You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

73 lines
2.7 KiB

#ifndef Magnum_Primitives_Capsule_h
#define Magnum_Primitives_Capsule_h
/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
/** @file
* @brief Class Magnum::Primitives::Capsule
*/
#include "Trade/MeshData3D.h"
namespace Magnum { namespace Primitives {
/**
@brief %Capsule primitive
Cylinder along Y axis with hemispheres instead of caps.
*/
class Capsule: public Trade::MeshData3D {
friend class UVSphere;
friend class Cylinder;
public:
/** @brief Whether to generate texture coordinates */
enum class TextureCoords {
Generate, /**< Generate texture coordinates */
DontGenerate /**< Don't generate texture coordinates */
};
/**
* @brief Constructor
* @param hemisphereRings Number of (face) rings for each hemisphere.
* Must be larger or equal to 1.
* @param cylinderRings Number of (face) rings for cylinder. Must be
* larger or equal to 1.
* @param segments Number of (face) segments. Must be larger or equal to 3.
* @param length Length of the capsule, excluding hemispheres.
* @param textureCoords Whether to generate texture coordinates.
*
* If texture coordinates are generated, vertices of one segment are
* duplicated for texture wrapping.
*/
Capsule(unsigned int hemisphereRings, unsigned int cylinderRings, unsigned int segments, GLfloat length, TextureCoords textureCoords = TextureCoords::DontGenerate);
private:
Capsule(unsigned int segments, TextureCoords textureCoords);
void capVertex(GLfloat y, GLfloat normalY, GLfloat textureCoordsV);
void hemisphereVertexRings(unsigned int count, GLfloat centerY, GLfloat startRingAngle, GLfloat ringAngleIncrement, GLfloat startTextureCoordsV, GLfloat textureCoordsVIncrement);
void cylinderVertexRings(unsigned int count, GLfloat startY, GLfloat yIncrement, GLfloat startTextureCoordsV, GLfloat textureCoordsVIncrement);
void bottomFaceRing();
void faceRings(unsigned int count, unsigned int offset = 1);
void topFaceRing();
unsigned int segments;
TextureCoords textureCoords;
};
}}
#endif