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#ifndef Magnum_MeshTools_Clean_h
#define Magnum_MeshTools_Clean_h
/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
/** @file
* @brief Class Magnum::MeshTools::Clean
*/
#include "AbstractTool.h"
namespace Magnum { namespace MeshTools {
/**
@brief %Mesh cleaner implementation
See clean() for full documentation.
*/
template<class Vertex, size_t vertexSize = Vertex::Size> class Clean: public AbstractTool<Vertex> {
public:
/** @copydoc AbstractTool::AbstractTool() */
inline Clean(MeshBuilder<Vertex>& builder): AbstractTool<Vertex>(builder) {}
/**
* @brief Functor
*
* See clean() for full documentation.
*/
void run(typename Vertex::Type epsilon = TypeTraits<typename Vertex::Type>::epsilon()) {
if(this->indices.empty()) return;
/* Get mesh bounds */
Vertex min, max;
for(size_t i = 0; i != Vertex::Size; ++i) {
min[i] = std::numeric_limits<typename Vertex::Type>::max();
max[i] = std::numeric_limits<typename Vertex::Type>::min();
}
for(auto it = this->vertices.cbegin(); it != this->vertices.cend(); ++it)
for(size_t i = 0; i != vertexSize; ++i)
if((*it)[i] < min[i])
min[i] = (*it)[i];
else if((*it)[i] > max[i])
max[i] = (*it)[i];
/* Make epsilon so large that size_t can index all vertices inside
mesh bounds. */
Vertex size = max-min;
for(size_t i = 0; i != Vertex::Size; ++i)
if(static_cast<typename Vertex::Type>(size[i]/std::numeric_limits<size_t>::max()) > epsilon)
epsilon = static_cast<typename Vertex::Type>(size[i]/std::numeric_limits<size_t>::max());
/* First go with original vertex coordinates, then move them by
epsilon/2 in each direction. */
Vertex moved;
for(size_t moving = 0; moving <= vertexSize; ++moving) {
/* Under each index is pointer to face which contains given vertex
and index of vertex in the face. */
std::unordered_map<Math::Vector<size_t, vertexSize>, HashedVertex, IndexHash> table;
/* Reserve space for all vertices */
table.reserve(this->vertices.size());
/* Go through all faces' vertices */
for(auto it = this->indices.begin(); it != this->indices.end(); ++it) {
/* Index of a vertex in vertexSize-dimensional table */
size_t index[vertexSize];
for(size_t ii = 0; ii != vertexSize; ++ii)
index[ii] = (this->vertices[*it][ii]+moved[ii]-min[ii])/epsilon;
/* Try inserting the vertex into table, if it already
exists, change vertex pointer of the face to already
existing vertex */
HashedVertex v(*it, table.size());
auto result = table.insert(std::pair<Math::Vector<size_t, vertexSize>, HashedVertex>(index, v));
*it = result.first->second.newIndex;
}
/* Shrink vertices array */
std::vector<Vertex> newVertices(table.size());
for(auto it = table.cbegin(); it != table.cend(); ++it)
newVertices[it->second.newIndex] = this->vertices[it->second.oldIndex];
std::swap(newVertices, this->vertices);
/* Move vertex coordinates by epsilon/2 in next direction */
if(moving != Vertex::Size) {
moved = Vertex();
moved[moving] = epsilon/2;
}
}
}
private:
class IndexHash {
public:
inline size_t operator()(const Math::Vector<size_t, vertexSize>& data) const {
size_t a = 0;
for(size_t i = 0; i != vertexSize; ++i)
a ^= data[i];
return a;
}
};
struct HashedVertex {
unsigned int oldIndex, newIndex;
HashedVertex(unsigned int oldIndex, unsigned int newIndex): oldIndex(oldIndex), newIndex(newIndex) {}
};
};
/**
@brief %Clean the mesh
@tparam Vertex Vertex data type (the same as in MeshBuilder)
@tparam vertexSize How many initial vertex fields are important (for example,
when dealing with perspective in 3D space, only first three fields of
otherwise 4D vertex are important)
@param builder %Mesh builder to operate on
@param epsilon Epsilon value, vertices nearer than this
distance will be melt together.
Removes duplicate vertices from the mesh.
This is convenience function supplementing direct usage of Clean class,
instead of
@code
MeshBuilder<T> builder;
MeshTools::Clean<T>(builder).run(epsilon);
@endcode
you can just write
@code
MeshTools::clean(builder, epsilon);
@endcode
However, when you want to specify @c vertexSize template parameter, you have
to explicitly specify both of them:
@code
MeshTools::clean<T, 3>(builder, epsilon);
@endcode
*/
template<class Vertex, size_t vertexSize = Vertex::Size> inline void clean(MeshBuilder<Vertex>& builder, typename Vertex::Type epsilon = TypeTraits<typename Vertex::Type>::epsilon()) {
Clean<Vertex, vertexSize>(builder).run(epsilon);
}
}}
#endif