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Vladimír Vondruš b4c49081c9 GL: make PixelStorage image height and Z skip work properly on ES3. 8 years ago
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BufferState.cpp Split the OpenGL layer out, pt 16: {Extensions::GL => GL::Extensions}. 8 years ago
BufferState.h Split the OpenGL layer out, pt 4: new Magnum::GL namespace. 8 years ago
ContextState.cpp Split the OpenGL layer out, pt 4: new Magnum::GL namespace. 8 years ago
ContextState.h Split the OpenGL layer out, pt 4: new Magnum::GL namespace. 8 years ago
DebugState.cpp Split the OpenGL layer out, pt 16: {Extensions::GL => GL::Extensions}. 8 years ago
DebugState.h Split the OpenGL layer out, pt 4: new Magnum::GL namespace. 8 years ago
FramebufferState.cpp Split the OpenGL layer out, pt 16: {Extensions::GL => GL::Extensions}. 8 years ago
FramebufferState.h Split the OpenGL layer out, pt 4: new Magnum::GL namespace. 8 years ago
MeshState.cpp GL: make it possible to bind a scratch VAO for external GL code. 8 years ago
MeshState.h GL: make it possible to bind a scratch VAO for external GL code. 8 years ago
QueryState.cpp Split the OpenGL layer out, pt 16: {Extensions::GL => GL::Extensions}. 8 years ago
QueryState.h Split the OpenGL layer out, pt 4: new Magnum::GL namespace. 8 years ago
RendererState.cpp GL: make PixelStorage image height and Z skip work properly on ES3. 8 years ago
RendererState.h GL: make PixelStorage image height and Z skip work properly on ES3. 8 years ago
ShaderProgramState.cpp Split the OpenGL layer out, pt 16: {Extensions::GL => GL::Extensions}. 8 years ago
ShaderProgramState.h Split the OpenGL layer out, pt 4: new Magnum::GL namespace. 8 years ago
ShaderState.cpp Split the OpenGL layer out, pt 4: new Magnum::GL namespace. 8 years ago
ShaderState.h Split the OpenGL layer out, pt 4: new Magnum::GL namespace. 8 years ago
State.cpp Split the OpenGL layer out, pt 4: new Magnum::GL namespace. 8 years ago
State.h Split the OpenGL layer out, pt 4: new Magnum::GL namespace. 8 years ago
TextureState.cpp Split the OpenGL layer out, pt 16: {Extensions::GL => GL::Extensions}. 8 years ago
TextureState.h Split the OpenGL layer out, pt 4: new Magnum::GL namespace. 8 years ago
TransformFeedbackState.cpp GL: properly initialize XFB binding in the state tracker. 8 years ago
TransformFeedbackState.h Split the OpenGL layer out, pt 4: new Magnum::GL namespace. 8 years ago
compressedPixelFormatMapping.hpp Split the OpenGL layer out, pt 9: generic pixel formats. 8 years ago
driverSpecific.cpp GL: implemented Renderer::lineWidthRange(). 8 years ago
maxTextureSize.cpp Split the OpenGL layer out, pt 4: new Magnum::GL namespace. 8 years ago
maxTextureSize.h Split the OpenGL layer out, pt 4: new Magnum::GL namespace. 8 years ago
pixelFormatMapping.hpp Split the OpenGL layer out, pt 9: generic pixel formats. 8 years ago