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251 lines
9.7 KiB
251 lines
9.7 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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namespace Magnum { |
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/** @page getting-started Getting started |
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@brief Get started with Magnum in matter of minutes. |
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@tableofcontents |
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Setting up a new project can be pretty gruesome and nobody likes repeating the |
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same process every time. Magnum provides "bootstrap" project structures for |
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many use cases, helping you get up and running in no time. |
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@section getting-started-bootstrap Download bootstrap project |
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The [bootstrap repository](https://github.com/mosra/magnum-bootstrap) is |
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located on GitHub. The `master` branch contains just an README file and the |
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actual bootstrap projects are in various other branches, each covering some |
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particular use case. For the first project you need the `base` branch, which |
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contains only the essential files. Download the branch [as an archive](https://github.com/mosra/magnum-bootstrap/archive/base.zip) |
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and extract it somewhere. Do it rather than cloning the full repository, as |
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it's better to init your own repository from scratch with clean history. |
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If you want to (or have to) use GLUT instead of SDL2, download the `base-glut` |
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branch [archive](https://github.com/mosra/magnum-bootstrap/archive/base-glut.zip) |
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instead of `base` branch. The code will be slightly different from what is |
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presented below, but the changes are only minor (two modified lines) and the |
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main principles are the same. |
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@section getting-started-download Download, build and install Corrade and Magnum |
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Magnum libraries support both separate compilation/installation and CMake |
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subprojects. We'll use the subproject approach now, because adding the |
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dependencies means just cloning them into your project tree: |
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cd /path/to/the/extracted/bootstrap/project |
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git clone git://github.com/mosra/corrade.git |
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git clone git://github.com/mosra/magnum.git |
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The `master` branch supports GCC 4.7+, Clang and MSVC 2015 compilers, for older |
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versions you need to use `compatibility` branches, please see |
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@ref building-corrade "Corrade" and @ref building "Magnum" installation guides |
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for detailed information. If you are using `compatibility` branch of Magnum and |
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Corrade, replace `modules/FindCorrade.cmake` from the bootstrap project with |
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[the one from compatibility branch](https://github.com/mosra/corrade/blob/compatibility/modules/FindCorrade.cmake) |
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so the compatibility mode gets properly detected and used. |
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Then open the `CMakeLists.txt` file in the root of bootstrap project and add |
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these two new subdirectories using `add_subdirectory()` so the file looks like |
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this: |
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@code |
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cmake_minimum_required(VERSION 2.8.9) |
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project(MyApplication) |
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${PROJECT_SOURCE_DIR}/modules/") |
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add_subdirectory(corrade) |
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add_subdirectory(magnum) |
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add_subdirectory(src) |
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@endcode |
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If you want to install Corrade and Magnum separately instead of cloning them |
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into your project tree, just follow the installation guides mentioned above. |
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Don't forget to enable `WITH_SDL2APPLICATION` (or `WITH_GLUTAPPLICATION`, if |
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you are using GLUT) when building Magnum so the bootstrap project can use it |
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later. |
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@section getting-started-review Review project structure |
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The base project consists of just six files in two subfolders. Magnum uses |
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CMake build system, see @ref cmake for more information. |
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modules/FindCorrade.cmake |
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modules/FindMagnum.cmake |
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modules/FindSDL2.cmake |
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src/MyApplication.cpp |
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src/CMakeLists.txt |
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CMakeLists.txt |
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In root there is project-wide `CMakeLists.txt`, which you have seen above. It |
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just sets up project name, specifies module directory and delegates everything |
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important to `CMakeLists.txt` in `src/` subdirectory. |
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Directory `modules/` contains CMake modules for finding the needed |
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dependencies. Unlike modules for finding e.g. OpenGL, which are part of |
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standard CMake installation, these aren't part of it and thus must be |
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distributed with the project. These files are just verbatim copied from Magnum |
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repository. |
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Directory `src/` contains the actual project. To keep things simple, the |
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project consists of just one source file with the most minimal code possible: |
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@code |
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#include <Magnum/DefaultFramebuffer.h> |
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#include <Magnum/Platform/Sdl2Application.h> |
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using namespace Magnum; |
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class MyApplication: public Platform::Application { |
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public: |
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explicit MyApplication(const Arguments& arguments); |
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private: |
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void drawEvent() override; |
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}; |
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MyApplication::MyApplication(const Arguments& arguments): Platform::Application{arguments} { |
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// TODO: Add your initialization code here |
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} |
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void MyApplication::drawEvent() { |
