* Marks the window for redrawing, resulting in call to @ref drawEvent() |
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* in the next iteration. |
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*/ |
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void redraw() { flags |= Flag::Redraw; } |
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#ifdef DOXYGEN_GENERATING_OUTPUT |
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protected: |
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#else |
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private: |
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#endif |
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/** |
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* @brief Viewport event |
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* |
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* Called when window size changes. The default implementation does |
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* nothing, if you want to respond to size changes, you should pass the |
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* new size to @ref DefaultFramebuffer::setViewport() and possibly |
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* elsewhere (to @ref SceneGraph::AbstractCamera::setViewport() "SceneGraph::Camera*D::setViewport()", |
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* other framebuffers...). |
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* |
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* Note that this function might not get called at all if the window |
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* size doesn't change. You should configure the initial state of your |
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* cameras, framebuffers etc. in application constructor rather than |
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* relying on this function to be called. Viewport of default |
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* framebuffer can be retrieved via @ref DefaultFramebuffer::viewport(). |
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*/ |
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virtual void viewportEvent(const Vector2i& size); |
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/** |
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* @brief Draw event |
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* |
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* Called when the screen is redrawn. You should clean the framebuffer |
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* using @ref DefaultFramebuffer::clear() and then add your own drawing |
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* functions. After drawing is finished, call @ref swapBuffers(). If |
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* you want to draw immediately again, call also @ref redraw(). |
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*/ |
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virtual void drawEvent() = 0; |
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/*@}*/ |
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/** @{ @name Keyboard handling */ |
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/** |
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* @brief Key press event |
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* |
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* Called when an key is pressed. Default implementation does nothing. |
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*/ |
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virtual void keyPressEvent(KeyEvent& event); |
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/** |
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* @brief Key release event |
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* |
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* Called when an key is released. Default implementation does nothing. |
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*/ |
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virtual void keyReleaseEvent(KeyEvent& event); |
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/*@}*/ |
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/** @{ @name Mouse handling */ |
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public: |
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/** @brief Whether mouse is locked */ |
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bool isMouseLocked() const { return SDL_GetRelativeMouseMode(); } |
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/** |
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* @brief Enable or disable mouse locking |
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* |
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* When mouse is locked, the cursor is hidden and only |
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* @ref MouseMoveEvent::relativePosition() is changing, absolute |
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* position stays the same. |
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*/ |
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void setMouseLocked(bool enabled); |
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#ifdef DOXYGEN_GENERATING_OUTPUT |
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protected: |
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#else |
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private: |
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#endif |
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/** |
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* @brief Mouse press event |
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* |
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* Called when mouse button is pressed. Default implementation does |
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* nothing. |
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*/ |
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virtual void mousePressEvent(MouseEvent& event); |
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/** |
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* @brief Mouse release event |
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* |
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* Called when mouse button is released. Default implementation does |
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* nothing. |
