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137 lines
6.4 KiB
137 lines
6.4 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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namespace Magnum { |
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/** @mainpage |
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%Magnum is 2D/3D graphics engine written in C++11 and modern OpenGL. Its goal |
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is to simplify low-level graphics development and interaction with OpenGL using |
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recent C++11 features and to abstract away platform-specific issues. |
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@section mainpage-design-goals Design goals |
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- **2D is not an ugly stepchild** |
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Many engines out there were created as pure 2D or 3D and the alternative is |
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usually just an afterthought, if it is present at all. If you want to do |
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your next project in 2D only, you have to either relearn another engine |
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from scratch or emulate it in 3D, leaving many things overly complicated. |
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%Magnum treats 2D equivalently to 3D so you can reuse what you already |
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learned for 3D and even combine 2D and 3D in one project. |
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- **Forward compatibility** |
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If newer technology makes things faster, simpler or more intuitive, it is |
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the way to go. %Magnum by default relies on decent C++11 support and modern |
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OpenGL features and if some feature isn't available, it tries to emulate it |
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using older functionality. However, you are not restricted to use the older |
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functionality directly, if you really want to. |
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- **Intuitive, but not restrictive API** |
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Scripting languages are often preferred to C/C++ because they are designed |
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to have less complicated APIs and less boilerplate code. %Magnum is |
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designed with intuitivity in mind, but also with speed and static checks |
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that strongly-typed native code offers. It wraps OpenGL into less verbose |
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and more type-safe API, which is easier to use. Usually the most common way |
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is the most simple, but if you need full control, you can have it. |
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- **Extensible and replaceable components** |
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If you want to use different mathematical library for specific purposes, |
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that new windowing toolkit, your own file formats or another physics |
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library, you can. Conversion of math structures between different libraries |
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can be done on top of pre-made skeleton classes, support for file formats |
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is done using plugins and platform support is done by writing simple |
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wrapper class. |
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@section mainpage-platforms Supported platforms |
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- **OpenGL** 2.1 through 4.4, core profile functionality and modern |
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extensions |
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- **OpenGL ES** 2.0, 3.0 and extensions to match desktop OpenGL functionality |
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- **Linux** and embedded Linux (natively using GLX/EGL and Xlib or through |
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GLUT or SDL2 toolkit) |
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- **Windows** (through GLUT or SDL2 toolkit) |
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- **Google Chrome** (through [Native Client](https://developers.google.com/native-client/), |
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both `newlib` and `glibc` toolchains are supported) |
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@section mainpage-features Features |
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- Vector and matrix library with implementation of complex numbers, |
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quaternions and their dual counterparts for representing transformations. |
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- Classes wrapping OpenGL using RAII principle and simplifying its usage with |
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direct state access and automatic fallback for unavailable features. |
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- Extensible scene graph which can be modified for each specific usage. |
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- Plugin-based data exchange framework, tools for manipulating meshes, |
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textures and images. |
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- Pre-made shaders, primitives and other tools for easy prototyping and |
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debugging. |
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@section mainpage-getting-started Getting started |
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Read thorough @ref getting-started "guide to download, build, install and start using Magnum" |
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in your project. |
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@section mainpage-hacking Hacking Magnum |
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If you want to hack on this engine, if you spotted a bug, need an feature or |
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have an awesome idea, you can get a copy of the sources from GitHub and start |
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right now! There is the already mentioned guide about |
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@ref building "how to download and build Magnum" and also guide about |
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@ref coding-style "coding style and best practices" which you should follow to |
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make the library as consistent and maintainable as possible. |
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Feel free to get more information or contact the author at: |
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- Website - http://mosra.cz/blog/magnum.php |
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- GitHub - https://github.com/mosra/magnum |
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- Twitter - https://twitter.com/czmosra |
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- E-mail - mosra@centrum.cz |
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- Jabber - mosra@jabbim.cz |
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@section mainpage-license License |
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%Magnum is licensed under MIT/Expat license: |
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> |
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> Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz> |
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> |
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> Permission is hereby granted, free of charge, to any person obtaining a |
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> copy of this software and associated documentation files (the "Software"), |
|
> to deal in the Software without restriction, including without limitation |
|
> the rights to use, copy, modify, merge, publish, distribute, sublicense, |
|
> and/or sell copies of the Software, and to permit persons to whom the |
|
> Software is furnished to do so, subject to the following conditions: |
|
> |
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> The above copyright notice and this permission notice shall be included |
|
> in all copies or substantial portions of the Software. |
|
> |
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> THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
|
> IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
|
> FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
|
> THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
|
> LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
|
> FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
|
> DEALINGS IN THE SOFTWARE. |
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> |
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*/ |
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}
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