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defaultFramebuffer.clear(FramebufferClear::Color); |
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// TODO: Add your drawing code here |
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swapBuffers(); |
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} |
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MAGNUM_APPLICATION_MAIN(MyApplication) |
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@endcode |
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The application essentially does nothing, just clears screen framebuffer to |
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default (dark gray) color and then does buffer swap to actually display it on |
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the screen. The `src/CMakeLists.txt` file finds Magnum, creates the executable |
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and links it to all needed libraries: |
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@code |
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find_package(Magnum REQUIRED Sdl2Application) |
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set_directory_properties(PROPERTIES CORRADE_USE_PEDANTIC_FLAGS ON) |
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add_executable(MyApplication MyApplication.cpp) |
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target_link_libraries(MyApplication |
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Magnum::Magnum |
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Magnum::Application) |
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@endcode |
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In the following tutorials the code will be explained more thoroughly. |
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@section getting-started-build Build it and run |
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In Linux (and other Unix-based OSs) you can build the application along with |
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the subprojects using the following three commands: create out-of-source build |
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directory, run cmake, enable SDL2 application in the Magnum subproject and then |
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build the everything. The compiled application binary will then appear in src/ |
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subdirectory of build dir: |
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mkdir -p build && cd build |
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cmake .. -DWITH_SDL2APPLICATION=ON |
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cmake --build . |
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./src/MyApplication |
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On Windows you can use either MSVC or MinGW-w64 compiler. It's then up to you |
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whether you will use command-line, QtCreator or Visual Studio. With Visual |
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Studio the most straightforward way to create the project file is via the |
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command-line: |
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mkdir build |
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cd build |
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cmake .. -DWITH_SDL2APPLICATION=ON |
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You can also use CMake GUI. Then open the `MyApplication.sln` project file |
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generated by CMake in the build directory. |
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With QtCreator just open project's root `CMakeLists.txt` file. It then asks you |
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where to create build directory, allows you to specify initial CMake parameters |
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(e.g. the `-DWITH_SDL2APPLICATION=ON` parameter) and then you can just press *Configure* |
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and everything is ready to be built. |
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On Windows you may get errors about missing DLLs when running the application. |
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The solution is either compiling everything as static (enable `BUILD_STATIC` |
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CMake option) or installing the dependencies somewhere. To install them, change |
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`CMAKE_INSTALL_PREFIX` to your liking and run the `install` target. Then run |
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the application with `bin/` subdirectory of installation prefix as working dir. |
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@image html getting-started.png |
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@image latex getting-started.png |
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Now you can try to change something in the code. Without going too deep into |
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the concepts of graphics programming, we can change clear color to something |
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else and also print basic information about the GPU the engine is running on. |
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First include the needed headers: |
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@code |
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#include <Magnum/Context.h> |
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#include <Magnum/Renderer.h> |
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#include <Magnum/Version.h> |
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#include <Magnum/Math/Color.h> |
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@endcode |
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And in the constructor (which is currently empty) change the clear color and |
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print something to debug output: |
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@code |
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using namespace Magnum::Math::Literals; |
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Renderer::setClearColor(Color3::fromHSV(216.0_degf, 0.85f, 1.0f)); |
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Debug() << "Hello! This application is running on" << Context::current().version() |
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<< "using" << Context::current().rendererString(); |
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@endcode |
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After rebuilding and starting the application, the clear color changes to |
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blueish one and something like this would be printed to the console: |
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> Hello! This application is running on OpenGL 4.5 using GeForce GT 740M |
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@image html getting-started-blue.png |
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@image latex getting-started-blue.png |
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@section getting-started-tutorials Follow tutorials and learn the principles |
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Now that you have your first application up and running, the best way to |
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continue is to render your first triangle in @ref example-index "step-by-step tutorial". |
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Then you can dig deeper and try other examples, read about |
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@ref features "fundamental principles" in the documentation and start |
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experimenting on your own! |
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@section getting-started-more Additional information |
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- @subpage building |
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- @subpage building-plugins |
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- @subpage building-integration |
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- @subpage building-examples |
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- @subpage building-extras |
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- @subpage cmake |
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- @subpage cmake-plugins |
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- @subpage cmake-integration |
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- @subpage cmake-extras |
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*/ |
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}
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