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*/ |
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virtual void mouseReleaseEvent(MouseEvent& event); |
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/** |
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* @brief Mouse move event |
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* |
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* Called when mouse is moved. Default implementation does nothing. |
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*/ |
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virtual void mouseMoveEvent(MouseMoveEvent& event); |
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/*@}*/ |
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private: |
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enum class Flag: UnsignedByte { |
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Redraw = 1 << 0, |
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#ifndef CORRADE_TARGET_EMSCRIPTEN |
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Exit = 1 << 1 |
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#endif |
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}; |
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typedef Containers::EnumSet<Flag, UnsignedByte> Flags; |
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CORRADE_ENUMSET_FRIEND_OPERATORS(Flags) |
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#ifdef CORRADE_TARGET_EMSCRIPTEN |
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static Sdl2Application* instance; |
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static void staticMainLoop(); |
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#endif |
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void initialize(); |
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void mainLoop(); |
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#ifndef CORRADE_TARGET_EMSCRIPTEN |
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SDL_Window* window; |
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SDL_GLContext context; |
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#else |
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SDL_Surface* context; |
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#endif |
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Context* c; |
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Flags flags; |
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}; |
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CORRADE_ENUMSET_OPERATORS(Sdl2Application::Flags) |
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/** |
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@brief %Configuration |
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Centered non-resizable window with double-buffered OpenGL context and 24bit |
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depth buffer. |
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@see @ref Sdl2Application(), @ref createContext(), @ref tryCreateContext() |
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*/ |
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class Sdl2Application::Configuration { |
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public: |
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/** |
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* @brief Window flag |
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* |
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* @see @ref Flags, @ref setFlags() |
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*/ |
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enum class Flag: Uint32 { |
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Resizable = SDL_WINDOW_RESIZABLE, /**< Resizable window */ |
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Fullscreen = SDL_WINDOW_FULLSCREEN, /**< Fullscreen window */ |
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Hidden = SDL_WINDOW_HIDDEN, /**< Hidden window */ |
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Maximized = SDL_WINDOW_MAXIMIZED, /**< Maximized window */ |
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Minimized = SDL_WINDOW_MINIMIZED, /**< Minimized window */ |
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MouseLocked = SDL_WINDOW_INPUT_GRABBED /**< Window with mouse locked */ |
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}; |
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/** |
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* @brief Window flags |
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* |
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* @see @ref setFlags() |
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*/ |
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typedef Containers::EnumSet<Flag, Uint32, SDL_WINDOW_RESIZABLE| |
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SDL_WINDOW_FULLSCREEN|SDL_WINDOW_HIDDEN|SDL_WINDOW_MAXIMIZED| |
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SDL_WINDOW_MINIMIZED|SDL_WINDOW_INPUT_GRABBED> Flags; |
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/*implicit*/ Configuration(); |
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~Configuration(); |
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/** @brief Window title */ |
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std::string title() const { return _title; } |
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/** |
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* @brief Set window title |
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* @return Reference to self (for method chaining) |
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* |
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* Default is `"Magnum SDL2 Application"`. |
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*/ |
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Configuration& setTitle(std::string title) { |
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_title = std::move(title); |
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return *this; |
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} |
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/** @brief Window size */ |
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Vector2i size() const { return _size; } |
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/** |
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* @brief Set window size |
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* @return Reference to self (for method chaining) |
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* |
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* Default is `{800, 600}`. |
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*/ |
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Configuration& setSize(const Vector2i& size) { |
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_size = size; |
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return *this; |
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} |
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/** @brief Window flags */ |
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Flags flags() const { return _flags; } |
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/** |
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* @brief Set window flags |
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* @return Reference to self (for method chaining) |
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* |
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* Default is @ref Flag::Resizable. |
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*/ |
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Configuration& setFlags(const Flags flags) { |
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_flags = flags; |
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return *this; |
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} |
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/** @brief Sample count */ |
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Int sampleCount() const { return _sampleCount; } |
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/** |
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* @brief Set sample count |
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* @return Reference to self (for method chaining) |
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* |
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* Default is `0`, thus no multisampling. See also |
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* @ref Renderer::Feature::Multisampling. |
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*/ |
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Configuration& setSampleCount(Int count) { |
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_sampleCount = count; |
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return *this; |
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} |
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private: |
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std::string _title; |
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Vector2i _size; |
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Flags _flags; |
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Int _sampleCount; |
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}; |
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CORRADE_ENUMSET_OPERATORS(Sdl2Application::Configuration::Flags) |
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/** |
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@brief Base for input events |
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@see @ref KeyEvent, @ref MouseEvent, @ref MouseMoveEvent, @ref keyPressEvent(), |
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@ref keyReleaseEvent(), @ref mousePressEvent(), @ref mouseReleaseEvent(), |
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@ref mouseMoveEvent() |
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*/ |
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class Sdl2Application::InputEvent { |
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public: |
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/** |
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* @brief %Modifier |
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* |
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* @see @ref Modifiers, @ref KeyEvent::modifiers(), |
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* @ref MouseEvent::modifiers(), @ref MouseMoveEvent::modifiers() |
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*/ |
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enum class Modifier: Uint16 { |
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Shift = KMOD_SHIFT, /**< Shift */ |
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Ctrl = KMOD_CTRL, /**< Ctrl */ |
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Alt = KMOD_ALT, /**< Alt */ |
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AltGr = KMOD_MODE, /**< AltGr */ |
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CapsLock = KMOD_CAPS, /**< Caps lock */ |
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NumLock = KMOD_NUM /**< Num lock */ |
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}; |
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/** |
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* @brief Set of modifiers |
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* |
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* @see @ref KeyEvent::modifiers(), @ref MouseEvent::modifiers(), |
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* @ref MouseMoveEvent::modifiers() |
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*/ |
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typedef Containers::EnumSet<Modifier, Uint16> Modifiers; |
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/** @brief Copying is not allowed */ |
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InputEvent(const InputEvent&) = delete; |
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/** @brief Moving is not allowed */ |
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InputEvent(InputEvent&&) = delete; |
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/** @brief Copying is not allowed */ |
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InputEvent& operator=(const InputEvent&) = delete; |
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|
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/** @brief Moving is not allowed */ |
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InputEvent& operator=(InputEvent&&) = delete; |
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/** |
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* @brief Set event as accepted |
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* |
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* If the event is ignored (i.e., not set as accepted), it might be |
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* propagated elsewhere, for example to another screen when using |
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* @ref BasicScreenedApplication "ScreenedApplication". By default is |
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* each event ignored and thus propagated. |
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*/ |
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void setAccepted(bool accepted = true) { _accepted = accepted; } |
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|
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/** @brief Whether the event is accepted */ |
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constexpr bool isAccepted() const { return _accepted; } |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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protected: |
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constexpr explicit InputEvent(): _accepted(false) {} |
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~InputEvent() = default; |
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#endif |
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private: |
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bool _accepted; |
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}; |
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/** |
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@brief Key event |
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@see @ref keyPressEvent(), @ref keyReleaseEvent() |
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*/ |
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class Sdl2Application::KeyEvent: public Sdl2Application::InputEvent { |
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friend class Sdl2Application; |
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public: |
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/** |
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* @brief Key |
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* |
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* @see @ref key() |
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*/ |
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enum class Key: SDL_Keycode { |
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Enter = SDLK_RETURN, /**< Enter */ |
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Esc = SDLK_ESCAPE, /**< Escape */ |
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Up = SDLK_UP, /**< Up arrow */ |
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Down = SDLK_DOWN, /**< Down arrow */ |
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Left = SDLK_LEFT, /**< Left arrow */ |
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Right = SDLK_RIGHT, /**< Right arrow */ |
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F1 = SDLK_F1, /**< F1 */ |
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F2 = SDLK_F2, /**< F2 */ |
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F3 = SDLK_F3, /**< F3 */ |
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F4 = SDLK_F4, /**< F4 */ |
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F5 = SDLK_F5, /**< F5 */ |
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F6 = SDLK_F6, /**< F6 */ |
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F7 = SDLK_F7, /**< F7 */ |
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F8 = SDLK_F8, /**< F8 */ |
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F9 = SDLK_F9, /**< F9 */ |
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F10 = SDLK_F10, /**< F10 */ |
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F11 = SDLK_F11, /**< F11 */ |
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F12 = SDLK_F12, /**< F12 */ |
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Home = SDLK_HOME, /**< Home */ |
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End = SDLK_END, /**< End */ |
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PageUp = SDLK_PAGEUP, /**< Page up */ |
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PageDown = SDLK_PAGEDOWN, /**< Page down */ |
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|
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Space = SDLK_SPACE, /**< Space */ |
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Comma = SDLK_COMMA, /**< Comma */ |
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Period = SDLK_PERIOD, /**< Period */ |
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Minus = SDLK_MINUS, /**< Minus */ |
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Plus = SDLK_PLUS, /**< Plus */ |
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Slash = SDLK_SLASH, /**< Slash */ |
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Percent = SDLK_PERCENT, /**< Percent */ |
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Equal = SDLK_EQUALS, /**< Equal */ |
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|
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Zero = SDLK_0, /**< Zero */ |
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One = SDLK_1, /**< One */ |
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Two = SDLK_2, /**< Two */ |
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Three = SDLK_3, /**< Three */ |
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Four = SDLK_4, /**< Four */ |
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Five = SDLK_5, /**< Five */ |
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Six = SDLK_6, /**< Six */ |
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Seven = SDLK_7, /**< Seven */ |
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Eight = SDLK_8, /**< Eight */ |
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Nine = SDLK_9, /**< Nine */ |
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|
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A = SDLK_a, /**< Letter A */ |
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B = SDLK_b, /**< Letter B */ |
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C = SDLK_c, /**< Letter C */ |
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D = SDLK_d, /**< Letter D */ |
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E = SDLK_e, /**< Letter E */ |
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F = SDLK_f, /**< Letter F */ |
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G = SDLK_g, /**< Letter G */ |
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H = SDLK_h, /**< Letter H */ |
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I = SDLK_i, /**< Letter I */ |
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J = SDLK_j, /**< Letter J */ |
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K = SDLK_k, /**< Letter K */ |
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L = SDLK_l, /**< Letter L */ |
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M = SDLK_m, /**< Letter M */ |
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N = SDLK_n, /**< Letter N */ |
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O = SDLK_o, /**< Letter O */ |
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P = SDLK_p, /**< Letter P */ |
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Q = SDLK_q, /**< Letter Q */ |
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R = SDLK_r, /**< Letter R */ |
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S = SDLK_s, /**< Letter S */ |
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T = SDLK_t, /**< Letter T */ |
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U = SDLK_u, /**< Letter U */ |
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V = SDLK_v, /**< Letter V */ |
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W = SDLK_w, /**< Letter W */ |
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X = SDLK_x, /**< Letter X */ |
|
Y = SDLK_y, /**< Letter Y */ |
|
Z = SDLK_z /**< Letter Z */ |
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}; |
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|
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/** @brief Key */ |
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constexpr Key key() const { return _key; } |
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|
|
/** @brief Modifiers */ |
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constexpr Modifiers modifiers() const { return _modifiers; } |
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|
|
private: |
|
constexpr KeyEvent(Key key, Modifiers modifiers): _key(key), _modifiers(modifiers) {} |
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|
|
const Key _key; |
|
const Modifiers _modifiers; |
|
}; |
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|
|
/** |
|
@brief Mouse event |
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|
|
@see @ref MouseMoveEvent, @ref mousePressEvent(), @ref mouseReleaseEvent() |
|
*/ |
|
class Sdl2Application::MouseEvent: public Sdl2Application::InputEvent { |
|
friend class Sdl2Application; |
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|
|
public: |
|
/** |
|
* @brief Mouse button |
|
* |
|
* @see @ref button() |
|
*/ |
|
enum class Button: Uint8 { |
|
Left = SDL_BUTTON_LEFT, /**< Left button */ |
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Middle = SDL_BUTTON_MIDDLE, /**< Middle button */ |
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Right = SDL_BUTTON_RIGHT, /**< Right button */ |
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WheelUp = SDL_BUTTON_X1, /**< Wheel up */ |
|
WheelDown = SDL_BUTTON_X2 /**< Wheel down */ |
|
}; |
|
|
|
/** @brief Button */ |
|
constexpr Button button() const { return _button; } |
|
|
|
/** @brief Position */ |
|
constexpr Vector2i position() const { return _position; } |
|
|
|
/** |
|
* @brief Modifiers |
|
* |
|
* Lazily populated on first request. |
|
*/ |
|
Modifiers modifiers(); |
|
|
|
private: |
|
constexpr MouseEvent(Button button, const Vector2i& position): _button(button), _position(position), modifiersLoaded(false) {} |
|
|
|
const Button _button; |
|
const Vector2i _position; |
|
bool modifiersLoaded; |
|
Modifiers _modifiers; |
|
}; |
|
|
|
/** |
|
@brief Mouse move event |
|
|
|
@see @ref MouseEvent, @ref mouseMoveEvent() |
|
*/ |
|
class Sdl2Application::MouseMoveEvent: public Sdl2Application::InputEvent { |
|
friend class Sdl2Application; |
|
|
|
public: |
|
/** |
|
* @brief Mouse button |
|
* |
|
* @see @ref Buttons, @ref buttons() |
|
*/ |
|
enum class Button: Uint32 { |
|
Left = SDL_BUTTON_LMASK, /**< Left button */ |
|
Middle = SDL_BUTTON_MMASK, /**< Middle button */ |
|
Right = SDL_BUTTON_RMASK, /**< Right button */ |
|
WheelUp = SDL_BUTTON_X1MASK, /**< Wheel up */ |
|
WheelDown = SDL_BUTTON_X2MASK /**< Wheel down */ |
|
}; |
|
|
|
/** |
|
* @brief Set of mouse buttons |
|
* |
|
* @see @ref buttons() |
|
*/ |
|
typedef Containers::EnumSet<Button, Uint32> Buttons; |
|
|
|
/** @brief Position */ |
|
constexpr Vector2i position() const { return _position; } |
|
|
|
/** |
|
* @brief Relative position |
|
* |
|
* Position relative to previous event. |
|
*/ |
|
constexpr Vector2i relativePosition() const { return _relativePosition; } |
|
|
|
/** @brief Mouse buttons */ |
|
constexpr Buttons buttons() const { return _buttons; } |
|
|
|
/** |
|
* @brief Modifiers |
|
* |
|
* Lazily populated on first request. |
|
*/ |
|
Modifiers modifiers(); |
|
|
|
private: |
|
constexpr MouseMoveEvent(const Vector2i& position, const Vector2i& relativePosition, Buttons buttons): _position(position), _relativePosition(relativePosition), modifiersLoaded(false), _buttons(buttons) {} |
|
|
|
const Vector2i _position, _relativePosition; |
|
bool modifiersLoaded; |
|
Buttons _buttons; |
|
Modifiers _modifiers; |
|
}; |
|
|
|
/** @hideinitializer |
|
@brief Entry point for SDL2-based applications |
|
@param className Class name |
|
|
|
Can be used with @ref Magnum::Platform::Sdl2Application "Platform::Sdl2Application" |
|
subclasses as equivalent to the following code to achieve better portability, |
|
see @ref portability-applications for more information. |
|
@code |
|
int main(int argc, char** argv) { |
|
className app({argc, argv}); |
|
return app.exec(); |
|
} |
|
@endcode |
|
When no other application header is included this macro is also aliased to |
|
`MAGNUM_APPLICATION_MAIN()`. |
|
*/ |
|
#define MAGNUM_SDL2APPLICATION_MAIN(className) \ |
|
int main(int argc, char** argv) { \ |
|
className app({argc, argv}); \ |
|
return app.exec(); \ |
|
} |
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT |
|
#ifndef MAGNUM_APPLICATION_MAIN |
|
typedef Sdl2Application Application; |
|
typedef BasicScreen<Sdl2Application> Screen; |
|
typedef BasicScreenedApplication<Sdl2Application> ScreenedApplication; |
|
#define MAGNUM_APPLICATION_MAIN(className) MAGNUM_SDL2APPLICATION_MAIN(className) |
|
#else |
|
#undef MAGNUM_APPLICATION_MAIN |
|
#endif |
|
#endif |
|
|
|
CORRADE_ENUMSET_OPERATORS(Sdl2Application::InputEvent::Modifiers) |
|
CORRADE_ENUMSET_OPERATORS(Sdl2Application::MouseMoveEvent::Buttons) |
|
|
|
}} |
|
|
|
#endif
|
|
|